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AmazingAggron

Shaina RP Sheet

Oct 8th, 2016
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  1. Name: Shaina Aello Eteri
  2. Age: 19
  3. Birthplace: Fiore, Fall City
  4. Date of Birth: December 20th
  5. Height: 5"5/165cm
  6. Natural Hair Colour: Magenta
  7. Natural Eye colour: Sky Blue
  8.  
  9. STATISTICS: base stats
  10. Level:200
  11. HP/Aura: 6,000
  12. Physical Strength (weapon damage): 10 Physical Strength:475
  13. Magical Strength (spell damage/potency): 7 Magical Strength:202
  14. Physical Defence (HP, how well you take a melee/weapon attack):6 Physical Defence:306
  15. Magical Defence (how many spells you can take):6 Magical Defence:306
  16. Mana Power:5000 Mana Power:5000
  17. Wisdom (How well you are with plans and weapon-wielding): 5 Wisdom:200
  18. Stamina (How long you can battle without tiring): 2 Stamina:197
  19. Movement Speed (How fast are you and your reflexes):10 Movement Speed:310
  20. Stealth (How good you are when you need to get around without being noticed):1 Stealth:196
  21.  
  22. Strengths: excels in most things except stamina, stealth and magical strength
  23. Weaknesses: gets tires easily and isn't that good at magical strength
  24.  
  25. Hobbies/Professions/Likes: Gaming, Listening to music, painting
  26. Dislikes: Weather, storms, effort, work
  27.  
  28. Personality: is often pessimistic and doesn't like having to work hard on things but can be relatively caring on occasions.
  29.  
  30. Close Friends: Carina
  31.  
  32. Possible Relationships: TBC
  33.  
  34. Physical Appearance: Medium height, Magenta Hair, Sky Blue Eyes, dresses in a dark black body suit with dark blue shorts and tunic.
  35.  
  36.  
  37. MAGIC: Pigment Magic
  38.  
  39. PASSIVE: An effect that's always there. These usually have a positive effect with a negative effect.
  40.  
  41. Passive- Chameleon Colour
  42. E(Effect): The user can change the colour of their body and clothing to blend into surroundings however whenever they attack they cant
  43.  
  44.  
  45. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  46.  
  47. Basic Spell One- Impersonate
  48. E(Effect): the user changes their appearance to look like a person of their choice
  49. D(Damage):-
  50. C(Cost):50
  51. R(Recoil/Drawback): they have to have seen the person to imitate them
  52.  
  53. Basic Spell Two- Illuminate
  54. E(Effect): The user brightens the colours in the surrounding environment making it bright enough to blind its targets
  55. D(Damage): Low
  56. C(Cost): 100
  57. R(Recoil/Drawback): if the target covers their eyes the attack will fail
  58.  
  59. Basic Spell Three- Shading
  60. E(Effect): the user darkens the colours in the surrounding environment causing all targets to lose sight
  61. D(Damage):-
  62. C(Cost): 150
  63. R(Recoil/Drawback): if the target covers their eyes the attack will fail, if the user is attacked the spell stops
  64.  
  65. Basic Spell Four- Colour Charge
  66. E(Effect): The user charges energy with colour boosting their stats by 50%
  67. D(Damage):-
  68. C(Cost): 200
  69. R(Recoil/Drawback): takes 3 seconds to charge
  70.  
  71. Basic Spell Five (Only w/o weapon)- Colour Beam
  72. E(Effect): the user causes the colour to explode with light burning and blinding the targets
  73. D(Damage): Mid
  74. C(Cost): 100
  75. R(Recoil/Drawback): hits everything in the area including allies
  76.  
  77. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  78.  
  79. Secret Art One- “Pigment Pistol: Red”
  80. E(Effect): user shoots at the target with the colour of red that takes the effects of fire and burns the target (can be used ina combo)
  81. D(Damage): Mid/High/Extreme does more damage the more its used
  82. C(Cost): 50
  83. R(Recoil/Drawback): the weapon can overheat and take 10 seconds to cool down if 12 shots are fired at once
  84.  
