Awooslayer699

REQUIRE THIS EPIC GHOST SCRIPT

Apr 4th, 2019
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  1. ---------------Shadow Max/Colossus by Shackluster---------------
  2.  
  3.  
  4. wait(0.2)
  5.  
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. Mouse = Player:GetMouse()
  12. Humanoid = Character.Humanoid
  13. Humanoid.Name = "Shadowmax"
  14. Humanoid.DisplayDistanceType = "None"
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local BMUSIC = Instance.new("Sound",Character)
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local ANIMATOR = Humanoid.Animator
  70. local ANIMATE = Character.Animate
  71. ANIMATE:remove()
  72. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  73. v:Stop();
  74. end
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "SHADOWMAX_GUI"
  81. script.Parent = WEAPONGUI
  82. Character.Archivable = true
  83. local CLONE = Character:Clone()
  84. CLONE.Parent = nil
  85. Character.Archivable = false
  86. local Effects = IT("Folder", Character)
  87. Effects.Name = "Effects"
  88. local UNANCHOR = true
  89. local SIZE = 1
  90. local FORM = "Normal"
  91. local SHADES = {}
  92. local TRANS = 0.5
  93. local SHADEDIST = 5
  94.  
  95. --//=================================\\
  96. --|| LOCAL IDS
  97. --\\=================================//
  98.  
  99. local GROWL = 1544355717
  100. local ROAR = 528589382
  101. local ECHOBLAST = 376976397
  102. local CAST = 459523898
  103. local ALCHEMY = 424195979
  104. local BUILDUP = 698824317
  105. local BIGBUILDUP = 874376217
  106. local IMPACT = 231917744
  107. local LARGE_EXPLOSION = 168513088
  108. local TURNUP = 299058146
  109.  
  110. --//=================================\\
  111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  112. --\\=================================//
  113.  
  114. ArtificialHB = Instance.new("BindableEvent", script)
  115. ArtificialHB.Name = "ArtificialHB"
  116.  
  117. script:WaitForChild("ArtificialHB")
  118.  
  119. frame = Frame_Speed
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123. lastframe = tick()
  124. script.ArtificialHB:Fire()
  125.  
  126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  127. tf = tf + s
  128. if tf >= frame then
  129. if allowframeloss then
  130. script.ArtificialHB:Fire()
  131. lastframe = tick()
  132. else
  133. for i = 1, math.floor(tf / frame) do
  134. script.ArtificialHB:Fire()
  135. end
  136. lastframe = tick()
  137. end
  138. if tossremainder then
  139. tf = 0
  140. else
  141. tf = tf - frame * math.floor(tf / frame)
  142. end
  143. end
  144. end)
  145.  
  146. --//=================================\\
  147. --\\=================================//
  148.  
  149. --//=================================\\
  150. --|| SOME FUNCTIONS
  151. --\\=================================//
  152.  
  153. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  154. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  155. end
  156.  
  157. function PositiveAngle(NUMBER)
  158. if NUMBER >= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163.  
  164. function NegativeAngle(NUMBER)
  165. if NUMBER <= 0 then
  166. NUMBER = 0
  167. end
  168. return NUMBER
  169. end
  170.  
  171. function Swait(NUMBER)
  172. if NUMBER == 0 or NUMBER == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 1, NUMBER do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  182. local NEWMESH = IT(MESH)
  183. if MESH == "SpecialMesh" then
  184. NEWMESH.MeshType = MESHTYPE
  185. if MESHID ~= "nil" and MESHID ~= "" then
  186. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  187. end
  188. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  189. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  190. end
  191. end
  192. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  193. NEWMESH.Scale = SCALE
  194. NEWMESH.Parent = PARENT
  195. return NEWMESH
  196. end
  197.  
  198. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  199. local NEWPART = IT("Part")
  200. NEWPART.formFactor = FORMFACTOR
  201. NEWPART.Reflectance = REFLECTANCE
  202. NEWPART.Transparency = TRANSPARENCY
  203. NEWPART.CanCollide = false
  204. NEWPART.Locked = true
  205. NEWPART.Anchored = true
  206. if ANCHOR == false then
  207. NEWPART.Anchored = false
  208. end
  209. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  210. NEWPART.Name = NAME
  211. NEWPART.Size = SIZE
  212. NEWPART.Position = Torso.Position
  213. NEWPART.Material = MATERIAL
  214. NEWPART:BreakJoints()
  215. NEWPART.Parent = PARENT
  216. return NEWPART
  217. end
  218.  
  219. local function weldBetween(a, b)
  220. local weldd = Instance.new("ManualWeld")
  221. weldd.Part0 = a
  222. weldd.Part1 = b
  223. weldd.C0 = CFrame.new()
  224. weldd.C1 = b.CFrame:inverse() * a.CFrame
  225. weldd.Parent = a
  226. return weldd
  227. end
  228.  
  229.  
