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1-
--https://github.com/Mokiros/roblox-FE-compatibility
1+
2-
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2+
3-
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3+
4-
local RealPlayer = Player
4+
5-
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5+
6
Player = game:GetService("Players").LocalPlayer
7
PlayerGui = Player.PlayerGui
8
Cam = workspace.CurrentCamera
9
Backpack = Player.Backpack
10
Character = Player.Character
11
Mouse = Player:GetMouse()
12
Humanoid = Character.Humanoid
13
Humanoid.Name = "Shadowmax"
14
Humanoid.DisplayDistanceType = "None"
15
RootPart = Character["HumanoidRootPart"]
16
Torso = Character["Torso"]
17
Head = Character["Head"]
18
RightArm = Character["Right Arm"]
19
LeftArm = Character["Left Arm"]
20
RightLeg = Character["Right Leg"]
21
LeftLeg = Character["Left Leg"]
22
RootJoint = RootPart["RootJoint"]
23
Neck = Torso["Neck"]
24
RightShoulder = Torso["Right Shoulder"]
25
LeftShoulder = Torso["Left Shoulder"]
26
RightHip = Torso["Right Hip"]
27
LeftHip = Torso["Left Hip"]
28
local BMUSIC = Instance.new("Sound",Character)
29
30
IT = Instance.new
31
CF = CFrame.new
32
VT = Vector3.new
33
RAD = math.rad
34
C3 = Color3.new
35
UD2 = UDim2.new
36
BRICKC = BrickColor.new
37
ANGLES = CFrame.Angles
38
EULER = CFrame.fromEulerAnglesXYZ
39
COS = math.cos
40
ACOS = math.acos
41
SIN = math.sin
42
ASIN = math.asin
43
ABS = math.abs
44
MRANDOM = math.random
45
FLOOR = math.floor
46
47
--//=================================\\
48
--|| 	      USEFUL VALUES
49
--\\=================================//
50
51
Animation_Speed = 3
52
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
53
local Speed = 16
54
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
55
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
56
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
57
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
58
local DAMAGEMULTIPLIER = 1
59
local ANIM = "Idle"
60
local ATTACK = false
61
local EQUIPPED = false
62
local HOLD = false
63
local COMBO = 1
64
local Rooted = false
65
local SINE = 0
66
local KEYHOLD = false
67
local CHANGE = 2 / Animation_Speed
68
local WALKINGANIM = false
69
local ANIMATOR = Humanoid.Animator
70
local ANIMATE = Character.Animate
71
ANIMATE:remove()
72
for _,v in next, Humanoid:GetPlayingAnimationTracks() do
73
	v:Stop();
74
end
75
local ROBLOXIDLEANIMATION = IT("Animation")
76
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
77
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
78
--ROBLOXIDLEANIMATION.Parent = Humanoid
79
local WEAPONGUI = IT("ScreenGui", PlayerGui)
80
WEAPONGUI.Name = "SHADOWMAX_GUI"
81
script.Parent = WEAPONGUI
82
Character.Archivable = true
83
local CLONE = Character:Clone()
84
CLONE.Parent = nil
85
Character.Archivable = false
86
local Effects = IT("Folder", Character)
87
Effects.Name = "Effects"
88
local UNANCHOR = true
89
local SIZE = 1
90
local FORM = "Normal"
91
local SHADES = {}
92
local TRANS = 0.5
93
local SHADEDIST = 5
94
95
--//=================================\\
96
--||          LOCAL IDS
97
--\\=================================//
98
99
local GROWL = 1544355717
100
local ROAR = 528589382
101
local ECHOBLAST = 376976397
102
local CAST = 459523898
103
local ALCHEMY = 424195979
104
local BUILDUP = 698824317
105
local BIGBUILDUP = 874376217
106
local IMPACT = 231917744
107
local LARGE_EXPLOSION = 168513088
108
local TURNUP = 299058146
109
110
--//=================================\\
111
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
112
--\\=================================//
113
114
ArtificialHB = Instance.new("BindableEvent", script)
115
ArtificialHB.Name = "ArtificialHB"
116
117
script:WaitForChild("ArtificialHB")
118
119
frame = Frame_Speed
120
tf = 0
121
allowframeloss = false
122
tossremainder = false
123
lastframe = tick()
124
script.ArtificialHB:Fire()
125
126
game:GetService("RunService").Heartbeat:connect(function(s, p)
127
	tf = tf + s
128
	if tf >= frame then
129
		if allowframeloss then
130
			script.ArtificialHB:Fire()
131
			lastframe = tick()
132
		else
133
			for i = 1, math.floor(tf / frame) do
134
				script.ArtificialHB:Fire()
135
			end
136
		lastframe = tick()
137
		end
138
		if tossremainder then
139
			tf = 0
140
		else
141
			tf = tf - frame * math.floor(tf / frame)
142
		end
143
	end
144
end)
145
146
--//=================================\\
147
--\\=================================//
148
149
--//=================================\\
150
--|| 	      SOME FUNCTIONS
151
--\\=================================//
152
153
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
154
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
155
end
156
157
function PositiveAngle(NUMBER)
158
	if NUMBER >= 0 then
159
		NUMBER = 0
160
	end
161
	return NUMBER
162
end
163
164
function NegativeAngle(NUMBER)
165
	if NUMBER <= 0 then
166
		NUMBER = 0
167
	end
168
	return NUMBER
169
end
170
171
function Swait(NUMBER)
172
	if NUMBER == 0 or NUMBER == nil then
173
		ArtificialHB.Event:wait()
174
	else
175
		for i = 1, NUMBER do
176
			ArtificialHB.Event:wait()
177
		end
178
	end
179
end
180
181
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
182
	local NEWMESH = IT(MESH)
183
	if MESH == "SpecialMesh" then
184
		NEWMESH.MeshType = MESHTYPE
185
		if MESHID ~= "nil" and MESHID ~= "" then
186
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
187
		end
188
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
189
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
190
		end
191
	end
192
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
193
	NEWMESH.Scale = SCALE
194
	NEWMESH.Parent = PARENT
195
	return NEWMESH
196
end
197
198
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
199
	local NEWPART = IT("Part")
200
	NEWPART.formFactor = FORMFACTOR
201
	NEWPART.Reflectance = REFLECTANCE
202
	NEWPART.Transparency = TRANSPARENCY
203
	NEWPART.CanCollide = false
204
	NEWPART.Locked = true
205
	NEWPART.Anchored = true
206
	if ANCHOR == false then
207
		NEWPART.Anchored = false
208
	end
209
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
210
	NEWPART.Name = NAME
211
	NEWPART.Size = SIZE
212
	NEWPART.Position = Torso.Position
213
	NEWPART.Material = MATERIAL
214
	NEWPART:BreakJoints()
215
	NEWPART.Parent = PARENT
216
	return NEWPART
217
end
218
219
	local function weldBetween(a, b)
220
	    local weldd = Instance.new("ManualWeld")
221
	    weldd.Part0 = a
222
	    weldd.Part1 = b
223
	    weldd.C0 = CFrame.new()
224
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
225
	    weldd.Parent = a
226
	    return weldd
227
	end
228
229
230
function QuaternionFromCFrame(cf)
231
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
232
	local trace = m00 + m11 + m22
233
	if trace > 0 then 
234
		local s = math.sqrt(1 + trace)
235
		local recip = 0.5 / s
236
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
237
	else
238
		local i = 0
239
		if m11 > m00 then
240
			i = 1
241
		end
242
		if m22 > (i == 0 and m00 or m11) then
243
			i = 2
244
		end
245
		if i == 0 then
246
			local s = math.sqrt(m00 - m11 - m22 + 1)
247
			local recip = 0.5 / s
248
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
249
		elseif i == 1 then
250
			local s = math.sqrt(m11 - m22 - m00 + 1)
251
			local recip = 0.5 / s
252
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
253
		elseif i == 2 then
254
			local s = math.sqrt(m22 - m00 - m11 + 1)
255
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
256
		end
257
	end
258
end
259
 
260
function QuaternionToCFrame(px, py, pz, x, y, z, w)
261
	local xs, ys, zs = x + x, y + y, z + z
262
	local wx, wy, wz = w * xs, w * ys, w * zs
263
	local xx = x * xs
264
	local xy = x * ys
265
	local xz = x * zs
266
	local yy = y * ys
267
	local yz = y * zs
268
	local zz = z * zs
269
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
270
end
271
 
272
function QuaternionSlerp(a, b, t)
273
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
274
	local startInterp, finishInterp;
275
	if cosTheta >= 0.0001 then
276
		if (1 - cosTheta) > 0.0001 then
277
