P40L0

Unreal Engine Universal Tweaks (Anti-Stutters + Low Lag + No Grain + No Chromatic Aberration) v137

Feb 23rd, 2025 (edited)
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  1. ; Ultimate Engine Tweaks - Created by P40L0
  2. ; If you found it useful, please consider to support my work with a donation: https://www.paypal.com/donate/?hosted_button_id=9N5Z6W6BDTWBE
  3. ; or become a Patron! -> https://www.patreon.com/techoptimized
  4. ; Thank You! 🙏🏻
  5.  
  6. ;============================================================
  7. ;================== ENGINE SETTINGS =========================
  8. ;============================================================
  9. [/Script/Engine.Engine]
  10. bAllowMultiThreadedShaderCompile=1
  11. vm.FreeUnoptimizedByteCode=1
  12. vm.OptimizeVMByteCode=1
  13.  
  14. ;============================================================
  15. ;================== RENDERER SETTINGS =======================
  16. ;============================================================
  17. [/Script/Engine.RendererSettings]
  18. ; VRR & tearing (only if applicable)
  19. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  20. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [ConsoleVariables] section at the bottom)
  21.  
  22. ; Post Processing Settings
  23. r.FilmGrain=0 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom)
  24. r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [ConsoleVariables] section at the bottom)
  25. r.MotionBlur.Amount=0.25 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  26. r.MotionBlur.Max=0.40 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  27. r.MotionBlurPause=1 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  28. r.MotionBlurPerObjectSize=0.6 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  29. r.MotionBlurQuality=4 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  30. r.MotionBlur.Scale=1.0 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  31. r.MotionBlur.Separate=1 ; Delete this if you want to keep original Motion Blur (both from here & [ConsoleVariables] section at the bottom)
  32. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  33. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  34. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [ConsoleVariables] section at the bottom)
  35. r.MaxAnisotropy=16
  36. r.Tonemapper.Sharpen=1.5
  37.  
  38. ; TAA Settings
  39. r.AntiAliasingMethod=2
  40. r.DefaultFeature.AntiAliasing=2
  41. r.PostProcessAAQuality=4
  42. r.TemporalAA.Algorithm=1
  43. r.TemporalAACatmullRom=0
  44. r.TemporalAACurrentFrameWeight=0.2
  45. r.TemporalAAFilterSize=0.7
  46. r.TemporalAASamples=8
  47. r.TemporalAASharpness=0
  48. r.TemporalAA.Upsampling=1
  49.  
  50. ; DLSS/FSR/XeSS/TSR Settings
  51. r.FidelityFX.FSR.RCAS=0
  52. r.FidelityFX.FSR2.Sharpness=0.0
  53. r.FidelityFX.FSR3.Sharpness=0.0
  54. r.FidelityFX.FSR4.Sharpness=0.0
  55. r.FidelityFX.RCAS.Sharpness=0
  56. r.FidelityFX.RCAS=0
  57. r.NGX.DLSS.DilateMotionVectors=0
  58. r.NGX.DLSS.PreferNISSharpen=0
  59. r.NGX.DLSS.Sharpness=0
  60. r.NIS.Enable=0
  61. r.Streamline.DilateMotionVectors=0
  62. r.Streamline.NIS.Sharpness=0
  63. r.Streamline.DLSS.Sharpness=0
  64. r.Streamline.XeSS.Sharpness=0
  65. r.TSR.ShadingRejection.Flickering.Period=3
  66. r.TSR.ShadingRejection.Flickering=1
  67. r.TSR.Velocity.Extrapolation=1
  68. r.Velocity.Enable=1
  69. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  70. r.Velocity.TemporalResponsiveness.Supported=1
  71.  
  72. ; Async & Pipeline functions
  73. r.AOAsyncBuildQueue=1
  74. r.AsyncCompute.AdaptiveBuffer=1
  75. r.AsyncCompute.ParallelDispatch=1
  76. r.AsyncCompute=1
  77. r.AsyncCreateLightPrimitiveInteractions=1
  78. r.AsyncPipelineCompile=1
  79. r.Bloom.AsyncCompute=1
  80. r.CompileShadersForDevelopment=0
  81. r.CookOutUnusedDetailModeComponents=1
  82. r.D3D.RemoveUnusedInterpolators=1
  83. r.EnableAsyncComputeVolumetricFog=1
  84. r.UseAsyncShaderPrecompilation=1
  85.  
  86. ; GPU Crash Management
  87. r.D3D12.GPUCrashDebuggingMode=0
  88. r.D3D12.GPUTimeout=0
  89. r.GPUCrash.Collectionenable=0
  90. r.GPUCrash.DataDepth=0
  91. r.GPUCrashDebugging.Aftermath.Callstack=0
  92. r.GPUCrashDebugging.Aftermath.Markers=0
  93. r.GPUCrashDebugging=0
  94. r.GPUCrashDump=0
  95. r.GPUDefrag.MaxRelocations=10
  96.  
  97. ; RHI & Threading
  98. r.GraphicsThread.EnableBackgroundThreads=1
  99. r.GraphicsThread.UseThreadedDestruction=1
  100. r.GTSyncType=2
  101. r.RHICmdUseParallelAlgorithms=1
  102. r.RHICmdUseThread=1
  103. r.RHIThread.Priority=2
  104. r.RHIThread=1
  105.  
  106. ; RHI Sync & Caching
  107. RHI.ResourceTableCaching=1
  108. RHI.SyncAllowEarlyKick=1
  109. RHI.SyncThreshold=512
  110.  
  111. ; Other RHI Settings
  112. r.RHI.UseParallelDispatch=1
  113. r.RHICmdBuffer.EnableThreadedCompletion=1
  114. r.RHICmdBypass=0
  115.  
  116. ; RDG
  117. r.RDG.AsyncClothTick=1
  118. r.RDG.AsyncPipelineCompile=1
  119. r.RDG.ParallelExecute=1
  120. r.RDG.ParallelUpdateRenderGraph=1
  121.  
  122. ; I/O & Virtual Textures
  123. r.IO.DirectStorage.BatchingGranularity=64
  124. r.IO.DirectStorage.MinSizeKB=1024
  125. r.IO.UseDirectStorage=1
  126. r.IO.VirtualTextures=1
  127.  
  128. ; Lumen Settings
  129. r.Lumen.ASVGF.AsyncCompute=1
  130. r.Lumen.DiffuseIndirect.AsyncCompute=1
  131. r.Lumen.HardwareRayTracing.AsyncCompute=1
  132. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  133. r.Lumen.Reflections.RadianceCache=1
  134. r.Lumen.ScreenProbeGather.AsyncCompute=1
  135. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  136. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  137. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  138. r.LumenScene.FarField.OcclusionOnly=1
  139. r.LumenScene.Lighting.AsyncCompute=1
  140. r.LumenScene.MeshCardsPerTask=384
  141. r.LumenScene.ParallelUpdate=1
  142. r.LumenScene.PrimitivesPerTask=384
  143. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  144. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  145. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  146.  
