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1 | - | --https://github.com/Mokiros/roblox-FE-compatibility |
1 | + | |
2 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
2 | + | |
3 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | + | |
4 | - | local RealPlayer = Player |
4 | + | |
5 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | + | |
6 | Player = game:GetService("Players").LocalPlayer | |
7 | PlayerGui = Player.PlayerGui | |
8 | Cam = workspace.CurrentCamera | |
9 | Backpack = Player.Backpack | |
10 | Character = Player.Character | |
11 | Mouse = Player:GetMouse() | |
12 | Humanoid = Character.Humanoid | |
13 | Humanoid.Name = "Shadowmax" | |
14 | Humanoid.DisplayDistanceType = "None" | |
15 | RootPart = Character["HumanoidRootPart"] | |
16 | Torso = Character["Torso"] | |
17 | Head = Character["Head"] | |
18 | RightArm = Character["Right Arm"] | |
19 | LeftArm = Character["Left Arm"] | |
20 | RightLeg = Character["Right Leg"] | |
21 | LeftLeg = Character["Left Leg"] | |
22 | RootJoint = RootPart["RootJoint"] | |
23 | Neck = Torso["Neck"] | |
24 | RightShoulder = Torso["Right Shoulder"] | |
25 | LeftShoulder = Torso["Left Shoulder"] | |
26 | RightHip = Torso["Right Hip"] | |
27 | LeftHip = Torso["Left Hip"] | |
28 | local BMUSIC = Instance.new("Sound",Character) | |
29 | ||
30 | IT = Instance.new | |
31 | CF = CFrame.new | |
32 | VT = Vector3.new | |
33 | RAD = math.rad | |
34 | C3 = Color3.new | |
35 | UD2 = UDim2.new | |
36 | BRICKC = BrickColor.new | |
37 | ANGLES = CFrame.Angles | |
38 | EULER = CFrame.fromEulerAnglesXYZ | |
39 | COS = math.cos | |
40 | ACOS = math.acos | |
41 | SIN = math.sin | |
42 | ASIN = math.asin | |
43 | ABS = math.abs | |
44 | MRANDOM = math.random | |
45 | FLOOR = math.floor | |
46 | ||
47 | --//=================================\\ | |
48 | --|| USEFUL VALUES | |
49 | --\\=================================// | |
50 | ||
51 | Animation_Speed = 3 | |
52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
53 | local Speed = 16 | |
54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
58 | local DAMAGEMULTIPLIER = 1 | |
59 | local ANIM = "Idle" | |
60 | local ATTACK = false | |
61 | local EQUIPPED = false | |
62 | local HOLD = false | |
63 | local COMBO = 1 | |
64 | local Rooted = false | |
65 | local SINE = 0 | |
66 | local KEYHOLD = false | |
67 | local CHANGE = 2 / Animation_Speed | |
68 | local WALKINGANIM = false | |
69 | local ANIMATOR = Humanoid.Animator | |
70 | local ANIMATE = Character.Animate | |
71 | ANIMATE:remove() | |
72 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
73 | v:Stop(); | |
74 | end | |
75 | local ROBLOXIDLEANIMATION = IT("Animation") | |
76 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
77 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
78 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
79 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
80 | WEAPONGUI.Name = "SHADOWMAX_GUI" | |
81 | script.Parent = WEAPONGUI | |
82 | Character.Archivable = true | |
83 | local CLONE = Character:Clone() | |
84 | CLONE.Parent = nil | |
85 | Character.Archivable = false | |
86 | local Effects = IT("Folder", Character) | |
87 | Effects.Name = "Effects" | |
88 | local UNANCHOR = true | |
89 | local SIZE = 1 | |
90 | local FORM = "Normal" | |
91 | local SHADES = {} | |
92 | local TRANS = 0.5 | |
93 | local SHADEDIST = 5 | |
94 | ||
95 | --//=================================\\ | |
96 | --|| LOCAL IDS | |
97 | --\\=================================// | |
98 | ||
99 | local GROWL = 1544355717 | |
100 | local ROAR = 528589382 | |
101 | local ECHOBLAST = 376976397 | |
102 | local CAST = 459523898 | |
103 | local ALCHEMY = 424195979 | |
104 | local BUILDUP = 698824317 | |
105 | local BIGBUILDUP = 874376217 | |
106 | local IMPACT = 231917744 | |
107 | local LARGE_EXPLOSION = 168513088 | |
108 | local TURNUP = 299058146 | |
109 | ||
110 | --//=================================\\ | |
111 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
112 | --\\=================================// | |
113 | ||
114 | ArtificialHB = Instance.new("BindableEvent", script) | |
115 | ArtificialHB.Name = "ArtificialHB" | |
116 | ||
117 | script:WaitForChild("ArtificialHB") | |
118 | ||
119 | frame = Frame_Speed | |
120 | tf = 0 | |
121 | allowframeloss = false | |
122 | tossremainder = false | |
123 | lastframe = tick() | |
124 | script.ArtificialHB:Fire() | |
125 | ||
126 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
127 | tf = tf + s | |
128 | if tf >= frame then | |
129 | if allowframeloss then | |
130 | script.ArtificialHB:Fire() | |
131 | lastframe = tick() | |
132 | else | |
133 | for i = 1, math.floor(tf / frame) do | |
134 | script.ArtificialHB:Fire() | |
135 | end | |
136 | lastframe = tick() | |
137 | end | |
138 | if tossremainder then | |
139 | tf = 0 | |
140 | else | |
141 | tf = tf - frame * math.floor(tf / frame) | |
142 | end | |
143 | end | |
144 | end) | |
145 | ||
146 | --//=================================\\ | |
147 | --\\=================================// | |
148 | ||
149 | --//=================================\\ | |
150 | --|| SOME FUNCTIONS | |
151 | --\\=================================// | |
152 | ||
153 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
154 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
155 | end | |
156 | ||
157 | function PositiveAngle(NUMBER) | |
158 | if NUMBER >= 0 then | |
159 | NUMBER = 0 | |
160 | end | |
161 | return NUMBER | |
162 | end | |
163 | ||
164 | function NegativeAngle(NUMBER) | |
165 | if NUMBER <= 0 then | |
166 | NUMBER = 0 | |
167 | end | |
168 | return NUMBER | |
169 | end | |
170 | ||
171 | function Swait(NUMBER) | |
172 | if NUMBER == 0 or NUMBER == nil then | |
173 | ArtificialHB.Event:wait() | |
174 | else | |
175 | for i = 1, NUMBER do | |
176 | ArtificialHB.Event:wait() | |
177 | end | |
178 | end | |
179 | end | |
180 | ||
181 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
182 | local NEWMESH = IT(MESH) | |
183 | if MESH == "SpecialMesh" then | |
184 | NEWMESH.MeshType = MESHTYPE | |
185 | if MESHID ~= "nil" and MESHID ~= "" then | |
186 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
187 | end | |
188 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
189 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
190 | end | |
191 | end | |
192 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
193 | NEWMESH.Scale = SCALE | |
194 | NEWMESH.Parent = PARENT | |
195 | return NEWMESH | |
196 | end | |
197 | ||
198 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
199 | local NEWPART = IT("Part") | |
200 | NEWPART.formFactor = FORMFACTOR | |
201 | NEWPART.Reflectance = REFLECTANCE | |
202 | NEWPART.Transparency = TRANSPARENCY | |
203 | NEWPART.CanCollide = false | |
204 | NEWPART.Locked = true | |
205 | NEWPART.Anchored = true | |
206 | if ANCHOR == false then | |
207 | NEWPART.Anchored = false | |
208 | end | |
209 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
210 | NEWPART.Name = NAME | |
211 | NEWPART.Size = SIZE | |
212 | NEWPART.Position = Torso.Position | |
213 | NEWPART.Material = MATERIAL | |
214 | NEWPART:BreakJoints() | |
215 | NEWPART.Parent = PARENT | |
216 | return NEWPART | |
217 | end | |
218 | ||
219 | local function weldBetween(a, b) | |
220 | local weldd = Instance.new("ManualWeld") | |
221 | weldd.Part0 = a | |
222 | weldd.Part1 = b | |
223 | weldd.C0 = CFrame.new() | |
224 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
225 | weldd.Parent = a | |
226 | return weldd | |
227 | end | |
228 | ||
229 | ||
230 | function QuaternionFromCFrame(cf) | |
231 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
232 | local trace = m00 + m11 + m22 | |
233 | if trace > 0 then | |
234 | local s = math.sqrt(1 + trace) | |
235 | local recip = 0.5 / s | |
236 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
237 | else | |
238 | local i = 0 | |
239 | if m11 > m00 then | |
240 | i = 1 | |
241 | end | |
242 | if m22 > (i == 0 and m00 or m11) then | |
243 | i = 2 | |
244 | end | |
245 | if i == 0 then | |
246 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
247 | local recip = 0.5 / s | |
248 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
249 | elseif i == 1 then | |
250 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
251 | local recip = 0.5 / s | |
252 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
253 | elseif i == 2 then | |
254 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
255 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
256 | end | |
257 | end | |
258 | end | |
259 | ||
260 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
261 | local xs, ys, zs = x + x, y + y, z + z | |
262 | local wx, wy, wz = w * xs, w * ys, w * zs | |
263 | local xx = x * xs | |
