Advertisement
foxy_game4

Untitled

Jul 4th, 2018
366
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Player = game.Players.LocalPlayer
  2. Character = Player.Character
  3. local txt = Instance.new("BillboardGui", Character)
  4. txt.Adornee = Character.Head
  5. txt.Name = "_status"
  6. txt.Size = UDim2.new(2, 0, 1.2, 0)
  7. txt.StudsOffset = Vector3.new(-9, 8, 0)
  8. local text = Instance.new("TextLabel", txt)
  9. text.Size = UDim2.new(10, 0, 7, 0)
  10. text.FontSize = "Size24"
  11. text.TextScaled = true
  12. text.TextTransparency = 0
  13. text.BackgroundTransparency = 1
  14. text.TextTransparency = 0
  15. text.TextStrokeTransparency = 0
  16. text.Font = "Code"
  17. text.TextStrokeColor3 = Color3.new(1,0,1)
  18. text.Text = Player.Name.." The gunner"
  19.  
  20. --//====================================================\\--
  21. --|| CREATED BY SHACKLUSTER
  22. --\\====================================================//--
  23.  
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. SIZE = 1
  47.  
  48. IT = Instance.new
  49. CF = CFrame.new
  50. VT = Vector3.new
  51. RAD = math.rad
  52. C3 = Color3.new
  53. UD2 = UDim2.new
  54. BRICKC = BrickColor.new
  55. ANGLES = CFrame.Angles
  56. EULER = CFrame.fromEulerAnglesXYZ
  57. COS = math.cos
  58. ACOS = math.acos
  59. SIN = math.sin
  60. ASIN = math.asin
  61. ABS = math.abs
  62. MRANDOM = math.random
  63. FLOOR = math.floor
  64.  
  65. --//=================================\\
  66. --|| USEFUL VALUES
  67. --\\=================================//
  68.  
  69. Animation_Speed = 3
  70. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  71. local Speed = 20
  72. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  73. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  74. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  75. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  76. local DAMAGEMULTIPLIER = 1
  77. local ANIM = "Idle"
  78. local ATTACK = false
  79. local EQUIPPED = false
  80. local HOLD = false
  81. local COMBO = 1
  82. local Rooted = false
  83. local SINE = 0
  84. local KEYHOLD = false
  85. local CHANGE = 2 / Animation_Speed
  86. local WALKINGANIM = false
  87. local VALUE1 = false
  88. local VALUE2 = false
  89. local ROBLOXIDLEANIMATION = IT("Animation")
  90. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  91. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  92. --ROBLOXIDLEANIMATION.Parent = Humanoid
  93. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  94. WEAPONGUI.Name = "Weapon GUI"
  95. local ANIMATOR = Humanoid.Animator
  96. local ANIMATE = Character.Animate
  97. local UNANCHOR = true
  98. local GHOSTS = {}
  99. ANIMATE:remove()
  100. Character.Archivable = true
  101. script.Parent = WEAPONGUI
  102. local GHOSTBASE = Character:Clone()
  103. GHOSTBASE.Parent = nil
  104. GHOSTBASE.Name = "Ghost"
  105. for _, c in pairs(GHOSTBASE:GetChildren()) do
  106. if c.ClassName == "Part" and c.Transparency < 1 then
  107. c.Color = C3(0,0,0)
  108. if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  109. c:remove()
  110. end
  111. end
  112. end
  113. local sick = Instance.new("Sound",Torso)
  114. sick.SoundId = "rbxassetid://1472374501"
  115. sick.Looped = true
  116. sick.Pitch = 0.7
  117. sick.Volume = 3
  118. sick:Play()
  119. local Effects = IT("Folder", Character)
  120. Effects.Name = "Effects"
  121. Character.Archivable = false
  122.  
  123. --//=================================\\
  124. --\\=================================//
  125.  
  126.  
  127. --//=================================\\
  128. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  129. --\\=================================//
  130.  
  131. ArtificialHB = Instance.new("BindableEvent", script)
  132. ArtificialHB.Name = "ArtificialHB"
  133.  
  134. script:WaitForChild("ArtificialHB")
  135.  
  136. frame = Frame_Speed
  137. tf = 0
  138. allowframeloss = false
  139. tossremainder = false
  140. lastframe = tick()
  141. script.ArtificialHB:Fire()
  142.  
  143. game:GetService("RunService").Heartbeat:connect(function(s, p)
  144. tf = tf + s
  145. if tf >= frame then
  146. if allowframeloss then
  147. script.ArtificialHB:Fire()
  148. lastframe = tick()
  149. else
  150. for i = 1, math.floor(tf / frame) do
  151. script.ArtificialHB:Fire()
  152. end
  153. lastframe = tick()
  154. end
  155. if tossremainder then
  156. tf = 0
  157. else
  158. tf = tf - frame * math.floor(tf / frame)
  159. end
  160. end
  161. end)
  162.  