  147. ; MegaLights
  148. r.MegaLights.AsyncCompute.GenerateSamples=1
  149. r.MegaLights.AsyncCompute.Volume=1
  150. r.MegaLights.DirectionalLights=0
  151. r.MegaLights.RayTracing.SER=1
  152. r.MegaLights.Shadow.Cache.MaxAge=8
  153. r.MegaLights.Shadow.Cache=1
  154. r.MegaLights.Volume.GridPixelSize=16
  155. r.Shadow.Virtual.MegaLights.Cache=1
  156. r.StochasticLighting.AsyncCompute=1
  157.  
  158. ; Nanite Settings
  159. r.Nanite.Builder.AsyncHelpers=1
  160. r.Nanite.CompressedStreamingPages=1
  161. r.Nanite.Culling.MinLOD=1
  162. r.Nanite.LargePageRectThreshold=512
  163. r.Nanite.MaterialVisibility.Async=1
  164. r.Nanite.MaxPixelsPerEdge=1.5
  165. r.Nanite.PrimeHZB=1
  166. r.Nanite.Streaming.Async=1
  167. r.Nanite.Streaming.AsyncCompute=1
  168. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  169. r.Nanite.Streaming.MaxPendingPages=32
  170. r.Nanite.VSMMeshShaderRasterization=1
  171.  
  172. ; Parallel Computing Settings
  173. r.FogDensityVolumes.Parallel=1
  174. r.ParallelAnimationCacheConversion=1
  175. r.ParallelAnimationCacheConversionAsync=1
  176. r.ParallelAnimationCacheStreaming=1
  177. r.ParallelAnimationCompression=1
  178. r.ParallelAnimationCompressionAsync=1
  179. r.ParallelAnimationEvaluation=1
  180. r.ParallelAnimationRetargeting=1
  181. r.ParallelAnimationRetargetingAsync=1
  182. r.ParallelAnimationStreaming=1
  183. r.ParallelAnimationStreamingAsync=1
  184. r.ParallelAnimationUpdate=1
  185. r.ParallelAsyncComputeSkinCache=1
  186. r.ParallelAsyncComputeTranslucency=1
  187. r.ParallelBasePass=1
  188. r.ParallelBatchDispatch=1
  189. r.ParallelCulling=1
  190. r.ParallelDestruction=1
  191. r.ParallelDistanceField=1
  192. r.ParallelDistributedScene=1
  193. r.ParallelGraphics=1
  194. r.ParallelInitViews=1
  195. r.ParallelLandscapeLayerUpdate=1
  196. r.ParallelLandscapeSplatAtlas=1
  197. r.ParallelLandscapeSplineSegmentCalc=1
  198. r.ParallelLandscapeSplineUpdate=1
  199. r.ParallelLightingBuild=1
  200. r.ParallelLightingComposition=1
  201. r.ParallelLightingInject=1
  202. r.ParallelLightingPropagation=1
  203. r.ParallelLightingSetup=1
  204. r.ParallelMeshBuildUseJobCulling=1
  205. r.ParallelMeshBuildUseJobMerging=1
  206. r.ParallelMeshDrawCommands=1
  207. r.ParallelMeshMerge=1
  208. r.ParallelMeshProcessing=1
  209. r.ParallelNavBoundsCalc=1
  210. r.ParallelNavBoundsInit=1
  211. r.ParallelNavBoundsUpdate=1
  212. r.ParallelNavOctreeUpdate=1
  213. r.ParallelParticleUpdate=1
  214. r.ParallelPhysicsScene=1
  215. r.ParallelPhysicsStepAsync=1
  216. r.ParallelPostProcessing=1
  217. r.ParallelPrePass=1
  218. r.ParallelReflectionCaptures=1
  219. r.ParallelReflectionEnvironment=1
  220. r.ParallelRendering=1
  221. r.ParallelRenderUploads=1
  222. r.ParallelSceneCapture=1
  223. r.ParallelSceneColorGather=1
  224. r.ParallelShaderCompile=1
  225. r.ParallelSkeletalClothBoundsCalc=1
  226. r.ParallelSkeletalClothGather=1
  227. r.ParallelSkeletalClothPrepareSim=1
  228. r.ParallelSkeletalClothSimulate=1
  229. r.ParallelSkeletalClothSkinning=1
  230. r.ParallelSkeletalClothUpdate=1
  231. r.ParallelSkeletalClothUpdateBounds=1
  232. r.ParallelSkeletalClothUpdateVerts=1
  233. r.ParallelTaskShaderCompilation=1
  234. r.ParallelTonemapping=1
  235. r.ParallelTranslucency=1
  236. r.ParallelVelocity=1
  237. r.ParallelZPrepass=1
  238. a.ParallelAnimEvaluation=1
  239. a.ParallelAnimInterpolation=1
  240. a.ParallelAnimUpdate=1
  241. a.ParallelBlendSpaceEvaluation=1
  242. a.ParallelTransitionEvaluation=1
  243. ai.AllowParallelQueries=1
  244. r.DistanceFields.ParallelAtlasUpdate=1
  245. r.DistanceFields.ParallelBuild=1
  246. r.DistanceFields.ParallelCulling=1
  247. r.Grass.ParallelCull=1
  248. r.HZBOcclusion.Parallel=1
  249. r.Landscape.ParallelSectionUpdate=1
  250. r.Materials.ParallelCaching=1
  251. r.Materials.ParallelCompile=1
  252. r.Materials.ParallelUpdate=1
  253. r.MeshDrawCommands.ParallelPassSetup=1
  254. r.MeshDrawCommands.UseParallelPassSetup=1
  255. r.Occlusion.ParallelPrimFetch=1
  256.  
  257.  
  258. ; Pipeline & Target
  259. r.PipelineStateCache.AsyncCompileAfterTypes=1
  260. r.PreTileTextures=1
  261. r.RDG.AsyncCompute=1
  262. r.Renderer.UseGPUInstancing=1
  263.  
  264. ; Render Thread
  265. r.RenderThread.EnableTaskGraphThread=1
  266. r.RenderThread.Priority=2
  267.  
  268. ; Shader Stats
  269. r.ShaderLibrary.PrintExtendedStats=0
  270.  
  271. ; Shadows & Atmosphere
  272. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  273. r.Shadow.CacheWPOPrimitives=1
  274. r.Shadow.CSMCaching=1
  275. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  276. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  277. r.Shadow.Virtual.Cache.StaticSeparate=1
  278. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  279. r.Shadow.Virtual.ParallelBuild=1
  280. r.Shadow.Virtual.ParallelProjection=1
  281. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  282. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  283. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  284. r.SSS.Burley.EnableProfileIdCache=1
  285.  
  286. ; Virtual Textures
  287. r.VT.ParallelFeedbackTasks=1
  288.  
