Advertisement
WillHammer

Third False Grail War - /fcyoag/

Jul 16th, 2019
5,863
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 81.32 KB | None | 0 0
  1. The Third False Grail War
  2. /tg/ Tankista's Fate CYOA (/fcyoag/)
  3. v0.3.6 - November 19th, 2019
  4. Updated by WillHammer AKA Fat Priest Anon !colQo44n4g
  5. Special thanks to Red Rider for being the original Organizer and the writefags Archer of Red AKA Eito, Mash and Perfection Girls/MBF
  6. If you have feedback, my email is fat_priest_anon@yahoo.com
  7. Feel free to send suggestions, updates, lewd shit or just call me a poopy head. Your call.
  8.  
  9. ========
  10.  
  11. WE HAVE A DISCORD!
  12. Feel free to join in as a writefriend or as a lurker! Obviously, the channel is for more Wars than just the 3rd.
  13. https://discord.gg/x6CGMNh
  14.  
  15. ========
  16.  
  17. THE CYOA
  18. https://imgur.com/a/JW4fE3w
  19.  
  20. ========
  21. Grail-kun says: "Use ctrl+f to jump from section to section!"
  22.  
  23. TABLE OF CONTENTS
  24.  
  25. *00. Thread archive links
  26.  
  27. *01. Glossary
  28.  
  29. *02. RED TEAM
  30. 02a. Mr Hammerstein, Hammer Guy
  31. 02b. Vortigern, Saber of Red
  32. 02c. Kaiba, Gay Bulge Guy
  33. 02d. Odysseus, Archer of Red
  34. 02e. Kamilla, Perfectionist Imouto
  35. 02f. Benedict Arnold, Rider of Red
  36. 02g. Summonable Servant
  37. 02h. Kalonice, Mana Burst Fighter
  38. 02i. Galehaut, "Caster" of Red
  39. 02j. Murderer
  40. 02k. Assassin of Red
  41. 02l. Homunculus Leader
  42. 02m. Berserker of Red
  43. 02n. Copen Acura / Senan Scully, Mashu (Male), Avenger of Red
  44.  
  45. *03. BLACK TEAM
  46. 03a. Edison, Detective
  47. 03b. Ludwig van Beethoven, Saber of Black
  48. 03c. John Magus, Ordinary Magus
  49. 03d. Lauri Törni/Larry Thorne, Archer of Black
  50. 03e. Chuck Yeager, RIDER of Black
  51. 03f. Chuck Yeager (Female), Rider of Black
  52. 03g. Joanna Roe, Magical Girl, Caster of Black
  53. 03h. Samidha, Escaped Homunculus
  54. 03i. Assassin of Black
  55. 03j. Astraia, Martial Arts Prodigy
  56. 03k. Berserker of Black
  57. 03l. Jacob Palladino, Fat Priest
  58. 03m. Adolf "Adi" Hitler, Avenger of Black
  59.  
  60. *04. OTHERS
  61. 04a. MLK Jr, Ruler
  62. 04b. Harriet Lemon, Mind of Steel, Mysterious Girl
  63. 04c. Arieanna, Perfectionist Girl (War 2)
  64. 04d. Mr. Blackman
  65.  
  66. *05. Status of dramatis personae
  67.  
  68. *06. Story thus far
  69.  
  70. *07. "Supplemental reading materials"
  71.  
  72. ========
  73.  
  74. *00 Thread archive links
  75.  
  76. Pre-war - https://desuarchive.org/tg/thread/67088684/
  77. Pre-war - https://desuarchive.org/tg/thread/67096055/
  78. Pre-war - https://desuarchive.org/tg/thread/67105386/
  79. Pre-war - https://desuarchive.org/tg/thread/67110926/
  80. Pre-war - https://desuarchive.org/tg/thread/67115525/
  81. Pre-war - https://desuarchive.org/tg/thread/67122407/
  82. Pre-war - https://desuarchive.org/tg/thread/67130790/
  83.  
  84. First Skirmish - https://desuarchive.org/tg/thread/67137750/
  85. First Skirmish - https://desuarchive.org/tg/thread/67146977/
  86. First Skirmish - https://desuarchive.org/tg/thread/67168283/
  87. First Skirmish - https://desuarchive.org/tg/thread/67218101/
  88.  
  89. MBF vs MAP - https://desuarchive.org/tg/thread/67261210/
  90. MBF vs MAP - https://desuarchive.org/tg/thread/67303705/
  91. MBF vs MAP - https://desuarchive.org/tg/thread/67362945/
  92. MBF vs MAP - https://desuarchive.org/tg/thread/67441719/
  93. Calm before the storm - https://desuarchive.org/tg/thread/67510952/
  94. Calm before the storm - https://desuarchive.org/tg/thread/67595563/
  95. Whispers of the 4th - https://desuarchive.org/tg/thread/67675592/
  96. Whispers of the 4th - https://desuarchive.org/tg/thread/67704087/
  97. Whispers of the 4th - https://desuarchive.org/tg/thread/67745337/
  98. Whispers of the 4th - https://desuarchive.org/tg/thread/67779570/
  99. Beginning of the 4th - https://desuarchive.org/tg/thread/67813425/
  100. Beginning of the 4th - https://desuarchive.org/tg/thread/67831321/
  101. Beginning of the 4th - https://desuarchive.org/tg/thread/67859257/
  102. 4th in full force! - https://desuarchive.org/tg/thread/67926600/
  103. Lol no. 4th War reset - https://desuarchive.org/tg/thread/67964929/
  104. Lol no. 4th War reset - https://desuarchive.org/tg/thread/68012059/
  105. In fact, let's have a break... - https://desuarchive.org/tg/thread/68068662/
  106.  
  107. Post-Break prep for 4.1 You can (not) suck off Astolfo - https://desuarchive.org/tg/thread/68250036/
  108. Post-Break prep for 4.1 You can (not) suck off Astolfo - https://desuarchive.org/tg/thread/68328891/
  109. 4th War Reboot is online! - https://desuarchive.org/tg/thread/68370542/
  110. 4th War Summonings - https://desuarchive.org/tg/thread/68414044/
  111. 4th War Summonings - https://desuarchive.org/tg/thread/68469037/
  112. 4th War Summonings - https://desuarchive.org/tg/thread/68515565/
  113. 4th War Summonings - https://desuarchive.org/tg/thread/68557681/
  114. Like a gazillion threads that Fat Priest was too fat and priestly to update here because they didn't matter to the 3rd War
  115. ========
  116.  
  117. *01. Glossary
  118. -Nasuverse: The Nasuverse is a fan nickname referring to the shared setting of a number of TYPE-MOON works. These include Tsukihime, Kara No Kyoukai, Mahou Tsukai no Yoru, Tsuki no Sango, Notes, and most prominently, the Fate series. However, though these series do interweave quite a few times, many are actually set in different universes within the wider Nasuverse.
  119.  
  120. Although most of these "Parallel Worlds" share a similar foundation where it could be said that they take place in the same world, there are actually two primary types of worlds, Fate Worlds and Tsukihime Worlds. Fate worlds are based in the "Affirmation of Human History" where Heroic Spirits can be summoned as Servants, and Tsukihime Worlds are based in the "■■■■■■■■ of Human History" where the concept of summoning Heroic Spirits is laughable and where Dead Apostles (Vampires), the antithesis of Human History, stand at the center of the story. There are worlds that "aren't really either" type of world that do have elements of both for unknown reasons.
  121.  
  122. The Third False Grail War in which we fight takes place in it's own Parallel World where [INSERT BACKGROUND HERE].
  123.  
  124. -Magus: A human practitioner of Magecraft, the magical science. Magi frequently, but not necessarily, descend from old magical families, as affinity to Magecraft is something transmitted through blood relations. More than just a name, the term "Magus" defines a whole set of beliefs and lifestyle, the first of which is the desire to reach the "truth". A magus dedicates himself to the study and refinement of Thaumaturgy while driving himself apart of the values of common people in the process. He searches for the greater truths of the universe not to answer existential questions, but just for the sake of knowing.
  125.  
  126. Ideally, a magus would render his own self transparent while still retaining his ego. In reality, however, most magi, especially those of the Mage's Association, are often caught up on petty power struggles. On the other hand, those who openly deviate from the way of magi, are perceived as heretics that do not deserve to be called a magus.
  127.  
  128. Most magi of long lineages do not find convenience in using modern technology, believing that the comparable magical tools they have possessed since long before the technology was invented will never be inferior.
  129.  
  130. The Association does not base its principals on normal morality, but rather the preservation of the secrets of Magecraft. Magi may commit many horrendous crimes, but they will not be targeted so long as it does not become a threat to their secrecy. While many people may perish in the Holy Grail War rituals, the Association only seeks to make sure the media is properly manipulated as to avoid letting it become public.
  131.  
  132. -Swirl of the Root: Also known as simply The Root, The Akashic Records, or occasionally, Heaven. It is a metaphysical location within the Nasuverse that acts as the "force" that exists at the top of all theories in every dimension, as well as the source of all events and phenomena in the universe. Existing outside of time, it stores and archives information of all possibilities and events, past, present, and future, of the world. It is the place from where all souls, including those of Heroic Spirits recorded on the Throne of Heroes, originate from and to where they return after death.
  133.  
  134. There are various methods used in attempts to reach it, usually involving reaching the pinnacle of a certain concept. There are also methods meant to reach it through manipulating certain systems, such as the Holy Grail War using Heroic Spirits returning to the Grail as a way of making a hole to it. Once a route is used, it is closed for good upon becoming established. If one isn't entered, it can be left until someone does claim it, thus closing it off for good. Seeing the Root, touching it and then managing to understand it will completely erase the meaning of "impossible", granting the magus what some would describe as "the capabilities of God".
  135.  
  136. -Mage's Association: The Mage's Association is an international, self-preservative and self-defense organization formed by practitioners of Magecraft for the purpose of controlling, concealing, and developing Magecraft. It is said to transcend nationality and genre of Magecraft, but that is in name only. After having existed for many years, it was decided around the Middle Ages by those who foresaw the decline of Magecraft that in order to preserve their power Thaumaturgy should drift apart from society and become a secret known only by a necessary minimum number of people.
  137.  
  138. It has many laboratories and research bodies that seek to advance the progress of Thaumaturgy, as well as institutions that transmit their secrets to the next generation. Although the emphasis lies on the pursuit of knowledge, the Association also seeks to increase its own military strength and reserves the use of force to protect itself from entities that threaten its existence, such as the Holy Church, other mage organizations, supernatural forces seeking to punish mankind for meddling with areas that should not be touched, and individuals who hunt that which they consider taboo.
