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  1. Refreshed 0 assets.
  2. UnityEngine.Logger:Log(LogType, Object)
  3. UnityEngine.Debug:Log(Object)
  4. YL2.LocalAssetManager:RefreshAssets()
  5. System.Action`1:Invoke(T)
  6.  
  7. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  8.  
  9. Refreshed 0 assets.
  10. UnityEngine.Logger:Log(LogType, Object)
  11. UnityEngine.Debug:Log(Object)
  12. YL2.LocalAssetManager:RefreshAssets()
  13. System.Action`1:Invoke(T)
  14.  
  15. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  16.  
  17. Refreshed 0 assets.
  18. UnityEngine.Logger:Log(LogType, Object)
  19. UnityEngine.Debug:Log(Object)
  20. YL2.LocalAssetManager:RefreshAssets()
  21. System.Action`1:Invoke(T)
  22.  
  23. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  24.  
  25. Refreshed 0 assets.
  26. UnityEngine.Logger:Log(LogType, Object)
  27. UnityEngine.Debug:Log(Object)
  28. YL2.LocalAssetManager:RefreshAssets()
  29. System.Action`1:Invoke(T)
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  32.  
  33. Refreshed 0 assets.
  34. UnityEngine.Logger:Log(LogType, Object)
  35. UnityEngine.Debug:Log(Object)
  36. YL2.LocalAssetManager:RefreshAssets()
  37. System.Action`1:Invoke(T)
  38.  
  39. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  40.  
  41. Refreshed 0 assets.
  42. UnityEngine.Logger:Log(LogType, Object)
  43. UnityEngine.Debug:Log(Object)
  44. YL2.LocalAssetManager:RefreshAssets()
  45. System.Action`1:Invoke(T)
  46.  
  47. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  48.  
  49. Refreshed 0 assets.
  50. UnityEngine.Logger:Log(LogType, Object)
  51. UnityEngine.Debug:Log(Object)
  52. YL2.LocalAssetManager:RefreshAssets()
  53. System.Action`1:Invoke(T)
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  56.  
  57. Refreshed 0 assets.
  58. UnityEngine.Logger:Log(LogType, Object)
  59. UnityEngine.Debug:Log(Object)
  60. YL2.LocalAssetManager:RefreshAssets()
  61. System.Action`1:Invoke(T)
  62.  
  63. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  64.  
  65. Refreshed 0 assets.
  66. UnityEngine.Logger:Log(LogType, Object)
  67. UnityEngine.Debug:Log(Object)
  68. YL2.LocalAssetManager:RefreshAssets()
  69. System.Action`1:Invoke(T)
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  72.  
  73. 0
  74. UnityEngine.Logger:Log(LogType, Object)
  75. UnityEngine.Debug:Log(Object)
  76. YL2.<>c__DisplayClass17_1:<Show>b__0()
  77. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  78. UnityEngine.Events.UnityEvent:Invoke()
  79. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  80. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  81. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  82. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  83. UnityEngine.EventSystems.StandaloneInputModule:Process()
  84. UnityEngine.EventSystems.EventSystem:Update()
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. Refreshed 0 assets.
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91. YL2.LocalAssetManager:RefreshAssets()
  92. System.Action`1:Invoke(T)
  93. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  94. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  95. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  96. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  97. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  98. YL2.MenuOptionUICommand:OnClick()
  99. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  100. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  101. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  102. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  103. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  104. UnityEngine.EventSystems.StandaloneInputModule:Process()
  105. UnityEngine.EventSystems.EventSystem:Update()
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  108.  
  109. Refreshed 0 assets.
  110. UnityEngine.Logger:Log(LogType, Object)
  111. UnityEngine.Debug:Log(Object)
  112. YL2.LocalAssetManager:RefreshAssets()
  113. System.Action`1:Invoke(T)
  114. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  115. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  116. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  117. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  118. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  119. YL2.MenuOptionUICommand:OnClick()
  120. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  121. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  122. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  123. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  124. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  125. UnityEngine.EventSystems.StandaloneInputModule:Process()
  126. UnityEngine.EventSystems.EventSystem:Update()
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  129.  
  130. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  131. UnityEngine.Logger:Log(LogType, Object)
  132. UnityEngine.ComputeBuffer:Dispose(Boolean)
  133. UnityEngine.ComputeBuffer:Finalize()
  134.  
  135. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  136.  
  137. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  138. UnityEngine.Logger:Log(LogType, Object)
  139. UnityEngine.ComputeBuffer:Dispose(Boolean)
  140. UnityEngine.ComputeBuffer:Finalize()
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  143.  
  144. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  145. UnityEngine.Logger:Log(LogType, Object)
  146. UnityEngine.ComputeBuffer:Dispose(Boolean)
  147. UnityEngine.ComputeBuffer:Finalize()
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  150.  
  151. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  152. UnityEngine.Logger:Log(LogType, Object)
  153. UnityEngine.ComputeBuffer:Dispose(Boolean)
  154. UnityEngine.ComputeBuffer:Finalize()
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  157.  
  158. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  159. UnityEngine.Logger:Log(LogType, Object)
  160. UnityEngine.ComputeBuffer:Dispose(Boolean)
  161. UnityEngine.ComputeBuffer:Finalize()
  162.  
  163. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  164.  
  165. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  166. UnityEngine.Logger:Log(LogType, Object)
  167. UnityEngine.ComputeBuffer:Dispose(Boolean)
  168. UnityEngine.ComputeBuffer:Finalize()
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  171.  
  172. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  173. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  174. UnityEngine.Logger:Log(LogType, Object)
  175. UnityEngine.Debug:LogWarning(Object)
  176. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  177. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  178. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  179. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  180. YL2.YL2Object:LoadLocal(ES2Data)
  181. YL2.YL2Object:Load(ES2Data)
  182. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  183. YL2.YL2Object:LoadLocal(ES2Data)
  184. YL2.YL2Object:Load(ES2Data)
  185. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  186. YL2.YL2Object:LoadLocal(ES2Data)
  187. YL2.YL2Object:Load(ES2Data)
  188. YL2.CC.StateCharacterCreator:Enter()
  189. YL2.StateManager:set_Current(State)
  190. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  191. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  192. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  193. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  194.  
  195. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  196.  
  197. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  198. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  199. UnityEngine.Logger:Log(LogType, Object)
  200. UnityEngine.Debug:LogWarning(Object)
  201. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  202. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  203. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  204. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  205. YL2.YL2Object:LoadLocal(ES2Data)
  206. YL2.YL2Object:Load(ES2Data)
  207. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  208. YL2.YL2Object:LoadLocal(ES2Data)
  209. YL2.YL2Object:Load(ES2Data)
  210. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  211. YL2.YL2Object:LoadLocal(ES2Data)
  212. YL2.YL2Object:Load(ES2Data)
  213. YL2.CC.StateCharacterCreator:Enter()
  214. YL2.StateManager:set_Current(State)
  215. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  216. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  217. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  218. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  221.  
  222. Warning! Not using cache for MeshNormals!
  223. UnityEngine.Logger:Log(LogType, Object)
  224. UnityEngine.Debug:Log(Object)
  225. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  226. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  227. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  228. YL2.CC.CharacterBuilder:BuildMesh()
  229. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  230. YL2.YL2Object:LoadLocal(ES2Data)
  231. YL2.YL2Object:Load(ES2Data)
  232. YL2.CC.StateCharacterCreator:Enter()
  233. YL2.StateManager:set_Current(State)
  234. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  235. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  236. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  237. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  238.  
  239. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  240.  