  289. ; Texture Streaming & Thread Pool
  290. r.TextureStreaming.DiscardUnusedMips=1
  291. r.TextureStreaming.UseBackgroundThreadPool=1
  292. r.TextureStreaming.UseDeferredLock=1
  293. r.TextureStreaming=1
  294. r.ThreadPool.BackgroundThreadPriority=0
  295. r.ThreadPool.EnableBackgroundThreads=1
  296. r.ThreadPool.EnableHighPriorityThreads=1
  297.  
  298. ; Streaming
  299. r.Streaming.AmortizeCPUToGPUCopy=1
  300. r.Streaming.BuildTextureStreamingDataOnLoad=1
  301. r.Streaming.DefragDynamicBounds=1
  302. r.Streaming.EnableAssetUpdateAbandons=1
  303. r.Streaming.FramesForFullUpdate=2
  304. r.Streaming.LimitPoolSizeToVRAM=1
  305. r.Streaming.MinMipForSplitRequest=0
  306. r.Streaming.StressTest.ExtraAsyncLatency=0
  307. r.Streaming.UseAsyncRequestsForDDC=1
  308. r.Streaming.UseBackgroundThreadPool=1
  309. r.Streaming.UseFixedPoolSize=0
  310. r.Streaming.UseNewMetrics=1
  311. r.Streaming.UsePerTextureBias=1
  312.  
  313. ;---------------------- Miscellaneous ----------------------
  314. r.AllowMultiThreadedShaderCreation=1
  315. r.DontLimitOnBattery=1
  316. r.EnableMultiThreadedRendering=1
  317. r.GPUDefrag.MaxRelocationsPerFrame=5
  318. r.InstanceCulling.OcclusionCull=1
  319. r.ThreadedShaderCompilation=1
  320. r.VolumetricFog.GridPixelSize=16
  321.  
  322. ;============================================================
  323. ;================== DX12 SETTINGS ===========================
  324. ;============================================================
  325. [/Script/D3D12RHI.D3D12Options]
  326. D3D12.AFRUseFramePacing=1
  327. D3D12.Aftermath=0
  328. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  329. D3D12.AsyncDeferredDeletion=1
  330. D3D12.ExecuteContextInParallel=1
  331. D3D12.ForceThirtyHz=0
  332. D3D12.InsertOuterOcclusionQuery=1
  333. D3D12.MaxCommandsPerCommandList=20000
  334. D3D12.MaximumFrameLatency=1
  335. D3D12.MultithreadedCommandListBuilding=1
  336. D3D12.PSO.DiskCache=1
  337. D3D12.PSO.DriverOptimizedDiskCache=1
  338. D3D12.RayTracing.AllowSpecializedStateObjects=0
  339. D3D12.ResidencyManagement=1
  340. D3D12.VRAMBufferPoolDefrag=1
  341. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  342. D3D12.VRAMTexturePoolDefrag=1
  343. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  344.  
  345. ;============================================================
  346. ;================== TEXTURE STREAMING =======================
  347. ;============================================================
  348. [TextureStreaming]
  349. PoolSizeVRAMPercentage=70
  350.  
  351. ;============================================================
  352. ;================== STREAMING SETTINGS ======================
  353. ;============================================================
  354. [/Script/Engine.StreamingSettings]
  355. r.Streaming.Boost=1
  356. r.Streaming.FullyLoadUsedTextures=0
  357. r.Streaming.MinFudgeFactor=0.5
  358. r.Streaming.PredictiveBoost=1
  359. r.Streaming.PredictiveBoostHintSize=512
  360. r.Streaming.UseMaterialDataStreaming=1
  361. s.AdaptiveAddToWorld.Enabled=1
  362. s.AllowParallelUObjectCreationFromRequests=1
  363. s.AsyncLoadingThreadEnabled=1
  364. s.AsyncLoadingThreadPriority=2
  365. s.AsyncLoadingTimeLimit=3.0
  366. s.GroupedComponentMovement.Enable=1
  367. s.IoDispatcherUseAsyncPriority=1
  368. s.MaxIncomingRequestsToStall=1
  369. s.MaxLevelRequestsAtOnceWhileInMatch=4
  370. s.MaxReadyRequestsToStallMB=0
  371. s.MinBulkDataSizeForAsyncLoading=0
  372. s.PriorityAsyncLoadingExtraTime=0.0
  373. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  374. s.ProcessPrestreamingRequests=1
  375. s.Zen.AllowAsyncIO=1
  376. wp.Runtime.HLOD.WarmupEnabled=1
  377. wp.Runtime.HLOD.WarmupNanite=1
  378. wp.Runtime.HLOD.WarmupVT=1
  379. wp.Runtime.HLODStreaming.Async=1
  380. wp.Runtime.HLODStreaming=1
  381. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  382. wp.Runtime.PartitionStreaming.Async=1
  383. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  384. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  385.  
  386. ;============================================================
  387. ;================== NIAGARA SETTINGS ========================
  388. ;============================================================
  389. [/Script/Niagara.NiagaraSettings]
  390. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  391. fx.Niagara.WarnComponentRenderCount=999999
  392. fx.NiagaraAllowRuntimeScalabilityChanges=1
  393. fx.NiagaraBatcher.FreeBufferEarly=0
  394. fx.NiagaraParallelSpawn=1
  395. fx.NiagaraParallelUpdate=1
  396. fx.NiagaraRuntimeCycleHistorySize=30
  397.  
  398. ;============================================================
  399. ;================== GARBAGE COLLECTION SETTINGS =============
  400. ;============================================================
  401. [/Script/Engine.GarbageCollectionSettings]
  402. gc.AllowParallelDestruction=1
  403. gc.AllowParallelGC=1
  404. gc.CreateGCClusters=1
  405. gc.MultithreadedDestructionEnabled=1
  406. r.bForceGCAfterLevelStreamedOut=0
  407.  
  408. ;============================================================
  409. ;================== SHADER COMPILER SETTINGS ================
  410. ;============================================================
  411. [ShaderCompiler]
  412. bAllowAsynchronousShaderCompiling=1
  413. bAllowCompilingThroughWorkerThreads=1
  414. bAsyncShaderCompileWorkerThreads=1
  415. bEnableOptimizedShaderCompilation=1
  416. NumUnusedShaderCompilingThreads=2
  417. r.GPUDefrag.AllowOverlappedMoves=1
  418. r.GPUDefrag.EnableTimeLimits=1
  419.  
  420. ;============================================================
  421. ;================== SHADER PIPELINE CACHE ===================
  422. ;============================================================
  423. [ShaderPipelineCache]
  424. r.ShaderPipelineCache.AsyncCompileRate=32
  425. r.ShaderPipelineCache.BackgroundBatchSize=4
  426. r.ShaderPipelineCache.BatchSize=30
  427. r.ShaderPipelineCache.BatchTime=16
  428. r.ShaderPipelineCache.Enabled=1
  429. r.ShaderPipelineCache.GameFileMaskEnabled=1
  430. r.ShaderPipelineCache.PrecompileBatchSize=30
  431. r.ShaderPipelineCache.PrecompileBatchTime=16
  432. r.ShaderPipelineCache.PrecompileFrameTime=50
  433. r.ShaderPipelineCache.StartupCache=1
  434.  