264 | local xy = x * ys | |
265 | local xz = x * zs | |
266 | local yy = y * ys | |
267 | local yz = y * zs | |
268 | local zz = z * zs | |
269 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
270 | end | |
271 | ||
272 | function QuaternionSlerp(a, b, t) | |
273 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
274 | local startInterp, finishInterp; | |
275 | if cosTheta >= 0.0001 then | |
276 | if (1 - cosTheta) > 0.0001 then | |
277 | local theta = ACOS(cosTheta) | |
278 | local invSinTheta = 1 / SIN(theta) | |
279 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
280 | finishInterp = SIN(t * theta) * invSinTheta | |
281 | else | |
282 | startInterp = 1 - t | |
283 | finishInterp = t | |
284 | end | |
285 | else | |
286 | if (1 + cosTheta) > 0.0001 then | |
287 | local theta = ACOS(-cosTheta) | |
288 | local invSinTheta = 1 / SIN(theta) | |
289 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
290 | finishInterp = SIN(t * theta) * invSinTheta | |
291 | else | |
292 | startInterp = t - 1 | |
293 | finishInterp = t | |
294 | end | |
295 | end | |
296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
297 | end | |
298 | ||
299 | function Clerp(a, b, t) | |
300 | local qa = {QuaternionFromCFrame(a)} | |
301 | local qb = {QuaternionFromCFrame(b)} | |
302 | local ax, ay, az = a.x, a.y, a.z | |
303 | local bx, by, bz = b.x, b.y, b.z | |
304 | local _t = 1 - t | |
305 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
306 | end | |
307 | ||
308 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
309 | local frame = IT("Frame") | |
310 | frame.BackgroundTransparency = TRANSPARENCY | |
311 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
312 | frame.Position = POSITION | |
313 | frame.Size = SIZE | |
314 | frame.BackgroundColor3 = COLOR | |
315 | frame.BorderColor3 = BORDERCOLOR | |
316 | frame.Name = NAME | |
317 | frame.Parent = PARENT | |
318 | return frame | |
319 | end | |
320 | ||
321 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
322 | local label = IT("TextLabel") | |
323 | label.BackgroundTransparency = 1 | |
324 | label.Size = UD2(1, 0, 1, 0) | |
325 | label.Position = UD2(0, 0, 0, 0) | |
326 | label.TextColor3 = TEXTCOLOR | |
327 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
328 | label.TextTransparency = TRANSPARENCY | |
329 | label.FontSize = TEXTFONTSIZE | |
330 | label.Font = TEXTFONT | |
331 | label.BorderSizePixel = BORDERSIZEPIXEL | |
332 | label.TextScaled = false | |
333 | label.Text = TEXT | |
334 | label.Name = NAME | |
335 | label.Parent = PARENT | |
336 | return label | |
337 | end | |
338 | ||
339 | function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine) | |
340 | if DoesCourontine == false then | |
341 | local Direction = CF(Part.Position,ToLocation) | |
342 | local Distance = (Part.Position - ToLocation).magnitude | |
343 | for i = 1, AmountOfTime do | |
344 | Swait() | |
345 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
346 | Direction = Part.CFrame | |
347 | end | |
348 | Part:remove() | |
349 | elseif DoesCourontine == true then | |
350 | coroutine.resume(coroutine.create(function() | |
351 | local Direction = CF(Part.Position,ToLocation) | |
352 | local Distance = (Part.Position - ToLocation).magnitude | |
353 | for i = 1, AmountOfTime do | |
354 | Swait() | |
355 | Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime) | |
356 | Direction = Part.CFrame | |
357 | end | |
358 | Part:remove() | |
359 | end)) | |
360 | end | |
361 | end | |
362 | ||
363 | function NoOutlines(PART) | |
364 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
365 | end | |
366 | ||
367 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
368 | local NEWWELD = IT(TYPE) | |
369 | NEWWELD.Part0 = PART0 | |
370 | NEWWELD.Part1 = PART1 | |
371 | NEWWELD.C0 = C0 | |
372 | NEWWELD.C1 = C1 | |
373 | NEWWELD.Parent = PARENT | |
374 | return NEWWELD | |
375 | end | |
376 | ||
377 | local S = IT("Sound") | |
378 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
379 | local NEWSOUND = nil | |
380 | coroutine.resume(coroutine.create(function() | |
381 | NEWSOUND = S:Clone() | |
382 | NEWSOUND.Parent = PARENT | |
383 | NEWSOUND.Volume = VOLUME | |
384 | NEWSOUND.Pitch = PITCH | |
385 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
386 | NEWSOUND:play() | |
387 | if DOESLOOP == true then | |
388 | NEWSOUND.Looped = true | |
389 | else | |
390 | repeat wait(1) until NEWSOUND.Playing == false | |
391 | NEWSOUND:remove() | |
392 | end | |
393 | end)) | |
394 | return NEWSOUND | |
395 | end | |
396 | ||
397 | function CFrameFromTopBack(at, top, back) | |
398 | local right = top:Cross(back) | |
399 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
400 | end | |
401 | ||
402 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
403 | function WACKYEFFECT(Table) | |
404 | local TYPE = (Table.EffectType or "Sphere") | |
405 | local SIZE = (Table.Size or VT(1,1,1)) | |
406 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
407 | local TRANSPARENCY = (Table.Transparency or 0) | |
408 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
409 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
410 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
411 | local ROTATION1 = (Table.RotationX or 0) | |
412 | local ROTATION2 = (Table.RotationY or 0) | |
413 | local ROTATION3 = (Table.RotationZ or 0) | |
414 | local MATERIAL = (Table.Material or "Neon") | |
415 | local COLOR = (Table.Color or C3(1,1,1)) | |
416 | local TIME = (Table.Time or 45) | |
417 | local SOUNDID = (Table.SoundID or nil) | |
418 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
419 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
420 | coroutine.resume(coroutine.create(function() | |
421 | local PLAYSSOUND = false | |
422 | local SOUND = nil | |
423 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
424 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
425 | PLAYSSOUND = true | |
426 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
427 | end | |
428 | EFFECT.Color = COLOR | |
429 | local MSH = nil | |
430 | if TYPE == "Sphere" then | |
431 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
432 | elseif TYPE == "Block" or TYPE == "Box" then | |
433 | MSH = IT("BlockMesh",EFFECT) | |
434 | MSH.Scale = SIZE | |
435 | elseif TYPE == "Cylinder" then | |
436 | MSH = IT("CylinderMesh",EFFECT) | |
437 | MSH.Scale = SIZE | |
438 | elseif TYPE == "Wave" then | |
439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
440 | elseif TYPE == "Ring" then | |
441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
442 | elseif TYPE == "Slash" then | |
443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
444 | elseif TYPE == "Round Slash" then | |
445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
446 | elseif TYPE == "Swirl" then | |
447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
448 | elseif TYPE == "Skull" then | |
449 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
450 | elseif TYPE == "Crystal" then | |
451 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
452 | elseif TYPE == "Crown" then | |
453 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0)) | |
454 | end | |
455 | if MSH ~= nil then | |
456 | local MOVESPEED = nil | |
457 | if MOVEDIRECTION ~= nil then | |
458 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
459 | end | |
460 | local GROWTH = SIZE - ENDSIZE | |
461 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
462 | if TYPE == "Block" then | |
463 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
464 | else | |
465 | EFFECT.CFrame = CFRAME | |
466 | end | |
467 | for LOOP = 1, TIME+1 do | |
468 | Swait() | |
469 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
470 | if TYPE == "Wave" then | |
471 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
472 | end | |
473 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
474 | if TYPE == "Block" then | |
475 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
476 | else | |
477 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
478 | end | |
479 | if MOVEDIRECTION ~= nil then | |
480 | local ORI = EFFECT.Orientation | |
481 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
482 | EFFECT.Orientation = ORI | |
483 | end | |
484 | end | |
485 | EFFECT.Transparency = 1 | |
486 | if PLAYSSOUND == false then | |
487 | EFFECT:remove() | |
488 | else | |
489 | repeat Swait() until SOUND.Playing == false | |
490 | EFFECT:remove() | |
491 | end | |
492 | else | |
493 | if PLAYSSOUND == false then | |
494 | EFFECT:remove() | |
495 | else | |
496 | repeat Swait() until SOUND.Playing == false | |
497 | EFFECT:remove() | |
498 | end | |
499 | end | |
500 | end)) | |
501 | end | |
502 | ||
503 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false}) | |