  85. Secret Art Two- “Pigment Pistol: Blue”
  86. E(Effect): user shoots at the target with the colour blue that takes the effect of water and ice and freezes the target for 10 seconds
  87. D(Damage): low
  88. C(Cost): 300
  89. R(Recoil/Drawback): can only be used once at a time rather than in combo
  90.  
  91. Secret Art Three- “Pigment Pistol: Yellow”
  92. E(Effect): user shoots at the target with the colour yellow that damages the target, can be used in combo's
  93. D(Damage): Extreme
  94. C(Cost): 100
  95. R(Recoil/Drawback): the weapon can overheat and take 10 seconds if 6 shots are fired at once
  96.  
  97. Secret Art Four (Only w/o weapon)- “Colour Shock”
  98. E(Effect): the user causes all the colour in the surroundings to flash emitting a powerful pulse of energy hitting the target
  99. D(Damage): High
  100. C(Cost): 200
  101. R(Recoil/Drawback): takes 5 seconds to charge
  102.  
  103. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana. You start off with four, and lose one per weapon you use.
  104.  
  105. Forbidden Art One- “Colour Punch”
  106. E(Effect): The user punches with their hands concealed by colour so the target cant see it coming, guaranteed hit
  107. D(Damage): High
  108. C(Cost): 150
  109. R(Recoil/Drawback): can be blocked
  110.  
  111. Forbidden Art Two- “Colour Wave”
  112. E(Effect): user releases a wave of colour powered energy at the targets
  113. D(Damage): Extreme
  114. C(Cost): 350
  115. R(Recoil/Drawback): has a cooldown of 3 seconds
  116.  
  117. Forbidden Art Three- “Colour Swap”
  118. E(Effect): user swaps the their pigments with another person giving the illusion that they are swapped around
  119. D(Damage):-
  120. C(Cost):500
  121. R(Recoil/Drawback): if they are attacked it wears off
  122.  
  123. Forbidden Art Four- “Pigment Kick”
  124. E(Effect): The user kicks with their legs concealed by colour so the target cant see it coming, guaranteed hit
  125. D(Damage): High
  126. C(Cost): 150
  127. R(Recoil/Drawback): can be blocked
  128.  
  129.  
  130. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and damage and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  131. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  132.  
  133. Ultimate Move- “Pigment Fusion”
  134. E(Effect): the user brings the power of all colours together then releases the power simulatinously obliterating everything in the selected area
  135. D(Damage): KO
  136. C(Cost): all remaining mana
  137. R(Recoil/Drawback): stats drop by 25%
  138.  
  139. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  140.  
  141. Takeover- “Chameleon Claws ”
  142. E(Effect): user forms two giant claws with burning colours and light to slice at targets increasing damage by 25%
  143. D(Damage): Extreme
  144. C(Cost):5
  145. R(Recoil/Drawback): takes 10 seconds to form the claws
  146.  
  147.  
  148. Overdrive - “Pigment Control”
  149. E: The user steals energy from a target and can use it for whatever they want
  150. R: The users stats are lowered by 5%
  151.  
  152. Overdrive Art - “Pigment Explosion”
  153. E: The user causes the pigment in a target to explode lowering their stats by 25% and causing massive damage
  154. D: Extreme
  155. R: user cannot attack for 10 seconds
  156. C: 20% mana
  157.  
  158. Weapon: Colour Pistol
  159. E: works as a conductor for the users attacks
  160. Power-ups: boosts the attacks by 50%
  161.  
  162. UPGRADES: They are made by TGN and you can have up to three that boost you in battle, you can have as many as you want that dont boost you.
  163.  
  164. Upgrades:
  165. E:
  166. Power-Ups:
  167.  
  168. Equipment: They can be related to your character or just what they pick up over time.
  169.  
  170. Equipment:
  171. E:
  172. Power-Ups:
  173.  
  174. Extra Spells(Optional)
  175. ~~~~~~~~~~~~~~~~~~~~~~
  176.  
  177. When your sheet is finished, send it to TGN to enter the RP
  178. ~~~~~~~~~~~~~~~~~~~~~~~~
  179. |Original Sheet by LowRes|
  180. ~~~~~~~~~~~~~~~~~~~~~~~~
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