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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Health : MonoBehaviour
- {
- public float Vida
- {
- get { return vida; }
- set
- {
- vida = value;
- if(vida <= 0)
- {
- Destroy(gameObject);
- }
- }
- }
- public float vida = 100;
- public void TakeDamage(float damage)
- {
- Vida -= damage;
- }
- }
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