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- void CHARACTER::Initialize()
- {
- CEntity::Initialize(ENTITY_CHARACTER);
- ...
- }
- void CEnt::Initialize(int type)
- {
- m_lpPk= NULL;
- ...
- }
- class CEntity
- {
- public:
- void BindPk(LPDESC _d) { m_lpPk= _d; }
- PK GetPk() const { return m_lpPk; }
- private:
- PK m_lpPk;
- ...
- };
- class PK
- {
- public:
- PK();
- virtual ~PK();
- protected:
- void Initialize();
- ...
- };
- void PK::Initialize()
- {
- m_bDestroyed = false;
- m_pInputProcessor = NULL;
- ...
- }
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