504 | function Lightning(Table) | |
505 | local Color = Table.Color or C3(1,1,1) | |
506 | local StartPos = Table.Start or Torso.Position | |
507 | local EndPos = Table.End or Mouse.Hit.p | |
508 | local SegmentLength = Table.SegmentL or 2 | |
509 | local Thickness = Table.Thickness or 0.1 | |
510 | local Dissapear = Table.DoesFade or false | |
511 | local Parent = Table.Ignore or Character | |
512 | local MaxDist = Table.MaxDist or 400 | |
513 | local Branches = Table.Branches or false | |
514 | local Thicken = Table.Thicken or false | |
515 | local FadeTime = Table.FadeTime or 15 | |
516 | local FadeIn = Table.FadeIn or false | |
517 | local Material = Table.Material or "Neon" | |
518 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
519 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
520 | local LIGHTNINGMODEL = IT("Model",Effects) | |
521 | LIGHTNINGMODEL.Name = "Lightning" | |
522 | local LastBolt = nil | |
523 | for E = 1, DISTANCE do | |
524 | local ExtraSize = 0 | |
525 | if Thicken == true then | |
526 | ExtraSize = (DISTANCE-E)/15 | |
527 | end | |
528 | local TRANSPARENCY = 0 | |
529 | if FadeIn == true then | |
530 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
531 | if TRANSPARENCY < 0 then | |
532 | TRANSPARENCY = 0 | |
533 | end | |
534 | end | |
535 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize)) | |
536 | PART.Color = Color | |
537 | MakeForm(PART,"Cyl") | |
538 | if LastBolt == nil then | |
539 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
540 | else | |
541 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
542 | end | |
543 | LastBolt = PART | |
544 | if Branches == true and E < (DISTANCE-5) then | |
545 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
546 | if CHOICE == 1 then | |
547 | local LASTBRANCH = nil | |
548 | for i = 1, MRANDOM(2,5) do | |
549 | local ExtraSize2 = 0 | |
550 | if Thicken == true then | |
551 | ExtraSize = ((DISTANCE-E)/25)/i | |
552 | end | |
553 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2)) | |
554 | PART.Color = Color | |
555 | MakeForm(PART,"Cyl") | |
556 | if LASTBRANCH == nil then | |
557 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
558 | else | |
559 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
560 | end | |
561 | LASTBRANCH = PART | |
562 | end | |
563 | end | |
564 | end | |
565 | end | |
566 | if Dissapear == true then | |
567 | coroutine.resume(coroutine.create(function() | |
568 | for i = 1, FadeTime do | |
569 | Swait() | |
570 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
571 | if c.ClassName == "Part" then | |
572 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
573 | end | |
574 | end | |
575 | end | |
576 | LIGHTNINGMODEL:remove() | |
577 | end)) | |
578 | elseif Dissapear == false then | |
579 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
580 | end | |
581 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL} | |
582 | end | |
583 | ||
584 | local DECAL = IT("Decal") | |
585 | function MagicRing(PART,CFRAME) | |
586 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),false) | |
587 | local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0)) | |
588 | local MESH = IT("BlockMesh",RING) | |
589 | local BOTTOMTEXTURE = DECAL:Clone() | |
590 | BOTTOMTEXTURE.Parent = RING | |
591 | BOTTOMTEXTURE.Face = "Bottom" | |
592 | BOTTOMTEXTURE.Name = "BottomTexture" | |
593 | local TOPTEXTURE = DECAL:Clone() | |
594 | TOPTEXTURE.Parent = RING | |
595 | TOPTEXTURE.Face = "Top" | |
596 | TOPTEXTURE.Name = "TopTexture" | |
597 | local LIGHT = IT("PointLight",RING) | |
598 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
599 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
600 | return RING,WELD,MESH | |
601 | end | |
602 | ||
603 | function MakeForm(PART,TYPE) | |
604 | if TYPE == "Cyl" then | |
605 | local MSH = IT("CylinderMesh",PART) | |
606 | elseif TYPE == "Ball" then | |
607 | local MSH = IT("SpecialMesh",PART) | |
608 | MSH.MeshType = "Sphere" | |
609 | elseif TYPE == "Wedge" then | |
610 | local MSH = IT("SpecialMesh",PART) | |
611 | MSH.MeshType = "Wedge" | |
612 | end | |
613 | end | |
614 | ||
615 | Debris = game:GetService("Debris") | |
616 | ||
617 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
618 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
619 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
620 | end | |
621 | ||
622 | function ReSize() | |
623 | Humanoid.Parent = nil | |
624 | RootPart.Size = VT(2,2,1)*SIZE | |
625 | Torso.Size = VT(2,2,1)*SIZE | |
626 | RightArm.Size = VT(1,2,1)*SIZE | |
627 | RightLeg.Size = VT(1,2,1)*SIZE | |
628 | LeftArm.Size = VT(1,2,1)*SIZE | |
629 | LeftLeg.Size = VT(1,2,1)*SIZE | |
630 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
631 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
632 | if SIZE == 1 then | |
633 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
634 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.5*SIZE) | |
635 | else | |
636 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
637 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.15*SIZE) | |
638 | end | |
639 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
640 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
641 | Head.Size = VT(2,1,1)*SIZE | |
642 | RootJoint.Parent = RootPart | |
643 | Neck.Parent = Torso | |
644 | RightShoulder.Parent = Torso | |
645 | LeftShoulder.Parent = Torso | |
646 | RightHip.Parent = Torso | |
647 | LeftHip.Parent = Torso | |
648 | Humanoid.Parent = Character | |
649 | end | |
650 | ||
651 | ReSize() | |
652 | ||
653 | function FindTorso(MODEL,ROOT) | |
654 | if ROOT == false then | |
655 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
656 | else | |
657 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso") | |
658 | end | |
659 | end | |
660 | ||
661 | --//=================================\\ | |
662 | --|| WEAPON CREATION | |
663 | --\\=================================// | |
664 | ||
665 | local SKILLTEXTCOLOR = C3(1,1,1) | |
666 | local SKILLFONT = "Fantasy" | |
667 | local SKILLTEXTSIZE = 6 | |
668 | ||
669 | local ATTACKS = {"Q-Shadow Blast","E-Chain Reaction","R-Blight Ravage","Z-The Colossus","X-And Then There Were Two"} | |
670 | local ATTACKS2 = {"Q-Sound Tremor","E-Blighted Solar Flare","R-Alchemic Chaos","Z-Revert","X-UNUSABLE"} | |
671 | local ATTACKS3 = {"Q-Double Shades","E-A Third","R-Twin Lightning","Z-UNUSABLE","X-Revert"} | |
672 | --local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
673 | --local TEXT = CreateLabel(ATTACKSFRAME, "[ATTACKS]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
674 | ||
675 | local GUIS = {} | |
676 | for i = 1, #ATTACKS do | |
677 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
678 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
679 | SKILLTEXT.TextXAlignment = "Left" | |
680 | table.insert(GUIS,SKILLTEXT) | |
681 | end | |
682 | ||
683 | --//=================================\\ | |
684 | --|| DAMAGING | |
685 | --\\=================================// | |
686 | ||
687 | function ONESHOT(MODEL) | |
688 | MODEL:BreakJoints() | |
689 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
690 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
691 | if CHILD.Name == "Head" then | |
692 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*3)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
693 | else | |
694 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
695 | end | |
696 | CHILD:remove() | |
697 | end | |
698 | end | |
699 | end | |
700 | ||
701 | function ApplyAoE(POSITION,RANGE) | |
702 | local KILLS = 0 | |
703 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
704 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
705 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
706 | if HUM then | |
707 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
708 | if TORSO then | |
709 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
710 | ONESHOT(CHILD) | |
711 | KILLS = KILLS + 1 | |
712 | end | |
713 | end | |
714 | end | |
715 | end | |
716 | end | |
717 | if KILLS > 0 then | |
718 | return true | |
719 | else | |
720 | return false | |
721 | end | |
722 | end | |
723 | ||
724 | --//=================================\\ | |
725 | --|| NORMAL ATTACKS | |
726 | --\\=================================// | |
727 | ||
728 | function ShadowBlast() | |
729 | CreateSound(GROWL,Head,10,1,false) | |
730 | ATTACK = true | |
731 | Rooted = false | |
732 | local GYRO = IT("BodyGyro",RootPart) | |
733 | GYRO.D = 20 | |
734 | GYRO.P = 4000 | |
735 | GYRO.MaxTorque = VT(0,40000,0) | |
736 | coroutine.resume(coroutine.create(function() | |
737 | repeat | |
738 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
739 | Swait() | |