			local theta = ACOS(cosTheta)
278
			local invSinTheta = 1 / SIN(theta)
279
			startInterp = SIN((1 - t) * theta) * invSinTheta
280
			finishInterp = SIN(t * theta) * invSinTheta
281
		else
282
			startInterp = 1 - t
283
			finishInterp = t
284
		end
285
	else
286
		if (1 + cosTheta) > 0.0001 then
287
			local theta = ACOS(-cosTheta)
288
			local invSinTheta = 1 / SIN(theta)
289
			startInterp = SIN((t - 1) * theta) * invSinTheta
290
			finishInterp = SIN(t * theta) * invSinTheta
291
		else
292
			startInterp = t - 1
293
			finishInterp = t
294
		end
295
	end
296
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
297
end
298
299
function Clerp(a, b, t)
300
	local qa = {QuaternionFromCFrame(a)}
301
	local qb = {QuaternionFromCFrame(b)}
302
	local ax, ay, az = a.x, a.y, a.z
303
	local bx, by, bz = b.x, b.y, b.z
304
	local _t = 1 - t
305
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
306
end
307
308
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
309
	local frame = IT("Frame")
310
	frame.BackgroundTransparency = TRANSPARENCY
311
	frame.BorderSizePixel = BORDERSIZEPIXEL
312
	frame.Position = POSITION
313
	frame.Size = SIZE
314
	frame.BackgroundColor3 = COLOR
315
	frame.BorderColor3 = BORDERCOLOR
316
	frame.Name = NAME
317
	frame.Parent = PARENT
318
	return frame
319
end
320
321
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
322
	local label = IT("TextLabel")
323
	label.BackgroundTransparency = 1
324
	label.Size = UD2(1, 0, 1, 0)
325
	label.Position = UD2(0, 0, 0, 0)
326
	label.TextColor3 = TEXTCOLOR
327
	label.TextStrokeTransparency = STROKETRANSPARENCY
328
	label.TextTransparency = TRANSPARENCY
329
	label.FontSize = TEXTFONTSIZE
330
	label.Font = TEXTFONT
331
	label.BorderSizePixel = BORDERSIZEPIXEL
332
	label.TextScaled = false
333
	label.Text = TEXT
334
	label.Name = NAME
335
	label.Parent = PARENT
336
	return label
337
end
338
339
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
340
	if DoesCourontine == false then
341
		local Direction = CF(Part.Position,ToLocation)
342
		local Distance = (Part.Position - ToLocation).magnitude
343
		for i = 1, AmountOfTime do
344
			Swait()
345
			Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
346
			Direction = Part.CFrame
347
		end
348
		Part:remove()
349
	elseif DoesCourontine == true then
350
		coroutine.resume(coroutine.create(function()
351
			local Direction = CF(Part.Position,ToLocation)
352
			local Distance = (Part.Position - ToLocation).magnitude
353
			for i = 1, AmountOfTime do
354
				Swait()
355
				Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
356
				Direction = Part.CFrame
357
			end
358
			Part:remove()
359
		end))
360
	end
361
end
362
363
function NoOutlines(PART)
364
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
365
end
366
367
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
368
	local NEWWELD = IT(TYPE)
369
	NEWWELD.Part0 = PART0
370
	NEWWELD.Part1 = PART1
371
	NEWWELD.C0 = C0
372
	NEWWELD.C1 = C1
373
	NEWWELD.Parent = PARENT
374
	return NEWWELD
375
end
376
377
local S = IT("Sound")
378
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
379
	local NEWSOUND = nil
380
	coroutine.resume(coroutine.create(function()
381
		NEWSOUND = S:Clone()
382
		NEWSOUND.Parent = PARENT
383
		NEWSOUND.Volume = VOLUME
384
		NEWSOUND.Pitch = PITCH
385
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
386
		NEWSOUND:play()
387
		if DOESLOOP == true then
388
			NEWSOUND.Looped = true
389
		else
390
			repeat wait(1) until NEWSOUND.Playing == false
391
			NEWSOUND:remove()
392
		end
393
	end))
394
	return NEWSOUND
395
end
396
397
function CFrameFromTopBack(at, top, back)
398
	local right = top:Cross(back)
399
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
400
end
401
402
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
403
function WACKYEFFECT(Table)
404
	local TYPE = (Table.EffectType or "Sphere")
405
	local SIZE = (Table.Size or VT(1,1,1))
406
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
407
	local TRANSPARENCY = (Table.Transparency or 0)
408
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
409
	local CFRAME = (Table.CFrame or Torso.CFrame)
410
	local MOVEDIRECTION = (Table.MoveToPos or nil)
411
	local ROTATION1 = (Table.RotationX or 0)
412
	local ROTATION2 = (Table.RotationY or 0)
413
	local ROTATION3 = (Table.RotationZ or 0)
414
	local MATERIAL = (Table.Material or "Neon")
415
	local COLOR = (Table.Color or C3(1,1,1))
416
	local TIME = (Table.Time or 45)
417
	local SOUNDID = (Table.SoundID or nil)
418
	local SOUNDPITCH = (Table.SoundPitch or nil)
419
	local SOUNDVOLUME = (Table.SoundVolume or nil)
420
	coroutine.resume(coroutine.create(function()
421
		local PLAYSSOUND = false
422
		local SOUND = nil
423
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
424
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
425
			PLAYSSOUND = true
426
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
427
		end
428
		EFFECT.Color = COLOR
429
		local MSH = nil
430
		if TYPE == "Sphere" then
431
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
432
		elseif TYPE == "Block" or TYPE == "Box" then
433
			MSH = IT("BlockMesh",EFFECT)
434
			MSH.Scale = SIZE
435
		elseif TYPE == "Cylinder" then
436
			MSH = IT("CylinderMesh",EFFECT)
437
			MSH.Scale = SIZE
438
		elseif TYPE == "Wave" then
439
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
440
		elseif TYPE == "Ring" then
441
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
442
		elseif TYPE == "Slash" then
443
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
444
		elseif TYPE == "Round Slash" then
445
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
446
		elseif TYPE == "Swirl" then
447
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
448
		elseif TYPE == "Skull" then
449
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
450
		elseif TYPE == "Crystal" then
451
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
452
		elseif TYPE == "Crown" then
453
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
454
		end
455
		if MSH ~= nil then
456
			local MOVESPEED = nil
457
			if MOVEDIRECTION ~= nil then
458
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
459
			end
460
			local GROWTH = SIZE - ENDSIZE
461
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
462
			if TYPE == "Block" then
463
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
464
			else
465
				EFFECT.CFrame = CFRAME
466
			end
467
			for LOOP = 1, TIME+1 do
468
				Swait()
469
				MSH.Scale = MSH.Scale - GROWTH/TIME
470
				if TYPE == "Wave" then
471
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
472
				end
473
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
474
				if TYPE == "Block" then
475
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
476
				else
477
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
478
				end
479
				if MOVEDIRECTION ~= nil then
480
					local ORI = EFFECT.Orientation
481
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
482
					EFFECT.Orientation = ORI
483
				end
484
			end
485
			EFFECT.Transparency = 1
486
			if PLAYSSOUND == false then
487
				EFFECT:remove()
488
			else
489
				repeat Swait() until SOUND.Playing == false
490
				EFFECT:remove()
491
			end
492
		else
493
			if PLAYSSOUND == false then
494
				EFFECT:remove()
495
			else
496
				repeat Swait() until SOUND.Playing == false
497
				EFFECT:remove()
498
			end
499
		end
500
	end))
501
end
502
503
--Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
504
function Lightning(Table)
505
	local Color = Table.Color or C3(1,1,1)
506
	local StartPos = Table.Start or Torso.Position
507
	local EndPos = Table.End or Mouse.Hit.p
508
	local SegmentLength = Table.SegmentL or 2
509
	local Thickness = Table.Thickness or 0.1
510
	local Dissapear = Table.DoesFade or false
511
	local Parent = Table.Ignore or Character
512
	local MaxDist = Table.MaxDist or 400
513
	local Branches = Table.Branches or false
514
	local Thicken = Table.Thicken or false
515
	local FadeTime = Table.FadeTime or 15
516
	local FadeIn = Table.FadeIn or false
517
	local Material = Table.Material or "Neon"