  241. QuadMesh.Merge(): 18,8571 ms
  242. Total time: 18,8584 ms
  243. UnityEngine.Logger:Log(LogType, Object)
  244. UnityEngine.Debug:Log(Object)
  245. YL2.QuadMesh:MergeAll(QuadMesh[])
  246. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  247. YL2.CC.CharacterBuilder:BuildMesh()
  248. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  249. YL2.YL2Object:LoadLocal(ES2Data)
  250. YL2.YL2Object:Load(ES2Data)
  251. YL2.CC.StateCharacterCreator:Enter()
  252. YL2.StateManager:set_Current(State)
  253. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  254. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  255. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  256. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  257.  
  258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  259.  
  260. MapTriangleVerticesToQuadVertices: 1,2162 ms
  261. Total time: 1,2172 ms
  262. UnityEngine.Logger:Log(LogType, Object)
  263. UnityEngine.Debug:Log(Object)
  264. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  265. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  266. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  267. YL2.CC.CharacterBuilder:BuildMesh()
  268. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  269. YL2.YL2Object:LoadLocal(ES2Data)
  270. YL2.YL2Object:Load(ES2Data)
  271. YL2.CC.StateCharacterCreator:Enter()
  272. YL2.StateManager:set_Current(State)
  273. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  274. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  275. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  276. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  277.  
  278. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  279.  
  280. Took 2,4992 ms to rebuild shapes on GPU.
  281. UnityEngine.Logger:Log(LogType, Object)
  282. UnityEngine.Debug:Log(Object)
  283. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  284. YL2.CC.CharacterBuilder:RebuildShapes()
  285. YL2.CC.CharacterBuilder:BuildMesh()
  286. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  287. YL2.YL2Object:LoadLocal(ES2Data)
  288. YL2.YL2Object:Load(ES2Data)
  289. YL2.CC.StateCharacterCreator:Enter()
  290. YL2.StateManager:set_Current(State)
  291. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  292. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  293. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  294. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  297.  
  298. Took 3,0604 ms to RefreshBakerMesh().
  299. UnityEngine.Logger:Log(LogType, Object)
  300. UnityEngine.Debug:Log(Object)
  301. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  302. YL2.CC.CharacterBuilder:RebuildShapes()
  303. YL2.CC.CharacterBuilder:BuildMesh()
  304. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  305. YL2.YL2Object:LoadLocal(ES2Data)
  306. YL2.YL2Object:Load(ES2Data)
  307. YL2.CC.StateCharacterCreator:Enter()
  308. YL2.StateManager:set_Current(State)
  309. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  310. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  311. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  312. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  315.  
  316. Reset: 0,0935 ms
  317. CalculateRefitParallel: 2,1517 ms
  318. ApplyRefit: 4,1405 ms
  319. Total time: 6,3878 ms
  320. UnityEngine.Logger:Log(LogType, Object)
  321. UnityEngine.Debug:Log(Object)
  322. YL2.CC.CharacterBuilder:RebuildShapes()
  323. YL2.CC.CharacterBuilder:BuildMesh()
  324. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  325. YL2.YL2Object:LoadLocal(ES2Data)
  326. YL2.YL2Object:Load(ES2Data)
  327. YL2.CC.StateCharacterCreator:Enter()
  328. YL2.StateManager:set_Current(State)
  329. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  330. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  331. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  332. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  333.  
  334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  335.  
  336. Rebuilt mesh collider
  337. UnityEngine.Logger:Log(LogType, Object)
  338. UnityEngine.Debug:Log(Object)
  339. YL2.CC.CharacterBuilder:BuildMesh()
  340. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  341. YL2.YL2Object:LoadLocal(ES2Data)
  342. YL2.YL2Object:Load(ES2Data)
  343. YL2.CC.StateCharacterCreator:Enter()
  344. YL2.StateManager:set_Current(State)
  345. YL2.CC.<>c__DisplayClass5_0:<SetupInterface>b__17()
  346. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  347. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  348. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  349.  
  350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  351.  
  352. Reset: 0,101 ms
  353. CalculateRefitParallel: 0,1698 ms
  354. ApplyRefit: 2,6551 ms
  355. Total time: 2,9283 ms
  356. UnityEngine.Logger:Log(LogType, Object)
  357. UnityEngine.Debug:Log(Object)
  358. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  359. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  360. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  361. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  362.  
  363. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  364.  
  365. Reset: 0,0837 ms
  366. CalculateRefitParallel: 0,1846 ms
  367. ApplyRefit: 2,5709 ms
  368. Total time: 2,8414 ms
  369. UnityEngine.Logger:Log(LogType, Object)
  370. UnityEngine.Debug:Log(Object)
  371. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  372. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  373. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  374. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  375.  
  376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  377.  
  378. CalculateCorrectiveShapes: 11,5289 ms
  379. Total time: 11,5303 ms
  380. UnityEngine.Logger:Log(LogType, Object)
  381. UnityEngine.Debug:Log(Object)
  382. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  383. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  385.  
  386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  387.  
  388. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  389. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  390. UnityEngine.Logger:Log(LogType, Object)
  391. UnityEngine.Debug:LogWarning(Object)
  392. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  393. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  394. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  395. YL2.LocalAssetManager:RefreshAssets()
  396. System.Action`1:Invoke(T)
  397. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  398. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  399. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  400. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
  401. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  402. YL2.MenuOptionUICommand:OnClick()
  403. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  404. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  405. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  406. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  407. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  408. UnityEngine.EventSystems.StandaloneInputModule:Process()
  409. UnityEngine.EventSystems.EventSystem:Update()
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  412.  
  413. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  414. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  415. UnityEngine.Logger:Log(LogType, Object)
  416. UnityEngine.Debug:LogWarning(Object)
  417. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  418. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  419. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  420. YL2.LocalAssetManager:RefreshAssets()
  421. System.Action`1:Invoke(T)
  422. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  423. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  424. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  425. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
  426. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  427. YL2.MenuOptionUICommand:OnClick()
  428. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  429. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  430. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  431. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  432. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  433. UnityEngine.EventSystems.StandaloneInputModule:Process()
  434. UnityEngine.EventSystems.EventSystem:Update()
  435.  
  436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  437.  
  438. Refreshed 9 assets.
  439. UnityEngine.Logger:Log(LogType, Object)
  440. UnityEngine.Debug:Log(Object)
  441. YL2.LocalAssetManager:RefreshAssets()
  442. System.Action`1:Invoke(T)
  443. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  444. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  445. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  446. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
  447. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  448. YL2.MenuOptionUICommand:OnClick()
  449. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  450. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  451. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  452. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  453. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  454. UnityEngine.EventSystems.StandaloneInputModule:Process()
  455. UnityEngine.EventSystems.EventSystem:Update()
  456.  
  457. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  458.  
  459. Refreshed 0 assets.
  460. UnityEngine.Logger:Log(LogType, Object)
  461. UnityEngine.Debug:Log(Object)
  462. YL2.LocalAssetManager:RefreshAssets()
  463. System.Action`1:Invoke(T)
  464. Crosstales.FB.Wrapper.FileBrowserWindows:SaveFile(String, String, String, ExtensionFilter[])
  465. Crosstales.FB.FileBrowser:SaveFile(String, String, String, ExtensionFilter[])
  466. YL2.FileBrowser:SaveFile(String, String, String, Action`1)
  467. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_2()
  468. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  469. YL2.MenuOptionUICommand:OnClick()
  470. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  471. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  472. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  473. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  474. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  475. UnityEngine.EventSystems.StandaloneInputModule:Process()
  476. UnityEngine.EventSystems.EventSystem:Update()
  477.  
  478. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  479.  