  435. ;============================================================
  436. ;================== DEV OPTIONS: SHADERS ====================
  437. ;============================================================
  438. [DevOptions.Shaders]
  439. bAllowShaderCompilingWorker=1
  440. bOptimizeForLocalShaderBuilds=1
  441. bUseBackgroundCompiling=1
  442. WorkerThreadPriority=0
  443.  
  444. ;============================================================
  445. ;================== INPUT SETTINGS ==========================
  446. ;============================================================
  447. [Engine.InputSettings]
  448. bDisableMouseAcceleration=1
  449. bEnableMouseSmoothing=0
  450. bRawMouseInput=1
  451. bViewAccelerationEnabled=0
  452. RawMouseInputEnabled=1
  453.  
  454. ;============================================================
  455. ;================== RENDERING THREAD SETTINGS ===============
  456. ;============================================================
  457. [RenderingThread]
  458. bAllowAsyncRenderThreadUpdates=1
  459. bAllowThreadedRendering=1
  460.  
  461. ;============================================================
  462. ;================== PHYSICS SETTINGS ========================
  463. ;============================================================
  464. [Physics]
  465. p.AsyncSceneEnabled=1
  466. p.Chaos.PerParticleCollision.ISPC=1
  467. p.Chaos.Solver.Joint.UseSimd=1
  468. p.Chaos.Spherical.ISPC=1
  469. p.Chaos.Spring.ISPC=1
  470. p.Chaos.TriangleMesh.ISPC=1
  471. p.Chaos.VelocityField.ISPC=1
  472. p.Chaos.VisualDebuggerEnable=0
  473.  
  474. ;============================================================
  475. ;================== AUDIO SETTINGS ==========================
  476. ;============================================================
  477. [/Script/Engine.AudioSettings]
  478. PlatformFormat=OGG
  479. PlatformStreamingFormat=OGG
  480.  
  481. ;============================================================
  482. ;================== AUDIO (AK) SETTINGS =====================
  483. ;============================================================
  484. [/Script/AKAudio.AkSettings]
  485. bEnableMultiCoreRendering=1
  486.  
  487. ;============================================================
  488. ;================== CRASH REPORT CLIENT =====================
  489. ;============================================================
  490. [CrashReportClient]
  491. bAgreeToCrashUpload=0
  492. bImplicitSend=0
  493.  
  494. ;============================================================
  495. ;================== LOG SETTINGS ============================
  496. ;============================================================
  497. [Core.Log]
  498. Global=all off
  499. LogAI=all off
  500. LogAnalytics=all off
  501. LogAnimation=all off
  502. LogAudio=all off
  503. LogAudioCaptureCore=all off
  504. LogAudioMixer=all off
  505. LogBlueprint=all off
  506. LogChaosDD=all off
  507. LogConfig=all off
  508. LogCore=all off
  509. LogDerivedDataCache=all off
  510. LogDeviceProfileManager=all off
  511. LogEOSSDK=all off
  512. LogFab=all off
  513. LogFileCache=all off
  514. LogInit=all off
  515. LogInput=all off
  516. LogInteractiveProcess=all off
  517. LogLevelSequenceEditor=all off
  518. LogLinker=all off
  519. LogMemory=all off
  520. LogMemoryProfiler=all off
  521. LogMeshMerging=all off
  522. LogMeshReduction=all off
  523. LogMetaSound=all off
  524. LogNFORDenoise=all off
  525. LogNetwork=all off
  526. LogNetworkingProfiler=all off
  527. LogNiagara=all off
  528. LogNiagaraDebuggerClient=all off
  529. LogNNEDenoiser=all off
  530. LogNNERuntimeORT=all off
  531. LogOnline=all off
  532. LogOnlineEntitlement=all off
  533. LogOnlineEvents=all off
  534. LogOnlineFriend=all off
  535. LogOnlineGame=all off
  536. LogOnlineIdentity=all off
  537. LogOnlinePresence=all off
  538. LogOnlineSession=all off
  539. LogOnlineTitleFile=all off
  540. LogOnlineUser=all off
  541. LogPakFile=all off
  542. LogPhysics=all off
  543. LogPluginManager=all off
  544. LogPython=all off
  545. LogRenderTargetPool=all off
  546. LogRenderer=all off
  547. LogRendererCore=all off
  548. LogShaderCompiler=all off
  549. LogShaderCompilers=all off
  550. LogSlate=all off
  551. LogSourceControl=all off
  552. LogStreaming=all off
  553. LogStudioTelemetry=all off
  554. LogTargetPlatformManager=all off
  555. LogTelemetry=all off
  556. LogTemp=all off
  557. LogTextureEncodingSettings=all off
  558. LogTextureFormatManager=all off
  559. LogTextureFormatOodle=all off
  560. LogTimingProfiler=all off
  561. LogUObject=all off
  562. LogUObjectArray=all off
  563. LogUsd=all off
  564. LogVRS=all off
  565. LogVirtualization=all off
  566. LogWindows=all off
  567. LogWindowsTextInputMethodSystem=all off
  568. LogWorldPartition=all off
  569. LogXGEController=all off
  570. LogZenServiceInstance=all off
  571. PixWinPlugin=all off
  572. RenderDocPlugin=all off
  573.  
  574. ;============================================================
  575. ;================== ERROR HANDLING ==========================
  576. ;============================================================
  577. [Engine.ErrorHandling]
  578. bPromptForRemoteDebugging=0
  579. bPromptForRemoteDebugOnEnsure=0
  580.  
  581. ;============================================================
  582. ;================== TELEMETRY SETTINGS ======================
  583. ;============================================================
  584. [/Script/WInstrumentedProfilersSettings.WTelemetrySettings]
  585. bEnableTelemetry=0
  586.  
  587. ;============================================================
  588. ;================== HYDRA CRASH HANDLER =====================
  589. ;============================================================
  590. [FATHydraCrashHandler]
  591. LogCrashReportHydra=0
  592. LogCrashUploader=0
  593.  
