LegendOfSparta

Call of Duty: Infinite Warfare Changelog

Nov 21st, 2016
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  1. Call of Duty: Infinite Warfare Changelog:
  2. =====================================
  3.  
  4. Update - November 18
  5.  
  6. 2XP and 2WXP is live! Earn double XP and double weapon XP in multiplayer this weekend until Monday, November 21.
  7.  
  8. More to follow as we update...
  9.  
  10. Patch Notes - November 17
  11.  
  12. There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
  13.  
  14. Multiplayer
  15.  
  16. -Fixes for Medals
  17. -General fixes for Infected mode
  18. -Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
  19. -Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
  20. -Removal of Taunts that weren't supposed to be unlocked
  21. -Localization formatting fixes
  22. -Adjusted a challenge to correctly reference Propulsion rather than Rushdown
  23. -Fixed typos
  24. -Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
  25. -EAK ADS fire fix
  26. -Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
  27. -Added a sound for tripmine projectile
  28. -Fix for Synaptic death going through the ground
  29. -Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
  30. -Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
  31. -Adjusted points for score per bomb plant
  32. -Fixed accessory collision on the R.A.W.
  33. -Adjusted a Frontline spawn point on Riot due to intersection geometry
  34. -Fix for previews of Mission Team emblems when they were still locked
  35. -Adjusted gun camos
  36. -FFA score increase from 50 to 100
  37. -Fixed the collision of the strap on the Karma from glitching through the other side of the gun
  38. -DMR-1 – Epic- No longer supports the Variable Zoom Scope
  39. -Enlarged the collision shape on cosmetics to prevent clipping with various weapons
  40. -Fix for one extra frame of latency that was appearing in the muzzle flashes
  41. -Fixed a bug where bots wouldn’t pick up crates in Drop Zone
  42. -Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
  43. -Fix for S&D crash
  44. -Better win conditions that will prevent draws in Reinforce
  45. -Combat Burst duration tuning for CWL
  46. -CWL – adjustments to recipe for correct Payloud charge and score rates
  47. -Added Infected mode
  48. -Adjustment to the Warden Killstreak on Breakout
  49. -Pick 10 points are now blue
  50. -Added ability to see the chosen Rig and mini combat record of others players in a lobby
  51.  
  52. Zombies in Spaceland
  53.  
  54. -Fix for pap zappers having no ammo after you pick them back up off the standee
  55. -Fix for pap zappers not having camo after putting back on the standee
  56. -Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
  57. -Fix for zombies who "walk on air"
  58. -Fixes for certain cards with the Alien Fight
  59. -Front end camera transition fixes
  60. -Fix for the croc mouth (sometimes it wouldn’t return to its original height)
  61. -Fix for seeing player outlines when they are playing emulated arcade games
  62. -Allow clowns to be part of the "kill marked" challenges
  63. -Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
  64. -Fix for players being able to jump+sprint down the slide
  65. -Add the soul key progression to the front end.
  66. -Fix for players being able to repair a window from too far away and avoid being attacked
  67. -Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
  68. -Fixed the occasional crawling zombie playing a standing death animation
  69. -Reducing emissive on camos
  70. -Give player a hit reward if melee’ing during Infinite Ammo
  71.  
  72. PC Specific Updates
  73.  
  74. * Add support for raw mouse input.
  75. * Fixed issues where recent changes to ButtonHelperText were not playing nice with the user's ability to change gamepad enabled status.
  76. * Additional restart game warning has been added to the "Optimal Video" option to allow the user to be warned that the game will restart when setting to optimal settings.
  77. * Changed Particle Lighting option description to be more descriptive and not imply it is a toggle.
  78. * Fixed issue where a LUI error will occur when attempting to select a locked weapon in the SP loadout menu.
  79. * CaC PC Keyboard-only - show key hint for personalize attachment and use a tinted background when on PC/Keyboard.
  80. * Fixed mute hints on PC mouse and keyboard not displaying the hotkey. Fixed for CP/MP scoreboard and frontend lobbies.