518
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
519
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
520
	local LIGHTNINGMODEL = IT("Model",Effects)
521
	LIGHTNINGMODEL.Name = "Lightning"
522
	local LastBolt = nil
523
	for E = 1, DISTANCE do
524
		local ExtraSize = 0
525
		if Thicken == true then
526
			ExtraSize = (DISTANCE-E)/15
527
		end
528
		local TRANSPARENCY = 0
529
		if FadeIn == true then
530
			TRANSPARENCY = 1-(E/(DISTANCE/1.5))
531
			if TRANSPARENCY < 0 then
532
				TRANSPARENCY = 0
533
			end
534
		end
535
		local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
536
		PART.Color = Color
537
		MakeForm(PART,"Cyl")
538
		if LastBolt == nil then
539
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
540
		else
541
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
542
		end
543
		LastBolt = PART
544
		if Branches == true and E < (DISTANCE-5) then
545
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
546
			if CHOICE == 1 then
547
				local LASTBRANCH = nil
548
				for i = 1, MRANDOM(2,5) do
549
					local ExtraSize2 = 0
550
					if Thicken == true then
551
						ExtraSize = ((DISTANCE-E)/25)/i
552
					end
553
					local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
554
					PART.Color = Color
555
					MakeForm(PART,"Cyl")
556
					if LASTBRANCH == nil then
557
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
558
					else
559
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
560
					end
561
					LASTBRANCH = PART
562
				end
563
			end
564
		end
565
	end
566
	if Dissapear == true then
567
		coroutine.resume(coroutine.create(function()
568
			for i = 1, FadeTime do
569
				Swait()
570
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
571
					if c.ClassName == "Part" then
572
						c.Transparency = c.Transparency + (i/FadeTime)/10
573
					end
574
				end
575
			end
576
			LIGHTNINGMODEL:remove()
577
		end))
578
	elseif Dissapear == false then
579
		Debris:AddItem(LIGHTNINGMODEL,0.1)
580
	end
581
	return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
582
end
583
584
local DECAL = IT("Decal")
585
function MagicRing(PART,CFRAME)
586
	local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false)
587
	local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
588
	local MESH = IT("BlockMesh",RING)
589
	local BOTTOMTEXTURE = DECAL:Clone()
590
	BOTTOMTEXTURE.Parent = RING
591
	BOTTOMTEXTURE.Face = "Bottom"
592
	BOTTOMTEXTURE.Name = "BottomTexture"
593
	local TOPTEXTURE = DECAL:Clone()
594
	TOPTEXTURE.Parent = RING
595
	TOPTEXTURE.Face = "Top"
596
	TOPTEXTURE.Name = "TopTexture"
597
	local LIGHT = IT("PointLight",RING)
598
	BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
599
	TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
600
	return RING,WELD,MESH
601
end
602
603
function MakeForm(PART,TYPE)
604
	if TYPE == "Cyl" then
605
		local MSH = IT("CylinderMesh",PART)
606
	elseif TYPE == "Ball" then
607
		local MSH = IT("SpecialMesh",PART)
608
		MSH.MeshType = "Sphere"
609
	elseif TYPE == "Wedge" then
610
		local MSH = IT("SpecialMesh",PART)
611
		MSH.MeshType = "Wedge"
612
	end
613
end
614
615
Debris = game:GetService("Debris")
616
617
function CastProperRay(StartPos, EndPos, Distance, Ignore)
618
	local DIRECTION = CF(StartPos,EndPos).lookVector
619
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
620
end
621
622
function ReSize()
623
	Humanoid.Parent = nil
624
	RootPart.Size = VT(2,2,1)*SIZE
625
	Torso.Size = VT(2,2,1)*SIZE
626
	RightArm.Size = VT(1,2,1)*SIZE
627
	RightLeg.Size = VT(1,2,1)*SIZE
628
	LeftArm.Size = VT(1,2,1)*SIZE
629
	LeftLeg.Size = VT(1,2,1)*SIZE
630
	RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
631
	Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
632
	if SIZE == 1 then
633
		RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
634
		LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE)
635
	else
636
		RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
637
		LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE)
638
	end
639
	RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
640
	LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
641
	Head.Size = VT(2,1,1)*SIZE
642
	RootJoint.Parent = RootPart
643
	Neck.Parent = Torso
644
	RightShoulder.Parent = Torso
645
	LeftShoulder.Parent = Torso
646
	RightHip.Parent = Torso
647
	LeftHip.Parent = Torso
648
	Humanoid.Parent = Character
649
end
650
651
ReSize()
652
653
function FindTorso(MODEL,ROOT)
654
	if ROOT == false then
655
		return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
656
	else
657
		return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
658
	end
659
end
660
661
--//=================================\\
662
--||	     WEAPON CREATION
663
--\\=================================//
664
665
local SKILLTEXTCOLOR = C3(1,1,1)
666
local SKILLFONT = "Fantasy"
667
local SKILLTEXTSIZE = 6
668
669
local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"}
670
local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"}
671
local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"}
672
--local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
673
--local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text")
674
675
local GUIS = {}
676
for i = 1, #ATTACKS do
677
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
678
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
679
	SKILLTEXT.TextXAlignment = "Left"
680
	table.insert(GUIS,SKILLTEXT)
681
end
682
683
--//=================================\\
684
--||			DAMAGING
685
--\\=================================//
686
687
function ONESHOT(MODEL)
688
	MODEL:BreakJoints()
689
	for index, CHILD in pairs(MODEL:GetChildren()) do
690
		if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
691
			if CHILD.Name == "Head" then
692
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
693
			else
694
				WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
695
			end
696
			CHILD:remove()
697
		end
698
	end
699
end
700
701
function ApplyAoE(POSITION,RANGE)
702
	local KILLS = 0
703
	for index, CHILD in pairs(workspace:GetDescendants()) do
704
		if CHILD.ClassName == "Model" and CHILD ~= Character then
705
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
706
			if HUM then
707
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
708
				if TORSO then
709
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
710
						ONESHOT(CHILD)
711
						KILLS = KILLS + 1
712
					end
713
				end
714
			end
715
		end
716
	end
717
	if KILLS > 0 then
718
		return true
719
	else
720
		return false
721
	end
722
end
723
724
--//=================================\\
725
--||	    NORMAL ATTACKS
726
--\\=================================//
727
728
function ShadowBlast()
729
	CreateSound(GROWL,Head,10,1,false)
730
	ATTACK = true
731
	Rooted = false
732
	local GYRO = IT("BodyGyro",RootPart)
733
	GYRO.D = 20
734
	GYRO.P = 4000
735
	GYRO.MaxTorque = VT(0,40000,0)
736
	coroutine.resume(coroutine.create(function()
737
		repeat
738
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
739
			Swait()
740
		until ATTACK == false
741
		GYRO:remove()
742
	end))
743
	for i=0, 0.4, 0.1 / Animation_Speed do
744
		Swait()
745
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
746
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
747
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
748
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
749
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
750
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
751
	end
752
	BULLET = function(CFRAME,TIMER)
753
		if TIMER > 0 then
754
			coroutine.resume(coroutine.create(function()
755
				for i =1, 100 do
756
					Swait()
757
					local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character)
758
					if HIT then
759
						ApplyAoE(POS,10,15,17,15,false,false)
760
						for i = 1, 5 do
761
							WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5})
762
						end
763
						local E = MRANDOM(5,7)
764
						for i = 1, E do
765
							local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0))
766
							BULLET(CFRAME,TIMER - 1)
767