  163. --//=================================\\
  164. --\\=================================//
  165.  
  166. --//=================================\\
  167. --|| SOME FUNCTIONS
  168. --\\=================================//
  169.  
  170. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  171. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  172. end
  173.  
  174. function PositiveAngle(NUMBER)
  175. if NUMBER >= 0 then
  176. NUMBER = 0
  177. end
  178. return NUMBER
  179. end
  180.  
  181. function NegativeAngle(NUMBER)
  182. if NUMBER <= 0 then
  183. NUMBER = 0
  184. end
  185. return NUMBER
  186. end
  187.  
  188. function Swait(NUMBER)
  189. if NUMBER == 0 or NUMBER == nil then
  190. ArtificialHB.Event:wait()
  191. else
  192. for i = 1, NUMBER do
  193. ArtificialHB.Event:wait()
  194. end
  195. end
  196. end
  197.  
  198. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  199. local NEWMESH = IT(MESH)
  200. if MESH == "SpecialMesh" then
  201. NEWMESH.MeshType = MESHTYPE
  202. if MESHID ~= "nil" and MESHID ~= "" then
  203. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  204. end
  205. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  206. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  207. end
  208. end
  209. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  210. NEWMESH.Scale = SCALE
  211. NEWMESH.Parent = PARENT
  212. return NEWMESH
  213. end
  214.  
  215. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  216. local NEWPART = IT("Part")
  217. NEWPART.formFactor = FORMFACTOR
  218. NEWPART.Reflectance = REFLECTANCE
  219. NEWPART.Transparency = TRANSPARENCY
  220. NEWPART.CanCollide = false
  221. NEWPART.Locked = true
  222. NEWPART.Anchored = true
  223. if ANCHOR == false then
  224. NEWPART.Anchored = false
  225. end
  226. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  227. NEWPART.Name = NAME
  228. NEWPART.Size = SIZE
  229. NEWPART.Position = Torso.Position
  230. NEWPART.Material = MATERIAL
  231. NEWPART:BreakJoints()
  232. NEWPART.Parent = PARENT
  233. return NEWPART
  234. end
  235.  
  236. local function weldBetween(a, b)
  237. local weldd = Instance.new("ManualWeld")
  238. weldd.Part0 = a
  239. weldd.Part1 = b
  240. weldd.C0 = CFrame.new()
  241. weldd.C1 = b.CFrame:inverse() * a.CFrame
  242. weldd.Parent = a
  243. return weldd
  244. end
  245.  
  246.  
  247. function QuaternionFromCFrame(cf)
  248. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  249. local trace = m00 + m11 + m22
  250. if trace > 0 then
  251. local s = math.sqrt(1 + trace)
  252. local recip = 0.5 / s
  253. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  254. else
  255. local i = 0
  256. if m11 > m00 then
  257. i = 1
  258. end
  259. if m22 > (i == 0 and m00 or m11) then
  260. i = 2
  261. end
  262. if i == 0 then
  263. local s = math.sqrt(m00 - m11 - m22 + 1)
  264. local recip = 0.5 / s
  265. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  266. elseif i == 1 then
  267. local s = math.sqrt(m11 - m22 - m00 + 1)
  268. local recip = 0.5 / s
  269. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  270. elseif i == 2 then
  271. local s = math.sqrt(m22 - m00 - m11 + 1)
  272. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  273. end
  274. end
  275. end
  276.  
  277. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  278. local xs, ys, zs = x + x, y + y, z + z
  279. local wx, wy, wz = w * xs, w * ys, w * zs
  280. local xx = x * xs
  281. local xy = x * ys
  282. local xz = x * zs
  283. local yy = y * ys
  284. local yz = y * zs
  285. local zz = z * zs
  286. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  287. end
  288.  
  289. function QuaternionSlerp(a, b, t)
  290. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  291. local startInterp, finishInterp;
  292. if cosTheta >= 0.0001 then
  293. if (1 - cosTheta) > 0.0001 then
  294. local theta = ACOS(cosTheta)
  295. local invSinTheta = 1 / SIN(theta)
  296. startInterp = SIN((1 - t) * theta) * invSinTheta
  297. finishInterp = SIN(t * theta) * invSinTheta
  298. else
  299. startInterp = 1 - t
  300. finishInterp = t
  301. end
  302. else
  303. if (1 + cosTheta) > 0.0001 then
  304. local theta = ACOS(-cosTheta)
  305. local invSinTheta = 1 / SIN(theta)
  306. startInterp = SIN((t - 1) * theta) * invSinTheta
  307. finishInterp = SIN(t * theta) * invSinTheta
  308. else
  309. startInterp = t - 1
  310. finishInterp = t
  311. end
  312. end
  313. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  314. end
  315.  
