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- // look for all ressources in folder Terrain
- UnityEngine.Object[] prefabs = Resources.LoadAll("Terrains");
- for (int i = 0; i < prefabs.Length; i++)
- {
- GameObject terrainGO = new GameObject("My Terrain");
- //Terrain terrain = terrainGO.AddComponent<Terrain>();
- Terrain terrain = (Terrain)terrainGO.AddComponent(typeof(Terrain));
- TerrainData terrainData = new TerrainData();
- terrain.terrainData = terrainData;
- terrain.terrainData.size = terrainSize;
- terrain.terrainData.heightmapResolution = heighMapResolution;
- Instantiate(terrain);
- // set terrain as prefab
- prefabs[i] = terrain;
- }
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