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UnknownZealot

Lol idk?

Aug 18th, 2018
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  1. --TODO: add comments or something idk
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  4. print("FE Compatibility: by WaverlyCole & Mokiros")
  5. InternalData = {}
  6. do
  7. script.Parent = owner.Character
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput"
  10. local function NewFakeEvent()
  11. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  12. return Fake
  13. end
  14. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  15. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  16. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  17. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  18. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  19. local function TriggerEvent(self,Event,...)
  20. local Trigger = Mouse[Event]
  21. if Trigger and Trigger.fakeEvent and Trigger.Function then
  22. Trigger.Function(...)
  23. end
  24. end
  25. Mouse.TrigEvent = TriggerEvent
  26. UserInputService.TrigEvent = TriggerEvent
  27. Event.OnServerEvent:Connect(function(FiredBy,Input)
  28. if FiredBy.Name ~= owner.Name then end
  29. if Input.MouseEvent then
  30. Mouse.Target = Input.Target
  31. Mouse.Hit = Input.Hit
  32. else
  33. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  34. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  35. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  36. end
  37. for _,Action in pairs(ContextActionService.Actions) do
  38. for _,Key in pairs(Action.Keys) do
  39. if Key==Input.KeyCode then
  40. Action.Function(Action.Name,Input.UserInputState,Input)
  41. end
  42. end
  43. end
  44. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  45. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  46. end
  47. end)
  48. InternalData["Mouse"] = Mouse
  49. InternalData["ContextActionService"] = ContextActionService
  50. InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner
  53. local Event = script:WaitForChild("UserInput")
  54. local UserInputService = game:GetService("UserInputService")
  55. local Mouse = Player:GetMouse()
  56. local Input = function(Input,gameProcessedEvent)
  57. if gameProcessedEvent then return end
  58. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  59. end
  60. UserInputService.InputBegan:Connect(Input)
  61. UserInputService.InputEnded:Connect(Input)
  62. local Hit,Target
  63. while wait(1/30) do
  64. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  65. Hit,Target = Mouse.Hit,Mouse.Target
  66. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  67. end
  68. end
  69. ]],owner.Character)
  70. end
  71. RealGame = game;game = setmetatable({},{
  72. __index = function (self,Index)
  73. local Sandbox = function (Thing)
  74. if Thing:IsA("Player") then
  75. local RealPlayer = Thing
  76. return setmetatable({},{
  77. __index = function (self,Index)
  78. local Type = type(RealPlayer[Index])
  79. if Type == "function" then
  80. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  81. return function (self)
  82. return InternalData["Mouse"]
  83. end
  84. end
  85. return function (self,...)
  86. return RealPlayer[Index](RealPlayer,...)
  87. end
  88. else
  89. if Index == "PlrObj" then
  90. return RealPlayer
  91. end
  92. return RealPlayer[Index]
  93. end
  94. end;
  95. __tostring = function(self)
  96. return RealPlayer.Name
  97. end
  98. })
  99. end
  100. end
  101. if RealGame[Index] then
  102. local Type = type(RealGame[Index])
  103. if Type == "function" then
  104. if Index:lower() == "getservice" or Index:lower() == "service" then
  105. return function (self,Service)
  106. if Service:lower() == "players" then
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...)
  113. return RealService[Index2](RealService,...)
  114. end
  115. else
  116. if Index2:lower() == "localplayer" then
  117. return Sandbox(owner)
  118. end
  119. return RealService[Index2]
  120. end
  121. end;
  122. __tostring = function(self)
  123. return RealGame:GetService(Service).Name
  124. end
  125. })
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["ContextActionService"]
  128. elseif Service:lower() == "contextactionservice" then
  129. return InternalData["UserInputService"]
  130. elseif Service:lower() == "runservice" then
  131. return setmetatable({},{
  132. __index = function(self2,Index2)
  133. local RealService = RealGame:GetService(Service)
  134. local Type2 = type(Index2)
  135. if Type2 == "function" then
  136. return function (self,...)
  137. return RealService[Index2](RealService,...)
  138. end
  139. else
  140. if Index2:lower() == "bindtorenderstep" then
  141. return function (self,Name,Priority,Function)
  142. return RealGame:GetService("RunService").Stepped:Connect(Function)
  143. end
  144. end
  145. if Index2:lower() == "renderstepped" then
  146. return RealService["Stepped"]
  147. end
  148. return RealService[Index2]
  149. end
  150. end
  151. })
  152. else
  153. return RealGame:GetService(Service)
  154. end
  155. end
  156. end
  157. return function (self,...)
  158. return RealGame[Index](RealGame,...)
  159. end
  160. else
  161. if game:GetService(Index) then
  162. return game:GetService(Index)
  163. end
  164. return RealGame[Index]
  165. end
  166. else
  167. return nil
  168. end
  169. end
  170. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  171. print("Complete! Running...")
  172.  
  173.  
  174. --//Paste script below this line.
  175.  
  176. wait(0.2)
  177.  
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. local sick = Instance.new("Sound",RootPart)
  199.  
  200. IT = Instance.new
  201. CF = CFrame.new
  202. VT = Vector3.new
  203. RAD = math.rad
  204. C3 = Color3.new
  205. UD2 = UDim2.new
  206. BRICKC = BrickColor.new
  207. ANGLES = CFrame.Angles
  208. EULER = CFrame.fromEulerAnglesXYZ
  209. COS = math.cos
  210. ACOS = math.acos
  211. SIN = math.sin
  212. ASIN = math.asin
  213. ABS = math.abs
  214. MRANDOM = math.random
  215. FLOOR = math.floor
  216.  
