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| 1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
| 1 | + | |
| 2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | + | |
| 3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 3 | + | |
| 4 | - | local RealPlayer = Player |
| 4 | + | |
| 5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
|
| 5 | + | |
| 6 | Player = game:GetService("Players").LocalPlayer
| |
| 7 | PlayerGui = Player.PlayerGui | |
| 8 | Cam = workspace.CurrentCamera | |
| 9 | Backpack = Player.Backpack | |
| 10 | Character = Player.Character | |
| 11 | Mouse = Player:GetMouse() | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Humanoid.Name = "Shadowmax" | |
| 14 | Humanoid.DisplayDistanceType = "None" | |
| 15 | RootPart = Character["HumanoidRootPart"] | |
| 16 | Torso = Character["Torso"] | |
| 17 | Head = Character["Head"] | |
| 18 | RightArm = Character["Right Arm"] | |
| 19 | LeftArm = Character["Left Arm"] | |
| 20 | RightLeg = Character["Right Leg"] | |
| 21 | LeftLeg = Character["Left Leg"] | |
| 22 | RootJoint = RootPart["RootJoint"] | |
| 23 | Neck = Torso["Neck"] | |
| 24 | RightShoulder = Torso["Right Shoulder"] | |
| 25 | LeftShoulder = Torso["Left Shoulder"] | |
| 26 | RightHip = Torso["Right Hip"] | |
| 27 | LeftHip = Torso["Left Hip"] | |
| 28 | local BMUSIC = Instance.new("Sound",Character)
| |
| 29 | ||
| 30 | IT = Instance.new | |
| 31 | CF = CFrame.new | |
| 32 | VT = Vector3.new | |
| 33 | RAD = math.rad | |
| 34 | C3 = Color3.new | |
| 35 | UD2 = UDim2.new | |
| 36 | BRICKC = BrickColor.new | |
| 37 | ANGLES = CFrame.Angles | |
| 38 | EULER = CFrame.fromEulerAnglesXYZ | |
| 39 | COS = math.cos | |
| 40 | ACOS = math.acos | |
| 41 | SIN = math.sin | |
| 42 | ASIN = math.asin | |
| 43 | ABS = math.abs | |
| 44 | MRANDOM = math.random | |
| 45 | FLOOR = math.floor | |
| 46 | ||
| 47 | --//=================================\\ | |
| 48 | --|| USEFUL VALUES | |
| 49 | --\\=================================// | |
| 50 | ||
| 51 | Animation_Speed = 3 | |
| 52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 53 | local Speed = 16 | |
| 54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 58 | local DAMAGEMULTIPLIER = 1 | |
| 59 | local ANIM = "Idle" | |
| 60 | local ATTACK = false | |
| 61 | local EQUIPPED = false | |
| 62 | local HOLD = false | |
| 63 | local COMBO = 1 | |
| 64 | local Rooted = false | |
| 65 | local SINE = 0 | |
| 66 | local KEYHOLD = false | |
| 67 | local CHANGE = 2 / Animation_Speed | |
| 68 | local WALKINGANIM = false | |
| 69 | local ANIMATOR = Humanoid.Animator | |
| 70 | local ANIMATE = Character.Animate | |
| 71 | ANIMATE:remove() | |
| 72 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 73 | v:Stop(); | |
| 74 | end | |
| 75 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 76 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 77 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 78 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 79 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 80 | WEAPONGUI.Name = "SHADOWMAX_GUI" | |
| 81 | script.Parent = WEAPONGUI | |
| 82 | Character.Archivable = true | |
| 83 | local CLONE = Character:Clone() | |
| 84 | CLONE.Parent = nil | |
| 85 | Character.Archivable = false | |
| 86 | local Effects = IT("Folder", Character)
| |
| 87 | Effects.Name = "Effects" | |
| 88 | local UNANCHOR = true | |
| 89 | local SIZE = 1 | |
| 90 | local FORM = "Normal" | |
| 91 | local SHADES = {}
| |
| 92 | local TRANS = 0.5 | |
| 93 | local SHADEDIST = 5 | |
| 94 | ||
| 95 | --//=================================\\ | |
| 96 | --|| LOCAL IDS | |
| 97 | --\\=================================// | |
| 98 | ||
| 99 | local GROWL = 1544355717 | |
| 100 | local ROAR = 528589382 | |
| 101 | local ECHOBLAST = 376976397 | |
| 102 | local CAST = 459523898 | |
| 103 | local ALCHEMY = 424195979 | |
| 104 | local BUILDUP = 698824317 | |
| 105 | local BIGBUILDUP = 874376217 | |
| 106 | local IMPACT = 231917744 | |
| 107 | local LARGE_EXPLOSION = 168513088 | |
| 108 | local TURNUP = 299058146 | |
| 109 | ||
| 110 | --//=================================\\ | |
| 111 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 112 | --\\=================================// | |
| 113 | ||
| 114 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 115 | ArtificialHB.Name = "ArtificialHB" | |
| 116 | ||
| 117 | script:WaitForChild("ArtificialHB")
| |
| 118 | ||
| 119 | frame = Frame_Speed | |
| 120 | tf = 0 | |
| 121 | allowframeloss = false | |
| 122 | tossremainder = false | |
| 123 | lastframe = tick() | |
| 124 | script.ArtificialHB:Fire() | |
| 125 | ||
| 126 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 127 | tf = tf + s | |
| 128 | if tf >= frame then | |
| 129 | if allowframeloss then | |
| 130 | script.ArtificialHB:Fire() | |
| 131 | lastframe = tick() | |
| 132 | else | |
| 133 | for i = 1, math.floor(tf / frame) do | |
| 134 | script.ArtificialHB:Fire() | |
| 135 | end | |
| 136 | lastframe = tick() | |
| 137 | end | |
| 138 | if tossremainder then | |
| 139 | tf = 0 | |
| 140 | else | |
| 141 | tf = tf - frame * math.floor(tf / frame) | |
| 142 | end | |
| 143 | end | |
| 144 | end) | |
| 145 | ||
| 146 | --//=================================\\ | |
| 147 | --\\=================================// | |
| 148 | ||
| 149 | --//=================================\\ | |
| 150 | --|| SOME FUNCTIONS | |
| 151 | --\\=================================// | |
| 152 | ||
| 153 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 154 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 155 | end | |
| 156 | ||
| 157 | function PositiveAngle(NUMBER) | |
| 158 | if NUMBER >= 0 then | |
| 159 | NUMBER = 0 | |
| 160 | end | |
| 161 | return NUMBER | |
| 162 | end | |
| 163 | ||
| 164 | function NegativeAngle(NUMBER) | |
| 165 | if NUMBER <= 0 then | |
| 166 | NUMBER = 0 | |
| 167 | end | |
| 168 | return NUMBER | |
| 169 | end | |
| 170 | ||
| 171 | function Swait(NUMBER) | |
| 172 | if NUMBER == 0 or NUMBER == nil then | |
| 173 | ArtificialHB.Event:wait() | |
| 174 | else | |
| 175 | for i = 1, NUMBER do | |
| 176 | ArtificialHB.Event:wait() | |
| 177 | end | |
| 178 | end | |
| 179 | end | |
| 180 | ||
| 181 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 182 | local NEWMESH = IT(MESH) | |
| 183 | if MESH == "SpecialMesh" then | |
| 184 | NEWMESH.MeshType = MESHTYPE | |
| 185 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 186 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 187 | end | |
| 188 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 189 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 190 | end | |
| 191 | end | |
| 192 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 193 | NEWMESH.Scale = SCALE | |
| 194 | NEWMESH.Parent = PARENT | |
| 195 | return NEWMESH | |
| 196 | end | |
| 197 | ||
| 198 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 199 | local NEWPART = IT("Part")
| |
| 200 | NEWPART.formFactor = FORMFACTOR | |
| 201 | NEWPART.Reflectance = REFLECTANCE | |
| 202 | NEWPART.Transparency = TRANSPARENCY | |
| 203 | NEWPART.CanCollide = false | |
| 204 | NEWPART.Locked = true | |
| 205 | NEWPART.Anchored = true | |
| 206 | if ANCHOR == false then | |
| 207 | NEWPART.Anchored = false | |
| 208 | end | |
| 209 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 210 | NEWPART.Name = NAME | |
| 211 | NEWPART.Size = SIZE | |
| 212 | NEWPART.Position = Torso.Position | |
| 213 | NEWPART.Material = MATERIAL | |
| 214 | NEWPART:BreakJoints() | |
| 215 | NEWPART.Parent = PARENT | |
| 216 | return NEWPART | |
| 217 | end | |
| 218 | ||
| 219 | local function weldBetween(a, b) | |
| 220 | local weldd = Instance.new("ManualWeld")
| |
| 221 | weldd.Part0 = a | |
| 222 | weldd.Part1 = b | |
| 223 | weldd.C0 = CFrame.new() | |
| 224 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 225 | weldd.Parent = a | |
| 226 | return weldd | |
| 227 | end | |
| 228 | ||
| 229 | ||
| 230 | function QuaternionFromCFrame(cf) | |
| 231 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 232 | local trace = m00 + m11 + m22 | |
| 233 | if trace > 0 then | |
| 234 | local s = math.sqrt(1 + trace) | |
| 235 | local recip = 0.5 / s | |
| 236 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 237 | else | |
