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- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- 0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.<>c__DisplayClass17_1:<Show>b__0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- QuadMesh.Merge(): 18,8571 ms
- Total time: 18,8584 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MergeAll(QuadMesh[])
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 1,2162 ms
- Total time: 1,2172 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2,4992 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 3,0604 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,0935 ms
- CalculateRefitParallel: 2,1517 ms
- ApplyRefit: 4,1405 ms
- Total time: 6,3878 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
- YL2.YL2Object:LoadLocal(ES2Data)
- YL2.YL2Object:Load(ES2Data)
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,101 ms
- CalculateRefitParallel: 0,1698 ms
- ApplyRefit: 2,6551 ms
- Total time: 2,9283 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,0837 ms
- CalculateRefitParallel: 0,1846 ms
- ApplyRefit: 2,5709 ms
- Total time: 2,8414 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 11,5289 ms
- Total time: 11,5303 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 9 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
- YL2.FileBrowser:SaveFile(String, String, String, Action`1)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 1 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: cc799bf1-7075-464e-9d59-9e8b7333d75d/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: cc799bf1-7075-464e-9d59-9e8b7333d75d/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: 7bfe49b5-a493-4342-beff-5f744b78d6ad/G.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find LocalAssets's child: eaf87c01-3e76-48d9-8155-4d60e49dc06c/R.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
- YL2.PropertyBase:SetValue(Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a44f959-6fb2-4afe-a1a2-024409efa285.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- RTEditor.<>c:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/691e8352-3f04-4951-8bae-e71f8cd2458c.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
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- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 5a44f959-6fb2-4afe-a1a2-024409efa285.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 48e8c181-7988-4376-adc3-84871d6195ad.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.Part:Deconstruct()
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- YL2.CC.StateCharacterCreator:Leave()
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- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: b67c389f-14dd-404e-8cd8-1834800321f5.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- RTEditor.<>c:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
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- YL2.YL2Object:Deconstruct()
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- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/27ca130e-da4d-4aea-a907-d84e69d65a90.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: b67c389f-14dd-404e-8cd8-1834800321f5.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 89e75401-0d3e-4673-a16e-6d4cf0fb5e25.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- RTEditor.<>c:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- RTEditor.<>c:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: f98c25a7-9e39-44fa-b3f0-feca96057917.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
- System.Func`3:Invoke(T1, T2)
- System.Linq.<SelectIterator>d__5`2:MoveNext()
- System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
- RTEditor.<>c:.cctor()
- System.Linq.Enumerable:ToArray(IEnumerable`1)
- YL2.Extensions:StrJoin(IEnumerable`1, String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/602c29d4-b4a1-478b-8c2c-ce4fe9593e13.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: f98c25a7-9e39-44fa-b3f0-feca96057917.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 00caac25-f4dc-41b8-8693-088b4a1f7da6.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
- YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find Masks's child: 602c29d4-b4a1-478b-8c2c-ce4fe9593e13.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.MaskReference:GetMask()
- YL2.CC.TextureBuilder.MaskReference:Release()
- YL2.CC.TextureBuilder.Mask:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
- YL2.CC.TextureBuilder.MaskReference:GetMask()
- YL2.CC.TextureBuilder.MaskReference:Release()
- YL2.CC.TextureBuilder.Mask:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/67413700-701b-4576-b716-f2b762c4521a.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Couldn't find TextureBuilder's child: Masks/a5562469-c420-42d1-bcf5-c8bc1b4448bf.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.YL2Object:GetYL2ObjectByRelativePath(String)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- No YL2Object for this scopedID
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
- YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.YL2Object:Deconstruct()
- YL2.CC.StateCharacterCreator:Leave()
- YL2.StateManager:PopAllStates()
- YL2.CC.UICommandCharacterNew:Execute()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- IndexOutOfRangeException: Index was outside the bounds of the array.
- at YL2.MaterialHandler.FillMaterialsWithTexturesFromTB (YL2.CC.TextureBuilder.TextureBuilder tb) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- IndexOutOfRangeException: Index was outside the bounds of the array.
- at YL2.MaterialHandler.FillMaterialsWithTexturesFromTB (YL2.CC.TextureBuilder.TextureBuilder tb) [0x00000] in <00000000000000000000000000000000>:0
- at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
- (Filename: currently not available on il2cpp Line: -1)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.ComputeBuffer:Dispose(Boolean)
- UnityEngine.ComputeBuffer:Finalize()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Warning! Not using cache for MeshNormals!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
- YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
- YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- MapTriangleVerticesToQuadVertices: 2,1662 ms
- Total time: 2,1674 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
- YL2.QuadMesh:Prepare(Vector3[], KDTree)
- YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 2,275 ms to rebuild shapes on GPU.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapesGPU()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Took 1,6692 ms to RefreshBakerMesh().
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RefreshBakerMesh()
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,0936 ms
- CalculateRefitParallel: 2,38 ms
- ApplyRefit: 4,3138 ms
- Total time: 6,7908 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:RebuildShapes()
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Rebuilt mesh collider
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:BuildMesh()
- YL2.CC.StateCharacterCreator:Enter()
- YL2.StateManager:set_Current(State)
- YL2.CC.<>c:<Execute>b__0_0()
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.<_DelayedCallCoroutine>d__8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,0946 ms
- CalculateRefitParallel: 0,1671 ms
- ApplyRefit: 2,6708 ms
- Total time: 2,9348 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Reset: 0,0845 ms
- CalculateRefitParallel: 0,1268 ms
- ApplyRefit: 2,6364 ms
- Total time: 2,8495 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
- YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
- YL2.CC.<BreastControllerRefit>d__215:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- CalculateCorrectiveShapes: 9,8971 ms
- Total time: 9,8977 ms
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
- YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
- Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
- Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
- This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
- TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
- YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 1 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
- YL2.LocalAssetImporterModel:LoadAsset(String, String&)
- YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
- YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
- YL2.FileBrowser:OpenFile(String, String[], Action`1)
- UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
- YL2.MenuOptionUICommand:OnClick()
- YL2.PointerEventHandler:OnPointerClick(PointerEventData)
- UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Refreshed 0 assets.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- YL2.LocalAssetManager:RefreshAssets()
- System.Action`1:Invoke(T)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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