  217. --//=================================\\
  218. --|| USEFUL VALUES
  219. --\\=================================//
  220.  
  221. Animation_Speed = 3
  222. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  223. local Speed = 20
  224. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local DAMAGEMULTIPLIER = 1
  229. local ANIM = "Idle"
  230. local ATTACK = false
  231. local EQUIPPED = false
  232. local HOLD = false
  233. local COMBO = 1
  234. local Rooted = false
  235. local SINE = 0
  236. local KEYHOLD = false
  237. local CHANGE = 2 / Animation_Speed
  238. local WALKINGANIM = false
  239. local VALUE1 = false
  240. local VALUE2 = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local Weapon = IT("Model")
  248. Weapon.Name = "Adds"
  249. local Effects = IT("Folder", Weapon)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local UNANCHOR = true
  254. local MODE = "GoodCop"
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  260. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  261. end
  262.  
  263. function PositiveAngle(NUMBER)
  264. if NUMBER >= 0 then
  265. NUMBER = 0
  266. end
  267. return NUMBER
  268. end
  269.  
  270. function NegativeAngle(NUMBER)
  271. if NUMBER <= 0 then
  272. NUMBER = 0
  273. end
  274. return NUMBER
  275. end
  276.  
  277. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  278. local NEWMESH = IT(MESH)
  279. if MESH == "SpecialMesh" then
  280. NEWMESH.MeshType = MESHTYPE
  281. if MESHID ~= "nil" and MESHID ~= "" then
  282. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  283. end
  284. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  285. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  286. end
  287. end
  288. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  289. NEWMESH.Scale = SCALE
  290. NEWMESH.Parent = PARENT
  291. return NEWMESH
  292. end
  293.  
  294. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  295. local NEWPART = IT("Part")
  296. NEWPART.formFactor = FORMFACTOR
  297. NEWPART.Reflectance = REFLECTANCE
  298. NEWPART.Transparency = TRANSPARENCY
  299. NEWPART.CanCollide = false
  300. NEWPART.Locked = true
  301. NEWPART.Anchored = true
  302. if ANCHOR == false then
  303. NEWPART.Anchored = false
  304. end
  305. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  306. NEWPART.Name = NAME
  307. NEWPART.Size = SIZE
  308. NEWPART.Position = Torso.Position
  309. NEWPART.Material = MATERIAL
  310. NEWPART:BreakJoints()
  311. NEWPART.Parent = PARENT
  312. return NEWPART
  313. end
  314.  
  315. local function weldBetween(a, b)
  316. local weldd = Instance.new("ManualWeld")
  317. weldd.Part0 = a
  318. weldd.Part1 = b
  319. weldd.C0 = CFrame.new()
  320. weldd.C1 = b.CFrame:inverse() * a.CFrame
  321. weldd.Parent = a
  322. return weldd
  323. end
  324.  
  325.  
  326. function QuaternionFromCFrame(cf)
  327. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  328. local trace = m00 + m11 + m22
  329. if trace > 0 then
  330. local s = math.sqrt(1 + trace)
  331. local recip = 0.5 / s
  332. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  333. else
  334. local i = 0
  335. if m11 > m00 then
  336. i = 1
  337. end
  338. if m22 > (i == 0 and m00 or m11) then
  339. i = 2
  340. end
  341. if i == 0 then
  342. local s = math.sqrt(m00 - m11 - m22 + 1)
  343. local recip = 0.5 / s
  344. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  345. elseif i == 1 then
  346. local s = math.sqrt(m11 - m22 - m00 + 1)
  347. local recip = 0.5 / s
  348. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  349. elseif i == 2 then
  350. local s = math.sqrt(m22 - m00 - m11 + 1)
  351. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  352. end
  353. end
  354. end
  355.  
  356. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  357. local xs, ys, zs = x + x, y + y, z + z
  358. local wx, wy, wz = w * xs, w * ys, w * zs
  359. local xx = x * xs
  360. local xy = x * ys
  361. local xz = x * zs
  362. local yy = y * ys
  363. local yz = y * zs
  364. local zz = z * zs
  365. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  366. end
  367.  
  368. function QuaternionSlerp(a, b, t)
  369. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  370. local startInterp, finishInterp;
  371. if cosTheta >= 0.0001 then
  372. if (1 - cosTheta) > 0.0001 then
  373. local theta = ACOS(cosTheta)
  374. local invSinTheta = 1 / SIN(theta)
  375. startInterp = SIN((1 - t) * theta) * invSinTheta
  376. finishInterp = SIN(t * theta) * invSinTheta
  377. else
  378. startInterp = 1 - t
  379. finishInterp = t
  380. end
  381. else
  382. if (1 + cosTheta) > 0.0001 then
  383. local theta = ACOS(-cosTheta)
  384. local invSinTheta = 1 / SIN(theta)
  385. startInterp = SIN((t - 1) * theta) * invSinTheta
  386. finishInterp = SIN(t * theta) * invSinTheta
  387. else
  388. startInterp = t - 1
  389. finishInterp = t
  390. end
  391. end
  392. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  393. end
  394.  
  395. function Clerp(a, b, t)
  396. local qa = {QuaternionFromCFrame(a)}
  397. local qb = {QuaternionFromCFrame(b)}
  398. local ax, ay, az = a.x, a.y, a.z
  399. local bx, by, bz = b.x, b.y, b.z
  400. local _t = 1 - t
  401. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  402. end
  403.  