  316. function Clerp(a, b, t)
  317. local qa = {QuaternionFromCFrame(a)}
  318. local qb = {QuaternionFromCFrame(b)}
  319. local ax, ay, az = a.x, a.y, a.z
  320. local bx, by, bz = b.x, b.y, b.z
  321. local _t = 1 - t
  322. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  323. end
  324.  
  325. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  326. local frame = IT("Frame")
  327. frame.BackgroundTransparency = TRANSPARENCY
  328. frame.BorderSizePixel = BORDERSIZEPIXEL
  329. frame.Position = POSITION
  330. frame.Size = SIZE
  331. frame.BackgroundColor3 = COLOR
  332. frame.BorderColor3 = BORDERCOLOR
  333. frame.Name = NAME
  334. frame.Parent = PARENT
  335. return frame
  336. end
  337.  
  338. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  339. local label = IT("TextLabel")
  340. label.BackgroundTransparency = 1
  341. label.Size = UD2(1, 0, 1, 0)
  342. label.Position = UD2(0, 0, 0, 0)
  343. label.TextColor3 = TEXTCOLOR
  344. label.TextStrokeTransparency = STROKETRANSPARENCY
  345. label.TextTransparency = TRANSPARENCY
  346. label.FontSize = TEXTFONTSIZE
  347. label.Font = TEXTFONT
  348. label.BorderSizePixel = BORDERSIZEPIXEL
  349. label.TextScaled = false
  350. label.Text = TEXT
  351. label.Name = NAME
  352. label.Parent = PARENT
  353. return label
  354. end
  355.  
  356. function NoOutlines(PART)
  357. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  358. end
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. local S = IT("Sound")
  371. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  372. local NEWSOUND = nil
  373. coroutine.resume(coroutine.create(function()
  374. NEWSOUND = S:Clone()
  375. NEWSOUND.Parent = PARENT
  376. NEWSOUND.Volume = VOLUME
  377. NEWSOUND.Pitch = PITCH
  378. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  379. NEWSOUND:play()
  380. if DOESLOOP == true then
  381. NEWSOUND.Looped = true
  382. else
  383. repeat wait(1) until NEWSOUND.Playing == false
  384. NEWSOUND:remove()
  385. end
  386. end))
  387. return NEWSOUND
  388. end
  389.  
  390. function CFrameFromTopBack(at, top, back)
  391. local right = top:Cross(back)
  392. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  393. end
  394.  
  395. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  396. function WACKYEFFECT(Table)
  397. local TYPE = (Table.EffectType or "Sphere")
  398. local SIZE = (Table.Size or VT(1,1,1))
  399. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  400. local TRANSPARENCY = (Table.Transparency or 0)
  401. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  402. local CFRAME = (Table.CFrame or Torso.CFrame)
  403. local MOVEDIRECTION = (Table.MoveToPos or nil)
  404. local ROTATION1 = (Table.RotationX or 0)
  405. local ROTATION2 = (Table.RotationY or 0)
  406. local ROTATION3 = (Table.RotationZ or 0)
  407. local MATERIAL = (Table.Material or "Neon")
  408. local COLOR = (Table.Color or C3(1,1,1))
  409. local TIME = (Table.Time or 45)
  410. local SOUNDID = (Table.SoundID or nil)
  411. local SOUNDPITCH = (Table.SoundPitch or nil)
  412. local SOUNDVOLUME = (Table.SoundVolume or nil)
  413. coroutine.resume(coroutine.create(function()
  414. local PLAYSSOUND = false
  415. local SOUND = nil
  416. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  417. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  418. PLAYSSOUND = true
  419. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  420. end
  421. EFFECT.Color = COLOR
  422. local MSH = nil
  423. if TYPE == "Sphere" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  425. elseif TYPE == "Block" then
  426. MSH = IT("BlockMesh",EFFECT)
  427. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  428. elseif TYPE == "Wave" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  430. elseif TYPE == "Ring" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  432. elseif TYPE == "Slash" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  434. elseif TYPE == "Round Slash" then
  435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  436. elseif TYPE == "Swirl" then
  437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  438. elseif TYPE == "Skull" then
  439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  440. elseif TYPE == "Crystal" then
  441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  442. end
  443. if MSH ~= nil then
  444. local MOVESPEED = nil
  445. if MOVEDIRECTION ~= nil then
  446. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  447. end
  448. local GROWTH = SIZE - ENDSIZE
  449. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  450. if TYPE == "Block" then
  451. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  452. else
  453. EFFECT.CFrame = CFRAME
  454. end
  455. for LOOP = 1, TIME+1 do
  456. Swait()
  457. MSH.Scale = MSH.Scale - GROWTH/TIME
  458. if TYPE == "Wave" then
  459. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  460. end
  461. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  462. if TYPE == "Block" then
  463. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  464. else
  465. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  466. end
  467. if MOVEDIRECTION ~= nil then
  468. local ORI = EFFECT.Orientation
  469. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  470. EFFECT.Orientation = ORI
  471. end
  472. end
  473. if PLAYSSOUND == false then
  474. EFFECT:remove()
  475. else
  476. SOUND.Stopped:Connect(function()
  477. EFFECT:remove()
  478. end)
  479. end
  480. else
  481. if PLAYSSOUND == false then
  482. EFFECT:remove()
  483. else
  484. repeat Swait() until SOUND.Playing == false
  485. EFFECT:remove()
  486. end
  487. end
  488. end))
  489. end
  490.  
