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- local Duelist = {}
- Duelist.Name = "Duelist"
- Duelist.Health = 110
- Duelist.SpeedMult = 1.2
- Duelist.NormalMovesNum = 4
- Duelist.NormalAtkDmg = 10
- Duelist.UltMovesNum = 4
- Duelist.UltPointsRequired = 100
- Duelist.UltAtkDamage = 15
- Duelist.UltDuration = 30
- Duelist.Moveset = {
- One = {
- Name = "Duelists Fear",
- Damage = 10,
- Cooldown = 2,
- HitboxType = "Block",
- Hitbox = Vector3.new(5, 5, 5)
- },
- Two = {
- Name = "Range Attack",
- Damage = 10,
- Cooldown = 2,
- HitboxType = "Block",
- Hitbox = Vector3.new(3, 3, 3)
- },
- Three = {
- Name = "4 Swords",
- Damage = 10,
- Cooldown = 2,
- HitboxType = "Sphere",
- Hitbox = Vector3.new(5, 5, 5)
- },
- Four = {
- Name = "Sword Technique",
- Damage = 10,
- Cooldown = 2,
- HitboxType = "Block",
- Hitbox = Vector3.new(2, 4, 4)
- },
- Ult = {
- Name = "All Swords are evil",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- }
- Duelist.UltMoveset = {
- One = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Two = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Three = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Four = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- Ult = {
- Name = "",
- Damage = 0,
- Cooldown = 0,
- HitboxType = "",
- Hitbox = Vector3.new(0, 0, 0)
- },
- }
- return Duelist
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