  81. * PC volumetric optimization
  82. * Fix for PC entitlements
  83. * PC - prompt user to update display driver if it does not meet our minimum version (we need to encourage users to take the latest AMD drivers to get shader cache fixes(
  84. * Fix PC keyboard Jackal Roll to feel less mechanical
  85. * Smoothly blend in aim desires for Jackal along the Roll axis while using keyboard and mouse. Note that Yaw and Pitch are still not blended while using mouse and keyboard to improve responsiveness.
  86. * fix for Russian character decoding problem
  87. * Colour Blind rendering fixes
  88. * MenuButton in CP has been updated so that its width will be adjusted to match what it is currently displaying, and will no longer be anchored to the right in CP. This allows mouse input to not highlight or activate buttons when the mouse pointer is seemingly not going over anything.
  89. * Improved Helper Button Bar on PC. These changes activate if the game is on PC, gamepad is disabled, and it is not ingame-SP.
  90. * Helper buttons (commands on bottom of screen in menus) are reformatted to be large button to click on with the mouse.
  91. * Select" helper button is not drawn.
  92. * Keyboard hint is not drawn if the button is clickable.
  93. * Non-clickable buttons will have their hint drawn, and they will not get the new button treatment.
  94. * Certain helper buttons in MP frontend are no longer clickable (e.g. some of the hints in MP CaC, for hotkeys).
  95. * Full Screen ghosting bug fix for multiple monitors
  96. * Fixed issues with window client sizing when the Windows DPI setting is not 100%
  97. * Stability fixes for multi-gpu setups
  98. * Fix for GPU sync in SP for optimal latency input
  99. * Zombies - Move player splash further to the right when offscreen to hide in Ultra widescreen mode on PC .
  100. * Exfil - Player's jackal can get stuck in a locked-on state wherein it continues to speed forward without moving
  101. * Fixed issue where certain UI items were still able to be selected and change the 3D scene view when using a mouse when editing a single loadout. This would occur when mousing over on the left side of the screen in the LoadoutSelect menu while running the game with an aspect ratio wider than 16:9.
  102. * Fix for pre-baked shadows on PC
  103. * Zombies - For PC keyboard - Fix 'unbound' button hint for unpausing a challenge.
  104. * Adding missing processing of the self visibility data in the CPU skinning code.
  105. * Fix estimation of mip chain counts for render targets and all single mip image resources.
  106. * Cinematic hitching playback fix
  107. * Fix an issue where the ship assault briefing window on OpsMap was offset incorrectly on non-16:9 aspect ratios.
  108. * Fixed issue where a LUI error would occur when changing between gamepad and keyboard support.
  109. * Zombies - Global - Users are unable to mute other players while using the Mouse and Keyboard control scheme while in a Zombies match.
  110. * Fixed issue where attaching a controller when in the Gamepad Control Options menu would cause the Gamepad Enable/Disable selection to become inconsistent with the current gamepad enabled status.
  111. * Fixing nameplates on PC when using non 16:9 aspect ratios.
  112. * Invalidate shader cache on video driver version change
  113. * Fixed an issue where when using the gamepad or keyboard to navigate and modify advanced video settings, the settings button being modified would lose focus every time the setting was changed and the "vid_reconfig" command was executed.
  114. * Added "Copy other config" in controls for PC only
  115. * Render resolution is now driven by total pixel count
  116. * Fix the minimap jumping when pitch goes past 90 degrees on PC.
  117. * Fixed issue where gamepad enable/disable option button could be locked if the user closes the game while the gamepad is enabled, disconnects the gamepad, relaunches the game, and declines to switch to mouse and keyboard when the popup to switch appears.
  118. * Various advanced video options and optimal video bug fixes
  119. * The Combat Rig payload/perk preview box will remain overlapping the Loadout previews when moving the mouse cursor down from 'Select Combat Rig' and rapidly pressing F1 and ESC.
  120. * Fixing race condition in network status changed event code
  121. * CP- End of match scoreboard broshot is cut off with a PC using an NVIDIA GeForce GTX 970 at Resolution 1920x1200
  122. * Prevent PC from exiting frame early for throttling in the UI
  123. * Fix for Keyboard and mouse controls are unable to interact with the in-game scoreboard.