						end
768
						break
769
					else
770
						WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
771
						CFRAME = CFRAME * CF(0,0,-1)
772
					end
773
				end
774
			end))
775
		end
776
	end
777
	BULLET(CF(RootPart.Position,Mouse.Hit.p),3)
778
	for i=0, 1, 0.1 / Animation_Speed do
779
		Swait()
780
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
781
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
782
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
783
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
784
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
785
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
786
	end
787
	ATTACK = false
788
	Rooted = false
789
end
790
function ChainReaction()
791
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
792
	if HITFLOOR then
793
		ATTACK = true
794
		Rooted = true
795
		UNANCHOR = false
796
		local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
797
		WELD:remove()
798
		RING.Anchored = true
799
		RING.CFrame = CF(HITPOS)
800
		local RINGON = true
801
		CreateSound(TURNUP,RING,10,1,false)
802
		coroutine.resume(coroutine.create(function()
803
			coroutine.resume(coroutine.create(function()
804
				for i = 1, 70 do
805
					Swait()
806
					MESH.Scale = MESH.Scale + VT(15,0,15)
807
				end
808
			end))
809
			repeat
810
				Swait()
811
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
812
			until RINGON == false
813
			for i = 1, 70 do
814
				Swait()
815
				MESH.Scale = MESH.Scale - VT(15,0,15)
816
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
817
			end
818
			RING:remove()
819
		end))
820
		for i=0, 0.6, 0.1 / Animation_Speed do
821
			Swait()
822
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
823
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
824
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
825
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
826
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
827
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
828
		end
829
		EXPLODE = function(POS)
830
			coroutine.resume(coroutine.create(function()
831
				local CFRAME = CF(POS)
832
				for e = 1, 16 do
833
					local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p)
834
					for i = 1, 3 do
835
						WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5})
836
					end
837
					wait(0.1)
838
					local DETONATE = ApplyAoE(AREA.p,75)
839
					for i = 1, 5 do
840
						WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
841
						WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5})
842
					end
843
					if DETONATE == true then
844
						EXPLODE(AREA.p)
845
					end
846
					wait(0.07)
847
				end
848
			end))
849
		end
850
		coroutine.resume(coroutine.create(function()
851
			local LOOP = 0
852
			local RESPOND = false
853
			for i = 1, 450 do
854
				Swait()
855
				LOOP = LOOP + 1
856
				local REACT = ApplyAoE(RING.Position,25)
857
				if REACT == true then
858
					RESPOND = true
859
					break
860
				else
861
					if LOOP >= 10 then
862
						for i = 1, 3 do
863
							WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
864
						end
865
					end
866
				end
867
			end
868
			RINGON = false
869
			if RESPOND == true then
870
				EXPLODE(RING.Position+VT(0,15,0))
871
			end
872
		end))
873
		for i=1, 100 do
874
			Swait()
875
			RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6)
876
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
877
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
878
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
879
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
880
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
881
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
882
		end
883
		UNANCHOR = true
884
		ATTACK = false
885
		Rooted = false
886
	end
887
end
888
function BlightRavage()
889
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
890
	if HITFLOOR then
891
		ATTACK = true
892
		Rooted = true
893
		local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
894
		WELD:remove()
895
		RING.Anchored = true
896
		RING.CFrame = CF(HITPOS)
897
		local RINGON = true
898
		CreateSound(TURNUP,Effects,10,0.8,false)
899
		coroutine.resume(coroutine.create(function()
900
			coroutine.resume(coroutine.create(function()
901
				for i = 1, 240 do
902
					Swait()
903
					MESH.Scale = MESH.Scale + VT(45,0,45)
904
				end
905
			end))
906
			repeat
907
				Swait()
908
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
909
			until RINGON == false
910
			for i = 1, 240 do
911
				Swait()
912
				MESH.Scale = MESH.Scale - VT(45,0,45)
913
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
914
			end
915
			RING:remove()
916
		end))
917
		for i=0, 4, 0.1 / Animation_Speed do
918
			Swait()
919
			local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18))
920
			local TIMER = MRANDOM(30,50)/2
921
			WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
922
			WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
923
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
924
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
925
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
926
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
927
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
928
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
929
		end
930
		CreateSound(ECHOBLAST,Effects,10,0.2,false)
931
		CreateSound(IMPACT,Effects,10,0.2,false)
932
		coroutine.resume(coroutine.create(function()
933
			local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true)
934
			MakeForm(BOOM,"Ball")
935
			local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true)
936
			MakeForm(BOOM2,"Ball")
937
			for i = 1, 250 do
938
				Swait()
939
				BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2
940
				BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3)
941
				ApplyAoE(BOOM.Position,BOOM.Size.X/2)
942
				local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7)
943
				local TIMER = MRANDOM(30,50)
944
				WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
945
				WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
946
			end
947
			RINGON = false
948
			for i = 1, 20 do
949
				Swait()
950
				BOOM.Transparency = BOOM.Transparency + 0.8/20
951
				BOOM2.Transparency = BOOM2.Transparency + 1/20
952
			end
953
			BOOM:remove()
954
			BOOM2:remove()
955
		end))
956
		repeat
957
			Swait()
958
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
959
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
960
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
961
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
962
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
963
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
964
		until RINGON == false
965
		ATTACK = false
966
		Rooted = false
967
	end
968
end
969
970
--//=================================\\
971
--||	   COLOSSUS ATTACKS
972
--\\=================================//
973
974
function SoundTremor()
975
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
976
	if HITFLOOR then
977
		ATTACK = true
978
		Rooted = true
979
		for i=0, 1, 0.1 / Animation_Speed do
980
			Swait()
981
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
982
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
983
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
984
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
985
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
986
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
987
		end
988
		local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
989
		WELD:remove()
990
		RING.Anchored = true
991
		RING.CFrame = CF(HITPOS)
992
		local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0))
993
		WELD:remove()
994
		RING2.Anchored = true
995
		RING2.CFrame = CF(HITPOS)
996
		local RINGON = true
997
		CreateSound(TURNUP,Effects,4,0.8,false)
998
		coroutine.resume(coroutine.create(function()
999
			coroutine.resume(coroutine.create(function()
1000
				for i = 1, 24 do
1001
					Swait()
1002
