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- switch (CheckActorInventory (tid, "ClassID")) {
- case CLASS_NONE: return "No class";
- case CLASS_GUNMAN: return "Gunman";
- case CLASS_ENGINEER: return "Engineer";
- case CLASS_MINIGUNNER: return "Minigunner";
- case CLASS_TECHNICIAN: return "Technician";
- case CLASS_FLAMER: return "Flamethrower";
- case CLASS_RIFLEMAN: return "Rifleman";
- case CLASS_MACHINEGUNNER: return "Machinegunner";
- case CLASS_GRENADIER: return "Grenadier";
- case CLASS_ROCKETEER: return "Rocket soldier";
- case CLASS_STEALTH: return "Stealth trooper";
- case CLASS_GAUSSGUNNER: return "Gauss gunner";
- case CLASS_CHEMWARRIOR: return "Chem warrior";
- case CLASS_SHOCKTROOPER: return "Shock trooper";
- case CLASS_COMMANDO: return "Commando";
- case CLASS_SHOTGUNNER: return "Shotgunner";
- case CLASS_SUICIDEBOMBER: return "Suicide bomber";
- case CLASS_SNIPER: return "Sniper";
- case CLASS_UTILITYGUY: return "Utility guy";
- case CLASS_DEMOEXPERT: return "Demo expert";
- case CLASS_MEDIC: return "Field Medic";
- case CLASS_LASERCHAINGUNNER: return "Laser chaingunner";
- case CLASS_JUMPJET: return "Jumpjet infantry";
- case CLASS_TIBRIFLE: return "Tiberium autorifleman";
- case CLASS_DOUBLESHOTGUNNER: return "Double shotgunner";
- case CLASS_PLASMAGUNNER: return "Plasma gunner";
- case CLASS_ARTILLERY: return "Artillery soldier";
- case CLASS_TIMECOP: return "Time cop";
- case CLASS_HARVESTER: return "Tiberium harvester";
- case CLASS_ADVHARVESTER: return "Adv. Tiberium harvester";
- }
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