| 238 | local i = 0 | |
| 239 | if m11 > m00 then | |
| 240 | i = 1 | |
| 241 | end | |
| 242 | if m22 > (i == 0 and m00 or m11) then | |
| 243 | i = 2 | |
| 244 | end | |
| 245 | if i == 0 then | |
| 246 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 247 | local recip = 0.5 / s | |
| 248 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 249 | elseif i == 1 then | |
| 250 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 251 | local recip = 0.5 / s | |
| 252 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 253 | elseif i == 2 then | |
| 254 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 255 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 261 | local xs, ys, zs = x + x, y + y, z + z | |
| 262 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 263 | local xx = x * xs | |
| 264 | local xy = x * ys | |
| 265 | local xz = x * zs | |
| 266 | local yy = y * ys | |
| 267 | local yz = y * zs | |
| 268 | local zz = z * zs | |
| 269 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 270 | end | |
| 271 | ||
| 272 | function QuaternionSlerp(a, b, t) | |
| 273 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 274 | local startInterp, finishInterp; | |
| 275 | if cosTheta >= 0.0001 then | |
| 276 | if (1 - cosTheta) > 0.0001 then | |
| 277 | local theta = ACOS(cosTheta) | |
| 278 | local invSinTheta = 1 / SIN(theta) | |
| 279 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 280 | finishInterp = SIN(t * theta) * invSinTheta | |
| 281 | else | |
| 282 | startInterp = 1 - t | |
| 283 | finishInterp = t | |
| 284 | end | |
| 285 | else | |
| 286 | if (1 + cosTheta) > 0.0001 then | |
| 287 | local theta = ACOS(-cosTheta) | |
| 288 | local invSinTheta = 1 / SIN(theta) | |
| 289 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 290 | finishInterp = SIN(t * theta) * invSinTheta | |
| 291 | else | |
| 292 | startInterp = t - 1 | |
| 293 | finishInterp = t | |
| 294 | end | |
| 295 | end | |
| 296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 297 | end | |
| 298 | ||
| 299 | function Clerp(a, b, t) | |
| 300 | local qa = {QuaternionFromCFrame(a)}
| |
| 301 | local qb = {QuaternionFromCFrame(b)}
| |
| 302 | local ax, ay, az = a.x, a.y, a.z | |
| 303 | local bx, by, bz = b.x, b.y, b.z | |
| 304 | local _t = 1 - t | |
| 305 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 306 | end | |
| 307 | ||
| 308 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 309 | local frame = IT("Frame")
| |
| 310 | frame.BackgroundTransparency = TRANSPARENCY | |
| 311 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 312 | frame.Position = POSITION | |
| 313 | frame.Size = SIZE | |
| 314 | frame.BackgroundColor3 = COLOR | |
| 315 | frame.BorderColor3 = BORDERCOLOR | |
| 316 | frame.Name = NAME | |
| 317 | frame.Parent = PARENT | |
| 318 | return frame | |
| 319 | end | |
| 320 | ||
| 321 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 322 | local label = IT("TextLabel")
| |
| 323 | label.BackgroundTransparency = 1 | |
| 324 | label.Size = UD2(1, 0, 1, 0) | |
| 325 | label.Position = UD2(0, 0, 0, 0) | |
| 326 | label.TextColor3 = TEXTCOLOR | |
| 327 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 328 | label.TextTransparency = TRANSPARENCY | |
| 329 | label.FontSize = TEXTFONTSIZE | |
| 330 | label.Font = TEXTFONT | |
| 331 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 332 | label.TextScaled = false | |
| 333 | label.Text = TEXT | |
| 334 | label.Name = NAME | |
| 335 | label.Parent = PARENT | |
| 336 | return label | |
| 337 | end | |
| 338 | ||
| 339 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
| 340 | if DoesCourontine == false then | |
| 341 | local Direction = CF(Part.Position,ToLocation) | |
| 342 | local Distance = (Part.Position - ToLocation).magnitude | |
| 343 | for i = 1, AmountOfTime do | |
| 344 | Swait() | |
| 345 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 346 | Direction = Part.CFrame | |
| 347 | end | |
| 348 | Part:remove() | |
| 349 | elseif DoesCourontine == true then | |
| 350 | coroutine.resume(coroutine.create(function() | |
| 351 | local Direction = CF(Part.Position,ToLocation) | |
| 352 | local Distance = (Part.Position - ToLocation).magnitude | |
| 353 | for i = 1, AmountOfTime do | |
| 354 | Swait() | |
| 355 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
| 356 | Direction = Part.CFrame | |
| 357 | end | |
| 358 | Part:remove() | |
| 359 | end)) | |
| 360 | end | |
| 361 | end | |
| 362 | ||
| 363 | function NoOutlines(PART) | |
| 364 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 365 | end | |
| 366 | ||
| 367 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 368 | local NEWWELD = IT(TYPE) | |
| 369 | NEWWELD.Part0 = PART0 | |
| 370 | NEWWELD.Part1 = PART1 | |
| 371 | NEWWELD.C0 = C0 | |
| 372 | NEWWELD.C1 = C1 | |
| 373 | NEWWELD.Parent = PARENT | |
| 374 | return NEWWELD | |
| 375 | end | |
| 376 | ||
| 377 | local S = IT("Sound")
| |
| 378 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 379 | local NEWSOUND = nil | |
| 380 | coroutine.resume(coroutine.create(function() | |
| 381 | NEWSOUND = S:Clone() | |
| 382 | NEWSOUND.Parent = PARENT | |
| 383 | NEWSOUND.Volume = VOLUME | |
| 384 | NEWSOUND.Pitch = PITCH | |
| 385 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 386 | NEWSOUND:play() | |
| 387 | if DOESLOOP == true then | |
| 388 | NEWSOUND.Looped = true | |
| 389 | else | |
| 390 | repeat wait(1) until NEWSOUND.Playing == false | |
| 391 | NEWSOUND:remove() | |
| 392 | end | |
| 393 | end)) | |
| 394 | return NEWSOUND | |
| 395 | end | |
| 396 | ||
| 397 | function CFrameFromTopBack(at, top, back) | |
| 398 | local right = top:Cross(back) | |
| 399 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 400 | end | |
| 401 | ||
| 402 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 403 | function WACKYEFFECT(Table) | |
| 404 | local TYPE = (Table.EffectType or "Sphere") | |
| 405 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 406 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 407 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 408 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 409 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 410 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 411 | local ROTATION1 = (Table.RotationX or 0) | |
| 412 | local ROTATION2 = (Table.RotationY or 0) | |
| 413 | local ROTATION3 = (Table.RotationZ or 0) | |
| 414 | local MATERIAL = (Table.Material or "Neon") | |
| 415 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 416 | local TIME = (Table.Time or 45) | |
| 417 | local SOUNDID = (Table.SoundID or nil) | |
| 418 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 419 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 420 | coroutine.resume(coroutine.create(function() | |
| 421 | local PLAYSSOUND = false | |
| 422 | local SOUND = nil | |
| 423 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 424 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 425 | PLAYSSOUND = true | |
| 426 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 427 | end | |
| 428 | EFFECT.Color = COLOR | |
| 429 | local MSH = nil | |
| 430 | if TYPE == "Sphere" then | |
| 431 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 432 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 433 | MSH = IT("BlockMesh",EFFECT)
| |
| 434 | MSH.Scale = SIZE | |
| 435 | elseif TYPE == "Cylinder" then | |
| 436 | MSH = IT("CylinderMesh",EFFECT)
| |
| 437 | MSH.Scale = SIZE | |
| 438 | elseif TYPE == "Wave" then | |
| 439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 440 | elseif TYPE == "Ring" then | |
| 441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 442 | elseif TYPE == "Slash" then | |
| 443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 444 | elseif TYPE == "Round Slash" then | |
| 445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 446 | elseif TYPE == "Swirl" then | |
| 447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 448 | elseif TYPE == "Skull" then | |
| 449 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 450 | elseif TYPE == "Crystal" then | |
| 451 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 452 | elseif TYPE == "Crown" then | |
| 453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