740 | until ATTACK == false | |
741 | GYRO:remove() | |
742 | end)) | |
743 | for i=0, 0.4, 0.1 / Animation_Speed do | |
744 | Swait() | |
745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
749 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
751 | end | |
752 | BULLET = function(CFRAME,TIMER) | |
753 | if TIMER > 0 then | |
754 | coroutine.resume(coroutine.create(function() | |
755 | for i =1, 100 do | |
756 | Swait() | |
757 | local HIT,POS,NORMAL = Raycast(CFRAME.p,CFRAME.lookVector,1,Character) | |
758 | if HIT then | |
759 | ApplyAoE(POS,10,15,17,15,false,false) | |
760 | for i = 1, 5 do | |
761 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,8,31), Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 5}) | |
762 | end | |
763 | local E = MRANDOM(5,7) | |
764 | for i = 1, E do | |
765 | local CFRAME = CF(POS) * ANGLES(RAD(0), RAD((360/E)*i), RAD(0)) | |
766 | BULLET(CFRAME,TIMER - 1) | |
767 | end | |
768 | break | |
769 | else | |
770 | WACKYEFFECT({Time = MRANDOM(10,40)/2, EffectType = "Skull", Size = (VT(1,1,1)+VT(0.3,0.3,0.3)*SIN(i/4))*6, Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
771 | CFRAME = CFRAME * CF(0,0,-1) | |
772 | end | |
773 | end | |
774 | end)) | |
775 | end | |
776 | end | |
777 | BULLET(CF(RootPart.Position,Mouse.Hit.p),3) | |
778 | for i=0, 1, 0.1 / Animation_Speed do | |
779 | Swait() | |
780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
781 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
782 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
783 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
784 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
785 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
786 | end | |
787 | ATTACK = false | |
788 | Rooted = false | |
789 | end | |
790 | function ChainReaction() | |
791 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
792 | if HITFLOOR then | |
793 | ATTACK = true | |
794 | Rooted = true | |
795 | UNANCHOR = false | |
796 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
797 | WELD:remove() | |
798 | RING.Anchored = true | |
799 | RING.CFrame = CF(HITPOS) | |
800 | local RINGON = true | |
801 | CreateSound(TURNUP,RING,10,1,false) | |
802 | coroutine.resume(coroutine.create(function() | |
803 | coroutine.resume(coroutine.create(function() | |
804 | for i = 1, 70 do | |
805 | Swait() | |
806 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
807 | end | |
808 | end)) | |
809 | repeat | |
810 | Swait() | |
811 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
812 | until RINGON == false | |
813 | for i = 1, 70 do | |
814 | Swait() | |
815 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
816 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
817 | end | |
818 | RING:remove() | |
819 | end)) | |
820 | for i=0, 0.6, 0.1 / Animation_Speed do | |
821 | Swait() | |
822 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
823 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
824 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
825 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
826 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
827 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
828 | end | |
829 | EXPLODE = function(POS) | |
830 | coroutine.resume(coroutine.create(function() | |
831 | local CFRAME = CF(POS) | |
832 | for e = 1, 16 do | |
833 | local AREA = CF(CFRAME * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * CF(0,MRANDOM(-25,35),MRANDOM(-75,75)).p) | |
834 | for i = 1, 3 do | |
835 | WACKYEFFECT({Time = MRANDOM(30,40), EffectType = "Sphere", Size = VT(5,15,5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 5}) | |
836 | end | |
837 | wait(0.1) | |
838 | local DETONATE = ApplyAoE(AREA.p,75) | |
839 | for i = 1, 5 do | |
840 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(120,1,120), Transparency = 0.3, Transparency2 = 1, CFrame = AREA * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
841 | WACKYEFFECT({Time = MRANDOM(30,40)*3, EffectType = "Sphere", Size = VT(5,15,5)*3, Size2 = VT(15,20,15)*5, Transparency = 0.5, Transparency2 = 1, CFrame = AREA, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = ECHOBLAST, SoundPitch = 0.8, SoundVolume = 5}) | |
842 | end | |
843 | if DETONATE == true then | |
844 | EXPLODE(AREA.p) | |
845 | end | |
846 | wait(0.07) | |
847 | end | |
848 | end)) | |
849 | end | |
850 | coroutine.resume(coroutine.create(function() | |
851 | local LOOP = 0 | |
852 | local RESPOND = false | |
853 | for i = 1, 450 do | |
854 | Swait() | |
855 | LOOP = LOOP + 1 | |
856 | local REACT = ApplyAoE(RING.Position,25) | |
857 | if REACT == true then | |
858 | RESPOND = true | |
859 | break | |
860 | else | |
861 | if LOOP >= 10 then | |
862 | for i = 1, 3 do | |
863 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(31,1,31), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
864 | end | |
865 | end | |
866 | end | |
867 | end | |
868 | RINGON = false | |
869 | if RESPOND == true then | |
870 | EXPLODE(RING.Position+VT(0,15,0)) | |
871 | end | |
872 | end)) | |
873 | for i=1, 100 do | |
874 | Swait() | |
875 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*2,0.6) | |
876 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
880 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
882 | end | |
883 | UNANCHOR = true | |
884 | ATTACK = false | |
885 | Rooted = false | |
886 | end | |
887 | end | |
888 | function BlightRavage() | |
889 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
890 | if HITFLOOR then | |
891 | ATTACK = true | |
892 | Rooted = true | |
893 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
894 | WELD:remove() | |
895 | RING.Anchored = true | |
896 | RING.CFrame = CF(HITPOS) | |
897 | local RINGON = true | |
898 | CreateSound(TURNUP,Effects,10,0.8,false) | |
899 | coroutine.resume(coroutine.create(function() | |
900 | coroutine.resume(coroutine.create(function() | |
901 | for i = 1, 240 do | |
902 | Swait() | |
903 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
904 | end | |
905 | end)) | |
906 | repeat | |
907 | Swait() | |
908 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
909 | until RINGON == false | |
910 | for i = 1, 240 do | |
911 | Swait() | |
912 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
913 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
914 | end | |
915 | RING:remove() | |
916 | end)) | |
917 | for i=0, 4, 0.1 / Animation_Speed do | |
918 | Swait() | |
919 | local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,18)) | |
920 | local TIMER = MRANDOM(30,50)/2 | |
921 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
922 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
927 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
929 | end | |
930 | CreateSound(ECHOBLAST,Effects,10,0.2,false) | |
931 | CreateSound(IMPACT,Effects,10,0.2,false) | |
932 | coroutine.resume(coroutine.create(function() | |
933 | local BOOM = CreatePart(3, Effects, "Neon", 0, 0.2, BRICKC("Really black"), "Effect", VT(0,0,0), true) | |
934 | MakeForm(BOOM,"Ball") | |
935 | local BOOM2 = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Pearl"), "Effect", VT(0,0,0), true) | |
936 | MakeForm(BOOM2,"Ball") | |
937 | for i = 1, 250 do | |
938 | Swait() | |
939 | BOOM.Size = BOOM.Size + VT(0.7,0.7,0.7)*2 | |
940 | BOOM2.Size = BOOM.Size - VT(0.3,0.3,0.3) | |
941 | ApplyAoE(BOOM.Position,BOOM.Size.X/2) | |
942 | local AREA = BOOM.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,BOOM.Size.X/1.7) | |
943 | local TIMER = MRANDOM(30,50) | |
944 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = 0, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
945 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,15,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5}) | |
946 | end | |
947 | RINGON = false | |
948 | for i = 1, 20 do | |
949 | Swait() | |
950 | BOOM.Transparency = BOOM.Transparency + 0.8/20 | |
951 | BOOM2.Transparency = BOOM2.Transparency + 1/20 | |
952 | end | |
953 | BOOM:remove() | |
954 | BOOM2:remove() | |
955 | end)) | |
956 | repeat | |
957 | Swait() | |
958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(140), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
962 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
964 | until RINGON == false | |
965 | ATTACK = false | |
966 | Rooted = false | |
967 | end | |
968 | end | |
969 | ||
970 | --//=================================\\ | |
971 | --|| COLOSSUS ATTACKS | |
972 | --\\=================================// | |
973 | ||
974 | function SoundTremor() | |
975 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
976 | if HITFLOOR then | |
977 | ATTACK = true | |
978 | Rooted = true | |
979 | for i=0, 1, 0.1 / Animation_Speed do | |
980 | Swait() | |