					MESH.Scale = MESH.Scale + VT(125,0,125)
1003
					MESH2.Scale = MESH.Scale/2
1004
				end
1005
			end))
1006
			repeat
1007
				Swait()
1008
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1009
				RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
1010
			until RINGON == false
1011
			for i = 1, 24 do
1012
				Swait()
1013
				MESH.Scale = MESH.Scale - VT(125,0,125)
1014
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1015
				MESH2.Scale = MESH.Scale/2
1016
				RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0))
1017
			end
1018
			RING:remove()
1019
			RING2:remove()
1020
		end))
1021
		local TAUNT = CreateSound(ROAR,Effects,10,1,false)
1022
		for i=0, 4, 0.1 / Animation_Speed do
1023
			Swait()
1024
			TAUNT.Parent = Effects
1025
			local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1026
			if HITFLOOR and MRANDOM(1,3) == 1 then
1027
				local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50))
1028
				local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true)
1029
				BOULDER.Color = C3(0,0,0)
1030
				BOULDER.CFrame = AREA
1031
				MakeForm(BOULDER,"Ball")
1032
				coroutine.resume(coroutine.create(function()
1033
					FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false)
1034
					local POS = BOULDER.Position
1035
					for i = 1, 3 do
1036
						WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1037
					end
1038
					WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
1039
					ApplyAoE(POS,35)
1040
				end))
1041
			end
1042
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1043
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
1044
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1045
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1046
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1047
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
		end
1049
		coroutine.resume(coroutine.create(function()
1050
			wait(1)
1051
			RINGON = false
1052
		end))
1053
		ATTACK = false
1054
		Rooted = false
1055
	end
1056
end
1057
function BlightedSolarFlares()
1058
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
1059
	if HITFLOOR then
1060
		ATTACK = true
1061
		Rooted = true
1062
		UNANCHOR = false
1063
		for i=0, 0.6, 0.1 / Animation_Speed do
1064
			Swait()
1065
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
1066
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
1067
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
1068
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
1069
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
1070
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed)
1071
		end
1072
		for i=1, 120 do
1073
			Swait()
1074
			RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7)
1075
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1076
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1078
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1079
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1080
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1081
		end
1082
		local A = false
1083
		coroutine.resume(coroutine.create(function()
1084
			repeat
1085
				Swait()
1086
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1087
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
1088
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1089
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1090
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1091
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1092
			until A == true
1093
			for i=0, 0.6, 0.1 / Animation_Speed do
1094
				Swait()
1095
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1096
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1097
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1098
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1099
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1100
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1101
			end
1102
			UNANCHOR = true
1103
			ATTACK = false
1104
			Rooted = false
1105
		end))
1106
		local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
1107
		WELD:remove()
1108
		RING.Anchored = true
1109
		RING.CFrame = CF(RootPart.Position+VT(0,15,0))
1110
		local RINGON = true
1111
		CreateSound(BIGBUILDUP,Effects,10,0.8,false)
1112
		coroutine.resume(coroutine.create(function()
1113
			repeat
1114
				Swait()
1115
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1116
			until RINGON == false
1117
			for i = 1, 140 do
1118
				Swait()
1119
				MESH.Scale = MESH.Scale - VT(45,0,45)
1120
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1121
			end
1122
			RING:remove()
1123
		end))
1124
		for i = 1, 140 do
1125
			Swait()
1126
			MESH.Scale = MESH.Scale + VT(45,0,45)
1127
		end
1128
		wait(0.1)
1129
		A = true
1130
		for i = 1, 16 do
1131
			Swait(4)
1132
			local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true)
1133
			local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45))
1134
			BULLET.CFrame = CF(POS.p,Mouse.Hit.p)
1135
			BULLET.Color = C3(0,0,0)
1136
			MakeForm(BULLET,"Ball")
1137
			coroutine.resume(coroutine.create(function()
1138
				for i =1, 200 do
1139
					Swait()
1140
					local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character)
1141
					if HIT then
1142
						for i = 1, 3 do
1143
							WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
1144
						end
1145
						WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10})
1146
						WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
1147
						ApplyAoE(POS,65)
1148
						break
1149
					else
1150
						BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4)
1151
					end
1152
				end
1153
				BULLET:remove()
1154
			end))
1155
		end
1156
		RINGON = false
1157
	end
1158
end
1159
function AlchemicChaos()
1160
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1161
	if HITFLOOR then
1162
		ATTACK = true
1163
		Rooted = true
1164
		local GYRO = IT("BodyGyro",RootPart)
1165
		GYRO.D = 20
1166
		GYRO.P = 4000
1167
		GYRO.MaxTorque = VT(0,40000,0)
1168
		coroutine.resume(coroutine.create(function()
1169
			repeat
1170
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1171
				Swait()
1172
			until ATTACK == false
1173
			GYRO:remove()
1174
		end))
1175
		CreateSound(ALCHEMY,Effects,5,1,false)
1176
		for i=0, 1, 0.1 / Animation_Speed do
1177
			Swait()
1178
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1179
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1181
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1182
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1183
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
		end
1185
		for i=0, 0.3, 0.1 / Animation_Speed do
1186
			Swait()
1187
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
1188
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1189
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1190
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1191
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
1192
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
1193
		end
1194
		coroutine.resume(coroutine.create(function()
1195
			local CFRAME = RootPart.CFrame
1196
			for i = 1, 40 do
1197
				Swait()
1198
				local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22)
1199
				local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1200
				if HITFLOOR then
1201
					coroutine.resume(coroutine.create(function()
1202
						local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
1203
						WELD:remove()
1204
						RING.Anchored = true
1205
						RING.CFrame = CF(HITPOS)
1206
						local RINGON = true
1207
						coroutine.resume(coroutine.create(function()
1208
							repeat
1209
								Swait()
1210
								RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1211
							until RINGON == false
1212
							for i = 1, 30 do
1213
								Swait()
1214
								MESH.Scale = MESH.Scale - VT(65,0,65)
1215
								RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1216
							end
1217
							RING:remove()
1218
						end))
1219
						for i = 1, 30 do
1220
							Swait()
1221