  139.  
  140. -Magical Energy: Magical energy is the capacity to actualize mysteries, a series of supernatural phenomena. The harnessing of this energy is the fundamental basis of all Magecraft, and it is comparable to that of gasoline. There have been many names for this energy. The energy in the atmosphere is called Mana, the meaning of which is approximately the same as in Polynesian culture.
  141.  
  142. Mana is a form of energy that is produced by the World. It acts as the life force of the planet and occupies the atmosphere. Although it is said that Mana can be found in large quantities, it takes a fairly long time to fully replenish once it has been used up. Mana is the primary source of energy for Nature Spirits, and each of these spirits make use of the energy for a variety of reasons.
  143.  
  144. Od is the life-force energy found within living organisms such as humans and animals. Once depleted, the Magic Circuits that are stored in the human soul will begin to replenish it. Od is produced as long as one lives, but the amount a person can store varies from individual to individual.
  145.  
  146. The difference between Mana and Od is their abundance. Mana can be found almost anywhere and in great quantities, thus it is called the Greater Source by the magi. As Od is the energy inside humans and animals, it is much smaller in amount and is called the Lesser Source. Strictly speaking, Mana and Od are energy in its raw state, whereas magical energy is the name given to the energy once it is converted by the Magic Circuits. Mana can be taken in accordingly with the capacities of the Magic Circuits, but the actual conversion process will take time.
  147.  
  148. -Magic: Magi, also referred to as True Magic and Sorcery in other translations, is the highest class of Mystery that surpasses Magecraft and all current sciences of that age.[1] It represents the actualization of events that are impossible to reproduce in a certain era, whether by humans or the planet, even if given an infinite amount of time and resources. The acquisition of the capacity to perform magic is considered the ultimate accomplishment of a Magus, and only within the grasp of those who have accessed the Swirl of the Root.
  149.  
  150. "Magic" can be differentiated from "Magecraft" in that the consequences of its use are ostensibly "impossible" or "miraculous." The end output of a spell that creates fire is within dictates of the world because something as mundane as lighting a match can yield the same effect. Concepts like time manipulation, teleportation, spatial warping and quarantine, and the resurrection of the dead are miracles thought to be possible only through the application of Magic. The Denial of Nothingness, Operation of Parallel Worlds and Time Travel can all perform resurrections, but the resurrection of the dead through conventional methods is something that not even Magic has granted since the days of old.
  151.  
  152. -Holy Grail War: The Holy Grail War is a competition that decides the ownership of the Holy Grail through intense battle royale. While there have been many conflicts over supposed Holy Grails in the past, this term refers to those specifically based around Masters, usually proficient magi, summoning Servants, Heroic Spirits brought forth as familiars, and meeting in battle until only one pair is left to claim the Holy Grail.
  153.  
  154. The Third False Holy Grail war is different from the usual Holy Grail War format. A group of Americans (the Black Team) have a functional Grail, and are challenging the Mage's Association (the Red Team) to assert the superiority of their nation's Magecraft. Similar to Fate/Apocrypha, each team has 7 Masters and 7 Servants, which first begin the war in an alliance and focus on taking the other side out. Once the other side is wiped out, the winning team's members will fight amongst each other to determine which pair is going to get the wish.
  155.  
  156. -Holy Grail: The Holy Grail is the Christian holy relic that received the blood of Christ, considered to be a Noble Phantasm. There have been many claims of its existence, 726 of which were investigated by the Church, and many conflicts for such artifacts have happened around the world throughout history. The name is utilized in the various Holy Grail Wars as the name of an artifact purportedly capable of granting any wish to whomever comes to claim it rather than the real artifact, though the Church often gets involved simply because of that reason. Its advent is the ultimate goal of the various Holy Grail Wars.
  157.  
  158. It is a gate that leads to The Root, Akasha; a hole connected to the nuclear core, the Greater Grail, a wish machine, essentially, the key to startup the Great Grail. It is not an omnipotent container, but a replica created to work like a "wish machine" that can bring forth one's own will.
  159.  
  160. It is, however only a clump of magical energy and thus is not as omnipotent as people believe it to be, so wishing for something like "Saving the World" without specifying a working method will not suffice. Even if someone lacks power or wealth, the Grail can possibly carry out such a wish if they knew "the method of Saving the World." Had the victor of the Holy Grail War known such a method and carried out with their wish, it would have undoubtedly followed through. Ultimately, it can only amplify the scale of realization of wishes within working methodologies and is incapable of granting true miracles.
  161.  
  162. -Heroic Spirit: Heroic Spirits are spirits of heroes who achieved great deeds in life, having become objects of worship after their deaths. They are the Heroes of the world, those who's names and deeds have been written into legend. Heroic Spirits are beings of a higher existence. They are entirely woven from the ideals of people all throughout. They are freed from the constraints of time itself and removed from the ring of reincarnation, moved to the Throne of Heroes, a place existing outside of both the World and the time axis. Those that become closer to the planet, such as the various mythological Gods, do not mix well with people, so they fall into the categories of Divine Spirits and Elementals, which usually cannot be summoned as Servants.
  163.  
  164. -Servant: Servants are spirits made into special familiars of the highest rank that are bound to the Master. Typically Heroic Spirits under most systems, they can also sometimes be Divine Spirits, Phantoms, Wraiths, and living people depending on various circumstances. Pure Heroic Spirits, the "main body" in the Throne of Heroes, can only be summoned by the World, and summoning even one is considered to be a miraculous occurrence. Differing from the normal definition of familiars that can be likened to minor mascots unable to be stronger than their masters, Heroic Spirits are the most powerful of beings with which even the five magicians would never be able to forge a contract with. Rather than it being a hard process to summon them or the fact that they far surpass magi, it is their intrinsic nature in that they are beings beyond Magecraft. Magi can perform rituals to borrow their power to mimic them, but cannot summon actual Heroic Spirits themselves.
  165.  
  166. Even the Holy Grail lacks the power to summon a true Heroic Spirit, so the process is facilitated by summoning them into one of several vessels prepared beforehand. The Greater Grail makes a copy using information from the "main body" of the Heroic Spirit, an "emanation", that returns to them as information, in the form of a soul, upon the death of the Servant. Disconnected from the "main body", they are able to know of the actions of the Servant through records, as if reading a book. Due to this, any Heroic Spirit summoned in multiple Holy Grail Wars will lack knowledge of previous summonings. The only exemption is King Arthur due to her unique circumstances.
  167.  
  168. Heroic Spirits need a form to exist in the world. The vessels, or Classes, act as their temporary name and method of existing. Acting like a "passport to the present", the vessel prepares them for their role as a familiar in advance, allows them to take on that role to help them take form, and brings them forth into the world. Each Class identifies only the core skills of the Heroic Spirit because replication of all their abilities is impossible. Their main traits align with the Class and are given form, matching the principal nature of the Class. Only heroes matching the attributes of the Classes are brought forth, allowing them to be summoned into any reflecting their abilities.
  169.  
  170. -Pseudo-Servants: Pseudo-Servants are Servants that have manifested utilizing humans as their vessels. While similar to Demi-Servants in the end result, the process of forming one is different.
  171.  
  172. Pseudo-Servants are the result of Heroic Spirits and Divine Spirits that cannot become Servants for some reason, so they are instead summoned by using a human body for their vessel. The resulting Servant cannot be called either individual, but rather a combination of the powers of both individuals mingling together that add abilities not present in the original Servant. The thoughts and personality may fully conform to that of the human vessel as well should the spirit decide that it is best to give over control.
  173.  
  174. The vessel is typically the most suitable person from people related to Holy Grail Wars.
  175.  
  176. -Demi-Servant: Demi-Servants are humans who have taken the Saint Graphs of Heroic Spirits into their bodies, functioning as Servants. While similar to Pseudo-Servants in the end result, the process of forming one is different.
  177.  
  178. As with other forms of Heroic Spirit Possession, each Demi-Servant is granted the abilities of the Heroic Spirit within them. One special characteristic is the Skill Possession Inheritance, granting them one Skill from the possessing Heroic Spirit. This skill is inherited by the Demi-Servant and sublimated in a self-taught manner.
  179.  
  180. -Noble Phantasm: Noble Phantasms, are powerful armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They are the embodiment of the ultimate mysteries of a hero that symbolizes one's existence through historical facts and anecdotes. They can be physical weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like unique abilities, unique means of attacks, curses, and changes to the environment and its physical properties. When summoned as Servants in the Holy Grail War, they are the trump cards of the heroes that allow them to overcome others in battle.
  181.  
  182. Noble Phantasms make up part of the existence of Heroic Spirits, the anecdotes about their prowess and weaponry all becoming part of the very "symbol" of their existence. Most Noble Phantasms will belong only to a single hero, activated only by them, their true owners, by channeling magical energy into them and releasing their True Names. There are cases as with the Hanging Gardens of Babylon which is possessed by multiple heroes, Nebuchadnezzar II possessing it by deed and Semiramis possessing it by distortion of fact. They each possess a great amount of magical energy that show them being things "outside of normality", miracles exceeding both humanity and Magecraft.
  183.  
  184. Noble Phantasms represent the legends of a Heroic Spirit, in other words, it would most likely reveal their identities to other Masters if used. It can be said that a Master winning without the use of a Noble Phantasm(s) is an excellent Master. They are brought into the world with Servants upon their summoning, normally complied out of magical energy and granted the ability to materialize and dematerialize at the wielder's will. Compared to the Servants who sometimes also possesses normal weapons as well, they give off a clear level of magical energy that shows that they are Noble Phantasms.
  185.  
  186. Similar as to how spells are required to activate Magecraft, it is necessary to awaken and activate Noble Phantasms with their True Name. While something like Gáe Bolg is a splendid spear with history and itself a Noble Phantasm, it does not appear inherently extraordinary by itself, only able to display its full potential beyond the realm of normal weapons when imbued with magical energy and activated with the recitation of its True Name. It is possible to give an alternate name to a Noble Phantasm in the case of its True Name being forgotten, but while it will be reflected in the Servant's status as such, it cannot activate its true power without it. For weapons that release a great attack, they only reflect their power upon having their True Name called, so striking with them as regular armaments will only reflect the physical abilities of the wielder. The exception to this rule are a number of Noble Phantasms that display passive abilities that continue to function without any need to call out their names called Continuously Active-Type Noble Phantasms.
