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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- namespace Assets.Scripts {
- public interface IControlledObject {
- PhotonView PhotonViewReference{
- get;
- }
- Color NormalColor {
- get;
- set;
- }
- bool Stunned {
- get;
- set;
- }
- bool ColorWasSet {
- get;
- set;
- }
- bool IsMine {
- get;
- }
- FactionManager FactionManager {
- get;
- set;
- }
- Vector3 StartingPosition { get; }
- void Stun();
- void RpcStun();
- void Teleport(float x, float y, float z);
- void SetNormalColor(float r, float g, float b);
- void Animator(float x, float y);
- }
- }
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