  480. Refreshed 0 assets.
  481. UnityEngine.Logger:Log(LogType, Object)
  482. UnityEngine.Debug:Log(Object)
  483. YL2.LocalAssetManager:RefreshAssets()
  484. System.Action`1:Invoke(T)
  485. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  486. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  487. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  488. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  489. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  490. YL2.MenuOptionUICommand:OnClick()
  491. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  492. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  493. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  494. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  495. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  496. UnityEngine.EventSystems.StandaloneInputModule:Process()
  497. UnityEngine.EventSystems.EventSystem:Update()
  498.  
  499. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  500.  
  501. Refreshed 0 assets.
  502. UnityEngine.Logger:Log(LogType, Object)
  503. UnityEngine.Debug:Log(Object)
  504. YL2.LocalAssetManager:RefreshAssets()
  505. System.Action`1:Invoke(T)
  506. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  507. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  508. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  509. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  510. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  511. YL2.MenuOptionUICommand:OnClick()
  512. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  513. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  514. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  515. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  516. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  517. UnityEngine.EventSystems.StandaloneInputModule:Process()
  518. UnityEngine.EventSystems.EventSystem:Update()
  519.  
  520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  521.  
  522. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  523. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  524. UnityEngine.Logger:Log(LogType, Object)
  525. UnityEngine.Debug:LogWarning(Object)
  526. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  527. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  528. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  529. YL2.LocalAssetManager:RefreshAssets()
  530. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  531. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  532. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  533. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  534. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  535. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  536. YL2.MenuOptionUICommand:OnClick()
  537. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  538. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  539. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  540. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  541. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  542. UnityEngine.EventSystems.StandaloneInputModule:Process()
  543. UnityEngine.EventSystems.EventSystem:Update()
  544.  
  545. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  546.  
  547. Refreshed 1 assets.
  548. UnityEngine.Logger:Log(LogType, Object)
  549. UnityEngine.Debug:Log(Object)
  550. YL2.LocalAssetManager:RefreshAssets()
  551. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  552. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  553. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  554. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  555. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  556. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  557. YL2.MenuOptionUICommand:OnClick()
  558. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  559. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  560. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  561. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  562. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  563. UnityEngine.EventSystems.StandaloneInputModule:Process()
  564. UnityEngine.EventSystems.EventSystem:Update()
  565.  
  566. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  567.  
  568. Refreshed 0 assets.
  569. UnityEngine.Logger:Log(LogType, Object)
  570. UnityEngine.Debug:Log(Object)
  571. YL2.LocalAssetManager:RefreshAssets()
  572. System.Action`1:Invoke(T)
  573.  
  574. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  575.  
  576. Refreshed 0 assets.
  577. UnityEngine.Logger:Log(LogType, Object)
  578. UnityEngine.Debug:Log(Object)
  579. YL2.LocalAssetManager:RefreshAssets()
  580. System.Action`1:Invoke(T)
  581.  
  582. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  583.  
  584. Refreshed 0 assets.
  585. UnityEngine.Logger:Log(LogType, Object)
  586. UnityEngine.Debug:Log(Object)
  587. YL2.LocalAssetManager:RefreshAssets()
  588. System.Action`1:Invoke(T)
  589.  
  590. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  591.  
  592. Refreshed 0 assets.
  593. UnityEngine.Logger:Log(LogType, Object)
  594. UnityEngine.Debug:Log(Object)
  595. YL2.LocalAssetManager:RefreshAssets()
  596. System.Action`1:Invoke(T)
  597.  
  598. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  599.  
  600. Couldn't find LocalAssets's child: cc799bf1-7075-464e-9d59-9e8b7333d75d/R.
  601. UnityEngine.Logger:Log(LogType, Object)
  602. UnityEngine.Debug:LogWarning(Object)
  603. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  604. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  605. YL2.PropertyBase:SetValue(Object)
  606. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  607. YL2.YL2Object:Deconstruct()
  608. YL2.YL2Object:Deconstruct()
  609. YL2.YL2Object:Deconstruct()
  610. YL2.YL2Object:Deconstruct()
  611. YL2.CC.StateCharacterCreator:Leave()
  612. YL2.StateManager:PopAllStates()
  613. YL2.CC.UICommandCharacterNew:Execute()
  614. YL2.MenuOptionUICommand:OnClick()
  615. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  616. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  617. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  618. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  619. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  620. UnityEngine.EventSystems.StandaloneInputModule:Process()
  621. UnityEngine.EventSystems.EventSystem:Update()
  622.  
  623. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  624.  
  625. Couldn't find LocalAssets's child: cc799bf1-7075-464e-9d59-9e8b7333d75d/R.
  626. UnityEngine.Logger:Log(LogType, Object)
  627. UnityEngine.Debug:LogWarning(Object)
  628. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  629. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  630. YL2.PropertyBase:SetValue(Object)
  631. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  632. YL2.YL2Object:Deconstruct()
  633. YL2.YL2Object:Deconstruct()
  634. YL2.YL2Object:Deconstruct()
  635. YL2.YL2Object:Deconstruct()
  636. YL2.CC.StateCharacterCreator:Leave()
  637. YL2.StateManager:PopAllStates()
  638. YL2.CC.UICommandCharacterNew:Execute()
  639. YL2.MenuOptionUICommand:OnClick()
  640. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  641. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  642. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  643. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  644. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  645. UnityEngine.EventSystems.StandaloneInputModule:Process()
  646. UnityEngine.EventSystems.EventSystem:Update()
  647.  
  648. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  649.  
  650. Couldn't find LocalAssets's child: 7bfe49b5-a493-4342-beff-5f744b78d6ad/G.
  651. UnityEngine.Logger:Log(LogType, Object)
  652. UnityEngine.Debug:LogWarning(Object)
  653. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  654. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  655. YL2.PropertyBase:SetValue(Object)
  656. YL2.YL2Object:Deconstruct()
  657. YL2.YL2Object:Deconstruct()
  658. YL2.YL2Object:Deconstruct()
  659. YL2.YL2Object:Deconstruct()
  660. YL2.CC.StateCharacterCreator:Leave()
  661. YL2.StateManager:PopAllStates()
  662. YL2.CC.UICommandCharacterNew:Execute()
  663. YL2.MenuOptionUICommand:OnClick()
  664. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  665. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  666. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  667. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  668. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  669. UnityEngine.EventSystems.StandaloneInputModule:Process()
  670. UnityEngine.EventSystems.EventSystem:Update()
  671.  
  672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  673.  
  674. Couldn't find LocalAssets's child: eaf87c01-3e76-48d9-8155-4d60e49dc06c/R.
  675. UnityEngine.Logger:Log(LogType, Object)
  676. UnityEngine.Debug:LogWarning(Object)
  677. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  678. YL2.SerializedPropertyLocalAsset:ActuallySetValue(Object)
  679. YL2.PropertyBase:SetValue(Object)
  680. YL2.YL2Object:Deconstruct()
  681. YL2.YL2Object:Deconstruct()
  682. YL2.YL2Object:Deconstruct()
  683. YL2.YL2Object:Deconstruct()
  684. YL2.CC.StateCharacterCreator:Leave()
  685. YL2.StateManager:PopAllStates()
  686. YL2.CC.UICommandCharacterNew:Execute()
  687. YL2.MenuOptionUICommand:OnClick()
  688. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  689. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  690. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  691. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  692. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  693. UnityEngine.EventSystems.StandaloneInputModule:Process()
  694. UnityEngine.EventSystems.EventSystem:Update()
  695.  
  696. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  697.  
