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- Hallway bowser
- - might need to rework the block strats for hallway in case of a 3cap
- chance to heal is 50% + 3cap + stomp or claw
- Hallway Bowser will never heal when mario is at 3/10 HP
- chance to get stomp 25%
- chance to heal 50%
- 12.5% to not be able to control
- 12.5% to be able to control
- 75% to be safe
- 8.1% chance to get 3cap
- safe- 6.075
- claw risk- 1.0125
- risky- 1.0125
- Not blocking Claw gives 1% chance to live with a 3cap
- Hallway bowser 1st try time out
- Good RNG: 25.33%
- 5cap (13.74%)
- 4cap (11.49%) 1 HP - Sky Dive
- 3cap (4.77%) 8 HP - Sky Dive x2 + Star Beam + Jump x2
- Hallway bowser 2nd try time out
- 5cap (9.618%)
- 4cap (8.043%) 1 HP - Sky Dive
- 3cap (3.339%) 8 HP - Sky Dive x2 + Star Beam + Jump x2
- risky no repel gel route has same cloud and life shroom rng, but different caps
- 5cap + 6cap = 31.4%
- 6cap: 8.1%
- 5cap: 23.3%
- 3 Life Shrooms = 0.686%
- 2 Life Shrooms (49%) * 98% =
- 1 Life Shroom (51%) * 66.9%
- No Life Shrooms (2.7%) * Effective RNG 76.41% =
- 0.6% chance of 3cap close call
- 0.18% chance of 3cap double close call
- 9.33% chance of 4cap close call
- 9.51% chance of no life shrooms lost
- 66.9% + 9.51% = 76.41%
- 3 life shrooms: 0%, 0%, 34.3% = Effective RNG 0.686%
- 2 life shrooms: 49%, 78.4%, 57.33% = Effective RNG 61.42%
- 1 life shroom: 48.3%, 20.79%, 8.127% = Effective RNG 38.94093%
- No life shrooms: 2.7%, 0.81%, 0.243% = Effective RNG 2.06307%
- -------
- Correct!!
- 3 life shrooms: 0%, 0%, 34.3% = Effective RNG 0.686%
- 2 life shrooms: 49%, 78.4%, 57.33% = Effective RNG 58.31% (32.781% 5cap)
- 1 life shroom: 48.3%, 20.79%, 8.127% = Effective RNG 38.94093% (32.3127% 5cap)
- No life shrooms: 2.7%, 0.81%, 0.243% = Effective RNG 2.06307% (1.8063% 5cap)
- 5cap (fixed)
- 2 life shrooms with 5cap needs 0/2 close calls 49%
- 1 life shroom with 5cap needs 1/2 close calls 48.3%
- No Life Shrooms with 5cap needs 3/3 close calls 2.7%
- 4cap (fixed)
- 2 life shrooms with 4cap needs 0/2 close calls = 78.4
- 1 life shroom with 4cap needs 2/3 close calls = 20.79%
- No Life Shrooms with 4cap needs 4/4 close calls = 0.81%
- 3cap
- 3 life shrooms with 3cap needs 0/3 close calls = 34.3% (correct)
- 2 life shrooms with 3cap needs 1/3 close calls = 57.33% (correct)
- 1 life shroom with 3cap needs 3/4 close calls = 8.127% (correct)
- No Life Shrooms with 3cap needs 5/5 close calls = 0.243% (correct)
- 5cap (66.9%)
- 4cap (31.1%) 6 HP - Star Storm
- 3cap (2%)
- 3cap 2/4 close calls becomes 2 life shrooms
- 30-70
- 9-21-21-49
- 2.7-6.3-6.3-14.7 - 6.3-14.7-14.7-34.3
- 2 lucky
- 2.7-6.3-6.3-14.7 -
- 0.81-1.89-1.89-4.41
- 1 lucky
- 2.7-6.3-6.3-14.7 -
- 1.89-4.41-4.41-10.29
- 1 lucky
- - 6.3-14.7-14.7-34.3
- 1.89-4.41-4.41-10.29
- 0 lucky
- - 6.3-14.7-14.7-34.3
- 4.41-10.29-10.29-24.01
- 4/4 - 0.81%
- 3/4 - 1.89+1.89+1.89+1.89 = 7.56%
- 2/4 - 4.41+4.41+4.41+4.41+4.41+4.41 = 26.46%
- 1/4 - 10.29+10.29+10.29+10.29 = 41.16%
- 0/4 - 24.01%
- 4cap 1/3 close calls becomes 2 life shrooms
- 30-70
- 9-21-21-49
- 2.7-6.3-6.3-14.7 - 6.3-14.7-14.7-34.3
- 3/3 - 2.7%
- 2/3 - 6.3+6.3+6.3 = 18.9%
- 1/3 - 14.7+14.7+14.7 = 44.1%
- 0/3 - 34.3%
- out of 49% with 2 life shrooms 37.8329%
- 5cap = 2 life shrooms 32.781%
- 4cap 31.1% x 49% = 15.239% - chance of close call 4.5717%
- 3cap 2% x 49% = 0.98% - chance of double 0.4802%
- 10hp 3cap
- 3hp 3cap
- 4 Life Shrooms = 100 not ded.
- 4.05 - 11.65
- 4.05% - 6cap win
- 11.65% - 5cap x 1cc x extra life 87.5 = 10.630625%
- Good RNG: 14.7% (14.680625%)
- 3 Life Shrooms = 87.5 not ded.