  491. function MakeForm(PART,TYPE)
  492. if TYPE == "Cyl" then
  493. local MSH = IT("CylinderMesh",PART)
  494. elseif TYPE == "Ball" then
  495. local MSH = IT("SpecialMesh",PART)
  496. MSH.MeshType = "Sphere"
  497. elseif TYPE == "Wedge" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Wedge"
  500. end
  501. end
  502.  
  503. Debris = game:GetService("Debris")
  504.  
  505. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  506. local DIRECTION = CF(StartPos,EndPos).lookVector
  507. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  508. end
  509.  
  510. function turnto(position)
  511. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  512. end
  513.  
  514. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  515. if FLOOR ~= nil then
  516. coroutine.resume(coroutine.create(function()
  517. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  518. PART.CFrame = CF(POSITION)
  519. for i = 1, 45 do
  520. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  521. RingPiece.Material = FLOOR.Material
  522. RingPiece.Color = FLOOR.Color
  523. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  524. Debris:AddItem(RingPiece,SWAIT)
  525. end
  526. PART:remove()
  527. end))
  528. end
  529. end
  530.  
  531. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360)
  532. if FLOOR ~= nil then
  533. for i = 1, AMOUNT do
  534. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false)
  535. DEBREE.Material = FLOOR.Material
  536. DEBREE.Color = FLOOR.Color
  537. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  538. if DOES360 == true then
  539. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  540. else
  541. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  542. end
  543. coroutine.resume(coroutine.create(function()
  544. Swait(15)
  545. DEBREE.Parent = workspace
  546. DEBREE.CanCollide = true
  547. Debris:AddItem(DEBREE,SWAIT)
  548. end))
  549. end
  550. end
  551. end
  552.  
  553. function SpawnTrail(FROM,TO)
  554. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  555. MakeForm(TRAIL,"Cyl")
  556. local DIST = (FROM - TO).Magnitude
  557. TRAIL.Size = VT(0.1,DIST,0.1)
  558. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  559. coroutine.resume(coroutine.create(function()
  560. for i = 1, 5 do
  561. Swait()
  562. TRAIL.Transparency = TRAIL.Transparency + 0.1
  563. end
  564. TRAIL:remove()
  565. end))
  566. end
  567.  
  568. local Decal = IT("Decal")
  569. function SpawnBulletHole(POSITION)
  570. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  571. local decal = Decal:Clone()
  572. decal.Parent = O1
  573. decal.Face = "Top"
  574. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  575. local decal2 = Decal:Clone()
  576. decal2.Parent = O1
  577. decal2.Face = "Bottom"
  578. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  579. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  580. Debris:AddItem(O1,5)
  581. end
  582.  
  583. local asd = Instance.new("ParticleEmitter")
  584. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  585. asd.LightEmission = .1
  586. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  587. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  588. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  589. asd.Transparency = bbb
  590. asd.Size = aaa
  591. asd.ZOffset = .9
  592. asd.Acceleration = Vector3.new(0, -15, 0)
  593. asd.LockedToPart = false
  594. asd.EmissionDirection = "Back"
  595. asd.Lifetime = NumberRange.new(1, 2)
  596. asd.Rotation = NumberRange.new(-100, 100)
  597. asd.RotSpeed = NumberRange.new(-100, 100)
  598. asd.Speed = NumberRange.new(10)
  599. asd.Enabled = false
  600. asd.VelocitySpread = 999
  601.  
  602. function getbloody(victim,amount)
  603. local PART = IT("Part",Effects)
  604. PART.Transparency = 1
  605. PART.Size = victim.Size
  606. PART.Anchored = true
  607. PART.CanCollide = false
  608. PART.CFrame = CF(victim.Position)
  609. local HITPLAYERSOUNDS = {"356551938","264486467"}
  610. Debris:AddItem(PART,5)
  611. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  612. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  613. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  614. local prtcl = asd:Clone()
  615. prtcl.Parent = PART
  616. prtcl:Emit(amount*10)
  617. end
  618.  