  230. function QuaternionFromCFrame(cf)
  231. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232. local trace = m00 + m11 + m22
  233. if trace > 0 then
  234. local s = math.sqrt(1 + trace)
  235. local recip = 0.5 / s
  236. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237. else
  238. local i = 0
  239. if m11 > m00 then
  240. i = 1
  241. end
  242. if m22 > (i == 0 and m00 or m11) then
  243. i = 2
  244. end
  245. if i == 0 then
  246. local s = math.sqrt(m00 - m11 - m22 + 1)
  247. local recip = 0.5 / s
  248. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249. elseif i == 1 then
  250. local s = math.sqrt(m11 - m22 - m00 + 1)
  251. local recip = 0.5 / s
  252. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253. elseif i == 2 then
  254. local s = math.sqrt(m22 - m00 - m11 + 1)
  255. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256. end
  257. end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261. local xs, ys, zs = x + x, y + y, z + z
  262. local wx, wy, wz = w * xs, w * ys, w * zs
  263. local xx = x * xs
  264. local xy = x * ys
  265. local xz = x * zs
  266. local yy = y * ys
  267. local yz = y * zs
  268. local zz = z * zs
  269. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274. local startInterp, finishInterp;
  275. if cosTheta >= 0.0001 then
  276. if (1 - cosTheta) > 0.0001 then
  277. local theta = ACOS(cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((1 - t) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = 1 - t
  283. finishInterp = t
  284. end
  285. else
  286. if (1 + cosTheta) > 0.0001 then
  287. local theta = ACOS(-cosTheta)
  288. local invSinTheta = 1 / SIN(theta)
  289. startInterp = SIN((t - 1) * theta) * invSinTheta
  290. finishInterp = SIN(t * theta) * invSinTheta
  291. else
  292. startInterp = t - 1
  293. finishInterp = t
  294. end
  295. end
  296. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300. local qa = {QuaternionFromCFrame(a)}
  301. local qb = {QuaternionFromCFrame(b)}
  302. local ax, ay, az = a.x, a.y, a.z
  303. local bx, by, bz = b.x, b.y, b.z
  304. local _t = 1 - t
  305. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309. local frame = IT("Frame")
  310. frame.BackgroundTransparency = TRANSPARENCY
  311. frame.BorderSizePixel = BORDERSIZEPIXEL
  312. frame.Position = POSITION
  313. frame.Size = SIZE
  314. frame.BackgroundColor3 = COLOR
  315. frame.BorderColor3 = BORDERCOLOR
  316. frame.Name = NAME
  317. frame.Parent = PARENT
  318. return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322. local label = IT("TextLabel")
  323. label.BackgroundTransparency = 1
  324. label.Size = UD2(1, 0, 1, 0)
  325. label.Position = UD2(0, 0, 0, 0)
  326. label.TextColor3 = TEXTCOLOR
  327. label.TextStrokeTransparency = STROKETRANSPARENCY
  328. label.TextTransparency = TRANSPARENCY
  329. label.FontSize = TEXTFONTSIZE
  330. label.Font = TEXTFONT
  331. label.BorderSizePixel = BORDERSIZEPIXEL
  332. label.TextScaled = false
  333. label.Text = TEXT
  334. label.Name = NAME
  335. label.Parent = PARENT
  336. return label
  337. end
  338.  
  339. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  340. if DoesCourontine == false then
  341. local Direction = CF(Part.Position,ToLocation)
  342. local Distance = (Part.Position - ToLocation).magnitude
  343. for i = 1, AmountOfTime do
  344. Swait()
  345. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  346. Direction = Part.CFrame
  347. end
  348. Part:remove()
  349. elseif DoesCourontine == true then
  350. coroutine.resume(coroutine.create(function()
  351. local Direction = CF(Part.Position,ToLocation)
  352. local Distance = (Part.Position - ToLocation).magnitude
  353. for i = 1, AmountOfTime do
  354. Swait()
  355. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  356. Direction = Part.CFrame
  357. end
  358. Part:remove()
  359. end))
  360. end
  361. end
  362.  
  363. function NoOutlines(PART)
  364. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  365. end
  366.  
  367. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  368. local NEWWELD = IT(TYPE)
  369. NEWWELD.Part0 = PART0
  370. NEWWELD.Part1 = PART1
  371. NEWWELD.C0 = C0
  372. NEWWELD.C1 = C1
  373. NEWWELD.Parent = PARENT
  374. return NEWWELD
  375. end
  376.  
  377. local S = IT("Sound")
  378. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  379. local NEWSOUND = nil
  380. coroutine.resume(coroutine.create(function()
  381. NEWSOUND = S:Clone()
  382. NEWSOUND.Parent = PARENT
  383. NEWSOUND.Volume = VOLUME
  384. NEWSOUND.Pitch = PITCH
  385. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  386. NEWSOUND:play()
  387. if DOESLOOP == true then
  388. NEWSOUND.Looped = true
  389. else
  390. repeat wait(1) until NEWSOUND.Playing == false
  391. NEWSOUND:remove()
  392. end
  393. end))
  394. return NEWSOUND
  395. end
  396.  
  397. function CFrameFromTopBack(at, top, back)
  398. local right = top:Cross(back)
  399. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  400. end
  401.  
  402. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  403. function WACKYEFFECT(Table)
  404. local TYPE = (Table.EffectType or "Sphere")
  405. local SIZE = (Table.Size or VT(1,1,1))
  406. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  407. local TRANSPARENCY = (Table.Transparency or 0)
  408. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  409. local CFRAME = (Table.CFrame or Torso.CFrame)
  410. local MOVEDIRECTION = (Table.MoveToPos or nil)
  411. local ROTATION1 = (Table.RotationX or 0)
  412. local ROTATION2 = (Table.RotationY or 0)
  413. local ROTATION3 = (Table.RotationZ or 0)
  414. local MATERIAL = (Table.Material or "Neon")
  415. local COLOR = (Table.Color or C3(1,1,1))
  416. local TIME = (Table.Time or 45)
  417. local SOUNDID = (Table.SoundID or nil)
  418. local SOUNDPITCH = (Table.SoundPitch or nil)
  419. local SOUNDVOLUME = (Table.SoundVolume or nil)
  420. coroutine.resume(coroutine.create(function()
  421. local PLAYSSOUND = false
  422. local SOUND = nil
  423. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  424. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  425. PLAYSSOUND = true
  426. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  427. end
  428. EFFECT.Color = COLOR
  429. local MSH = nil
  430. if TYPE == "Sphere" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Block" or TYPE == "Box" then
  433. MSH = IT("BlockMesh",EFFECT)
  434. MSH.Scale = SIZE
  435. elseif TYPE == "Cylinder" then
  436. MSH = IT("CylinderMesh",EFFECT)
  437. MSH.Scale = SIZE
  438. elseif TYPE == "Wave" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  440. elseif TYPE == "Ring" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  442. elseif TYPE == "Slash" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  444. elseif TYPE == "Round Slash" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  446. elseif TYPE == "Swirl" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  448. elseif TYPE == "Skull" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  450. elseif TYPE == "Crystal" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Crown" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  454. end
  455. if MSH ~= nil then
  456. local MOVESPEED = nil
  457. if MOVEDIRECTION ~= nil then
  458. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  459. end
  460. local GROWTH = SIZE - ENDSIZE
  461. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  462. if TYPE == "Block" then
  463. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  464. else
  465. EFFECT.CFrame = CFRAME
  466. end
  467. for LOOP = 1, TIME+1 do
  468. Swait()
  469. MSH.Scale = MSH.Scale - GROWTH/TIME
  470. if TYPE == "Wave" then
  471. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  472. end
  473. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  474. if TYPE == "Block" then
  475. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  476. else
  477. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  478. end
  479. if MOVEDIRECTION ~= nil then
  480. local ORI = EFFECT.Orientation
  481. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  482. EFFECT.Orientation = ORI
  483. end
  484. end
  485. EFFECT.Transparency = 1
  486. if PLAYSSOUND == false then
  487. EFFECT:remove()
  488. else
  489. repeat Swait() until SOUND.Playing == false
  490. EFFECT:remove()
  491. end
  492. else
  493. if PLAYSSOUND == false then
  494. EFFECT:remove()
  495. else
  496. repeat Swait() until SOUND.Playing == false
  497. EFFECT:remove()
  498. end
  499. end
  500. end))
  501. end
  502.  