  187.  
  188. -Command Seals: The Command Seals are three claims of absolute obedience, the crystallization of a great magic, that a Master has over a Servant in the Holy Grail War system. Unable to normally be controlled by humans, they are burdened by the "absolute condition for materialization", the authority of the Command Seal carved into them at the moment of summoning. They are holy marks signifying a magi's status as a Master.
  189.  
  190. Masters obtain three Command Seals, and Servants have no choice but to cooperate with their Masters due to their hold over them. Depending on the nature of the Servant, such binding is not necessary, while others may slay their Master instantly should all three be lost. They disappear as they are used up, and it can be said that a Master who uses up all three loses authority over their Servant. Even if a Master contracts with multiple Servants at once, they will only be given a total of three Command Spells that can be used on any contracted Servant. It is possible to steal more from other Masters or receive more from the overseer depending on circumstances, and it is also possible that anyone interfering with the activities of the Church will have their Command Spells decreased. Their loss does not indicate forfeiture of position in the Grail War, as the contract with the Servant is also part of being a Master.
  191.  
  192. Most Command Seals appear as three intricate crimson tattoos, all combining to create a larger tattoo, with Command Seals disappearing as they're used. Usually, each Master's Command Seals are entirely unique in appearance, and form on the back of their right hand, though exceptions to both rules appear.
  193.  
  194. -Master: Master is a designation given to an individual, usually a magus, who has become one of the formal participants of the Holy Grail War by obtaining Command Spells and forming a contract with a Servant. A Master that is providing magical energy to a Servant will "leak" magical energy in a volume that is easily detectable to most spellcasters. The leakage is distinctive, allowing a Magus to determine that the Master has a contract with a Servant. An active Master will also possess Command Seals as a visible proof of their contract.
  195.  
  196. A Master is always a Master, whether he currently has a Servant or not, as long as he still has the Command Spell. A Master without a Servant can make a pact with an unclaimed Servant at will, though having too many Servants is hazardous to the health of a Master due to magical energy consumption. This also means that a Master can claim a new Servant regardless of the length of time since his last Servant.
  197.  
  198. -Red Team: A group of seven multinational Magi and mercenaries sent by the Mage's Association to take part in The Third False Holy Grail War and reclaim the Holy Grail from the Black Team in the name of the Association. The members of the Red Team are united only in their purpose of defeating the enemy team, and are fully capable of descending upon each other in order to be the singular victors as soon as said purpose is dealt with.
  199.  
  200. Though each Master has their own residence placed somewhere within the town of Adelanto, within which the War takes place in, their current headquarters is the Castle Hammerstein, owned by the Master of Saber of Red. With the aid of another Master, he had his castle teleported outside of the city limits, floating in the sky. A multitude of Bounded Fields are layered over it, both acting as early warning systems for the Masters of Red within and averting the eyes of all bystanders, though not other magi, beneath, ensuring the War does not breach the secrecy imposed by the Mage's Association.
  201.  
  202. -Black Team: A group of American Magi and assorted mercenaries who have taken control of the Holy Grail and claimed it for themselves in order to challenge the Mage's Association and assert their nation's magical superiority. Much like their counterparts, though they are united by their overarching goal and the defeat of the Red Team, each Master has their own Wish and will fight amongst each other to earn it should their faction win.
  203.  
  204. Each Master has their own residence, but they do not have a greater headquarters, communicating and assembling when necessary through the use of a variety of means, primarily Familiars. Having decided that the Red Team's large Castle provides them too large an advantage, the Black Team is preparing for an assault on the aerial fortress, with the goal of taking down as many enemy Masters and Servants as possible in one fell swoop, alongside hopefully bringing the entire structure crashing down onto the earth.
  205.  
  206. -Saber: Saber, Knight of the Sword and Heroic Spirit of the Sword, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are agile and powerful melee warriors adept at swordsmanship, boasting high ratings in all categories, and they are often heroes from the Age of Gods when magecraft was still commonplace. The qualifying conditions require the Heroic Spirits to have legends as knights of the sword, and it is the Class that requires the highest levels of attributes in all but the Magic attribute. Compatible Heroic Spirits usually excel in delivering powerful burst attacks, and the Class Skills are Magic Resistance and Riding.
  207.  
  208. The standard opinion is that the Saber Class is the best of the seven Classes and the strongest of the Servants. They will generally have an overwhelming advantage over Caster-Class Servants who use Magecraft as their main offensive ability due to their Magic Resistance Skill. The weakness of the Class is its straightforwardness in battle, only able to attack the enemy with their sword while unable to resort to other tactics like the Presence Concealment of the Assassin Class.
  209.  
  210. -Lancer: Lancer, Knight of the Lance and Heroic Spirit of the Lance, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class, many of which are Heroic Spirits who were knights, are very agile, display excellent close combat skills, show proficiency in hit-and-run tactics that capitalize on range and speed, and are skilled with long-range melee weapons such as spears and lances. The qualifying conditions to be placed within the class are second only to the Saber class, requiring overall excellent attributes and a high agility attribute. Their only particular Class Skill is Magic Resistance, and although they "tend to be less flashy than the other classes", they display great reliability.
  211.  
  212. -Archer: Archer, Knight of the Bow and Heroic Spirit of the Bow, is one of the Three Knight Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class excel in possessing powerful Noble Phantasms, are able to act as highly effective scouts, and are frequently Heroic Spirits from the Age of Gods when Magecraft was still commonplace. The qualifying condition for the Heroic Spirits is not attributes, but instead the possession of powerful projectile weapons or special abilities related to projectile weapons. They possess high Magic Resistance as a Class Skill, so most modern magi are unable to inflict damage to them. They also possess Independent Action, allowing them the ability to act independently for a length of time without an active supply of magical energy from their Master.
  213.  
  214. For Archers with high ranked Independent Action and a disposition opposite to the Master, the only guaranteed way to control them is through the use of Command Spells. Servants will generally assume that the Noble Phantasm of an Archer-class Servant is their bow, but any projectile weapons, even firearms, can be indicative of an Archer.
  215.  
  216. -Rider: Rider, Mounted Knight and Heroic Spirit of the Mount, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are those known for riding mounts, whether living beasts or human constructs, during their lives. There are even some cases where legendary animals have been summoned as a Servant such as Fenrir and Red Hare. They generally have lower attributes compared to the Three Knight Classes, but the abilities of the mounts described in their legends compensate by granting them powerful Noble Phantasms or Skills. They have the Class Skills of Magic Resistance and a high rank in Riding, allowing them to fully utilize the abilities of their mounts. Depending on the rank, they can take full control of everything from simple horses, modern machinery like motorcycles and planes, and even Divine Beasts. Dragons are the only exception as the ability to ride them falls under a different Skill; however, rare exceptions do occur.
  217.  
  218. -Caster: Caster, Magus and Heroic Spirit of Spells and Sorcery, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are usually adept in Magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this Class is thought to be the weakest of all seven. They make up for this with other means, using Magecraft that no longer exists in the current age and, no matter which Heroic Spirit is of which Class, possessing many possible ploys to be used against enemies. Those of the Saber Class can likely challenge any Caster who uses Magecraft as their main offensive ability without needing to plan due to their high Magic Resistance, while those of lesser resistance like the Rider Class may require more strategy. Their Class Skills are Territory Creation, altering the surrounding lands in favor of their sorcery, and Item Construction, which allows the magus to create magical items and tools.
  219.  
  220. -Assassin: Assassin, Silent Killer and Heroic Spirit of Assassination, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants of this Class are skilled at operating covertly, stealthy, and silently. Although most Assassins are famous for sneaky killings, exceptions do occur. This Class is one of the weaker Classes when it comes to fighting; as its members possess low attributes due to not having glorious legends as heroes, it instead specializes in killing Masters rather than Servants. It is an oddity compared to the more formal Knight Classes who believe in fair duels and chivalry in combat; they will attack using the most unfair and favorable conditions, and with these conditions, it is possible for an Assassin to match and defeat other Servants. The Assassins' special Class Skill is Presence Concealment, which allows them to remain undetected when spying or preparing to ambush their targets.
  221.  
  222. -Berserker: Berserker, Mad Warrior and Heroic Spirit of Berserk Rage, is one of the Four Cavalry Classes among the seven standard Servant Classes summoned for the Holy Grail War. Servants placed within this Class are always Heroic Spirits who have gone berserk during battle at least once in their lifetime. This trait allows them to use the special ability Mad Enhancement, which trades their consciousness and sanity for a large power boost. This Class is usually for magi who have summoned Heroic Spirits with insufficient abilities and attributes, allowing them to strengthen their Servants to make up for their lower attributes and compete against stronger opponents. While it is ideal for Servants to reach the level of the Heroic Spirit, the Class allows for their attributes to surpass even the original. If used on an already strong Heroic Spirit, such as Heracles, they will become empowered to truly extraordinary levels. The abuse of this to create powerful Servants has made the Class referred to as the strongest of all seven Classes.
  223.  
  224. It is possible to specify in the summoning ritual that the Servant be placed under the Berserker Class for those familiar with the workings of the Grail System. This Class comes at a price, as the Berserker Class is the most difficult to control and a Master must expend a large amount of additional magical energy merely to maintain the Berserker, and the affected Heroic Spirit may lose access to certain abilities or even Noble Phantasms depending on how much sanity it has taken away for power.
  225.  
  226. Masters are unable to utilize coordination with their Servant unless gifted with superb control over them. The lack of complex rational thinking keeps them from being able to follow more than simple directions, and it may even require Command Spells to keep them from acting on their own. They generally rely on little other than brute strength and overwhelming, uncontrolled strikes to physically beat down their opponents. As a result, in every Holy Grail War before the Fifth, the magical energy consumption and insanity of the Berserker Class has made them incredibly difficult to maintain and control.
  227.  
  228. -Ruler: Ruler, Heroic Spirit of Arbitration, is a non-standard Servant Class brought forth for the purpose of presiding over Holy Grail Wars. The Grail utilizes its own logic to sense when actions are encroaching upon its authority, and regardless of other mediators like those from the Church, it brings forth Ruler to protect the concept of the Holy Grail War itself. In the case of the reserve system of the Greater Grail being activated in the Great Holy Grail War, or in this case, the Third False Grail War, Ruler takes neither side of the battle, but only acts in the interest of the Grail. The Ruler-class Servants are given Command Spells for the other Servants.