| |
| 454 | end | |
| 455 | if MSH ~= nil then | |
| 456 | local MOVESPEED = nil | |
| 457 | if MOVEDIRECTION ~= nil then | |
| 458 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 459 | end | |
| 460 | local GROWTH = SIZE - ENDSIZE | |
| 461 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 462 | if TYPE == "Block" then | |
| 463 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 464 | else | |
| 465 | EFFECT.CFrame = CFRAME | |
| 466 | end | |
| 467 | for LOOP = 1, TIME+1 do | |
| 468 | Swait() | |
| 469 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 470 | if TYPE == "Wave" then | |
| 471 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 472 | end | |
| 473 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 474 | if TYPE == "Block" then | |
| 475 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 476 | else | |
| 477 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 478 | end | |
| 479 | if MOVEDIRECTION ~= nil then | |
| 480 | local ORI = EFFECT.Orientation | |
| 481 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 482 | EFFECT.Orientation = ORI | |
| 483 | end | |
| 484 | end | |
| 485 | EFFECT.Transparency = 1 | |
| 486 | if PLAYSSOUND == false then | |
| 487 | EFFECT:remove() | |
| 488 | else | |
| 489 | repeat Swait() until SOUND.Playing == false | |
| 490 | EFFECT:remove() | |
| 491 | end | |
| 492 | else | |
| 493 | if PLAYSSOUND == false then | |
| 494 | EFFECT:remove() | |
| 495 | else | |
| 496 | repeat Swait() until SOUND.Playing == false | |
| 497 | EFFECT:remove() | |
| 498 | end | |
| 499 | end | |
| 500 | end)) | |
| 501 | end | |
| 502 | ||
| 503 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 504 | function Lightning(Table) | |
| 505 | local Color = Table.Color or C3(1,1,1) | |
| 506 | local StartPos = Table.Start or Torso.Position | |
| 507 | local EndPos = Table.End or Mouse.Hit.p | |
| 508 | local SegmentLength = Table.SegmentL or 2 | |
| 509 | local Thickness = Table.Thickness or 0.1 | |
| 510 | local Dissapear = Table.DoesFade or false | |
| 511 | local Parent = Table.Ignore or Character | |
| 512 | local MaxDist = Table.MaxDist or 400 | |
| 513 | local Branches = Table.Branches or false | |
| 514 | local Thicken = Table.Thicken or false | |
| 515 | local FadeTime = Table.FadeTime or 15 | |
| 516 | local FadeIn = Table.FadeIn or false | |
| 517 | local Material = Table.Material or "Neon" | |
| 518 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 519 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 520 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 521 | LIGHTNINGMODEL.Name = "Lightning" | |
| 522 | local LastBolt = nil | |
| 523 | for E = 1, DISTANCE do | |
| 524 | local ExtraSize = 0 | |
| 525 | if Thicken == true then | |
| 526 | ExtraSize = (DISTANCE-E)/15 | |
| 527 | end | |
| 528 | local TRANSPARENCY = 0 | |
| 529 | if FadeIn == true then | |
| 530 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 531 | if TRANSPARENCY < 0 then | |
| 532 | TRANSPARENCY = 0 | |
| 533 | end | |
| 534 | end | |
| 535 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 536 | PART.Color = Color | |
| 537 | MakeForm(PART,"Cyl") | |
| 538 | if LastBolt == nil then | |
| 539 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 540 | else | |
| 541 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 542 | end | |
| 543 | LastBolt = PART | |
| 544 | if Branches == true and E < (DISTANCE-5) then | |
| 545 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 546 | if CHOICE == 1 then | |
| 547 | local LASTBRANCH = nil | |
| 548 | for i = 1, MRANDOM(2,5) do | |
| 549 | local ExtraSize2 = 0 | |
| 550 | if Thicken == true then | |
| 551 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 552 | end | |
| 553 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 554 | PART.Color = Color | |
| 555 | MakeForm(PART,"Cyl") | |
| 556 | if LASTBRANCH == nil then | |
| 557 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 558 | else | |
| 559 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 560 | end | |
| 561 | LASTBRANCH = PART | |
| 562 | end | |
| 563 | end | |
| 564 | end | |
| 565 | end | |
| 566 | if Dissapear == true then | |
| 567 | coroutine.resume(coroutine.create(function() | |
| 568 | for i = 1, FadeTime do | |
| 569 | Swait() | |
| 570 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 571 | if c.ClassName == "Part" then | |
| 572 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 573 | end | |
| 574 | end | |
| 575 | end | |
| 576 | LIGHTNINGMODEL:remove() | |
| 577 | end)) | |
| 578 | elseif Dissapear == false then | |
| 579 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 580 | end | |
| 581 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 582 | end | |
| 583 | ||
| 584 | local DECAL = IT("Decal")
| |
| 585 | function MagicRing(PART,CFRAME) | |
| 586 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
| 587 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
| |
| 588 | local MESH = IT("BlockMesh",RING)
| |
| 589 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 590 | BOTTOMTEXTURE.Parent = RING | |
| 591 | BOTTOMTEXTURE.Face = "Bottom" | |
| 592 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 593 | local TOPTEXTURE = DECAL:Clone() | |
| 594 | TOPTEXTURE.Parent = RING | |
| 595 | TOPTEXTURE.Face = "Top" | |
| 596 | TOPTEXTURE.Name = "TopTexture" | |
| 597 | local LIGHT = IT("PointLight",RING)
| |
| 598 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 599 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 600 | return RING,WELD,MESH | |
| 601 | end | |
| 602 | ||
| 603 | function MakeForm(PART,TYPE) | |
| 604 | if TYPE == "Cyl" then | |
| 605 | local MSH = IT("CylinderMesh",PART)
| |
| 606 | elseif TYPE == "Ball" then | |
| 607 | local MSH = IT("SpecialMesh",PART)
| |
| 608 | MSH.MeshType = "Sphere" | |
| 609 | elseif TYPE == "Wedge" then | |
| 610 | local MSH = IT("SpecialMesh",PART)
| |
| 611 | MSH.MeshType = "Wedge" | |
| 612 | end | |
| 613 | end | |
| 614 | ||
| 615 | Debris = game:GetService("Debris")
| |
| 616 | ||
| 617 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 618 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 619 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 620 | end | |
| 621 | ||
| 622 | function ReSize() | |
| 623 | Humanoid.Parent = nil | |
| 624 | RootPart.Size = VT(2,2,1)*SIZE | |
| 625 | Torso.Size = VT(2,2,1)*SIZE | |
| 626 | RightArm.Size = VT(1,2,1)*SIZE | |
| 627 | RightLeg.Size = VT(1,2,1)*SIZE | |
| 628 | LeftArm.Size = VT(1,2,1)*SIZE | |
| 629 | LeftLeg.Size = VT(1,2,1)*SIZE | |
| 630 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 631 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 632 | if SIZE == 1 then | |
| 633 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
| 634 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
| 635 | else | |
| 636 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
| 637 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
| 638 | end | |
| 639 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 640 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 641 | Head.Size = VT(2,1,1)*SIZE | |
| 642 | RootJoint.Parent = RootPart | |
| 643 | Neck.Parent = Torso | |
| 644 | RightShoulder.Parent = Torso | |
| 645 | LeftShoulder.Parent = Torso | |
| 646 | RightHip.Parent = Torso | |
| 647 | LeftHip.Parent = Torso | |
| 648 | Humanoid.Parent = Character | |
| 649 | end | |
| 650 | ||
| 651 | ReSize() | |
| 652 | ||
| 653 | function FindTorso(MODEL,ROOT) | |
| 654 | if ROOT == false then | |
| 655 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 656 | else | |
| 657 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 658 | end | |
| 659 | end | |
| 660 | ||
| 661 | --//=================================\\ | |
| 662 | --|| WEAPON CREATION | |
| 663 | --\\=================================// | |
| 664 | ||
| 665 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 666 | local SKILLFONT = "Fantasy" | |
| 667 | local SKILLTEXTSIZE = 6 | |
| 668 | ||
| 669 | local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
| |
| 670 | local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
| |
| 671 | local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
| |
