LenaSPS

CLA XP 2 - 08302023

Aug 30th, 2023
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.21 KB | Gaming | 0 0
  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.0.1) / 2023.07.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-8-0-0 Feb 1 2023 00:20:05
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 15.99 GB
  15. RAM Used: 9.84 GB
  16. RAM Free: 6.15 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 185 Regular: 176 Total: 361
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF676746B5C count: (2)
  33. File: SkyrimSE.exe count: (41)
  34. Address: 1416B5C count: (2)
  35. Assembler: mov rax, [rax+0x48] count: (2)
  36.  
  37. [ 0] 0x7FF676746B5C SkyrimSE.exe+1416B5C -> 107298+0x97C mov rax, [rax+0x48] -//- count: (1)
  38. [ 1] 0x7FF67675DD3E SkyrimSE.exe+142DD3E -> 107644+0xCE mov [0x00007FF67885AF40], rbx -//- count: (1)
  39. [ 2] 0x7FF67675B982 SkyrimSE.exe+142B982 -> 107630+0x102 mov rbx, [rbx+0x30] -//- count: (1)
  40. [ 3] 0x7FF67675F324 SkyrimSE.exe+142F324 -> 107673+0x144 mov eax, [0x00007FF67885AF30] -//- count: (1)
  41. [ 4] 0x7FF67671D9E2 SkyrimSE.exe+13ED9E2 -> 106585+0x132 mov rcx, [rbx+0x130] -//- count: (1)
  42. [ 5] 0x7FF67671D7B8 SkyrimSE.exe+13ED7B8 -> 106584+0x548 mov edx, 0x03 -//- count: (1)
  43. [ 6] 0x7FF67671CC4D SkyrimSE.exe+13ECC4D -> 106582+0x1D mov edx, edi -//- count: (1)
  44. [ 7] 0x7FF676737C54 SkyrimSE.exe+1407C54 -> 107142+0x2E4 mov rdx, [0x00007FF6785FD800] -//- count: (1)
  45. [ 8] 0x7FF67591B096 SkyrimSE.exe+05EB096 -> 36559+0x846 mov rcx, [0x00007FF6782F1BC8] -//- count: (1)
  46. [ 9] 0x7FF67591A822 SkyrimSE.exe+05EA822 -> 36558+0x122 nop -//- count: (1)
  47. [10] 0x7FF67591A46D SkyrimSE.exe+05EA46D -> 36555+0x4CD cmp dword ptr [0x00007FF677287408], 0x02 -//- count: (1)
  48. [11] 0x7FF67591CCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97 test r15b, r15b -//- count: (1)
  49. [14] 0x7FF675914DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl -//- count: (1)
  50. [15] 0x7FF6767A4C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax -//- count: (1)
  51. [RSP+78 ] 0x7FF67675DD3E (void* -> SkyrimSE.exe+142DD3E mov [0x00007FF67885AF40], rbx) -//- count: (1)
  52. [RSP+D8 ] 0x7FF67675DE5E (void* -> SkyrimSE.exe+142DE5E jmp 0x00007FF67675DFB0) -//- count: (1)
  53. [RSP+100] 0x7FF67885B028 (void* -> SkyrimSE.exe+352B028 add [rax], al) -//- count: (1)
  54. [RSP+128] 0x7FF67675B982 (void* -> SkyrimSE.exe+142B982 mov rbx, [rbx+0x30]) -//- count: (1)
  55. [RSP+170] 0x7FF67885AF60 (void* -> SkyrimSE.exe+352AF60 add [rax], al) -//- count: (1)
  56. [RSP+188] 0x7FF67675F324 (void* -> SkyrimSE.exe+142F324 mov eax, [0x00007FF67885AF30]) -//- count: (1)
  57. [RSP+208] 0x7FF67671D9E2 (void* -> SkyrimSE.exe+13ED9E2 mov rcx, [rbx+0x130]) -//- count: (1)
  58. [RSP+278] 0x7FF67671D7B8 (void* -> SkyrimSE.exe+13ED7B8 mov edx, 0x03) -//- count: (1)
  59. [RSP+2C8] 0x7FF67671CC4D (void* -> SkyrimSE.exe+13ECC4D mov edx, edi) -//- count: (1)
  60. [RSP+2F8] 0x7FF676737C54 (void* -> SkyrimSE.exe+1407C54 mov rdx, [0x00007FF6785FD800]) -//- count: (1)
  61. [RSP+468] 0x7FF67591B096 (void* -> SkyrimSE.exe+05EB096 mov rcx, [0x00007FF6782F1BC8]) -//- count: (1)
  62. [RSP+558] 0x7FF67591A822 (void* -> SkyrimSE.exe+05EA822 nop) -//- count: (1)
  63. [RSP+588] 0x7FF675BF21FE (void* -> SkyrimSE.exe+08C21FE cmp [0x00007FF678317A08], eax) -//- count: (1)
  64. [RSP+5B8] 0x7FF67591A46D (void* -> SkyrimSE.exe+05EA46D cmp dword ptr [0x00007FF677287408], 0x02) -//- count: (1)
  65. [RSP+5D8] 0x7FF6782F2800 (void* -> SkyrimSE.exe+2FC2800 add [rax], al) -//- count: (1)
  66. [RSP+660] 0x7FF6782EF218 (void* -> SkyrimSE.exe+2FBF218 add [rax], al) -//- count: (1)
  67. [RSP+678] 0x7FF675BE6420 (void* -> SkyrimSE.exe+08B6420 push rsi) -//- count: (1)
  68. [RSP+688] 0x7FF675496005 (void* -> SkyrimSE.exe+0166005 movaps xmm6, xmm0) -//- count: (1)
  69. [RSP+6C8] 0x7FF6755E0D61 (void* -> SkyrimSE.exe+02B0D61 mov rcx, rax) -//- count: (1)
  70. [RSP+6E8] 0x7FF6783FBDA0 (void* -> SkyrimSE.exe+30CBDA0 add [rax], al) -//- count: (1)