  698. Couldn't find Masks's child: 5a44f959-6fb2-4afe-a1a2-024409efa285.
  699. UnityEngine.Logger:Log(LogType, Object)
  700. UnityEngine.Debug:LogWarning(Object)
  701. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  702. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  703. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  704. System.Func`3:Invoke(T1, T2)
  705. System.Linq.<SelectIterator>d__5`2:MoveNext()
  706. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  707. RTEditor.<>c:.cctor()
  708. System.Linq.Enumerable:ToArray(IEnumerable`1)
  709. YL2.Extensions:StrJoin(IEnumerable`1, String)
  710. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  711. YL2.YL2Object:Deconstruct()
  712. YL2.YL2Object:Deconstruct()
  713. YL2.YL2Object:Deconstruct()
  714. YL2.YL2Object:Deconstruct()
  715. YL2.YL2Object:Deconstruct()
  716. YL2.CC.Part:Deconstruct()
  717. YL2.YL2Object:Deconstruct()
  718. YL2.YL2Object:Deconstruct()
  719. YL2.CC.StateCharacterCreator:Leave()
  720. YL2.StateManager:PopAllStates()
  721. YL2.CC.UICommandCharacterNew:Execute()
  722. YL2.MenuOptionUICommand:OnClick()
  723. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  724. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  725. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  726. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  727. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  728. UnityEngine.EventSystems.StandaloneInputModule:Process()
  729. UnityEngine.EventSystems.EventSystem:Update()
  730.  
  731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  732.  
  733. Couldn't find TextureBuilder's child: Masks/691e8352-3f04-4951-8bae-e71f8cd2458c.
  734. UnityEngine.Logger:Log(LogType, Object)
  735. UnityEngine.Debug:LogWarning(Object)
  736. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  737. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  738. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  739. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  740. YL2.YL2Object:Deconstruct()
  741. YL2.YL2Object:Deconstruct()
  742. YL2.YL2Object:Deconstruct()
  743. YL2.YL2Object:Deconstruct()
  744. YL2.YL2Object:Deconstruct()
  745. YL2.CC.Part:Deconstruct()
  746. YL2.YL2Object:Deconstruct()
  747. YL2.YL2Object:Deconstruct()
  748. YL2.CC.StateCharacterCreator:Leave()
  749. YL2.StateManager:PopAllStates()
  750. YL2.CC.UICommandCharacterNew:Execute()
  751. YL2.MenuOptionUICommand:OnClick()
  752. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  753. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  754. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  755. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  756. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  757. UnityEngine.EventSystems.StandaloneInputModule:Process()
  758. UnityEngine.EventSystems.EventSystem:Update()
  759.  
  760. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  761.  
  762. No YL2Object for this scopedID
  763. UnityEngine.Logger:Log(LogType, Object)
  764. UnityEngine.Debug:Log(Object)
  765. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  766. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  767. YL2.YL2Object:Deconstruct()
  768. YL2.YL2Object:Deconstruct()
  769. YL2.YL2Object:Deconstruct()
  770. YL2.YL2Object:Deconstruct()
  771. YL2.YL2Object:Deconstruct()
  772. YL2.CC.Part:Deconstruct()
  773. YL2.YL2Object:Deconstruct()
  774. YL2.YL2Object:Deconstruct()
  775. YL2.CC.StateCharacterCreator:Leave()
  776. YL2.StateManager:PopAllStates()
  777. YL2.CC.UICommandCharacterNew:Execute()
  778. YL2.MenuOptionUICommand:OnClick()
  779. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  780. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  781. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  782. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  783. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  784. UnityEngine.EventSystems.StandaloneInputModule:Process()
  785. UnityEngine.EventSystems.EventSystem:Update()
  786.  
  787. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  788.  
  789. Couldn't find Masks's child: 5a44f959-6fb2-4afe-a1a2-024409efa285.
  790. UnityEngine.Logger:Log(LogType, Object)
  791. UnityEngine.Debug:LogWarning(Object)
  792. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  793. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  794. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  795. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  796. YL2.YL2Object:Deconstruct()
  797. YL2.YL2Object:Deconstruct()
  798. YL2.YL2Object:Deconstruct()
  799. YL2.YL2Object:Deconstruct()
  800. YL2.YL2Object:Deconstruct()
  801. YL2.CC.Part:Deconstruct()
  802. YL2.YL2Object:Deconstruct()
  803. YL2.YL2Object:Deconstruct()
  804. YL2.CC.StateCharacterCreator:Leave()
  805. YL2.StateManager:PopAllStates()
  806. YL2.CC.UICommandCharacterNew:Execute()
  807. YL2.MenuOptionUICommand:OnClick()
  808. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  809. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  810. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  811. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  812. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  813. UnityEngine.EventSystems.StandaloneInputModule:Process()
  814. UnityEngine.EventSystems.EventSystem:Update()
  815.  
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  817.  
  818. Couldn't find Masks's child: 48e8c181-7988-4376-adc3-84871d6195ad.
  819. UnityEngine.Logger:Log(LogType, Object)
  820. UnityEngine.Debug:LogWarning(Object)
  821. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  822. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  823. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  824. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  825. YL2.YL2Object:Deconstruct()
  826. YL2.YL2Object:Deconstruct()
  827. YL2.YL2Object:Deconstruct()
  828. YL2.YL2Object:Deconstruct()
  829. YL2.YL2Object:Deconstruct()
  830. YL2.CC.Part:Deconstruct()
  831. YL2.YL2Object:Deconstruct()
  832. YL2.YL2Object:Deconstruct()
  833. YL2.CC.StateCharacterCreator:Leave()
  834. YL2.StateManager:PopAllStates()
  835. YL2.CC.UICommandCharacterNew:Execute()
  836. YL2.MenuOptionUICommand:OnClick()
  837. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  838. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  839. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  840. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  841. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  842. UnityEngine.EventSystems.StandaloneInputModule:Process()
  843. UnityEngine.EventSystems.EventSystem:Update()
  844.  
  845. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  846.  
  847. Couldn't find Masks's child: b67c389f-14dd-404e-8cd8-1834800321f5.
  848. UnityEngine.Logger:Log(LogType, Object)
  849. UnityEngine.Debug:LogWarning(Object)
  850. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  851. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  852. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  853. System.Func`3:Invoke(T1, T2)
  854. System.Linq.<SelectIterator>d__5`2:MoveNext()
  855. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  856. RTEditor.<>c:.cctor()
  857. System.Linq.Enumerable:ToArray(IEnumerable`1)
  858. YL2.Extensions:StrJoin(IEnumerable`1, String)
  859. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  860. YL2.YL2Object:Deconstruct()
  861. YL2.YL2Object:Deconstruct()
  862. YL2.YL2Object:Deconstruct()
  863. YL2.YL2Object:Deconstruct()
  864. YL2.YL2Object:Deconstruct()
  865. YL2.CC.StateCharacterCreator:Leave()
  866. YL2.StateManager:PopAllStates()
  867. YL2.CC.UICommandCharacterNew:Execute()
  868. YL2.MenuOptionUICommand:OnClick()
  869. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  870. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  871. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  872. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  873. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  874. UnityEngine.EventSystems.StandaloneInputModule:Process()
  875. UnityEngine.EventSystems.EventSystem:Update()
  876.  
  877. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  878.  
  879. Couldn't find TextureBuilder's child: Masks/27ca130e-da4d-4aea-a907-d84e69d65a90.
  880. UnityEngine.Logger:Log(LogType, Object)
  881. UnityEngine.Debug:LogWarning(Object)
  882. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  883. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  884. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  885. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  886. YL2.YL2Object:Deconstruct()
  887. YL2.YL2Object:Deconstruct()
  888. YL2.YL2Object:Deconstruct()
  889. YL2.YL2Object:Deconstruct()
  890. YL2.YL2Object:Deconstruct()
  891. YL2.CC.StateCharacterCreator:Leave()
  892. YL2.StateManager:PopAllStates()
  893. YL2.CC.UICommandCharacterNew:Execute()
  894. YL2.MenuOptionUICommand:OnClick()
  895. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  896. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  897. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  898. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  899. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  900. UnityEngine.EventSystems.StandaloneInputModule:Process()
  901. UnityEngine.EventSystems.EventSystem:Update()
  902.  