  404. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  405. local frame = IT("Frame")
  406. frame.BackgroundTransparency = TRANSPARENCY
  407. frame.BorderSizePixel = BORDERSIZEPIXEL
  408. frame.Position = POSITION
  409. frame.Size = SIZE
  410. frame.BackgroundColor3 = COLOR
  411. frame.BorderColor3 = BORDERCOLOR
  412. frame.Name = NAME
  413. frame.Parent = PARENT
  414. return frame
  415. end
  416.  
  417. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  418. local label = IT("TextLabel")
  419. label.BackgroundTransparency = 1
  420. label.Size = UD2(1, 0, 1, 0)
  421. label.Position = UD2(0, 0, 0, 0)
  422. label.TextColor3 = TEXTCOLOR
  423. label.TextStrokeTransparency = STROKETRANSPARENCY
  424. label.TextTransparency = TRANSPARENCY
  425. label.FontSize = TEXTFONTSIZE
  426. label.Font = TEXTFONT
  427. label.BorderSizePixel = BORDERSIZEPIXEL
  428. label.TextScaled = false
  429. label.Text = TEXT
  430. label.Name = NAME
  431. label.Parent = PARENT
  432. return label
  433. end
  434.  
  435. function NoOutlines(PART)
  436. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  437. end
  438.  
  439. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  440. local NEWWELD = IT(TYPE)
  441. NEWWELD.Part0 = PART0
  442. NEWWELD.Part1 = PART1
  443. NEWWELD.C0 = C0
  444. NEWWELD.C1 = C1
  445. NEWWELD.Parent = PARENT
  446. return NEWWELD
  447. end
  448.  
  449. local S = IT("Sound")
  450. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  451. local NEWSOUND = nil
  452. coroutine.resume(coroutine.create(function()
  453. NEWSOUND = S:Clone()
  454. NEWSOUND.Parent = PARENT
  455. NEWSOUND.Volume = VOLUME
  456. NEWSOUND.Pitch = PITCH
  457. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  458. NEWSOUND:play()
  459. if DOESLOOP == true then
  460. NEWSOUND.Looped = true
  461. else
  462. repeat wait(1) until NEWSOUND.Playing == false
  463. NEWSOUND:remove()
  464. end
  465. end))
  466. return NEWSOUND
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  475. function WACKYEFFECT(Table)
  476. local TYPE = (Table.EffectType or "Sphere")
  477. local SIZE = (Table.Size or VT(1,1,1))
  478. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  479. local TRANSPARENCY = (Table.Transparency or 0)
  480. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  481. local CFRAME = (Table.CFrame or Torso.CFrame)
  482. local MOVEDIRECTION = (Table.MoveToPos or nil)
  483. local ROTATION1 = (Table.RotationX or 0)
  484. local ROTATION2 = (Table.RotationY or 0)
  485. local ROTATION3 = (Table.RotationZ or 0)
  486. local MATERIAL = (Table.Material or "Neon")
  487. local COLOR = (Table.Color or C3(1,1,1))
  488. local TIME = (Table.Time or 45)
  489. local SOUNDID = (Table.SoundID or nil)
  490. local SOUNDPITCH = (Table.SoundPitch or nil)
  491. local SOUNDVOLUME = (Table.SoundVolume or nil)
  492. coroutine.resume(coroutine.create(function()
  493. local PLAYSSOUND = false
  494. local SOUND = nil
  495. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  496. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  497. PLAYSSOUND = true
  498. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  499. end
  500. EFFECT.Color = COLOR
  501. local MSH = nil
  502. if TYPE == "Sphere" then
  503. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  504. elseif TYPE == "Block" or TYPE == "Box" then
  505. MSH = IT("BlockMesh",EFFECT)
  506. MSH.Scale = SIZE
  507. elseif TYPE == "Wave" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  509. elseif TYPE == "Ring" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  511. elseif TYPE == "Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513. elseif TYPE == "Round Slash" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  515. elseif TYPE == "Swirl" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Skull" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  519. elseif TYPE == "Crystal" then
  520. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  521. end
  522. if MSH ~= nil then
  523. local MOVESPEED = nil
  524. if MOVEDIRECTION ~= nil then
  525. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  526. end
  527. local GROWTH = SIZE - ENDSIZE
  528. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  529. if TYPE == "Block" then
  530. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  531. else
  532. EFFECT.CFrame = CFRAME
  533. end
  534. for LOOP = 1, TIME+1 do
  535. Swait()
  536. MSH.Scale = MSH.Scale - GROWTH/TIME
  537. if TYPE == "Wave" then
  538. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  539. end
  540. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  541. if TYPE == "Block" then
  542. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  543. else
  544. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  545. end
  546. if MOVEDIRECTION ~= nil then
  547. local ORI = EFFECT.Orientation
  548. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  549. EFFECT.Orientation = ORI
  550. end
  551. end
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat Swait() until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. else
  559. if PLAYSSOUND == false then
  560. EFFECT:remove()
  561. else
  562. repeat Swait() until SOUND.Playing == false
  563. EFFECT:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MakeForm(PART,TYPE)
  570. if TYPE == "Cyl" then
  571. local MSH = IT("CylinderMesh",PART)
  572. elseif TYPE == "Ball" then
  573. local MSH = IT("SpecialMesh",PART)
  574. MSH.MeshType = "Sphere"
  575. elseif TYPE == "Wedge" then
  576. local MSH = IT("SpecialMesh",PART)
  577. MSH.MeshType = "Wedge"
  578. elseif TYPE == "Head" then
  579. local MSH = IT("SpecialMesh",PART)
  580. MSH.Scale = VT(1.25,1.25,1.25)
  581. end
  582. end
  583.  
