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- Windows 8 (x64) 6.2 Java: 1.8.0_131 amd64 0.8.2.4_36 -H:2048 -D:1024 (Steam)
- Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz, Aspire V5-571P, 3891 MB (2112 MB Heap)
- Intel(R) HD Graphics 4000 20120926000000.000000-000 9.17.10.2867
- ______________________________________________________________________
- Error while loading the game
- java.lang.RuntimeException: Error occurred while rendering Geometry vgeo (Mat: VegetationMaterial)
- at commons.c.renderGeometry(SourceFile:519)
- at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
- at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
- at commons.c.renderViewPortQueues(SourceFile:570)
- at commons.c.flushQueue(SourceFile:462)
- at commons.c.renderViewPort(SourceFile:653)
- at content.util.ClientUtils$GameUtils.getIcon(SourceFile:453)
- at F.R.a(SourceFile:312)
- at F.R$a.<init>(SourceFile:410)
- at F.R.a(SourceFile:236)
- at u.f.a(SourceFile:393)
- at u.g.update(SourceFile:235)
- at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
- at commons.JIWApplication.update(SourceFile:326)
- at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
- at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
- at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
- at java.lang.Thread.run(Unknown Source)
- Caused by: com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
- WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
- WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
- ERROR: 0:177: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:177: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:182: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:182: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:186: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:186: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:190: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:190: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:200: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:200: '=' : cannot convert from 'const float' to '4-component vector of float'
- at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1202)
- at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229)
- at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293)
- at aj.a.render(SourceFile:53)
- at com.jme3.material.Technique.render(Technique.java:166)
- at com.jme3.material.Material.render(Material.java:977)
- at com.jme3.material.Material.render(Material.java:991)
- at commons.c.renderGeometry(SourceFile:515)
- ... 17 more
- com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Vegetation/VegetationShader.frag, defines, type=Fragment, language=GLSL100]
- WARNING: 0:14: extension 'GL_EXT_gpu_shader4' is not supported
- WARNING: 0:15: extension 'GL_EXT_texture_array' is not supported
- ERROR: 0:177: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:177: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:182: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:182: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:186: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:186: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:190: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:190: 'assign' : cannot convert from 'const float' to '4-component vector of float'
- ERROR: 0:200: 'texture2DArray' : no matching overloaded function found - implicit conversion not allowed
- ERROR: 0:200: '=' : cannot convert from 'const float' to '4-component vector of float'
- at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1202)
- at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229)
- at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293)
- at aj.a.render(SourceFile:53)
- at com.jme3.material.Technique.render(Technique.java:166)
- at com.jme3.material.Material.render(Material.java:977)
- at com.jme3.material.Material.render(Material.java:991)
- at commons.c.renderGeometry(SourceFile:515)
- at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266)
- at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:305)
- at commons.c.renderViewPortQueues(SourceFile:570)
- at commons.c.flushQueue(SourceFile:462)
- at commons.c.renderViewPort(SourceFile:653)
- at content.util.ClientUtils$GameUtils.getIcon(SourceFile:453)
- at F.R.a(SourceFile:312)
- at F.R$a.<init>(SourceFile:410)
- at F.R.a(SourceFile:236)
- at u.f.a(SourceFile:393)
- at u.g.update(SourceFile:235)
- at com.jme3.app.state.AppStateManager.update(AppStateManager.java:287)
- at commons.JIWApplication.update(SourceFile:326)
- at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
- at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197)
- at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
- at java.lang.Thread.run(Unknown Source)
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