  229.  
  230. A Ruler is also summoned to preserve the laws of Heroic Spirits to ensure they won't be violated, such as the law of "the dead not leading the living", touted as the greatest law of Heroic Spirits, and to maintain human history by preserving the illusion behind the Age of Gods so that people do not know about the truth behind it. The role of a Ruler is to arbitrate the truth and adjudicate all things in order to maintain human history.
  231.  
  232. The criteria to be summoned for the Ruler Class is impartiality and possessing no desire for the Holy Grail. Those who qualify are most often Saints, and any Ruler summoned to preside over a Holy Grail will be a Saint under normal conditions. Within other systems like the FATE System, others who meet the criteria can be summoned.
  233.  
  234. -Avenger: Avenger, Heroic Spirit of Vengeance, is a non-standard Servant Class that may be summoned into irregular Holy Grail Wars. Each Avenger is entirely unique, and as such, devising a strategy for the Class as a whole is pointless. The only thing all Avengers share as a Class is their mad, all consuming desire for vengeance.
  235.  
  236. The criteria to be summoned for the Avenger Class is having been known for an intense hatred or thirst for revenge against a certain target, whether it be an individual, a concept, or even the entire World. Whereas most individuals will gradually heal and forget a grudge with time, the curse of the Avenger class makes their vengeance burn in perpetuity, as painful as a fresh wound for the rest of their existence. Their Class Skills are Avenger, which grants them strength derived from the resentment others have for them, Oblivion Correction, which signifies their ability to never forget slights against them, and Self-Replenishment, which allows them to passively collect Mana until they have had their revenge.
  237.  
  238. Most Avengers are additionally heavily distorted from their true selves as they were when they were alive due to the perceptions of the masses. This makes it so that continuous rumors about a Heroic Spirit could turn even a personable, innocent man into a raving lunatic inflicted by madness and a fixation towards revenge for a perceived slight.
  239.  
  240. ========
  241.  
  242. *02. RED TEAM
  243.  
  244. 02a. Mr. Hammerstein, Hammer Guy
  245. https://desuarchive.org/tg/thread/67115525/#67117438
  246. MASTER
  247. Name: Mr. Hammerstein
  248. -Appearance: Male, Old, Short, Strong, Elegant
  249. -Role: Magus
  250. -Magic Circuits: Quality A++, Quantity A+ -400
  251. -Element: Water, Origin: Feeling (Envy)
  252. -Magecraft: Jewels, Alchemy, Familiars -145
  253. -Skills: Cooking, Setting Traps -80
  254. -Residence: Castle -100
  255. -Unique: Magical Crest (FREE)
  256. -Wish: Destroy all homunculi
  257. -Background: The long lived senior member of a magi bloodline specialized in jewels. None of his many children have proven themselves worthy of inheriting his magical crest so he is seeking a protege among this war's many masters. For this reason, he is strongly against killing all of the Black Faction's masters and he sincerely hopes that a few years of hard labor in his mines will be able to reform one or two of them. Homunculi, however, are an exception. He considers them an affront to nature and doesn't plan on taking any of them alive.
  258.  
  259. 02b. Vortigern, Saber of Red
  260. https://desuarchive.org/tg/thread/67115525/#67122011
  261. SERVANT
  262. True Name: Vortigern
  263. -Appearance: Male, Old, Tall, Strong, Crude
  264. -Armor: Heavy Armor, Weapon: Sword
  265. -Class: Saber
  266. -Parameters: STR B+, END B++, AGI C, ME B+, LCK D
  267. -Class Skills: Magic Resistance A, Riding C, Self Replenishment D
  268. -Personal Skills: Charisma D, Mana Burst A, Monstrous Strenght D, Military Tactics C
  269. -Noble Phantasm: Dragon Shaped Will of Britain, Rank A, Anti-World, Spell, Buff
  270. -Description: Transforms the user into a colossal black dragon. The dragon is surrounded by a black smoke which heavily debuffs the power of all light based spells, weapons or noble phantasms. Once Vortigern becomes a dragon, he can't turn back into his regular form, he keeps being in this state untill his master runs out of magical energy, which should happen quickly since this noble phantasm consumes a lot of it.
  271. -Wish: Change the Past (make it so that instead of him, a better king was chosen to keep britain in the age of the gods)
  272. -Background: Google Vortigern
  273.  
  274. 02c. Kaiba, Gay Bulge Guy
  275. https://desuarchive.org/tg/thread/67088684/#67092021
  276. MASTER
  277. Name: Kaiba
  278. -Appearance: Male, Adult, Attractive, Tall, Strong
  279. -Role: Magus
  280. -Magic Circuits: Quality C, Quantity B
  281. -Element: Fire, Origin: Element
  282. -Magecraft: Elemental, Time manipulation, Material transmutation, Bounded fields
  283. -Skills: N/A
  284. -Residence: House
  285. -Unique: Mystic Code: Gae Bolg, Magic Crest, Follower: Mage assistant Nina
  286. -Wish: The Root
  287. -Background: An heir of a magus family, Kaiba inherited the family a family heirloom in the form of a mystic code, the Gae Bolg. He was sent to fight in the War by the clockwork along with his assistant, Nina. Keeping a calm head and passions at bay in such turbulent times as this is hard, but he has to for the sake of his duty to his family and the Association as a whole...
  288.  
  289. 02d. Odysseus, Archer of Red
  290. https://desuarchive.org/tg/thread/67122407/#67124246
  291. SERVANT
  292. True Name: Odysseus
  293. -Appearance: Male, Mature, Tall, Elegant
  294. -Armor: Medium Armor, Weapons: Bow and Polearm
  295. -Class: Archer
  296. -Parameters: STR B, END A, AGI A, ME D, LCK E
  297. -Class Skills: Magic Resistance A, Independent Action A
  298. -Personal Skills: Clairvoyance A, Divinity D, Protection From Arrows E, Voyage A+
  299. -Noble Phantasm: The Foolish Sailors
  300. Rank C/Anti-Unit/Spell/Buff
  301. -Description: The Noble Phantasm partly intergrates Odysseus' Voyage Skill, requiring it's activation to function. Odysseus once more summons his ship, which can sail either on the seas or the skies, crewed by faceless phantoms which relentlessly assault any enemy targets within their sight using their bows, which are equal in strength to particularly weak attacks from a Servant. If the ship accumulates enough damage, the phantoms will automatically begin an attempt to ram it towards the closest enemy, as the moment it hits the ground, a pillar of lighting strikes and completely obliterates it, regardless of the weather. The secondary part of this Noble Phantasm, is that anyone friendly Servants in close vicinity to the ship will receive a single + to all of their Parameters, rolling an additional Luck check in order to receive a second +.
  302. -Wish: ???
  303. -Background: The god damn Illiad
  304.  
  305. 02e. Kamilla, Perfectionist Imouto
  306. https://desuarchive.org/tg/thread/67105386/#67106178
  307. MASTER
  308. Name: Kamilla
  309. -Appearance: Female, Teenager, Attractive, Elegant
  310. -Role: Magic User
  311. -Magic Circuits: Quality A, Quantity A
  312. -Element: Average One, Origin: Concept (Perfection)
  313. -Magecraft: Formalcraft, Elemental, Bounded Fields, Curses, Runes, Healing, Material Transmutation
  314. -Skills: Cooking, Operating Electronics, First Aid, Stealth, Martial Arts
  315. -Residence: Apartment
  316. -Unique: N/A
  317. -Wish: Other - Find her sister
  318. -Background: A relative of a Master who participated in the last Grail War, she is here to find out what happened to her family member, and if necessary use the wish to bring her back.
  319.  
  320. 02f. Benedict Arnold, Rider of Red
  321. https://desuarchive.org/tg/thread/67096055/#67097663
  322. https://desuarchive.org/tg/thread/67122407/#67128715
  323. SERVANT
  324. True Name: Benedict Arnold
  325. -Appearance: Female, Adult, Attractive
  326. -Armor: Uniform, Weapon: Saber
  327. -Class: Rider
  328. -Parameters: STR D, END D, AGI B, ME E, LCK E
  329. -Class Skills: Magic Resistance C, Riding B, Avenger EX (Gains power from negative feelings directed towards America)
  330. -Personal Skills: Military Tactics D, Disengage B
  331. -Noble Phantasm: Bad Company
  332. Rank A++/Anti-America/Summon/Attack
  333. -Description: A conceptual Noble Phantasm representing Rider's status as the Traitor. It allows Rider to summon servants or wraiths who hate or are hated by Americans. Initially, Rider will summon wraiths of Loyalists, although she will come to rely on an increasingly diverse army which may include Native Americans, Confederates, Nazis, Viet Cong, Russians, Terrorists and other enemies of America. These wraiths get E-rank stats, A-rank Independent Action and whatever skill they individually qualify for. Servants summoned by this noble phantasm are not supported by the Grail, so Rider's master must find find a way to support the immense mana cost. The death of any servants summoned by this noble phantasm will not count towards the number of servants needed to activate the holy grail. No additional command seals will be issued with the summoning, although any existing command seals may work. The loyalty of any servant or wraith is not guaranteed and Rider will have to convince them to work with her. Rider must ironically worry about betrayal as they can betray her and claim the holy grail for themselves. CLARIFICATION: Summons either wraiths or servants. Servants get their usual stats, skills and nps, Wraiths get standardized E rank stats, Independent Action A and whatever skills they individually qualify for at whatever rank they naturally are at. They technically both don't get grail support, but wraiths are far cheaper than servants due to their very low stats and Independent Action A and can be used as mooks like the golems, homunculi and skeletons from Apocrypha.
  334. -Wish: Destruction - Destruction of America , None
  335. The one wish her coalition of villains could agree on. Personally, she couldn't care less about America, but wouldn't mind seeing it destroyed as she feels Washington, the sole person she respects, would be appalled if he were to see it. She has no real wish otherwise, believing that changing how her life turned out with the grail to be meaningless.
  336. -Background: Benedict Arnold was an American Revolutionary War general best known for defecting from the Continental Army to the British side of the conflict in 1780. Rider wanted to be a hero, a knight from one of the stories about the King of Knights she always read as a kid. The revolutionaries were the only ones willing to accept a woman into their ranks, and thus she betrayed her country. Life wasn't so simple though, and she ended up betraying her country once again. Arrogant, materialistic, ignorant, Rider can be said to perfectly embody the worst stereotypes of Americans. Worse, she is appallingly cynical and ultimately serves nobody but herself. Ironically, she respects Good or Lawful people who uphold principles, even if she herself finds them meaningless. A master who proves themselves to be noble in character would have nothing to fear from her.
