pinigin

buzzer

Feb 18th, 2019
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Lua 0.64 KB | None | 0 0
  1. local vkeys = require 'vkeys'
  2. local rkeys = require 'rkeys'
  3.  
  4. function key_b(args)
  5.     if sampIsChatInputActive() or sampIsDialogActive() then return end
  6.     if not isCharInAnyCar(PLAYER_PED) then return end
  7.     local playerPtr = getCharPointer(PLAYER_PED)
  8.     local vehiclePtr = readMemory(playerPtr + 0x58C, 4, 1)
  9.     local vehicle = getVehiclePointerHandle(vehiclePtr)
  10.     local buzzer = readMemory(vehicle + 0x42D, 1, 1)
  11.     if buzzer == 208 then writeMemory(vehicle + 0x42D, 1, 80, 1)
  12.     elseif buzzer == 80 then writeMemory(vehicle + 0x42D, 1, 208, 1)
  13.     end
  14.     wait(500)
  15. end
  16.  
  17. function main()
  18.     rkeys.registerHotKey({vkeys.VK_B}, true, key_b)
  19.     wait(-1)
  20. end
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