| 672 | --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 673 | --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 674 | ||
| 675 | local GUIS = {}
| |
| 676 | for i = 1, #ATTACKS do | |
| 677 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 678 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 679 | SKILLTEXT.TextXAlignment = "Left" | |
| 680 | table.insert(GUIS,SKILLTEXT) | |
| 681 | end | |
| 682 | ||
| 683 | --//=================================\\ | |
| 684 | --|| DAMAGING | |
| 685 | --\\=================================// | |
| 686 | ||
| 687 | function ONESHOT(MODEL) | |
| 688 | MODEL:BreakJoints() | |
| 689 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
| 690 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 691 | if CHILD.Name == "Head" then | |
| 692 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 693 | else | |
| 694 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 695 | end | |
| 696 | CHILD:remove() | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | ||
| 701 | function ApplyAoE(POSITION,RANGE) | |
| 702 | local KILLS = 0 | |
| 703 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 704 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 705 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 706 | if HUM then | |
| 707 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 708 | if TORSO then | |
| 709 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 710 | ONESHOT(CHILD) | |
| 711 | KILLS = KILLS + 1 | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | if KILLS > 0 then | |
| 718 | return true | |
| 719 | else | |
| 720 | return false | |
| 721 | end | |
| 722 | end | |
| 723 | ||
| 724 | --//=================================\\ | |
| 725 | --|| NORMAL ATTACKS | |
| 726 | --\\=================================// | |
| 727 | ||
| 728 | function ShadowBlast() | |
| 729 | CreateSound(GROWL,Head,10,1,false) | |
| 730 | ATTACK = true | |
| 731 | Rooted = false | |
| 732 | local GYRO = IT("BodyGyro",RootPart)
| |
| 733 | GYRO.D = 20 | |
| 734 | GYRO.P = 4000 | |
| 735 | GYRO.MaxTorque = VT(0,40000,0) | |
| 736 | coroutine.resume(coroutine.create(function() | |
| 737 | repeat | |
| 738 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 739 | Swait() | |
| 740 | until ATTACK == false | |
| 741 | GYRO:remove() | |
| 742 | end)) | |
| 743 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 744 | Swait() | |
| 745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 749 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 751 | end | |
| 752 | BULLET = function(CFRAME,TIMER) | |
| 753 | if TIMER > 0 then | |
| 754 | coroutine.resume(coroutine.create(function() | |
| 755 | for i =1, 100 do | |
| 756 | Swait() | |
| 757 | local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character) | |
| 758 | if HIT then | |
| 759 | ApplyAoE(POS,10,15,17,15,false,false) | |
| 760 | for i = 1, 5 do | |
| 761 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
| |
| 762 | end | |
| 763 | local E = MRANDOM(5,7) | |
| 764 | for i = 1, E do | |
| 765 | local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0)) | |
| 766 | BULLET(CFRAME,TIMER - 1) | |
| 767 | end | |
| 768 | break | |
| 769 | else | |
| 770 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 771 | CFRAME = CFRAME * CF(0,0,-1) | |
| 772 | end | |
| 773 | end | |
| 774 | end)) | |
| 775 | end | |
| 776 | end | |
| 777 | BULLET(CF(RootPart.Position,Mouse.Hit.p),3) | |
| 778 | for i=0, 1, 0.1 / Animation_Speed do | |
| 779 | Swait() | |
| 780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 784 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 786 | end | |
| 787 | ATTACK = false | |
| 788 | Rooted = false | |
| 789 | end | |
| 790 | function ChainReaction() | |
| 791 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 792 | if HITFLOOR then | |
| 793 | ATTACK = true | |
| 794 | Rooted = true | |
| 795 | UNANCHOR = false | |
| 796 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 797 | WELD:remove() | |
| 798 | RING.Anchored = true | |
| 799 | RING.CFrame = CF(HITPOS) | |
| 800 | local RINGON = true | |
| 801 | CreateSound(TURNUP,RING,10,1,false) | |
| 802 | coroutine.resume(coroutine.create(function() | |
| 803 | coroutine.resume(coroutine.create(function() | |
| 804 | for i = 1, 70 do | |
| 805 | Swait() | |
| 806 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
| 807 | end | |
| 808 | end)) | |
| 809 | repeat | |
| 810 | Swait() | |
| 811 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 812 | until RINGON == false | |
| 813 | for i = 1, 70 do | |
| 814 | Swait() | |
| 815 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
| 816 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 817 | end | |
| 818 | RING:remove() | |
| 819 | end)) | |
| 820 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 821 | Swait() | |
| 822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 826 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 828 | end | |
| 829 | EXPLODE = function(POS) | |
| 830 | coroutine.resume(coroutine.create(function() | |
| 831 | local CFRAME = CF(POS) | |
| 832 | for e = 1, 16 do | |
| 833 | local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p) | |
| 834 | for i = 1, 3 do | |
| 835 | WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
| |
| 836 | end | |
| 837 | wait(0.1) | |
| 838 | local DETONATE = ApplyAoE(AREA.p,75) | |
| 839 | for i = 1, 5 do | |
| 840 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 841 | WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
| |
| 842 | end | |
| 843 | if DETONATE == true then | |
| 844 | EXPLODE(AREA.p) | |
| 845 | end | |
| 846 | wait(0.07) | |
| 847 | end | |
| 848 | end)) | |
| 849 | end | |
| 850 | coroutine.resume(coroutine.create(function() | |
| 851 | local LOOP = 0 | |
| 852 | local RESPOND = false | |
| 853 | for i = 1, 450 do | |
| 854 | Swait() | |
| 855 | LOOP = LOOP + 1 | |
| 856 | local REACT = ApplyAoE(RING.Position,25) | |
| 857 | if REACT == true then | |
| 858 | RESPOND = true | |
| 859 | break | |
| 860 | else | |
| 861 | if LOOP >= 10 then | |
| 862 | for i = 1, 3 do | |
| 863 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 864 | end | |
| 865 | end | |
| 866 | end | |
| 867 | end | |
| 868 | RINGON = false | |
| 869 | if RESPOND == true then | |
| 870 | EXPLODE(RING.Position+VT(0,15,0)) | |
| 871 | end | |
| 872 | end)) | |
| 873 | for i=1, 100 do | |
| 874 | Swait() | |
| 875 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6) | |
| 876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 880 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 882 | end | |
| 883 | UNANCHOR = true | |
| 884 | ATTACK = false | |
| 885 | Rooted = false | |
| 886 | end | |
| 887 | end | |
| 888 | function BlightRavage() | |
| 889 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 890 | if HITFLOOR then | |
| 891 | ATTACK = true | |
| 892 | Rooted = true | |
| 893 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 894 | WELD:remove() | |
| 895 | RING.Anchored = true | |
| 896 | RING.CFrame = CF(HITPOS) | |
| 897 | local RINGON = true | |
| 898 | CreateSound(TURNUP,Effects,10,0.8,false) | |
| 899 | coroutine.resume(coroutine.create(function() | |
| 900 | coroutine.resume(coroutine.create(function() | |
| 901 | for i = 1, 240 do | |
| 902 | Swait() | |
| 903 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
| 904 | end | |
| 905 | end)) | |
| 906 | repeat | |
| 907 | Swait() | |
| 908 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 909 | until RINGON == false | |
| 910 | for i = 1, 240 do | |
| 911 | Swait() | |
| 912 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
| 913 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 914 | end | |
| 915 | RING:remove() | |
| 916 | end)) | |
| 917 | for i=0, 4, 0.1 / Animation_Speed do | |
| 918 | Swait() | |
| 919 | local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18)) | |
| 920 | local TIMER = MRANDOM(30,50)/2 | |
| 921 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 922 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 927 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 929 | end | |
| 930 | CreateSound(ECHOBLAST,Effects,10,0.2,false) | |
| 931 | CreateSound(IMPACT,Effects,10,0.2,false) | |