  337.  
  338.  
  339. 02g. Summonable Servants
  340. Kanno Naoshi, False Rider of Red
  341. https://desuarchive.org/tg/thread/67137750/#67145095
  342. SERVANT
  343. True Name: Kanno Naoshi
  344. -Appearance: Male, Adult, Strong, Crude
  345. -Armor: Uniform, Weapons: Sword and Firearm
  346. -Class: False Rider
  347. -Parameters: STR D, END D+, AGI A, ME R, LCK C
  348. -Class Skills: Riding B, Magic Resistance C, Independent Action C
  349. -Personal Skills: Bravery D, Marksmenship D, Instinct C, Military Knowledge D++
  350. -Noble Phantasm: The Kawanishi N1K
  351. Rank A+/Anti-Army/Item/Buff
  352. -Description: A super powered WW2 fighter
  353. -Wish: Destruction - Destroy America
  354. -Background: A hot headed pilot from Japan's airforce during WW2. He loves his country beyond all else. While he does have a wish for destruction of America, another wish he has in mind was for Japan to win WW2. It's just due to the state of him being summoned this way that the former takes precedence. He's still under the military indoctrination that Americans are demons
  355.  
  356.  
  357. 02h. Kalonice, Mana Burst Fighter
  358. https://desuarchive.org/tg/thread/67096055/#67098011
  359. MASTER
  360. Name: Kalonice
  361. -Appearance: Adult, Female, Attractive, Elegant, Unassuming
  362. -Role: Psychic
  363. -Magic Circuits: Quality B, Quantity B
  364. -Element: Air, Origin: Action (Striking)
  365. -Magecraft: Material Transmutation
  366. -Skills: Cooking, Martial Arts
  367. -Residence: Apartment
  368. -Unique: Psychic Mutation - Assassanation Arts, Mystic Code - Combat (A gauntlet that lets her use Mana Burst Rank A+++. The pluses activate when she is actually atacking with the gauntlet, when using any part of her body not covered by it, it is Mana Burst A.)
  369. -Wish: Power - She wants the power necessary to fight and change the paths the paths that the Demon Hunter Clans she and MAP were are part of have been following and set them on better ones.
  370. -Background: ???
  371.  
  372. 02i. Galehaut, "Caster" of Red
  373. https://desuarchive.org/tg/thread/67088684/#67091076 (I especially recommend reading the original format for this one - FP)
  374. SERVANT
  375. True Name: Galehaut
  376. -Appearance: Male, Adult, Strong, Tall, Crude
  377. -Armor: Medium Armor, Weapon: Sword
  378. -Class: Caster
  379. -Parameters: STR EX, END EX, AGI B, ME E, LCK B
  380. -Class Skills: Item Construction E, Territory Creation E, Mad Enhancement B
  381. -Personal Skills: Bravery B, Monstrous Strength B, Martial Arts A, Protection From Arrows D
  382. -Noble Phantasm: N/A
  383. -Wish: Resurrect - Not only to just live again, he hopes to resurrect Lancelot as well to live together again.
  384. -Background: Galehaut was a half giant knight and the lord of the distant isles. He acquired considerable power and followers by conquering others lands and challenged Arturia for her kingdom. Galehaut was sure to win the war, However, in the fight, Galehaut is awed by Lancelot's performance in the war, so he makes a deal with Arturia, Galehaut would surrender if she would let him join the knights of the round table. Eventually, their admiration for each other became love. Galehaut ended his life when he received false reports of Lancelot's death.
  385.  
  386. 02j. Murderer
  387. https://desuarchive.org/tg/thread/67088684/#67093002
  388. MASTER
  389. Name: ???
  390. -Appearance: Adult, Male, Inhuman, Elegant, Terrifying
  391. -Role: Magic User
  392. -Magic Circuits: Quality D, Quantity A
  393. -Element: Unique, AWAKENED Origin: Murder
  394. -Magecraft: Curse
  395. -Skills: Mythology Expertise, Stealth, Martial Arts, Setting up traps
  396. -Residence: Apartment
  397. -Unique: Mystic Code - Noble Phantasm Pashupata
  398. -Wish: Destruction/Change the Past - He wants to use the grail to kill humans but some part of him just wants to go back to how things were before his origin awakened
  399. -Background: Once a member of a noble magus bloodline, things took a turn for the worse when the assassin's origin awakened and he killed his sister who was to inherit the familly's crest. He was subdued by his parents but they couldn't kill him since the family needed an heir. In time he escaped with the family's heirloom, the noble phantasm of a great hero of old. He enjoys killing but not making people suffer. He will judge some with the noble phantasm and if pashupata doesn't kill them then neither will he. However cooperation with the rest of the team is impossible as he would try to kill them should he meet them directly. Even the servant could end up as a victim.
  400.  
  401. 02k. Assassin of Red
  402. https://desuarchive.org/tg/thread/67088684/#67095753
  403. SERVANT
  404. True Name: ???
  405. -Appearance: Male, Adult, Elegant, Unassuming, Tall
  406. -Armor: Suit, Weapons: Scissors and Chain
  407. -Class: Assassin
  408. -Parameters: STR E, END E, AGI B, ME B, LCK B
  409. -Class Skills: Presence Concealment A, Independent Action A
  410. -Personal Skills: Shapeshift B, Clairvoyance A
  411. -Noble Phantasm: Snip-Snip
  412. Rank C~EX/Anti-Unit/Technique/Debuff
  413. -Description: Assassin uses his scissors to conceptually separate his target in two.
  414. Can cut anger, desires, senses, skills, NPs, magic, origins, wounds, command seals, relationships, etc... out of his victims, or just cut something into two different entities with half of the original entity's properties in one resulting being, and the other half in the other. It doesn't destroy what it cuts, meaning cutting a NP out of a servant would mean there will be two servants, one with just the NP,
  415. and the other with the rest. The nature of the division is up to Assassin as he goes snip-snip. Required energy goes from C to EX depending on what is being snipped. Cutting the light from the sun requires more power than cutting a random human's ability to feel empathy.
  416. -Wish: Other - Schadenfreude(?)
  417. -Background: ???
  418.  
  419. 02l. Homunculus Leader
  420. https://desuarchive.org/tg/thread/67096055/#67100268
  421. MASTER
  422. Name: ???
  423. -Appearance: Male, Adult, Frail, Bland
  424. -Role: Homunculus
  425. -Magic Circuits: Quality B, Quantity B
  426. -Element: Ether, Origin: Concept - Control
  427. -Magecraft: Puppetry
  428. -Skills: Intel Gathering
  429. -Residence: Mansion
  430. -Unique: Follower x5 - Homunculus Retainers x5 (3 Martial, 3 Unorthodox, 3 Philosophical, 3 Knowledgeable, 3 Vigorous)
  431. -Wish: ???
  432. -Background: Birthed by the Magus Association for the purpose of putting down the American revolt, he is the leader of a pack of other Grail War built homunculus. As such, in preparation for the War he was chosen to bare the burden of a Servant that he has no hand in choosing.
  433.  
  434. 02m. Berserker of Red
  435. https://desuarchive.org/tg/thread/67088684/#67090791
  436. SERVANT
  437. True Name: ???
  438. -Appearance: Female, Teen, Attractive, Unassuming, Frail.
  439. -Armor: Robes, Weapon: Knife
  440. -Class: Berserker
  441. -Parameters: STR A+, END A+, AGI A, ME E, LCK E
  442. -Class Skills: Magic Resistance A, Mad Enhancement C
  443. -Personal Skills: Battle Continuation A, Instinct A, Monstrous Strength B (never looks monstrous), Martial Arts C
  444. -Noble Phantasm: Blade of Rescue
  445. Rank E/Anti-Unit/Item/Passive
  446. -Description: Blade extends and retracts up to 10m at will, with considerable force. It is a surprise the first time it is seen, but the effect can be remembered afterwards. Skills that give battle prediction effects counteract the surprise.
  447. -Wish: Change the past - Save everyone of the girls
  448. -Background: She was kidnapped as a child and sold into sex slavery, after years of abuse she no longer remembered who she was, but when one client left a knife out while he slept, she took her revenge. She saved as many of the other girls as she could, and killed as many of the men there as she could, but early on in her escape she was shot in the stomach, causing her to fail in saving everyone, this must change.
  449.  
  450. 02n. Copen Acura / Senan Scully, Mashu (Male), Avenger of Red
  451. https://desuarchive.org/tg/thread/67122407/#67124031
  452. PSEUDOSERVANT
  453. Name: Copen Acura / Senan Scully
  454. -Appearance: Male, Teenager, ???
  455. -Role: Psychic
  456. -Magic Circuits: N/A
  457. -Element: Ether, Origin: ???
  458. -Magecraft: N/A
  459. -Skills: N/A
  460. -Residence: The Streets
  461. -Unique: Psychic Mutation - Pure Eyes, Retrocognition, Future Prediction, Future Calculation, Eroding Detachment, Death Resistive Body, Plunder, Assassination Arts, Mystic Eyes - Eyes of Death Perception,
  462. Mystic Code - Clothing ??? (White Tiger: A suit of armor with in build flight jets on the back and feet. Reduces Mana costs greatly. Also connects to a drone fleet that can fire weak lasers and slash with hardlight blades.)
  463. -Armor: Futuristic (See Mystic Code), Weapon: Other (Modified shield Aix has an inbuilt gunlike mode)
  464. -Class: Avenger
  465. -Parameters: STR A, END A, AGI A, ME C, LCK A
  466. -Class Skills: Avenger A, Oblivion Correction A, Replenishment E
  467. -Personal Skills: Instinct A, Bravery A, Imperial Privilege A, Protection from Arrows A
  468. -Noble Phantasm: N/A
  469. -Wish: To be a Hero of Justice(?) Nobody's screwing up this world unless I want them to.
  470. -Background: So a bit of info on my summoner and Copen. He was a guy who was a dilettante in many subjects and master of few. A person who could say "I like everything" and almost mean it. He was very much in love with existence itself and much of what it could bring. One day he questioned whether it would be possible to bring something fictional directly into reality. He assumed it might take something so advanced it may as well be magical to do so and he was right. He'd soon discover what the world of the Magi had to offer as he studied their ways. As much as he learned how great the world was, he learned how awful it was too. There was no place he felt at home at and he hadn't truly settled into a fully nomadic lifestyle. Even after working his way into various Magi societies he was still a drifter rather than a traveler. All he wanted was something to value and keep close other than himself. He'd been tolerated, not accepted. No one knew who he truly was since no one even bothered to ask.