  503. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  504. function Lightning(Table)
  505. local Color = Table.Color or C3(1,1,1)
  506. local StartPos = Table.Start or Torso.Position
  507. local EndPos = Table.End or Mouse.Hit.p
  508. local SegmentLength = Table.SegmentL or 2
  509. local Thickness = Table.Thickness or 0.1
  510. local Dissapear = Table.DoesFade or false
  511. local Parent = Table.Ignore or Character
  512. local MaxDist = Table.MaxDist or 400
  513. local Branches = Table.Branches or false
  514. local Thicken = Table.Thicken or false
  515. local FadeTime = Table.FadeTime or 15
  516. local FadeIn = Table.FadeIn or false
  517. local Material = Table.Material or "Neon"
  518. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  519. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  520. local LIGHTNINGMODEL = IT("Model",Effects)
  521. LIGHTNINGMODEL.Name = "Lightning"
  522. local LastBolt = nil
  523. for E = 1, DISTANCE do
  524. local ExtraSize = 0
  525. if Thicken == true then
  526. ExtraSize = (DISTANCE-E)/15
  527. end
  528. local TRANSPARENCY = 0
  529. if FadeIn == true then
  530. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  531. if TRANSPARENCY < 0 then
  532. TRANSPARENCY = 0
  533. end
  534. end
  535. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  536. PART.Color = Color
  537. MakeForm(PART,"Cyl")
  538. if LastBolt == nil then
  539. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  540. else
  541. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  542. end
  543. LastBolt = PART
  544. if Branches == true and E < (DISTANCE-5) then
  545. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  546. if CHOICE == 1 then
  547. local LASTBRANCH = nil
  548. for i = 1, MRANDOM(2,5) do
  549. local ExtraSize2 = 0
  550. if Thicken == true then
  551. ExtraSize = ((DISTANCE-E)/25)/i
  552. end
  553. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  554. PART.Color = Color
  555. MakeForm(PART,"Cyl")
  556. if LASTBRANCH == nil then
  557. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  558. else
  559. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  560. end
  561. LASTBRANCH = PART
  562. end
  563. end
  564. end
  565. end
  566. if Dissapear == true then
  567. coroutine.resume(coroutine.create(function()
  568. for i = 1, FadeTime do
  569. Swait()
  570. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  571. if c.ClassName == "Part" then
  572. c.Transparency = c.Transparency + (i/FadeTime)/10
  573. end
  574. end
  575. end
  576. LIGHTNINGMODEL:remove()
  577. end))
  578. elseif Dissapear == false then
  579. Debris:AddItem(LIGHTNINGMODEL,0.1)
  580. end
  581. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  582. end
  583.  
  584. local DECAL = IT("Decal")
  585. function MagicRing(PART,CFRAME)
  586. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
  587. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  588. local MESH = IT("BlockMesh",RING)
  589. local BOTTOMTEXTURE = DECAL:Clone()
  590. BOTTOMTEXTURE.Parent = RING
  591. BOTTOMTEXTURE.Face = "Bottom"
  592. BOTTOMTEXTURE.Name = "BottomTexture"
  593. local TOPTEXTURE = DECAL:Clone()
  594. TOPTEXTURE.Parent = RING
  595. TOPTEXTURE.Face = "Top"
  596. TOPTEXTURE.Name = "TopTexture"
  597. local LIGHT = IT("PointLight",RING)
  598. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  599. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  600. return RING,WELD,MESH
  601. end
  602.  
  603. function MakeForm(PART,TYPE)
  604. if TYPE == "Cyl" then
  605. local MSH = IT("CylinderMesh",PART)
  606. elseif TYPE == "Ball" then
  607. local MSH = IT("SpecialMesh",PART)
  608. MSH.MeshType = "Sphere"
  609. elseif TYPE == "Wedge" then
  610. local MSH = IT("SpecialMesh",PART)
  611. MSH.MeshType = "Wedge"
  612. end
  613. end
  614.  
  615. Debris = game:GetService("Debris")
  616.  
  617. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  618. local DIRECTION = CF(StartPos,EndPos).lookVector
  619. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  620. end
  621.  
  622. function ReSize()
  623. Humanoid.Parent = nil
  624. RootPart.Size = VT(2,2,1)*SIZE
  625. Torso.Size = VT(2,2,1)*SIZE
  626. RightArm.Size = VT(1,2,1)*SIZE
  627. RightLeg.Size = VT(1,2,1)*SIZE
  628. LeftArm.Size = VT(1,2,1)*SIZE
  629. LeftLeg.Size = VT(1,2,1)*SIZE
  630. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  631. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  632. if SIZE == 1 then
  633. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  634. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
  635. else
  636. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  637. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
  638. end
  639. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  640. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  641. Head.Size = VT(2,1,1)*SIZE
  642. RootJoint.Parent = RootPart
  643. Neck.Parent = Torso
  644. RightShoulder.Parent = Torso
  645. LeftShoulder.Parent = Torso
  646. RightHip.Parent = Torso
  647. LeftHip.Parent = Torso
  648. Humanoid.Parent = Character
  649. end
  650.  
  651. ReSize()
  652.  
  653. function FindTorso(MODEL,ROOT)
  654. if ROOT == false then
  655. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  656. else
  657. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  658. end
  659. end
  660.  
  661. --//=================================\\
  662. --|| WEAPON CREATION
  663. --\\=================================//
  664.  