| 932 | coroutine.resume(coroutine.create(function() | |
| 933 | local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
| |
| 934 | MakeForm(BOOM,"Ball") | |
| 935 | local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
| |
| 936 | MakeForm(BOOM2,"Ball") | |
| 937 | for i = 1, 250 do | |
| 938 | Swait() | |
| 939 | BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2 | |
| 940 | BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3) | |
| 941 | ApplyAoE(BOOM.Position,BOOM.Size.X/2) | |
| 942 | local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7) | |
| 943 | local TIMER = MRANDOM(30,50) | |
| 944 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 945 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 946 | end | |
| 947 | RINGON = false | |
| 948 | for i = 1, 20 do | |
| 949 | Swait() | |
| 950 | BOOM.Transparency = BOOM.Transparency + 0.8/20 | |
| 951 | BOOM2.Transparency = BOOM2.Transparency + 1/20 | |
| 952 | end | |
| 953 | BOOM:remove() | |
| 954 | BOOM2:remove() | |
| 955 | end)) | |
| 956 | repeat | |
| 957 | Swait() | |
| 958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 962 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 964 | until RINGON == false | |
| 965 | ATTACK = false | |
| 966 | Rooted = false | |
| 967 | end | |
| 968 | end | |
| 969 | ||
| 970 | --//=================================\\ | |
| 971 | --|| COLOSSUS ATTACKS | |
| 972 | --\\=================================// | |
| 973 | ||
| 974 | function SoundTremor() | |
| 975 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 976 | if HITFLOOR then | |
| 977 | ATTACK = true | |
| 978 | Rooted = true | |
| 979 | for i=0, 1, 0.1 / Animation_Speed do | |
| 980 | Swait() | |
| 981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 985 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 987 | end | |
| 988 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 989 | WELD:remove() | |
| 990 | RING.Anchored = true | |
| 991 | RING.CFrame = CF(HITPOS) | |
| 992 | local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0)) | |
| 993 | WELD:remove() | |
| 994 | RING2.Anchored = true | |
| 995 | RING2.CFrame = CF(HITPOS) | |
| 996 | local RINGON = true | |
| 997 | CreateSound(TURNUP,Effects,4,0.8,false) | |
| 998 | coroutine.resume(coroutine.create(function() | |
| 999 | coroutine.resume(coroutine.create(function() | |
| 1000 | for i = 1, 24 do | |
| 1001 | Swait() | |
| 1002 | MESH.Scale = MESH.Scale + VT(125,0,125) | |
| 1003 | MESH2.Scale = MESH.Scale/2 | |
| 1004 | end | |
| 1005 | end)) | |
| 1006 | repeat | |
| 1007 | Swait() | |
| 1008 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1009 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
| 1010 | until RINGON == false | |
| 1011 | for i = 1, 24 do | |
| 1012 | Swait() | |
| 1013 | MESH.Scale = MESH.Scale - VT(125,0,125) | |
| 1014 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1015 | MESH2.Scale = MESH.Scale/2 | |
| 1016 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
| 1017 | end | |
| 1018 | RING:remove() | |
| 1019 | RING2:remove() | |
| 1020 | end)) | |
| 1021 | local TAUNT = CreateSound(ROAR,Effects,10,1,false) | |
| 1022 | for i=0, 4, 0.1 / Animation_Speed do | |
| 1023 | Swait() | |
| 1024 | TAUNT.Parent = Effects | |
| 1025 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1026 | if HITFLOOR and MRANDOM(1,3) == 1 then | |
| 1027 | local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50)) | |
| 1028 | local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true) | |
| 1029 | BOULDER.Color = C3(0,0,0) | |
| 1030 | BOULDER.CFrame = AREA | |
| 1031 | MakeForm(BOULDER,"Ball") | |
| 1032 | coroutine.resume(coroutine.create(function() | |
| 1033 | FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false) | |
| 1034 | local POS = BOULDER.Position | |
| 1035 | for i = 1, 3 do | |
| 1036 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1037 | end | |
| 1038 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
| |
| 1039 | ApplyAoE(POS,35) | |
| 1040 | end)) | |
| 1041 | end | |
| 1042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed) | |
| 1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1048 | end | |
| 1049 | coroutine.resume(coroutine.create(function() | |
| 1050 | wait(1) | |
| 1051 | RINGON = false | |
| 1052 | end)) | |
| 1053 | ATTACK = false | |
| 1054 | Rooted = false | |
| 1055 | end | |
| 1056 | end | |
| 1057 | function BlightedSolarFlares() | |
| 1058 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1059 | if HITFLOOR then | |
| 1060 | ATTACK = true | |
| 1061 | Rooted = true | |
| 1062 | UNANCHOR = false | |
| 1063 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1064 | Swait() | |
| 1065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1069 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 1071 | end | |
| 1072 | for i=1, 120 do | |
| 1073 | Swait() | |
| 1074 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7) | |
| 1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1079 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1081 | end | |
| 1082 | local A = false | |
| 1083 | coroutine.resume(coroutine.create(function() | |
| 1084 | repeat | |
| 1085 | Swait() | |
| 1086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1092 | until A == true | |
| 1093 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1094 | Swait() | |
| 1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1101 | end | |
| 1102 | UNANCHOR = true | |
| 1103 | ATTACK = false | |
| 1104 | Rooted = false | |
| 1105 | end)) | |
| 1106 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 1107 | WELD:remove() | |
| 1108 | RING.Anchored = true | |
| 1109 | RING.CFrame = CF(RootPart.Position+VT(0,15,0)) | |
| 1110 | local RINGON = true | |
| 1111 | CreateSound(BIGBUILDUP,Effects,10,0.8,false) | |
| 1112 | coroutine.resume(coroutine.create(function() | |
| 1113 | repeat | |
| 1114 | Swait() | |
| 1115 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1116 | until RINGON == false | |
| 1117 | for i = 1, 140 do | |
| 1118 | Swait() | |
| 1119 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
| 1120 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1121 | end | |
| 1122 | RING:remove() | |
| 1123 | end)) | |
| 1124 | for i = 1, 140 do | |
| 1125 | Swait() | |
| 1126 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
| 1127 | end | |
| 1128 | wait(0.1) | |
| 1129 | A = true | |
| 1130 | for i = 1, 16 do | |
| 1131 | Swait(4) | |
| 1132 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true) | |
| 1133 | local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45)) | |
| 1134 | BULLET.CFrame = CF(POS.p,Mouse.Hit.p) | |
| 1135 | BULLET.Color = C3(0,0,0) | |
| 1136 | MakeForm(BULLET,"Ball") | |
| 1137 | coroutine.resume(coroutine.create(function() | |
| 1138 | for i =1, 200 do | |
| 1139 | Swait() | |
| 1140 | local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character) | |
| 1141 | if HIT then | |
| 1142 | for i = 1, 3 do | |
| 1143 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1144 | end | |
| 1145 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
| |
| 1146 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
| |
| 1147 | ApplyAoE(POS,65) | |
| 1148 | break | |
| 1149 | else | |
| 1150 | BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4) | |
| 1151 | end | |
| 1152 | end | |
| 1153 | BULLET:remove() | |
| 1154 | end)) | |
| 1155 | end | |
| 1156 | RINGON = false | |
| 1157 | end | |
| 1158 | end | |
| 1159 | function AlchemicChaos() | |
| 1160 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1161 | if HITFLOOR then | |
| 1162 | ATTACK = true | |
| 1163 | Rooted = true | |
| 1164 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1165 | GYRO.D = 20 | |
| 1166 | GYRO.P = 4000 | |
| 1167 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1168 | coroutine.resume(coroutine.create(function() | |
| 1169 | repeat | |
| 1170 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1171 | Swait() | |
| 1172 | until ATTACK == false | |
| 1173 | GYRO:remove() | |
| 1174 | end)) | |
| 1175 | CreateSound(ALCHEMY,Effects,5,1,false) | |
| 1176 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1177 | Swait() | |
| 1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1184 | end | |