  594. ;============================================================
  595. ;================== CONSOLE VARIABLES ======================= (many CVARs are purposely duplicated here in order to bypass game overrides on load)
  596. ;============================================================
  597. [ConsoleVariables]
  598. r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  599. r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it (both from here & [/Script/Engine.RendererSettings] top section)
  600. r.FilmGrain=0 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  601. r.Tonemapper.GrainQuantization=1 ; Delete this if you want to keep original Film Grain (both from here & [/Script/Engine.RendererSettings] top section)
  602. r.MotionBlur.Amount=0.25 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  603. r.MotionBlur.Max=0.40 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  604. r.MotionBlurPause=1 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  605. r.MotionBlurPerObjectSize=0.6 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  606. r.MotionBlurQuality=4 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  607. r.MotionBlur.Scale=1.0 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  608. r.MotionBlur.Separate=1 ; Delete this if you want to keep original Motion Blur (both from here & [/Script/Engine.RendererSettings] top section)
  609. r.NT.Lens.ChromaticAberration.Intensity=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  610. r.SceneColorFringe.Max=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  611. r.SceneColorFringeQuality=0 ; Delete this if you want to keep Chromatic Aberration (both from here & [/Script/Engine.RendererSettings] top section)
  612. a.ForceParallelAnimUpdate=1
  613. a.ParallelAnimEvaluation=1
  614. a.ParallelAnimInterpolation=1
  615. a.ParallelAnimUpdate=1
  616. a.ParallelBlendSpaceEvaluation=1
  617. a.ParallelTransitionEvaluation=1
  618. ai.AllowParallelQueries=1
  619. ai.DestroyNavDataInCleanUpAndMarkPendingKill=0
  620. AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  621. Async.ParallelFor.YieldingTimeout=99
  622. AttemptStuckThreadResuscitation=1
  623. au.BakedAnalysisEnabled=0
  624. au.DisableParallelSourceProcessing=0
  625. au.voip.AlwaysPlayVoiceComponent=0
  626. AudioThread.AboveNormalPriority=1
  627. AudioThread.BatchAsyncBatchSize=256
  628. AudioThread.EnableBatchProcessing=1
  629. bAgreeToCrashUpload=0
  630. bAllowAsynchronousShaderCompiling=1
  631. bAllowAsyncRenderThreadUpdates=1
  632. bAllowCompilingThroughWorkerThreads=1
  633. bAllowMultiThreadedAnimationUpdate=1
  634. bAllowMultiThreadedShaderCompile=1
  635. bAllowShaderCompilingWorker=1
  636. bAllowThreadedRendering=1
  637. bAsyncShaderCompileWorkerThreads=1
  638. bCanBlueprintsTickByDefault=0
  639. bDisableMouseAcceleration=1
  640. bEnableMouseSmoothing=0
  641. bEnableMultiCoreRendering=1
  642. bEnableOptimizedShaderCompilation=1
  643. bEnableTelemetry=0
  644. bImplicitSend=0
  645. bOptimizeAnimBlueprintMemberVariableAccess=1
  646. bOptimizeForLocalShaderBuilds=1
  647. bPromptForRemoteDebugging=0
  648. bPromptForRemoteDebugOnEnsure=0
  649. bRawMouseInput=1
  650. bSmoothFrameRate=0
  651. bSupportsGPUScene=1
  652. bSupportsWaveOperations=1
  653. bUseAsyncComputeContext=1
  654. bUseBackgroundCompiling=1
  655. bViewAccelerationEnabled=0
  656. csv.trackWaitsGT=0
  657. csv.trackWaitsRT=0
  658. D3D12.AFRUseFramePacing=1
  659. D3D12.Aftermath=0
  660. D3D12.AllowPoolAllocateIndirectArgBuffers=1
  661. D3D12.AsyncDeferredDeletion=1
  662. D3D12.ExecuteContextInParallel=1
  663. D3D12.ForceThirtyHz=0
  664. D3D12.InsertOuterOcclusionQuery=1
  665. D3D12.MaxCommandsPerCommandList=20000
  666. D3D12.MaximumFrameLatency=1
  667. D3D12.MultithreadedCommandListBuilding=1
  668. D3D12.PSO.DriverOptimizedDiskCache=1
  669. D3D12.RayTracing.AllowSpecializedStateObjects=0
  670. D3D12.ResidencyManagement=1
  671. D3D12.VRAMBufferPoolDefrag.MaxCopySizePerFrame=16777216
  672. D3D12.VRAMBufferPoolDefrag=1
  673. D3D12.VRAMTexturePoolDefrag.MaxCopySizePerFrame=16777216
  674. D3D12.VRAMTexturePoolDefrag=1
  675. EnableMathOptimisations=1
  676. foliage.MaxOcclusionQueriesPerComponent=8
  677. foliage.MinOcclusionQueriesPerComponent=3
  678. FX.AllowAsyncTick=1
  679. fx.AllowFastPathFunctionLibrary=1
  680. FX.BatchAsync=1
  681. FX.BatchAsyncBatchSize=8
  682. fx.DeferrPSCDeactivation=1
  683. FX.EarlyScheduleAsync=1
  684. fx.EnableCircularAnimTrailDump=0
  685. fx.GPUSimulationTextureSizeX=512
  686. fx.GPUSimulationTextureSizeY=512
  687. FX.GPUSpawnWarningThreshold=99999999
  688. fx.Niagara.AsyncCompute=1
  689. fx.Niagara.DebugDraw.Enabled=0
  690. fx.Niagara.GpuComputeDebug.DrawDebugEnabled=0
  691. fx.Niagara.WarnComponentRenderCount=999999
  692. fx.NiagaraAllowAsyncWork=1
  693. fx.NiagaraAllowRuntimeScalabilityChanges=1
  694. fx.NiagaraBatcher.FreeBufferEarly=0
  695. fx.NiagaraParallelSpawn=1
  696. fx.NiagaraParallelUpdate=1
  697. fx.NiagaraRuntimeCycleHistorySize=30
  698. fx.ParticlePerfStats.Enabled=0
  699. fx.ScalabilityManParallelThreshold=25
  700. fx.ScalabilityMaxUpdatesPerFrame=25
  701. fx.SkipVectorVMBackendOptimizations=0
  702. gc.AllowParallelDestruction=1
  703. gc.AllowParallelGC=1
  704. gc.CreateGCClusters=1
  705. gc.MultithreadedDestructionEnabled=1