  619. function BulletDetection(FROM,TO)
  620. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  621. coroutine.resume(coroutine.create(function()
  622. if AIMHIT ~= nil then
  623. if AIMHIT.Parent ~= Character then
  624. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  625. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  626. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  627. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  628. if AIMHIT.Parent.ClassName == "Accessory" then
  629. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  630. AIMHIT.Parent.Parent:BreakJoints()
  631. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  632. getbloody(AIMHIT.Parent.Parent.Head,15)
  633. AIMHIT.Parent.Parent.Head:remove()
  634. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  635. end
  636. else
  637. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  638. end
  639. elseif AIMHIT.Name == "Head" then
  640. getbloody(AIMHIT,15)
  641. AIMHIT.Parent:BreakJoints()
  642. AIMHIT:remove()
  643. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  644. end
  645. end
  646. else
  647. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  648. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  649. end
  650. end
  651. end
  652. end))
  653. return AIMHIT,AIMPOS,NORMAL
  654. end
  655.  
  656. --//=================================\\
  657. --|| WEAPON CREATION
  658. --\\=================================//
  659.  
  660. for i = 1, 35 do
  661. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  662. FACE.Color = C3(0,0,0)
  663. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  664. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  665. end
  666. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  667. MakeForm(EYE,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  669. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eyeball", VT(0.15,0.15,0.15),false)
  670. MakeForm(EYE2,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  672. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  673. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  674. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  675. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  676. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  677. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  678. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, LeftArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  679.  
  680. local DECAL = IT("Decal",HandlePart)
  681. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  682.  
  683. local BODY = {}
  684.  
  685. for _, c in pairs(Character:GetDescendants()) do
  686. if c:IsA("BasePart") and c.Name ~= "Handle" then
  687. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  688. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  689. end
  690. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  691. elseif c:IsA("JointInstance") then
  692. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  693. end
  694. end
  695.  
  696. for e = 1, #BODY do
  697. if BODY[e] ~= nil then
  698. local STUFF = BODY[e]
  699. local PART = STUFF[1]
  700. local PARENT = STUFF[2]
  701. local MATERIAL = STUFF[3]
  702. local COLOR = STUFF[4]
  703. local TRANSPARENCY = STUFF[5]
  704. if PART.ClassName == "Part" and PART ~= RootPart then
  705. PART.Material = MATERIAL
  706. PART.Color = COLOR
  707. PART.Transparency = TRANSPARENCY
  708. end
  709. PART.AncestryChanged:Connect(function()
  710. PART.Parent = PARENT
  711. end)
  712. end
  713. end
  714.  
  715. function refit()
  716. Character.Parent = workspace
  717. for e = 1, #BODY do
  718. if BODY[e] ~= nil then
  719. local STUFF = BODY[e]
  720. local PART = STUFF[1]
  721. local PARENT = STUFF[2]
  722. local MATERIAL = STUFF[3]
  723. local COLOR = STUFF[4]
  724. local TRANSPARENCY = STUFF[5]
  725. if PART.ClassName == "Part" and PART ~= RootPart then
  726. PART.Material = MATERIAL
  727. PART.Color = COLOR
  728. PART.Transparency = TRANSPARENCY
  729. end
  730. if PART.Parent ~= PARENT then
  731. Humanoid:remove()
  732. PART.Parent = PARENT
  733. Humanoid = IT("Humanoid",Character)
  734. end
  735. end
  736. end
  737. end
  738.  
  739. local SKILLTEXTCOLOR = C3(0,0,0)
  740. local SKILLFONT = "SciFi"
  741. local SKILLTEXTSIZE = 7
  742.  
  743. Humanoid.Died:connect(function()
  744. refit()
  745. end)
  746.  
  747. function Blink()
  748. coroutine.resume(coroutine.create(function()
  749. if EYE ~= nil then
  750. for i = 1, 5 do
  751. Swait()
  752. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  753. EYE2.Mesh.Scale = EYE.Mesh.Scale
  754. end
  755. for i = 1, 7 do
  756. Swait()
  757. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  758. EYE2.Mesh.Scale = EYE.Mesh.Scale
  759. end
  760. EYE.Mesh.Scale = VT(1,1,1)
  761. EYE2.Mesh.Scale = EYE.Mesh.Scale
  762. end
  763. end))
  764. end
  765.  
  766. local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame")
  767. local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame")
  768. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  769.  
  770. local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Kill", C3(0,0,1), 7, SKILLFONT, 0, 2, 1, "Text 3")
  771.  
  772. --//=================================\\
  773. --|| DAMAGE FUNCTIONS
  774. --\\=================================//
  775.  
  776. function StatLabel(CFRAME, TEXT, COLOR)
  777. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  778. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  779. local BODYGYRO = IT("BodyGyro", STATPART)
  780. game:GetService("Debris"):AddItem(STATPART ,5)
  781. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  782. BILLBOARDGUI.Adornee = STATPART
  783. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  784. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  785. BILLBOARDGUI.AlwaysOnTop = false
  786. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  787. TEXTLABEL.BackgroundTransparency = 1
  788. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  789. TEXTLABEL.Text = TEXT
  790. TEXTLABEL.Font = SKILLFONT
  791. TEXTLABEL.FontSize="Size42"
  792. TEXTLABEL.TextColor3 = COLOR
  793. TEXTLABEL.TextStrokeTransparency = 0
  794. TEXTLABEL.TextScaled = true
  795. TEXTLABEL.TextWrapped = true
  796. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  797. for i = 1, 10 do
  798. Swait()
  799. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  800. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  801. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  802. end
  803. THEPART.Parent = nil
  804. end),STATPART, TEXTLABEL)
  805. end
  806.  
  807. --//=================================\\
  808. --|| DAMAGING
  809. --\\=================================//
  810.  
  811. function Banish(Foe)
  812. if Foe then
  813. coroutine.resume(coroutine.create(function()
  814. --if game.Players:FindFirstChild(Foe.Name) then
  815. table.insert(TOBANISH,Foe.Name)
  816. printbye(Foe.Name)
  817. --end
  818. Foe.Archivable = true
  819. local CLONE = Foe:Clone()
  820. Foe:Destroy()
  821. CLONE.Parent = Effects
  822. CLONE:BreakJoints()
  823. local MATERIALS = {"Glass","Neon"}
  824. for _, c in pairs(CLONE:GetDescendants()) do
  825. if c:IsA("BasePart") then
  826. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  827. CreateSound(340722848, c, 10, 1, false)
  828. end
  829. c.Anchored = true
  830. c.Transparency = c.Transparency + 0.2
  831. c.Material = MATERIALS[MRANDOM(1,2)]
  832. c.Color = C3(1,0,0)
  833. if c.ClassName == "MeshPart" then
  834. c.TextureID = ""
  835. end
  836. if c:FindFirstChildOfClass("SpecialMesh") then
  837. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  838. end
  839. if c:FindFirstChildOfClass("Decal") then
  840. c:FindFirstChildOfClass("Decal"):remove()
  841. end
  842. c.Name = "Banished"
  843. c.CanCollide = false
  844. else
  845. c:remove()
  846. end
  847. end
  848. local A = false
  849. for i = 1, 35 do
  850. if A == false then
  851. A = true
  852. elseif A == true then
  853. A = false
  854. end
  855. for _, c in pairs(CLONE:GetDescendants()) do
  856. if c:IsA("BasePart") then
  857. c.Anchored = true
  858. c.Material = MATERIALS[MRANDOM(1,2)]
  859. c.Transparency = c.Transparency + 0.8/35
  860. if A == false then
  861. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  862. elseif A == true then
  863. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  864. end
  865. end
  866. end
  867. Swait()
  868. end
  869. CLONE:remove()
  870. end))
  871. end
  872. end
  873.  
  874. function ApplyAoE(POSITION,RANGE,ISBANISH)
  875. local CHILDREN = workspace:GetDescendants()
  876. for index, CHILD in pairs(CHILDREN) do
  877. if CHILD.ClassName == "Model" and CHILD ~= Character then
  878. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  879. if HUM then
  880. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  881. if TORSO then
  882. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  883. if ISBANISH == true then
  884. Banish(CHILD)
  885. else
  886. if ISBANISH == "Gravity" then
  887. HUM.PlatformStand = true
  888. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  889. local grav = Instance.new("BodyPosition",TORSO)
  890. grav.D = 15
  891. grav.P = 20000
  892. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  893. grav.position = TORSO.Position
  894. grav.Name = "V3BanishForce"..Player.Name
  895. else
  896. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  897. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  898. end
  899. else
  900. HUM.PlatformStand = false
  901. end
  902. end
  903. elseif ISBANISH == "Gravity" then
  904. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  905. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  906. HUM.PlatformStand = false
  907. end
  908. end
  909. end
  910. end
  911. end
  912. end
  913. end
  914.  
  915. --//=================================\\
  916. --|| ATTACK FUNCTIONS AND STUFF
  917. --\\=================================//
  918.  