  584. Debris = game:GetService("Debris")
  585.  
  586. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  587. local DIRECTION = CF(StartPos,EndPos).lookVector
  588. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  589. end
  590.  
  591. function CharacterFade(COLOR,TIMER)
  592. coroutine.resume(coroutine.create(function()
  593. local FADE = IT("Model",Effects)
  594. FADE.Name = "FadingEffect"
  595. for _, c in pairs(Character:GetChildren()) do
  596. if c.ClassName == "Part" and c ~= RootPart then
  597. local FADER = c:Clone()
  598. FADER.Color = COLOR
  599. FADER.CFrame = c.CFrame
  600. FADER.Parent = FADE
  601. FADER.Anchored = true
  602. FADER.Transparency = 0.25+c.Transparency
  603. FADER:BreakJoints()
  604. FADER.Material = "Neon"
  605. if FADER.Name == "Head" then
  606. FADER:ClearAllChildren()
  607. FADER.Size = VT(1,1,1)
  608. end
  609. FADER.CanCollide = false
  610. end
  611. end
  612. local TRANS = 0.75/TIMER
  613. for i = 1, TIMER do
  614. Swait()
  615. for _, c in pairs(FADE:GetChildren()) do
  616. if c.ClassName == "Part" then
  617. c.Transparency = c.Transparency + TRANS
  618. end
  619. end
  620. end
  621. FADE:remove()
  622. end))
  623. end
  624.  
  625. function Chatter(Text,Timer)
  626. local chat = coroutine.wrap(function()
  627. if Character:FindFirstChild("SpeechBoard")~= nil then
  628. Character:FindFirstChild("SpeechBoard"):destroy()
  629. end
  630. local naeeym2 = IT("BillboardGui",Character)
  631. naeeym2.Size = UD2(0,100,0,40)
  632. naeeym2.StudsOffset = Vector3.new(0,2,0)
  633. naeeym2.Adornee = Character.Head
  634. naeeym2.Name = "SpeechBoard"
  635. naeeym2.AlwaysOnTop = true
  636. local tecks2 = IT("TextLabel",naeeym2)
  637. tecks2.BackgroundTransparency = 1
  638. tecks2.BorderSizePixel = 0
  639. tecks2.Text = ""
  640. tecks2.Font = "Legacy"
  641. tecks2.TextSize = 15
  642. tecks2.TextStrokeTransparency = 0
  643. tecks2.TextColor3 = Color3.new(1,1,1)
  644. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  645. tecks2.Size = UDim2.new(1,0,0.5,0)
  646. for i = 1,string.len(Text),1 do
  647. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  648. tecks2.Text = string.sub(Text,1,i)
  649. wait(Timer)
  650. end
  651. wait(1)
  652. naeeym2:Destroy()
  653. end)
  654. chat()
  655. end
  656.  
  657. --//=================================\\
  658. --|| WEAPON CREATION
  659. --\\=================================//
  660.  
  661. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  662. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  663. MakeForm(FACE,"Head")
  664. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  665. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  666. MakeForm(EYE,"Ball")
  667. local top = Instance.new("Shirt")
  668. top.ShirtTemplate = "rbxassetid://269003887"
  669. top.Parent = Character
  670. top.Name = "Cloth"
  671. local bottom = Instance.new("Pants")
  672. bottom.PantsTemplate = "rbxassetid://268832352"
  673. bottom.Parent = Character
  674. bottom.Name = "Cloth"
  675. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  676. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  677. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  678. local A = IT("Attachment",BATON)
  679. local B = IT("Attachment",BATON)
  680. B.Position = VT(0,0,-0.4)
  681. A.Position = VT(0,0,1)
  682. local Trail = IT("Trail",BATON)
  683. Trail.Attachment0 = A
  684. Trail.Attachment1 = B
  685. Trail.Lifetime = 0.1
  686. Trail.Color = ColorSequence.new(C3(0,0,0))
  687. Trail.Transparency = NumberSequence.new(0, 1)
  688. Trail.Enabled = false
  689. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  690. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  691. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  692. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  693.  
  694. for _, c in pairs(Weapon:GetChildren()) do
  695. if c.ClassName == "Part" then
  696. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  697. end
  698. end
  699.  
  700. Weapon.Parent = Character
  701.  
  702. local SKILLTEXTCOLOR = C3(1,1,1)
  703. local SKILLFONT = "Legacy"
  704. local SKILLTEXTSIZE = 4
  705.  
  706. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  707. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  708. local GOODUI = {}
  709. local BADUI = {}
  710.  
  711. for i = 1, #ATTACKSGOODCOP do
  712. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  713. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  714. SKILLTEXT.TextXAlignment = "Right"
  715. table.insert(GOODUI,SKILLTEXT)
  716. end
  717.  
  718. for i = 1, #ATTACKSBADCOP do
  719. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  720. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  721. SKILLTEXT.TextXAlignment = "Left"
  722. table.insert(BADUI,SKILLTEXT)
  723. end
  724.  
  725. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  726. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  727.  
  728. --//=================================\\
  729. --|| DAMAGING
  730. --\\=================================//
  731.  
  732. function ApplyDamage(Humanoid,Damage)
  733. Damage = Damage * DAMAGEMULTIPLIER
  734. local DEAD = false
  735. if Humanoid.Health < 2000 then
  736. if Humanoid.Health - Damage > 0 then
  737. Humanoid.Health = Humanoid.Health - Damage
  738. else
  739. DEAD = true
  740. Humanoid.Parent:BreakJoints()
  741. end
  742. else
  743. DEAD = true
  744. Humanoid.Parent:BreakJoints()
  745. end
  746. if DEAD == true then
  747. if MODE == "GoodCop" then
  748. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  749. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  750. elseif MODE == "BadCop" then
  751. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  752. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  753. end
  754. end
  755. end
  756.  