  903. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  904.  
  905. No YL2Object for this scopedID
  906. UnityEngine.Logger:Log(LogType, Object)
  907. UnityEngine.Debug:Log(Object)
  908. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  909. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  910. YL2.YL2Object:Deconstruct()
  911. YL2.YL2Object:Deconstruct()
  912. YL2.YL2Object:Deconstruct()
  913. YL2.YL2Object:Deconstruct()
  914. YL2.YL2Object:Deconstruct()
  915. YL2.CC.StateCharacterCreator:Leave()
  916. YL2.StateManager:PopAllStates()
  917. YL2.CC.UICommandCharacterNew:Execute()
  918. YL2.MenuOptionUICommand:OnClick()
  919. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  920. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  921. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  922. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  923. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  924. UnityEngine.EventSystems.StandaloneInputModule:Process()
  925. UnityEngine.EventSystems.EventSystem:Update()
  926.  
  927. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  928.  
  929. Couldn't find Masks's child: b67c389f-14dd-404e-8cd8-1834800321f5.
  930. UnityEngine.Logger:Log(LogType, Object)
  931. UnityEngine.Debug:LogWarning(Object)
  932. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  933. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  934. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  935. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  936. YL2.YL2Object:Deconstruct()
  937. YL2.YL2Object:Deconstruct()
  938. YL2.YL2Object:Deconstruct()
  939. YL2.YL2Object:Deconstruct()
  940. YL2.YL2Object:Deconstruct()
  941. YL2.CC.StateCharacterCreator:Leave()
  942. YL2.StateManager:PopAllStates()
  943. YL2.CC.UICommandCharacterNew:Execute()
  944. YL2.MenuOptionUICommand:OnClick()
  945. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  946. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  947. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  948. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  949. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  950. UnityEngine.EventSystems.StandaloneInputModule:Process()
  951. UnityEngine.EventSystems.EventSystem:Update()
  952.  
  953. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  954.  
  955. Couldn't find Masks's child: 89e75401-0d3e-4673-a16e-6d4cf0fb5e25.
  956. UnityEngine.Logger:Log(LogType, Object)
  957. UnityEngine.Debug:LogWarning(Object)
  958. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  959. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  960. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  961. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  962. YL2.YL2Object:Deconstruct()
  963. YL2.YL2Object:Deconstruct()
  964. YL2.YL2Object:Deconstruct()
  965. YL2.YL2Object:Deconstruct()
  966. YL2.YL2Object:Deconstruct()
  967. YL2.CC.StateCharacterCreator:Leave()
  968. YL2.StateManager:PopAllStates()
  969. YL2.CC.UICommandCharacterNew:Execute()
  970. YL2.MenuOptionUICommand:OnClick()
  971. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  972. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  973. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  974. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  975. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  976. UnityEngine.EventSystems.StandaloneInputModule:Process()
  977. UnityEngine.EventSystems.EventSystem:Update()
  978.  
  979. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  980.  
  981. Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
  982. UnityEngine.Logger:Log(LogType, Object)
  983. UnityEngine.Debug:LogWarning(Object)
  984. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  985. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  986. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  987. System.Func`3:Invoke(T1, T2)
  988. System.Linq.<SelectIterator>d__5`2:MoveNext()
  989. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  990. RTEditor.<>c:.cctor()
  991. System.Linq.Enumerable:ToArray(IEnumerable`1)
  992. YL2.Extensions:StrJoin(IEnumerable`1, String)
  993. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  994. YL2.YL2Object:Deconstruct()
  995. YL2.YL2Object:Deconstruct()
  996. YL2.YL2Object:Deconstruct()
  997. YL2.YL2Object:Deconstruct()
  998. YL2.YL2Object:Deconstruct()
  999. YL2.CC.StateCharacterCreator:Leave()
  1000. YL2.StateManager:PopAllStates()
  1001. YL2.CC.UICommandCharacterNew:Execute()
  1002. YL2.MenuOptionUICommand:OnClick()
  1003. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1004. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1005. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1006. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1007. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1008. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1009. UnityEngine.EventSystems.EventSystem:Update()
  1010.  
  1011. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1012.  
  1013. Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
  1014. UnityEngine.Logger:Log(LogType, Object)
  1015. UnityEngine.Debug:LogWarning(Object)
  1016. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1017. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1018. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  1019. System.Func`3:Invoke(T1, T2)
  1020. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1021. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1022. RTEditor.<>c:.cctor()
  1023. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1024. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1025. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1026. YL2.YL2Object:Deconstruct()
  1027. YL2.YL2Object:Deconstruct()
  1028. YL2.YL2Object:Deconstruct()
  1029. YL2.YL2Object:Deconstruct()
  1030. YL2.YL2Object:Deconstruct()
  1031. YL2.CC.StateCharacterCreator:Leave()
  1032. YL2.StateManager:PopAllStates()
  1033. YL2.CC.UICommandCharacterNew:Execute()
  1034. YL2.MenuOptionUICommand:OnClick()
  1035. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1036. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1037. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1038. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1039. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1040. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1041. UnityEngine.EventSystems.EventSystem:Update()
  1042.  
  1043. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1044.  
  1045. Couldn't find Masks's child: f98c25a7-9e39-44fa-b3f0-feca96057917.
  1046. UnityEngine.Logger:Log(LogType, Object)
  1047. UnityEngine.Debug:LogWarning(Object)
  1048. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1049. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1050. YL2.SerializedPropertyYL2ObjectRefScopedArray:<GetListHash>b__16_0(String, Int32)
  1051. System.Func`3:Invoke(T1, T2)
  1052. System.Linq.<SelectIterator>d__5`2:MoveNext()
  1053. System.Linq.WhereSelectEnumerableIterator`2:MoveNext()
  1054. RTEditor.<>c:.cctor()
  1055. System.Linq.Enumerable:ToArray(IEnumerable`1)
  1056. YL2.Extensions:StrJoin(IEnumerable`1, String)
  1057. YL2.SerializedPropertyYL2ObjectRefScopedArray:Obj_EventOnWillBeDeconstructed(YL2Object)
  1058. YL2.YL2Object:Deconstruct()
  1059. YL2.YL2Object:Deconstruct()
  1060. YL2.YL2Object:Deconstruct()
  1061. YL2.YL2Object:Deconstruct()
  1062. YL2.YL2Object:Deconstruct()
  1063. YL2.CC.StateCharacterCreator:Leave()
  1064. YL2.StateManager:PopAllStates()
  1065. YL2.CC.UICommandCharacterNew:Execute()
  1066. YL2.MenuOptionUICommand:OnClick()
  1067. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1068. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1069. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1070. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1071. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1072. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1073. UnityEngine.EventSystems.EventSystem:Update()
  1074.  
  1075. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1076.  
  1077. No YL2Object for this scopedID
  1078. UnityEngine.Logger:Log(LogType, Object)
  1079. UnityEngine.Debug:Log(Object)
  1080. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1081. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1082. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1083. YL2.YL2Object:Deconstruct()
  1084. YL2.YL2Object:Deconstruct()
  1085. YL2.YL2Object:Deconstruct()
  1086. YL2.YL2Object:Deconstruct()
  1087. YL2.YL2Object:Deconstruct()
  1088. YL2.CC.StateCharacterCreator:Leave()
  1089. YL2.StateManager:PopAllStates()
  1090. YL2.CC.UICommandCharacterNew:Execute()
  1091. YL2.MenuOptionUICommand:OnClick()
  1092. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1093. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1094. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1095. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1096. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1097. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1098. UnityEngine.EventSystems.EventSystem:Update()
  1099.  
