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Mar 2nd, 2022
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  1.  
  2. # Elden Ring Sorc Notes
  3.  
  4. disclaimer: these are all random thoughts while playing. I have not looked up anything about this game nor have I conferred with many other dedicated magic users. I don't use summons so that might change things as well.
  5.  
  6. ## Chaincasting
  7. Glint spells (Pebble, Arc, Swift, Greater Swift) have an initial cast time that can be skipped by chaining one into the other. For example, you've probably noticed that casting Pebble repeatedly only goes through the initial cast time once, and the subsequent casts are based on a fixed animation cast time. Other spells can be chain casted this way as well, allowing you to chain cast into spells with a longer cast time like Arc off of one with a shorter cast time like Swift Glintstone.
  8.  
  9. ## todo:
  10. * Cast speed values
  11. * Poise/stagger damages
  12. * Test int/dex gravity, full moon, and glintstone
  13. * test co-op int/mind meteorite build
  14. * Test int/end pebble vs int/dex pebble
  15. * Test int/2h greatsword with crystal sword
  16.  
  17. ## Stats
  18. * I think Sorc point scaling is about 2% per point, but I might be confused because it isnt in my old notes, so I need to re-test this
  19.  
  20. ## Gear
  21.  
  22. ### Carian Slasherstaff
  23. * The carian slasherstaff thing is 10% modifier on carian slasher spells
  24. * it gets A rank scaling at +9 which makes it outpace meteor staff for carian damage, but nothing else
  25. * with S scaling it'll probably just be a straight buff vs meteor
  26.  
  27. ### Gravenschool Talisman
  28. * Increases damage by 3.5%-4%, maybe not worth a slot
  29.  
  30.  
  31. ## Spells
  32.  
  33. ### Glintstone Pebble
  34. * FP 7
  35. * it's good, it's the base spell, jsut use it all the time
  36. * can be swift casted into
  37. * good range and tracking
  38.  
  39. ### Swift Glintstone
  40. * Lower range than Glintstone Pebble (about 20% less?)
  41. * Faster startup, can be casted while jumping, does not slow down torrent speed
  42. * Damage is about 25-30% less than pebble (double-check)
  43. * Can be used to start chain casting sequences quickly
  44. * Makes exploration really easy as you can just circle strafe a bunch of stuff while dashing with torrent
  45.  
  46. ### Glintstone Arc
  47. * incredible aoe skill
  48. * casting without lockon is often ideal to get best angles to hit multiple targets
  49. * seems to have a high stagger damage but need to test more
  50. * Really hard to use when casting on targets on a lower elevation than you, easier when they have the high ground
  51. * The angle of the arc sucks if shooting downwards
  52. * Extremely versatile on flat ground, can tolerate some elevation changes, seemingly unbeatable AoE for the game's many corridors and small room AoE encounters, works in larger spaces too as long as you can manipulate pathing a little.
  53.  
  54. ### Light
  55. * It's technically not worth a slot due to how it gets in the way of shuffling spells
  56. * I take it for catacombs because I think it's cool and it is legitimately helpful in dark areas
  57. * Other times I let my lantern do the work because it engages with the lighting system a bit better, but the light cantrip is definitely good and cool
  58.  
  59. ### Greatbow
  60. * Great range and tracking
  61. * Usable especially on horseback where the movement penalty is mitigated a little and ranges tend to be higher
  62. * Great opener, can weave it in stuff like dragon fights when they take flight or back up a lot
  63. * Long startup makes it prohibitive in most fights but almost always a good opener
  64. * Poise damage isn't quite as much as you'd expect
  65. * FP to damage ratio is technically bad but you're getting range and it's free damage when pebble or glintblade wouldnt ever work
  66. * Appears to have headshot damage, needs more testing
  67.  
  68. ### Magic Glintblade
  69. * High damage, higher fp cost than pebble, with a longer cast time, but allows you to setup before an encounter and then switch to pebble once aggro is pulled
  70. * Useful for when you want to deal damage while simulatenously moving, you can setup, then move while the blades go off
  71. * It seems to do about 20% more damage than pebble
  72. * the lockon target is determined at casting time (when you create the orb), which means you can unlock or switch targets but the blades will still hit their mark. Homing is decided when the blade spawns, not the orb.
  73.  
  74. ### Gravity Well
  75. * Range is identical to Pebble (perhaps a little farther)
  76. * Long cast time, but damage is roughly 1.5x that of pebble, with roughly 1.5x the FP cost as well
  77. * pulls enemies closer, allowing for a followup with slasher at some ranges
  78. * probably spammable with dex
  79.  
  80. ### Star Shower
  81. * Much better than the 3 star version
  82. * Long startup likely benefits from dex
  83. * Range isn't stellar, but FP to damage ratio seems right
  84.  
  85. ### Glintstone Cometshard
  86. * GIGA PEBBLE
  87. * FP 25
  88. * way more expensive than pebble, FP to damage ratio is horrible, but the potential for burst with chain casting is seemingly insane
  89. * cometshard does about 55-60% more damage than pebble
  90. * Huge FP cost but big damage, piercing AoE with a bit of a homing property
  91. * doesnt really replace arc, which is way better at handling trash
  92. * Can aim it without lockon, but lockon is highly effect
  93. * **Can be swiftcast**
  94.  
  95. ### Rock Throw
  96. * Great damage, can be AoE or single target depending on rock LoS to target
  97. * Cast time is pretty bearable but definitely benefits from +cspd gear
  98. * Absolutely wrecks magic resist mobs like Rennala
  99. *
  100.  
  101. ### Magic Downpour
  102. * Long initial cast time, sets a deployed orb that shoots a bunch of shards out of it in a wide area
  103. * The shards track if you have a target selected, converging on the target
  104. * If no target is selected, it's a wide blast in an area with fixed crystal trajectories
  105. * When using with no target selected, it can be used to control an area, and hits from the top, allowing you to bypass shield users
  106. * When used with a target selected, it can be casted close range to create a giant AoE shotgun on large targets, dealing insane stagger and HP damage
  107. * The long cast time makes it hard to use, may improve considerably with cspd
  108. * When used for area control, can be used to create entrances to start slasher combos
  109.  
  110. ### Crystal Barrage
  111. * awful damage, doesn't stagger, bad range, insanely long cast time
  112. * what is this for
  113.  
  114. ### Crystal Burst
  115. * decent damage when used point blank on large enemies
  116. * long cast time and bad spread make it hard to use
  117. * might improve with crystal gear
  118.  
  119. ### Carian Greatsword
  120. * actually, it turns out it can be pretty good when mounted, but its still hard to beat slasher dps
  121. * this isn't worth the runes it costs to buy it
  122. * awful startup, range is hardly better than slasher, doesn't stagger, combo animation takes forever
  123. * might be affected by dex or aspd somehow for better delays
  124. * combos after gravity well if you get a stagger, but still shit
  125.  
  126. ## Physick
  127. * The MATK physick is 20% buff
  128.  
  129. ## Random notes
  130. * For flask allocation it's usually a 50-50 allocation, or 1 extra FP flask (exploring) or 1-2 extra HP flasks (bosses)
  131. * bind FP flask to a quick pouch
  132.  
  133.  
  134.  
  135.  
  136. ## test shit
  137. * pebble 261 unalert
  138. * pebble 272 unalert
  139.  
  140. * 261 pebble
  141. * 412 cometshard
  142.  
  143.  
  144.  
  145. [17:51:59] <ckx_> rush to academy on a pebble build then respec into full INT and spam full moon
  146. [17:52:07] <ckx_> ill keep the possibility in mind I guess
  147.  
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