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- ** Executing...
- ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
- Valve Software - vbsp.exe (Jan 13 2020)
- 4 threads
- materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 332 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (181320 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 678 texinfos to 425
- Reduced 13 texdatas to 12 (284 bytes to 262)
- Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
- Valve Software - vvis.exe (Nov 20 2019)
- 4 threads
- reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt
- 189 portalclusters
- 510 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 6 visible clusters (0.04%)
- Total clusters visible: 16883
- Average clusters visible: 89
- Building PAS...
- Average clusters audible: 105
- visdatasize:8517 compressed from 9072
- writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (3.04 seconds)
- 2028 faces
- 32 degenerate faces
- 491961 square feet [70842504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1996 patches before subdivision
- 18292 patches after subdivision
- 39 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
- transfers 4176165, max 1156
- transfer lists: 31.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(592108, 242136, 268840)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(167333, 54610, 59324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(57287, 20843, 21780)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(21276, 9299, 9491)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(8666, 4615, 4656)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3759, 2345, 2357)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1721, 1208, 1213)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(819, 624, 627)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(401, 323, 325)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(200, 168, 169)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(101, 87, 87)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(52, 45, 45)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(27, 23, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(14, 12, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(7, 6, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(4, 3, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 442/16384 5304/196608 ( 2.7%)
- brushsides 7138/65536 57104/524288 (10.9%)
- planes 8632/65536 172640/1310720 (13.2%)
- vertexes 4007/65536 48084/786432 ( 6.1%)
- nodes 550/65536 17600/2097152 ( 0.8%)
- texinfos 425/12288 30600/884736 ( 3.5%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2028/65536 113568/3670016 ( 3.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1322/65536 74032/3670016 ( 2.0%)
- leaves 559/65536 17888/2097152 ( 0.9%)
- leaffaces 2739/65536 5478/131072 ( 4.2%)
- leafbrushes 1218/65536 2436/131072 ( 1.9%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 17032/512000 68128/2048000 ( 3.3%)
- edges 10171/256000 40684/1024000 ( 4.0%)
- LDR worldlights 39/8192 3432/720896 ( 0.5%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 683/32768 6830/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11526/65536 23052/131072 (17.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 359508/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 8517/16777216 ( 0.1%)
- entdata [variable] 16639/393216 ( 4.2%)
- LDR ambient table 559/65536 2236/262144 ( 0.9%)
- HDR ambient table 559/65536 2236/262144 ( 0.9%)
- LDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
- HDR leaf ambient 559/65536 15652/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 181320/4194304 ( 4.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7660
- Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- 24 seconds elapsed
- Valve Software - vrad.exe SSE (Nov 20 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (3.00 seconds)
- 2028 faces
- 32 degenerate faces
- 491961 square feet [70842504.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1996 patches before subdivision
- 18292 patches after subdivision
- 39 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
- transfers 4176165, max 1156
- transfer lists: 31.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(592108, 242136, 268840)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(167333, 54610, 59324)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(57287, 20843, 21780)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(21276, 9299, 9491)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(8666, 4615, 4656)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3759, 2345, 2357)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1721, 1208, 1213)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(819, 624, 627)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(401, 323, 325)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(200, 168, 169)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(101, 87, 87)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(52, 45, 45)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #13 added RGB(27, 23, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(14, 12, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(7, 6, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(4, 3, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(2, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #18 added RGB(1, 1, 1)
- Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 8/1024 384/49152 ( 0.8%)
- brushes 442/16384 5304/196608 ( 2.7%)
- brushsides 7138/65536 57104/524288 (10.9%)
- planes 8632/65536 172640/1310720 (13.2%)
- vertexes 4007/65536 48084/786432 ( 6.1%)
- nodes 550/65536 17600/2097152 ( 0.8%)
- texinfos 425/12288 30600/884736 ( 3.5%)
- texdata 12/2048 384/65536 ( 0.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2028/65536 113568/3670016 ( 3.1%)
- hdr faces 2028/65536 113568/3670016 ( 3.1%)
- origfaces 1322/65536 74032/3670016 ( 2.0%)
- leaves 559/65536 17888/2097152 ( 0.9%)
- leaffaces 2739/65536 5478/131072 ( 4.2%)
- leafbrushes 1218/65536 2436/131072 ( 1.9%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 17032/512000 68128/2048000 ( 3.3%)
- edges 10171/256000 40684/1024000 ( 4.0%)
- LDR worldlights 39/8192 3432/720896 ( 0.5%)
- HDR worldlights 39/8192 3432/720896 ( 0.5%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 683/32768 6830/327680 ( 2.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 11526/65536 23052/131072 (17.6%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 359508/0 ( 0.0%)
- HDR lightdata [variable] 359508/0 ( 0.0%)
- visdata [variable] 8517/16777216 ( 0.1%)
- entdata [variable] 16639/393216 ( 4.2%)
- LDR ambient table 559/65536 2236/262144 ( 0.9%)
- HDR ambient table 559/65536 2236/262144 ( 0.9%)
- LDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
- HDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 181320/4194304 ( 4.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 7660
- Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
- 20 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\surf_zarp_v2.bsp"
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