981 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
982 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
983 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
984 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(40), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
985 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
986 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
987 | end | |
988 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
989 | WELD:remove() | |
990 | RING.Anchored = true | |
991 | RING.CFrame = CF(HITPOS) | |
992 | local RING2,WELD,MESH2 = MagicRing(RootPart,CF(0,0,0)) | |
993 | WELD:remove() | |
994 | RING2.Anchored = true | |
995 | RING2.CFrame = CF(HITPOS) | |
996 | local RINGON = true | |
997 | CreateSound(TURNUP,Effects,4,0.8,false) | |
998 | coroutine.resume(coroutine.create(function() | |
999 | coroutine.resume(coroutine.create(function() | |
1000 | for i = 1, 24 do | |
1001 | Swait() | |
1002 | MESH.Scale = MESH.Scale + VT(125,0,125) | |
1003 | MESH2.Scale = MESH.Scale/2 | |
1004 | end | |
1005 | end)) | |
1006 | repeat | |
1007 | Swait() | |
1008 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1009 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
1010 | until RINGON == false | |
1011 | for i = 1, 24 do | |
1012 | Swait() | |
1013 | MESH.Scale = MESH.Scale - VT(125,0,125) | |
1014 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1015 | MESH2.Scale = MESH.Scale/2 | |
1016 | RING2.CFrame = RING2.CFrame * ANGLES(RAD(0), RAD(-2), RAD(0)) | |
1017 | end | |
1018 | RING:remove() | |
1019 | RING2:remove() | |
1020 | end)) | |
1021 | local TAUNT = CreateSound(ROAR,Effects,10,1,false) | |
1022 | for i=0, 4, 0.1 / Animation_Speed do | |
1023 | Swait() | |
1024 | TAUNT.Parent = Effects | |
1025 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1026 | if HITFLOOR and MRANDOM(1,3) == 1 then | |
1027 | local AREA = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(3,50)) | |
1028 | local BOULDER = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(10,10,10), true) | |
1029 | BOULDER.Color = C3(0,0,0) | |
1030 | BOULDER.CFrame = AREA | |
1031 | MakeForm(BOULDER,"Ball") | |
1032 | coroutine.resume(coroutine.create(function() | |
1033 | FireArc(BOULDER,AREA*CF(0,0,MRANDOM(15,160)).p,60,10,false) | |
1034 | local POS = BOULDER.Position | |
1035 | for i = 1, 3 do | |
1036 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*2, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1037 | end | |
1038 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(51,51,51), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1039 | ApplyAoE(POS,35) | |
1040 | end)) | |
1041 | end | |
1042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed) | |
1044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-55), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1046 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1048 | end | |
1049 | coroutine.resume(coroutine.create(function() | |
1050 | wait(1) | |
1051 | RINGON = false | |
1052 | end)) | |
1053 | ATTACK = false | |
1054 | Rooted = false | |
1055 | end | |
1056 | end | |
1057 | function BlightedSolarFlares() | |
1058 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
1059 | if HITFLOOR then | |
1060 | ATTACK = true | |
1061 | Rooted = true | |
1062 | UNANCHOR = false | |
1063 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1064 | Swait() | |
1065 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1066 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1067 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
1068 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
1069 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(60), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1070 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
1071 | end | |
1072 | for i=1, 120 do | |
1073 | Swait() | |
1074 | RootPart.CFrame = RootPart.CFrame * CF(0,((100-i)/100)*3,0.7) | |
1075 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1077 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1078 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1079 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1080 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1081 | end | |
1082 | local A = false | |
1083 | coroutine.resume(coroutine.create(function() | |
1084 | repeat | |
1085 | Swait() | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1092 | until A == true | |
1093 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1094 | Swait() | |
1095 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1099 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.5*SIZE, -0.01*SIZE) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1101 | end | |
1102 | UNANCHOR = true | |
1103 | ATTACK = false | |
1104 | Rooted = false | |
1105 | end)) | |
1106 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1107 | WELD:remove() | |
1108 | RING.Anchored = true | |
1109 | RING.CFrame = CF(RootPart.Position+VT(0,15,0)) | |
1110 | local RINGON = true | |
1111 | CreateSound(BIGBUILDUP,Effects,10,0.8,false) | |
1112 | coroutine.resume(coroutine.create(function() | |
1113 | repeat | |
1114 | Swait() | |
1115 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1116 | until RINGON == false | |
1117 | for i = 1, 140 do | |
1118 | Swait() | |
1119 | MESH.Scale = MESH.Scale - VT(45,0,45) | |
1120 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1121 | end | |
1122 | RING:remove() | |
1123 | end)) | |
1124 | for i = 1, 140 do | |
1125 | Swait() | |
1126 | MESH.Scale = MESH.Scale + VT(45,0,45) | |
1127 | end | |
1128 | wait(0.1) | |
1129 | A = true | |
1130 | for i = 1, 16 do | |
1131 | Swait(4) | |
1132 | local BULLET = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Rocc", VT(7,7,10), true) | |
1133 | local POS = CF(RING.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,45)) | |
1134 | BULLET.CFrame = CF(POS.p,Mouse.Hit.p) | |
1135 | BULLET.Color = C3(0,0,0) | |
1136 | MakeForm(BULLET,"Ball") | |
1137 | coroutine.resume(coroutine.create(function() | |
1138 | for i =1, 200 do | |
1139 | Swait() | |
1140 | local HIT,POS,NORMAL = Raycast(BULLET.Position,BULLET.CFrame.lookVector,5,Character) | |
1141 | if HIT then | |
1142 | for i = 1, 3 do | |
1143 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Crown", Size = VT(15,0,15), Size2 = VT(31,1,31)*7, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1144 | end | |
1145 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60)/1.6, Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = ECHOBLAST, SoundPitch = 1, SoundVolume = 10}) | |
1146 | WACKYEFFECT({Time = MRANDOM(10,40), EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(60,150,60), Transparency = 0.4, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1147 | ApplyAoE(POS,65) | |
1148 | break | |
1149 | else | |
1150 | BULLET.CFrame = Clerp(BULLET.CFrame,CF(BULLET.Position,Mouse.Hit.p),0.001) * CF(0,0,-4) | |
1151 | end | |
1152 | end | |
1153 | BULLET:remove() | |
1154 | end)) | |
1155 | end | |
1156 | RINGON = false | |
1157 | end | |
1158 | end | |
1159 | function AlchemicChaos() | |
1160 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1161 | if HITFLOOR then | |
1162 | ATTACK = true | |
1163 | Rooted = true | |
1164 | local GYRO = IT("BodyGyro",RootPart) | |
1165 | GYRO.D = 20 | |
1166 | GYRO.P = 4000 | |
1167 | GYRO.MaxTorque = VT(0,40000,0) | |
1168 | coroutine.resume(coroutine.create(function() | |
1169 | repeat | |
1170 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1171 | Swait() | |
1172 | until ATTACK == false | |
1173 | GYRO:remove() | |
1174 | end)) | |
1175 | CreateSound(ALCHEMY,Effects,5,1,false) | |
1176 | for i=0, 1, 0.1 / Animation_Speed do | |
1177 | Swait() | |
1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1184 | end | |
1185 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1191 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1193 | end | |
1194 | coroutine.resume(coroutine.create(function() | |
1195 | local CFRAME = RootPart.CFrame | |
1196 | for i = 1, 40 do | |
1197 | Swait() | |
1198 | local POS = CFRAME*CF(MRANDOM(-25,25),0,-i*22) | |
1199 | local HITFLOOR,HITPOS = Raycast(POS.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1200 | if HITFLOOR then | |
1201 | coroutine.resume(coroutine.create(function() | |
1202 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1203 | WELD:remove() | |
1204 | RING.Anchored = true | |
1205 | RING.CFrame = CF(HITPOS) | |
1206 | local RINGON = true | |
1207 | coroutine.resume(coroutine.create(function() | |
1208 | repeat | |
1209 | Swait() | |
1210 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1211 | until RINGON == false | |
1212 | for i = 1, 30 do | |
1213 | Swait() | |
