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- Fram Events
- SetAttackEvent -> Parry warning Observer event call (Target)
- HitCollisionEvent -> Blood if touch body Sparks if touch other blade / calc damage (Plyaer/Target)
- ComboFlagEvent -> Allow new attack Input (Command?) (Player)
- Enum AttakTypeEnum{punchL, punchR... }
- ComboStart(weapon, )
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