  471.  
  472. When he finally discovered the summoning ritual he used to become a Psuedoservant, even he barely knew anymore. He always had been inspired by fictional heroes but never knew he'd be fused with one. His desires and Copen's had merged to create a new person as its templates stumbled over each other for control, neither able to be fully aware of the others influence. One thing that was left to them was the conviction to do good in the world. The summoner had tried his best to assist and advise strangers while Copen had been a vengeful crusader who had fought a new species of psychic humans for the good of the people and the memory of his father who was killed while being forced to experiment on them. The summoner's personality managed to suppress Copen's stubbornness that hindered his genius but his body couldn't handle the fictional psychic Septimal power as his magic circuits couldn't actualize it correctly and were destroyed in the process. He did have leftover magic potential in his servant half and it seemed to sustain him paradoxically but he knew he'd have to do something to get everything back. A part of him wanted to go even beyond what it was originally capable of. Fortunately, opportunity and the Magi would come knocking and he'd soon discover new things in his old homeland. He hoped that he wouldn't need the grail to bring the world to a less calamitous state and murmured a muddled prayer before he left.
  473.  
  474.  
  475. *03. BLACK TEAM
  476. 03a. Edison, Detective
  477. https://desuarchive.org/tg/thread/67096055/#67100506
  478. MASTER
  479. Name: Edison
  480. -Appearance: Male, Mature, Bland
  481. -Role: Homunculus
  482. -Magic Circuits: Quality C, Quantity B
  483. -Element: ???, AWAKENED Origin: Action - Solving
  484. -Magecraft: N/A
  485. -Skills: Stealth, Intel, Traps, Firearms, Mythology, Electronics, Explosives
  486. -Residence: Sewers
  487. -Unique: Mystic Eyes - Distortion, Mystic Code - Noble Phantasm "Elementary My Dear"
  488. -Wish:
  489. -Background: An elderly homunculus dismissed as past his prime. "Edison" was an experiment created by the Black Magicians to keep rogue magi in check. When the next grail war was declared, Edison was found to be a prime candidate as a master. Being old and judged as suspicious by the new magi, this is to be Edison's last mission. His life is hollow apart from solving mysteries, though his ability to find murderers and mages is without equal. His Eyes of Distortion allow for deflecting bullets into and away from targets, and his Awakened Origin combined with Sherlock's Phantasm allow for discovery of enemy mages.
  490.  
  491. 03b. Ludwig van Beethoven, Saber of Black
  492. https://desuarchive.org/tg/thread/67122407/#67129855
  493. SERVANT
  494. True Name: Ludwig van Beethoven
  495. -Appearance: Male, Mature, Tall, Elegant, Bland
  496. -Armor: Medium Armor, Weapons: Sword and Staff
  497. -Class: Saber
  498. -Parameters: STR A, END B, AGI B, ME A, LCK C
  499. -Class Skills: Magical Resistance B, Self Replenishment C, Mad Enhancement E
  500. -Personal Skills: Mana Burst, Magecraft, High Speed Incantations, Divinity C
  501. -Noble Phantasm: Moon-Light Dance!
  502. Rank A+/Anti-Army/Spell/Buff
  503. -Description: The staff transforms into blue moonlight and engulfs the sword, becoming Moon-Light Sonata. This blade channels the abyssal cosmos, arguably not true light at all, and when swung hurls shadowy waves of arcane power. The sword seems to have some kind of sentience as though the Goddess of the Moon, Artemis, puts the wielder under a trance and guides their saint to feed Sonata mana through combat. It requires one command seal to revert the phantasm.
  504. -Wish: Reincarnation - Ludwig wants nothing more than to play music again with a new name.
  505. -Background: Google Ludwig van Beethoven
  506.  
  507. 03c. John Magus, Ordinary Magus
  508. https://desuarchive.org/tg/thread/67130790/#67135500
  509. MASTER
  510. Name: John Magus
  511. -Appearance: Male, Adult, Elegant
  512. -Role: Magic User
  513. -Magic Circuits: Quality A, Quantity A
  514. -Element: Ether, Origin: Feeling - Familial Love
  515. -Magecraft: Alchemy, Bounded Fields, Curses, Healing, Mental Interference
  516. -Skills: Cooking, Mythology Expertise, Intel Gathering
  517. -Residence: House
  518. -Unique: Follower x2 - Mage Assistant and Initiated Straggler
  519. -Wish: Hero of Justice
  520. -Background: ???
  521.  
  522. 03d. Lauri Törni/Larry Thorne, Archer of Black
  523. https://desuarchive.org/tg/thread/67088684/#67095586
  524. SERVANT
  525. True Name: Lauri Törni/Larry Thorne
  526. -Appearance: Male, Mature, Attractive
  527. -Armor: Uniform, Weapon: Firearm
  528. -Class: Archer
  529. -Parameters: STR D, END B, AGI B, ME D, LCK A
  530. -Class Skills: Magic Resist B, Independent Action B, Riding B
  531. -Personal Skills: Instinct C, Protection From Arrows C, Military tactics D
  532. -Noble Phantasm 1: Sikorsky H-34
  533. Rank A/Anti-Army/Item/Buff
  534. -Description: A god damn helicopter
  535. -Noble Phantasm 2: M16
  536. Rank D/Anti-Army/Item/Attack
  537. -Description: A god damn assault rifle (That uses mana as ammo)
  538. -Wish: ???
  539. -Background: Google Lauri Törni/Larry Thorne. The soldier of three armies, the only Soldier who has Cross of mannerheim, Iron cross and a purple heart, and the only former Waffen SS solider buried in Arlington. A master of modern combat, and guerilla tactics, he is ready for battle in jungles, deserts, cities but most preferably in the snowy taiga.
  540.  
  541. 03e. Chuck Yeager, RIDER of Black
  542. https://desuarchive.org/tg/thread/67122407/#67130132
  543. MASTER
  544. Name: Chuck Yeager
  545. -Appearance: Male, Old, Tall, Strong
  546. -Role: Magic User
  547. -Magic Circuits: Quality C, Quantity B
  548. -Element: Unique - Speed, Origin: Element
  549. -Magecraft: Formalcraft, Alchemy
  550. -Skills: Operating Electronics, First Aid, Stealth, Firearms Proficiency, Handling Explosives
  551. -Residence: Apartment
  552. -Unique: Mystic Code - Noble Phantasm Glamorous Glennis
  553. -Wish: Other- Since his own achievements, Yeager has pushed others to exceed as well. If Yeager is the one to use the Grail, he will simply wish for mankind to constantly reach the limits of its potential, to always fly farther, faster, and higher.
  554. -Background: Google Chuck Yeager. History records that Yeager, in addition to being an ace pilot, also spent time helping the French Resistance by building bombs for them (a skill he learned from his father). What history does not record (outside some deeply burried OSS files) was that during his service with the resistance, Yeager helped to foil some of the darkest schemes of the dastardly SS Ahnenerbe and Thule Society, and in doing so came into contact with the world of mages.
  555.  
  556. 03f. Chuck Yeager, Rider of Black
  557. https://desuarchive.org/tg/thread/67105386/#67109228
  558. SERVANT
  559. True Name: Chuck Yeager
  560. -Appearance: Female, Teen, Attractive, Tall
  561. -Armor: Uniform, Weapon: Firearm
  562. -Class: Rider
  563. -Parameters: STR E, END B, AGI A, ME E, LCK B
  564. -Class Skills: Riding A
  565. -Personal Skills: Instinct B, Marksmanship A, Knight Tactics A
  566. -Noble Phantasm: Glamorous Glennis
  567. Rank A+/Anti-Army/Item/Passive
  568. -Description: The fusion of all the aircraft flown by Yeager, which he named after his wife. In combination with Yeager's skills, his aircraft makes him all but untouchable while giving him access to impressive firepower, but its greatest capabilities are manifestations of two of the most famous moments of Yeager's career: Firstly, on November 6th, 1944, Yeager became one of the first pilots to shoot down a jet fighter, and did so while piloting a prop plane. This allows Glennis to supercharge Yeager's skills when going up against opponents who ought to have an advantage over him, particularly if that advantage comes in the form of some item or equipment. Secondly, on October 14th, 1947, Yeager became the first man to break the sound barrier; this was the first of many speed record he would set. This imbues Glennis with speed on a conceptual level; no matter how fast the aircraft is going, Yeager may always push it to fly faster and higher, whether to outmatch foes or simply to break new records.
  569. -Wish: Other- Since his own achievements, Yeager has pushed others to exceed as well. If Yeager is the one to use the Grail, he will simply wish for mankind to constantly reach the limits of its potential, to always fly farther, faster, and higher.
  570. -Background: Google Chuck Yeager.
  571.  
  572. 03g. Joanna Roe, Magical Girl, Caster of Black
  573. https://desuarchive.org/tg/thread/67122407/#67123276
  574. Pseudo-Caster of Black, Magical Girl
  575. PSEUDOSERVANT
  576. Name: Jonna Roe
  577. -Appearance: Female, Teenager, Attractive, Tall
  578. A teenage girl with brunette hair and amber eyes, she would be best described as average cute if not for the fact she’s already full height, and her legs are still growing past that.
  579. -Role: Mundane
  580. -Magic Circuits: Quality A-, Quantity A-
  581. An array of high-quality circuits that are oddly patterned to only be useful for fueling some sort of servant.
  582. -Element: Nothingness, Origin: Nothingness
  583. -Magecraft: N/A
  584. -Skills: Cooking, Operating Electronics, First Aid
  585. -Residence: House
  586. A house that looks a lot like the Simpsons House, has a hidden panic room with an arsenal and emergency supplies, but isn’t able to stand up to a serious assault.
  587. -Unique: Follower x2 (Church Agent - Comedian Nun*, Blood Relative** - Father [Vigorous, Martial])
  588. *Agent of the Church investing the war with support of the local CIA. Out of sympathy proves Caster with occasional information.
  589. ** CIA Elite operative and father of Caster who raised her from childhood. Has orders to protect an agent of the Church during her investigation while leaving the daughter he raised to fend for herself, something that has left him feeling conflicted.