  1100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1101.  
  1102. Couldn't find TextureBuilder's child: Masks/602c29d4-b4a1-478b-8c2c-ce4fe9593e13.
  1103. UnityEngine.Logger:Log(LogType, Object)
  1104. UnityEngine.Debug:LogWarning(Object)
  1105. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1106. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1107. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1108. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1109. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1110. YL2.YL2Object:Deconstruct()
  1111. YL2.YL2Object:Deconstruct()
  1112. YL2.YL2Object:Deconstruct()
  1113. YL2.YL2Object:Deconstruct()
  1114. YL2.YL2Object:Deconstruct()
  1115. YL2.CC.StateCharacterCreator:Leave()
  1116. YL2.StateManager:PopAllStates()
  1117. YL2.CC.UICommandCharacterNew:Execute()
  1118. YL2.MenuOptionUICommand:OnClick()
  1119. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1120. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1121. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1122. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1123. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1124. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1125. UnityEngine.EventSystems.EventSystem:Update()
  1126.  
  1127. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1128.  
  1129. No YL2Object for this scopedID
  1130. UnityEngine.Logger:Log(LogType, Object)
  1131. UnityEngine.Debug:Log(Object)
  1132. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1133. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1134. RTEditor.GizmoDragUpdateHandler:Invoke(Gizmo)
  1135. YL2.YL2Object:Deconstruct()
  1136. YL2.YL2Object:Deconstruct()
  1137. YL2.YL2Object:Deconstruct()
  1138. YL2.YL2Object:Deconstruct()
  1139. YL2.YL2Object:Deconstruct()
  1140. YL2.CC.StateCharacterCreator:Leave()
  1141. YL2.StateManager:PopAllStates()
  1142. YL2.CC.UICommandCharacterNew:Execute()
  1143. YL2.MenuOptionUICommand:OnClick()
  1144. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1145. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1146. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1147. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1148. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1149. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1150. UnityEngine.EventSystems.EventSystem:Update()
  1151.  
  1152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1153.  
  1154. Couldn't find Masks's child: 25121297-5527-4d7d-9b66-ebd7fa2a6315.
  1155. UnityEngine.Logger:Log(LogType, Object)
  1156. UnityEngine.Debug:LogWarning(Object)
  1157. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1158. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1159. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1160. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1161. YL2.YL2Object:Deconstruct()
  1162. YL2.YL2Object:Deconstruct()
  1163. YL2.YL2Object:Deconstruct()
  1164. YL2.YL2Object:Deconstruct()
  1165. YL2.YL2Object:Deconstruct()
  1166. YL2.CC.StateCharacterCreator:Leave()
  1167. YL2.StateManager:PopAllStates()
  1168. YL2.CC.UICommandCharacterNew:Execute()
  1169. YL2.MenuOptionUICommand:OnClick()
  1170. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1171. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1172. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1173. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1174. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1175. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1176. UnityEngine.EventSystems.EventSystem:Update()
  1177.  
  1178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1179.  
  1180. Couldn't find Masks's child: f98c25a7-9e39-44fa-b3f0-feca96057917.
  1181. UnityEngine.Logger:Log(LogType, Object)
  1182. UnityEngine.Debug:LogWarning(Object)
  1183. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1184. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1185. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1186. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1187. YL2.YL2Object:Deconstruct()
  1188. YL2.YL2Object:Deconstruct()
  1189. YL2.YL2Object:Deconstruct()
  1190. YL2.YL2Object:Deconstruct()
  1191. YL2.YL2Object:Deconstruct()
  1192. YL2.CC.StateCharacterCreator:Leave()
  1193. YL2.StateManager:PopAllStates()
  1194. YL2.CC.UICommandCharacterNew:Execute()
  1195. YL2.MenuOptionUICommand:OnClick()
  1196. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1197. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1198. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1199. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1200. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1201. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1202. UnityEngine.EventSystems.EventSystem:Update()
  1203.  
  1204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1205.  
  1206. Couldn't find Masks's child: 00caac25-f4dc-41b8-8693-088b4a1f7da6.
  1207. UnityEngine.Logger:Log(LogType, Object)
  1208. UnityEngine.Debug:LogWarning(Object)
  1209. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1210. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1211. YL2.SerializedPropertyYL2ObjectRefScopedArray:UnregisterAllObjectListeners()
  1212. YL2.SerializedPropertyYL2ObjectRefScopedArray:Deconstruct()
  1213. YL2.YL2Object:Deconstruct()
  1214. YL2.YL2Object:Deconstruct()
  1215. YL2.YL2Object:Deconstruct()
  1216. YL2.YL2Object:Deconstruct()
  1217. YL2.YL2Object:Deconstruct()
  1218. YL2.CC.StateCharacterCreator:Leave()
  1219. YL2.StateManager:PopAllStates()
  1220. YL2.CC.UICommandCharacterNew:Execute()
  1221. YL2.MenuOptionUICommand:OnClick()
  1222. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1223. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1224. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1225. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1226. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1227. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1228. UnityEngine.EventSystems.EventSystem:Update()
  1229.  
  1230. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1231.  
  1232. Couldn't find Masks's child: 602c29d4-b4a1-478b-8c2c-ce4fe9593e13.
  1233. UnityEngine.Logger:Log(LogType, Object)
  1234. UnityEngine.Debug:LogWarning(Object)
  1235. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1236. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1237. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1238. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  1239. YL2.CC.TextureBuilder.MaskReference:GetMask()
  1240. YL2.CC.TextureBuilder.MaskReference:Release()
  1241. YL2.CC.TextureBuilder.Mask:Deconstruct()
  1242. YL2.YL2Object:Deconstruct()
  1243. YL2.YL2Object:Deconstruct()
  1244. YL2.YL2Object:Deconstruct()
  1245. YL2.YL2Object:Deconstruct()
  1246. YL2.CC.StateCharacterCreator:Leave()
  1247. YL2.StateManager:PopAllStates()
  1248. YL2.CC.UICommandCharacterNew:Execute()
  1249. YL2.MenuOptionUICommand:OnClick()
  1250. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1251. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1252. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1253. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1254. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1255. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1256. UnityEngine.EventSystems.EventSystem:Update()
  1257.  
  1258. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1259.  
  1260. No YL2Object for this scopedID
  1261. UnityEngine.Logger:Log(LogType, Object)
  1262. UnityEngine.Debug:Log(Object)
  1263. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1264. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObjectGeneric()
  1265. YL2.CC.TextureBuilder.MaskReference:GetMask()
  1266. YL2.CC.TextureBuilder.MaskReference:Release()
  1267. YL2.CC.TextureBuilder.Mask:Deconstruct()
  1268. YL2.YL2Object:Deconstruct()
  1269. YL2.YL2Object:Deconstruct()
  1270. YL2.YL2Object:Deconstruct()
  1271. YL2.YL2Object:Deconstruct()
  1272. YL2.CC.StateCharacterCreator:Leave()
  1273. YL2.StateManager:PopAllStates()
  1274. YL2.CC.UICommandCharacterNew:Execute()
  1275. YL2.MenuOptionUICommand:OnClick()
  1276. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1277. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1278. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1279. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1280. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1281. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1282. UnityEngine.EventSystems.EventSystem:Update()
  1283.  
