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- Initialize engine version: 2019.4.30f1 (e8c891080a1f)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Intel(R) Iris(R) Plus Graphics (ID=0x8a52)
- Vendor:
- VRAM: 7980 MB
- Driver: 27.20.100.9664
- <RI> Initializing input.
- New input system (experimental) initialized
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.418300 ms
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 52b8 -> priority: 1
- Thread -> id: 36dc -> priority: 1
- Thread -> id: 4854 -> priority: 1
- Thread -> id: 32c8 -> priority: 1
- Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
- (Filename: Line: 0)
- Init Time: 5/4/2023 11:15:42 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- TemtemVersion: v1.3.2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:Awake()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Reconnecting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.crincoedioj:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Temtem.Network.pdldqjjqfng:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 2560317
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 38 Unused Serialized files (Serialized files now loaded: 141)
- Unloading 1988 unused Assets to reduce memory usage. Loaded Objects now: 198412.
- Total: 575.839300 ms (FindLiveObjects: 24.713100 ms CreateObjectMapping: 7.990700 ms MarkObjects: 540.321100 ms DeleteObjects: 2.813700 ms)
- Connection was lost; reason is: kick
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.dinhildoinn:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- LXsftVoyWZnbQsgukThCGkSLlNM:Invoke()
- UnityEngine.Events.UnityEvent:Invoke()
- UnityEngine.UI.Button:OnSubmit(BaseEventData)
- System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:jfnldlkopco()
- Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Reconnecting
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Network.crincoedioj:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Temtem.Network.dinhildoinn:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Tamer ID: 2560317
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
- Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
- VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
- Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
- Sfs2X.SmartFox:ProcessEvents()
- Temtem.Network.NetworkLogic:Update()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Unloading 36 Unused Serialized files (Serialized files now loaded: 269)
- Unloading 1600 unused Assets to reduce memory usage. Loaded Objects now: 231634.
- Total: 584.815200 ms (FindLiveObjects: 23.452000 ms CreateObjectMapping: 5.329200 ms MarkObjects: 551.142300 ms DeleteObjects: 4.891200 ms)
- Close Time: 5/4/2023 11:49:09 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (-1.7, 1.5, 15.2)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T0: M110 HI 3000045 L 95
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T1: M074 HI 3000003 L 99
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T2: M121 HI -1 L 96
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T3: M128 HI -1 L 91
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T4: M035 HI -1 L 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T5: M163 HI -1 L 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Close Time: 5/4/2023 11:49:10 PM
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- LQP 0 0. Pos: (-1.7, 1.5, 15.2)
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T0: M110 HI 3000045 L 95
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T1: M074 HI 3000003 L 99
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T2: M121 HI -1 L 96
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T3: M128 HI -1 L 91
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T4: M035 HI -1 L 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- T5: M163 HI -1 L 1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Temtem.Core.GameLogic:OnApplicationQuit()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- Releasing render texture that is set to be RenderTexture.active!
- (Filename: Line: 948)
- Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
- (Filename: Line: 160)
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