  665. local SKILLTEXTCOLOR = C3(1,1,1)
  666. local SKILLFONT = "Fantasy"
  667. local SKILLTEXTSIZE = 6
  668.  
  669. local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
  670. local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
  671. local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
  672. --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  673. --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
  674.  
  675. local GUIS = {}
  676. for i = 1, #ATTACKS do
  677. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  678. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  679. SKILLTEXT.TextXAlignment = "Left"
  680. table.insert(GUIS,SKILLTEXT)
  681. end
  682.  
  683. --//=================================\\
  684. --|| DAMAGING
  685. --\\=================================//
  686.  
  687. function ONESHOT(MODEL)
  688. MODEL:BreakJoints()
  689. for index, CHILD in pairs(MODEL:GetChildren()) do
  690. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  691. if CHILD.Name == "Head" then
  692. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  693. else
  694. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  695. end
  696. CHILD:remove()
  697. end
  698. end
  699. end
  700.  
  701. function ApplyAoE(POSITION,RANGE)
  702. local KILLS = 0
  703. for index, CHILD in pairs(workspace:GetDescendants()) do
  704. if CHILD.ClassName == "Model" and CHILD ~= Character then
  705. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  706. if HUM then
  707. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  708. if TORSO then
  709. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  710. ONESHOT(CHILD)
  711. KILLS = KILLS + 1
  712. end
  713. end
  714. end
  715. end
  716. end
  717. if KILLS > 0 then
  718. return true
  719. else
  720. return false
  721. end
  722. end
  723.  
  724. --//=================================\\
  725. --|| NORMAL ATTACKS
  726. --\\=================================//
  727.  
  728. function ShadowBlast()
  729. CreateSound(GROWL,Head,10,1,false)
  730. ATTACK = true
  731. Rooted = false
  732. local GYRO = IT("BodyGyro",RootPart)
  733. GYRO.D = 20
  734. GYRO.P = 4000
  735. GYRO.MaxTorque = VT(0,40000,0)
  736. coroutine.resume(coroutine.create(function()
  737. repeat
  738. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  739. Swait()
  740. until ATTACK == false
  741. GYRO:remove()
  742. end))
  743. for i=0, 0.4, 0.1 / Animation_Speed do
  744. Swait()
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  751. end
  752. BULLET = function(CFRAME,TIMER)
  753. if TIMER > 0 then
  754. coroutine.resume(coroutine.create(function()
  755. for i =1, 100 do
  756. Swait()
  757. local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
  758. if HIT then
  759. ApplyAoE(POS,10,15,17,15,false,false)
  760. for i = 1, 5 do
  761. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
  762. end
  763. local E = MRANDOM(5,7)
  764. for i = 1, E do
  765. local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
  766. BULLET(CFRAME,TIMER - 1)
  767. end
  768. break
  769. else
  770. WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  771. CFRAME = CFRAME * CF(0,0,-1)
  772. end
  773. end
  774. end))
  775. end
  776. end
  777. BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
  778. for i=0, 1, 0.1 / Animation_Speed do
  779. Swait()
  780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. end
  787. ATTACK = false
  788. Rooted = false
  789. end
  790. function ChainReaction()
  791. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  792. if HITFLOOR then
  793. ATTACK = true
  794. Rooted = true
  795. UNANCHOR = false
  796. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  797. WELD:remove()
  798. RING.Anchored = true
  799. RING.CFrame = CF(HITPOS)
  800. local RINGON = true
  801. CreateSound(TURNUP,RING,10,1,false)
  802. coroutine.resume(coroutine.create(function()
  803. coroutine.resume(coroutine.create(function()
  804. for i = 1, 70 do
  805. Swait()
  806. MESH.Scale = MESH.Scale + VT(15,0,15)
  807. end
  808. end))
  809. repeat
  810. Swait()
  811. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  812. until RINGON == false
  813. for i = 1, 70 do
  814. Swait()
  815. MESH.Scale = MESH.Scale - VT(15,0,15)
  816. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  817. end
  818. RING:remove()
  819. end))
  820. for i=0, 0.6, 0.1 / Animation_Speed do
  821. Swait()
  822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  826. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  828. end
  829. EXPLODE = function(POS)
  830. coroutine.resume(coroutine.create(function()
  831. local CFRAME = CF(POS)
  832. for e = 1, 16 do
  833. local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
  834. for i = 1, 3 do
  835. WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
  836. end
  837. wait(0.1)
  838. local DETONATE = ApplyAoE(AREA.p,75)
  839. for i = 1, 5 do
  840. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  841. WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
  842. end
  843. if DETONATE == true then
  844. EXPLODE(AREA.p)
  845. end
  846. wait(0.07)
  847. end
  848. end))
  849. end
  850. coroutine.resume(coroutine.create(function()
  851. local LOOP = 0
  852. local RESPOND = false
  853. for i = 1, 450 do
  854. Swait()
  855. LOOP = LOOP + 1
  856. local REACT = ApplyAoE(RING.Position,25)
  857. if REACT == true then
  858. RESPOND = true
  859. break
  860. else
  861. if LOOP >= 10 then
  862. for i = 1, 3 do
  863. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  864. end
  865. end
  866. end
  867. end
  868. RINGON = false
  869. if RESPOND == true then
  870. EXPLODE(RING.Position+VT(0,15,0))
  871. end
  872. end))
  873. for i=1, 100 do
  874. Swait()
  875. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
  876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  882. end
  883. UNANCHOR = true
  884. ATTACK = false
  885. Rooted = false
  886. end
  887. end
  888. function BlightRavage()
  889. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  890. if HITFLOOR then
  891. ATTACK = true
  892. Rooted = true
  893. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  894. WELD:remove()
  895. RING.Anchored = true
  896. RING.CFrame = CF(HITPOS)
  897. local RINGON = true
  898. CreateSound(TURNUP,Effects,10,0.8,false)
  899. coroutine.resume(coroutine.create(function()
  900. coroutine.resume(coroutine.create(function()
  901. for i = 1, 240 do
  902. Swait()
  903. MESH.Scale = MESH.Scale + VT(45,0,45)
  904. end
  905. end))
  906. repeat
  907. Swait()
  908. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  909. until RINGON == false
  910. for i = 1, 240 do
  911. Swait()
  912. MESH.Scale = MESH.Scale - VT(45,0,45)
  913. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  914. end
  915. RING:remove()
  916. end))
  917. for i=0, 4, 0.1 / Animation_Speed do
  918. Swait()
  919. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
  920. local TIMER = MRANDOM(30,50)/2
  921. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  922. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  929. end
  930. CreateSound(ECHOBLAST,Effects,10,0.2,false)
  931. CreateSound(IMPACT,Effects,10,0.2,false)
  932. coroutine.resume(coroutine.create(function()
  933. local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
  934. MakeForm(BOOM,"Ball")
  935. local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
  936. MakeForm(BOOM2,"Ball")
  937. for i = 1, 250 do
  938. Swait()
  939. BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
  940. BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
  941. ApplyAoE(BOOM.Position,BOOM.Size.X/2)
  942. local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
  943. local TIMER = MRANDOM(30,50)
  944. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  945. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  946. end
  947. RINGON = false
  948. for i = 1, 20 do
  949. Swait()
  950. BOOM.Transparency = BOOM.Transparency + 0.8/20
  951. BOOM2.Transparency = BOOM2.Transparency + 1/20
  952. end
  953. BOOM:remove()
  954. BOOM2:remove()
  955. end))
  956. repeat
  957. Swait()
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  964. until RINGON == false
  965. ATTACK = false
  966. Rooted = false
  967. end
  968. end
  969.  
