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- on rightclick:
- if line 1 is "&eSkywars":
- if line 2 is "":
- if line 3 is "":
- if line 4 is "":
- on load:
- set {SkywarsMap1::name} to "&e&lStoneblock"
- command /swcreate [<text>] [<text>]:
- trigger:
- if player has permission "Skywars.create" OR "Skywars.*":
- if arg 1 is "help":
- send "&6<&eSkywars&6> &eDoe &6/swcreate [mapnaam] [map nummer]"
- stop
- if arg 1 is set:
- if arg 2 is "1":
- add arg 1 to {SkywarsMap1::*}
- send "&6<&eSkywars&6> &eJe hebt de map: &6%arg 1% &etoegevoegd aan: &6SkywarsMap1&e."
- stop
- else:
- if arg 2 is set:
- send "&6<&eSkywars&6> &eDit is geen bestaand map nummer."
- stop
- else:
- send "&6<&eSkywars&6> &eDoe &6/swcreate help &evoor meer info."
- stop
- else:
- send "&6<&eSkywars&6> &eDoe &6/swcreate help &evoor meer info."
- stop
- else:
- send "&6<&eSkywars&6> &eJe hebt onvoldoende permissies om deze command uit te voeren."
- stop
- on sign change:
- if player has permission "Skywars.create" OR "Skywars.*":
- if player is in world "Skywars":
- if line 1 is "1":
- set line 1 to "&e&lStoneBlock"
- if line 3 is "Speler" OR "Spelers":
- set line 3 to "&5&lSpelers:"
- if line 4 is "0/2":
- set line 4 to "&d&l0/2"
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