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- using UnityEngine;
- using System.Collections;
- public class TestParticles : MonoBehaviour
- {
- public ParticleAttractor[] particleAttractors;
- ParticleSystem.Particle[] particles = new ParticleSystem.Particle[1000];
- void Update()
- {
- int length = particleSystem.GetParticles(particles);
- for (int i = 0; i < length; i++)
- {
- for (int j = 0; j < particleAttractors.Length; j++)
- {
- Vector3 diff = particleAttractors[j].transform.position - particles[i].position;
- particles[i].velocity += diff.normalized * particleAttractors[j].strength * Time.deltaTime;
- }
- }
- particleSystem.SetParticles(particles, length);
- }
- }
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