1214 | MESH.Scale = MESH.Scale - VT(65,0,65) | |
1215 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1216 | end | |
1217 | RING:remove() | |
1218 | end)) | |
1219 | for i = 1, 30 do | |
1220 | Swait() | |
1221 | MESH.Scale = MESH.Scale + VT(65,0,65) | |
1222 | end | |
1223 | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(0)) | |
1224 | ApplyAoE(HITPOS,25) | |
1225 | local TIMER = MRANDOM(10,40) | |
1226 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(24,34,24), Size2 = VT(0,149,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1227 | WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(25,35,25), Size2 = VT(0,150,0), Transparency = 0.5, Transparency2 = 0.5, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = IMPACT, SoundPitch = 1, SoundVolume = 10}) | |
1228 | wait(1) | |
1229 | RINGON = false | |
1230 | end)) | |
1231 | end | |
1232 | end | |
1233 | end)) | |
1234 | for i=0, 1, 0.1 / Animation_Speed do | |
1235 | Swait() | |
1236 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.6*SIZE, -0.8*SIZE) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1237 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1238 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1239 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.5*SIZE, -0.8*SIZE) * ANGLES(RAD(90), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1240 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(80), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1241 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(60), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1242 | end | |
1243 | ATTACK = false | |
1244 | Rooted = false | |
1245 | end | |
1246 | end | |
1247 | ||
1248 | --//=================================\\ | |
1249 | --|| TWINS ATTACKS | |
1250 | --\\=================================// | |
1251 | ||
1252 | function DoubleShades() | |
1253 | ATTACK = true | |
1254 | Rooted = false | |
1255 | for i=0, 1, 0.1 / Animation_Speed do | |
1256 | Swait() | |
1257 | for E = 1, #SHADES do | |
1258 | local SHADE = SHADES[E] | |
1259 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1260 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1261 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1262 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1263 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1264 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1265 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1266 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1267 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1268 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1269 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1270 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1271 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1272 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1273 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1274 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1275 | end | |
1276 | end | |
1277 | end | |
1278 | ATTACK = false | |
1279 | Rooted = false | |
1280 | end | |
1281 | function AThird() | |
1282 | ATTACK = true | |
1283 | Rooted = false | |
1284 | for i=0, 1, 0.1 / Animation_Speed do | |
1285 | Swait() | |
1286 | for E = 1, #SHADES do | |
1287 | local SHADE = SHADES[E] | |
1288 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1289 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1290 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1291 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1292 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1293 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1294 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1295 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1297 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1298 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1299 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1300 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1301 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1302 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1303 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1304 | end | |
1305 | end | |
1306 | end | |
1307 | ATTACK = false | |
1308 | Rooted = false | |
1309 | end | |
1310 | function TwinLightning() | |
1311 | ATTACK = true | |
1312 | Rooted = false | |
1313 | for i=0, 1, 0.1 / Animation_Speed do | |
1314 | Swait() | |
1315 | for E = 1, #SHADES do | |
1316 | local SHADE = SHADES[E] | |
1317 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1318 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1319 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1320 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1321 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1322 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1323 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1324 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1325 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1326 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1327 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1328 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1329 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1330 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1331 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | end | |
1334 | end | |
1335 | end | |
1336 | ATTACK = false | |
1337 | Rooted = false | |
1338 | end | |
1339 | ||
1340 | --//=================================\\ | |
1341 | --|| TRANSFORMATIONS | |
1342 | --\\=================================// | |
1343 | ||
1344 | function Colossus() | |
1345 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1346 | if HITFLOOR then | |
1347 | ATTACK = true | |
1348 | Rooted = true | |
1349 | coroutine.resume(coroutine.create(function() | |
1350 | if FORM == "Normal" then | |
1351 | repeat | |
1352 | Swait() | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1359 | until ATTACK == false | |
1360 | else | |
1361 | repeat | |
1362 | Swait() | |
1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(32)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-32)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1369 | until ATTACK == false | |
1370 | end | |
1371 | end)) | |
1372 | if FORM == "Normal" then | |
1373 | UNANCHOR = false | |
1374 | for i = 1, 150 do | |
1375 | Swait() | |
1376 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-((150-i)/150))*0.75,0) | |
1377 | end | |
1378 | end | |
1379 | if FORM == "Normal" then | |
1380 | local RINGS = {} | |
1381 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1382 | WELD:remove() | |
1383 | RING.Anchored = true | |
1384 | RING.CFrame = CF(HITPOS) | |
1385 | table.insert(RINGS,{RING,MESH,WELD}) | |
1386 | for i = 1, 6 do | |
1387 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1388 | table.insert(RINGS,{RING,MESH,WELD}) | |
1389 | end | |
1390 | Swait() | |
1391 | for E = 1, #RINGS do | |
1392 | if E ~= 1 then | |
1393 | local A = RINGS[E][1] | |
1394 | local C = RINGS[E][3] | |
1395 | C:remove() | |
1396 | A.Anchored = true | |
1397 | A.CFrame = RootPart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1398 | end | |
1399 | end | |
1400 | CreateSound(BIGBUILDUP,Effects,10,1,false) | |
1401 | coroutine.resume(coroutine.create(function() | |
1402 | repeat | |
1403 | Swait() | |
1404 | for E = 1, #RINGS do | |
1405 | local A = RINGS[E][1] | |
1406 | local B = RINGS[E][2] | |
1407 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1408 | end | |
1409 | until ATTACK == false | |
1410 | for i = 1, 150 do | |
1411 | Swait() | |
1412 | for E = 1, #RINGS do | |
1413 | local A = RINGS[E][1] | |
1414 | local B = RINGS[E][2] | |
1415 | B.Scale = B.Scale - VT(7,0,7)*2 | |
1416 | A.CFrame = A.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1417 | end | |
1418 | end | |
1419 | for E = 1, #RINGS do | |
1420 | local A = RINGS[E][1] | |
1421 | local B = RINGS[E][2] | |
1422 | A:remove() | |
1423 | end | |
1424 | end)) | |
1425 | for i = 1, 150 do | |
1426 | Swait() | |
1427 | for E = 1, #RINGS do | |
1428 | local A = RINGS[E][1] | |
1429 | local B = RINGS[E][2] | |
1430 | B.Scale = B.Scale + VT(7,0,7)*2 | |
1431 | end | |
1432 | end | |
1433 | CreateSound(ROAR,Effects,10,1,false) | |
1434 | for i = 1, 140 do | |
1435 | Swait() | |
1436 | SIZE = SIZE + (1-((140-i)/140))*0.08 | |
1437 | ReSize() | |
1438 | end | |
1439 | FORM = "Colossus" | |
1440 | Speed = 16*4 | |
1441 | Humanoid.JumpPower = 200 | |
1442 | else | |
1443 | for i = 1, 140 do | |
1444 | Swait() | |
1445 | SIZE = SIZE - (1-((140-i)/140))*0.08 | |
1446 | ReSize() | |
1447 | end | |
1448 | FORM = "Normal" | |
1449 | Speed = 16 | |