  757. --//=================================\\
  758. --|| TRANSFORMATIONS
  759. --\\=================================//
  760.  
  761. function Switch()
  762. ATTACK = true
  763. Rooted = true
  764. if MODE == "GoodCop" then
  765. for i=0, 0.3, 0.1 / Animation_Speed do
  766. Swait()
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. end
  774. for i=0, 1, 0.1 / Animation_Speed do
  775. Swait()
  776. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. end
  783. CreateSound(363808674, Torso, 6, 1, false)
  784. for i=0, 0.6, 0.1 / Animation_Speed do
  785. Swait()
  786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  792. end
  793. CreateSound(363808674, Torso, 6, 1, false)
  794. for i=0, 0.6, 0.1 / Animation_Speed do
  795. Swait()
  796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  800. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. end
  803. MODE = "BadCop"
  804. elseif MODE == "BadCop" then
  805. CreateSound(147722227, Torso, 4, 1.3, false)
  806. for i=0, 0.3, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. MODE = "GoodCop"
  816. end
  817. ATTACK = false
  818. Rooted = false
  819. end
  820.  
  821. --//=================================\\
  822. --|| ATTACK GOOD COP
  823. --\\=================================//
  824.  
  825. function Warning()
  826. local TARGET = Mouse.Target
  827. if TARGET ~= nil then
  828. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  829. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  830. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  831. if LEG and HUM.Health > 0 then
  832. Speed = 6
  833. ATTACK = true
  834. Rooted = false
  835. local GYRO = IT("BodyGyro",RootPart)
  836. GYRO.D = 2
  837. GYRO.P = 2000
  838. GYRO.MaxTorque = VT(0,4000000,0)
  839. coroutine.resume(coroutine.create(function()
  840. repeat
  841. Swait()
  842. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  843. until ATTACK == false
  844. GYRO:Remove()
  845. end))
  846. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  847. local PASS = true
  848. for i=0, 0.2, 0.1 / Animation_Speed do
  849. Swait()
  850. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  851. if HIT == nil then
  852. PASS = false
  853. break
  854. else
  855. if HIT.Parent ~= TARGET.Parent then
  856. PASS = false
  857. break
  858. end
  859. end
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  866. end
  867. CreateSound(147722227, GUN, 6, 1.3, false)
  868. GUNWELD.Part0 = LeftArm
  869. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  870. for i=0, 0.4, 0.1 / Animation_Speed do
  871. Swait()
  872. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  873. if HIT == nil then
  874. PASS = false
  875. break
  876. else
  877. if HIT.Parent ~= TARGET.Parent then
  878. PASS = false
  879. break
  880. end
  881. end
  882. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  884. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  888. end
  889. if PASS == true then
  890. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  891. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  892. CreateSound(160432334, LEG, 10, 1, false)
  893. local HEAD = HUM.Parent:FindFirstChild("Head")
  894. if HEAD then
  895. CreateSound(535690488, HEAD, 7, 1, false)
  896. end
  897. ApplyDamage(HUM,15)
  898. HUM.WalkSpeed = HUM.WalkSpeed - 3
  899. HUM.PlatformStand = true
  900. coroutine.resume(coroutine.create(function()
  901. wait(0.1)
  902. if HUM.WalkSpeed > 0 then
  903. HUM.PlatformStand = false
  904. end
  905. end))
  906. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  907. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  908. for i=0, 1, 0.1 / Animation_Speed do
  909. Swait()
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. end
  918. for i=0, 0.3, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. end
  927. GUNWELD.Part0 = Torso
  928. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  929. ATTACK = false
  930. Rooted = false
  931. Speed = 20
  932. end
  933. end
  934. end
  935. end
  936. function BatonStun()
  937. ATTACK = true
  938. Rooted = false
  939. Speed = 4
  940. for i=0, 0.2, 0.1 / Animation_Speed do
  941. Swait()
  942. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. end
  949. BATONWELD.Part0 = RightArm
  950. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  951. for i=0, 0.2, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  959. end
  960. Speed = 25
  961. CreateSound(147722227, BATON, 6, 1.2, false)
  962. Trail.Enabled = true
  963. BATON.CanCollide = true
  964. local SPEAKING = false
  965. local HITS = {}
  966. local TOUCH = BATON.Touched:Connect(function(hit)
  967. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  968. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  969. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  970. if TORSO and HUM.Health > 0 then
  971. local PASS = true
  972. for i = 1, #HITS do
  973. if HITS[i] == hit.Parent then
  974. PASS = false
  975. end
  976. end
  977. table.insert(HITS,hit.Parent)
  978. if PASS == true then
  979. HUM.PlatformStand = true
  980. ApplyDamage(HUM,20)
  981. local bv = Instance.new("BodyVelocity",TORSO)
  982. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  983. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  984. Debris:AddItem(bv,0.05)
  985. CreateSound(260430079, BATON, 6, 1, false)
  986. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  987. coroutine.resume(coroutine.create(function()
  988. wait(1)
  989. if HUM.WalkSpeed > 0 then
  990. HUM.PlatformStand = false
  991. end
  992. end))
  993. if SPEAKING == false and MRANDOM(1,5) == 1 then
  994. SPEAKING = true
  995. Chatter("Let that be a warning.",0)
  996. end
  997. end
  998. end
  999. end
  1000. end)
  1001. for i=0, 0.35, 0.1 / Animation_Speed do
  1002. Swait()
  1003. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. end
  1011. TOUCH:Disconnect()
  1012. BATON.CanCollide = false
  1013. Speed = 20
  1014. Trail.Enabled = false
  1015. for i=0, 0.2, 0.1 / Animation_Speed do
  1016. Swait()
