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- -- Gui to Lua PART 1 NOCLIP
- -- note i had to rescript this myself beacuse the thing was not a tool, it would be a screengui (its bascially tool to lua)
- -- execute this in different parts, they have parts in title
- -- Version: 3.2
- -- Instances:
- local tfy = Instance.new("Tool")
- --Properties:
- tfy.Name = "tfy"
- tfy.Parent = game.Players.LocalPlayer:WaitForChild("Backpack")
- tfy.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- -- Scripts: PART 2 NOCLIP
- local tfy = game.Players.LocalPlayer.Backpack.tfy
- local Lscript = Instance.new("LocalScript")
- Lscript.Parent = game.Players.LocalPlayer.Backpack.tfy
- local function MFJUAXI_fake_script() -- tfy.LocalScript
- local script = Instance.new('LocalScript', tfy)
- local a = game:GetService('RunService')
- local self: Model
- a.RenderStepped:Connect(function()
- local CanCollide = script.Parent.Parent:IsA('Model')
- if CanCollide then self = script.Parent.Parent end
- if not self then return end
- for a, b in self:GetDescendants() do
- if b:IsA('BasePart') then
- b.CanCollide = false
- end
- end
- self.HumanoidRootPart.CanCollide = not CanCollide
- end)
- end
- coroutine.wrap(MFJUAXI_fake_script)()
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