  71. [RSP+758] 0x7FF67591CCD7 (void* -> SkyrimSE.exe+05ECCD7 test r15b, r15b) -//- count: (1)
  72. [RSP+760] 0x7FF6782EF0C0 (void* -> SkyrimSE.exe+2FBF0C0 add [rax], al) -//- count: (1)
  73. [RSP+928] 0x7FF675914DD5 (void* -> SkyrimSE.exe+05E4DD5 test bl, bl) -//- count: (1)
  74. [RSP+9B8] 0x7FF6767A4C1E (void* -> SkyrimSE.exe+1474C1E mov ebx, eax) -//- count: (1)
  75. [RSP+9D0] 0x7FF678A97310 (void* -> SkyrimSE.exe+3767310 call 0x00007FF678A97315) -//- count: (1)
  76. SkyrimSE.exe 0x7FF675330000 -//- count: (1)
  77.  
  78.  
  79.  
  80. ################################################################################
  81. Solutions
  82. ################################################################################
  83.  
  84. SkyrimSE.exe: count: (41)
  85. This file on its own is not the cause, however, we'll do further parsing...
  86.  
  87. Could not find any known issues related to SkyrimSE.exe.
  88. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  89. --------------------------------------------------------------------------------
  90.  
  91. NiNode: count: (35)
  92. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  93. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  94. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  95. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  96. --------------------------------------------------------------------------------
  97. RTTIName: "NiNode" count: (35)
  98. Object Reference: count: (35)
  99. Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Synthesis3.esp count: (35)
  100. Name: "Arya" count: (35)
  101. FormID: 0x00000007 count: (35)
  102.  
  103. --------------------------------------------------------------------------------
  104.  
  105. hdtSMP64.dll: count: (4)
  106. If this appears often, it might indicate a bad config (rare).
  107. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  108. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  109.  
  110. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  111. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  112.  
  113. Also make sure you have these installed:
  114. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  115.  
  116. You are using FSMP version: 2.02.02
  117. Please ensure that this is compatible with your SKSE version: 1.6.640
  118.  
  119. This one is marked as BETA.
  120. You might want to downgrade to one of the RC: 1.50.7-rc1 or 1.50.9-rc1
  121. Release Candidates (rc) are usualy more stable than a beta.
  122.  
  123. Possible FOMOD settings for installation
  124. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  125. CPU:
  126. avx: False
  127. avx2: False
  128. avx512: False
  129.  
  130. --------------------------------------------------------------------------------
  131.  
  132. HUD: count: (11)
  133. There seems to be an issue with your HUD / UI.
  134. Nordic UI using the TDM patch might be the cause (at the very least in combination with Skyrim Souls).
  135. If that is not what you are using, please figure out a fix and send me your crashlog and solution.
  136.  
  137. [RSP+768] 0x29C803D3660 (HUDMenu*) -//- count: (1)
  138. TrueHUD.dll 0x7FFAE70C0000 -//- count: (1)
  139. SoulsyHUD.dll 0x7FFAE73C0000 -//- count: (1)
  140. AHZmoreHUDInventory.dll 0x7FFB1DEC0000 -//- count: (1)
  141. AHZmoreHUDInventory.dll v2.1.2 -//- count: (1)
  142. SoulsyHUD.dll v0.8.6.2 -//- count: (1)
  143. TrueHUD.dll v1.1.8 -//- count: (1)
  144. [82] SkyHUD.esp -//- count: (1)
  145. [FE:04E] TrueHUD.esl -//- count: (1)
  146. [FE:050] AHZmoreHUDInventory.esl -//- count: (1)
  147. [FE:051] SoulsyHUD.esl -//- count: (1)
  148.  
  149. --------------------------------------------------------------------------------
  150.  
  151. Modified by: count: (35)
  152. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  153. If you do have other indicators, try to solve those first!
  154. That said, it is common to have 2-4 mods listed in a row, however,
  155. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  156.  