  970. --//=================================\\
  971. --|| COLOSSUS ATTACKS
  972. --\\=================================//
  973.  
  974. function SoundTremor()
  975. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  976. if HITFLOOR then
  977. ATTACK = true
  978. Rooted = true
  979. for i=0, 1, 0.1 / Animation_Speed do
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. end
  988. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  989. WELD:remove()
  990. RING.Anchored = true
  991. RING.CFrame = CF(HITPOS)
  992. local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
  993. WELD:remove()
  994. RING2.Anchored = true
  995. RING2.CFrame = CF(HITPOS)
  996. local RINGON = true
  997. CreateSound(TURNUP,Effects,4,0.8,false)
  998. coroutine.resume(coroutine.create(function()
  999. coroutine.resume(coroutine.create(function()
  1000. for i = 1, 24 do
  1001. Swait()
  1002. MESH.Scale = MESH.Scale + VT(125,0,125)
  1003. MESH2.Scale = MESH.Scale/2
  1004. end
  1005. end))
  1006. repeat
  1007. Swait()
  1008. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1009. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1010. until RINGON == false
  1011. for i = 1, 24 do
  1012. Swait()
  1013. MESH.Scale = MESH.Scale - VT(125,0,125)
  1014. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1015. MESH2.Scale = MESH.Scale/2
  1016. RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
  1017. end
  1018. RING:remove()
  1019. RING2:remove()
  1020. end))
  1021. local TAUNT = CreateSound(ROAR,Effects,10,1,false)
  1022. for i=0, 4, 0.1 / Animation_Speed do
  1023. Swait()
  1024. TAUNT.Parent = Effects
  1025. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1026. if HITFLOOR and MRANDOM(1,3) == 1 then
  1027. local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
  1028. local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
  1029. BOULDER.Color = C3(0,0,0)
  1030. BOULDER.CFrame = AREA
  1031. MakeForm(BOULDER,"Ball")
  1032. coroutine.resume(coroutine.create(function()
  1033. FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
  1034. local POS = BOULDER.Position
  1035. for i = 1, 3 do
  1036. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1037. end
  1038. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1039. ApplyAoE(POS,35)
  1040. end))
  1041. end
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. end
  1049. coroutine.resume(coroutine.create(function()
  1050. wait(1)
  1051. RINGON = false
  1052. end))
  1053. ATTACK = false
  1054. Rooted = false
  1055. end
  1056. end
  1057. function BlightedSolarFlares()
  1058. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1059. if HITFLOOR then
  1060. ATTACK = true
  1061. Rooted = true
  1062. UNANCHOR = false
  1063. for i=0, 0.6, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1071. end
  1072. for i=1, 120 do
  1073. Swait()
  1074. RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. end
  1082. local A = false
  1083. coroutine.resume(coroutine.create(function()
  1084. repeat
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. until A == true
  1093. for i=0, 0.6, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. UNANCHOR = true
  1103. ATTACK = false
  1104. Rooted = false
  1105. end))
  1106. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1107. WELD:remove()
  1108. RING.Anchored = true
  1109. RING.CFrame = CF(RootPart.Position+VT(0,15,0))
  1110. local RINGON = true
  1111. CreateSound(BIGBUILDUP,Effects,10,0.8,false)
  1112. coroutine.resume(coroutine.create(function()
  1113. repeat
  1114. Swait()
  1115. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1116. until RINGON == false
  1117. for i = 1, 140 do
  1118. Swait()
  1119. MESH.Scale = MESH.Scale - VT(45,0,45)
  1120. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1121. end
  1122. RING:remove()
  1123. end))
  1124. for i = 1, 140 do
  1125. Swait()
  1126. MESH.Scale = MESH.Scale + VT(45,0,45)
  1127. end
  1128. wait(0.1)
  1129. A = true
  1130. for i = 1, 16 do
  1131. Swait(4)
  1132. local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
  1133. local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
  1134. BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
  1135. BULLET.Color = C3(0,0,0)
  1136. MakeForm(BULLET,"Ball")
  1137. coroutine.resume(coroutine.create(function()
  1138. for i =1, 200 do
  1139. Swait()
  1140. local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
  1141. if HIT then
  1142. for i = 1, 3 do
  1143. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1144. end
  1145. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
  1146. WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1147. ApplyAoE(POS,65)
  1148. break
  1149. else
  1150. BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
  1151. end
  1152. end
  1153. BULLET:remove()
  1154. end))
  1155. end
  1156. RINGON = false
  1157. end
  1158. end
  1159. function AlchemicChaos()
  1160. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1161. if HITFLOOR then
  1162. ATTACK = true
  1163. Rooted = true
  1164. local GYRO = IT("BodyGyro",RootPart)
  1165. GYRO.D = 20
  1166. GYRO.P = 4000
  1167. GYRO.MaxTorque = VT(0,40000,0)
  1168. coroutine.resume(coroutine.create(function()
  1169. repeat
  1170. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1171. Swait()
  1172. until ATTACK == false
  1173. GYRO:remove()
  1174. end))
  1175. CreateSound(ALCHEMY,Effects,5,1,false)
  1176. for i=0, 1, 0.1 / Animation_Speed do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. end
  1185. for i=0, 0.3, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1193. end
  1194. coroutine.resume(coroutine.create(function()
  1195. local CFRAME = RootPart.CFrame
  1196. for i = 1, 40 do
  1197. Swait()
  1198. local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
  1199. local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1200. if HITFLOOR then
  1201. coroutine.resume(coroutine.create(function()
  1202. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1203. WELD:remove()
  1204. RING.Anchored = true
  1205. RING.CFrame = CF(HITPOS)
  1206. local RINGON = true
  1207. coroutine.resume(coroutine.create(function()
  1208. repeat
  1209. Swait()
  1210. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1211. until RINGON == false
  1212. for i = 1, 30 do
  1213. Swait()
  1214. MESH.Scale = MESH.Scale - VT(65,0,65)
  1215. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1216. end
  1217. RING:remove()
  1218. end))
  1219. for i = 1, 30 do
  1220. Swait()
  1221. MESH.Scale = MESH.Scale + VT(65,0,65)
  1222. end
  1223. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
  1224. ApplyAoE(HITPOS,25)
  1225. local TIMER = MRANDOM(10,40)
  1226. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1227. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
  1228. wait(1)
  1229. RINGON = false
  1230. end))
  1231. end
  1232. end
  1233. end))
  1234. for i=0, 1, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1242. end
  1243. ATTACK = false
  1244. Rooted = false
  1245. end
  1246. end
  1247.  