  590. -Armor: Light Futuristic Armor, Weapon: Gauntlets
  591. What appears to be some sort of short sleeve dark one-piece swimsuit with sleek metal gauntlets and greaves, completed with a techy headset and a long flowing white scarf the helpfully covers only the lower part of Caster’s face. The outfit was actually flash made on the spot by her use of item construction.
  592. -Class: Caster
  593. -Parameters: STR B, END B, AGI A, ME A, LCK B
  594. -Class Skills: Mad Enhancement E-*, Item Construction E, Territory Creation E
  595. *Her personality become more confident and rougher in her ”Magical Girl” persona. Perhaps this is just an aspect of her natural personally brought to light by gaining powers.
  596. -Personal Skills: Mana Burst C, Instinct E, Bravery D, Magecraft EX*, High-Speed Incantation A, Martial Arts B
  597. * Possesses an unnaturally strong affinity with the art of spellcasting that surpasses some of the limitations of modern magecraft, being able to cast spells that are close to Miracles. Her intuition allows her to deconstruct spells as they are being casted, recreate spells out of a small scrap of knowledge, and refine spells to a higher level. It’s as if she’s reading off of a cheat sheet off of the edge of her vision…
  598. -Noble Phantasm: None
  599. If an artificial Heroic Spirt is able to have their own Noble Phantasm, Caster hasen’t found hers yet.
  600. -Wish: Hero of Justice/None
  601. She basically only going along with the war in order to protect innocents from harm, and she can’t justify staying out of it.
  602. -Background: A discarded CIA Black Ops Demi-Servant, she awakens from a mock chant under the moon-lit night sky and rationalizes her powers as becoming a Magical Girl like she always dreamed of. Now forced to work with a cast of unusual strangers to fight a group of invaders, she wants to do what she can to bring the war to a swift end, if not for her sake then for the sake of the people who live in her hometown.
  603.  
  604. 03h. Samidha, Escaped Homunculus
  605. https://desuarchive.org/tg/thread/67096055/#67098119
  606. MASTER
  607. Name: Samidha
  608. -Appearance: Female, Teenager, Attractive, Elegant, Frail
  609. -Role: Homunculus
  610. -Magic Circuits: Quality E, Quantity EX
  611. -Element: Fire, Origin: Element
  612. -Magecraft: Elemental
  613. -Skills: Operating Electronics
  614. -Residence: The Sewers
  615. -Unique: Psychic Mutation - Spontaneous Combustion, Retrocognition. Mystic Eyes of Flame
  616. -Wish: Immortality
  617. -Background: I was created with the goal of reaching the root through horrendous overspecialization, and I independently hold this desire myself. My servant is what allowed me to escape from my creators, and thus I feel attached enough to be unwilling to sacrifice him to the grail. Instead, I will use immortality to have infinite time to reach the root through sheer attrition.
  618.  
  619. 03i. Assassin of Black
  620. https://desuarchive.org/tg/thread/67088684/#67091631
  621. SERVANT
  622. True Name: ??? Alter
  623. -Appearance: Female, Teen, Attractive, Unassuming, Frail
  624. -Armor: Robes, Weapon: Knife
  625. -Class: Assassin
  626. -Parameters: STR D, END D+, AGI A, ME E, LCK A+
  627. -Class Skills: Presence Concealment A, Magic Resistance E, Independent Action E
  628. -Personal Skills: Instinct A, Bravery A. Martial Arts A
  629. -Noble Phantasm: Blade of Vengeance
  630. Rank A/Anti-Unit/Item (Pocket Knife)/Passive
  631. -Description: Blade extends and retracts up to 10m at will, with considerable force. Is always a complete surprise every time the length changes, as though this was the first time you had ever considered this a possibility, even ignoring battlefield prediction skills/abilities. Effect can be counteracted with sufficient oblivion correction if this is not the first time you've seen it, or by deducing what the effect might be based on the Servant's behavior.
  632. -Wish: Change the Past (Alter version?)
  633. -Background: She was kidnapped as a child and sold into sex slavery, after years of abuse she no longer remembered who she was, but when one client left a knife out while he slept, she took her revenge. She saved as many of the other girls as she could, and killed as many of the men there as she could, but early on in her escape she was shot in the stomach, causing her to fail in saving everyone, this must change.
  634.  
  635.  
  636. 03j. Astraia, Martial Arts Prodigy
  637. https://desuarchive.org/tg/thread/67096055/#67100533
  638. MASTER
  639. Name: Astraia
  640. -Appearance: Female Adult, Attractive, Unassuming, Short
  641. -Role: Psychic
  642. -Magic Circuits: Quality C, Quantity C
  643. -Element: Fire, Origin: Concept - Struggle
  644. -Magecraft: Material Transmutation, Bounded Fields
  645. -Skills: Operating Electronics, Martial Arts, Stealth
  646. -Residence: Apartment
  647. -Unique: Psychic Mutation - Assassination Arts, Mystic Code x3 - Noble Phantasms Ambushed from Ten Sides + No Second Strike and Accessory (Storage)
  648. -Wish: Combat
  649. -Background: A martial arts prodigy who became a mercenary to perfect her skills. Paid by the Black Team to join the war, although she's in it for the chance to fight Servants.
  650.  
  651. 03k. Berserker of Black
  652. https://desuarchive.org/tg/thread/67088684/#67094464
  653. SERVANT
  654. True Name: ???
  655. -Appearance: Male, Mature, Strong, Terrifying, Inhuman, Short, Crude
  656. -Armor: None, Weapon: Bare Hands
  657. -Class: Berserker
  658. -Parameters: STR A, END A, AGI A, ME A, LCK A
  659. -Class Skills: Mad Enhancement: EX (Gives +++ to all Parameters, Manaburst and Monstrous Strength. Instead of pure madness it is reflected as pure obsession with killing and battle… not that there is too much difference.)
  660. -Personal Skills: Personal Skills: Mana Burst A, Monstrous Strength A, Marital Arts C
  661. -Noble Phantasm: N/A
  662. -Wish: ???
  663. -Background: ???
  664.  
  665. 03l. Jacob Palladino, Fat Priest
  666. https://desuarchive.org/tg/thread/67115525/#67117946
  667. MASTER
  668. Name: Jacob Palladino
  669. -Appearance: Male, Adult, Short, Crude, Unassuming
  670. -Role: Priest
  671. -Magic Circuits: N/A
  672. -Element: Ether, Origin: Concept (Vanity - The lack of true merit)
  673. -Magecraft: Formalcraft, Alchemy, Jewels
  674. -Skills: Cooking, Operating Electronics, Mythology Expertise, First Aid, Stealth, Intel Gathering, Setting up Traps, Firearms Proficiency, Handling Explosives
  675. -Residence: Temple (Church)
  676. -Unique: Mystic Eyes of Whisper, Follower x4 - Initiated Straggler Irene SURNAME TRAITS, Secluded Killer Ferrucio TRAITS, Church Agent Billie (Vassal, Soft Hearted), Homunculi Retainers Jude, Simon and Mary (Vassal, Young)
  677. -Wish: Power
  678. -Background: A leacherous priest mired in all the seven sins. Seems affable enough, but hides a sinister plan for life of luxury and vainglory, perpetuated by a web of fools who have fallen for his lies.
  679.  
  680. 03m. Adolf "Adi" Hitler, Avenger of Black
  681. https://desuarchive.org/tg/thread/67122407/#67123932
  682. SERVANT
  683. True Name: Adolf "Adi" Hitler
  684. -Appearance:
  685. -Armor: , Weapon:
  686. -Class: Avenger
  687. -Parameters: STR C, END C, AGI C, ME A, LCK D
  688. -Class Skills: Avenger A, Oblivion Correction A, Self-Replenishment A
  689. -Personal Skills: N/A
  690. -Noble Phantasm 1: Lancea Longini - To Stand In Judgement of God
  691. Rank EX/Anti-Divine/Item/Buff
  692. -Description: An absolute holy spear that shines equally with the light of the end. It's qualities as a weapon are exception but the main value of the weapon is the ability to defy the will of the gods and transgress upon their territory. It provides a rank-up to all paramaters as well as top-notch Magic Resistance and the ability to perform magecraft in the style of the Holy Sacraments that reproduce holy miracles.
  693. -Noble Phantasm 2: Holocaust - Pursuit of Absolute Virtue
  694. Rank A/Anti-Army/Reality Marble/Attack
  695. -Description: Hitler's dream of a golden utopia corrupted by his nature as an Avenger. A burning, toxic hell where all those guilty of sin are made to suffer and die without hesitation. Due to the possession of Lancea Longini, Hitler can declare sin unilatirly to ensure that any who stand against him are obstacles to be swept away, and opposing the will of God is naturally the greatest sin a mortal can commit, ensuring it's full potential can be wielded against all opponents. Rather than a simple place of misery, it is inhabited by the shambling corpses of former victims armed with the tools of the infamous Nazi war machine to realize a twisted vision of purity that no living thing can satisfy.
  696. -Wish: Destruction - She wants to destroy the world, but destruction is almost a natural impulse for her comparable to food or sleep; she generally does it without needing to think about why it should be done, but what the best way to go about it is. It's like walking into a dirty room and thinking "I should clean this place up," but Adi's altered mindset turns the normal world into a trash-heap. Rather than even just humans, her standards were corrupted so that even Earth itself is "something that could do with some sprucing up." Since it's not entirely born of malice, she can be convinced to enjoy life as it comes by the Power of Friendship™. It's still better for her mental state to indulge in some kind of violence, so if that side of her is entirely suppressed, she's liable to try and end the world, but since her honest desire is to make a better place to live, she doesn't really understand why it's wrong to reach for it. Incidentally, that golden utopia she dreamt of in life can't be obtained in a world of humans, so it's not like that violence contradicts itself.
  697. -Background: Google Adolf Hitler
  698.  
  699. *04. OTHERS
  700. 04a. MLK Jr, Ruler
  701. https://desuarchive.org/tg/thread/67115525/#67116595
  702. SERVANT
  703. True Name: Martin Luther King Jr.
  704. -Appearance: Male, Old, bland, tall, unassuming
  705. -Armor: Other - Normal Clothes, Weapon: Other - Speech
  706. -Class: Ruler
  707. -Parameters: STR D, END B, AGI E, ME EX, LCK A++
  708. -Class Skills: Magic resistance A, Gods Resolution E, True Name discernment E
  709. -Personal Skills: Charisma A, Divinity E, Bravery E
  710. -Noble Phantasm: I Have a Dream
  711. Rank E/Anti-Army/Technique/Passive
  712. -Description: I Have a dream forces any combatants in a 1 mile radius to view those around them purely on actions and objective facts regardless of the the targets actual viewpoints.