1450 | Humanoid.JumpPower = 50 | |
1451 | SIZE = 1 | |
1452 | ReSize() | |
1453 | end | |
1454 | UNANCHOR = true | |
1455 | ATTACK = false | |
1456 | Rooted = false | |
1457 | end | |
1458 | end | |
1459 | function Twins() | |
1460 | SHADEDIST = 5 | |
1461 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1462 | if HITFLOOR then | |
1463 | UNANCHOR = false | |
1464 | ATTACK = true | |
1465 | Rooted = true | |
1466 | local RING,WELD,MESH = MagicRing(RootPart,CF(0,0,0)) | |
1467 | WELD:remove() | |
1468 | RING.Anchored = true | |
1469 | RING.CFrame = CF(HITPOS) | |
1470 | coroutine.resume(coroutine.create(function() | |
1471 | coroutine.resume(coroutine.create(function() | |
1472 | for i = 1, 70 do | |
1473 | Swait() | |
1474 | MESH.Scale = MESH.Scale + VT(15,0,15) | |
1475 | end | |
1476 | end)) | |
1477 | repeat | |
1478 | Swait() | |
1479 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1480 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-60)) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1486 | until ATTACK == false | |
1487 | for i = 1, 70 do | |
1488 | Swait() | |
1489 | MESH.Scale = MESH.Scale - VT(15,0,15) | |
1490 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(2), RAD(0)) | |
1491 | end | |
1492 | RING:remove() | |
1493 | end)) | |
1494 | if FORM == "Normal" then | |
1495 | CreateSound(BUILDUP,Effects,10,1,false) | |
1496 | wait(2) | |
1497 | TRANS = 1 | |
1498 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
1499 | for i = 1, 4 do | |
1500 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1501 | end | |
1502 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1503 | local CLONE1 = CLONE:Clone() | |
1504 | local CLONE2 = CLONE:Clone() | |
1505 | CLONE1.Parent = Character | |
1506 | CLONE2.Parent = Character | |
1507 | local R1 = CLONE1.HumanoidRootPart | |
1508 | local T1 = CLONE1.Torso | |
1509 | local R2 = CLONE2.HumanoidRootPart | |
1510 | local T2 = CLONE2.Torso | |
1511 | R1.Anchored = true | |
1512 | R2.Anchored = true | |
1513 | R1.CFrame = RootPart.CFrame | |
1514 | R2.CFrame = RootPart.CFrame | |
1515 | table.insert(SHADES,{CLONE1,R1["RootJoint"],T1["Neck"],T1["Right Shoulder"],T1["Left Shoulder"],T1["Right Hip"],T1["Left Hip"]}) | |
1516 | table.insert(SHADES,{CLONE2,R2["RootJoint"],T2["Neck"],T2["Right Shoulder"],T2["Left Shoulder"],T2["Right Hip"],T2["Left Hip"]}) | |
1517 | coroutine.resume(coroutine.create(function() | |
1518 | repeat | |
1519 | Swait() | |
1520 | for E = 1, #SHADES do | |
1521 | local SHADE = SHADES[E] | |
1522 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1523 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1524 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1525 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1526 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1527 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1528 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1529 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1530 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1531 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1532 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1533 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1534 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1535 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1536 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1537 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1538 | end | |
1539 | end | |
1540 | until ATTACK == false | |
1541 | end)) | |
1542 | wait(1) | |
1543 | FORM = "Twins" | |
1544 | Speed = 45 | |
1545 | else | |
1546 | SHADEDIST = 7 | |
1547 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1548 | Swait() | |
1549 | for E = 1, #SHADES do | |
1550 | local SHADE = SHADES[E] | |
1551 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1552 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1553 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1554 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), 1 / Animation_Speed) | |
1555 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1556 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1557 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1558 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1559 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1560 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1561 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1562 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 1 / Animation_Speed) | |
1563 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1564 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1565 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1566 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | SHADEDIST = 0 | |
1571 | for i=0, 0.35, 0.1 / Animation_Speed do | |
1572 | Swait() | |
1573 | for E = 1, #SHADES do | |
1574 | local SHADE = SHADES[E] | |
1575 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1576 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.4) | |
1577 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)) * ANGLES(RAD(0), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1578 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1579 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1580 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1581 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1582 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1583 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1584 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.4) | |
1585 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.2 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-85)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1586 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1587 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1588 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1589 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1590 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1591 | end | |
1592 | end | |
1593 | end | |
1594 | SHADES[1][1]:remove() | |
1595 | SHADES[2][1]:remove() | |
1596 | SHADES = {} | |
1597 | TRANS = 0.5 | |
1598 | CreateSound(GROWL,Head,10,1,false) | |
1599 | CreateSound(ECHOBLAST,Effects,8,0.6,false) | |
1600 | CreateSound(ECHOBLAST,Effects,8,0.8,false) | |
1601 | CreateSound(ECHOBLAST,Effects,8,1,false) | |
1602 | for i = 1, 4 do | |
1603 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Wave", Size = VT(5,2,5), Size2 = VT(35+i,2,35+i), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1604 | end | |
1605 | WACKYEFFECT({Time = MRANDOM(20,30)*2, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1606 | FORM = "Normal" | |
1607 | Speed = 16 | |
1608 | end | |
1609 | UNANCHOR = true | |
1610 | ATTACK = false | |
1611 | Rooted = false | |
1612 | end | |
1613 | end | |
1614 | ||
1615 | --//=================================\\ | |
1616 | --|| ASSIGN THINGS TO KEYS | |
1617 | --\\=================================// | |
1618 | ||
1619 | function MouseDown(Mouse) | |
1620 | if ATTACK == false then | |
1621 | end | |
1622 | end | |
1623 | ||
1624 | function MouseUp(Mouse) | |
1625 | HOLD = false | |
1626 | end | |
1627 | ||
1628 | function KeyDown(Key) | |
1629 | KEYHOLD = true | |
1630 | if Key == "q" and ATTACK == false then | |
1631 | if FORM == "Normal" then | |
1632 | ShadowBlast() | |
1633 | elseif FORM == "Colossus" then | |
1634 | SoundTremor() | |
1635 | elseif FORM == "Twins" then | |
1636 | DoubleShades() | |
1637 | end | |
1638 | end | |
1639 | ||
1640 | if Key == "e" and ATTACK == false then | |
1641 | if FORM == "Normal" then | |
1642 | ChainReaction() | |
1643 | elseif FORM == "Colossus" then | |
1644 | BlightedSolarFlares() | |
1645 | elseif FORM == "Twins" then | |
1646 | AThird() | |
1647 | end | |
1648 | end | |
1649 | ||
1650 | if Key == "r" and ATTACK == false then | |
1651 | if FORM == "Normal" then | |
1652 | BlightRavage() | |
1653 | elseif FORM == "Colossus" then | |
1654 | AlchemicChaos() | |
1655 | elseif FORM == "Twins" then | |
1656 | TwinLightning() | |
1657 | end | |
1658 | end | |
1659 | ||
1660 | if Key == "z" and ATTACK == false then | |
1661 | if FORM ~= "Twins" then | |
1662 | Colossus() | |
1663 | end | |
1664 | end | |
1665 | ||
1666 | if Key == "x" and ATTACK == false then | |
1667 | if FORM ~= "Colossus" then | |
1668 | Twins() | |
1669 | end | |
1670 | end | |
1671 | end | |
1672 | ||
1673 | function KeyUp(Key) | |
1674 | KEYHOLD = false | |
1675 | end | |
1676 | ||
1677 | Mouse.Button1Down:connect(function(NEWKEY) | |
1678 | MouseDown(NEWKEY) | |
1679 | end) | |
1680 | Mouse.Button1Up:connect(function(NEWKEY) | |
1681 | MouseUp(NEWKEY) | |
1682 | end) | |