  706. GeometryCache.OffloadUpdate=1
  707. grass.MaxAsyncTasks=8
  708. grass.MaxCreatePerFrame=6
  709. grass.UseHaltonDistribution=1
  710. landscape.RenderNanite=1
  711. LevelSequence.InvalidBindingTagWarnings=0
  712. LogAI=all off
  713. LogAnalytics=all off
  714. LogAnimation=all off
  715. LogAudio=all off
  716. LogAudioCaptureCore=all off
  717. LogAudioMixer=all off
  718. LogBlueprint=all off
  719. LogChaosDD=all off
  720. LogConfig=all off
  721. LogCore=all off
  722. LogDerivedDataCache=all off
  723. LogDeviceProfileManager=all off
  724. LogEOSSDK=all off
  725. LogFab=all off
  726. LogFileCache=all off
  727. LogInit=all off
  728. LogInput=all off
  729. LogInteractiveProcess=all off
  730. LogLevelSequenceEditor=all off
  731. LogLinker=all off
  732. LogMemory=all off
  733. LogMemoryProfiler=all off
  734. LogMeshMerging=all off
  735. LogMeshReduction=all off
  736. LogMetaSound=all off
  737. LogNetwork=all off
  738. LogNetworkingProfiler=all off
  739. LogNFORDenoise=all off
  740. LogNiagara=all off
  741. LogNiagaraDebuggerClient=all off
  742. LogNNEDenoiser=all off
  743. LogNNERuntimeORT=all off
  744. LogOnline=all off
  745. LogOnlineEntitlement=all off
  746. LogOnlineEvents=all off
  747. LogOnlineFriend=all off
  748. LogOnlineGame=all off
  749. LogOnlineIdentity=all off
  750. LogOnlinePresence=all off
  751. LogOnlineSession=all off
  752. LogOnlineTitleFile=all off
  753. LogOnlineUser=all off
  754. LogPakFile=all off
  755. LogPhysics=all off
  756. LogPluginManager=all off
  757. LogPython=all off
  758. LogRenderer=all off
  759. LogRendererCore=all off
  760. LogRenderTargetPool=all off
  761. LogShaderCompiler=all off
  762. LogShaderCompilers=all off
  763. LogSlate=all off
  764. LogSourceControl=all off
  765. LogStreaming=all off
  766. LogStudioTelemetry=all off
  767. LogTargetPlatformManager=all off
  768. LogTelemetry=all off
  769. LogTemp=all off
  770. LogTextureEncodingSettings=all off
  771. LogTextureFormatManager=all off
  772. LogTextureFormatOodle=all off
  773. LogTimingProfiler=all off
  774. LogUObject=all off
  775. LogUObjectArray=all off
  776. LogUsd=all off
  777. LogVirtualization=all off
  778. LogVRS=all off
  779. LogWindows=all off
  780. LogWindowsTextInputMethodSystem=all off
  781. LogWorldPartition=all off
  782. LogXGEController=all off
  783. LogZenServiceInstance=all off
  784. memory.logGenericPlatformMemoryStats=0
  785. niagara.CreateShadersOnLoad=1
  786. NumUnusedShaderCompilingThreads=2
  787. p.AsyncSceneEnabled=1
  788. p.Chaos.PerParticleCollision.ISPC=1
  789. p.Chaos.Solver.Joint.UseSimd=1
  790. p.Chaos.Spherical.ISPC=1
  791. p.Chaos.Spring.ISPC=1
  792. p.Chaos.TriangleMesh.ISPC=1
  793. p.Chaos.VelocityField.ISPC=1
  794. p.Chaos.VisualDebuggerEnable=0
  795. p.RemoveFarBodiesFromBVH=1
  796. pakcache.CachePerPakFile=1
  797. pakcache.MaxRequestsToLowerLevel=3
  798. pakcache.UseNewTrim=1
  799. PixWinPlugin=all off
  800. PlatformFormat=OGG
  801. PlatformStreamingFormat=OGG
  802. PoolSizeVRAMPercentage=70
  803. r.AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=0
  804. r.AllowMultiThreadedShaderCreation=1
  805. r.AntiAliasingMethod=2
  806. r.AOAsyncBuildQueue=1
  807. r.AsyncCompute.AdaptiveBuffer=1
  808. r.AsyncCompute.ParallelDispatch=1
  809. r.AsyncCompute=1
  810. r.AsyncCreateLightPrimitiveInteractions=1
  811. r.AsyncPipelineCompile=1
  812. r.bForceGCAfterLevelStreamedOut=0
  813. r.Bloom.AsyncCompute=1
  814. r.CompileShadersForDevelopment=0
  815. r.CookOutUnusedDetailModeComponents=1
  816. r.D3D.RemoveUnusedInterpolators=1
  817. r.D3D12.GPUCrashDebuggingMode=0
  818. r.D3D12.GPUTimeout=0
  819. r.DefaultFeature.AntiAliasing=2
  820. r.DistanceFields.ParallelAtlasUpdate=1
  821. r.DistanceFields.ParallelBuild=1
  822. r.DistanceFields.ParallelCulling=1
  823. r.DistanceFields.ParallelUpdate=1
  824. r.DontLimitOnBattery=1
  825. r.EnableAsyncComputeVolumetricFog=1
  826. r.EnableMultiThreadedRendering=1
  827. r.FidelityFX.FSR.RCAS=0
  828. r.FidelityFX.FSR2.Sharpness=0.0
  829. r.FidelityFX.FSR3.Sharpness=0.0
  830. r.FidelityFX.FSR4.Sharpness=0.0
  831. r.FidelityFX.RCAS.Sharpness=0
  832. r.FidelityFX.RCAS=0
  833. r.FogDensityVolumes.Parallel=1
  834. r.ForceParallelAnimUpdate=1
  835. r.GameThread.PriorityRedirectThreshold=3
  836. r.GPUCrash.Collectionenable=0
  837. r.GPUCrash.DataDepth=0
  838. r.GPUCrashDebugging.Aftermath.Callstack=0
  839. r.GPUCrashDebugging.Aftermath.Enabled=0
  840. r.GPUCrashDebugging.Aftermath.Markers=0
  841. r.GPUCrashDebugging=0
  842. r.GPUCrashDump=0
  843. r.GPUDefrag.AllowOverlappedMoves=1
  844. r.GPUDefrag.EnableTimeLimits=1
  845. r.GPUDefrag.MaxRelocations=10
  846. r.GPUDefrag.MaxRelocationsPerFrame=5
  847. r.GraphicsThread.EnableBackgroundThreads=1
  848. r.GraphicsThread.UseThreadedDestruction=1
  849. r.Grass.ParallelCull=1
  850. r.GTSyncType=2
  851. r.HZBOcclusion.Parallel=1
  852. r.InstanceCulling.OcclusionCull=1
  853. r.IO.DirectStorage.BatchingGranularity=64
  854. r.IO.DirectStorage.MinSizeKB=1024
  855. r.IO.UseDirectStorage=1
  856. r.IO.VirtualTextures=1
  857. r.Landscape.ParallelSectionUpdate=1
  858. r.Lumen.ASVGF.AsyncCompute=1
  859. r.Lumen.DiffuseIndirect.AsyncCompute=1
  860. r.Lumen.HardwareRayTracing.AsyncCompute=1
  861. r.Lumen.HardwareRayTracing.ShaderExecutionReordering=1