  1017. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1018. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024. end
  1025. BATONWELD.Part0 = Torso
  1026. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1027. ATTACK = false
  1028. Rooted = false
  1029. end
  1030. function Cuffs()
  1031. local TARGET = Mouse.Target
  1032. if TARGET ~= nil then
  1033. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1034. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1035. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1036. if ROOT and HUM.Health > 0 then
  1037. local FOE = Mouse.Target.Parent
  1038. ATTACK = true
  1039. Rooted = true
  1040. CharacterFade(C3(1,1,1),70)
  1041. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1042. ROOT.Anchored = true
  1043. CreateSound(289556450, RootPart, 5, 1.4, false)
  1044. Chatter("You have the right to remain silent.",0)
  1045. for i=0, 2, 0.1 / Animation_Speed do
  1046. Swait()
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1053. end
  1054. local RIGHTCUFF = nil
  1055. local LEFTCUFF = nil
  1056. local ChainLink = nil
  1057. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1058. for _, c in pairs(FOE:GetChildren()) do
  1059. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1060. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1061. LEFTCUFF.CFrame = c.CFrame
  1062. weldBetween(c,LEFTCUFF)
  1063. end
  1064. end
  1065. for _, c in pairs(FOE:GetChildren()) do
  1066. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1067. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1068. RIGHTCUFF.CFrame = c.CFrame
  1069. weldBetween(c,RIGHTCUFF)
  1070. end
  1071. end
  1072. if RIGHTCUFF and LEFTCUFF then
  1073. local A = IT("Attachment",RIGHTCUFF)
  1074. local B = IT("Attachment",LEFTCUFF)
  1075. ChainLink = IT("Beam",FOE)
  1076. ChainLink.Texture = "rbxassetid://73042633"
  1077. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1078. ChainLink.TextureSpeed = 0
  1079. ChainLink.Width0 = 1
  1080. ChainLink.Width1 = 1
  1081. ChainLink.Segments = 25
  1082. ChainLink.TextureLength = 3
  1083. ChainLink.Attachment0 = B
  1084. ChainLink.Attachment1 = A
  1085. ChainLink.FaceCamera = true
  1086. ChainLink.Transparency = NumberSequence.new(0)
  1087. end
  1088. coroutine.resume(coroutine.create(function()
  1089. wait(4)
  1090. if RIGHTCUFF and LEFTCUFF then
  1091. RIGHTCUFF:remove()
  1092. LEFTCUFF:remove()
  1093. ChainLink:remove()
  1094. local bv = Instance.new("BodyVelocity",ROOT)
  1095. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1096. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1097. Debris:AddItem(bv,0.05)
  1098. ApplyDamage(HUM,70)
  1099. HUM.PlatformStand = false
  1100. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1101. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1102. end
  1103. end))
  1104. for i=0, 1.5, 0.1 / Animation_Speed do
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. end
  1113. HUM.PlatformStand = true
  1114. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1115. ROOT.Anchored = false
  1116. Chatter("Anything you say can and WILL be used against you.",0)
  1117. for i=0, 3, 0.1 / Animation_Speed do
  1118. Swait()
  1119. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. end
  1126. ATTACK = false
  1127. Rooted = false
  1128. end
  1129. end
  1130. end
  1131. end
  1132.  
  1133. --//=================================\\
  1134. --|| ATTACK BAD COP
  1135. --\\=================================//
  1136.  
  1137. function Silence()
  1138. Speed = 6
  1139. ATTACK = true
  1140. Rooted = false
  1141. local GYRO = IT("BodyGyro",RootPart)
  1142. GYRO.D = 2
  1143. GYRO.P = 20000
  1144. GYRO.MaxTorque = VT(0,4000000,0)
  1145. coroutine.resume(coroutine.create(function()
  1146. repeat
  1147. Swait()
  1148. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1149. until ATTACK == false
  1150. GYRO:Remove()
  1151. end))
  1152. for i=0, 0.2, 0.1 / Animation_Speed do
  1153. Swait()
  1154. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. end
  1161. local AMMO = 6
  1162. local FIRING = true
  1163. local SHOOTING = false
  1164. local TIMER = 70
  1165. CreateSound(147722227, GUN, 6, 1.3, false)
  1166. GUNWELD.Part0 = LeftArm
  1167. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1168. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1169. if SHOOTING == false and AMMO > 0 then
  1170. SHOOTING = true
  1171. AMMO = AMMO - 1
  1172. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1173. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1174. local DISTANCE = (POS - GUNPOS).Magnitude
  1175. if HIT then
  1176. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1177. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1178. CreateSound(160432334, HIT, 10, 1, false)
  1179. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1180. end
  1181. end
  1182. end
  1183. TIMER = 55
  1184. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1185. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1186. for i=0, 0.3, 0.1 / Animation_Speed do
  1187. Swait()
  1188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. end
  1195. if AMMO <= 0 then
  1196. FIRING = false
  1197. end
  1198. SHOOTING = false
  1199. end
  1200. end)
  1201. repeat
  1202. Swait()
  1203. if SHOOTING == false then
  1204. TIMER = TIMER - 1
  1205. if TIMER <= 0 then
  1206. FIRING = false
  1207. end
  1208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1212. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. end
  1215. until FIRING == false and SHOOTING == false
  1216. MOUSE:Disconnect()
  1217. for i=0, 0.3, 0.1 / Animation_Speed do
  1218. Swait()
  1219. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1220. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1221. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1222. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1223. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1224. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. end
  1226. GUNWELD.Part0 = Torso