  1248. --//=================================\\
  1249. --|| TWINS ATTACKS
  1250. --\\=================================//
  1251.  
  1252. function DoubleShades()
  1253. ATTACK = true
  1254. Rooted = false
  1255. for i=0, 1, 0.1 / Animation_Speed do
  1256. Swait()
  1257. for E = 1, #SHADES do
  1258. local SHADE = SHADES[E]
  1259. if E == 1 and SHADE[1].HumanoidRootPart then
  1260. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1261. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1262. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1263. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1264. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1265. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1268. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1269. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1270. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1271. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1272. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1273. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275. end
  1276. end
  1277. end
  1278. ATTACK = false
  1279. Rooted = false
  1280. end
  1281. function AThird()
  1282. ATTACK = true
  1283. Rooted = false
  1284. for i=0, 1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. for E = 1, #SHADES do
  1287. local SHADE = SHADES[E]
  1288. if E == 1 and SHADE[1].HumanoidRootPart then
  1289. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1290. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1291. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1292. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1293. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1294. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1297. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1298. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1299. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1300. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1301. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1302. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. end
  1305. end
  1306. end
  1307. ATTACK = false
  1308. Rooted = false
  1309. end
  1310. function TwinLightning()
  1311. ATTACK = true
  1312. Rooted = false
  1313. for i=0, 1, 0.1 / Animation_Speed do
  1314. Swait()
  1315. for E = 1, #SHADES do
  1316. local SHADE = SHADES[E]
  1317. if E == 1 and SHADE[1].HumanoidRootPart then
  1318. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1319. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1320. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1321. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1322. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1323. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1326. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1327. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1328. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1329. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1330. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1331. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1333. end
  1334. end
  1335. end
  1336. ATTACK = false
  1337. Rooted = false
  1338. end
  1339.  
  1340. --//=================================\\
  1341. --|| TRANSFORMATIONS
  1342. --\\=================================//
  1343.  
  1344. function Colossus()
  1345. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1346. if HITFLOOR then
  1347. ATTACK = true
  1348. Rooted = true
  1349. coroutine.resume(coroutine.create(function()
  1350. if FORM == "Normal" then
  1351. repeat
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. until ATTACK == false
  1360. else
  1361. repeat
  1362. Swait()
  1363. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. until ATTACK == false
  1370. end
  1371. end))
  1372. if FORM == "Normal" then
  1373. UNANCHOR = false
  1374. for i = 1, 150 do
  1375. Swait()
  1376. RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
  1377. end
  1378. end
  1379. if FORM == "Normal" then
  1380. local RINGS = {}
  1381. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1382. WELD:remove()
  1383. RING.Anchored = true
  1384. RING.CFrame = CF(HITPOS)
  1385. table.insert(RINGS,{RING,MESH,WELD})
  1386. for i = 1, 6 do
  1387. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1388. table.insert(RINGS,{RING,MESH,WELD})
  1389. end
  1390. Swait()
  1391. for E = 1, #RINGS do
  1392. if E ~= 1 then
  1393. local A = RINGS[E][1]
  1394. local C = RINGS[E][3]
  1395. C:remove()
  1396. A.Anchored = true
  1397. A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1398. end
  1399. end
  1400. CreateSound(BIGBUILDUP,Effects,10,1,false)
  1401. coroutine.resume(coroutine.create(function()
  1402. repeat
  1403. Swait()
  1404. for E = 1, #RINGS do
  1405. local A = RINGS[E][1]
  1406. local B = RINGS[E][2]
  1407. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1408. end
  1409. until ATTACK == false
  1410. for i = 1, 150 do
  1411. Swait()
  1412. for E = 1, #RINGS do
  1413. local A = RINGS[E][1]
  1414. local B = RINGS[E][2]
  1415. B.Scale = B.Scale - VT(7,0,7)*2
  1416. A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1417. end
  1418. end
  1419. for E = 1, #RINGS do
  1420. local A = RINGS[E][1]
  1421. local B = RINGS[E][2]
  1422. A:remove()
  1423. end
  1424. end))
  1425. for i = 1, 150 do
  1426. Swait()
  1427. for E = 1, #RINGS do
  1428. local A = RINGS[E][1]
  1429. local B = RINGS[E][2]
  1430. B.Scale = B.Scale + VT(7,0,7)*2
  1431. end
  1432. end
  1433. CreateSound(ROAR,Effects,10,1,false)
  1434. for i = 1, 140 do
  1435. Swait()
  1436. SIZE = SIZE + (1-((140-i)/140))*0.08
  1437. ReSize()
  1438. end
  1439. FORM = "Colossus"
  1440. Speed = 16*4
  1441. Humanoid.JumpPower = 200
  1442. else
  1443. for i = 1, 140 do
  1444. Swait()
  1445. SIZE = SIZE - (1-((140-i)/140))*0.08
  1446. ReSize()
  1447. end
  1448. FORM = "Normal"
  1449. Speed = 16
  1450. Humanoid.JumpPower = 50
  1451. SIZE = 1
  1452. ReSize()
  1453. end
  1454. UNANCHOR = true