  124. * Updated Texture Resolution option on PC to only prompt the user to restart the game to update its setting after it loses focus from the user deselecting it after making a change to its value. If the user decides to not restart, the value returns to its original value before any changes had been made.
  125. * Display numbers instead of special characters for bindings on keys 0-9 when playing in french
  126. * Loadout menu now has Clear buttons on all applicable boxes.
  127. * Loadout menu now has Personalize buttons on the weapon and scope buttons when applicable.
  128. * Weapon name and rarity are moved to a different position to accomodate the new buttons.
  129. * Scope "F1"/"Triangle" personalize hint now only displays if controller is enabled.
  130. * Zombies - fix for facemelter distance ratio being too small
  131. * Shrunk and moved the brightness box down on the PC options so it does not overlap the menu.
  132. * Enable all killstreak actionslot keybindings to work in Drop Zone
  133. * Update to PC FOV Scaler
  134. * Fix for PC bug with cached shadows
  135. =================================================
  136. 2/14/17 - 1.09 Update
  137.  
  138. Featured Content and What’s New
  139. • Lobby Party Indicator
  140. • Showing team balance in pre-match lobby
  141. • Combat Record
  142.  
  143. General Fixes
  144. • General fixes for bugs found in Leaderboards
  145. • Drop Zone: Score limit increase from 600 to 750. Adjustments to hill rotations. Removed high tier streaks from the first hill to prevent an unfair advantage at the beginning of the match. All hills after the first have a chance at all streaks regardless of tier
  146. • Infected and Gun Game: Allow for player customization. Infected will still replace Synaptics with a random default customization. Infected now increase match timer on Survivor suicides
  147. • Slight decrease to the Vulture’s overall speed and acceleration. Slight decrease in damage of the Vulture’s turret
  148. • Fixed crashes and performance issues that could occur when viewing videos in MLG.tv
  149. • MLG.tv will now show if a livestream is a replay
  150. • Fixed green screen that would sometimes appear when exiting the MLG.tv menu
  151. • Fixed players knees clipping into player view if they sprinted while jumping from boost jump height
  152. • Uplink fix where players could pass the drone through ha short wall in Terminal
  153. • Fixed a scrolling issue while in the armory
  154. • A player with the Tracker perk equipped was unable to hear another player boost jumping with the Dead Silence perk equipped. This has been fixed
  155. • Removed showing the public rank in private or system link pause menus
  156. • Fixed Steel Dragon damaging a player with Charge Shield
  157. • Fixed a bug where incorrect information about a player could be displayed in the MP lobby
  158. • Fixed damage feedback icon for not displaying the first time in a round
  159.  
  160. Xbox One
  161. • Fixed an issue that would cause a player to get removed from the local party at an inopportune time
  162.  
  163. Zombies in Spaceland/Rave in the Redwoods
  164. • Fixes for players losing their weapons when Pack-a-Punching (ZiS)
  165. • Several out of map exploits fixed (Rave)
  166. • Fix for being able to replenish ammo after putting the harpoon back in the cabinet and picking it up back up • Fix for random dancing zombies that could remain after the music has stopped
  167. • Fix for various zip line bugs that could occur
  168. • Fix for a bug where splitscreen players didn’t have access to options in several menus
  169. • Other miscellaneous bug fixes
  170.  
  171. CWL/CODCASTER
  172. • Added an option for players to select how much time they’ll allow for players to edit their loadouts in Rig draft from 0-75 seconds
  173. • Fix for yellow loading icons appearing during CODCaster mode
  174. • Players were able to start a CWL match with 5 players on a team, but only showing 4 on the draft screen. This has been fixed to only allow 4 players maximum while allowing 1v1, 2v2, 3v3, and 4v4
  175. • Fix for a bug where a player would see incorrect text when hovering over a Rig that another player has already selected
  176. • If a player changes their Rig after selecting their Payloads, the CODCaster would only see the updated Rig, not the updated Payloads. This has been fixed
  177. • Fix for teams appearing on the wrong side of the loading screen if teams were unbalanced
  178.  