  1227. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1228. Speed = 20
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232. function BatonBreaker()
  1233. ATTACK = true
  1234. Rooted = false
  1235. Speed = 4
  1236. Chatter("I'll break you!",0)
  1237. for i=0, 0.2, 0.1 / Animation_Speed do
  1238. Swait()
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245. end
  1246. BATONWELD.Part0 = RightArm
  1247. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1248. for i=0, 0.5, 0.1 / Animation_Speed do
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. end
  1257. Speed = 30
  1258. CreateSound(147722227, BATON, 6, 1, false)
  1259. Trail.Enabled = true
  1260. BATON.CanCollide = true
  1261. local SPEAKING = false
  1262. local HITS = {}
  1263. local TOUCH = BATON.Touched:Connect(function(hit)
  1264. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1265. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1266. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1267. if TORSO and HUM.Health > 0 then
  1268. local PASS = true
  1269. for i = 1, #HITS do
  1270. if HITS[i] == hit.Parent then
  1271. PASS = false
  1272. end
  1273. end
  1274. table.insert(HITS,hit.Parent)
  1275. if PASS == true then
  1276. CreateSound(260430079, BATON, 6, 0.8, false)
  1277. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1278. TORSO.Anchored = true
  1279. local POS = TORSO.CFrame
  1280. coroutine.resume(coroutine.create(function()
  1281. for i = 1, 15 do
  1282. Swait()
  1283. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1284. end
  1285. local HEAD = HUM.Parent:FindFirstChild("Head")
  1286. HUM.Parent:BreakJoints()
  1287. if HEAD then
  1288. CreateSound(363808674, HEAD, 10, 0.8, false)
  1289. local bv = Instance.new("BodyVelocity",TORSO)
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1292. Debris:AddItem(bv,0.05)
  1293. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1294. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1295. end
  1296. TORSO.Anchored = false
  1297. end))
  1298. end
  1299. end
  1300. end
  1301. end)
  1302. for i=0, 0.45, 0.1 / Animation_Speed do
  1303. Swait()
  1304. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1305. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. end
  1313. TOUCH:Disconnect()
  1314. BATON.CanCollide = false
  1315. Speed = 20
  1316. Trail.Enabled = false
  1317. for i=0, 0.2, 0.1 / Animation_Speed do
  1318. Swait()
  1319. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. end
  1327. BATONWELD.Part0 = Torso
  1328. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332. function TheRightToRemainSilent()
  1333. local TARGET = Mouse.Target
  1334. if TARGET ~= nil then
  1335. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1336. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1337. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1338. if ROOT and HUM.Health > 0 then
  1339. local FOE = Mouse.Target.Parent
  1340. ATTACK = true
  1341. Rooted = true
  1342. CharacterFade(C3(1,1,1),70)
  1343. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1344. ROOT.Anchored = true
  1345. CreateSound(289556450, RootPart, 5, 1.4, false)
  1346. Chatter("You are to remain silent and DEAD!",0)
  1347. for i=0, 0.4, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1351. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1352. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1353. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1354. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1355. end
  1356. HUM.PlatformStand = true
  1357. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1358. CreateSound(260430117, ROOT, 6, 1.3, false)
  1359. coroutine.resume(coroutine.create(function()
  1360. Swait()
  1361. ROOT.Anchored = true
  1362. end))
  1363. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1364. for i=0, 0.2, 0.1 / Animation_Speed do
  1365. Swait()
  1366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. end
  1373. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1374. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1375. for i=0, 0.2, 0.1 / Animation_Speed do
  1376. Swait()
  1377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383. end
  1384. local AMMO = 6
  1385. local FIRING = true
  1386. local SHOOTING = false
  1387. local TIMER = 70
  1388. CreateSound(147722227, GUN, 6, 1.3, false)
  1389. GUNWELD.Part0 = LeftArm
  1390. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1391. for i=0, 0.2, 0.1 / Animation_Speed do
  1392. Swait()
  1393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399. end
  1400. for i = 1, 6 do
  1401. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1402. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1403. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1404. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1405. HUM.Health = HUM.Health/1.5
  1406. for i=0, 0.2, 0.1 / Animation_Speed do
  1407. Swait()
  1408. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1410. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1411. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1412. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. end
  1415. for i=0, 0.2, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. end
  1424. end
  1425. FOE:BreakJoints()
  1426. ROOT.Anchored = false
  1427. for i=0, 0.3, 0.1 / Animation_Speed do
  1428. Swait()
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. end
  1436. GUNWELD.Part0 = Torso
  1437. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1438. ATTACK = false
  1439. Rooted = false
  1440. end
  1441. end
  1442. end
  1443. end
  1444.  
  1445. --//=================================\\
  1446. --|| ASSIGN THINGS TO KEYS
  1447. --\\=================================//
  1448.  
  1449. function MouseDown(Mouse)
  1450. if ATTACK == false then
  1451. if MODE == "GoodCop" then
  1452. Warning()
  1453. elseif MODE == "BadCop" then
  1454. Silence()
  1455. end
  1456. end
  1457. end
  1458.  
  1459. function MouseUp(Mouse)
  1460. HOLD = false
  1461. end
  1462.  
