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temtem_playerlog_mangoromi_20230504

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May 4th, 2023
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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: Intel(R) Iris(R) Plus Graphics (ID=0x8a52)
  7. Vendor:
  8. VRAM: 7980 MB
  9. Driver: 27.20.100.9664
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.418300 ms
  18. Setting up 4 worker threads for Enlighten.
  19. Thread -> id: 52b8 -> priority: 1
  20. Thread -> id: 36dc -> priority: 1
  21. Thread -> id: 4854 -> priority: 1
  22. Thread -> id: 32c8 -> priority: 1
  23. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  24. (Filename: Line: 0)
  25.  
  26. Init Time: 5/4/2023 11:15:42 PM
  27. UnityEngine.Logger:Log(LogType, Object)
  28. UnityEngine.Debug:Log(Object)
  29. Temtem.Core.GameLogic:Awake()
  30.  
  31. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  32.  
  33. TemtemVersion: v1.3.2
  34. UnityEngine.Logger:Log(LogType, Object)
  35. UnityEngine.Debug:Log(Object)
  36. Temtem.Core.GameLogic:Awake()
  37.  
  38. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  39.  
  40. Reconnecting
  41. UnityEngine.Logger:Log(LogType, Object)
  42. UnityEngine.Debug:Log(Object)
  43. Temtem.Network.crincoedioj:MoveNext()
  44. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  45. Temtem.Network.pdldqjjqfng:MoveNext()
  46. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  49.  
  50. Tamer ID: 2560317
  51. UnityEngine.Logger:Log(LogType, Object)
  52. UnityEngine.Debug:Log(Object)
  53. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  54. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  55. VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
  56. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  57. Sfs2X.SmartFox:ProcessEvents()
  58. Temtem.Network.NetworkLogic:Update()
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  61.  
  62. Unloading 38 Unused Serialized files (Serialized files now loaded: 141)
  63.  
  64. Unloading 1988 unused Assets to reduce memory usage. Loaded Objects now: 198412.
  65. Total: 575.839300 ms (FindLiveObjects: 24.713100 ms CreateObjectMapping: 7.990700 ms MarkObjects: 540.321100 ms DeleteObjects: 2.813700 ms)
  66.  
  67. Connection was lost; reason is: kick
  68. UnityEngine.Logger:Log(LogType, Object)
  69. UnityEngine.Debug:Log(Object)
  70. Temtem.Network.dinhildoinn:MoveNext()
  71. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  72. LXsftVoyWZnbQsgukThCGkSLlNM:Invoke()
  73. UnityEngine.Events.UnityEvent:Invoke()
  74. UnityEngine.UI.Button:OnSubmit(BaseEventData)
  75. System.ConsoleCancelEventHandler:Invoke(Object, ConsoleCancelEventArgs)
  76. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  77. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:jfnldlkopco()
  78. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  79. UnityEngine.EventSystems.EventSystem:Update()
  80.  
  81. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  82.  
  83. Reconnecting
  84. UnityEngine.Logger:Log(LogType, Object)
  85. UnityEngine.Debug:Log(Object)
  86. Temtem.Network.crincoedioj:MoveNext()
  87. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  88. Temtem.Network.dinhildoinn:MoveNext()
  89. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  92.  
  93. Tamer ID: 2560317
  94. UnityEngine.Logger:Log(LogType, Object)
  95. UnityEngine.Debug:Log(Object)
  96. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  97. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  98. VIDE_Data.miedhilpgqr:Invoke(rhcjdmdmfml)
  99. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  100. Sfs2X.SmartFox:ProcessEvents()
  101. Temtem.Network.NetworkLogic:Update()
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  104.  
  105. Unloading 36 Unused Serialized files (Serialized files now loaded: 269)
  106.  
  107. Unloading 1600 unused Assets to reduce memory usage. Loaded Objects now: 231634.
  108. Total: 584.815200 ms (FindLiveObjects: 23.452000 ms CreateObjectMapping: 5.329200 ms MarkObjects: 551.142300 ms DeleteObjects: 4.891200 ms)
  109.  
  110. Close Time: 5/4/2023 11:49:09 PM
  111. UnityEngine.Logger:Log(LogType, Object)
  112. UnityEngine.Debug:Log(Object)
  113. Temtem.Core.GameLogic:OnApplicationQuit()
  114.  
