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1
on right click on a sign:
2-
	line 1 of the clicked block is "&5CheckPoint"
2+
	line 1 of the clicked block is "&3&l------------------------"
3-
	line 2 of the clicked block is "%region at player%"
3+
	line 2 of the clicked block is "&e&lSpawnpoint"
4-
	line 3 of the clicked block is "&8player"
4+
	line 3 of the clicked block is "&a&l=Rightclick="
5-
	line 4 of the clicked block is "&9==&4RightClick&9==":
5+
	line 4 of the clicked block is "&3&l------------------------":
6
		player is on ground
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		set {%region at player%.%player%.cp} to location of player
8-
		message "&a[CP]&fチェックポイントを設定しました"
8+
		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
9-
		play sound "BLOCK_NOTE_BASS" to player with volume 1 and pitch 10
9+
		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
10
		if {blockcp.%player%} is equal to 2:
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			set {blockcp.%player%} to 1
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			stop
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		if {blockcp.%player%} is not set:
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			set {blockcp.%player%} to 1
15
			stop
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on right click on a sign:
18-
	line 1 of the clicked block is "&5CheckPoint"
18+
	line 1 of the clicked block is "&3&l------------------------"
19-
	line 2 of the clicked block is "%region at player%"
19+
	line 2 of the clicked block is "&e&lSpawnpoint"
20-
	line 3 of the clicked block is "&8Block"
20+
	line 3 of the clicked block is "&a&l=Rightclick="
21-
	line 4 of the clicked block is "&9==&4RightClick&9==":
21+
	line 4 of the clicked block is "&3&l------------------------":
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		set {%region at player%.%player%.blockcp} to location of clicked block
23-
		message "&a[CP]&fチェックポイントを設定しました"
23+
		message "&8[&b&lParkour&8&l]&aCheckpoint succesfully saved."
24-
		play sound "BLOCK_NOTE_BASS" to player with volume 1 and pitch 10
24+
		play sound "entity_firework_twinkle" to player with volume 1 and pitch 10
25
		if {blockcp.%player%} is not set:
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			set {blockcp.%player%} to 2
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			stop
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		if {blockcp.%player%} is equal to 1:
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			set {blockcp.%player%} to 2
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			stop
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command /cp <text>:
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	trigger:
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		teleport player to {%arg%.%player%.cp}
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on sign change:
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	line 1 is "cp"
38-
	set line 4 to "&9==&4RightClick&9=="
38+
	set line 1 to "&3&l------------------------"
39-
	set line 1 to "&5CheckPoint"
39+
	set line 2 to "&e&lSpawnpoint"
40-
	set line 3 to "&8player"
40+
	set line 3 to "&a&l=Rightclick="
41-
	set line 2 to "%region at player%"
41+
	set line 4 to "&3&l------------------------":
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	message "&a[CP]&fcpを設置しました"
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	message "&a[CP]&f固定cpにするには2行目にblockと打ちます"
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45-
on rightclick with fire charge:
45+
on rightclick with emerald:
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	player's gamemode is adventure
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	if {blockcp.%player%} is equal to 1:
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		teleport player to {%region at player%.%player%.cp}
49
	if {blockcp.%player%} is equal to 2:
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		teleport player to {%region at player%.%player%.blockcp}
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	if {blockcp.%player%} is not set:
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		set {blockcp.%player%} to 1
53
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command /item:
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	trigger:
56-
		if player do not have fire charge named "&r&aチェックポイントへ":
56+
		if player do not have emerald named "&a&lcheckpoint":
57-
			give fire charge named "&r&aチェックポイントへ" to player
57+
			give emerald named "&a&lcheckpoint" to player