  1463. function KeyDown(Key)
  1464. KEYHOLD = true
  1465. if Key == "q" and ATTACK == false then
  1466. if MODE == "GoodCop" then
  1467. BatonStun()
  1468. elseif MODE == "BadCop" then
  1469. BatonBreaker()
  1470. end
  1471. end
  1472.  
  1473. if Key == "e" and ATTACK == false then
  1474. if MODE == "GoodCop" then
  1475. Cuffs()
  1476. elseif MODE == "BadCop" then
  1477. TheRightToRemainSilent()
  1478. end
  1479. end
  1480.  
  1481. if Key == "t" and ATTACK == false then
  1482. if MODE == "GoodCop" then
  1483. Chatter("You should obey the law.",0.01)
  1484. elseif MODE == "BadCop" then
  1485. Chatter("I don't think so, Criminal!",0.01)
  1486. end
  1487. end
  1488.  
  1489. if Key == "f" and ATTACK == false then
  1490. Switch()
  1491. end
  1492.  
  1493. if Key == "0" and ATTACK == false then
  1494. if sick.Parent ~= RootPart then
  1495. sick = IT("Sound",RootPart)
  1496. end
  1497. end
  1498. end
  1499.  
  1500. function KeyUp(Key)
  1501. KEYHOLD = false
  1502. end
  1503.  
  1504. Mouse.Button1Down:connect(function(NEWKEY)
  1505. MouseDown(NEWKEY)
  1506. end)
  1507. Mouse.Button1Up:connect(function(NEWKEY)
  1508. MouseUp(NEWKEY)
  1509. end)
  1510. Mouse.KeyDown:connect(function(NEWKEY)
  1511. KeyDown(NEWKEY)
  1512. end)
  1513. Mouse.KeyUp:connect(function(NEWKEY)
  1514. KeyUp(NEWKEY)
  1515. end)
  1516.  
  1517. --//=================================\\
  1518. --\\=================================//
  1519.  
  1520. function unanchor()
  1521. for _, c in pairs(Character:GetChildren()) do
  1522. if c:IsA("BasePart") and c ~= RootPart then
  1523. c.Anchored = false
  1524. end
  1525. end
  1526. for _, c in pairs(Weapon:GetChildren()) do
  1527. if c:IsA("BasePart") and c ~= RootPart then
  1528. c.Anchored = false
  1529. end
  1530. end
  1531. if UNANCHOR == true then
  1532. RootPart.Anchored = false
  1533. else
  1534. RootPart.Anchored = true
  1535. end
  1536. end
  1537.  
  1538. --//=================================\\
  1539. --|| WRAP THE WHOLE SCRIPT UP
  1540. --\\=================================//
  1541.  
  1542. Humanoid.Changed:connect(function(Jump)
  1543. if Jump == "Jump" and (Disable_Jump == true) then
  1544. Humanoid.Jump = false
  1545. end
  1546. end)
  1547.  
  1548. while true do
  1549. Swait()
  1550. script.Parent = WEAPONGUI
  1551. ANIMATE.Parent = nil
  1552. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1553. v:Stop();
  1554. end
  1555. SINE = SINE + CHANGE
  1556. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1557. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1558. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1559. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1560. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1561. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1562. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1563. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1564. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1565. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1566. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1567. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1568. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1569. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1570. end
  1571. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1572. ANIM = "Jump"
  1573. if ATTACK == false then
  1574. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1580. end
  1581. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1582. ANIM = "Fall"
  1583. if ATTACK == false then
  1584. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1590. end
  1591. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1592. ANIM = "Idle"
  1593. if ATTACK == false then
  1594. if MODE == "GoodCop" then
  1595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1599. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1601. elseif MODE == "BadCop" then
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. end
  1610. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1611. ANIM = "Walk"
  1612. if ATTACK == false then
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1615. if MODE == "GoodCop" then
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. elseif MODE == "BadCop" then
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. end
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1624. end
  1625. end
  1626. unanchor()
  1627. Humanoid.MaxHealth = 3e3
  1628. Humanoid.Health = 3e3
  1629. if Rooted == false then
  1630. Disable_Jump = false
  1631. Humanoid.WalkSpeed = Speed
  1632. elseif Rooted == true then
  1633. Disable_Jump = true
  1634. Humanoid.WalkSpeed = 0
  1635. end
  1636. for _, c in pairs(Character:GetChildren()) do
  1637. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1638. c:remove()
  1639. end
  1640. end
  1641. sick.SoundId = "rbxassetid://259554386"
  1642. sick.Looped = true
  1643. sick.Pitch = 1
  1644. sick.Volume = 4
  1645. sick.Playing = true
  1646. if MODE == "GoodCop" then
  1647. for E = 1, #GOODUI do
  1648. GOODUI[E].TextStrokeTransparency = 0
  1649. GOODUI[E].TextTransparency = 0
  1650. end
  1651. for E = 1, #BADUI do
  1652. BADUI[E].TextStrokeTransparency = 1
  1653. BADUI[E].TextTransparency = 0.5
  1654. end
  1655. elseif MODE == "BadCop" then
  1656. for E = 1, #GOODUI do
  1657. GOODUI[E].TextStrokeTransparency = 1
  1658. GOODUI[E].TextTransparency = 0.5
  1659. end
  1660. for E = 1, #BADUI do
  1661. BADUI[E].TextStrokeTransparency = 0
  1662. BADUI[E].TextTransparency = 0
  1663. end
  1664. end
  1665. end
  1666.  
  1667. --//=================================\\
  1668. --\\=================================//
  1669.  
  1670.  
  1671.  
  1672.  
  1673.  
  1674. --//====================================================\\--
  1675. --|| END OF SCRIPT
  1676. --\\====================================================//--
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