  862. r.Lumen.Reflections.RadianceCache=1
  863. r.Lumen.ScreenProbeGather.AsyncCompute=1
  864. r.Lumen.ScreenProbeGather.StochasticInterpolation=1
  865. r.Lumen.ScreenProbeGather.TemporalFilterProbes=1
  866. r.LumenScene.DirectLighting.OffscreenShadowing.TraceMeshSDFs=0
  867. r.LumenScene.FarField.OcclusionOnly=1
  868. r.LumenScene.Lighting.AsyncCompute=1
  869. r.LumenScene.MeshCardsPerTask=384
  870. r.LumenScene.ParallelUpdate=1
  871. r.LumenScene.PrimitivesPerTask=384
  872. r.LumenScene.SurfaceCache.Feedback.MinPageHits=32.0
  873. r.LumenScene.SurfaceCache.MaxFramesPerUpdate=4
  874. r.LumenScene.SurfaceCache.RemovesPerFrame=128
  875. r.Materials.ParallelCaching=1
  876. r.Materials.ParallelCompile=1
  877. r.Materials.ParallelUpdate=1
  878. r.MaxAnisotropy=16
  879. r.MegaLights.AsyncCompute.GenerateSamples=1
  880. r.MegaLights.AsyncCompute.Volume=1
  881. r.MegaLights.DirectionalLights=0
  882. r.MegaLights.RayTracing.SER=1
  883. r.MegaLights.Shadow.Cache.MaxAge=8
  884. r.MegaLights.Shadow.Cache=1
  885. r.MegaLights.Volume.GridPixelSize=16
  886. r.MeshDrawCommands.ParallelPassSetup=1
  887. r.MeshDrawCommands.UseParallelPassSetup=1
  888. r.Nanite.Builder.AsyncHelpers=1
  889. r.Nanite.CompressedStreamingPages=1
  890. r.Nanite.Culling.MinLOD=1
  891. r.Nanite.LargePageRectThreshold=512
  892. r.Nanite.MaterialVisibility.Async=1
  893. r.Nanite.MaxPixelsPerEdge=1.5
  894. r.Nanite.PrimeHZB=1
  895. r.Nanite.Streaming.Async=1
  896. r.Nanite.Streaming.AsyncCompute=1
  897. r.Nanite.Streaming.MaxPageInstallsPerFrame=32
  898. r.Nanite.Streaming.MaxPendingPages=32
  899. r.Nanite.VSMMeshShaderRasterization=1
  900. r.NGX.DLSS.DilateMotionVectors=0
  901. r.NGX.DLSS.PreferNISSharpen=0
  902. r.NGX.DLSS.Sharpness=0
  903. r.NIS.Enable=0
  904. r.Occlusion.ParallelPrimFetch=1
  905. r.ParallelAnimationCacheConversion=1
  906. r.ParallelAnimationCacheConversionAsync=1
  907. r.ParallelAnimationCacheStreaming=1
  908. r.ParallelAnimationCompression=1
  909. r.ParallelAnimationCompressionAsync=1
  910. r.ParallelAnimationEvaluation=1
  911. r.ParallelAnimationRetargeting=1
  912. r.ParallelAnimationRetargetingAsync=1
  913. r.ParallelAnimationStreaming=1
  914. r.ParallelAnimationStreamingAsync=1
  915. r.ParallelAnimationUpdate=1
  916. r.ParallelAsyncComputeSkinCache=1
  917. r.ParallelAsyncComputeTranslucency=1
  918. r.ParallelBasePass=1
  919. r.ParallelBatchDispatch=1
  920. r.ParallelCulling=1
  921. r.ParallelDestruction=1
  922. r.ParallelDistanceField=1
  923. r.ParallelDistributedScene=1
  924. r.ParallelGraphics=1
  925. r.ParallelInitViews=1
  926. r.ParallelLandscapeLayerUpdate=1
  927. r.ParallelLandscapeSplatAtlas=1
  928. r.ParallelLandscapeSplineSegmentCalc=1
  929. r.ParallelLandscapeSplineUpdate=1
  930. r.ParallelLightingBuild=1
  931. r.ParallelLightingComposition=1
  932. r.ParallelLightingInject=1
  933. r.ParallelLightingPropagation=1
  934. r.ParallelLightingSetup=1
  935. r.ParallelMeshBuildUseJobCulling=1
  936. r.ParallelMeshBuildUseJobMerging=1
  937. r.ParallelMeshDrawCommands=1
  938. r.ParallelMeshMerge=1
  939. r.ParallelMeshProcessing=1
  940. r.ParallelNavBoundsCalc=1
  941. r.ParallelNavBoundsInit=1
  942. r.ParallelNavBoundsUpdate=1
  943. r.ParallelNavOctreeUpdate=1
  944. r.ParallelParticleUpdate=1
  945. r.ParallelPhysicsScene=1
  946. r.ParallelPhysicsStepAsync=1
  947. r.ParallelPostProcessing=1
  948. r.ParallelPrePass=1
  949. r.ParallelReflectionCaptures=1
  950. r.ParallelReflectionEnvironment=1
  951. r.ParallelRendering=1
  952. r.ParallelRenderUploads=1
  953. r.ParallelSceneCapture=1
  954. r.ParallelSceneColorGather=1
  955. r.ParallelShaderCompile=1
  956. r.ParallelSkeletalClothBoundsCalc=1
  957. r.ParallelSkeletalClothGather=1
  958. r.ParallelSkeletalClothPrepareSim=1
  959. r.ParallelSkeletalClothSimulate=1
  960. r.ParallelSkeletalClothSkinning=1
  961. r.ParallelSkeletalClothUpdate=1
  962. r.ParallelSkeletalClothUpdateBounds=1
  963. r.ParallelSkeletalClothUpdateVerts=1
  964. r.ParallelTaskShaderCompilation=1
  965. r.ParallelTonemapping=1
  966. r.ParallelTranslucency=1
  967. r.ParallelVelocity=1
  968. r.ParallelZPrepass=1
  969. r.PipelineStateCache.AsyncCompileAfterTypes=1
  970. r.PostProcessAAQuality=4
  971. r.PreTileTextures=1
  972. r.RayTracing.Shadows.EnableTwoSidedGeometry=0
  973. r.RDG.AsyncClothTick=1
  974. r.RDG.AsyncCompute=1
  975. r.RDG.AsyncPipelineCompile=1
  976. r.RDG.ParallelExecute=1
  977. r.RDG.ParallelUpdateRenderGraph=1
  978. r.Renderer.UseGPUInstancing=1
  979. r.RenderThread.EnableTaskGraphThread=1
  980. r.RenderThread.Priority=2
  981. r.RHI.UseParallelDispatch=1
  982. r.RHICmdBalanceParallelLists=1
  983. r.RHICmdBuffer.EnableThreadedCompletion=1
  984. r.RHICmdBypass=0
  985. r.RHICmdUseParallelAlgorithms=1
  986. r.RHICmdUseThread=1
  987. r.RHIThread.Priority=2
  988. r.RHIThread=1
  989. r.ShaderCompiler.AllowDistributedCompilation=0
  990. r.ShaderLibrary.PrintExtendedStats=0
  991. r.ShaderPipelineCache.AsyncCompileRate=32
  992. r.ShaderPipelineCache.BackgroundBatchSize=4
  993. r.ShaderPipelineCache.BatchSize=30
  994. r.ShaderPipelineCache.BatchTime=16
  995. r.ShaderPipelineCache.Enabled=1
  996. r.ShaderPipelineCache.GameFileMaskEnabled=1
  997. r.ShaderPipelineCache.PrecompileBatchSize=30
  998. r.ShaderPipelineCache.PrecompileBatchTime=16