| 1185 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1186 | Swait() | |
| 1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1193 | end | |
| 1194 | coroutine.resume(coroutine.create(function() | |
| 1195 | local CFRAME = RootPart.CFrame | |
| 1196 | for i = 1, 40 do | |
| 1197 | Swait() | |
| 1198 | local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22) | |
| 1199 | local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1200 | if HITFLOOR then | |
| 1201 | coroutine.resume(coroutine.create(function() | |
| 1202 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 1203 | WELD:remove() | |
| 1204 | RING.Anchored = true | |
| 1205 | RING.CFrame = CF(HITPOS) | |
| 1206 | local RINGON = true | |
| 1207 | coroutine.resume(coroutine.create(function() | |
| 1208 | repeat | |
| 1209 | Swait() | |
| 1210 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1211 | until RINGON == false | |
| 1212 | for i = 1, 30 do | |
| 1213 | Swait() | |
| 1214 | MESH.Scale = MESH.Scale - VT(65,0,65) | |
| 1215 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1216 | end | |
| 1217 | RING:remove() | |
| 1218 | end)) | |
| 1219 | for i = 1, 30 do | |
| 1220 | Swait() | |
| 1221 | MESH.Scale = MESH.Scale + VT(65,0,65) | |
| 1222 | end | |
| 1223 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0)) | |
| 1224 | ApplyAoE(HITPOS,25) | |
| 1225 | local TIMER = MRANDOM(10,40) | |
| 1226 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
| |
| 1227 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
| |
| 1228 | wait(1) | |
| 1229 | RINGON = false | |
| 1230 | end)) | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end)) | |
| 1234 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1235 | Swait() | |
| 1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1242 | end | |
| 1243 | ATTACK = false | |
| 1244 | Rooted = false | |
| 1245 | end | |
| 1246 | end | |
| 1247 | ||
| 1248 | --//=================================\\ | |
| 1249 | --|| TWINS ATTACKS | |
| 1250 | --\\=================================// | |
| 1251 | ||
| 1252 | function DoubleShades() | |
| 1253 | ATTACK = true | |
| 1254 | Rooted = false | |
| 1255 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1256 | Swait() | |
| 1257 | for E = 1, #SHADES do | |
| 1258 | local SHADE = SHADES[E] | |
| 1259 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1260 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1261 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1262 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1263 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1264 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1265 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1266 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1267 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1268 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1269 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1270 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1271 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1272 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1273 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1274 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | ATTACK = false | |
| 1279 | Rooted = false | |
| 1280 | end | |
| 1281 | function AThird() | |
| 1282 | ATTACK = true | |
| 1283 | Rooted = false | |
| 1284 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1285 | Swait() | |
| 1286 | for E = 1, #SHADES do | |
| 1287 | local SHADE = SHADES[E] | |
| 1288 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1289 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1290 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1291 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1292 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1293 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1294 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1295 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1296 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1297 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1298 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1299 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1300 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1301 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1302 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1303 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1304 | end | |
| 1305 | end | |
| 1306 | end | |
| 1307 | ATTACK = false | |
| 1308 | Rooted = false | |
| 1309 | end | |
| 1310 | function TwinLightning() | |
| 1311 | ATTACK = true | |
| 1312 | Rooted = false | |
| 1313 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1314 | Swait() | |
| 1315 | for E = 1, #SHADES do | |
| 1316 | local SHADE = SHADES[E] | |
| 1317 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1318 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1319 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1320 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1321 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1322 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1323 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1324 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1325 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1326 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1327 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1328 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1329 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1330 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1331 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1332 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | ATTACK = false | |
| 1337 | Rooted = false | |
| 1338 | end | |
| 1339 | ||
| 1340 | --//=================================\\ | |
| 1341 | --|| TRANSFORMATIONS | |
| 1342 | --\\=================================// | |
| 1343 | ||
| 1344 | function Colossus() | |
| 1345 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1346 | if HITFLOOR then | |
| 1347 | ATTACK = true | |
| 1348 | Rooted = true | |
| 1349 | coroutine.resume(coroutine.create(function() | |
| 1350 | if FORM == "Normal" then | |
| 1351 | repeat | |
| 1352 | Swait() | |
| 1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1359 | until ATTACK == false | |
| 1360 | else | |
| 1361 | repeat | |
| 1362 | Swait() | |
| 1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1369 | until ATTACK == false | |
| 1370 | end | |
| 1371 | end)) | |
| 1372 | if FORM == "Normal" then | |
| 1373 | UNANCHOR = false | |
| 1374 | for i = 1, 150 do | |
| 1375 | Swait() | |
| 1376 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0) | |
| 1377 | end | |
| 1378 | end | |
| 1379 | if FORM == "Normal" then | |
| 1380 | local RINGS = {}
| |
| 1381 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 1382 | WELD:remove() | |
| 1383 | RING.Anchored = true | |
| 1384 | RING.CFrame = CF(HITPOS) | |
| 1385 | table.insert(RINGS,{RING,MESH,WELD})
| |
| 1386 | for i = 1, 6 do | |
| 1387 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 1388 | table.insert(RINGS,{RING,MESH,WELD})
| |
| 1389 | end | |
| 1390 | Swait() | |
| 1391 | for E = 1, #RINGS do | |
| 1392 | if E ~= 1 then | |
| 1393 | local A = RINGS[E][1] | |
| 1394 | local C = RINGS[E][3] | |
| 1395 | C:remove() | |
| 1396 | A.Anchored = true | |
| 1397 | A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1398 | end | |
| 1399 | end | |
| 1400 | CreateSound(BIGBUILDUP,Effects,10,1,false) | |
| 1401 | coroutine.resume(coroutine.create(function() | |
| 1402 | repeat | |
| 1403 | Swait() | |
| 1404 | for E = 1, #RINGS do | |
| 1405 | local A = RINGS[E][1] | |
| 1406 | local B = RINGS[E][2] | |
| 1407 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1408 | end | |
| 1409 | until ATTACK == false | |
| 1410 | for i = 1, 150 do | |
| 1411 | Swait() | |
| 1412 | for E = 1, #RINGS do | |
| 1413 | local A = RINGS[E][1] | |
| 1414 | local B = RINGS[E][2] | |
| 1415 | B.Scale = B.Scale - VT(7,0,7)*2 | |
| 1416 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1417 | end | |
| 1418 | end | |
| 1419 | for E = 1, #RINGS do | |
| 1420 | local A = RINGS[E][1] | |
| 1421 | local B = RINGS[E][2] | |
