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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using Microsoft.Xna.Framework;
- using Microsoft.Xna.Framework.Graphics;
- namespace Ze_shooter.Screen
- {
- class Screen
- {
- protected EventHandler screenEvent;
- public Screen(EventHandler screenEvent)
- {
- this.screenEvent = screenEvent;
- }
- public virtual void Update(GameTime gameTime)
- {
- }
- public virtual void Draw(SpriteBatch spriteBatch)
- {
- }
- }
- }
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