  157. Modified by: Skyrim.esm -> ccbgssse018-shadowrend.esl -> Synthesis3.esp -//- count: (35)
  158.  
  159. --------------------------------------------------------------------------------
  160.  
  161. XPMSE: count: (2)
  162. This _might_ shows a probable issue with animations.
  163. Please check mods that add animations.
  164.  
  165. ExtraData[1] Name: "XPMSE" -//- count: (1)
  166. [20] XPMSE.esp -//- count: (1)
  167.  
  168.  
  169. ################################################################################
  170. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  171. ################################################################################
  172. Issues Found: 6
  173. Issues Solved: 6
  174.  
  175. ################################################################################
  176. DEBUG State:
  177. ################################################################################
  178. Culprit list content: (just a list)
  179. SkyrimSE.exe, NiNode, hdtSMP64.dll, HUD, Modified by, XPMSE,
  180.  
  181. ################################################################################
  182. Random 'Fallback' Checks
  183. ################################################################################
  184.  
  185.  
  186. File: "Synthesis3.esp" -//- count: (35)
  187.  
  188.  
  189. Name: "out" -//- count: (2)
  190. RTTIName: "BSTriShape" -//- count: (5)
  191. Full Name: "Arya" -//- count: (35)
  192. Name: "Arya" -//- count: (70)
  193. Name: "Crystal_Top" -//- count: (1)
  194. RTTIName: "NiNode" -//- count: (35)
  195. Name: "OrderedRenderingNode" -//- count: (1)
  196. RTTIName: "BSOrderedNode" -//- count: (1)
  197. Name: "OBJECT ROOT" -//- count: (1)
  198. RTTIName: "BSFadeNode" -//- count: (6)
  199. ExtraData[0] Name: "INV" -//- count: (1)
  200. ExtraData[1] Name: "BGED" -//- count: (1)
  201. ExtraData[2] Name: "BSX" -//- count: (6)
  202. ExtraData[3] Name: "Prn" -//- count: (1)
  203. Name: "OBJECT WEAPON [00035369]" -//- count: (1)
  204. Name: "OBJECT R WeaponStaff" -//- count: (1)
  205. Name: "MOV WeaponStaffDefault" -//- count: (1)
  206. Name: "CME WeaponStaffDefault" -//- count: (1)
  207. Name: "Default Staff" -//- count: (1)
  208. Name: "Weapon Spine2" -//- count: (1)
  209. Name: "CME Spine2 [Spn2]" -//- count: (1)
  210. Name: "NPC Spine2 [Spn2]" -//- count: (1)
  211. Name: "CME Spine1 [Spn1]" -//- count: (1)
  212. Name: "NPC Spine1 [Spn1]" -//- count: (1)
  213. Name: "CME Spine [Spn0]" -//- count: (1)
  214. Name: "NPC Spine [Spn0]" -//- count: (1)
  215. Name: "CME UBody [UBody]" -//- count: (1)
  216. Name: "MJF CME Body [Body]" -//- count: (1)
  217. Name: "CME Body [Body]" -//- count: (1)
  218. Name: "NPC COM [COM ]" -//- count: (1)
  219. Name: "NPC Root [Root]" -//- count: (1)
  220. RTTIName: "BSFlattenedBoneTree" -//- count: (1)
  221. Name: "NPC" -//- count: (1)
  222. ExtraData[0] Name: "species" -//- count: (1)
  223. ExtraData[2] Name: "rigVersion" -//- count: (1)
  224. ExtraData[3] Name: "rigPerspective" -//- count: (1)
  225. Name: "skeleton_female.nif" -//- count: (5)
  226. ExtraData[0] Name: "BOM" -//- count: (5)
  227. ExtraData[1] Name: "BBX" -//- count: (5)
  228. ExtraData[3] Name: "BSBoneLOD" -//- count: (5)
  229. ExtraData[4] Name: "SkeletonID" -//- count: (5)
  230. ExtraData[5] Name: "BNDT" -//- count: (5)
  231. RTTIName: "BSMultiBoundNode" -//- count: (5)
  232. Name: "ObjectLODRoot" -//- count: (5)
  233. Name: "shadow scene node" -//- count: (5)
  234. RTTIName: "ShadowSceneNode" -//- count: (5)
  235. Name: "WorldRoot Node" -//- count: (8)
  236. RTTIName: "SceneGraph" -//- count: (8)
  237. Name: "gem" -//- count: (8)
  238. Name: " (94005477)[1]/ (940059FE) [ 0%]" -//- count: (3)
  239. Name: " (94005FA7)[1]/ (94005FB8) [ 0%]" -//- count: (1)
  240. RTTIName: "BSLightingShaderProperty" -//- count: (1)
  241. Name: "WorldRoot Camera" -//- count: (6)
  242. RTTIName: "NiCamera" -//- count: (5)
  243. Name: "WorldRoot CameraNode" -//- count: (3)
  244.  
  245.  
Advertisement
Add Comment
Please, Sign In to add comment