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- on right click on a sign:
- line 1 of the clicked block is "&3&l------------------------"
- line 2 of the clicked block is "&e&lSpawnpoint"
- line 3 of the clicked block is "&a&l=Rightclick="
- line 4 of the clicked block is "&3&l------------------------":
- player is on ground
- set {%region at player%.%player%.cp} to location of player
- message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
- play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
- if {blockcp.%player%} is equal to 2:
- set {blockcp.%player%} to 1
- stop
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- stop
- on right click on a sign:
- line 1 of the clicked block is "&3&l------------------------"
- line 2 of the clicked block is "&e&lSpawnpoint"
- line 3 of the clicked block is "&a&l=Rightclick="
- line 4 of the clicked block is "&3&l------------------------":
- set {%region at player%.%player%.blockcp} to location of clicked block
- message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
- play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 2
- stop
- if {blockcp.%player%} is equal to 1:
- set {blockcp.%player%} to 2
- stop
- command /cp <text>:
- trigger:
- teleport player to {%arg%.%player%.cp}
- on sign change:
- line 1 is "cp"
- set line 1 to "&3&l------------------------"
- set line 2 to "&e&lSpawnpoint"
- set line 3 to "&a&l=Rightclick="
- set line 4 to "&3&l------------------------":
- message "&a[CP]&fcpを設置しました"
- message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
- on rightclick with emerald:
- player's gamemode is adventure
- if {blockcp.%player%} is equal to 1:
- teleport player to {%region at player%.%player%.cp}
- if {blockcp.%player%} is equal to 2:
- teleport player to {%region at player%.%player%.blockcp}
- if {blockcp.%player%} is not set:
- set {blockcp.%player%} to 1
- command /item:
- trigger:
- if player do not have emerald named "&a&lcheckpoint":
- give emerald named "&a&lcheckpoint" to player
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