							MESH.Scale = MESH.Scale + VT(65,0,65)
1222
						end
1223
						local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0))
1224
						ApplyAoE(HITPOS,25)
1225
						local TIMER = MRANDOM(10,40)
1226
						WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
1227
						WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10})
1228
						wait(1)
1229
						RINGON = false
1230
					end))
1231
				end
1232
			end
1233
		end))
1234
		for i=0, 1, 0.1 / Animation_Speed do
1235
			Swait()
1236
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
1237
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1238
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1239
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1240
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
1241
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
1242
		end
1243
		ATTACK = false
1244
		Rooted = false
1245
	end
1246
end
1247
1248
--//=================================\\
1249
--||	     TWINS ATTACKS
1250
--\\=================================//
1251
1252
function DoubleShades()
1253
	ATTACK = true
1254
	Rooted = false
1255
	for i=0, 1, 0.1 / Animation_Speed do
1256
		Swait()
1257
		for E = 1, #SHADES do
1258
			local SHADE = SHADES[E]
1259
			if E == 1 and SHADE[1].HumanoidRootPart then
1260
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1261
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1262
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1263
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1264
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1265
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1267
			elseif E == 2 and SHADE[1].HumanoidRootPart then
1268
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1269
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1270
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1271
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1272
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1273
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1274
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1275
			end
1276
		end
1277
	end
1278
	ATTACK = false
1279
	Rooted = false
1280
end
1281
function AThird()
1282
	ATTACK = true
1283
	Rooted = false
1284
	for i=0, 1, 0.1 / Animation_Speed do
1285
		Swait()
1286
		for E = 1, #SHADES do
1287
			local SHADE = SHADES[E]
1288
			if E == 1 and SHADE[1].HumanoidRootPart then
1289
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1290
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1291
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1292
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1293
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1294
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1295
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1296
			elseif E == 2 and SHADE[1].HumanoidRootPart then
1297
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1298
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1299
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1300
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1301
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1302
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1303
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1304
			end
1305
		end
1306
	end
1307
	ATTACK = false
1308
	Rooted = false
1309
end
1310
function TwinLightning()
1311
	ATTACK = true
1312
	Rooted = false
1313
	for i=0, 1, 0.1 / Animation_Speed do
1314
		Swait()
1315
		for E = 1, #SHADES do
1316
			local SHADE = SHADES[E]
1317
			if E == 1 and SHADE[1].HumanoidRootPart then
1318
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1319
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1320
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1321
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1322
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1323
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1324
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1325
			elseif E == 2 and SHADE[1].HumanoidRootPart then
1326
				SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1327
				SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1328
				SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1329
				SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1330
				SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1331
				SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1332
				SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1333
			end
1334
		end
1335
	end
1336
	ATTACK = false
1337
	Rooted = false
1338
end
1339
1340
--//=================================\\
1341
--||	     TRANSFORMATIONS
1342
--\\=================================//
1343
1344
function Colossus()
1345
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1346
	if HITFLOOR then
1347
		ATTACK = true
1348
		Rooted = true
1349
		coroutine.resume(coroutine.create(function()
1350
			if FORM == "Normal" then
1351
				repeat
1352
					Swait()
1353
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1354
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1355
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1356
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1357
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1358
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1359
				until ATTACK == false
1360
			else
1361
				repeat
1362
					Swait()
1363
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1364
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1365
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1366
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1367
					RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1369
				until ATTACK == false
1370
			end
1371
		end))
1372
		if FORM == "Normal" then
1373
			UNANCHOR = false
1374
			for i = 1, 150 do
1375
				Swait()
1376
				RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0)
1377
			end
1378
		end
1379
		if FORM == "Normal" then
1380
			local RINGS = {}
1381
			local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
1382
			WELD:remove()
1383
			RING.Anchored = true
1384
			RING.CFrame = CF(HITPOS)
1385
			table.insert(RINGS,{RING,MESH,WELD})
1386
			for i = 1, 6 do
1387
				local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
1388
				table.insert(RINGS,{RING,MESH,WELD})
1389
			end
1390
			Swait()
1391
			for E = 1, #RINGS do
1392
				if E ~= 1 then
1393
					local A = RINGS[E][1]
1394
					local C = RINGS[E][3]
1395
					C:remove()
1396
					A.Anchored = true
1397
					A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1398
				end
1399
			end
1400
			CreateSound(BIGBUILDUP,Effects,10,1,false)
1401
			coroutine.resume(coroutine.create(function()
1402
				repeat
1403
					Swait()
1404
					for E = 1, #RINGS do
1405
						local A = RINGS[E][1]
1406
						local B = RINGS[E][2]
1407
						A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1408
					end
1409
				until ATTACK == false
1410
				for i = 1, 150 do
1411
					Swait()
1412
					for E = 1, #RINGS do
1413
						local A = RINGS[E][1]
1414
						local B = RINGS[E][2]
1415
						B.Scale = B.Scale - VT(7,0,7)*2
1416
						A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1417
					end
1418
				end
1419
				for E = 1, #RINGS do
1420
					local A = RINGS[E][1]
1421
					local B = RINGS[E][2]
1422
					A:remove()
1423
				end
1424
			end))
1425
			for i = 1, 150 do
1426
				Swait()
1427
				for E = 1, #RINGS do
1428
					local A = RINGS[E][1]
1429
					local B = RINGS[E][2]
1430
					B.Scale = B.Scale + VT(7,0,7)*2
1431
				end
1432
			end
1433
			CreateSound(ROAR,Effects,10,1,false)
1434
			for i = 1, 140 do
1435
				Swait()
1436
				SIZE = SIZE + (1-((140-i)/140))*0.08
1437
				ReSize()
1438
			end
1439
			FORM = "Colossus"
1440
			Speed = 16*4
1441
			Humanoid.JumpPower = 200
1442
		else
1443
			for i = 1, 140 do
1444
				Swait()
1445
				SIZE = SIZE - (1-((140-i)/140))*0.08
1446
				ReSize()
1447
			end	
1448
			FORM = "Normal"
1449
			Speed = 16
1450
			Humanoid.JumpPower = 50
1451
			SIZE = 1
1452
			ReSize()