  999. r.ShaderPipelineCache.PrecompileFrameTime=50
  1000. r.ShaderPipelineCache.PreOptimizeEnabled=1
  1001. r.ShaderPipelineCache.StartupCache=1
  1002. r.Shaders.OptimizePreload=1
  1003. r.Shaders.Precompile=1
  1004. r.Shadow.CacheWPOPrimitives=1
  1005. r.Shadow.CSMCaching=1
  1006. r.Shadow.Virtual.Cache.AllocateViaLRU=1
  1007. r.Shadow.Virtual.Cache.MaxLightAgeSinceLastRequest=8
  1008. r.Shadow.Virtual.Cache.StaticSeparate=1
  1009. r.Shadow.Virtual.MegaLights.Cache=1
  1010. r.Shadow.Virtual.NonNanite.IncludeInCoarsePages=0
  1011. r.Shadow.Virtual.ParallelBuild=1
  1012. r.Shadow.Virtual.ParallelProjection=1
  1013. r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=4
  1014. r.Shadow.Virtual.SMRT.SamplesPerRayLocal=4
  1015. r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1
  1016. r.Skylight.RealTimeCapture.TimeSlice=1
  1017. r.SkyLight.RealTimeReflectionCapture.TimeSlice=1
  1018. r.SSS.Burley.EnableProfileIdCache=1
  1019. r.StochasticLighting.AsyncCompute=1
  1020. r.Streaming.AmortizeCPUToGPUCopy=1
  1021. r.Streaming.Boost=1
  1022. r.Streaming.BuildTextureStreamingDataOnLoad=1
  1023. r.Streaming.DefragDynamicBounds=1
  1024. r.Streaming.EnableAssetUpdateAbandons=1
  1025. r.Streaming.FramesForFullUpdate=2
  1026. r.Streaming.FullyLoadUsedTextures=0
  1027. r.Streaming.HLODStrategy=0
  1028. r.Streaming.LimitPoolSizeToVRAM=1
  1029. r.Streaming.MinFudgeFactor=0.5
  1030. r.Streaming.MinMipForSplitRequest=0
  1031. r.Streaming.PredictiveBoost=1
  1032. r.Streaming.PredictiveBoostHintSize=512
  1033. r.Streaming.StressTest.ExtraAsyncLatency=0
  1034. r.Streaming.UseAsyncRequestsForDDC=1
  1035. r.Streaming.UseBackgroundThreadPool=1
  1036. r.Streaming.UseFixedPoolSize=0
  1037. r.Streaming.UseMaterialDataStreaming=1
  1038. r.Streaming.UseNewMetrics=1
  1039. r.Streaming.UsePerTextureBias=1
  1040. r.Streamline.DilateMotionVectors=0
  1041. r.Streamline.DLSS.Sharpness=0
  1042. r.Streamline.NIS.Sharpness=0
  1043. r.Streamline.TagUIColorAlpha=0
  1044. r.Streamline.XeSS.Sharpness=0
  1045. r.TemporalAA.Algorithm=1
  1046. r.TemporalAA.Upsampling=1
  1047. r.TemporalAACatmullRom=0
  1048. r.TemporalAACurrentFrameWeight=0.2
  1049. r.TemporalAAFilterSize=0.7
  1050. r.TemporalAASamples=8
  1051. r.TemporalAASharpness=0
  1052. r.TextureStreaming.DiscardUnusedMips=1
  1053. r.TextureStreaming.UseBackgroundThreadPool=1
  1054. r.TextureStreaming.UseDeferredLock=1
  1055. r.TextureStreaming=1
  1056. r.ThreadedShaderCompilation=1
  1057. r.Threading.ThreadPriority=3
  1058. r.ThreadPool.BackgroundThreadPriority=0
  1059. r.ThreadPool.EnableBackgroundThreads=1
  1060. r.ThreadPool.EnableHighPriorityThreads=1
  1061. r.Tonemapper.Sharpen=1.5
  1062. r.TSR.ShadingRejection.Flickering.Period=3
  1063. r.TSR.ShadingRejection.Flickering=1
  1064. r.TSR.Velocity.Extrapolation=1
  1065. r.UseAsyncShaderPrecompilation=1
  1066. r.UseMultiThreadedRendering=1
  1067. r.Velocity.Enable=1
  1068. r.Velocity.OutputTranslucentClippedDepth.Supported=1
  1069. r.Velocity.TemporalResponsiveness.Supported=1
  1070. r.VolumetricFog.GridPixelSize=16
  1071. r.VT.ParallelFeedbackTasks=1
  1072. RawMouseInputEnabled=1
  1073. RenderDocPlugin=all off
  1074. RHI.ResourceTableCaching=1
  1075. RHI.SyncAllowEarlyKick=1
  1076. RHI.SyncThreshold=512
  1077. s.AdaptiveAddToWorld.Enabled=1
  1078. s.AllowParallelUObjectCreationFromRequests=1
  1079. s.AsyncLoadingThreadEnabled=1
  1080. s.AsyncLoadingThreadPriority=2
  1081. s.AsyncLoadingTimeLimit=3.0
  1082. s.GroupedComponentMovement.Enable=1
  1083. s.IoDispatcherUseAsyncPriority=1
  1084. s.MaxIncomingRequestsToStall=1
  1085. s.MaxLevelRequestsAtOnceWhileInMatch=4
  1086. s.MaxReadyRequestsToStallMB=0
  1087. s.MinBulkDataSizeForAsyncLoading=0
  1088. s.PriorityAsyncLoadingExtraTime=0.0
  1089. s.PriorityLevelStreamingActorsUpdateExtraTime=0.0
  1090. s.ProcessPrestreamingRequests=1
  1091. s.UseUnifiedTimeBudgetForStreaming=1
  1092. s.Zen.AllowAsyncIO=1
  1093. Slate.bAllowThrottling=0
  1094. t.MaxFPS=0
  1095. TaskGraph.Enable=1
  1096. TaskGraph.EnableBackgroundWorkers=1
  1097. TaskGraph.EnableCompaction=1
  1098. TaskGraph.EnableFastScheduler=1
  1099. TaskGraph.EnableForkJoin=1
  1100. TaskGraph.EnableThreaded=1
  1101. TaskGraph.EnableThreadPriorities=1
  1102. TaskGraph.PrintBroadcastWarnings=0
  1103. tick.AllowAsyncTickDispatch=1
  1104. TimerManager.DumpTimerLogResolveVirtualFunctions=0
  1105. TimerManager.DumpTimerLogSymbolNames=0
  1106. UseAllCores=1
  1107. vm.FreeUnoptimizedByteCode=1
  1108. vm.OptimizeVMByteCode=1
  1109. WorkerThreadPriority=0
  1110. wp.Runtime.HLOD.WarmupEnabled=1
  1111. wp.Runtime.HLOD.WarmupNanite=1
  1112. wp.Runtime.HLOD.WarmupVT=1
  1113. wp.Runtime.HLODStreaming.Async=1
  1114. wp.Runtime.HLODStreaming=1
  1115. wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWP=128
  1116. wp.Runtime.PartitionStreaming.Async=1
  1117. wp.Runtime.UpdateStreaming.UseAsyncWorkloadProfile=1
  1118. wp.Runtime.UpdateStreamingStateTimeLimit=0.25
  1119.  
  1120. ;============================================================
  1121. ;================== CUSTOM/OPTIONAL SETTINGS ================
  1122. ;============================================================
  1123. ; You can add other custom CVARs/Sections below
  1124.  
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