  1284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1285.  
  1286. Couldn't find TextureBuilder's child: Masks/67413700-701b-4576-b716-f2b762c4521a.
  1287. UnityEngine.Logger:Log(LogType, Object)
  1288. UnityEngine.Debug:LogWarning(Object)
  1289. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1290. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1291. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1292. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1293. YL2.YL2Object:Deconstruct()
  1294. YL2.YL2Object:Deconstruct()
  1295. YL2.YL2Object:Deconstruct()
  1296. YL2.YL2Object:Deconstruct()
  1297. YL2.YL2Object:Deconstruct()
  1298. YL2.CC.StateCharacterCreator:Leave()
  1299. YL2.StateManager:PopAllStates()
  1300. YL2.CC.UICommandCharacterNew:Execute()
  1301. YL2.MenuOptionUICommand:OnClick()
  1302. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1303. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1304. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1305. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1306. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1307. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1308. UnityEngine.EventSystems.EventSystem:Update()
  1309.  
  1310. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1311.  
  1312. No YL2Object for this scopedID
  1313. UnityEngine.Logger:Log(LogType, Object)
  1314. UnityEngine.Debug:Log(Object)
  1315. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1316. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1317. YL2.YL2Object:Deconstruct()
  1318. YL2.YL2Object:Deconstruct()
  1319. YL2.YL2Object:Deconstruct()
  1320. YL2.YL2Object:Deconstruct()
  1321. YL2.YL2Object:Deconstruct()
  1322. YL2.CC.StateCharacterCreator:Leave()
  1323. YL2.StateManager:PopAllStates()
  1324. YL2.CC.UICommandCharacterNew:Execute()
  1325. YL2.MenuOptionUICommand:OnClick()
  1326. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1327. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1328. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1329. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1330. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1331. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1332. UnityEngine.EventSystems.EventSystem:Update()
  1333.  
  1334. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1335.  
  1336. Couldn't find TextureBuilder's child: Masks/a5562469-c420-42d1-bcf5-c8bc1b4448bf.
  1337. UnityEngine.Logger:Log(LogType, Object)
  1338. UnityEngine.Debug:LogWarning(Object)
  1339. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1340. YL2.YL2Object:GetYL2ObjectByRelativePath(String)
  1341. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1342. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1343. YL2.YL2Object:Deconstruct()
  1344. YL2.YL2Object:Deconstruct()
  1345. YL2.YL2Object:Deconstruct()
  1346. YL2.YL2Object:Deconstruct()
  1347. YL2.YL2Object:Deconstruct()
  1348. YL2.CC.StateCharacterCreator:Leave()
  1349. YL2.StateManager:PopAllStates()
  1350. YL2.CC.UICommandCharacterNew:Execute()
  1351. YL2.MenuOptionUICommand:OnClick()
  1352. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1353. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1354. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1355. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1356. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1357. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1358. UnityEngine.EventSystems.EventSystem:Update()
  1359.  
  1360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1361.  
  1362. No YL2Object for this scopedID
  1363. UnityEngine.Logger:Log(LogType, Object)
  1364. UnityEngine.Debug:Log(Object)
  1365. YL2.SerializedPropertyYL2ObjectRefScoped`1:GetObject()
  1366. YL2.SerializedPropertyYL2ObjectRefBase:FireEventOnChanged()
  1367. YL2.YL2Object:Deconstruct()
  1368. YL2.YL2Object:Deconstruct()
  1369. YL2.YL2Object:Deconstruct()
  1370. YL2.YL2Object:Deconstruct()
  1371. YL2.YL2Object:Deconstruct()
  1372. YL2.CC.StateCharacterCreator:Leave()
  1373. YL2.StateManager:PopAllStates()
  1374. YL2.CC.UICommandCharacterNew:Execute()
  1375. YL2.MenuOptionUICommand:OnClick()
  1376. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1377. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1378. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1379. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1380. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1381. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1382. UnityEngine.EventSystems.EventSystem:Update()
  1383.  
  1384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1385.  
  1386. IndexOutOfRangeException: Index was outside the bounds of the array.
  1387. at YL2.MaterialHandler.FillMaterialsWithTexturesFromTB (YL2.CC.TextureBuilder.TextureBuilder tb) [0x00000] in <00000000000000000000000000000000>:0
  1388. at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1389. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  1390.  
  1391. (Filename: currently not available on il2cpp Line: -1)
  1392.  
  1393. IndexOutOfRangeException: Index was outside the bounds of the array.
  1394. at YL2.MaterialHandler.FillMaterialsWithTexturesFromTB (YL2.CC.TextureBuilder.TextureBuilder tb) [0x00000] in <00000000000000000000000000000000>:0
  1395. at YL2.CC.TextureBuilder.TextureBuilderHandler+<_ScheduleUpdateTexturesCoroutine>d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1396. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  1397.  
  1398. (Filename: currently not available on il2cpp Line: -1)
  1399.  
  1400. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1401. UnityEngine.Logger:Log(LogType, Object)
  1402. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1403. UnityEngine.ComputeBuffer:Finalize()
  1404.  
  1405. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1406.  
  1407. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1408. UnityEngine.Logger:Log(LogType, Object)
  1409. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1410. UnityEngine.ComputeBuffer:Finalize()
  1411.  
  1412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1413.  
  1414. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1415. UnityEngine.Logger:Log(LogType, Object)
  1416. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1417. UnityEngine.ComputeBuffer:Finalize()
  1418.  
  1419. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1420.  
  1421. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1422. UnityEngine.Logger:Log(LogType, Object)
  1423. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1424. UnityEngine.ComputeBuffer:Finalize()
  1425.  
  1426. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1427.  
  1428. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1429. UnityEngine.Logger:Log(LogType, Object)
  1430. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1431. UnityEngine.ComputeBuffer:Finalize()
  1432.  
  1433. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1434.  
  1435. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
  1436. UnityEngine.Logger:Log(LogType, Object)
  1437. UnityEngine.ComputeBuffer:Dispose(Boolean)
  1438. UnityEngine.ComputeBuffer:Finalize()
  1439.  
  1440. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1441.  
  1442. Warning! Not using cache for MeshNormals!
  1443. UnityEngine.Logger:Log(LogType, Object)
  1444. UnityEngine.Debug:Log(Object)
  1445. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  1446. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  1447. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  1448. YL2.CC.CharacterBuilder:BuildMesh()
  1449. YL2.CC.StateCharacterCreator:Enter()
  1450. YL2.StateManager:set_Current(State)
  1451. YL2.CC.<>c:<Execute>b__0_0()
  1452. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1453. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1454. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1455.  
  1456. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1457.  
  1458. MapTriangleVerticesToQuadVertices: 2,1662 ms
  1459. Total time: 2,1674 ms
  1460. UnityEngine.Logger:Log(LogType, Object)
  1461. UnityEngine.Debug:Log(Object)
  1462. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  1463. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  1464. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  1465. YL2.CC.CharacterBuilder:BuildMesh()
  1466. YL2.CC.StateCharacterCreator:Enter()
  1467. YL2.StateManager:set_Current(State)
  1468. YL2.CC.<>c:<Execute>b__0_0()
  1469. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1470. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1471. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1472.  
  1473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1474.  
  1475. Took 2,275 ms to rebuild shapes on GPU.
  1476. UnityEngine.Logger:Log(LogType, Object)
  1477. UnityEngine.Debug:Log(Object)
  1478. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  1479. YL2.CC.CharacterBuilder:RebuildShapes()
  1480. YL2.CC.CharacterBuilder:BuildMesh()
  1481. YL2.CC.StateCharacterCreator:Enter()
  1482. YL2.StateManager:set_Current(State)
  1483. YL2.CC.<>c:<Execute>b__0_0()
  1484. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1485. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1486. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1487.  
