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- [11:43:02.289] [17644] [I] SPS v1-0-63-0
- [11:43:02.289] [17644] [I] SPS 1.0.63 loaded
- [11:43:02.289] [17644] [I] Skyrim base address 0x7FF7DA310000 (for tools/resolve_rva.py)
- [11:43:02.308] [17644] [I] SPS_User.ini (menu settings) loaded
- [11:43:02.308] [17644] [I] Occlusion (beta): hiding OFF | pause from 2.0 deg / 64 units | margin 2.0 % + 16 | hidden in 2 images in a row | max 4096 tiles | characters never
- [11:43:02.308] [17644] [I] ShadowStableCascade (with far shadow cache): sun step 0.05 deg | extent step 64 x1.00 | margin 48 | depth step 64
- [11:43:02.309] [17644] [I] ShadowInstancing: OFF | verify mode false (offset 0) | techniques C046,C045 | two-sided false | debug mode 0
- [11:43:02.309] [17644] [I] ActorShadowCulling: ON | from distance 3500 | point lights true
- [11:43:02.309] [17644] [I] ActorPartShadowCulling: ON | radius < 8 | from distance 500
- [11:43:02.309] [17644] [I] LightGatherThrottle: ON | movement >= 8 | radius +-16 | at the latest after 500 ms
- [11:43:02.309] [17644] [I] SubtreePruning: ON | sun true | point light false | rain/sky true
- [11:43:02.309] [17644] [I] TextureStream: ON | report false | safety factor 2.0 | min. 1024 px | budget 0.40 ms | clothing/armor false | bodies/faces/hair false | excluded: interface\,\maps\,mapmarker,\lod\,terrain\,fonts\,book,\sky\,effects\,cubemaps\
- [11:43:02.309] [17644] [I] LightShadowCache: ON
- [11:43:02.309] [17644] [I] FarShadowCache (beta): ON
- [11:43:02.309] [17644] [I] ShadowCulling: ON | from cascade 1 | distance > 1500 | radius < 150 | radius/distance < 0.035 | skinned excluded: true | only above sun elevation 10 deg
- [11:43:02.309] [17644] [I] PointLightShadowCulling: ON | distance > 1000 | radius < 150 | radius/distance < 0.035 | skinned excluded: true
- [11:43:02.309] [17644] [I] SkylightingCulling: ON | min. radius 128
- [11:43:02.309] [17644] [I] DecalCulling: ON | from distance 1500 | radius < 32
- [11:43:02.309] [17644] [I] MainViewCulling: ON | distance > 3000 | radius < 100 | radius/distance < 0.0020 | skinned excluded: true
- [11:43:02.309] [17644] [I] DepthPrepassCulling: OFF | distance > 1500 | radius < 200 | radius/distance < 0.025 | skinned excluded: true
- [11:43:02.310] [17644] [I] Hook installed: VirtualMachine::Update (vfunc 0x4)
- [11:43:02.310] [17644] [I] Hook installed: VirtualMachine::UpdateTasklets (vfunc 0x5)
- [11:43:02.310] [17644] [I] Hook installed: VirtualMachine::SetOverstressed (vfunc 0x6)
- [11:43:02.310] [17644] [I] Hook installed: PlayerCharacter::Update (vfunc 0xAD)
- [11:43:02.310] [17644] [I] Hook installed: Character::Update (vfunc 0xAD)
- [11:43:02.310] [17644] [I] Hook installed: BSCullingProcess::AppendVirtual (vfunc 0x18)
- [11:43:02.310] [17644] [I] Hook installed: BSParabolicCullingProcess::AppendVirtual (vfunc 0x18)
- [11:43:02.310] [17644] [I] Hook installed: Process (vfunc 0x16) for BSCullingProcess, BSParabolicCullingProcess, BSGeometryListCullingProcess
- [11:43:02.310] [17644] [I] Hooks installed: BSShadowDirectionalLight::Accumulate (0x9) / Render (0xA)
- [11:43:02.310] [17644] [I] Hooks installed: BSShadowParabolicLight / BSShadowFrustumLight::Render (0xA) - GPU timing
- [11:43:02.310] [17644] [I] Shadow instancing off at startup - RenderBatches detour not installed
- [11:43:02.310] [17644] [I] Feature not used on this game version (by design): Shadow instancing - off at startup (restart after enabling)
- [11:43:02.310] [17644] [I] Hook installed: BSUtilityShader::SetupGeometry (vfunc 0x6)
- [11:43:02.310] [17644] [I] Hooks installed: RenderPassImmediately call sites 1 and 2
- [11:43:02.310] [17644] [W] Feature disabled: Light assignment throttle - call site in the light loop differs (other game version or mod)
- [11:43:02.310] [17644] [I] Hook installed: shadow map draw (ID 107604+0x167) - shadow cache for static lights
- [11:43:02.317] [17644] [I] TextureStream: 2327 remembered texture sizes loaded
- [11:43:02.317] [17644] [I] Hook installed: DDS loader (Detour) - load reduced; only textures straight from DDS files are streamed
- [11:43:11.644] [17644] [I] WaitProbe: off (developer option bEngineProbes)
- [11:47:18.016] [31628] [I] Event sinks registered
- [11:47:18.016] [31628] [I] Hook installed: IDXGISwapChain::Present (vfunc 8) - wait time
- [11:47:18.016] [31628] [I] Hook installed: BSLightingShaderProperty::GetRenderPasses (vfunc 0x2A, after Community Shaders)
- [11:47:18.016] [31628] [I] Hook installed: BSLightingShaderProperty::GetRenderPasses_Occlusion (vfunc 0x2D, after Community Shaders)
- [11:47:18.016] [31628] [I] Hook installed: Main::RenderDepth (Detours)
- [11:47:18.016] [31628] [I] Hotkey registered: key 0xC9 toggles all optimizations on/off (0 = none, master switch only in the menu)
- [11:47:18.016] [31628] [I] Game language: ENGLISH -> menu English
- [11:47:18.017] [31628] [I] Menu registered in SKSE Menu Framework (version 3.8)
- [11:47:18.017] [31628] [W] TextureStream: Texture Downscaler (TextureDownscaler.dll) is loaded - SPS keeps the sizes it loads and only shrinks further when VRAM gets tight. If textures look wrong, switch off texture streaming in the SPS menu.
- [11:47:18.017] [31628] [I] Hook installed: BSShaderResourceManager::CreateTexture (vtable 0xD0, previously 0x7FFF79265A50) - remember texture for DDS loader
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