NMT_VadRe

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Feb 12th, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  5.  
  6. Valve Software - vbsp.exe (Jan 13 2020)
  7. 4 threads
  8. materialPath: E:\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 332 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_01*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_day01_01*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (181320 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Compacting texture/material tables...
  39. Reduced 678 texinfos to 425
  40. Reduced 13 texdatas to 12 (284 bytes to 262)
  41. Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  42. 0 seconds elapsed
  43.  
  44. ** Executing...
  45. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  46. ** Parameters: -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  47.  
  48. Valve Software - vvis.exe (Nov 20 2019)
  49. 4 threads
  50. reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  51. reading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.prt
  52. 189 portalclusters
  53. 510 numportals
  54. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
  56. Optimized: 6 visible clusters (0.04%)
  57. Total clusters visible: 16883
  58. Average clusters visible: 89
  59. Building PAS...
  60. Average clusters audible: 105
  61. visdatasize:8517 compressed from 9072
  62. writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  63. 1 second elapsed
  64.  
  65. ** Executing...
  66. ** Command: "E:\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  67. ** Parameters: -both -game "E:\Steam\steamapps\common\GarrysMod\garrysmod" "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2"
  68.  
  69. Valve Software - vrad.exe SSE (Nov 20 2019)
  70.  
  71. Valve Radiosity Simulator
  72. 4 threads
  73. [Reading texlights from 'lights.rad']
  74. [45 texlights parsed from 'lights.rad']
  75.  
  76. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  77. PREP OK
  78. Setting up ray-trace acceleration structure... Done (3.04 seconds)
  79. 2028 faces
  80. 32 degenerate faces
  81. 491961 square feet [70842504.00 square inches]
  82. 0 Displacements
  83. 0 Square Feet [0.00 Square Inches]
  84. 1996 patches before subdivision
  85. 18292 patches after subdivision
  86. 39 direct lights
  87. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (13)
  89. transfers 4176165, max 1156
  90. transfer lists: 31.9 megs
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #1 added RGB(592108, 242136, 268840)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  94. Bounce #2 added RGB(167333, 54610, 59324)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #3 added RGB(57287, 20843, 21780)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #4 added RGB(21276, 9299, 9491)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #5 added RGB(8666, 4615, 4656)
  101. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. Bounce #6 added RGB(3759, 2345, 2357)
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #7 added RGB(1721, 1208, 1213)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #8 added RGB(819, 624, 627)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  108. Bounce #9 added RGB(401, 323, 325)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #10 added RGB(200, 168, 169)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #11 added RGB(101, 87, 87)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #12 added RGB(52, 45, 45)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #13 added RGB(27, 23, 24)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #14 added RGB(14, 12, 12)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #15 added RGB(7, 6, 6)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #16 added RGB(4, 3, 3)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #17 added RGB(2, 2, 2)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #18 added RGB(1, 1, 1)
  127. Build Patch/Sample Hash Table(s).....Done<0.0097 sec>
  128. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
  129. FinalLightFace Done
  130. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  131. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  132. Writing leaf ambient...done
  133. Ready to Finish
  134.  
