local Duelist = {} Duelist.Name = "Duelist" Duelist.Health = 110 Duelist.SpeedMult = 1.2 Duelist.NormalMovesNum = 4 Duelist.NormalAtkDmg = 10 Duelist.UltMovesNum = 4 Duelist.UltPointsRequired = 100 Duelist.UltAtkDamage = 15 Duelist.UltDuration = 30 Duelist.Moveset = { One = { Name = "Duelists Fear", Damage = 10, Cooldown = 2, HitboxType = "Block", Hitbox = Vector3.new(5, 5, 5) }, Two = { Name = "Range Attack", Damage = 10, Cooldown = 2, HitboxType = "Block", Hitbox = Vector3.new(3, 3, 3) }, Three = { Name = "4 Swords", Damage = 10, Cooldown = 2, HitboxType = "Sphere", Hitbox = Vector3.new(5, 5, 5) }, Four = { Name = "Sword Technique", Damage = 10, Cooldown = 2, HitboxType = "Block", Hitbox = Vector3.new(2, 4, 4) }, Ult = { Name = "All Swords are evil", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, } Duelist.UltMoveset = { One = { Name = "", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, Two = { Name = "", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, Three = { Name = "", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, Four = { Name = "", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, Ult = { Name = "", Damage = 0, Cooldown = 0, HitboxType = "", Hitbox = Vector3.new(0, 0, 0) }, } return Duelist