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- if ( status[ killer.ID ].gungame )
- {
- status[ killer.ID ].gungamekills++;
- local u_status = Unlockweapons( status[ killer.ID ].gungamekills );
- if ( u_status.tointeger() != -1 )
- {
- killer.Disarm();
- killer.GiveWeapon( u_status.tointeger(), 999 );
- SendMessage( "You have unlocked the weapon - "+RED+"(" + GetWeaponName( u_status.tointeger() ) + "), "+WHITE+"kill "+RED+"(" + GetNextKill( status[ killer.ID ].gungamekills ) + ") "+WHITE+"players in a row with "+RED+"(" + GetWeaponName( u_status.tointeger() ) + ") "+WHITE+"weapon to unlock next weapon.", killer );
- status[ killer.ID ].gununlockkills = status[ killer.ID ].gungamekills;
- }
- }
- if ( status[ player.ID ].gungame )
- {
- if ( status[ player.ID ].gungamekills >= 2 ) status[ player.ID ].gungamekills = status[ player.ID ].gununlockkills;
- else status[ player.ID ].gungamekills = 0;
- }
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