1683 | Mouse.KeyDown:connect(function(NEWKEY) | |
1684 | KeyDown(NEWKEY) | |
1685 | end) | |
1686 | Mouse.KeyUp:connect(function(NEWKEY) | |
1687 | KeyUp(NEWKEY) | |
1688 | end) | |
1689 | ||
1690 | --//=================================\\ | |
1691 | --\\=================================// | |
1692 | ||
1693 | function unanchor() | |
1694 | for _, c in pairs(Character:GetChildren()) do | |
1695 | if c:IsA("BasePart") and c ~= RootPart then | |
1696 | c.Anchored = false | |
1697 | end | |
1698 | end | |
1699 | if UNANCHOR == true then | |
1700 | RootPart.Anchored = false | |
1701 | else | |
1702 | RootPart.Anchored = true | |
1703 | end | |
1704 | end | |
1705 | ||
1706 | --//=================================\\ | |
1707 | --|| WRAP THE WHOLE SCRIPT UP | |
1708 | --\\=================================// | |
1709 | ||
1710 | Humanoid.Changed:connect(function(Jump) | |
1711 | if Jump == "Jump" and (Disable_Jump == true) then | |
1712 | Humanoid.Jump = false | |
1713 | end | |
1714 | end) | |
1715 | ||
1716 | while true do | |
1717 | Swait() | |
1718 | script.Parent = WEAPONGUI | |
1719 | ANIMATE.Parent = nil | |
1720 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1721 | v:Stop(); | |
1722 | end | |
1723 | SINE = SINE + CHANGE | |
1724 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1725 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1726 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 3.7*SIZE, Character) | |
1727 | local WALKSPEEDVALUE = 5 | |
1728 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Twins" then | |
1729 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))*SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed) | |
1730 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.6 / Animation_Speed) | |
1731 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE- 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
1732 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2*SIZE+ 0.2*SIZE * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.8 / Animation_Speed) | |
1733 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Twins" then | |
1734 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1735 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5*SIZE, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1736 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1737 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1738 | end | |
1739 | if FORM ~= "Twins" then | |
1740 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1741 | ANIM = "Jump" | |
1742 | if ATTACK == false then | |
1743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1749 | end | |
1750 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1751 | ANIM = "Fall" | |
1752 | if ATTACK == false then | |
1753 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1757 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
1759 | end | |
1760 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1761 | ANIM = "Idle" | |
1762 | if ATTACK == false then | |
1763 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1769 | end | |
1770 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1771 | ANIM = "Walk" | |
1772 | if ATTACK == false then | |
1773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(10 * SIN(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
1774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * SIN(SINE / WALKSPEEDVALUE))), 1/ Animation_Speed) | |
1775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1777 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1779 | end | |
1780 | end | |
1781 | else | |
1782 | Swait() | |
1783 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1784 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1785 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1786 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1787 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1788 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1789 | if #SHADES ~= 0 and ATTACK == false then | |
1790 | for E = 1, #SHADES do | |
1791 | local SHADE = SHADES[E] | |
1792 | if E == 1 and SHADE[1].HumanoidRootPart then | |
1793 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(SHADEDIST,0,0),0.2) | |
1794 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1795 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1796 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1797 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1798 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1799 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1800 | elseif E == 2 and SHADE[1].HumanoidRootPart then | |
1801 | SHADE[1].HumanoidRootPart.CFrame = Clerp(SHADE[1].HumanoidRootPart.CFrame,RootPart.CFrame*CF(-SHADEDIST,0,0),0.2) | |
1802 | SHADE[2].C0 = Clerp(SHADE[2].C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0.4 + 0.1*SIZE * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1803 | SHADE[3].C0 = Clerp(SHADE[3].C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1804 | SHADE[4].C0 = Clerp(SHADE[4].C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(42 - 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(60), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1805 | SHADE[5].C0 = Clerp(SHADE[5].C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(30 - 7 * SIN(SINE / 6)), RAD(0), RAD(-42 + 7 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-60), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1806 | SHADE[6].C0 = Clerp(SHADE[6].C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1807 | SHADE[7].C0 = Clerp(SHADE[7].C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(-15), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1808 | end | |
1809 | end | |
1810 | end | |
1811 | end | |
1812 | unanchor() | |
1813 | Humanoid.MaxHealth = 5e5 | |
1814 | Humanoid.Health = 5e5 | |
1815 | if Rooted == false then | |
1816 | Disable_Jump = false | |
1817 | Humanoid.WalkSpeed = Speed | |
1818 | elseif Rooted == true then | |
1819 | Disable_Jump = true | |
1820 | Humanoid.WalkSpeed = 0 | |
1821 | end | |
1822 | for _, c in pairs(CLONE:GetChildren()) do | |
1823 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1824 | c.Material = "Neon" | |
1825 | if c.Name ~= "HumanoidRootPart" then | |
1826 | c.Transparency = TRANS | |
1827 | end | |
1828 | c.CanCollide = false | |
1829 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1830 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1831 | end | |
1832 | c.Color = C3(0,0,0) | |
1833 | if c.Name == "Head" then | |
1834 | if c:FindFirstChild("face") then | |
1835 | c.face.Texture = "http://www.roblox.com/asset/?id=536552092" | |
1836 | c.face.Transparency = TRANS | |
1837 | end | |
1838 | end | |
1839 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" or c.ClassName == "Humanoid" then | |
1840 | c:remove() | |
1841 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1842 | c:remove() | |
1843 | end | |
1844 | end | |
1845 | for _, c in pairs(Character:GetChildren()) do | |
1846 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
1847 | c.Material = "Neon" | |
1848 | if c ~= RootPart then | |
1849 | c.Transparency = TRANS | |
1850 | end | |
1851 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1852 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1853 | end | |
1854 | c.Color = C3(0,0,0) | |
1855 | if c == Head then | |
1856 | if c:FindFirstChild("face") then | |
1857 | c.face.Texture = "http://www.roblox.com/asset/?id=536552092" | |
1858 | c.face.Transparency = TRANS | |
1859 | end | |
1860 | end | |
1861 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
1862 | c:remove() | |
1863 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
1864 | c:remove() | |
1865 | end | |
1866 | end | |
1867 | BMUSIC.SoundId = "rbxassetid://177031949" | |
1868 | BMUSIC.Looped = true | |
1869 | BMUSIC.Pitch = 1 | |
1870 | BMUSIC.Volume = 7 | |
1871 | BMUSIC.Playing = true | |
1872 | BMUSIC.Parent = Character | |
1873 | Humanoid.Name = "Shadowmax" | |
1874 | if FORM == "Normal" then | |
1875 | for i = 1, #GUIS do | |
1876 | GUIS[i].Text = "["..ATTACKS[i].."]" | |
1877 | end | |
1878 | elseif FORM == "Colossus" then | |
1879 | for i = 1, #GUIS do | |
1880 | GUIS[i].Text = "["..ATTACKS2[i].."]" | |
1881 | end | |
1882 | elseif FORM == "Twins" then | |
1883 | for i = 1, #GUIS do | |
1884 | GUIS[i].Text = "["..ATTACKS3[i].."]" | |
1885 | end | |
1886 | end | |
1887 | end | |
1888 | ||
1889 | --//=================================\\ | |
1890 | --\\=================================// | |
1891 | ||
1892 | ||
1893 | ||
1894 | ||
1895 | ||
1896 | --//====================================================\\-- | |
1897 | --|| END OF SCRIPT | |
1898 | --\\====================================================//-- |