  1488. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1489.  
  1490. Took 1,6692 ms to RefreshBakerMesh().
  1491. UnityEngine.Logger:Log(LogType, Object)
  1492. UnityEngine.Debug:Log(Object)
  1493. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  1494. YL2.CC.CharacterBuilder:RebuildShapes()
  1495. YL2.CC.CharacterBuilder:BuildMesh()
  1496. YL2.CC.StateCharacterCreator:Enter()
  1497. YL2.StateManager:set_Current(State)
  1498. YL2.CC.<>c:<Execute>b__0_0()
  1499. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1500. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1501. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1502.  
  1503. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1504.  
  1505. Reset: 0,0936 ms
  1506. CalculateRefitParallel: 2,38 ms
  1507. ApplyRefit: 4,3138 ms
  1508. Total time: 6,7908 ms
  1509. UnityEngine.Logger:Log(LogType, Object)
  1510. UnityEngine.Debug:Log(Object)
  1511. YL2.CC.CharacterBuilder:RebuildShapes()
  1512. YL2.CC.CharacterBuilder:BuildMesh()
  1513. YL2.CC.StateCharacterCreator:Enter()
  1514. YL2.StateManager:set_Current(State)
  1515. YL2.CC.<>c:<Execute>b__0_0()
  1516. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1517. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1518. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1519.  
  1520. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1521.  
  1522. Rebuilt mesh collider
  1523. UnityEngine.Logger:Log(LogType, Object)
  1524. UnityEngine.Debug:Log(Object)
  1525. YL2.CC.CharacterBuilder:BuildMesh()
  1526. YL2.CC.StateCharacterCreator:Enter()
  1527. YL2.StateManager:set_Current(State)
  1528. YL2.CC.<>c:<Execute>b__0_0()
  1529. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1530. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1531. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1532.  
  1533. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1534.  
  1535. Reset: 0,0946 ms
  1536. CalculateRefitParallel: 0,1671 ms
  1537. ApplyRefit: 2,6708 ms
  1538. Total time: 2,9348 ms
  1539. UnityEngine.Logger:Log(LogType, Object)
  1540. UnityEngine.Debug:Log(Object)
  1541. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1542. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  1543. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  1544. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1545.  
  1546. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1547.  
  1548. Reset: 0,0845 ms
  1549. CalculateRefitParallel: 0,1268 ms
  1550. ApplyRefit: 2,6364 ms
  1551. Total time: 2,8495 ms
  1552. UnityEngine.Logger:Log(LogType, Object)
  1553. UnityEngine.Debug:Log(Object)
  1554. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1555. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton, String, Single)
  1556. YL2.CC.<BreastControllerRefit>d__215:MoveNext()
  1557. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1558.  
  1559. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1560.  
  1561. CalculateCorrectiveShapes: 9,8971 ms
  1562. Total time: 9,8977 ms
  1563. UnityEngine.Logger:Log(LogType, Object)
  1564. UnityEngine.Debug:Log(Object)
  1565. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1566. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__196:MoveNext()
  1567. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1568.  
  1569. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1570.  
  1571. Refreshed 0 assets.
  1572. UnityEngine.Logger:Log(LogType, Object)
  1573. UnityEngine.Debug:Log(Object)
  1574. YL2.LocalAssetManager:RefreshAssets()
  1575. System.Action`1:Invoke(T)
  1576.  
  1577. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1578.  
  1579. Refreshed 0 assets.
  1580. UnityEngine.Logger:Log(LogType, Object)
  1581. UnityEngine.Debug:Log(Object)
  1582. YL2.LocalAssetManager:RefreshAssets()
  1583. System.Action`1:Invoke(T)
  1584.  
  1585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1586.  
  1587. Refreshed 0 assets.
  1588. UnityEngine.Logger:Log(LogType, Object)
  1589. UnityEngine.Debug:Log(Object)
  1590. YL2.LocalAssetManager:RefreshAssets()
  1591. System.Action`1:Invoke(T)
  1592. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  1593. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  1594. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  1595. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1596. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1597. YL2.MenuOptionUICommand:OnClick()
  1598. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1599. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1600. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1601. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1602. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1603. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1604. UnityEngine.EventSystems.EventSystem:Update()
  1605.  
  1606. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1607.  
  1608. Refreshed 0 assets.
  1609. UnityEngine.Logger:Log(LogType, Object)
  1610. UnityEngine.Debug:Log(Object)
  1611. YL2.LocalAssetManager:RefreshAssets()
  1612. System.Action`1:Invoke(T)
  1613. Crosstales.FB.Wrapper.FileBrowserWindows:OpenFiles(String, String, ExtensionFilter[], Boolean)
  1614. Crosstales.FB.Wrapper.FileBrowserBase:OpenSingleFile(String, String, ExtensionFilter[])
  1615. Crosstales.FB.FileBrowser:OpenSingleFile(String, String, ExtensionFilter[])
  1616. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1617. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1618. YL2.MenuOptionUICommand:OnClick()
  1619. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1620. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1621. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1622. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1623. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1624. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1625. UnityEngine.EventSystems.EventSystem:Update()
  1626.  
  1627. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1628.  
  1629. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  1630. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  1631. UnityEngine.Logger:Log(LogType, Object)
  1632. UnityEngine.Debug:LogWarning(Object)
  1633. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  1634. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  1635. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  1636. YL2.LocalAssetManager:RefreshAssets()
  1637. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  1638. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  1639. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  1640. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  1641. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1642. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1643. YL2.MenuOptionUICommand:OnClick()
  1644. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1645. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1646. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1647. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1648. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1649. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1650. UnityEngine.EventSystems.EventSystem:Update()
  1651.  
  1652. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1653.  
  1654. Refreshed 1 assets.
  1655. UnityEngine.Logger:Log(LogType, Object)
  1656. UnityEngine.Debug:Log(Object)
  1657. YL2.LocalAssetManager:RefreshAssets()
  1658. YL2.LocalAssetImporterModel:CreateLocalAsset(LocalAssetManager, String)
  1659. YL2.LocalAssetImporterModel:LoadAsset(String, String&)
  1660. YL2.LocalAssetImporter:Import(LocalAssetManager, String, String&)
  1661. YL2.CC.StateCharacterCreatorEdit:<SetupInterface>b__5_20(String)
  1662. YL2.FileBrowser:OpenFile(String, String[], Action`1)
  1663. UnityEngine.Experimental.LowLevel.UpdateFunction:Invoke()
  1664. YL2.MenuOptionUICommand:OnClick()
  1665. YL2.PointerEventHandler:OnPointerClick(PointerEventData)
  1666. UnityEngine.Video.ErrorEventHandler:Invoke(VideoPlayer, String)
  1667. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  1668. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  1669. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  1670. UnityEngine.EventSystems.StandaloneInputModule:Process()
  1671. UnityEngine.EventSystems.EventSystem:Update()
  1672.  
  1673. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1674.  
  1675. Refreshed 0 assets.
  1676. UnityEngine.Logger:Log(LogType, Object)
  1677. UnityEngine.Debug:Log(Object)
  1678. YL2.LocalAssetManager:RefreshAssets()
  1679. System.Action`1:Invoke(T)
  1680.  
  1681. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1682.  
  1683. Refreshed 0 assets.
  1684. UnityEngine.Logger:Log(LogType, Object)
  1685. UnityEngine.Debug:Log(Object)
  1686. YL2.LocalAssetManager:RefreshAssets()
  1687. System.Action`1:Invoke(T)
  1688.  
  1689. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
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