  135. Object names Objects/Maxobjs Memory / Maxmem Fullness
  136. ------------ --------------- --------------- --------
  137. models 8/1024 384/49152 ( 0.8%)
  138. brushes 442/16384 5304/196608 ( 2.7%)
  139. brushsides 7138/65536 57104/524288 (10.9%)
  140. planes 8632/65536 172640/1310720 (13.2%)
  141. vertexes 4007/65536 48084/786432 ( 6.1%)
  142. nodes 550/65536 17600/2097152 ( 0.8%)
  143. texinfos 425/12288 30600/884736 ( 3.5%)
  144. texdata 12/2048 384/65536 ( 0.6%)
  145. dispinfos 0/0 0/0 ( 0.0%)
  146. disp_verts 0/0 0/0 ( 0.0%)
  147. disp_tris 0/0 0/0 ( 0.0%)
  148. disp_lmsamples 0/0 0/0 ( 0.0%)
  149. faces 2028/65536 113568/3670016 ( 3.1%)
  150. hdr faces 0/65536 0/3670016 ( 0.0%)
  151. origfaces 1322/65536 74032/3670016 ( 2.0%)
  152. leaves 559/65536 17888/2097152 ( 0.9%)
  153. leaffaces 2739/65536 5478/131072 ( 4.2%)
  154. leafbrushes 1218/65536 2436/131072 ( 1.9%)
  155. areas 3/1024 24/8192 ( 0.3%)
  156. surfedges 17032/512000 68128/2048000 ( 3.3%)
  157. edges 10171/256000 40684/1024000 ( 4.0%)
  158. LDR worldlights 39/8192 3432/720896 ( 0.5%)
  159. HDR worldlights 0/8192 0/720896 ( 0.0%)
  160. leafwaterdata 0/32768 0/393216 ( 0.0%)
  161. waterstrips 683/32768 6830/327680 ( 2.1%)
  162. waterverts 0/65536 0/786432 ( 0.0%)
  163. waterindices 11526/65536 23052/131072 (17.6%)
  164. cubemapsamples 0/1024 0/16384 ( 0.0%)
  165. overlays 0/512 0/180224 ( 0.0%)
  166. LDR lightdata [variable] 359508/0 ( 0.0%)
  167. HDR lightdata [variable] 0/0 ( 0.0%)
  168. visdata [variable] 8517/16777216 ( 0.1%)
  169. entdata [variable] 16639/393216 ( 4.2%)
  170. LDR ambient table 559/65536 2236/262144 ( 0.9%)
  171. HDR ambient table 559/65536 2236/262144 ( 0.9%)
  172. LDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
  173. HDR leaf ambient 559/65536 15652/1835008 ( 0.9%)
  174. occluders 0/0 0/0 ( 0.0%)
  175. occluder polygons 0/0 0/0 ( 0.0%)
  176. occluder vert ind 0/0 0/0 ( 0.0%)
  177. detail props [variable] 1/12 ( 8.3%)
  178. static props [variable] 1/12 ( 8.3%)
  179. pakfile [variable] 105679/0 ( 0.0%)
  180. physics [variable] 181320/4194304 ( 4.3%)
  181. physics terrain [variable] 2/1048576 ( 0.0%)
  182.  
  183. Level flags = 0
  184.  
  185. Total triangle count: 7660
  186. Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  187. 24 seconds elapsed
  188. Valve Software - vrad.exe SSE (Nov 20 2019)
  189.  
  190. Valve Radiosity Simulator
  191. 4 threads
  192. [Reading texlights from 'lights.rad']
  193. [45 texlights parsed from 'lights.rad']
  194.  
  195. Loading e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  196. PREP OK
  197. Setting up ray-trace acceleration structure... Done (3.00 seconds)
  198. 2028 faces
  199. 32 degenerate faces
  200. 491961 square feet [70842504.00 square inches]
  201. 0 Displacements
  202. 0 Square Feet [0.00 Square Inches]
  203. 1996 patches before subdivision
  204. 18292 patches after subdivision
  205. 39 direct lights
  206. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  207. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11)
  208. transfers 4176165, max 1156
  209. transfer lists: 31.9 megs
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #1 added RGB(592108, 242136, 268840)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #2 added RGB(167333, 54610, 59324)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #3 added RGB(57287, 20843, 21780)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #4 added RGB(21276, 9299, 9491)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #5 added RGB(8666, 4615, 4656)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #6 added RGB(3759, 2345, 2357)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #7 added RGB(1721, 1208, 1213)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #8 added RGB(819, 624, 627)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #9 added RGB(401, 323, 325)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #10 added RGB(200, 168, 169)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #11 added RGB(101, 87, 87)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #12 added RGB(52, 45, 45)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  235. Bounce #13 added RGB(27, 23, 24)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #14 added RGB(14, 12, 12)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #15 added RGB(7, 6, 6)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #16 added RGB(4, 3, 3)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #17 added RGB(2, 2, 2)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #18 added RGB(1, 1, 1)
  246. Build Patch/Sample Hash Table(s).....Done<0.0104 sec>
  247. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  248. FinalLightFace Done
  249. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  250. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  251. Writing leaf ambient...done
  252. Ready to Finish
  253.  