  713. -Wish: Despite being ruler he very much has a wish to eradicate racism once and for all, however he feels as if the people of today can be trusted to fulfill that on their own
  714. -Background: Google MLK
  715.  
  716. 04b. Harriet Lemon, Mind of Steel, Mysterious Girl
  717. https://desuarchive.org/tg/thread/67105386/#67108446
  718. MIND OF STEEL
  719. Name: Harriet Lemon
  720. -Appearance: Female, Kid, Short, Frail, Unassuming
  721. -Role: Psychic
  722. -Magic Circuits: N/A
  723. -Element: Earth, Dual Origin: Winning/Rulebreaking
  724. -Magecraft: N/A
  725. -Skills: Martial Arts, Setting Up Traps
  726. -Residence: The Streets
  727. -Unique: Psychic Mutation - Pure Eyes, Future Calculation, Eroding Detachment, Death Resistive Body, Plunder, Assassination Arts, Mystic Code - Noble Phantasm Marchen Meines Lebens, Mystic Code Sorcery (portal to the blood dimension)
  728. -Wish: Power - Become powerful enough that I can return to my mother without putting her in danger.
  729. -Background: ???
  730.  
  731. 04c. Arieanna, Perfectionist Girl (War 2)
  732. https://desuarchive.org/tg/thread/67137750/#67139553
  733. https://desuarchive.org/tg/thread/67137750/#67144871
  734. MIND OF STEEL/MASTER
  735. Name: Arieanna
  736. -Appearance: Female, Teenager, Attractive, Elegant, Frail
  737. -Role: Magus
  738. -Magic Circuits: Quality A+++, Quantity A+++
  739. -Element: Average One, AWAKENED Origin: Concept - Perfection
  740. -Magecraft: Formalcraft, Elemental, Bounded Fields, Material Transmutation, Time Manipulation, Spatial Transportation
  741. -Skills: Cooking, First Aid, Martial Arts
  742. -Residence: Apartment
  743. -Unique: N/A
  744. -Wish: The Root
  745. -Background: Google Mercurial War on /tg/
  746.  
  747. 04d. Mr. Blackman
  748. True name: Nyarlathotep
  749. -Background: Google Nyarlathotep. (I am honestly not sure what kind of a version he is in Nasuverse)
  750. ========
  751. *05 Status of dramatis personae
  752.  
  753. RED TEAM
  754.  
  755. Mr Hammerstein, Hammer Guy, Master of Saber: Alive/Uninjured - Castle in the Sky
  756.  
  757. Kaiba, Gay Bulge Guy, Master of Archer: Alive/Uninjured - Castle in the Sky, no Gae Bolg
  758. -Nina, Mages Assistant: Alive/Uninjured - Kaiba's house, has Gae Bolg
  759.  
  760. Kamilla, Master of Rider, Perfectionist Imouto: Alive/Uninjured - Castle in the Sky
  761.  
  762. Kalonice, Master of Caster, Mana Burst Fighter: Alive/Injured/Depeleted Mana - The Streets, returning to Castle in the Sky
  763.  
  764. Murderer - Murderous side: DEAD - Killed by Mind of Steel
  765.  
  766. Murderer - Non-murderous side, Master of Assassin: FORFEIT - After getting his wish, he left the War by relinquishing his Command Seals to Jacob
  767.  
  768. Homunculus Leader, Master of Berserker: Alive/Uninjured - Castle in the Sky
  769. -His FIFTEEN (15) Homunculus retrainers: Alive/Uninjured - His mansion?
  770. ----------------------------------------
  771. Vortigern, Saber of Red: Alive/Uninjured - Castle in the Sky
  772.  
  773. Odysseus, Archer of Red: Alive/Injured - Castle in the Sky
  774.  
  775. Benedict Arnold, Rider of Red: Alive/Uninjured - Castle in the Sky
  776.  
  777. Galehaut, Caster of Red: Alive/Injured/Depleted Mana - The Streets, returning to Castle in the Sky
  778.  
  779. Assassin of Red: ALIVE - UNKNOWN
  780.  
  781. Berserker of Red: Alive/Uninjured - Castle in the Sky
  782.  
  783. Kanno Naoshi, False Rider of Red: Alive/Injured - Castle in the Sky
  784.  
  785. Copen Acura / Senan Skully, Avenger of Red: Alive/Uninjured - Looking for a snack in the Streets in form of BoB's corpse
  786. ----------------------------------------
  787. BLACK TEAM
  788.  
  789. Edison, Detective, Master of Saber: Alive/Uninjured - Skulking around Homunculus Leader's mansion
  790.  
  791. John Magus, Ordinary Magus, Master of Archer: Alive/Uninjured - The Sewers
  792. - Mage Assistant: Alive/Uninjured - ???
  793. - Initiated Straggler: Alive/Uninjured - ???
  794.  
  795. Chuck Yeager, Master of Rider, RIDER of Black: Alive/Uninjured - Accompanying RoB in the Streets
  796.  
  797. Samidha, Escaped Homunculus, Master of Assassin: Alive/Uninjured - The Sewers
  798.  
  799. Astraia, Master of Berserker, Martial Arts Prodigy: DEAD - Killed by Kalonice, Mana Burst Fighter
  800.  
  801. Jacob Palladino, Master of Avenger, Fat (False) Priest: Alive/Uninjured - The Church
  802. -Irene, Initiated Straggler: Alive/Uninjured - The Streets
  803. - Ferruccio, Secluded Killer, False Attendant of Avenger of Black: Alive/Uninjured - The Sewers
  804. - Jude, Homunculus: Alive/Uninjured - The Sewers
  805. - Simon, Homunculus: Alive/Uninjured - The Church
  806. - Mary, Homunculus: Alive/Uninjured - The Church
  807. - Billie, Church Attendant: Alive/Uninjured - The Church
  808. ----------------------------------------
  809. Ludwig van Beethoven, Saber of Black: Alive/Uninjured - Skulking around Homunculus Leader's mansion
  810.  
  811. Lauri Törni, Archer of Black: Alive/Uninjured - The Sewers
  812.  
  813. Chuck Yeager, Rider of Black: Alive/Uninjured - Looking for a snack in the Streets
  814.  
  815. Assassin of Black: Alive - The Sewers
  816.  
  817. Berserker of Black: DEAD - Killed by Caster of Red
  818.  
  819. Adolf "Adi" Hitler, Avenger of Black: Alive/Uninjured - The Sewers
  820.  
  821. Joanna Roe, Magical Girl, Caster of Black: Alive/Uninjured - The Sewers
  822. - Comedian Nun: Alive/Uninjured - ???
  823. - Spec-Ops Father: Alive/Uninjured - ???
  824. ----------------------------------------
  825. >Other Characters
  826. Martin Luther King Jr., Ruler: Alive/Uninjured - The Sewers
  827.  
  828. Harriet Lemon, Mysterious Girl, Mind of Steel: Alive/Uninjured - The Sewers
  829.  
  830. Arieanna, Perfectionist Girl (War 2): Alive/Uninjured - Castle in the Sky
  831.  
  832. Mr. Blackman: DEAD - BTFO by Red Avenger Copen
  833.  
  834. ========
  835.  
  836. *06 Story thus far
  837. First Contact - https://pastebin.com/1qN47B6K - Archer of Red
  838. A Blasphemer's Soliloquy - https://pastebin.com/VedfArTD - Archer of Red
  839. A Name - https://pastebin.com/4sL5WiXR - Archer of Red
  840. End of the Beginning - https://pastebin.com/ynCvSH7j - Archer of Red
  841. Old Dragons - https://pastebin.com/UsmYJjFW - Archer of Red
  842. The Champion - https://pastebin.com/Krf4A0sL - Archer of Red
  843. The Prodigy - https://pastebin.com/6wtMYJA8 - Archer of Red
  844. The Duel - https://pastebin.com/VHrxUWhW - Perfection Girls/MBF
  845. NON CANON: Berserker of Black vs Caster of Red - https://pastebin.com/VMCqRQX1 Mashu
  846. The Knight and the Monk - https://pastebin.com/GQWNSsZ2 - Archer of Red
  847. A Moment's Rest - https://pastebin.com/sbt0iXud Perfection Girls/MBF
  848. First Reflection of the False War's Remolded - https://pastebin.com/Srn0P8kr Mashu
  849. A gift from Mr. Blackman - https://pastebin.com/60YVV9sP Mashu
  850. The Greatest Detective - https://pastebin.com/1mcd7EFt Archer of Red
  851. A Contract Of Naiveté - https://pastebin.com/bXVWkfCp Archer of Red
  852. End of the Black Mist's Dream - https://pastebin.com/xcCgDsjD Mashu
  853.  
  854. ========
  855.  
  856. *07 "Supplemental reading materials"
  857.  
  858. T̶h̶e̶ ̶a̶r̶c̶h̶i̶v̶e̶s̶ ̶h̶a̶v̶e̶ ̶b̶e̶e̶n̶ ̶b̶u̶r̶n̶e̶d̶ ̶b̶y̶ ̶a̶ ̶d̶u̶t̶c̶h̶ ̶s̶p̶e̶a̶k̶i̶n̶g̶ ̶w̶r̶a̶i̶t̶h̶.̶ ̶T̶h̶e̶y̶ ̶a̶r̶e̶ ̶n̶o̶ ̶l̶o̶n̶g̶e̶r̶ ̶a̶c̶c̶e̶s̶s̶i̶b̶l̶e̶ ̶b̶u̶t̶ ̶t̶h̶e̶ ̶i̶n̶d̶e̶x̶ ̶w̶i̶l̶l̶ ̶s̶t̶a̶y̶ ̶u̶p̶ ̶i̶n̶ ̶c̶a̶s̶e̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶i̶s̶ ̶r̶e̶c̶o̶v̶e̶r̶e̶d̶.̶ ̶ ̶T̶h̶o̶u̶g̶h̶t̶s̶ ̶a̶n̶d̶ ̶p̶r̶a̶y̶e̶r̶s̶.̶
  859.  
  860. THE ARCHIVES HAVE BEEN RESTORED! Through disgusting amount of mana poured in to the soil by magi from throughout the world, a new reality marble has been created where the archives are safe. For now. Rejoice!
  861.  
  862. https://pastebin.com/2QwHQLCb
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement