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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local txt = Instance.new("BillboardGui", Character) | |
4 | txt.Adornee = Character.Head | |
5 | txt.Name = "_status" | |
6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
8 | local text = Instance.new("TextLabel", txt) | |
9 | text.Size = UDim2.new(10, 0, 7, 0) | |
10 | text.FontSize = "Size24" | |
11 | text.TextScaled = true | |
12 | text.TextTransparency = 0 | |
13 | text.BackgroundTransparency = 1 | |
14 | text.TextTransparency = 0 | |
15 | text.TextStrokeTransparency = 0 | |
16 | text.Font = "Code" | |
17 | text.TextStrokeColor3 = Color3.new(1,0,1) | |
18 | text.Text = Player.Name.." The gunner" | |
19 | ||
20 | --//====================================================\\-- | |
21 | --|| CREATED BY SHACKLUSTER | |
22 | --\\====================================================//-- | |
23 | ||
24 | wait(0.2) | |
25 | ||
26 | Player = game:GetService("Players").LocalPlayer | |
27 | PlayerGui = Player.PlayerGui | |
28 | Cam = workspace.CurrentCamera | |
29 | Backpack = Player.Backpack | |
30 | Character = Player.Character | |
31 | Humanoid = Character.Humanoid | |
32 | Mouse = Player:GetMouse() | |
33 | RootPart = Character["HumanoidRootPart"] | |
34 | Torso = Character["Torso"] | |
35 | Head = Character["Head"] | |
36 | RightArm = Character["Right Arm"] | |
37 | LeftArm = Character["Left Arm"] | |
38 | RightLeg = Character["Right Leg"] | |
39 | LeftLeg = Character["Left Leg"] | |
40 | RootJoint = RootPart["RootJoint"] | |
41 | Neck = Torso["Neck"] | |
42 | RightShoulder = Torso["Right Shoulder"] | |
43 | LeftShoulder = Torso["Left Shoulder"] | |
44 | RightHip = Torso["Right Hip"] | |
45 | LeftHip = Torso["Left Hip"] | |
46 | SIZE = 1 | |
47 | ||
48 | IT = Instance.new | |
49 | CF = CFrame.new | |
50 | VT = Vector3.new | |
51 | RAD = math.rad | |
52 | C3 = Color3.new | |
53 | UD2 = UDim2.new | |
54 | BRICKC = BrickColor.new | |
55 | ANGLES = CFrame.Angles | |
56 | EULER = CFrame.fromEulerAnglesXYZ | |
57 | COS = math.cos | |
58 | ACOS = math.acos | |
59 | SIN = math.sin | |
60 | ASIN = math.asin | |
61 | ABS = math.abs | |
62 | MRANDOM = math.random | |
63 | FLOOR = math.floor | |
64 | ||
65 | --//=================================\\ | |
66 | --|| USEFUL VALUES | |
67 | --\\=================================// | |
68 | ||
69 | Animation_Speed = 3 | |
70 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
71 | local Speed = 20 | |
72 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
73 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
74 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
75 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
76 | local DAMAGEMULTIPLIER = 1 | |
77 | local ANIM = "Idle" | |
78 | local ATTACK = false | |
79 | local EQUIPPED = false | |
80 | local HOLD = false | |
81 | local COMBO = 1 | |
82 | local Rooted = false | |
83 | local SINE = 0 | |
84 | local KEYHOLD = false | |
85 | local CHANGE = 2 / Animation_Speed | |
86 | local WALKINGANIM = false | |
87 | local VALUE1 = false | |
88 | local VALUE2 = false | |
89 | local ROBLOXIDLEANIMATION = IT("Animation") | |
90 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
91 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
92 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
93 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
94 | WEAPONGUI.Name = "Weapon GUI" | |
95 | local ANIMATOR = Humanoid.Animator | |
96 | local ANIMATE = Character.Animate | |
97 | local UNANCHOR = true | |
98 | local GHOSTS = {} | |
99 | ANIMATE:remove() | |
100 | Character.Archivable = true | |
101 | script.Parent = WEAPONGUI | |
102 | local GHOSTBASE = Character:Clone() | |
103 | GHOSTBASE.Parent = nil | |
104 | GHOSTBASE.Name = "Ghost" | |
105 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
106 | if c.ClassName == "Part" and c.Transparency < 1 then | |
107 | c.Color = C3(0,0,0) | |
108 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
109 | c:remove() | |
110 | end | |
111 | end | |
112 | end | |
113 | local sick = Instance.new("Sound",Torso) | |
114 | sick.SoundId = "rbxassetid://1472374501" | |
115 | sick.Looped = true | |
116 | sick.Pitch = 0.7 | |
117 | sick.Volume = 3 | |
118 | sick:Play() | |
119 | local Effects = IT("Folder", Character) | |
120 | Effects.Name = "Effects" | |
121 | Character.Archivable = false | |
122 | ||
123 | --//=================================\\ | |
124 | --\\=================================// | |
125 | ||
126 | ||
127 | --//=================================\\ | |
128 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
129 | --\\=================================// | |
130 | ||
131 | ArtificialHB = Instance.new("BindableEvent", script) | |
132 | ArtificialHB.Name = "ArtificialHB" | |
133 | ||
134 | script:WaitForChild("ArtificialHB") | |
135 | ||
136 | frame = Frame_Speed | |
137 | tf = 0 | |
138 | allowframeloss = false | |
139 | tossremainder = false | |
140 | lastframe = tick() | |
141 | script.ArtificialHB:Fire() | |
142 | ||
143 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
144 | tf = tf + s | |
145 | if tf >= frame then | |
146 | if allowframeloss then | |
147 | script.ArtificialHB:Fire() | |
148 | lastframe = tick() | |
149 | else | |
150 | for i = 1, math.floor(tf / frame) do | |
151 | script.ArtificialHB:Fire() | |
152 | end | |
153 | lastframe = tick() | |
154 | end | |
155 | if tossremainder then | |
156 | tf = 0 | |
157 | else | |
158 | tf = tf - frame * math.floor(tf / frame) | |
159 | end | |
160 | end | |
161 | end) | |
162 | ||
163 | --//=================================\\ | |
164 | --\\=================================// | |
165 | ||
166 | --//=================================\\ | |
167 | --|| SOME FUNCTIONS | |
168 | --\\=================================// | |
169 | ||
170 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
171 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
172 | end | |
173 | ||
174 | function PositiveAngle(NUMBER) | |
175 | if NUMBER >= 0 then | |
176 | NUMBER = 0 | |
177 | end | |
178 | return NUMBER | |
179 | end | |
180 | ||
181 | function NegativeAngle(NUMBER) | |
182 | if NUMBER <= 0 then | |
183 | NUMBER = 0 | |
184 | end | |
185 | return NUMBER | |
186 | end | |
187 | ||
188 | function Swait(NUMBER) | |
189 | if NUMBER == 0 or NUMBER == nil then | |
190 | ArtificialHB.Event:wait() | |
191 | else | |
192 | for i = 1, NUMBER do | |
193 | ArtificialHB.Event:wait() | |
194 | end | |
195 | end | |
196 | end | |
197 | ||
198 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
199 | local NEWMESH = IT(MESH) | |
200 | if MESH == "SpecialMesh" then | |
201 | NEWMESH.MeshType = MESHTYPE | |
202 | if MESHID ~= "nil" and MESHID ~= "" then | |
203 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
204 | end | |
205 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
206 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
207 | end | |
208 | end | |
209 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
210 | NEWMESH.Scale = SCALE | |
211 | NEWMESH.Parent = PARENT | |
212 | return NEWMESH | |
213 | end | |
214 | ||
215 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
216 | local NEWPART = IT("Part") | |
217 | NEWPART.formFactor = FORMFACTOR | |
218 | NEWPART.Reflectance = REFLECTANCE | |
219 | NEWPART.Transparency = TRANSPARENCY | |
220 | NEWPART.CanCollide = false | |
221 | NEWPART.Locked = true | |
222 | NEWPART.Anchored = true | |
223 | if ANCHOR == false then | |
224 | NEWPART.Anchored = false | |
225 | end | |
226 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
227 | NEWPART.Name = NAME | |
228 | NEWPART.Size = SIZE | |
229 | NEWPART.Position = Torso.Position | |
230 | NEWPART.Material = MATERIAL | |
231 | NEWPART:BreakJoints() | |
232 | NEWPART.Parent = PARENT | |
233 | return NEWPART | |
234 | end | |
235 | ||
236 | local function weldBetween(a, b) | |
237 | local weldd = Instance.new("ManualWeld") | |
238 | weldd.Part0 = a | |
239 | weldd.Part1 = b | |
240 | weldd.C0 = CFrame.new() | |
241 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
242 | weldd.Parent = a | |
243 | return weldd | |
244 | end | |
245 | ||
246 | ||
247 | function QuaternionFromCFrame(cf) | |
248 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
249 | local trace = m00 + m11 + m22 | |
250 | if trace > 0 then | |
251 | local s = math.sqrt(1 + trace) | |
252 | local recip = 0.5 / s | |
253 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
254 | else | |
255 | local i = 0 | |
256 | if m11 > m00 then | |
257 | i = 1 | |
258 | end | |
259 | if m22 > (i == 0 and m00 or m11) then | |
260 | i = 2 | |
261 | end | |
262 | if i == 0 then | |
263 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
264 | local recip = 0.5 / s | |
265 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
266 | elseif i == 1 then | |
267 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
268 | local recip = 0.5 / s | |
269 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
270 | elseif i == 2 then | |
271 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
272 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
273 | end | |
274 | end | |
275 | end | |
276 | ||
277 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
278 | local xs, ys, zs = x + x, y + y, z + z | |
279 | local wx, wy, wz = w * xs, w * ys, w * zs | |
280 | local xx = x * xs | |
281 | local xy = x * ys | |
282 | local xz = x * zs | |
283 | local yy = y * ys | |
284 | local yz = y * zs | |
285 | local zz = z * zs | |
286 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
287 | end | |
288 | ||
289 | function QuaternionSlerp(a, b, t) | |
290 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
291 | local startInterp, finishInterp; | |
292 | if cosTheta >= 0.0001 then | |
293 | if (1 - cosTheta) > 0.0001 then | |
294 | local theta = ACOS(cosTheta) | |
295 | local invSinTheta = 1 / SIN(theta) | |
296 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
297 | finishInterp = SIN(t * theta) * invSinTheta | |
298 | else | |
299 | startInterp = 1 - t | |
300 | finishInterp = t | |
301 | end | |
302 | else | |
303 | if (1 + cosTheta) > 0.0001 then | |
304 | local theta = ACOS(-cosTheta) | |
305 | local invSinTheta = 1 / SIN(theta) | |
306 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
307 | finishInterp = SIN(t * theta) * invSinTheta | |
308 | else | |
309 | startInterp = t - 1 | |
310 | finishInterp = t | |
311 | end | |
312 | end | |
313 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
314 | end | |
315 | ||
316 | function Clerp(a, b, t) | |
317 | local qa = {QuaternionFromCFrame(a)} | |
318 | local qb = {QuaternionFromCFrame(b)} | |
319 | local ax, ay, az = a.x, a.y, a.z | |
320 | local bx, by, bz = b.x, b.y, b.z | |
321 | local _t = 1 - t | |
322 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
323 | end | |
324 | ||
325 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
326 | local frame = IT("Frame") | |
327 | frame.BackgroundTransparency = TRANSPARENCY | |
328 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
329 | frame.Position = POSITION | |
330 | frame.Size = SIZE | |
331 | frame.BackgroundColor3 = COLOR | |
332 | frame.BorderColor3 = BORDERCOLOR | |
333 | frame.Name = NAME | |
334 | frame.Parent = PARENT | |
335 | return frame | |
336 | end | |
337 | ||
338 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
339 | local label = IT("TextLabel") | |
340 | label.BackgroundTransparency = 1 | |
341 | label.Size = UD2(1, 0, 1, 0) | |
342 | label.Position = UD2(0, 0, 0, 0) | |
343 | label.TextColor3 = TEXTCOLOR | |
344 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
345 | label.TextTransparency = TRANSPARENCY | |
346 | label.FontSize = TEXTFONTSIZE | |
347 | label.Font = TEXTFONT | |
348 | label.BorderSizePixel = BORDERSIZEPIXEL | |
349 | label.TextScaled = false | |
350 | label.Text = TEXT | |
351 | label.Name = NAME | |
352 | label.Parent = PARENT | |
353 | return label | |
354 | end | |
355 | ||
356 | function NoOutlines(PART) | |
357 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
358 | end | |
359 | ||
360 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
361 | local NEWWELD = IT(TYPE) | |
362 | NEWWELD.Part0 = PART0 | |
363 | NEWWELD.Part1 = PART1 | |
364 | NEWWELD.C0 = C0 | |
365 | NEWWELD.C1 = C1 | |
366 | NEWWELD.Parent = PARENT | |
367 | return NEWWELD | |
368 | end | |
369 | ||
370 | local S = IT("Sound") | |
371 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
372 | local NEWSOUND = nil | |
373 | coroutine.resume(coroutine.create(function() | |
374 | NEWSOUND = S:Clone() | |
375 | NEWSOUND.Parent = PARENT | |
376 | NEWSOUND.Volume = VOLUME | |
377 | NEWSOUND.Pitch = PITCH | |
378 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
379 | NEWSOUND:play() | |
380 | if DOESLOOP == true then | |
381 | NEWSOUND.Looped = true | |
382 | else | |
383 | repeat wait(1) until NEWSOUND.Playing == false | |
384 | NEWSOUND:remove() | |
385 | end | |
386 | end)) | |
387 | return NEWSOUND | |
388 | end | |
389 | ||
390 | function CFrameFromTopBack(at, top, back) | |
391 | local right = top:Cross(back) | |
392 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
393 | end | |
394 | ||
395 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
396 | function WACKYEFFECT(Table) | |
397 | local TYPE = (Table.EffectType or "Sphere") | |
398 | local SIZE = (Table.Size or VT(1,1,1)) | |
399 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
400 | local TRANSPARENCY = (Table.Transparency or 0) | |
401 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
402 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
403 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
404 | local ROTATION1 = (Table.RotationX or 0) | |
405 | local ROTATION2 = (Table.RotationY or 0) | |
406 | local ROTATION3 = (Table.RotationZ or 0) | |
407 | local MATERIAL = (Table.Material or "Neon") | |
408 | local COLOR = (Table.Color or C3(1,1,1)) | |
409 | local TIME = (Table.Time or 45) | |
410 | local SOUNDID = (Table.SoundID or nil) | |
411 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
412 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
413 | coroutine.resume(coroutine.create(function() | |
414 | local PLAYSSOUND = false | |
415 | local SOUND = nil | |
416 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
417 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
418 | PLAYSSOUND = true | |
419 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
420 | end | |
421 | EFFECT.Color = COLOR | |
422 | local MSH = nil | |
423 | if TYPE == "Sphere" then | |
424 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
425 | elseif TYPE == "Block" then | |
426 | MSH = IT("BlockMesh",EFFECT) | |
427 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
428 | elseif TYPE == "Wave" then | |
429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
430 | elseif TYPE == "Ring" then | |
431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
432 | elseif TYPE == "Slash" then | |
433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
434 | elseif TYPE == "Round Slash" then | |
435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
436 | elseif TYPE == "Swirl" then | |
437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
438 | elseif TYPE == "Skull" then | |
439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
440 | elseif TYPE == "Crystal" then | |
441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
442 | end | |
443 | if MSH ~= nil then | |
444 | local MOVESPEED = nil | |
445 | if MOVEDIRECTION ~= nil then | |
446 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
447 | end | |
448 | local GROWTH = SIZE - ENDSIZE | |
449 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
450 | if TYPE == "Block" then | |
451 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
452 | else | |
453 | EFFECT.CFrame = CFRAME | |
454 | end | |
455 | for LOOP = 1, TIME+1 do | |
456 | Swait() | |
457 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
458 | if TYPE == "Wave" then | |
459 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
460 | end | |
461 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
462 | if TYPE == "Block" then | |
463 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
464 | else | |
465 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
466 | end | |
467 | if MOVEDIRECTION ~= nil then | |
468 | local ORI = EFFECT.Orientation | |
469 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
470 | EFFECT.Orientation = ORI | |
471 | end | |
472 | end | |
473 | if PLAYSSOUND == false then | |
474 | EFFECT:remove() | |
475 | else | |
476 | SOUND.Stopped:Connect(function() | |
477 | EFFECT:remove() | |
478 | end) | |
479 | end | |
480 | else | |
481 | if PLAYSSOUND == false then | |
482 | EFFECT:remove() | |
483 | else | |
484 | repeat Swait() until SOUND.Playing == false | |
485 | EFFECT:remove() | |
486 | end | |
487 | end | |
488 | end)) | |
489 | end | |
490 | ||
491 | function MakeForm(PART,TYPE) | |
492 | if TYPE == "Cyl" then | |
493 | local MSH = IT("CylinderMesh",PART) | |
494 | elseif TYPE == "Ball" then | |
495 | local MSH = IT("SpecialMesh",PART) | |
496 | MSH.MeshType = "Sphere" | |
497 | elseif TYPE == "Wedge" then | |
498 | local MSH = IT("SpecialMesh",PART) | |
499 | MSH.MeshType = "Wedge" | |
500 | end | |
501 | end | |
502 | ||
503 | Debris = game:GetService("Debris") | |
504 | ||
505 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
506 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
507 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
508 | end | |
509 | ||
510 | function turnto(position) | |
511 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
512 | end | |
513 | ||
514 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
515 | if FLOOR ~= nil then | |
516 | coroutine.resume(coroutine.create(function() | |
517 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
518 | PART.CFrame = CF(POSITION) | |
519 | for i = 1, 45 do | |
520 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
521 | RingPiece.Material = FLOOR.Material | |
522 | RingPiece.Color = FLOOR.Color | |
523 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
524 | Debris:AddItem(RingPiece,SWAIT) | |
525 | end | |
526 | PART:remove() | |
527 | end)) | |
528 | end | |
529 | end | |
530 | ||
531 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH,DOES360) | |
532 | if FLOOR ~= nil then | |
533 | for i = 1, AMOUNT do | |
534 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", BLOCKSIZE, false) | |
535 | DEBREE.Material = FLOOR.Material | |
536 | DEBREE.Color = FLOOR.Color | |
537 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
538 | if DOES360 == true then | |
539 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
540 | else | |
541 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
542 | end | |
543 | coroutine.resume(coroutine.create(function() | |
544 | Swait(15) | |
545 | DEBREE.Parent = workspace | |
546 | DEBREE.CanCollide = true | |
547 | Debris:AddItem(DEBREE,SWAIT) | |
548 | end)) | |
549 | end | |
550 | end | |
551 | end | |
552 | ||
553 | function SpawnTrail(FROM,TO) | |
554 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0)) | |
555 | MakeForm(TRAIL,"Cyl") | |
556 | local DIST = (FROM - TO).Magnitude | |
557 | TRAIL.Size = VT(0.1,DIST,0.1) | |
558 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
559 | coroutine.resume(coroutine.create(function() | |
560 | for i = 1, 5 do | |
561 | Swait() | |
562 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
563 | end | |
564 | TRAIL:remove() | |
565 | end)) | |
566 | end | |
567 | ||
568 | local Decal = IT("Decal") | |
569 | function SpawnBulletHole(POSITION) | |
570 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2)) | |
571 | local decal = Decal:Clone() | |
572 | decal.Parent = O1 | |
573 | decal.Face = "Top" | |
574 | decal.Texture = "http://www.roblox.com/asset/?id=130624105" | |
575 | local decal2 = Decal:Clone() | |
576 | decal2.Parent = O1 | |
577 | decal2.Face = "Bottom" | |
578 | decal2.Texture = "http://www.roblox.com/asset/?id=130624105" | |
579 | O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0)) | |
580 | Debris:AddItem(O1,5) | |
581 | end | |
582 | ||
583 | local asd = Instance.new("ParticleEmitter") | |
584 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
585 | asd.LightEmission = .1 | |
586 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
587 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)}) | |
588 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
589 | asd.Transparency = bbb | |
590 | asd.Size = aaa | |
591 | asd.ZOffset = .9 | |
592 | asd.Acceleration = Vector3.new(0, -15, 0) | |
593 | asd.LockedToPart = false | |
594 | asd.EmissionDirection = "Back" | |
595 | asd.Lifetime = NumberRange.new(1, 2) | |
596 | asd.Rotation = NumberRange.new(-100, 100) | |
597 | asd.RotSpeed = NumberRange.new(-100, 100) | |
598 | asd.Speed = NumberRange.new(10) | |
599 | asd.Enabled = false | |
600 | asd.VelocitySpread = 999 | |
601 | ||
602 | function getbloody(victim,amount) | |
603 | local PART = IT("Part",Effects) | |
604 | PART.Transparency = 1 | |
605 | PART.Size = victim.Size | |
606 | PART.Anchored = true | |
607 | PART.CanCollide = false | |
608 | PART.CFrame = CF(victim.Position) | |
609 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
610 | Debris:AddItem(PART,5) | |
611 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
612 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
613 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
614 | local prtcl = asd:Clone() | |
615 | prtcl.Parent = PART | |
616 | prtcl:Emit(amount*10) | |
617 | end | |
618 | ||
619 | function BulletDetection(FROM,TO) | |
620 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
621 | coroutine.resume(coroutine.create(function() | |
622 | if AIMHIT ~= nil then | |
623 | if AIMHIT.Parent ~= Character then | |
624 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
625 | if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then | |
626 | ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT) | |
627 | elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then | |
628 | if AIMHIT.Parent.ClassName == "Accessory" then | |
629 | if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then | |
630 | AIMHIT.Parent.Parent:BreakJoints() | |
631 | if AIMHIT.Parent.Parent:FindFirstChild("Head") then | |
632 | getbloody(AIMHIT.Parent.Parent.Head,15) | |
633 | AIMHIT.Parent.Parent.Head:remove() | |
634 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
635 | end | |
636 | else | |
637 | ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT) | |
638 | end | |
639 | elseif AIMHIT.Name == "Head" then | |
640 | getbloody(AIMHIT,15) | |
641 | AIMHIT.Parent:BreakJoints() | |
642 | AIMHIT:remove() | |
643 | StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0)) | |
644 | end | |
645 | end | |
646 | else | |
647 | CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true) | |
648 | SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))) | |
649 | end | |
650 | end | |
651 | end | |
652 | end)) | |
653 | return AIMHIT,AIMPOS,NORMAL | |
654 | end | |
655 | ||
656 | --//=================================\\ | |
657 | --|| WEAPON CREATION | |
658 | --\\=================================// | |
659 | ||
660 | for i = 1, 35 do | |
661 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
662 | FACE.Color = C3(0,0,0) | |
663 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
664 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0)) | |
665 | end | |
666 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
667 | MakeForm(EYE,"Ball") | |
668 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
669 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eyeball", VT(0.15,0.15,0.15),false) | |
670 | MakeForm(EYE2,"Ball") | |
671 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
672 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) | |
673 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
674 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0)) | |
675 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
676 | local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false) | |
677 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0)) | |
678 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, LeftArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0)) | |
679 | ||
680 | local DECAL = IT("Decal",HandlePart) | |
681 | DECAL.Texture = "http://www.roblox.com/asset/?id=116830967" | |
682 | ||
683 | local BODY = {} | |
684 | ||
685 | for _, c in pairs(Character:GetDescendants()) do | |
686 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
687 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
688 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
689 | end | |
690 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
691 | elseif c:IsA("JointInstance") then | |
692 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
693 | end | |
694 | end | |
695 | ||
696 | for e = 1, #BODY do | |
697 | if BODY[e] ~= nil then | |
698 | local STUFF = BODY[e] | |
699 | local PART = STUFF[1] | |
700 | local PARENT = STUFF[2] | |
701 | local MATERIAL = STUFF[3] | |
702 | local COLOR = STUFF[4] | |
703 | local TRANSPARENCY = STUFF[5] | |
704 | if PART.ClassName == "Part" and PART ~= RootPart then | |
705 | PART.Material = MATERIAL | |
706 | PART.Color = COLOR | |
707 | PART.Transparency = TRANSPARENCY | |
708 | end | |
709 | PART.AncestryChanged:Connect(function() | |
710 | PART.Parent = PARENT | |
711 | end) | |
712 | end | |
713 | end | |
714 | ||
715 | function refit() | |
716 | Character.Parent = workspace | |
717 | for e = 1, #BODY do | |
718 | if BODY[e] ~= nil then | |
719 | local STUFF = BODY[e] | |
720 | local PART = STUFF[1] | |
721 | local PARENT = STUFF[2] | |
722 | local MATERIAL = STUFF[3] | |
723 | local COLOR = STUFF[4] | |
724 | local TRANSPARENCY = STUFF[5] | |
725 | if PART.ClassName == "Part" and PART ~= RootPart then | |
726 | PART.Material = MATERIAL | |
727 | PART.Color = COLOR | |
728 | PART.Transparency = TRANSPARENCY | |
729 | end | |
730 | if PART.Parent ~= PARENT then | |
731 | Humanoid:remove() | |
732 | PART.Parent = PARENT | |
733 | Humanoid = IT("Humanoid",Character) | |
734 | end | |
735 | end | |
736 | end | |
737 | end | |
738 | ||
739 | local SKILLTEXTCOLOR = C3(0,0,0) | |
740 | local SKILLFONT = "SciFi" | |
741 | local SKILLTEXTSIZE = 7 | |
742 | ||
743 | Humanoid.Died:connect(function() | |
744 | refit() | |
745 | end) | |
746 | ||
747 | function Blink() | |
748 | coroutine.resume(coroutine.create(function() | |
749 | if EYE ~= nil then | |
750 | for i = 1, 5 do | |
751 | Swait() | |
752 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
753 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
754 | end | |
755 | for i = 1, 7 do | |
756 | Swait() | |
757 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
758 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
759 | end | |
760 | EYE.Mesh.Scale = VT(1,1,1) | |
761 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
762 | end | |
763 | end)) | |
764 | end | |
765 | ||
766 | local AMMO1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 1 Frame") | |
767 | local AMMO2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.07, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Ammo 2 Frame") | |
768 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
769 | ||
770 | local SKILL3TEXT = CreateLabel(SKILL1FRAME, "[Z] Kill", C3(0,0,1), 7, SKILLFONT, 0, 2, 1, "Text 3") | |
771 | ||
772 | --//=================================\\ | |
773 | --|| DAMAGE FUNCTIONS | |
774 | --\\=================================// | |
775 | ||
776 | function StatLabel(CFRAME, TEXT, COLOR) | |
777 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
778 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
779 | local BODYGYRO = IT("BodyGyro", STATPART) | |
780 | game:GetService("Debris"):AddItem(STATPART ,5) | |
781 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
782 | BILLBOARDGUI.Adornee = STATPART | |
783 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
784 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
785 | BILLBOARDGUI.AlwaysOnTop = false | |
786 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
787 | TEXTLABEL.BackgroundTransparency = 1 | |
788 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
789 | TEXTLABEL.Text = TEXT | |
790 | TEXTLABEL.Font = SKILLFONT | |
791 | TEXTLABEL.FontSize="Size42" | |
792 | TEXTLABEL.TextColor3 = COLOR | |
793 | TEXTLABEL.TextStrokeTransparency = 0 | |
794 | TEXTLABEL.TextScaled = true | |
795 | TEXTLABEL.TextWrapped = true | |
796 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
797 | for i = 1, 10 do | |
798 | Swait() | |
799 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
800 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10) | |
801 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
802 | end | |
803 | THEPART.Parent = nil | |
804 | end),STATPART, TEXTLABEL) | |
805 | end | |
806 | ||
807 | --//=================================\\ | |
808 | --|| DAMAGING | |
809 | --\\=================================// | |
810 | ||
811 | function Banish(Foe) | |
812 | if Foe then | |
813 | coroutine.resume(coroutine.create(function() | |
814 | --if game.Players:FindFirstChild(Foe.Name) then | |
815 | table.insert(TOBANISH,Foe.Name) | |
816 | printbye(Foe.Name) | |
817 | --end | |
818 | Foe.Archivable = true | |
819 | local CLONE = Foe:Clone() | |
820 | Foe:Destroy() | |
821 | CLONE.Parent = Effects | |
822 | CLONE:BreakJoints() | |
823 | local MATERIALS = {"Glass","Neon"} | |
824 | for _, c in pairs(CLONE:GetDescendants()) do | |
825 | if c:IsA("BasePart") then | |
826 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
827 | CreateSound(340722848, c, 10, 1, false) | |
828 | end | |
829 | c.Anchored = true | |
830 | c.Transparency = c.Transparency + 0.2 | |
831 | c.Material = MATERIALS[MRANDOM(1,2)] | |
832 | c.Color = C3(1,0,0) | |
833 | if c.ClassName == "MeshPart" then | |
834 | c.TextureID = "" | |
835 | end | |
836 | if c:FindFirstChildOfClass("SpecialMesh") then | |
837 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
838 | end | |
839 | if c:FindFirstChildOfClass("Decal") then | |
840 | c:FindFirstChildOfClass("Decal"):remove() | |
841 | end | |
842 | c.Name = "Banished" | |
843 | c.CanCollide = false | |
844 | else | |
845 | c:remove() | |
846 | end | |
847 | end | |
848 | local A = false | |
849 | for i = 1, 35 do | |
850 | if A == false then | |
851 | A = true | |
852 | elseif A == true then | |
853 | A = false | |
854 | end | |
855 | for _, c in pairs(CLONE:GetDescendants()) do | |
856 | if c:IsA("BasePart") then | |
857 | c.Anchored = true | |
858 | c.Material = MATERIALS[MRANDOM(1,2)] | |
859 | c.Transparency = c.Transparency + 0.8/35 | |
860 | if A == false then | |
861 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
862 | elseif A == true then | |
863 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
864 | end | |
865 | end | |
866 | end | |
867 | Swait() | |
868 | end | |
869 | CLONE:remove() | |
870 | end)) | |
871 | end | |
872 | end | |
873 | ||
874 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
875 | local CHILDREN = workspace:GetDescendants() | |
876 | for index, CHILD in pairs(CHILDREN) do | |
877 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
878 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
879 | if HUM then | |
880 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
881 | if TORSO then | |
882 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
883 | if ISBANISH == true then | |
884 | Banish(CHILD) | |
885 | else | |
886 | if ISBANISH == "Gravity" then | |
887 | HUM.PlatformStand = true | |
888 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
889 | local grav = Instance.new("BodyPosition",TORSO) | |
890 | grav.D = 15 | |
891 | grav.P = 20000 | |
892 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
893 | grav.position = TORSO.Position | |
894 | grav.Name = "V3BanishForce"..Player.Name | |
895 | else | |
896 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0) | |
897 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
898 | end | |
899 | else | |
900 | HUM.PlatformStand = false | |
901 | end | |
902 | end | |
903 | elseif ISBANISH == "Gravity" then | |
904 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then | |
905 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove() | |
906 | HUM.PlatformStand = false | |
907 | end | |
908 | end | |
909 | end | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | ||
915 | --//=================================\\ | |
916 | --|| ATTACK FUNCTIONS AND STUFF | |
917 | --\\=================================// | |
918 | ||
919 | function Banisher_Bullet() | |
920 | ATTACK = true | |
921 | Rooted = false | |
922 | for i=0, 0.4, 0.1 / Animation_Speed do | |
923 | Swait() | |
924 | turnto(Mouse.Hit.p) | |
925 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
929 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
931 | end | |
932 | repeat | |
933 | for i=0, 0.2, 0.1 / Animation_Speed do | |
934 | Swait() | |
935 | turnto(Mouse.Hit.p) | |
936 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
937 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
938 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
939 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
940 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
941 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
942 | end | |
943 | if HIT ~= nil then | |
944 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
945 | Banish(HIT.Parent) | |
946 | end | |
947 | end | |
948 | - | WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
948 | + | |
949 | WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
950 | WACKYEFFECT({Time = 100, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,5,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
951 | for i=0, 0.3, 0.1 / Animation_Speed do | |
952 | Swait() | |
953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
959 | end | |
960 | until KEYHOLD == false | |
961 | ATTACK = false | |
962 | Rooted = false | |
963 | end | |
964 | ||
965 | function AttackTemplate() | |
966 | ATTACK = true | |
967 | Rooted = false | |
968 | for i=0, 1, 0.1 / Animation_Speed do | |
969 | Swait() | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
976 | end | |
977 | ATTACK = false | |
978 | Rooted = false | |
979 | end | |
980 | ||
981 | --//=================================\\ | |
982 | --|| ASSIGN THINGS TO KEYS | |
983 | --\\=================================// | |
984 | ||
985 | function MouseDown(Mouse) | |
986 | if ATTACK == false then | |
987 | end | |
988 | end | |
989 | ||
990 | function MouseUp(Mouse) | |
991 | HOLD = false | |
992 | end | |
993 | ||
994 | function KeyDown(Key) | |
995 | KEYHOLD = true | |
996 | if Key == "z" and ATTACK == false then | |
997 | Banisher_Bullet() | |
998 | end | |
999 | ||
1000 | if Key == "b" and ATTACK == false then | |
1001 | end | |
1002 | ||
1003 | if Key == "c" and ATTACK == false then | |
1004 | end | |
1005 | ||
1006 | if Key == "v" and ATTACK == false then | |
1007 | end | |
1008 | ||
1009 | if Key == "x" and ATTACK == false then | |
1010 | end | |
1011 | end | |
1012 | ||
1013 | function KeyUp(Key) | |
1014 | KEYHOLD = false | |
1015 | end | |
1016 | ||
1017 | Mouse.Button1Down:connect(function(NEWKEY) | |
1018 | MouseDown(NEWKEY) | |
1019 | end) | |
1020 | Mouse.Button1Up:connect(function(NEWKEY) | |
1021 | MouseUp(NEWKEY) | |
1022 | end) | |
1023 | Mouse.KeyDown:connect(function(NEWKEY) | |
1024 | KeyDown(NEWKEY) | |
1025 | end) | |
1026 | Mouse.KeyUp:connect(function(NEWKEY) | |
1027 | KeyUp(NEWKEY) | |
1028 | end) | |
1029 | ||
1030 | --//=================================\\ | |
1031 | --\\=================================// | |
1032 | ||
1033 | ||
1034 | function unanchor() | |
1035 | if UNANCHOR == true then | |
1036 | g = Character:GetChildren() | |
1037 | for i = 1, #g do | |
1038 | if g[i].ClassName == "Part" then | |
1039 | g[i].Anchored = false | |
1040 | end | |
1041 | end | |
1042 | end | |
1043 | end | |
1044 | ||
1045 | ||
1046 | --//=================================\\ | |
1047 | --|| WRAP THE WHOLE SCRIPT UP | |
1048 | --\\=================================// | |
1049 | ||
1050 | Humanoid.Changed:connect(function(Jump) | |
1051 | if Jump == "Jump" and (Disable_Jump == true) then | |
1052 | Humanoid.Jump = false | |
1053 | end | |
1054 | end) | |
1055 | ||
1056 | local BLINKLOOP = 0 | |
1057 | ||
1058 | while true do | |
1059 | Swait() | |
1060 | script.Parent = WEAPONGUI | |
1061 | ANIMATE.Parent = nil | |
1062 | Humanoid.Parent = Character | |
1063 | if Humanoid then | |
1064 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1065 | IDLEANIMATION:Play() | |
1066 | end | |
1067 | SINE = SINE + CHANGE | |
1068 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1069 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1070 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1071 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1072 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1073 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1074 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1075 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1076 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1077 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1078 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1079 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1080 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1081 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1082 | end | |
1083 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1084 | ANIM = "Jump" | |
1085 | if ATTACK == false then | |
1086 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1087 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1088 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1089 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1090 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1091 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1092 | end | |
1093 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1094 | ANIM = "Fall" | |
1095 | if ATTACK == false then | |
1096 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1097 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1098 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1099 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1100 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1101 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1102 | end | |
1103 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1104 | ANIM = "Idle" | |
1105 | if ATTACK == false then | |
1106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 0.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.45, -0.1) * ANGLES(RAD(25), RAD(0), RAD(5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
1111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
1112 | end | |
1113 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1114 | ANIM = "Walk" | |
1115 | if ATTACK == false then | |
1116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 3 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.7 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(30), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1120 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1122 | end | |
1123 | end | |
1124 | unanchor() | |
1125 | Humanoid.MaxHealth = "inf" | |
1126 | Humanoid.Health = "inf" | |
1127 | if Rooted == false then | |
1128 | Disable_Jump = false | |
1129 | Humanoid.WalkSpeed = Speed | |
1130 | elseif Rooted == true then | |
1131 | Disable_Jump = true | |
1132 | Humanoid.WalkSpeed = 0 | |
1133 | end | |
1134 | sick.SoundId = "rbxassetid://1472374501" | |
1135 | sick.Looped = true | |
1136 | sick.Pitch = 0.7 | |
1137 | sick.Volume = 3 | |
1138 | sick.Playing = true | |
1139 | sick.Parent = Torso | |
1140 | if Head:FindFirstChild("face") then | |
1141 | Head.face.Texture = "rbxassetid://403870689" | |
1142 | end | |
1143 | BLINKLOOP = BLINKLOOP + 1 | |
1144 | if BLINKLOOP >=650 then | |
1145 | BLINKLOOP = 0 | |
1146 | Blink() | |
1147 | end | |
1148 | if #GHOSTS>0 then | |
1149 | for e=1,#GHOSTS do | |
1150 | if GHOSTS[e]~=nil then | |
1151 | local Thing=GHOSTS[e] | |
1152 | if Thing~=nil then | |
1153 | if Thing:FindFirstChild("Head") then | |
1154 | if Thing:FindFirstChild("Head"):FindFirstChild("face") then | |
1155 | Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570" | |
1156 | end | |
1157 | if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then | |
1158 | Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove() | |
1159 | end | |
1160 | end | |
1161 | local TORSO = Thing:FindFirstChild("Torso") | |
1162 | if TORSO then | |
1163 | TORSO.Anchored = false | |
1164 | local ROOT = Thing.HumanoidRootPart | |
1165 | local RootJoint1 = ROOT:FindFirstChild("RootJoint") | |
1166 | local Neck1 = TORSO:FindFirstChild("Neck") | |
1167 | local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder") | |
1168 | local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder") | |
1169 | local RightHip1 = TORSO:FindFirstChild("Right Hip") | |
1170 | local LeftHip1 = TORSO:FindFirstChild("Left Hip") | |
1171 | if ROOT and RootJoint1 then | |
1172 | local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude | |
1173 | if VELOCITY < 1 then | |
1174 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
1175 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
1176 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
1177 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
1178 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
1179 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
1180 | elseif VELOCITY > 1 then | |
1181 | RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12))) | |
1182 | Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12))) | |
1183 | RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0 | |
1184 | LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0 | |
1185 | RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
1186 | LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) | |
1187 | end | |
1188 | end | |
1189 | local Human = Thing.Humanoid | |
1190 | if Human then | |
1191 | Human.HipHeight = 0.3 | |
1192 | for _, c in pairs(Thing:GetChildren()) do | |
1193 | if c.ClassName == "Part" and c.Transparency < 1 then | |
1194 | c.Color = C3(0,0,0) | |
1195 | c.Transparency = 0.65 + 0.15 * COS(SINE / 25) | |
1196 | elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
1197 | c:remove() | |
1198 | end | |
1199 | end | |
1200 | if Human then | |
1201 | local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION) | |
1202 | IDLEANIMATION:Play() | |
1203 | end | |
1204 | local list = game.Workspace:children() | |
1205 | local torso = nil | |
1206 | local dist = 50 | |
1207 | local temp = nil | |
1208 | local human = nil | |
1209 | local temp2 = nil | |
1210 | local OwnerInDanger = false | |
1211 | for x = 1, #list do | |
1212 | temp2 = list[x] | |
1213 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
1214 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1215 | human = temp2:findFirstChildOfClass("Humanoid") | |
1216 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1217 | if (temp.Position - Torso.Position).magnitude < 15 then | |
1218 | OwnerInDanger = true | |
1219 | newdist = (temp.Position - TORSO.Position).magnitude | |
1220 | dist = (Torso.Position - temp.Position).magnitude | |
1221 | Human:MoveTo(temp.Position) | |
1222 | torso = temp | |
1223 | if newdist < 7 then | |
1224 | torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5) | |
1225 | CreateSound(814168787, temp, 1, 2, false) | |
1226 | ApplyDamage(human,MRANDOM(15,35),temp) | |
1227 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1228 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1229 | end | |
1230 | end | |
1231 | end | |
1232 | end | |
1233 | end | |
1234 | if OwnerInDanger == false then | |
1235 | for x = 1, #list do | |
1236 | temp2 = list[x] | |
1237 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then | |
1238 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1239 | human = temp2:findFirstChildOfClass("Humanoid") | |
1240 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1241 | if (temp.Position - Torso.Position).magnitude < dist then | |
1242 | newdist = (temp.Position - TORSO.Position).magnitude | |
1243 | Human:MoveTo(temp.Position) | |
1244 | torso = temp | |
1245 | if newdist < 15 then | |
1246 | if MRANDOM(1,35) == 1 then | |
1247 | CreateSound(438665935, temp, 1, 3, false) | |
1248 | ApplyDamage(human,MRANDOM(2,20),temp) | |
1249 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1250 | end | |
1251 | end | |
1252 | end | |
1253 | end | |
1254 | end | |
1255 | end | |
1256 | end | |
1257 | if torso == nil then | |
1258 | Human.WalkSpeed = Speed -99 | |
1259 | if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then | |
1260 | Human:MoveTo(TORSO.Position) | |
1261 | elseif (Torso.Position - TORSO.Position).magnitude > 15 then | |
1262 | Human:MoveTo(Torso.Position) | |
1263 | elseif (Torso.Position - TORSO.Position).magnitude < 11 then | |
1264 | Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p) | |
1265 | end | |
1266 | else | |
1267 | if OwnerInDanger == false then | |
1268 | Human.WalkSpeed = Speed*1.2 | |
1269 | else | |
1270 | Human.WalkSpeed = Speed*5 | |
1271 | end | |
1272 | end | |
1273 | if Human.Health == 0 then | |
1274 | Thing:remove() | |
1275 | table.remove(GHOSTS,e) | |
1276 | else | |
1277 | Human.Health = Human.Health + 0.5 | |
1278 | end | |
1279 | else | |
1280 | Thing:remove() | |
1281 | table.remove(GHOSTS,e) | |
1282 | end | |
1283 | else | |
1284 | Thing:remove() | |
1285 | table.remove(GHOSTS,e) | |
1286 | end | |
1287 | end | |
1288 | end | |
1289 | end | |
1290 | end | |
1291 | refit() | |
1292 | end | |
1293 | ||
1294 | --//=================================\\ | |
1295 | --\\=================================// | |
1296 | ||
1297 | ||
1298 | ||
1299 | ||
1300 | ||
1301 | --//====================================================\\-- | |
1302 | --|| END OF SCRIPT | |
1303 | --\\====================================================//-- |