1453
		end
1454
		UNANCHOR = true
1455
		ATTACK = false
1456
		Rooted = false
1457
	end
1458
end
1459
function Twins()
1460
	SHADEDIST = 5
1461
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1462
	if HITFLOOR then
1463
		UNANCHOR = false
1464
		ATTACK = true
1465
		Rooted = true
1466
		local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0))
1467
		WELD:remove()
1468
		RING.Anchored = true
1469
		RING.CFrame = CF(HITPOS)
1470
		coroutine.resume(coroutine.create(function()
1471
			coroutine.resume(coroutine.create(function()
1472
				for i = 1, 70 do
1473
					Swait()
1474
					MESH.Scale = MESH.Scale + VT(15,0,15)
1475
				end
1476
			end))
1477
			repeat
1478
				Swait()
1479
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1480
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1481
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1482
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1483
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1484
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1485
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1486
			until ATTACK == false
1487
			for i = 1, 70 do
1488
				Swait()
1489
				MESH.Scale = MESH.Scale - VT(15,0,15)
1490
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0))
1491
			end
1492
			RING:remove()
1493
		end))
1494
		if FORM == "Normal" then
1495
			CreateSound(BUILDUP,Effects,10,1,false)
1496
			wait(2)
1497
			TRANS = 1
1498
			CreateSound(ECHOBLAST,Effects,8,1,false)
1499
			for i = 1, 4 do
1500
				WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1501
			end
1502
			WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1503
			local CLONE1 = CLONE:Clone()
1504
			local CLONE2 = CLONE:Clone()
1505
			CLONE1.Parent = Character
1506
			CLONE2.Parent = Character
1507
			local R1 = CLONE1.HumanoidRootPart
1508
			local T1 = CLONE1.Torso
1509
			local R2 = CLONE2.HumanoidRootPart
1510
			local T2 = CLONE2.Torso
1511
			R1.Anchored = true
1512
			R2.Anchored = true
1513
			R1.CFrame = RootPart.CFrame
1514
			R2.CFrame = RootPart.CFrame
1515
			table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]})
1516
			table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]})
1517
			coroutine.resume(coroutine.create(function()
1518
				repeat
1519
					Swait()
1520
					for E = 1, #SHADES do
1521
						local SHADE = SHADES[E]
1522
						if E == 1 and SHADE[1].HumanoidRootPart then
1523
							SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1524
							SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1525
							SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1526
							SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1527
							SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1528
							SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1529
							SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1530
						elseif E == 2 and SHADE[1].HumanoidRootPart then
1531
							SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1532
							SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1533
							SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1534
							SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1535
							SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1536
							SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1537
							SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1538
						end
1539
					end
1540
				until ATTACK == false
1541
			end))
1542
			wait(1)
1543
			FORM = "Twins"
1544
			Speed = 45
1545
		else
1546
			SHADEDIST = 7
1547
			for i=0, 1.5, 0.1 / Animation_Speed do
1548
				Swait()
1549
				for E = 1, #SHADES do
1550
					local SHADE = SHADES[E]
1551
					if E == 1 and SHADE[1].HumanoidRootPart then
1552
						SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1553
						SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
1554
						SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed)
1555
						SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1556
						SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1557
						SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1558
						SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1559
					elseif E == 2 and SHADE[1].HumanoidRootPart then
1560
						SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1561
						SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
1562
						SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed)
1563
						SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1564
						SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1565
						SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1566
						SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1567
					end
1568
				end
1569
			end
1570
			SHADEDIST = 0
1571
			for i=0, 0.35, 0.1 / Animation_Speed do
1572
				Swait()
1573
				for E = 1, #SHADES do
1574
					local SHADE = SHADES[E]
1575
					if E == 1 and SHADE[1].HumanoidRootPart then
1576
						SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4)
1577
						SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed)
1578
						SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1579
						SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1580
						SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1581
						SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1582
						SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1583
					elseif E == 2 and SHADE[1].HumanoidRootPart then
1584
						SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4)
1585
						SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
1586
						SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1587
						SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1588
						SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1589
						SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1590
						SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1591
					end
1592
				end
1593
			end
1594
			SHADES[1][1]:remove()
1595
			SHADES[2][1]:remove()
1596
			SHADES = {}
1597
			TRANS = 0.5
1598
			CreateSound(GROWL,Head,10,1,false)
1599
			CreateSound(ECHOBLAST,Effects,8,0.6,false)
1600
			CreateSound(ECHOBLAST,Effects,8,0.8,false)
1601
			CreateSound(ECHOBLAST,Effects,8,1,false)
1602
			for i = 1, 4 do
1603
				WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1604
			end
1605
			WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1606
			FORM = "Normal"
1607
			Speed = 16
1608
		end
1609
		UNANCHOR = true
1610
		ATTACK = false
1611
		Rooted = false
1612
	end
1613
end
1614
1615
--//=================================\\
1616
--||	  ASSIGN THINGS TO KEYS
1617
--\\=================================//
1618
1619
function MouseDown(Mouse)
1620
	if ATTACK == false then
1621
	end
1622
end
1623
1624
function MouseUp(Mouse)
1625
HOLD = false
1626
end
1627
1628
function KeyDown(Key)
1629
	KEYHOLD = true
1630
	if Key == "q" and ATTACK == false then
1631
		if FORM == "Normal" then
1632
			ShadowBlast()
1633
		elseif FORM == "Colossus" then
1634
			SoundTremor()
1635
		elseif FORM == "Twins" then
1636
			DoubleShades()
1637
		end
1638
	end
1639
1640
	if Key == "e" and ATTACK == false then
1641
		if FORM == "Normal" then
1642
			ChainReaction()
1643
		elseif FORM == "Colossus" then
1644
			BlightedSolarFlares()
1645
		elseif FORM == "Twins" then
1646
			AThird()
1647
		end
1648
	end
1649
1650
	if Key == "r" and ATTACK == false then
1651
		if FORM == "Normal" then
1652
			BlightRavage()
1653
		elseif FORM == "Colossus" then
1654
			AlchemicChaos()
1655
		elseif FORM == "Twins" then
1656
			TwinLightning()
1657
		end
1658
	end
1659
1660
	if Key == "z" and ATTACK == false then
1661
		if FORM ~= "Twins" then
1662
			Colossus()
1663
		end
1664
	end
1665
1666
	if Key == "x" and ATTACK == false then
1667
		if FORM ~= "Colossus" then
1668
			Twins()
1669
		end
1670
	end
1671
end
1672
1673
function KeyUp(Key)
1674
	KEYHOLD = false
1675
end
1676
1677
	Mouse.Button1Down:connect(function(NEWKEY)
1678
		MouseDown(NEWKEY)
1679
	end)
1680
	Mouse.Button1Up:connect(function(NEWKEY)
1681
		MouseUp(NEWKEY)
1682
	end)
1683
	Mouse.KeyDown:connect(function(NEWKEY)
1684
		KeyDown(NEWKEY)
1685
	end)
1686
	Mouse.KeyUp:connect(function(NEWKEY)
1687
		KeyUp(NEWKEY)
1688
	end)
1689
1690
--//=================================\\
1691
--\\=================================//
1692
1693
function unanchor()
1694
	for _, c in pairs(Character:GetChildren()) do
1695
		if c:IsA("BasePart") and c ~= RootPart then
1696
			c.Anchored = false
1697
		end
1698
	end
1699
	if UNANCHOR == true then
1700
		RootPart.Anchored = false
1701
	else
1702
		RootPart.Anchored = true
1703
	end
1704
end
1705
1706
--//=================================\\
1707
--||	WRAP THE WHOLE SCRIPT UP
1708
--\\=================================//
1709
1710
Humanoid.Changed:connect(function(Jump)
1711
	if Jump == "Jump" and (Disable_Jump == true) then
1712
		Humanoid.Jump = false
1713
	end
1714
end)
1715
1716
while true do
1717
	Swait()
1718
	script.Parent = WEAPONGUI
1719
	ANIMATE.Parent = nil
1720
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1721
	    v:Stop();
1722
	end
1723
	SINE = SINE + CHANGE
1724
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1725
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1726
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character)
1727
	local WALKSPEEDVALUE = 5
1728
	if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then
1729
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
1730
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed)
1731
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
1732
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed)
1733
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then
1734
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1735
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1736
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1737
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1738
	end
1739
	if FORM ~= "Twins" then
1740
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1741
			ANIM = "Jump"
1742
			if ATTACK == false then
1743
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1744
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
1745
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1746
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1747
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
1748
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
1749
		    end
1750
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1751
			ANIM = "Fall"
1752
			if ATTACK == false then
1753
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1754
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
1755
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1756
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1757
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
1758
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
1759
			end
1760
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1761
			ANIM = "Idle"
1762
			if ATTACK == false then
1763
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1764
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1765
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1766
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1767
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1768
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1769
			end
1770
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1771
			ANIM = "Walk"
1772
			if ATTACK == false then
1773
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
1774
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed)
1775
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1776
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1777
				RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1778
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1779
			end
1780
		end
1781
	else
1782
		Swait()
1783
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1784
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1785
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1786
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1787
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1788
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1789
		if #SHADES ~= 0 and ATTACK == false then
1790
			for E = 1, #SHADES do
1791
				local SHADE = SHADES[E]
1792
				if E == 1 and SHADE[1].HumanoidRootPart then
1793
					SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2)
1794
					SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1795
					SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1796
					SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1797
					SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1798
					SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1799
					SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1800
				elseif E == 2 and SHADE[1].HumanoidRootPart then
1801
					SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2)
1802
					SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1803
					SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1804
					SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1805
					SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1806
					SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1807
					SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1808
				end
1809
			end
1810
		end
1811
	end
1812
	unanchor()
1813
	Humanoid.MaxHealth = 5e5
1814
	Humanoid.Health = 5e5
1815
	if Rooted == false then
1816
		Disable_Jump = false
1817
		Humanoid.WalkSpeed = Speed
1818
	elseif Rooted == true then
1819
		Disable_Jump = true
1820
		Humanoid.WalkSpeed = 0
1821
	end
1822
	for _, c in pairs(CLONE:GetChildren()) do
1823
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1824
			c.Material = "Neon"
1825
			if c.Name ~= "HumanoidRootPart" then
1826
				c.Transparency = TRANS
1827
			end
1828
			c.CanCollide = false
1829
			if c:FindFirstChildOfClass("ParticleEmitter") then
1830
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1831
			end
1832
			c.Color = C3(0,0,0)
1833
			if c.Name == "Head" then
1834
				if c:FindFirstChild("face") then
1835
					c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
1836
					c.face.Transparency = TRANS
1837
				end
1838
			end
1839
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then
1840
			c:remove()
1841
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1842
			c:remove()
1843
		end
1844
	end
1845
	for _, c in pairs(Character:GetChildren()) do
1846
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1847
			c.Material = "Neon"
1848
			if c ~= RootPart then
1849
				c.Transparency = TRANS
1850
			end
1851
			if c:FindFirstChildOfClass("ParticleEmitter") then
1852
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1853
			end
1854
			c.Color = C3(0,0,0)
1855
			if c == Head then
1856
				if c:FindFirstChild("face") then
1857
					c.face.Texture = "http://www.roblox.com/asset/?id=536552092"
1858
					c.face.Transparency = TRANS
1859
				end
1860
			end
1861
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
1862
			c:remove()
1863
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1864
			c:remove()
1865
		end
1866
	end
1867
	BMUSIC.SoundId = "rbxassetid://177031949"
1868
	BMUSIC.Looped = true
1869
	BMUSIC.Pitch = 1
1870
	BMUSIC.Volume = 7
1871
	BMUSIC.Playing = true
1872
	BMUSIC.Parent = Character
1873
	Humanoid.Name = "Shadowmax"
1874
	if FORM == "Normal" then
1875
		for i = 1, #GUIS do
1876
			GUIS[i].Text = "["..ATTACKS[i].."]"
1877
		end
1878
	elseif FORM == "Colossus" then
1879
		for i = 1, #GUIS do
1880
			GUIS[i].Text = "["..ATTACKS2[i].."]"
1881
		end
1882
	elseif FORM == "Twins" then
1883
		for i = 1, #GUIS do
1884
			GUIS[i].Text = "["..ATTACKS3[i].."]"
1885
		end
1886
	end
1887
end
1888
1889
--//=================================\\
1890
--\\=================================//
1891
1892
1893
1894
1895
1896
--//====================================================\\--
1897
--||			  		 END OF SCRIPT
1898
--\\====================================================//--