  179. 2/3/17 - PC will get the latest update on February 14, pending any issues during our testing.
  180.  
  181. Featured Content and What’s New
  182. • Demolition Game Mode: February 3rd-10th
  183. • Double Key Weekend: February 3rd-6th
  184. • Added Hardcore Sabotage Moshpit in DLC tab
  185. • Added Sabotage TDM in DLC tab
  186. • Kept a Sabotage Moshpit playlist in DLC tab
  187.  
  188. General Fixes
  189. • Fix for an issue where switching from one trait to another during round based modes, the new trait would not work
  190. • Fix for players being able to reach an out of bounds area of the map on Dominion
  191. • Fix for the trait icon appearing incorrectly during a killcam if the player selected a new trait midlife
  192. • Reduced kill requirement from 3 to 2 for a single shot of the Gravity Vortex for the Rig body unlock challenge
  193. • Tracking Payload streak kills will continue to count kills after the user has died or the weapon has been put away. This fixes an issue where players were unable to have the second shot from the Gravity Vortex count towards their streak kill progress
  194. • Bull Charge: Player now receives armor (identical to ball-carrier armor) when activated. The player continues to gain armor over time until Bull Charge ends.
  195. • Phase Shift cooldown has increased from 60s to 90s
  196. • Rewind cooldown has increased from 60s to 90s
  197. • Overdrive cooldown has increased from 70s to 90s
  198. • Gravity Vortex cooldown has reduced from 310s to 290s
  199. • Reactive Armor health was reduced from 133HP to 114HP
  200. • Reactive Armor duration has been reduced from 9s to 7s
  201. • Active Camo duration has been reduced from 10s to 7s
  202. • Pulsar cooldown increased from 120s to 150s
  203. • Pulsar marked time has been reduced from 6s to 5s
  204.  
  205. Weapons
  206. • Hailstorm: Decreased fire time between bursts. Slight increase in damage range
  207. • DMC-8: Slightly increased damage and damage range
  208. • DCM-8 – Masochist: Lifelink Perk Updated – Large mag size. Taking damage fully regenerates mag.
  209. • Banshee – Siren: Shockwave Perk Updated – Improved damage while sliding. Damage causes hearing loss
  210. • EBR-800 – Osiris: Hunter Killer Perk Updated – No sniper glint. Enemies at low health are highlighted
  211. • Kendall 44 – Cartel: Secondary perk changed to Stability
  212. • DMR-1 – Spectacle: Reflex Perk – Built in custom Reflex Sight now has Tracking Chip and improved ADS time for all scopes
  213. • Rack-9 – Smoothbore: 1 shot kill zone at mid-range now includes lower torso and upper arms
  214. • Kendall 44 – Advantage: Secondary perk changed to Steady
  215. • Mauler – Mammoth: Slower Aim Down Sights and reduced movement speed
  216. • MacTav -45: Slight increase to recoil when firing ADS
  217. • M1: Slightly decreased return speed when firing ADS
  218. • Howitzer Direct Impact kills have been fixed
  219.  
  220. Zombies in Spaceland/Rave in the Redwoods
  221. • Fix for Spaceland camos appearing instead of Rave camos when a player upgraded weapons using a PAP power-up drop
  222. • Fixed issues with Wall Power and Super Minute Man
  223. • Fix for the “Purify” Fortune Card not properly displaying it’s in-game effects “On activation, players and teammates are healed and cause an explosion that deals damage to nearby zombies.”
  224. • On occasion, players would not be able to melee or crouch after using a zip line. This has been fixed
  225. • Fix for splitscreeen players not earning keys
  226. • Fix for Harpoon Gun kills not counting towards the “Assembly Required” Soul Challenge
  227. • Rank progression widget is now viewable in the Pause menu
  228. • Slasher Saw exploit fix
  229. • Several out-of-map exploits fixed
  230. • Hasselhoff is now selectable
  231. • Key earn rate has been slightly increased
  232. • Various splitscreen HUD fixes
  233.  
  234. CWL/CODCASTER
  235. • Fix “Previous” and “First Person” button prompts overlapping while spectating
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