  115. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  116.  
  117. LQP 0 0. Pos: (-1.7, 1.5, 15.2)
  118. UnityEngine.Logger:Log(LogType, Object)
  119. UnityEngine.Debug:Log(Object)
  120. Temtem.Core.GameLogic:OnApplicationQuit()
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  123.  
  124. T0: M110 HI 3000045 L 95
  125. UnityEngine.Logger:Log(LogType, Object)
  126. UnityEngine.Debug:Log(Object)
  127. Temtem.Core.GameLogic:OnApplicationQuit()
  128.  
  129. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  130.  
  131. T1: M074 HI 3000003 L 99
  132. UnityEngine.Logger:Log(LogType, Object)
  133. UnityEngine.Debug:Log(Object)
  134. Temtem.Core.GameLogic:OnApplicationQuit()
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  137.  
  138. T2: M121 HI -1 L 96
  139. UnityEngine.Logger:Log(LogType, Object)
  140. UnityEngine.Debug:Log(Object)
  141. Temtem.Core.GameLogic:OnApplicationQuit()
  142.  
  143. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  144.  
  145. T3: M128 HI -1 L 91
  146. UnityEngine.Logger:Log(LogType, Object)
  147. UnityEngine.Debug:Log(Object)
  148. Temtem.Core.GameLogic:OnApplicationQuit()
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  151.  
  152. T4: M035 HI -1 L 1
  153. UnityEngine.Logger:Log(LogType, Object)
  154. UnityEngine.Debug:Log(Object)
  155. Temtem.Core.GameLogic:OnApplicationQuit()
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  158.  
  159. T5: M163 HI -1 L 1
  160. UnityEngine.Logger:Log(LogType, Object)
  161. UnityEngine.Debug:Log(Object)
  162. Temtem.Core.GameLogic:OnApplicationQuit()
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  165.  
  166. Close Time: 5/4/2023 11:49:10 PM
  167. UnityEngine.Logger:Log(LogType, Object)
  168. UnityEngine.Debug:Log(Object)
  169. Temtem.Core.GameLogic:OnApplicationQuit()
  170.  
  171. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  172.  
  173. LQP 0 0. Pos: (-1.7, 1.5, 15.2)
  174. UnityEngine.Logger:Log(LogType, Object)
  175. UnityEngine.Debug:Log(Object)
  176. Temtem.Core.GameLogic:OnApplicationQuit()
  177.  
  178. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  179.  
  180. T0: M110 HI 3000045 L 95
  181. UnityEngine.Logger:Log(LogType, Object)
  182. UnityEngine.Debug:Log(Object)
  183. Temtem.Core.GameLogic:OnApplicationQuit()
  184.  
  185. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  186.  
  187. T1: M074 HI 3000003 L 99
  188. UnityEngine.Logger:Log(LogType, Object)
  189. UnityEngine.Debug:Log(Object)
  190. Temtem.Core.GameLogic:OnApplicationQuit()
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  193.  
  194. T2: M121 HI -1 L 96
  195. UnityEngine.Logger:Log(LogType, Object)
  196. UnityEngine.Debug:Log(Object)
  197. Temtem.Core.GameLogic:OnApplicationQuit()
  198.  
  199. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  200.  
  201. T3: M128 HI -1 L 91
  202. UnityEngine.Logger:Log(LogType, Object)
  203. UnityEngine.Debug:Log(Object)
  204. Temtem.Core.GameLogic:OnApplicationQuit()
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  207.  
  208. T4: M035 HI -1 L 1
  209. UnityEngine.Logger:Log(LogType, Object)
  210. UnityEngine.Debug:Log(Object)
  211. Temtem.Core.GameLogic:OnApplicationQuit()
  212.  
  213. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  214.  
  215. T5: M163 HI -1 L 1
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:Log(Object)
  218. Temtem.Core.GameLogic:OnApplicationQuit()
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  221.  
  222. Releasing render texture that is set to be RenderTexture.active!
  223. (Filename: Line: 948)
  224.  
  225. Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
  226. (Filename: Line: 160)
  227.  
  228.  
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