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- private UICard GetPrefab(CardData cardData, bool isMyCard)
- {
- var result = GameManager.Instance.graphicsResources.GetCardPrefab(cardData.category, isMyCard, true, PersistentCardCategory.Attack );
- var asset = GameManager.Instance.CardManager.GetCardAsset(cardData);
- if (asset == null)
- {
- Debug.LogError("Missing card asset");
- return result;
- }
- if (asset.cardPrefabOverride != null)
- {
- result = asset.cardPrefabOverride;
- }
- return result;
- }
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