| 1422 | A:remove() | |
| 1423 | end | |
| 1424 | end)) | |
| 1425 | for i = 1, 150 do | |
| 1426 | Swait() | |
| 1427 | for E = 1, #RINGS do | |
| 1428 | local A = RINGS[E][1] | |
| 1429 | local B = RINGS[E][2] | |
| 1430 | B.Scale = B.Scale + VT(7,0,7)*2 | |
| 1431 | end | |
| 1432 | end | |
| 1433 | CreateSound(ROAR,Effects,10,1,false) | |
| 1434 | for i = 1, 140 do | |
| 1435 | Swait() | |
| 1436 | SIZE = SIZE + (1-((140-i)/140))*0.08 | |
| 1437 | ReSize() | |
| 1438 | end | |
| 1439 | FORM = "Colossus" | |
| 1440 | Speed = 16*4 | |
| 1441 | Humanoid.JumpPower = 200 | |
| 1442 | else | |
| 1443 | for i = 1, 140 do | |
| 1444 | Swait() | |
| 1445 | SIZE = SIZE - (1-((140-i)/140))*0.08 | |
| 1446 | ReSize() | |
| 1447 | end | |
| 1448 | FORM = "Normal" | |
| 1449 | Speed = 16 | |
| 1450 | Humanoid.JumpPower = 50 | |
| 1451 | SIZE = 1 | |
| 1452 | ReSize() | |
| 1453 | end | |
| 1454 | UNANCHOR = true | |
| 1455 | ATTACK = false | |
| 1456 | Rooted = false | |
| 1457 | end | |
| 1458 | end | |
| 1459 | function Twins() | |
| 1460 | SHADEDIST = 5 | |
| 1461 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1462 | if HITFLOOR then | |
| 1463 | UNANCHOR = false | |
| 1464 | ATTACK = true | |
| 1465 | Rooted = true | |
| 1466 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
| 1467 | WELD:remove() | |
| 1468 | RING.Anchored = true | |
| 1469 | RING.CFrame = CF(HITPOS) | |
| 1470 | coroutine.resume(coroutine.create(function() | |
| 1471 | coroutine.resume(coroutine.create(function() | |
| 1472 | for i = 1, 70 do | |
| 1473 | Swait() | |
| 1474 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
| 1475 | end | |
| 1476 | end)) | |
| 1477 | repeat | |
| 1478 | Swait() | |
| 1479 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1486 | until ATTACK == false | |
| 1487 | for i = 1, 70 do | |
| 1488 | Swait() | |
| 1489 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
| 1490 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
| 1491 | end | |
| 1492 | RING:remove() | |
| 1493 | end)) | |
| 1494 | if FORM == "Normal" then | |
| 1495 | CreateSound(BUILDUP,Effects,10,1,false) | |
| 1496 | wait(2) | |
| 1497 | TRANS = 1 | |
| 1498 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
| 1499 | for i = 1, 4 do | |
| 1500 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1501 | end | |
| 1502 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1503 | local CLONE1 = CLONE:Clone() | |
| 1504 | local CLONE2 = CLONE:Clone() | |
| 1505 | CLONE1.Parent = Character | |
| 1506 | CLONE2.Parent = Character | |
| 1507 | local R1 = CLONE1.HumanoidRootPart | |
| 1508 | local T1 = CLONE1.Torso | |
| 1509 | local R2 = CLONE2.HumanoidRootPart | |
| 1510 | local T2 = CLONE2.Torso | |
| 1511 | R1.Anchored = true | |
| 1512 | R2.Anchored = true | |
| 1513 | R1.CFrame = RootPart.CFrame | |
| 1514 | R2.CFrame = RootPart.CFrame | |
| 1515 | table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
| |
| 1516 | table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
| |
| 1517 | coroutine.resume(coroutine.create(function() | |
| 1518 | repeat | |
| 1519 | Swait() | |
| 1520 | for E = 1, #SHADES do | |
| 1521 | local SHADE = SHADES[E] | |
| 1522 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1523 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1524 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1525 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1526 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1527 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1528 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1529 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1531 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1532 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1533 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1534 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1535 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1536 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1537 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1538 | end | |
| 1539 | end | |
| 1540 | until ATTACK == false | |
| 1541 | end)) | |
| 1542 | wait(1) | |
| 1543 | FORM = "Twins" | |
| 1544 | Speed = 45 | |
| 1545 | else | |
| 1546 | SHADEDIST = 7 | |
| 1547 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1548 | Swait() | |
| 1549 | for E = 1, #SHADES do | |
| 1550 | local SHADE = SHADES[E] | |
| 1551 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1552 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1553 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1554 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
| 1555 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1556 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1557 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1558 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1559 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1560 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1561 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1562 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 1563 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1564 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1565 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | end | |
| 1568 | end | |
| 1569 | end | |
| 1570 | SHADEDIST = 0 | |
| 1571 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1572 | Swait() | |
| 1573 | for E = 1, #SHADES do | |
| 1574 | local SHADE = SHADES[E] | |
| 1575 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1576 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4) | |
| 1577 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1578 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1579 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1580 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1581 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1582 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1583 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1584 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4) | |
| 1585 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1586 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1588 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1589 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1590 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1591 | end | |
| 1592 | end | |
| 1593 | end | |
| 1594 | SHADES[1][1]:remove() | |
| 1595 | SHADES[2][1]:remove() | |
| 1596 | SHADES = {}
| |
| 1597 | TRANS = 0.5 | |
| 1598 | CreateSound(GROWL,Head,10,1,false) | |
| 1599 | CreateSound(ECHOBLAST,Effects,8,0.6,false) | |
| 1600 | CreateSound(ECHOBLAST,Effects,8,0.8,false) | |
| 1601 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
| 1602 | for i = 1, 4 do | |
| 1603 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1604 | end | |
| 1605 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1606 | FORM = "Normal" | |
| 1607 | Speed = 16 | |
| 1608 | end | |
| 1609 | UNANCHOR = true | |
| 1610 | ATTACK = false | |
| 1611 | Rooted = false | |
| 1612 | end | |
| 1613 | end | |
| 1614 | ||
| 1615 | --//=================================\\ | |
| 1616 | --|| ASSIGN THINGS TO KEYS | |
| 1617 | --\\=================================// | |
| 1618 | ||
| 1619 | function MouseDown(Mouse) | |
| 1620 | if ATTACK == false then | |
| 1621 | end | |
| 1622 | end | |
| 1623 | ||
| 1624 | function MouseUp(Mouse) | |
| 1625 | HOLD = false | |
| 1626 | end | |
| 1627 | ||
| 1628 | function KeyDown(Key) | |
| 1629 | KEYHOLD = true | |
| 1630 | if Key == "q" and ATTACK == false then | |
| 1631 | if FORM == "Normal" then | |
| 1632 | ShadowBlast() | |
| 1633 | elseif FORM == "Colossus" then | |
| 1634 | SoundTremor() | |
| 1635 | elseif FORM == "Twins" then | |
| 1636 | DoubleShades() | |
| 1637 | end | |
| 1638 | end | |
| 1639 | ||
| 1640 | if Key == "e" and ATTACK == false then | |
| 1641 | if FORM == "Normal" then | |
| 1642 | ChainReaction() | |
| 1643 | elseif FORM == "Colossus" then | |
| 1644 | BlightedSolarFlares() | |
| 1645 | elseif FORM == "Twins" then | |
| 1646 | AThird() | |
| 1647 | end | |
| 1648 | end | |
| 1649 | ||
| 1650 | if Key == "r" and ATTACK == false then | |
