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- FileStream levelFile =
- new FileStream(levelFileName, FileMode.Create);
- //StreamWriter saveStream = new StreamWriter(levelFile);
- BinaryWriter saveBinary = new BinaryWriter(levelFile);
- SetSaveInfo();
- foreach (GameObject Individual in ObjectList)
- {
- InfoAccess = Individual.GetComponent<ObjectInfoScript>();
- SaveInformation();
- }
- saveBinary.Write(SavedInfo);
- saveBinary.Close();
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