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- NEW SCRIPT!!!
- ------------------------
- Ctrl + Click BreakJoints
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target:BreakJoints()
- end)
- ------------------------
- Ctrl + Click TP Others FE
- ------------------------
- player = game.Players.PLAYERNAMEHERE!!!.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- function Click()
- player.HumanoidRootPart.CFrame = mouse.Hit
- end
- mouse.Button1Down:connect(Click)
- ------------------------
- Ctrl + Click Teleport
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Plr.Character:MoveTo(Mouse.Hit.p)
- end)
- ------------------------
- Ctrl + Click Destroy
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target:Destroy()
- end)
- ------------------------
- Ctrl + Click CanCollide
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target.CanCollide = true
- end)
- ------------------------
- Ctrl + Click Anchor
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target.Anchored = true
- end)
- ------------------------
- New Script 2
- ------------------------
- ------------------------
- Ctrl + Click UnCanCollide
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target.CanCollide = false
- end)
- ------------------------
- Ctrl + Click UnAnchor
- ------------------------
- local Plr = game:GetService("Players").LocalPlayer
- local Mouse = Plr:GetMouse()
- Mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if not Mouse.Target then return end
- Mouse.Target.Anchored = false
- end)
- ------------------------
- New Script Click To Spawn Part No Ctrl Click
- ------------------------
- wait(0.5)
- mouse = game.Players.LocalPlayer:GetMouse()
- function Click()
- x = Instance.new("Part", game.Workspace)
- x.CFrame = mouse.Hit
- x.Anchored = true
- x.Size = Vector3.new(2,2,2)
- x.Rotation = Vector3.new(0, 0, 0)
- end
- mouse.Button1Down:connect(Click)
- ------------------------
- The End Of My Script
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