- 4.05 - 11.65
- 3.54375% - 6cap win
- 11.65% - 5cap x 1cc x extra life 50 = 7.5725%
- Good RNG: 11.1% (11.11625%)
- 2 Life Shrooms = 50 not ded.
- 4.05 - 11.65
- 2.025% - 6cap win
- 11.65% - 5cap x 1cc x extra life 12.5 = 4.514375%
- Good RNG: 6.5% (6.539375%)
- 1 Life Shrooms = 12.5 not ded.
- 4.05 - 11.65
- 0.50625% - 6cap win
- 1.45625% - 5cap x 1cc = 0.436875%
- Good RNG: 0.9% (0.943125%)
- Cloud
- 0/3 = 12.5%
- 1/3 = 37.5%
- 2/3 = 37.5%
- 3/3 = 12.5%
- Wave:
- Chance to not wave at all is rare
- 50% to dodge
- 15.7 - 5cap
- 20.4 - 4cap
- 13.9 - 3cap
- 4 life shrooms on final bowser is max (well kinda)
- 4 gives you ability to miss all lucky clouds except for wave and 87.5% chance to have 4cap backup + close call
- 3 gives 2/3 87.5% survival and 50% chance for 4cap backup + close call
- 2 gives 1/3 50% survival and 12.5% chance for 4cap backup + close call
- 1 single life shroom gives 12.5% chance of survival and only close call for 4cap backup
- 1 Life Shroom = 12.5 not ded.
- 15.7 - 20.4
- 1.9625% - 5cap win
- 2.55% - 4cap x 1cc = 0.765% win
- Good RNG: 2.7% (2.7275%)
- 2 Life Shrooms = 50 not ded.
- 15.7 - 20.4
- 7.85% - 5cap win
- 10.2% - 4cap x 1cc x extra life 12.5 = 3.9525% win
- Good RNG: 11.8% (11.8025%)
- 3 Life Shrooms = 87.5 not ded.
- 15.7 - 20.4
- 13.7375% - 5cap win
- 17.85% - 4cap x 1cc x extra life 50 = 11.6025% win
- Good RNG: 25.3% (25.34%)
- 4 Life Shrooms = 100 not ded.
- 15.7 - 20.4
- 15.7% - 5cap win
- 20.4% - 4cap x 1cc x extra life 87.5 = 18.615% win
- Good RNG: 34.3% (34.315%)
- 4 Life Shrooms: 34.3% (15.7% 5cap)
- 3 Life Shrooms: 25.3% (13.7% 5cap)
- 2 Life Shrooms: 11.8% (7.9% 5cap)
- 1 Life Shroom: 2.7% (2% 5cap)
- Chance calc:
- 1-2
- 2-4
- 3-8
- 4-16
- 50-50
- 25-25-25-25
- 12.5-12.5-12.5-12.5-12.5-12.5-12.5-12.5
- 6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25-6.25
- far left is 0/4 lucky clouds
- far right is 4/4 lucky clouds
- 14 left
- next to each far point is 3/4
- 12 left
- 25 no lucky cloud and two more to go
- 12.5 will get 1 lucky cloud
- no lucky cloud 6.25-6.25 double lucky cloud
- 0-6.25
- 1-12.5
- 2-6.25
- 50 1 cloucky cloud and two more to go
- 0-12.5
- 1-25
- 2-12.5
- 25 two lucky clouds and two more to go
- 0-6.25
- 1-12.5
- 2-6.25
- 0/4 = 6.25%
- 1/4 = 25%
- 2/4 = 37.5%
- 3/4 = 25%
- 4/4 = 6.25%
- 50-50
- 25-25-25-25
- 12.5-12.5-12.5-12.5-12.5-12.5-12.5-12.5
- 0/3 = 12.5%
- 1/3 = 37.5%
- 2/3 = 37.5%
- 3/3 = 12.5%
- 25
- 0/3 = 12.5%
- 1/3 = 12.5%
- 50
- 1/3 = 25
- 2/3 = 25
- 25
- 2/3 = 12.5%
- 3/3 = 12.5%
- No Repel Gel:
- T6 Peach Beam
- T7 Power Bounce x6 / Spiny Egg
- 5cap: Star Storm + Spiny Egg x2
- 15,14,13,12,11,10 = 25x3 = 75
- 75+23 = 98
- 5cap 88
- - Luigi Skip
- - Time ends when Peach Raises her Hands at the party
- stock calculations
- hallway
- 5cap (45.8%)
- 4cap (38.3%) 1 HP - Sky Dive
- 3cap (15.9%) 8 HP - Sky Dive x2 + Star Beam + Jump x2
- Time Out works
- Chance to not get a bad cap: 25.33%
- 5cap 13.74%
- 4cap 11.49%
- 3cap 4.77%
- alt. Hallway Bowser:
- T1 Time Out (fail) / Shell Shot
- T2 Time Out / Shell Shot
- T3 Shell Shot / Maple Syrup
- T4 Charge / Shell Shot (30hp)
- T5 Power Bounce 4cap (30-22=8) / Sky Dive (6hp)
- T6 Star Beam / Sky Dive (4hp) [Life Shroom]
- T7 Jump x2
- 6cap: Star Storm on T5
- 5cap: Sky Dive + Star Storm
- 3cap: Star Storm on T7 + Sky Dive
- 7,6,5,4,3,2 = 9x3 = 27
- 42 + 5 + 2 = 49
- star storm +2+2 = 11
- Route was made by - KalarMar
- Date: 2018-03/14
- twitch.tv/kalarmar
- twitter.com/kalarmar
- youtube.com/kalarmar
- chess.com/kalarmar
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