| 1651 | if FORM == "Normal" then | |
| 1652 | BlightRavage() | |
| 1653 | elseif FORM == "Colossus" then | |
| 1654 | AlchemicChaos() | |
| 1655 | elseif FORM == "Twins" then | |
| 1656 | TwinLightning() | |
| 1657 | end | |
| 1658 | end | |
| 1659 | ||
| 1660 | if Key == "z" and ATTACK == false then | |
| 1661 | if FORM ~= "Twins" then | |
| 1662 | Colossus() | |
| 1663 | end | |
| 1664 | end | |
| 1665 | ||
| 1666 | if Key == "x" and ATTACK == false then | |
| 1667 | if FORM ~= "Colossus" then | |
| 1668 | Twins() | |
| 1669 | end | |
| 1670 | end | |
| 1671 | end | |
| 1672 | ||
| 1673 | function KeyUp(Key) | |
| 1674 | KEYHOLD = false | |
| 1675 | end | |
| 1676 | ||
| 1677 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1678 | MouseDown(NEWKEY) | |
| 1679 | end) | |
| 1680 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1681 | MouseUp(NEWKEY) | |
| 1682 | end) | |
| 1683 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1684 | KeyDown(NEWKEY) | |
| 1685 | end) | |
| 1686 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1687 | KeyUp(NEWKEY) | |
| 1688 | end) | |
| 1689 | ||
| 1690 | --//=================================\\ | |
| 1691 | --\\=================================// | |
| 1692 | ||
| 1693 | function unanchor() | |
| 1694 | for _, c in pairs(Character:GetChildren()) do | |
| 1695 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 1696 | c.Anchored = false | |
| 1697 | end | |
| 1698 | end | |
| 1699 | if UNANCHOR == true then | |
| 1700 | RootPart.Anchored = false | |
| 1701 | else | |
| 1702 | RootPart.Anchored = true | |
| 1703 | end | |
| 1704 | end | |
| 1705 | ||
| 1706 | --//=================================\\ | |
| 1707 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1708 | --\\=================================// | |
| 1709 | ||
| 1710 | Humanoid.Changed:connect(function(Jump) | |
| 1711 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1712 | Humanoid.Jump = false | |
| 1713 | end | |
| 1714 | end) | |
| 1715 | ||
| 1716 | while true do | |
| 1717 | Swait() | |
| 1718 | script.Parent = WEAPONGUI | |
| 1719 | ANIMATE.Parent = nil | |
| 1720 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1721 | v:Stop(); | |
| 1722 | end | |
| 1723 | SINE = SINE + CHANGE | |
| 1724 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1725 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1726 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
| 1727 | local WALKSPEEDVALUE = 5 | |
| 1728 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then | |
| 1729 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
| 1730 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed) | |
| 1731 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
| 1732 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
| 1733 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then | |
| 1734 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1735 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1736 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1737 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | end | |
| 1739 | if FORM ~= "Twins" then | |
| 1740 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1741 | ANIM = "Jump" | |
| 1742 | if ATTACK == false then | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1749 | end | |
| 1750 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1751 | ANIM = "Fall" | |
| 1752 | if ATTACK == false then | |
| 1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 1759 | end | |
| 1760 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1761 | ANIM = "Idle" | |
| 1762 | if ATTACK == false then | |
| 1763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1769 | end | |
| 1770 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1771 | ANIM = "Walk" | |
| 1772 | if ATTACK == false then | |
| 1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed) | |
| 1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1779 | end | |
| 1780 | end | |
| 1781 | else | |
| 1782 | Swait() | |
| 1783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1787 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1789 | if #SHADES ~= 0 and ATTACK == false then | |
| 1790 | for E = 1, #SHADES do | |
| 1791 | local SHADE = SHADES[E] | |
| 1792 | if E == 1 and SHADE[1].HumanoidRootPart then | |
| 1793 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
| 1794 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1795 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1796 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1798 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1800 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
| 1801 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
| 1802 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1803 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1804 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1805 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1806 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1807 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1808 | end | |
| 1809 | end | |
| 1810 | end | |
| 1811 | end | |
| 1812 | unanchor() | |
| 1813 | Humanoid.MaxHealth = 5e5 | |
| 1814 | Humanoid.Health = 5e5 | |
| 1815 | if Rooted == false then | |
| 1816 | Disable_Jump = false | |
| 1817 | Humanoid.WalkSpeed = Speed | |
| 1818 | elseif Rooted == true then | |
| 1819 | Disable_Jump = true | |
| 1820 | Humanoid.WalkSpeed = 0 | |
| 1821 | end | |
| 1822 | for _, c in pairs(CLONE:GetChildren()) do | |
| 1823 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1824 | c.Material = "Neon" | |
| 1825 | if c.Name ~= "HumanoidRootPart" then | |
| 1826 | c.Transparency = TRANS | |
| 1827 | end | |
| 1828 | c.CanCollide = false | |
| 1829 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1830 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1831 | end | |
| 1832 | c.Color = C3(0,0,0) | |
| 1833 | if c.Name == "Head" then | |
| 1834 | if c:FindFirstChild("face") then
| |
| 1835 | c.face.Texture = "http://www.roblox.com/asset/?id=536552092" | |
| 1836 | c.face.Transparency = TRANS | |
| 1837 | end | |
| 1838 | end | |
| 1839 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then | |
| 1840 | c:remove() | |
| 1841 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1842 | c:remove() | |
| 1843 | end | |
| 1844 | end | |
| 1845 | for _, c in pairs(Character:GetChildren()) do | |
| 1846 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 1847 | c.Material = "Neon" | |
| 1848 | if c ~= RootPart then | |
| 1849 | c.Transparency = TRANS | |
| 1850 | end | |
| 1851 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1852 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1853 | end | |
| 1854 | c.Color = C3(0,0,0) | |
| 1855 | if c == Head then | |
| 1856 | if c:FindFirstChild("face") then
| |
| 1857 | c.face.Texture = "http://www.roblox.com/asset/?id=536552092" | |
| 1858 | c.face.Transparency = TRANS | |
| 1859 | end | |
| 1860 | end | |
| 1861 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 1862 | c:remove() | |
| 1863 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1864 | c:remove() | |
| 1865 | end | |
| 1866 | end | |
| 1867 | BMUSIC.SoundId = "rbxassetid://177031949" | |
| 1868 | BMUSIC.Looped = true | |
| 1869 | BMUSIC.Pitch = 1 | |
| 1870 | BMUSIC.Volume = 7 | |
| 1871 | BMUSIC.Playing = true | |
| 1872 | BMUSIC.Parent = Character | |
| 1873 | Humanoid.Name = "Shadowmax" | |
| 1874 | if FORM == "Normal" then | |
| 1875 | for i = 1, #GUIS do | |
| 1876 | GUIS[i].Text = "["..ATTACKS[i].."]" | |
| 1877 | end | |
| 1878 | elseif FORM == "Colossus" then | |
| 1879 | for i = 1, #GUIS do | |
| 1880 | GUIS[i].Text = "["..ATTACKS2[i].."]" | |
| 1881 | end | |
| 1882 | elseif FORM == "Twins" then | |
| 1883 | for i = 1, #GUIS do | |
| 1884 | GUIS[i].Text = "["..ATTACKS3[i].."]" | |
| 1885 | end | |
| 1886 | end | |
| 1887 | end | |
| 1888 | ||
| 1889 | --//=================================\\ | |
| 1890 | --\\=================================// | |
| 1891 | ||
| 1892 | ||
| 1893 | ||
| 1894 | ||
| 1895 | ||
| 1896 | --//====================================================\\-- | |
| 1897 | --|| END OF SCRIPT | |
| 1898 | --\\====================================================//-- |