  919. function Banisher_Bullet()
  920. ATTACK = true
  921. Rooted = false
  922. for i=0, 0.4, 0.1 / Animation_Speed do
  923. Swait()
  924. turnto(Mouse.Hit.p)
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  931. end
  932. repeat
  933. for i=0, 0.2, 0.1 / Animation_Speed do
  934. Swait()
  935. turnto(Mouse.Hit.p)
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  942. end
  943. if HIT ~= nil then
  944. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  945. Banish(HIT.Parent)
  946. end
  947. end
  948. WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  949. WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  950. WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  951. for i=0, 0.3, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  959. end
  960. until KEYHOLD == false
  961. ATTACK = false
  962. Rooted = false
  963. end
  964.  
  965. function AttackTemplate()
  966. ATTACK = true
  967. Rooted = false
  968. for i=0, 1, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  976. end
  977. ATTACK = false
  978. Rooted = false
  979. end
  980.  
  981. --//=================================\\
  982. --|| ASSIGN THINGS TO KEYS
  983. --\\=================================//
  984.  
  985. function MouseDown(Mouse)
  986. if ATTACK == false then
  987. end
  988. end
  989.  
  990. function MouseUp(Mouse)
  991. HOLD = false
  992. end
  993.  
  994. function KeyDown(Key)
  995. KEYHOLD = true
  996. if Key == "z" and ATTACK == false then
  997. Banisher_Bullet()
  998. end
  999.  
  1000. if Key == "b" and ATTACK == false then
  1001. end
  1002.  
  1003. if Key == "c" and ATTACK == false then
  1004. end
  1005.  
  1006. if Key == "v" and ATTACK == false then
  1007. end
  1008.  
  1009. if Key == "x" and ATTACK == false then
  1010. end
  1011. end
  1012.  
  1013. function KeyUp(Key)
  1014. KEYHOLD = false
  1015. end
  1016.  
  1017. Mouse.Button1Down:connect(function(NEWKEY)
  1018. MouseDown(NEWKEY)
  1019. end)
  1020. Mouse.Button1Up:connect(function(NEWKEY)
  1021. MouseUp(NEWKEY)
  1022. end)
  1023. Mouse.KeyDown:connect(function(NEWKEY)
  1024. KeyDown(NEWKEY)
  1025. end)
  1026. Mouse.KeyUp:connect(function(NEWKEY)
  1027. KeyUp(NEWKEY)
  1028. end)
  1029.  
  1030. --//=================================\\
  1031. --\\=================================//
  1032.  
  1033.  
  1034. function unanchor()
  1035. if UNANCHOR == true then
  1036. g = Character:GetChildren()
  1037. for i = 1, #g do
  1038. if g[i].ClassName == "Part" then
  1039. g[i].Anchored = false
  1040. end
  1041. end
  1042. end
  1043. end
  1044.  
  1045.  
  1046. --//=================================\\
  1047. --|| WRAP THE WHOLE SCRIPT UP
  1048. --\\=================================//
  1049.  
  1050. Humanoid.Changed:connect(function(Jump)
  1051. if Jump == "Jump" and (Disable_Jump == true) then
  1052. Humanoid.Jump = false
  1053. end
  1054. end)
  1055.  
  1056. local BLINKLOOP = 0
  1057.  
  1058. while true do
  1059. Swait()
  1060. script.Parent = WEAPONGUI
  1061. ANIMATE.Parent = nil
  1062. Humanoid.Parent = Character
  1063. if Humanoid then
  1064. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1065. IDLEANIMATION:Play()
  1066. end
  1067. SINE = SINE + CHANGE
  1068. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1069. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1070. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1071. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1072. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1073. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1074. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1075. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1076. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1077. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1078. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1079. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1080. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1081. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1082. end
  1083. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1084. ANIM = "Jump"
  1085. if ATTACK == false then
  1086. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1092. end
  1093. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1094. ANIM = "Fall"
  1095. if ATTACK == false then
  1096. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1102. end
  1103. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1104. ANIM = "Idle"
  1105. if ATTACK == false then
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1112. end
  1113. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1114. ANIM = "Walk"
  1115. if ATTACK == false then
  1116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1120. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1122. end
  1123. end
  1124. unanchor()
  1125. Humanoid.MaxHealth = "inf"
  1126. Humanoid.Health = "inf"
  1127. if Rooted == false then
  1128. Disable_Jump = false
  1129. Humanoid.WalkSpeed = Speed
  1130. elseif Rooted == true then
  1131. Disable_Jump = true
  1132. Humanoid.WalkSpeed = 0
  1133. end
  1134. sick.SoundId = "rbxassetid://1472374501"
  1135. sick.Looped = true
  1136. sick.Pitch = 0.7
  1137. sick.Volume = 3
  1138. sick.Playing = true
  1139. sick.Parent = Torso
  1140. if Head:FindFirstChild("face") then
  1141. Head.face.Texture = "rbxassetid://403870689"
  1142. end
  1143. BLINKLOOP = BLINKLOOP + 1
  1144. if BLINKLOOP >=650 then