  1455. ATTACK = false
  1456. Rooted = false
  1457. end
  1458. end
  1459. function Twins()
  1460. SHADEDIST = 5
  1461. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1462. if HITFLOOR then
  1463. UNANCHOR = false
  1464. ATTACK = true
  1465. Rooted = true
  1466. local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
  1467. WELD:remove()
  1468. RING.Anchored = true
  1469. RING.CFrame = CF(HITPOS)
  1470. coroutine.resume(coroutine.create(function()
  1471. coroutine.resume(coroutine.create(function()
  1472. for i = 1, 70 do
  1473. Swait()
  1474. MESH.Scale = MESH.Scale + VT(15,0,15)
  1475. end
  1476. end))
  1477. repeat
  1478. Swait()
  1479. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1484. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. until ATTACK == false
  1487. for i = 1, 70 do
  1488. Swait()
  1489. MESH.Scale = MESH.Scale - VT(15,0,15)
  1490. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
  1491. end
  1492. RING:remove()
  1493. end))
  1494. if FORM == "Normal" then
  1495. CreateSound(BUILDUP,Effects,10,1,false)
  1496. wait(2)
  1497. TRANS = 1
  1498. CreateSound(ECHOBLAST,Effects,8,1,false)
  1499. for i = 1, 4 do
  1500. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1501. end
  1502. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1503. local CLONE1 = CLONE:Clone()
  1504. local CLONE2 = CLONE:Clone()
  1505. CLONE1.Parent = Character
  1506. CLONE2.Parent = Character
  1507. local R1 = CLONE1.HumanoidRootPart
  1508. local T1 = CLONE1.Torso
  1509. local R2 = CLONE2.HumanoidRootPart
  1510. local T2 = CLONE2.Torso
  1511. R1.Anchored = true
  1512. R2.Anchored = true
  1513. R1.CFrame = RootPart.CFrame
  1514. R2.CFrame = RootPart.CFrame
  1515. table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
  1516. table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
  1517. coroutine.resume(coroutine.create(function()
  1518. repeat
  1519. Swait()
  1520. for E = 1, #SHADES do
  1521. local SHADE = SHADES[E]
  1522. if E == 1 and SHADE[1].HumanoidRootPart then
  1523. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1524. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1525. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1526. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1528. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1531. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1532. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1533. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1534. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1535. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1536. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. end
  1539. end
  1540. until ATTACK == false
  1541. end))
  1542. wait(1)
  1543. FORM = "Twins"
  1544. Speed = 45
  1545. else
  1546. SHADEDIST = 7
  1547. for i=0, 1.5, 0.1 / Animation_Speed do
  1548. Swait()
  1549. for E = 1, #SHADES do
  1550. local SHADE = SHADES[E]
  1551. if E == 1 and SHADE[1].HumanoidRootPart then
  1552. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1553. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1554. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1555. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1557. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1560. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1561. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1562. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
  1563. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1564. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1565. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. end
  1568. end
  1569. end
  1570. SHADEDIST = 0
  1571. for i=0, 0.35, 0.1 / Animation_Speed do
  1572. Swait()
  1573. for E = 1, #SHADES do
  1574. local SHADE = SHADES[E]
  1575. if E == 1 and SHADE[1].HumanoidRootPart then
  1576. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
  1577. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1578. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1584. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
  1585. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  1586. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1588. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. end
  1592. end
  1593. end
  1594. SHADES[1][1]:remove()
  1595. SHADES[2][1]:remove()
  1596. SHADES = {}
  1597. TRANS = 0.5
  1598. CreateSound(GROWL,Head,10,1,false)
  1599. CreateSound(ECHOBLAST,Effects,8,0.6,false)
  1600. CreateSound(ECHOBLAST,Effects,8,0.8,false)
  1601. CreateSound(ECHOBLAST,Effects,8,1,false)
  1602. for i = 1, 4 do
  1603. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1604. end
  1605. WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1606. FORM = "Normal"
  1607. Speed = 16
  1608. end
  1609. UNANCHOR = true
  1610. ATTACK = false
  1611. Rooted = false
  1612. end
  1613. end
  1614.  
  1615. --//=================================\\
  1616. --|| ASSIGN THINGS TO KEYS
  1617. --\\=================================//
  1618.  
  1619. function MouseDown(Mouse)
  1620. if ATTACK == false then
  1621. end
  1622. end
  1623.  
  1624. function MouseUp(Mouse)
  1625. HOLD = false
  1626. end
  1627.  
  1628. function KeyDown(Key)
  1629. KEYHOLD = true
  1630. if Key == "q" and ATTACK == false then
  1631. if FORM == "Normal" then
  1632. ShadowBlast()
  1633. elseif FORM == "Colossus" then
  1634. SoundTremor()
  1635. elseif FORM == "Twins" then
  1636. DoubleShades()
  1637. end
  1638. end
  1639.  
  1640. if Key == "e" and ATTACK == false then
  1641. if FORM == "Normal" then
  1642. ChainReaction()
  1643. elseif FORM == "Colossus" then
  1644. BlightedSolarFlares()
  1645. elseif FORM == "Twins" then
  1646. AThird()
  1647. end
  1648. end
  1649.  
  1650. if Key == "r" and ATTACK == false then
  1651. if FORM == "Normal" then
  1652. BlightRavage()
  1653. elseif FORM == "Colossus" then
  1654. AlchemicChaos()
  1655. elseif FORM == "Twins" then
  1656. TwinLightning()
  1657. end
  1658. end
  1659.  
  1660. if Key == "z" and ATTACK == false then
  1661. if FORM ~= "Twins" then
  1662. Colossus()
  1663. end
  1664. end
  1665.  
  1666. if Key == "x" and ATTACK == false then
  1667. if FORM ~= "Colossus" then
  1668. Twins()
  1669. end
  1670. end
  1671. end
  1672.  
  1673. function KeyUp(Key)
  1674. KEYHOLD = false
  1675. end
  1676.  
  1677. Mouse.Button1Down:connect(function(NEWKEY)
  1678. MouseDown(NEWKEY)
  1679. end)
  1680. Mouse.Button1Up:connect(function(NEWKEY)
  1681. MouseUp(NEWKEY)
  1682. end)
  1683. Mouse.KeyDown:connect(function(NEWKEY)
  1684. KeyDown(NEWKEY)
  1685. end)
  1686. Mouse.KeyUp:connect(function(NEWKEY)
  1687. KeyUp(NEWKEY)
  1688. end)
  1689.  
  1690. --//=================================\\
  1691. --\\=================================//
  1692.  
  1693. function unanchor()
  1694. for _, c in pairs(Character:GetChildren()) do
  1695. if c:IsA("BasePart") and c ~= RootPart then
  1696. c.Anchored = false
  1697. end
  1698. end
  1699. if UNANCHOR == true then
  1700. RootPart.Anchored = false
  1701. else
  1702. RootPart.Anchored = true
  1703. end
  1704. end
  1705.  
  1706. --//=================================\\
  1707. --|| WRAP THE WHOLE SCRIPT UP
  1708. --\\=================================//
  1709.  
  1710. Humanoid.Changed:connect(function(Jump)
  1711. if Jump == "Jump" and (Disable_Jump == true) then
  1712. Humanoid.Jump = false
  1713. end
  1714. end)
  1715.  
  1716. while true do
  1717. Swait()
  1718. script.Parent = WEAPONGUI
  1719. ANIMATE.Parent = nil
  1720. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1721. v:Stop();
  1722. end
  1723. SINE = SINE + CHANGE
  1724. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1725. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1726. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
  1727. local WALKSPEEDVALUE = 5
  1728. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
  1729. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1730. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
  1731. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1732. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
  1733. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
  1734. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1735. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1737. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. end
  1739. if FORM ~= "Twins" then
  1740. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1741. ANIM = "Jump"
  1742. if ATTACK == false then
  1743. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1746. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1747. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1748. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1749. end
  1750. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1751. ANIM = "Fall"
  1752. if ATTACK == false then
  1753. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1759. end
  1760. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1761. ANIM = "Idle"
  1762. if ATTACK == false then
  1763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. end
  1770. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1771. ANIM = "Walk"
  1772. if ATTACK == false then
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1779. end
  1780. end
  1781. else
  1782. Swait()
  1783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. if #SHADES ~= 0 and ATTACK == false then
  1790. for E = 1, #SHADES do
  1791. local SHADE = SHADES[E]
  1792. if E == 1 and SHADE[1].HumanoidRootPart then
  1793. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
  1794. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1795. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1796. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1797. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1798. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1800. elseif E == 2 and SHADE[1].HumanoidRootPart then
  1801. SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
  1802. SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1803. SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1804. SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. end
  1810. end
  1811. end
  1812. unanchor()
  1813. Humanoid.MaxHealth = 5e5
  1814. Humanoid.Health = 5e5
  1815. if Rooted == false then
  1816. Disable_Jump = false
  1817. Humanoid.WalkSpeed = Speed
  1818. elseif Rooted == true then
  1819. Disable_Jump = true
  1820. Humanoid.WalkSpeed = 0
  1821. end
  1822. for _, c in pairs(CLONE:GetChildren()) do
  1823. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1824. c.Material = "Neon"
  1825. if c.Name ~= "HumanoidRootPart" then
  1826. c.Transparency = TRANS
  1827. end
  1828. c.CanCollide = false
  1829. if c:FindFirstChildOfClass("ParticleEmitter") then
  1830. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1831. end
  1832. c.Color = C3(0,0,0)
  1833. if c.Name == "Head" then
  1834. if c:FindFirstChild("face") then
  1835. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1836. c.face.Transparency = TRANS
  1837. end
  1838. end
  1839. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then
  1840. c:remove()
  1841. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1842. c:remove()
  1843. end
  1844. end
  1845. for _, c in pairs(Character:GetChildren()) do
  1846. if c.ClassName == "Part" and c.Name ~= "Eye" then
  1847. c.Material = "Neon"
  1848. if c ~= RootPart then
  1849. c.Transparency = TRANS
  1850. end
  1851. if c:FindFirstChildOfClass("ParticleEmitter") then
  1852. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1853. end
  1854. c.Color = C3(0,0,0)
  1855. if c == Head then
  1856. if c:FindFirstChild("face") then
  1857. c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
  1858. c.face.Transparency = TRANS
  1859. end
  1860. end
  1861. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1862. c:remove()
  1863. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1864. c:remove()
  1865. end
  1866. end
  1867. BMUSIC.SoundId = "rbxassetid://177031949"
  1868. BMUSIC.Looped = true
  1869. BMUSIC.Pitch = 1
  1870. BMUSIC.Volume = 7
  1871. BMUSIC.Playing = true
  1872. BMUSIC.Parent = Character
  1873. Humanoid.Name = "Shadowmax"
  1874. if FORM == "Normal" then
  1875. for i = 1, #GUIS do
  1876. GUIS[i].Text = "["..ATTACKS[i].."]"
  1877. end
  1878. elseif FORM == "Colossus" then
  1879. for i = 1, #GUIS do
  1880. GUIS[i].Text = "["..ATTACKS2[i].."]"
  1881. end
  1882. elseif FORM == "Twins" then
  1883. for i = 1, #GUIS do
  1884. GUIS[i].Text = "["..ATTACKS3[i].."]"
  1885. end
  1886. end
  1887. end
  1888.  
  1889. --//=================================\\
  1890. --\\=================================//
  1891.  
  1892.  
  1893.  
  1894.  
  1895.  
  1896. --//====================================================\\--
  1897. --|| END OF SCRIPT
  1898. --\\====================================================//--
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