  254. Object names Objects/Maxobjs Memory / Maxmem Fullness
  255. ------------ --------------- --------------- --------
  256. models 8/1024 384/49152 ( 0.8%)
  257. brushes 442/16384 5304/196608 ( 2.7%)
  258. brushsides 7138/65536 57104/524288 (10.9%)
  259. planes 8632/65536 172640/1310720 (13.2%)
  260. vertexes 4007/65536 48084/786432 ( 6.1%)
  261. nodes 550/65536 17600/2097152 ( 0.8%)
  262. texinfos 425/12288 30600/884736 ( 3.5%)
  263. texdata 12/2048 384/65536 ( 0.6%)
  264. dispinfos 0/0 0/0 ( 0.0%)
  265. disp_verts 0/0 0/0 ( 0.0%)
  266. disp_tris 0/0 0/0 ( 0.0%)
  267. disp_lmsamples 0/0 0/0 ( 0.0%)
  268. faces 2028/65536 113568/3670016 ( 3.1%)
  269. hdr faces 2028/65536 113568/3670016 ( 3.1%)
  270. origfaces 1322/65536 74032/3670016 ( 2.0%)
  271. leaves 559/65536 17888/2097152 ( 0.9%)
  272. leaffaces 2739/65536 5478/131072 ( 4.2%)
  273. leafbrushes 1218/65536 2436/131072 ( 1.9%)
  274. areas 3/1024 24/8192 ( 0.3%)
  275. surfedges 17032/512000 68128/2048000 ( 3.3%)
  276. edges 10171/256000 40684/1024000 ( 4.0%)
  277. LDR worldlights 39/8192 3432/720896 ( 0.5%)
  278. HDR worldlights 39/8192 3432/720896 ( 0.5%)
  279. leafwaterdata 0/32768 0/393216 ( 0.0%)
  280. waterstrips 683/32768 6830/327680 ( 2.1%)
  281. waterverts 0/65536 0/786432 ( 0.0%)
  282. waterindices 11526/65536 23052/131072 (17.6%)
  283. cubemapsamples 0/1024 0/16384 ( 0.0%)
  284. overlays 0/512 0/180224 ( 0.0%)
  285. LDR lightdata [variable] 359508/0 ( 0.0%)
  286. HDR lightdata [variable] 359508/0 ( 0.0%)
  287. visdata [variable] 8517/16777216 ( 0.1%)
  288. entdata [variable] 16639/393216 ( 4.2%)
  289. LDR ambient table 559/65536 2236/262144 ( 0.9%)
  290. HDR ambient table 559/65536 2236/262144 ( 0.9%)
  291. LDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
  292. HDR leaf ambient 1741/65536 48748/1835008 ( 2.7%)
  293. occluders 0/0 0/0 ( 0.0%)
  294. occluder polygons 0/0 0/0 ( 0.0%)
  295. occluder vert ind 0/0 0/0 ( 0.0%)
  296. detail props [variable] 1/12 ( 8.3%)
  297. static props [variable] 1/12 ( 8.3%)
  298. pakfile [variable] 105679/0 ( 0.0%)
  299. physics [variable] 181320/4194304 ( 4.3%)
  300. physics terrain [variable] 2/1048576 ( 0.0%)
  301.  
  302. Level flags = 0
  303.  
  304. Total triangle count: 7660
  305. Writing e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp
  306. 20 seconds elapsed
  307.  
  308. ** Executing...
  309. ** Command: Copy File
  310. ** Parameters: "e:\steam\steamapps\common\garrysmod\garrysmod\maps\surf_zarp_v2.bsp" "E:\Steam\steamapps\common\GarrysMod\garrysmod\maps\surf_zarp_v2.bsp"
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