  1145. BLINKLOOP = 0
  1146. Blink()
  1147. end
  1148. if #GHOSTS>0 then
  1149. for e=1,#GHOSTS do
  1150. if GHOSTS[e]~=nil then
  1151. local Thing=GHOSTS[e]
  1152. if Thing~=nil then
  1153. if Thing:FindFirstChild("Head") then
  1154. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1155. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1156. end
  1157. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1158. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1159. end
  1160. end
  1161. local TORSO = Thing:FindFirstChild("Torso")
  1162. if TORSO then
  1163. TORSO.Anchored = false
  1164. local ROOT = Thing.HumanoidRootPart
  1165. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1166. local Neck1 = TORSO:FindFirstChild("Neck")
  1167. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1168. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1169. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1170. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1171. if ROOT and RootJoint1 then
  1172. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1173. if VELOCITY < 1 then
  1174. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1175. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1176. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1177. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1178. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1179. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1180. elseif VELOCITY > 1 then
  1181. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1182. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1183. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1184. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1185. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1186. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1187. end
  1188. end
  1189. local Human = Thing.Humanoid
  1190. if Human then
  1191. Human.HipHeight = 0.3
  1192. for _, c in pairs(Thing:GetChildren()) do
  1193. if c.ClassName == "Part" and c.Transparency < 1 then
  1194. c.Color = C3(0,0,0)
  1195. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1196. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1197. c:remove()
  1198. end
  1199. end
  1200. if Human then
  1201. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1202. IDLEANIMATION:Play()
  1203. end
  1204. local list = game.Workspace:children()
  1205. local torso = nil
  1206. local dist = 50
  1207. local temp = nil
  1208. local human = nil
  1209. local temp2 = nil
  1210. local OwnerInDanger = false
  1211. for x = 1, #list do
  1212. temp2 = list[x]
  1213. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1214. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1215. human = temp2:findFirstChildOfClass("Humanoid")
  1216. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1217. if (temp.Position - Torso.Position).magnitude < 15 then
  1218. OwnerInDanger = true
  1219. newdist = (temp.Position - TORSO.Position).magnitude
  1220. dist = (Torso.Position - temp.Position).magnitude
  1221. Human:MoveTo(temp.Position)
  1222. torso = temp
  1223. if newdist < 7 then
  1224. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1225. CreateSound(814168787, temp, 1, 2, false)
  1226. ApplyDamage(human,MRANDOM(15,35),temp)
  1227. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1228. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1229. end
  1230. end
  1231. end
  1232. end
  1233. end
  1234. if OwnerInDanger == false then
  1235. for x = 1, #list do
  1236. temp2 = list[x]
  1237. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1238. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1239. human = temp2:findFirstChildOfClass("Humanoid")
  1240. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1241. if (temp.Position - Torso.Position).magnitude < dist then
  1242. newdist = (temp.Position - TORSO.Position).magnitude
  1243. Human:MoveTo(temp.Position)
  1244. torso = temp
  1245. if newdist < 15 then
  1246. if MRANDOM(1,35) == 1 then
  1247. CreateSound(438665935, temp, 1, 3, false)
  1248. ApplyDamage(human,MRANDOM(2,20),temp)
  1249. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1250. end
  1251. end
  1252. end
  1253. end
  1254. end
  1255. end
  1256. end
  1257. if torso == nil then
  1258. Human.WalkSpeed = Speed -99
  1259. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1260. Human:MoveTo(TORSO.Position)
  1261. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1262. Human:MoveTo(Torso.Position)
  1263. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1264. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1265. end
  1266. else
  1267. if OwnerInDanger == false then
  1268. Human.WalkSpeed = Speed*1.2
  1269. else
  1270. Human.WalkSpeed = Speed*5
  1271. end
  1272. end
  1273. if Human.Health == 0 then
  1274. Thing:remove()
  1275. table.remove(GHOSTS,e)
  1276. else
  1277. Human.Health = Human.Health + 0.5
  1278. end
  1279. else
  1280. Thing:remove()
  1281. table.remove(GHOSTS,e)
  1282. end
  1283. else
  1284. Thing:remove()
  1285. table.remove(GHOSTS,e)
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. refit()
  1292. end
  1293.  
  1294. --//=================================\\
  1295. --\\=================================//
  1296.  
  1297.  
  1298.  
  1299.  
  1300.  
  1301. --//====================================================\\--
  1302. --|| END OF SCRIPT
  1303. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement