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Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. --//====================================================\\--
  143. --|| CREATED BY SHACKLUSTER
  144. --\\====================================================//--
  145.  
  146. print'Pandora Edit By UndeniableInfinity.'
  147. print'Script name: "INSANITY PANDORA"'
  148. print'Insanity Pandora is an edit which makes it more op.'
  149. print'The Upgrades are:'
  150. warn'More Magic Bullets, which is now named Bullet Hell.'
  151. warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"'
  152. warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.'
  153. warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.'
  154. warn'Chained Punch was only SLIGHTLY buffed.'
  155. warn'"Pandoras Box", which is now named "Insanity Box", has now;'
  156. warn'More "Ghosts" Spawn.'
  157. warn'Bigger Black Hole And Gravity Orb...thing.'
  158. warn'Bigger Box Explosion.'
  159. warn'Added Two Moves that came from OTHER Shackluster Scripts.'
  160. print'MOVES BELOW'
  161. warn'[Z] Bullet Hell'
  162. warn'[B] Game Over'
  163. warn'[V] Warp Apocalypse'
  164. warn'[C] Chained Punch'
  165. warn'[X] Insanity Box'
  166. warn'[Q] Isolation (Warden Lock)'
  167. warn'[E] Void Blast (Ravager Beam)'
  168. print'Welp, Thats it all covered up.'
  169. print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.'
  170.  
  171. wait(0.2)
  172.  
  173. Player = game:GetService("Players").LocalPlayer
  174. PlayerGui = Player.PlayerGui
  175. Cam = workspace.CurrentCamera
  176. Backpack = Player.Backpack
  177. Character = Player.Character
  178. Humanoid = Character.Humanoid
  179. Mouse = Player:GetMouse()
  180. RootPart = Character["HumanoidRootPart"]
  181. Torso = Character["Torso"]
  182. Head = Character["Head"]
  183. RightArm = Character["Right Arm"]
  184. LeftArm = Character["Left Arm"]
  185. RightLeg = Character["Right Leg"]
  186. LeftLeg = Character["Left Leg"]
  187. RootJoint = RootPart["RootJoint"]
  188. Neck = Torso["Neck"]
  189. RightShoulder = Torso["Right Shoulder"]
  190. LeftShoulder = Torso["Left Shoulder"]
  191. RightHip = Torso["Right Hip"]
  192. LeftHip = Torso["Left Hip"]
  193. Character.Archivable = true
  194. Player:ClearCharacterAppearance()
  195.  
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212.  
  213. --//=================================\\
  214. --|| USEFUL VALUES
  215. --\\=================================//
  216.  
  217. Animation_Speed = 3
  218. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  219. local Speed = 20
  220. local SIZE = 1.4
  221. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  222. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  223. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  224. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  225. local DAMAGEMULTIPLIER = 1
  226. local ANIM = "Idle"
  227. local ATTACK = false
  228. local EQUIPPED = false
  229. local HOLD = false
  230. local COMBO = 1
  231. local Rooted = false
  232. local SINE = 0
  233. local KEYHOLD = false
  234. local CHANGE = 2 / Animation_Speed
  235. local WALKINGANIM = false
  236. local VALUE1 = false
  237. local VALUE2 = false
  238. local ROBLOXIDLEANIMATION = IT("Animation")
  239. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  240. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  241. local ATANIM = IT("Animation")
  242. ATANIM.Name = "Attack Animation"
  243. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local Weapon = IT("Model")
  248. Weapon.Name = "Adds"
  249. local Effects = IT("Folder", Weapon)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local UNANCHOR = true
  254. local CLOCKLOOP = 0
  255. local SONG = 1382488262
  256. local CLOCKTARGET = nil
  257. local CLOCKSPEED = 50
  258. script.Parent = WEAPONGUI
  259. local CLONE = Character:Clone()
  260. CLONE.Parent = nil
  261. Character.Archivable = false
  262. local sick = Instance.new("Sound",Torso)
  263. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  264. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  265. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  266. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  267.  
  268. --//=================================\\
  269. --\\=================================//
  270.  
  271.  
  272. --//=================================\\
  273. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  274. --\\=================================//
  275.  
  276. ArtificialHB = Instance.new("BindableEvent", script)
  277. ArtificialHB.Name = "ArtificialHB"
  278.  
  279. script:WaitForChild("ArtificialHB")
  280.  
  281. frame = Frame_Speed
  282. tf = 0
  283. allowframeloss = false
  284. tossremainder = false
  285. lastframe = tick()
  286. script.ArtificialHB:Fire()
  287.  
  288. game:GetService("RunService").Heartbeat:connect(function(s, p)
  289. tf = tf + s
  290. if tf >= frame then
  291. if allowframeloss then
  292. script.ArtificialHB:Fire()
  293. lastframe = tick()
  294. else
  295. for i = 1, math.floor(tf / frame) do
  296. script.ArtificialHB:Fire()
  297. end
  298. lastframe = tick()
  299. end
  300. if tossremainder then
  301. tf = 0
  302. else
  303. tf = tf - frame * math.floor(tf / frame)
  304. end
  305. end
  306. end)
  307.  
  308. --//=================================\\
  309. --\\=================================//
  310.  
  311. --//=================================\\
  312. --|| SOME FUNCTIONS
  313. --\\=================================//
  314. function Reappear()
  315. for _, c in pairs(Character:GetChildren()) do
  316. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  317. c.Transparency = 0
  318. if c:FindFirstChildOfClass("Decal") then
  319. c:FindFirstChildOfClass("Decal").Transparency = 0
  320. end
  321. if c:FindFirstChildOfClass("ParticleEmitter") then
  322. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  323. end
  324. elseif c.ClassName == "Accessory" then
  325. c.Handle.Transparency = 0
  326. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  327. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  328. end
  329. end
  330. end
  331. end
  332.  
  333. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  334. if FLOOR ~= nil then
  335. coroutine.resume(coroutine.create(function()
  336. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  337. PART.CFrame = CF(POSITION)
  338. for i = 1, 45 do
  339. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  340. RingPiece.Material = FLOOR.Material
  341. RingPiece.Color = FLOOR.Color
  342. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  343. Debris:AddItem(RingPiece,SWAIT)
  344. end
  345. PART:remove()
  346. end))
  347. end
  348. end
  349.  
  350. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  351. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  352. local mesh = IT("SpecialMesh",wave)
  353. mesh.MeshType = "FileMesh"
  354. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  355. mesh.Scale = SIZE
  356. mesh.Offset = VT(0,0,0)
  357. wave.CFrame = CFRAME
  358. coroutine.resume(coroutine.create(function(PART)
  359. for i = 1, WAIT do
  360. Swait()
  361. mesh.Scale = mesh.Scale + GROW
  362. if DOESROT == true then
  363. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  364. end
  365. wave.Transparency = wave.Transparency + (0.5/WAIT)
  366. if wave.Transparency > 0.99 then
  367. wave:remove()
  368. end
  369. end
  370. end))
  371. end
  372.  
  373. function VanishPlayer()
  374. for _, c in pairs(Character:GetChildren()) do
  375. if c.ClassName == "Part" then
  376. c.Transparency = 1
  377. if c:FindFirstChildOfClass("Decal") then
  378. c:FindFirstChildOfClass("Decal").Transparency = 1
  379. end
  380. if c:FindFirstChildOfClass("ParticleEmitter") then
  381. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  382. end
  383. elseif c.ClassName == "Accessory" then
  384. c.Handle.Transparency = 1
  385. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  386. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  387. end
  388. end
  389. end
  390. end
  391.  
  392. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  393. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  394. end
  395.  
  396. function PositiveAngle(NUMBER)
  397. if NUMBER >= 0 then
  398. NUMBER = 0
  399. end
  400. return NUMBER
  401. end
  402.  
  403. function NegativeAngle(NUMBER)
  404. if NUMBER <= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function Swait(NUMBER)
  411. if NUMBER == 0 or NUMBER == nil then
  412. ArtificialHB.Event:wait()
  413. else
  414. for i = 1, NUMBER do
  415. ArtificialHB.Event:wait()
  416. end
  417. end
  418. end
  419.  
  420. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  421. local NEWMESH = IT(MESH)
  422. if MESH == "SpecialMesh" then
  423. NEWMESH.MeshType = MESHTYPE
  424. if MESHID ~= "nil" and MESHID ~= "" then
  425. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  426. end
  427. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  428. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  429. end
  430. end
  431. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  432. NEWMESH.Scale = SCALE
  433. NEWMESH.Parent = PARENT
  434. return NEWMESH
  435. end
  436.  
  437. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  438. local NEWPART = IT("Part")
  439. NEWPART.formFactor = FORMFACTOR
  440. NEWPART.Reflectance = REFLECTANCE
  441. NEWPART.Transparency = TRANSPARENCY
  442. NEWPART.CanCollide = false
  443. NEWPART.Locked = true
  444. NEWPART.Anchored = true
  445. if ANCHOR == false then
  446. NEWPART.Anchored = false
  447. end
  448. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  449. NEWPART.Name = NAME
  450. NEWPART.Size = SIZE
  451. NEWPART.Position = Torso.Position
  452. NEWPART.Material = MATERIAL
  453. NEWPART:BreakJoints()
  454. NEWPART.Parent = PARENT
  455. return NEWPART
  456. end
  457.  
  458. local function weldBetween(a, b)
  459. local weldd = Instance.new("ManualWeld")
  460. weldd.Part0 = a
  461. weldd.Part1 = b
  462. weldd.C0 = CFrame.new()
  463. weldd.C1 = b.CFrame:inverse() * a.CFrame
  464. weldd.Parent = a
  465. return weldd
  466. end
  467.  
  468.  
  469. function QuaternionFromCFrame(cf)
  470. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  471. local trace = m00 + m11 + m22
  472. if trace > 0 then
  473. local s = math.sqrt(1 + trace)
  474. local recip = 0.5 / s
  475. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  476. else
  477. local i = 0
  478. if m11 > m00 then
  479. i = 1
  480. end
  481. if m22 > (i == 0 and m00 or m11) then
  482. i = 2
  483. end
  484. if i == 0 then
  485. local s = math.sqrt(m00 - m11 - m22 + 1)
  486. local recip = 0.5 / s
  487. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  488. elseif i == 1 then
  489. local s = math.sqrt(m11 - m22 - m00 + 1)
  490. local recip = 0.5 / s
  491. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  492. elseif i == 2 then
  493. local s = math.sqrt(m22 - m00 - m11 + 1)
  494. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  495. end
  496. end
  497. end
  498.  
  499. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  500. local xs, ys, zs = x + x, y + y, z + z
  501. local wx, wy, wz = w * xs, w * ys, w * zs
  502. local xx = x * xs
  503. local xy = x * ys
  504. local xz = x * zs
  505. local yy = y * ys
  506. local yz = y * zs
  507. local zz = z * zs
  508. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  509. end
  510.  
  511. function QuaternionSlerp(a, b, t)
  512. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  513. local startInterp, finishInterp;
  514. if cosTheta >= 0.0001 then
  515. if (1 - cosTheta) > 0.0001 then
  516. local theta = ACOS(cosTheta)
  517. local invSinTheta = 1 / SIN(theta)
  518. startInterp = SIN((1 - t) * theta) * invSinTheta
  519. finishInterp = SIN(t * theta) * invSinTheta
  520. else
  521. startInterp = 1 - t
  522. finishInterp = t
  523. end
  524. else
  525. if (1 + cosTheta) > 0.0001 then
  526. local theta = ACOS(-cosTheta)
  527. local invSinTheta = 1 / SIN(theta)
  528. startInterp = SIN((t - 1) * theta) * invSinTheta
  529. finishInterp = SIN(t * theta) * invSinTheta
  530. else
  531. startInterp = t - 1
  532. finishInterp = t
  533. end
  534. end
  535. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  536. end
  537.  
  538. function Clerp(a, b, t)
  539. local qa = {QuaternionFromCFrame(a)}
  540. local qb = {QuaternionFromCFrame(b)}
  541. local ax, ay, az = a.x, a.y, a.z
  542. local bx, by, bz = b.x, b.y, b.z
  543. local _t = 1 - t
  544. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  545. end
  546.  
  547. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  548. local frame = IT("Frame")
  549. frame.BackgroundTransparency = TRANSPARENCY
  550. frame.BorderSizePixel = BORDERSIZEPIXEL
  551. frame.Position = POSITION
  552. frame.Size = SIZE
  553. frame.BackgroundColor3 = COLOR
  554. frame.BorderColor3 = BORDERCOLOR
  555. frame.Name = NAME
  556. frame.Parent = PARENT
  557. return frame
  558. end
  559.  
  560. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  561. local label = IT("TextLabel")
  562. label.BackgroundTransparency = 1
  563. label.Size = UD2(1, 0, 1, 0)
  564. label.Position = UD2(0, 0, 0, 0)
  565. label.TextColor3 = TEXTCOLOR
  566. label.TextStrokeTransparency = STROKETRANSPARENCY
  567. label.TextTransparency = TRANSPARENCY
  568. label.FontSize = TEXTFONTSIZE
  569. label.Font = TEXTFONT
  570. label.BorderSizePixel = BORDERSIZEPIXEL
  571. label.TextStrokeColor3 = C3(1,1,1)
  572. label.TextScaled = false
  573. label.Text = TEXT
  574. label.Name = NAME
  575. label.Parent = PARENT
  576. return label
  577. end
  578.  
  579. function NoOutlines(PART)
  580. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  581. end
  582.  
  583. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  584. local NEWWELD = IT(TYPE)
  585. NEWWELD.Part0 = PART0
  586. NEWWELD.Part1 = PART1
  587. NEWWELD.C0 = C0
  588. NEWWELD.C1 = C1
  589. NEWWELD.Parent = PARENT
  590. return NEWWELD
  591. end
  592.  
  593. local S = IT("Sound")
  594. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  595. local NEWSOUND = nil
  596. coroutine.resume(coroutine.create(function()
  597. NEWSOUND = S:Clone()
  598. NEWSOUND.Parent = PARENT
  599. NEWSOUND.Volume = VOLUME
  600. NEWSOUND.Pitch = PITCH
  601. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  602. NEWSOUND:play()
  603. if DOESLOOP == true then
  604. NEWSOUND.Looped = true
  605. else
  606. repeat wait(1) until NEWSOUND.Playing == false
  607. NEWSOUND:remove()
  608. end
  609. end))
  610. return NEWSOUND
  611. end
  612.  
  613. function CFrameFromTopBack(at, top, back)
  614. local right = top:Cross(back)
  615. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  616. end
  617.  
  618. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  619. function WACKYEFFECT(Table)
  620. local TYPE = (Table.EffectType or "Sphere")
  621. local SIZE = (Table.Size or VT(1,1,1))
  622. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  623. local TRANSPARENCY = (Table.Transparency or 0)
  624. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  625. local CFRAME = (Table.CFrame or Torso.CFrame)
  626. local MOVEDIRECTION = (Table.MoveToPos or nil)
  627. local ROTATION1 = (Table.RotationX or 0)
  628. local ROTATION2 = (Table.RotationY or 0)
  629. local ROTATION3 = (Table.RotationZ or 0)
  630. local MATERIAL = (Table.Material or "Neon")
  631. local COLOR = (Table.Color or C3(1,1,1))
  632. local TIME = (Table.Time or 45)
  633. local SOUNDID = (Table.SoundID or nil)
  634. local SOUNDPITCH = (Table.SoundPitch or nil)
  635. local SOUNDVOLUME = (Table.SoundVolume or nil)
  636. coroutine.resume(coroutine.create(function()
  637. local PLAYSSOUND = false
  638. local SOUND = nil
  639. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  640. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  641. PLAYSSOUND = true
  642. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  643. end
  644. EFFECT.Color = COLOR
  645. local MSH = nil
  646. if TYPE == "Sphere" then
  647. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  648. elseif TYPE == "Block" then
  649. MSH = IT("BlockMesh",EFFECT)
  650. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  651. elseif TYPE == "Wave" then
  652. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  653. elseif TYPE == "Ring" then
  654. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  655. elseif TYPE == "Slash" then
  656. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  657. elseif TYPE == "Round Slash" then
  658. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  659. elseif TYPE == "Swirl" then
  660. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  661. elseif TYPE == "Skull" then
  662. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  663. elseif TYPE == "Crystal" then
  664. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  665. end
  666. if MSH ~= nil then
  667. local MOVESPEED = nil
  668. if MOVEDIRECTION ~= nil then
  669. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  670. end
  671. local GROWTH = SIZE - ENDSIZE
  672. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  673. if TYPE == "Block" then
  674. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  675. else
  676. EFFECT.CFrame = CFRAME
  677. end
  678. for LOOP = 1, TIME+1 do
  679. Swait()
  680. MSH.Scale = MSH.Scale - GROWTH/TIME
  681. if TYPE == "Wave" then
  682. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  683. end
  684. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  685. if TYPE == "Block" then
  686. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  687. else
  688. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  689. end
  690. if MOVEDIRECTION ~= nil then
  691. local ORI = EFFECT.Orientation
  692. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  693. EFFECT.Orientation = ORI
  694. end
  695. end
  696. if PLAYSSOUND == false then
  697. EFFECT:remove()
  698. else
  699. repeat Swait() until SOUND.Playing == false
  700. EFFECT:remove()
  701. end
  702. else
  703. if PLAYSSOUND == false then
  704. EFFECT:remove()
  705. else
  706. repeat Swait() until SOUND.Playing == false
  707. EFFECT:remove()
  708. end
  709. end
  710. end))
  711. end
  712. function killnearest(position,range,maxstrength)
  713. for i,v in ipairs(workspace:GetChildren()) do
  714. local body = v:GetChildren()
  715. for part = 1, #body do
  716. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  717. if(body[part].Position - position).Magnitude < range then
  718. if v.ClassName == "Model" then
  719. v:BreakJoints()
  720. end
  721. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  722. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  723. end
  724. end
  725. end
  726. if v.ClassName == "Part" then
  727. if v.Anchored == false and (v.Position - position).Magnitude < range then
  728. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  729. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  730. end
  731. end
  732. end
  733. end
  734.  
  735. function CheckTableForString(Table, String)
  736. for i, v in pairs(Table) do
  737. if string.find(string.lower(String), string.lower(v)) then
  738. return true
  739. end
  740. end
  741. return false
  742. end
  743.  
  744. function CheckIntangible(Hit)
  745. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  746. if Hit and Hit.Parent then
  747. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  748. return true
  749. end
  750. end
  751. return false
  752. end
  753.  
  754. function MakeForm(PART,TYPE)
  755. if TYPE == "Cyl" then
  756. local MSH = IT("CylinderMesh",PART)
  757. elseif TYPE == "Ball" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Sphere"
  760. elseif TYPE == "Wedge" then
  761. local MSH = IT("SpecialMesh",PART)
  762. MSH.MeshType = "Wedge"
  763. end
  764. end
  765.  
  766. Debris = game:GetService("Debris")
  767.  
  768. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  769. local DIRECTION = CF(StartPos,EndPos).lookVector
  770. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  771. end
  772.  
  773. function turnto(position)
  774. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  775. end
  776.  
  777. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  778. PLAYMAINANIM = false
  779. if WhichPose == "Cast1" then
  780. for i=0, Time, 0.1 / Animation_Speed do
  781. Swait()
  782. if Magic == true then
  783. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  784. end
  785. if Gyro ~= nil and Gyro ~= false then
  786. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  787. end
  788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  794. end
  795. elseif WhichPose == "Cast2" then
  796. for i=0, Time, 0.1 / Animation_Speed do
  797. Swait()
  798. if Magic == true then
  799. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  800. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  801. end
  802. if Gyro ~= nil and Gyro ~= false then
  803. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  804. end
  805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  811. end
  812. elseif WhichPose == "RightArmUp" then
  813. for i=0, Time, 0.1 / Animation_Speed do
  814. Swait()
  815. if Magic == true then
  816. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  817. end
  818. if Gyro ~= nil and Gyro ~= false then
  819. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  820. end
  821. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  827. end
  828. elseif WhichPose == "Taunt" then
  829. for i=0, Time, 0.1 / Animation_Speed do
  830. Swait()
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  837. end
  838. HATWELD.Part0 = RightArm
  839. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  840. CreateSound(221057812,Torso,10,1,false)
  841. for i=0, Time*2, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  849. end
  850. for i=0, Time, 0.1 / Animation_Speed do
  851. Swait()
  852. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  858. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  859. end
  860. HATWELD.Part0 = Head
  861. HATWELD.C0 = CF(0,0.35,0)
  862. elseif WhichPose == "Prepare key" then
  863. for i=0, Time, 0.1 / Animation_Speed do
  864. Swait()
  865. if Gyro ~= nil and Gyro ~= false then
  866. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  867. end
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  874. end
  875. elseif WhichPose == "Turn key" then
  876. for i=0, Time, 0.1 / Animation_Speed do
  877. Swait()
  878. if Gyro ~= nil and Gyro ~= false then
  879. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  880. end
  881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  887. end
  888. end
  889. PLAYMAINANIM = true
  890. end
  891.  
  892. --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
  893. function Lightning(Table)
  894. local Color = Table.Color or C3(1,1,1)
  895. local StartPos = Table.Start or Torso.Position
  896. local EndPos = Table.End or Mouse.Hit.p
  897. local SegmentLength = Table.SegmentL or 2
  898. local Thickness = Table.Thickness or 0.1
  899. local Dissapear = Table.DoesFade or false
  900. local Parent = Table.Ignore or Character
  901. local MaxDist = Table.MaxDist or 400
  902. local Branches = Table.Branches or false
  903. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  904. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
  905. local LIGHTNINGMODEL = IT("Model",Effects)
  906. LIGHTNINGMODEL.Name = "Lightning"
  907. local LastBolt = nil
  908. for E = 1, DISTANCE do
  909. local ExtraSize = (DISTANCE-E)/15
  910. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  911. PART.Color = Color
  912. MakeForm(PART,"Cyl")
  913. if LastBolt == nil then
  914. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  915. else
  916. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  917. end
  918. LastBolt = PART
  919. if Branches == true then
  920. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  921. if CHOICE == 1 then
  922. local LASTBRANCH = nil
  923. for i = 1, MRANDOM(2,5) do
  924. local ExtraSize2 = ((DISTANCE-E)/25)/i
  925. local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  926. PART.Color = Color
  927. MakeForm(PART,"Cyl")
  928. if LASTBRANCH == nil then
  929. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  930. else
  931. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  932. end
  933. LASTBRANCH = PART
  934. end
  935. end
  936. end
  937. end
  938. if Dissapear == true then
  939. coroutine.resume(coroutine.create(function()
  940. for i = 1, 10 do
  941. Swait()
  942. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  943. if c.ClassName == "Part" then
  944. c.Transparency = i/10
  945. end
  946. end
  947. end
  948. LIGHTNINGMODEL:remove()
  949. end))
  950. elseif Dissapear == false then
  951. Debris:AddItem(LIGHTNINGMODEL,0.1)
  952. end
  953. return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  954. end
  955.  
  956. --//=================================\\
  957. --|| WEAPON CREATION
  958. --\\=================================//
  959.  
  960. RootPart.Size = RootPart.Size*SIZE
  961. Torso.Size = Torso.Size*SIZE
  962. RightArm.Size = RightArm.Size*SIZE
  963. RightLeg.Size = RightLeg.Size*SIZE
  964. LeftArm.Size = LeftArm.Size*SIZE
  965. LeftLeg.Size = LeftLeg.Size*SIZE
  966. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  967. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  968. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  969. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  970. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  971. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  972. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  973. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  974. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  975. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  976. Head.Size = Head.Size*SIZE
  977. RootJoint.Parent = RootPart
  978. Neck.Parent = Torso
  979. RightShoulder.Parent = Torso
  980. LeftShoulder.Parent = Torso
  981. RightHip.Parent = Torso
  982. LeftHip.Parent = Torso
  983.  
  984. Humanoid.DisplayDistanceType = "None"
  985. local naeeym2 = IT("BillboardGui",Character)
  986. naeeym2.AlwaysOnTop = true
  987. naeeym2.Size = UDim2.new(5,35,2,15)
  988. naeeym2.StudsOffset = Vector3.new(0,2,0)
  989. naeeym2.MaxDistance = 75
  990. naeeym2.Adornee = Character.Head
  991. naeeym2.Name = "Name"
  992. local tecks2 = IT("TextLabel",naeeym2)
  993. tecks2.BackgroundTransparency = 1
  994. tecks2.TextScaled = true
  995. tecks2.BorderSizePixel = 0
  996. tecks2.Text = "!Insanity! Pandora"
  997. tecks2.Font = "Fantasy"
  998. tecks2.TextSize = 30
  999. tecks2.TextStrokeTransparency = 0
  1000. tecks2.TextColor3 = C3(1,1,1)
  1001. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  1002. tecks2.Size = UDim2.new(1,0,0.5,0)
  1003. tecks2.Parent = naeeym2
  1004. local top = Instance.new("Shirt")
  1005. top.ShirtTemplate = "rbxassetid://1533635803"
  1006. top.Parent = Character
  1007. top.Name = "Cloth"
  1008. local bottom = Instance.new("Pants")
  1009. bottom.PantsTemplate = "rbxassetid://1460022985"
  1010. bottom.Parent = Character
  1011. bottom.Name = "Cloth"
  1012. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  1013. PRT.Color = C3(0,0,0)
  1014. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1016. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  1017. PRT.Color = C3(1,1,1)
  1018. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1019. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  1020. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false)
  1021. PRT.Color = C3(159/255, 111/255, 183/255)
  1022. MakeForm(PRT,"Ball")
  1023. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  1024. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false)
  1025. PRT.Color = C3(159/255, 111/255, 183/255)
  1026. MakeForm(PRT,"Ball")
  1027. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  1028. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  1029. PRT.Color = C3(159/255, 111/255, 183/255)
  1030. MakeForm(PRT,"Ball")
  1031. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1032. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false)
  1033. PRT.Color = C3(159/255, 111/255, 183/255)
  1034. MakeForm(PRT,"Ball")
  1035. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  1036. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  1037. PRT.Color = C3(159/255, 111/255, 183/255)
  1038. MakeForm(PRT,"Ball")
  1039. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  1040. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false)
  1041. PRT.Color = C3(159/255, 111/255, 183/255)
  1042. MakeForm(PRT,"Ball")
  1043. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  1044.  
  1045. local LASTPART = Head
  1046. for i = 1, 24 do
  1047. local MATH = (1-(i/30))
  1048. if LASTPART == Head then
  1049. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1050. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  1051. LASTPART = Horn
  1052. Horn.Color = C3(0,0,0)
  1053. else
  1054. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1055. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1056. LASTPART = Horn
  1057. Horn.Color = C3(0,0,0)
  1058. end
  1059. end
  1060. local LASTPART = Head
  1061. for i = 1, 24 do
  1062. local MATH = (1-(i/30))
  1063. if LASTPART == Head then
  1064. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1065. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1066. LASTPART = Horn
  1067. Horn.Color = C3(0,0,0)
  1068. else
  1069. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1070. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1071. LASTPART = Horn
  1072. Horn.Color = C3(0,0,0)
  1073. end
  1074. end
  1075. local LASTPART = Head
  1076. for i = 1, 8 do
  1077. local MATH = (1-(i/14))
  1078. if LASTPART == Head then
  1079. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1080. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1081. LASTPART = Horn
  1082. Horn.Color = C3(0,0,0)
  1083. else
  1084. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1085. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1086. LASTPART = Horn
  1087. Horn.Color = C3(0,0,0)
  1088. end
  1089. end
  1090. local LASTPART = Head
  1091. for i = 1, 8 do
  1092. local MATH = (1-(i/14))
  1093. if LASTPART == Head then
  1094. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1095. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1096. LASTPART = Horn
  1097. Horn.Color = C3(0,0,0)
  1098. else
  1099. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1100. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1101. LASTPART = Horn
  1102. Horn.Color = C3(0,0,0)
  1103. end
  1104. end
  1105. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1106. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1107. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1108. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1109. MakeForm(PRT,"Cyl")
  1110. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1111. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1112. MakeForm(PRT,"Cyl")
  1113. PRT.Color = C3(159/255, 111/255, 183/255)
  1114. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1115. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1116. MakeForm(RING,"Cyl")
  1117. RING.Color = C3(0,0,0)
  1118. for i = 1, 12 do
  1119. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false)
  1120. PRT.Color = C3(0,0,0)
  1121. local MSH = IT("BlockMesh",PRT)
  1122. MSH.Scale = VT(0.6,1,1)
  1123. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1124. end
  1125. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1126. PRT.Color = C3(0,0,0)
  1127. local MSH = IT("BlockMesh",PRT)
  1128. MSH.Scale = VT(0.4,1,1)
  1129. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1130. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1131. PRT.Color = C3(0,0,0)
  1132. local MSH = IT("BlockMesh",PRT)
  1133. MSH.Scale = VT(0.4,1,1)
  1134. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1135. coroutine.resume(coroutine.create(function()
  1136. while true do
  1137. Swait()
  1138. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1139. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1140. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1141. if CLOCKLOOP <= -150 then
  1142. if VALUE1 == false then
  1143. CLOCKLOOP = 0
  1144. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
  1145. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1146. ApplyAoE(HITPOS,10,15,45,75,false)
  1147. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1148. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1149. if CLOCKTARGET ~= nil then
  1150. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1151. if CLOCKTARGET.Torso ~= nil then
  1152. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1153. end
  1154. if CLOCKTARGET.Health == 0 then
  1155. CLOCKTARGET = nil
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161. end))
  1162.  
  1163. for _, c in pairs(Weapon:GetChildren()) do
  1164. if c.ClassName == "Part" then
  1165. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1166. end
  1167. end
  1168.  
  1169. Neck.Name = "Weld"
  1170. RootJoint.Name = "Weld"
  1171. RightShoulder.Name = "Weld"
  1172. LeftShoulder.Name = "Weld"
  1173. RightHip.Name = "Weld"
  1174. LeftHip.Name = "Weld"
  1175.  
  1176. local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255)
  1177. local SKILLFONT = "Fantasy"
  1178. local SKILLTEXTSIZE = 7
  1179.  
  1180. Weapon.Parent = Character
  1181. Humanoid.Parent = Character
  1182.  
  1183. Humanoid.Died:connect(function()
  1184. ATTACK = true
  1185. end)
  1186.  
  1187. --//=================================\\
  1188. --|| DAMAGING
  1189. --\\=================================//
  1190.  
  1191. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1192. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1193. defence.Name = ("HitBy"..Player.Name)
  1194. game:GetService("Debris"):AddItem(defence, 0.001)
  1195. Damage = Damage * DAMAGEMULTIPLIER
  1196. if Humanoid.Health ~= 0 then
  1197. local CritChance = MRANDOM(1,100)
  1198. if Damage > Humanoid.Health then
  1199. Damage = math.ceil(Humanoid.Health)
  1200. if Damage == 0 then
  1201. Damage = 0.1
  1202. end
  1203. end
  1204. Humanoid.Health = Humanoid.Health - Damage
  1205. end
  1206. end
  1207.  
  1208. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1209. local CHILDREN = workspace:GetDescendants()
  1210. for index, CHILD in pairs(CHILDREN) do
  1211. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1212. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1213. if HUM then
  1214. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1215. if TORSO then
  1216. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1217. if INSTAKILL == true then
  1218. CHILD:BreakJoints()
  1219. else
  1220. local DMG = MRANDOM(MINDMG,MAXDMG)
  1221. ApplyDamage(HUM,DMG,TORSO)
  1222. end
  1223. if FLING > 0 then
  1224. for _, c in pairs(CHILD:GetChildren()) do
  1225. if c:IsA("BasePart") then
  1226. local bv = Instance.new("BodyVelocity")
  1227. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1228. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1229. bv.Parent = c
  1230. Debris:AddItem(bv,0.05)
  1231. end
  1232. end
  1233. end
  1234. end
  1235. end
  1236. end
  1237. end
  1238. end
  1239. end
  1240.  
  1241. function MagicSphere2(size,waitt,cframe,color)
  1242. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
  1243. local mesh = IT("SpecialMesh",wave)
  1244. mesh.MeshType = "Sphere"
  1245. mesh.Scale = VT(size,size,size)
  1246. mesh.Offset = VT(0,0,0)
  1247. wave.CFrame = cframe
  1248. coroutine.resume(coroutine.create(function(PART)
  1249. for i = 1, waitt do
  1250. Swait()
  1251. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1252. wave.Transparency = wave.Transparency - (1/waitt)
  1253. end
  1254. wave:remove()
  1255. end))
  1256. end
  1257.  
  1258. function MagicSphere(size,waitt,cframe,color)
  1259. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
  1260. local mesh = IT("SpecialMesh",wave)
  1261. mesh.MeshType = "Sphere"
  1262. mesh.Scale = VT(size,size,size)
  1263. mesh.Offset = VT(0,0,0)
  1264. wave.CFrame = cframe
  1265. coroutine.resume(coroutine.create(function(PART)
  1266. for i = 1, waitt do
  1267. Swait()
  1268. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  1269. wave.Transparency = wave.Transparency + (1/waitt)
  1270. if wave.Transparency > 0.99 then
  1271. wave:remove()
  1272. end
  1273. end
  1274. end))
  1275. end
  1276.  
  1277. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1278. local Direction = CFrame.new(StartPos, Vec).lookVector
  1279. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1280. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1281. if RayHit and CheckIntangible(RayHit) then
  1282. if DelayIfHit then
  1283. wait()
  1284. end
  1285. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1286. end
  1287. return RayHit, RayPos, RayNormal
  1288. end
  1289.  
  1290. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  1291. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1292. local mesh = IT("SpecialMesh",wave)
  1293. mesh.MeshType = "FileMesh"
  1294. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1295. mesh.Scale = VT(size,size,size)
  1296. wave.CFrame = cframe
  1297. coroutine.resume(coroutine.create(function(PART)
  1298. for i = 1, waitt do
  1299. Swait()
  1300. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1301. if doesrotate == true then
  1302. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1303. end
  1304. wave.Transparency = wave.Transparency + (0.5/waitt)
  1305. if wave.Transparency > 0.99 then
  1306. wave:remove()
  1307. end
  1308. end
  1309. end))
  1310. end
  1311.  
  1312. --//=================================\\
  1313. --|| ATTACK FUNCTIONS AND STUFF
  1314. --\\=================================//
  1315.  
  1316. function MagicMissiles()
  1317. ATTACK = true
  1318. Rooted = true
  1319. local SELECTING = true
  1320. local SPOTS = {}
  1321. coroutine.resume(coroutine.create(function()
  1322. local LOOP = 0
  1323. repeat
  1324. LOOP = LOOP + 1
  1325. Swait()
  1326. if LOOP >= 20 then
  1327. LOOP = 0
  1328. for i = 1, #SPOTS do
  1329. if SPOTS[i] ~= nil then
  1330. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1331. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1332. end
  1333. end
  1334. end
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. until SELECTING == false
  1342. Rooted = false
  1343. repeat
  1344. LOOP = LOOP + 1
  1345. Swait()
  1346. if LOOP >= 20 then
  1347. LOOP = 0
  1348. for i = 1, #SPOTS do
  1349. if SPOTS[i] ~= nil then
  1350. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1351. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1352. end
  1353. end
  1354. end
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. until ATTACK == false
  1362. end))
  1363. repeat
  1364. repeat Swait() until HOLD == true
  1365. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1366. if DIST > 9999 then
  1367. DIST = 9999
  1368. end
  1369. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1370. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1371. if HITFLOOR ~= nil then
  1372. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1373. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1374. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1375. end
  1376. repeat Swait() until HOLD == false
  1377. until #SPOTS == 15
  1378. SELECTING = false
  1379. for i = 1, #SPOTS do
  1380. if SPOTS[i] ~= nil then
  1381. local POS = SPOTS[i]
  1382. coroutine.resume(coroutine.create(function()
  1383. local MISSILE = IT("Model",Effects)
  1384. MISSILE.Name = "Missile"
  1385. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2))
  1386. MakeForm(BASEPART,"Cyl")
  1387. MISSILE.PrimaryPart = BASEPART
  1388. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1389. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2))
  1390. MakeForm(HEAD,"Ball")
  1391. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1392. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5))
  1393. MakeForm(TAIL,"Cyl")
  1394. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1395. for i = 1, 10 do
  1396. Swait()
  1397. for _, c in pairs(MISSILE:GetChildren()) do
  1398. if c.ClassName == "Part" then
  1399. c.Transparency = c.Transparency - 1/10
  1400. end
  1401. end
  1402. end
  1403. for i = 1, 15*1.5 do
  1404. Swait()
  1405. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1406. end
  1407. ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false)
  1408. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1409. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1410. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1411. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1412. MISSILE:remove()
  1413. end))
  1414. end
  1415. end
  1416. wait(0.6)
  1417. ATTACK = false
  1418. Rooted = false
  1419. end
  1420.  
  1421.  
  1422.  
  1423. function TimesUp()
  1424. CLOCKTARGET = nil
  1425. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1426. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1427. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1428. if TORSO then
  1429. ATTACK = true
  1430. Rooted = false
  1431. coroutine.resume(coroutine.create(function()
  1432. repeat
  1433. Swait()
  1434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1435. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1438. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440. until ATTACK == false
  1441. end))
  1442. if Effects:FindFirstChild("NeonDoll") then
  1443. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1444. end
  1445. wait(0.5)
  1446. local FAKECHARACTER = IT("Model",Effects)
  1447. FAKECHARACTER.Name = "NeonDoll"
  1448. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false)
  1449. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1450. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1451. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1452. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1453. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1454. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1455. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1456. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false)
  1457. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1458. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false)
  1459. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1460. CreateSound(201858045, TORS, 5, 0.4, false)
  1461. for i = 1, 150 do
  1462. Swait()
  1463. CLOCKSPEED = 100
  1464. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1465. if c.ClassName == "Part" then
  1466. c.Transparency = c.Transparency - 0.5/150
  1467. end
  1468. end
  1469. end
  1470. CLOCKTARGET = HUM
  1471. coroutine.resume(coroutine.create(function()
  1472. repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil
  1473. for i = 1, 25 do
  1474. Swait()
  1475. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1476. if c.ClassName == "Part" then
  1477. c.Transparency = c.Transparency + 0.5/25
  1478. end
  1479. end
  1480. end
  1481. CLOCKSPEED = 100
  1482. FAKECHARACTER:remove()
  1483. end))
  1484. wait(0.5)
  1485. ATTACK = false
  1486. Rooted = false
  1487. end
  1488. end
  1489. end
  1490.  
  1491. function ChainPunch()
  1492. ATTACK = true
  1493. Rooted = false
  1494. local GYRO = IT("BodyGyro",RootPart)
  1495. GYRO.D = 25
  1496. GYRO.P = 2000
  1497. GYRO.MaxTorque = VT(0,40000,0)
  1498. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1499. repeat
  1500. Swait()
  1501. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1506. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. until HOLD == true
  1509. local POS = Mouse.Hit.p
  1510. local CHAINS = false
  1511. local CHAINLINKS = {}
  1512. local A = IT("Attachment",RightArm)
  1513. A.Position = VT(1,-1,0)*SIZE
  1514. A.Orientation = VT(-90, -89.982, 0)
  1515. local B = IT("Attachment",RightArm)
  1516. B.Position = VT(-1,-1,0)*SIZE
  1517. B.Orientation = VT(-90, 89.988, 0)
  1518. local C = IT("Attachment",RightArm)
  1519. C.Position = VT(0.5,-1.3,0)*SIZE
  1520. C.Orientation = VT(-90, -89.982, 0)
  1521. local D = IT("Attachment",RightArm)
  1522. D.Position = VT(-0.5,-1.3,0)*SIZE
  1523. D.Orientation = VT(-90, 89.988, 0)
  1524. local LIGHT = IT("Attachment",RightArm)
  1525. LIGHT.Position = VT(0,-1,0)*SIZE
  1526. local LIGHT2 = IT("PointLight",LIGHT)
  1527. LIGHT2.Range = 7
  1528. LIGHT2.Brightness = 5
  1529. LIGHT2.Color = SKILLTEXTCOLOR
  1530. for i = 1, 2 do
  1531. local TWIST = -2
  1532. local START = A
  1533. local END = B
  1534. if i == 1 then
  1535. START = B
  1536. END = A
  1537. end
  1538. local ChainLink = IT("Beam",Torso)
  1539. ChainLink.Texture = "rbxassetid://73042633"
  1540. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1541. ChainLink.TextureSpeed = 1
  1542. ChainLink.Width0 = 1
  1543. ChainLink.Width1 = 1
  1544. ChainLink.TextureLength = 2.5
  1545. ChainLink.Attachment0 = START
  1546. ChainLink.Attachment1 = END
  1547. ChainLink.CurveSize0 = TWIST
  1548. ChainLink.CurveSize1 = TWIST
  1549. --ChainLink.FaceCamera = true
  1550. ChainLink.Segments = 45
  1551. ChainLink.Transparency = NumberSequence.new(1)
  1552. table.insert(CHAINLINKS,ChainLink)
  1553. end
  1554. for i = 1, 2 do
  1555. local TWIST = -1
  1556. local START = C
  1557. local END = D
  1558. if i == 1 then
  1559. START = D
  1560. END = C
  1561. end
  1562. local ChainLink = IT("Beam",Torso)
  1563. ChainLink.Texture = "rbxassetid://73042633"
  1564. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1565. ChainLink.TextureSpeed = 1
  1566. ChainLink.Width0 = 1
  1567. ChainLink.Width1 = 1
  1568. ChainLink.TextureLength = 5
  1569. ChainLink.Attachment0 = START
  1570. ChainLink.Attachment1 = END
  1571. ChainLink.CurveSize0 = TWIST
  1572. ChainLink.CurveSize1 = TWIST
  1573. --ChainLink.FaceCamera = true
  1574. ChainLink.Segments = 25
  1575. ChainLink.LightEmission = 0.5
  1576. ChainLink.Transparency = NumberSequence.new(1)
  1577. table.insert(CHAINLINKS,ChainLink)
  1578. end
  1579. coroutine.resume(coroutine.create(function()
  1580. repeat
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. until CHAINS == true
  1589. repeat
  1590. Swait()
  1591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1592. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1595. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1597. until ATTACK == false
  1598. for e = 1, 15 do
  1599. Swait()
  1600. for i = 1, #CHAINLINKS do
  1601. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1602. end
  1603. end
  1604. A:remove()
  1605. B:remove()
  1606. C:remove()
  1607. D:remove()
  1608. end))
  1609. CreateSound(233856115, RightArm, 5, 1.2, false)
  1610. for e = 1, 15 do
  1611. Swait()
  1612. for i = 1, #CHAINLINKS do
  1613. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1614. end
  1615. end
  1616. CHAINS = true
  1617. Rooted = true
  1618. wait(0.25)
  1619. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2))
  1620. FIST.Color = C3(1, 215/255, 1)
  1621. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1622. local LIGHT3 = IT("PointLight",FIST)
  1623. LIGHT3.Range = 7
  1624. LIGHT3.Brightness = 5
  1625. LIGHT3.Color = SKILLTEXTCOLOR
  1626. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1627. local FISTA = IT("Attachment",FIST)
  1628. FISTA.Position = VT(0.062, 0.977, 0)
  1629. local ChainLink = IT("Beam",Torso)
  1630. ChainLink.Texture = "rbxassetid://73042633"
  1631. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1632. ChainLink.TextureSpeed = 0
  1633. ChainLink.Width0 = 3
  1634. ChainLink.Width1 = 3
  1635. ChainLink.TextureLength = 12
  1636. ChainLink.Attachment0 = LIGHT
  1637. ChainLink.Attachment1 = FISTA
  1638. ChainLink.FaceCamera = true
  1639. ChainLink.Segments = 45
  1640. ChainLink.LightEmission = 0.5
  1641. ChainLink.Transparency = NumberSequence.new(0.25)
  1642. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1643. for i = 1, 85 do
  1644. Swait()
  1645. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1646. ChainLink.TextureLength = 12+(i*2)
  1647. ApplyAoE(FIST.Position,40,15,20,100,false)
  1648. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1649. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1650. if HITFLOOR ~= nil then
  1651. HITFLOOR:BreakJoints()
  1652. coroutine.resume(coroutine.create(function()
  1653. for i = 1, 15 do
  1654. Swait()
  1655. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1656. ApplyAoE(FIST.Position,10+(i*2),5,15,5,false)
  1657. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1658. end
  1659. end))
  1660. break
  1661. end
  1662. end
  1663. coroutine.resume(coroutine.create(function()
  1664. for i = 1, 50 do
  1665. Swait()
  1666. FIST.Transparency = FIST.Transparency + 0.5/50
  1667. LIGHT3.Range = LIGHT3.Range - 7/50
  1668. end
  1669. FIST:remove()
  1670. end))
  1671. LIGHT:remove()
  1672. GYRO:remove()
  1673. ATTACK = false
  1674. Rooted = false
  1675. end
  1676.  
  1677. function WarpMeteor()
  1678. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1679. if DIST > 180 then
  1680. DIST = 180
  1681. end
  1682. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1683. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1684. if HITFLOOR then
  1685. local POS = HITPOS
  1686. ATTACK = true
  1687. Rooted = true
  1688. local WARPED = false
  1689. local SMASHED = false
  1690. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1691. coroutine.resume(coroutine.create(function()
  1692. repeat
  1693. Swait()
  1694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1695. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. until WARPED == true
  1701. repeat
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. until SMASHED == true
  1710. repeat
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. until ATTACK == false
  1719. end))
  1720. VALUE1 = true
  1721. CreateSound(233856115, Torso, 5, 1.6, false)
  1722. for i = 1, 25 do
  1723. Swait()
  1724. for _, c in pairs(Character:GetChildren()) do
  1725. if c.ClassName == "Part" then
  1726. c.Transparency = c.Transparency + 1/25
  1727. end
  1728. end
  1729. for _, c in pairs(Weapon:GetChildren()) do
  1730. if c.ClassName == "Part" then
  1731. c.Transparency = c.Transparency + 1/25
  1732. end
  1733. end
  1734. end
  1735. UNANCHOR = false
  1736. RootPart.Anchored = true
  1737. RootPart.Velocity = VT(0,0,0)
  1738. local ROOTPOS = RootPart.Position
  1739. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1740. WARPED = true
  1741. for i = 1, 25 do
  1742. Swait()
  1743. for _, c in pairs(Character:GetChildren()) do
  1744. if c.ClassName == "Part" then
  1745. c.Transparency = c.Transparency - 1/25
  1746. end
  1747. end
  1748. for _, c in pairs(Weapon:GetChildren()) do
  1749. if c.ClassName == "Part" then
  1750. c.Transparency = c.Transparency - 1/25
  1751. end
  1752. end
  1753. end
  1754. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0))
  1755. SHELL.CFrame = RootPart.CFrame
  1756. MakeForm(SHELL,"Ball")
  1757. CreateSound(402981977, SHELL, 5, 1.6, false)
  1758. for i = 1, 10 do
  1759. Swait()
  1760. SHELL.Transparency = SHELL.Transparency - 1/10
  1761. SHELL.Size = SHELL.Size + VT(2,2,2)*1.8
  1762. end
  1763. for i = 1, math.ceil(75/2) do
  1764. Swait()
  1765. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1766. SHELL.CFrame = CF(RootPart.Position)
  1767. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1768. end
  1769. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1770. SHELL.CFrame = CF(RootPart.Position)
  1771. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1772. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1773. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1774. for i = 1, 5 do
  1775. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1776. end
  1777. SHELL:remove()
  1778. ApplyAoE(RootPart.Position,75,35,75,300,false)
  1779. SMASHED = true
  1780. wait(1)
  1781. VALUE1 = false
  1782. UNANCHOR = true
  1783. ATTACK = false
  1784. Rooted = false
  1785. end
  1786. end
  1787.  
  1788. function PandorasBox()
  1789. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1790. if HITFLOOR ~= nil then
  1791. ATTACK = true
  1792. Rooted = true
  1793. local RINGSPIN = true
  1794. local CONSTRUCTING = true
  1795. local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0))
  1796. RING.Color = C3(0,0,0)
  1797. MakeForm(RING,"Cyl")
  1798. RING.CFrame = CF(HITPOS)
  1799. CreateSound(402981977, RING, 5, 1.2, false)
  1800. coroutine.resume(coroutine.create(function()
  1801. repeat
  1802. Swait()
  1803. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. until CONSTRUCTING == false
  1811. repeat
  1812. Swait()
  1813. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1814. until RINGSPIN == false
  1815. for i = 1, 25 do
  1816. Swait()
  1817. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1818. RING.Size = RING.Size - VT(0.15,0,0.15)
  1819. --DECAL.Transparency = DECAL.Transparency + 1/25
  1820. RING.Transparency = RING.Transparency + 1/25
  1821. end
  1822. RING:remove()
  1823. end))
  1824. for i = 1, 15 do
  1825. Swait()
  1826. RING.Size = RING.Size + VT(0.75,0,0.75)
  1827. RING.Transparency = RING.Transparency - 1/15
  1828. end
  1829. local BOXSPIN = true
  1830. local PANDORASBOX = IT("Model",Effects)
  1831. PANDORASBOX.Name = "Pandora's Box"
  1832. local BOX = IT("Model",PANDORASBOX)
  1833. BOX.Name = "Body"
  1834. local LID = IT("Model",PANDORASBOX)
  1835. LID.Name = "Lid"
  1836. --BUILDING THE BOX--
  1837. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2))
  1838. BASE.Color = C3(0,0,0)
  1839. PANDORASBOX.PrimaryPart = BASE
  1840. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1841. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1842. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1843. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1844. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1845. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1846. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1847. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1848. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1849. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1850. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1851. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1852. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1853. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1854. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1855. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1856. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1857. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1858. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1859. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1860. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1861. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1862. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1863. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1864. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1865. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1866. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1867. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1))
  1868. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1869. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1870. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1871. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1))
  1872. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1873. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1874. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1875. -------------
  1876. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1))
  1877. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1878. LID.PrimaryPart = LIDPART
  1879. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1880. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1881. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1882. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1883. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1884. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1885. local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1886. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1887. local DECAL = IT("Decal",LIDPART)
  1888. DECAL.Face = "Top"
  1889. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1890. DECAL.Color3 = C3(0,0,0)
  1891. --BUILDING THE BOX--
  1892. coroutine.resume(coroutine.create(function()
  1893. repeat
  1894. Swait()
  1895. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1896. until BOXSPIN == false
  1897. end))
  1898. for i = 1, 25 do
  1899. Swait()
  1900. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1901. end
  1902. wait(0.5)
  1903. BOXSPIN = false
  1904. CONSTRUCTING = false
  1905. coroutine.resume(coroutine.create(function()
  1906. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1907. --[[for i = 1, 45 do
  1908. Swait()
  1909. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1910. end-
  1911. LID:remove()]]--
  1912. for _, c in pairs(LID:GetChildren()) do
  1913. if c.ClassName == "Part" then
  1914. c.Anchored = false
  1915. c.CanCollide = true
  1916. if c ~= LIDPART then
  1917. weldBetween(LIDPART,c)
  1918. end
  1919. end
  1920. end
  1921. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1922. Debris:AddItem(LID,15)
  1923. wait(0.5)
  1924. local RANDOMEFFECT = MRANDOM(1,4)
  1925. if RANDOMEFFECT == 1 then
  1926. for i = 1, 45 do
  1927. wait((2-(i/15))/15)
  1928. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1929. end
  1930. wait(1)
  1931. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1932. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1933. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1934. for i = 1, 5 do
  1935. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1936. end
  1937. ApplyAoE(BASE.Position,50,1,200,375,false)
  1938. ApplyAoE(BASE.Position,250,35,75,475,false)
  1939. elseif RANDOMEFFECT == 2 then
  1940. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  1941. FIELD.CFrame = BASE.CFrame
  1942. MakeForm(FIELD,"Ball")
  1943. for i = 1, 50 do
  1944. Swait()
  1945. FIELD.Size = FIELD.Size + VT(1,1,1)
  1946. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1947. end
  1948. wait(0.2)
  1949. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1950. coroutine.resume(coroutine.create(function()
  1951. for i = 1, 75 do
  1952. Swait()
  1953. LOOP.Volume = LOOP.Volume + 10/75
  1954. LOOP.Parent = FIELD
  1955. local CHILDREN = workspace:GetDescendants()
  1956. for index, CHILD in pairs(CHILDREN) do
  1957. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1958. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1959. if HUM then
  1960. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1961. if TORSO then
  1962. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1963. HUM.Health = HUM.Health - 0.1
  1964. TORSO.Velocity = VT(0,5,0)
  1965. HUM.PlatformStand = true
  1966. if TORSO.RotVelocity.Magnitude < 15 then
  1967. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1968. end
  1969. end
  1970. end
  1971. end
  1972. end
  1973. end
  1974. FIELD.Size = FIELD.Size + VT(6,6,6)
  1975. FIELD.Transparency = FIELD.Transparency + 0.8/75
  1976. end
  1977. for i = 1, 500 do
  1978. Swait()
  1979. LOOP.Parent = FIELD
  1980. local CHILDREN = workspace:GetDescendants()
  1981. for index, CHILD in pairs(CHILDREN) do
  1982. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1983. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1984. if HUM then
  1985. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1986. if TORSO then
  1987. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1988. TORSO.Velocity = VT(0,5,0)
  1989. HUM.Health = HUM.Health - 0.1
  1990. HUM.PlatformStand = true
  1991. if TORSO.RotVelocity.Magnitude < 15 then
  1992. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1993. end
  1994. end
  1995. end
  1996. end
  1997. end
  1998. end
  1999. end
  2000. for i = 1, 25 do
  2001. Swait()
  2002. LOOP.Volume = LOOP.Volume + 10/25
  2003. LOOP.Parent = FIELD
  2004. local CHILDREN = workspace:GetDescendants()
  2005. for index, CHILD in pairs(CHILDREN) do
  2006. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2007. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2008. if HUM then
  2009. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2010. if TORSO then
  2011. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2012. TORSO.Velocity = VT(0,5,0)
  2013. HUM.Health = HUM.Health - 0.1
  2014. HUM.PlatformStand = false
  2015. if TORSO.RotVelocity.Magnitude < 15 then
  2016. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2017. end
  2018. end
  2019. end
  2020. end
  2021. end
  2022. end
  2023. FIELD.Size = FIELD.Size - VT(9,9,9)
  2024. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2025. end
  2026. FIELD:remove()
  2027. end))
  2028. elseif RANDOMEFFECT == 3 then
  2029. for i = 1, 20 do
  2030. wait(0.15)
  2031. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2032. coroutine.resume(coroutine.create(function()
  2033. local MINION = CLONE:Clone()
  2034. MINION.Parent = Effects
  2035. MINION.Name = "Shadow"
  2036. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2037. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2038. for _, c in pairs(MINION:GetChildren()) do
  2039. if c.ClassName == "Part" then
  2040. c.Material = "Neon"
  2041. c.Color = C3(0,0,0)
  2042. c.Transparency = 0.25
  2043. if c.Name == "Head" then
  2044. c:ClearAllChildren()
  2045. local MSH = IT("BlockMesh",c)
  2046. MSH.Scale = VT(0.5,1,1)
  2047. end
  2048. end
  2049. end
  2050. local TORSO = MINION.Torso
  2051. local HUMAN = MINION.Humanoid
  2052. HUMAN.WalkSpeed = 20
  2053. HUMAN.MaxHealth = math.huge
  2054. HUMAN.Health = math.huge
  2055. HUMAN.DisplayDistanceType = "None"
  2056. HUMAN.Died:connect(function()
  2057. MINION:remove()
  2058. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2059. end)
  2060. wait(1)
  2061. local findNearestTorso = function(POS)
  2062. local list = game.Workspace:GetDescendants()
  2063. local torso = nil
  2064. local dist = 500
  2065. local temp = nil
  2066. local human = nil
  2067. local temp2 = nil
  2068. for x = 1, #list do
  2069. temp2 = list[x]
  2070. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2071. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2072. human = temp2:findFirstChildOfClass("Humanoid")
  2073. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2074. if (temp.Position - POS).magnitude < dist then
  2075. torso = temp
  2076. dist = (temp.Position - POS).magnitude
  2077. end
  2078. end
  2079. end
  2080. end
  2081. return torso, dist
  2082. end
  2083. for i = 1, 40 do
  2084. if HUMAN.Health == 0 then
  2085. break
  2086. end
  2087. wait(0.3)
  2088. local target,dist= findNearestTorso(TORSO.Position)
  2089. if target then
  2090. HUMAN:MoveTo(target.Position)
  2091. if dist < 25 then
  2092. CreateSound(348663022, TORSO, 10, 1, true)
  2093. wait(2)
  2094. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2095. --ANIM:Play()
  2096. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2097. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2098. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2099. for i = 1, 5 do
  2100. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2101. end
  2102. break
  2103. end
  2104. end
  2105. end
  2106. MINION:remove()
  2107. end))
  2108. end
  2109. elseif RANDOMEFFECT == 4 then
  2110. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3))
  2111. FIELD.Color = C3(0,0,0)
  2112. FIELD.CFrame = BASE.CFrame
  2113. MakeForm(FIELD,"Ball")
  2114. FIELD.CanCollide = true
  2115. for i = 1, 50 do
  2116. Swait()
  2117. FIELD.Size = FIELD.Size + VT(1,1,1)
  2118. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2119. end
  2120. wait(0.2)
  2121. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2122. coroutine.resume(coroutine.create(function()
  2123. local E = 0
  2124. for i = 1, 75 do
  2125. E = E + 1
  2126. Swait()
  2127. if E >= 60 then
  2128. E = 0
  2129. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2130. end
  2131. LOOP.Volume = LOOP.Volume + 10/75
  2132. LOOP.Parent = FIELD
  2133. local CHILDREN = workspace:GetDescendants()
  2134. for index, CHILD in pairs(CHILDREN) do
  2135. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2136. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2137. if HUM then
  2138. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2139. if TORSO then
  2140. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2141. for _, c in pairs(CHILD:GetChildren()) do
  2142. if c:IsA("BasePart") then
  2143. local bv = Instance.new("BodyVelocity")
  2144. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2145. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2146. bv.Parent = c
  2147. Debris:AddItem(bv,0.05)
  2148. end
  2149. end
  2150. HUM.Health = HUM.Health - 0.3
  2151. end
  2152. end
  2153. end
  2154. end
  2155. end
  2156. FIELD.Size = FIELD.Size + VT(10,10,10)/5
  2157. end
  2158. for i = 1, 180 do
  2159. E = E + 1
  2160. Swait()
  2161. if E >= 60 then
  2162. E = 0
  2163. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2164. end
  2165. LOOP.Parent = FIELD
  2166. local CHILDREN = workspace:GetDescendants()
  2167. for index, CHILD in pairs(CHILDREN) do
  2168. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2169. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2170. if HUM then
  2171. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2172. if TORSO then
  2173. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2174. for _, c in pairs(CHILD:GetChildren()) do
  2175. if c:IsA("BasePart") then
  2176. local bv = Instance.new("BodyVelocity")
  2177. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2178. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2179. bv.Parent = c
  2180. Debris:AddItem(bv,0.05)
  2181. end
  2182. end
  2183. HUM.Health = HUM.Health - 0.3
  2184. end
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. ApplyAoE(FIELD.Position,40,100,20,400,false)
  2191. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2192. for i = 1, 5 do
  2193. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2194. end
  2195. FIELD:remove()
  2196. end))
  2197. elseif RANDOMEFFECT == 5 then
  2198. end
  2199. wait(0.5)
  2200. for i = 1, 25 do
  2201. Swait()
  2202. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2203. end
  2204. PANDORASBOX:remove()
  2205. RINGSPIN = false
  2206. end))
  2207. ATTACK = false
  2208. Rooted = false
  2209. end
  2210. end
  2211.  
  2212. function Taunt()
  2213. ATTACK = true
  2214. local LAUGH = nil
  2215. coroutine.resume(coroutine.create(function()
  2216. repeat
  2217. Swait()
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. until LAUGH ~= nil
  2225. repeat
  2226. Swait()
  2227. LAUGH.Parent = Head
  2228. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. until LAUGH.Playing == false
  2235. ATTACK = false
  2236. end))
  2237. wait(0.1)
  2238. sick:Pause()
  2239. LAUGH = CreateSound(525166232, Head, 10, 1, false)
  2240. wait(1)
  2241. sick:Resume()
  2242. end
  2243.  
  2244. function Prison_Key()
  2245. if Mouse.Target ~= nil then
  2246. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2247. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2248. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2249. local GYRO = IT("BodyGyro",RootPart)
  2250. GYRO.D = 750
  2251. GYRO.P = 20000
  2252. GYRO.MaxTorque = VT(0,40000000,0)
  2253. local grav = Instance.new("BodyPosition",TORSO)
  2254. grav.D = 15
  2255. grav.P = 20000
  2256. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2257. grav.position = TORSO.Position
  2258. local GYRO2 = IT("BodyGyro",TORSO)
  2259. GYRO2.D = 750
  2260. GYRO2.P = 20000
  2261. GYRO2.MaxTorque = VT(0,40000000,0)
  2262. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2263. grav.Name = "Jail"
  2264. local LOCKPARTS = {}
  2265. ATTACK = true
  2266. Rooted = false
  2267. local LOCK = IT("Model",Effects)
  2268. LOCK.Name = "Lock"
  2269. local LOCK2 = IT("Model",LOCK)
  2270. LOCK2.Name = "Metal"
  2271. --CREATE LOCK--
  2272. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  2273. LOCK.PrimaryPart = BASE
  2274. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  2275. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  2276. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  2277. MakeForm(PRT,"Cyl")
  2278. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  2279. PRT.Color = C3(0,0,0)
  2280. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  2281. MakeForm(PRT,"Cyl")
  2282. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  2283. PRT.Color = C3(0,0,0)
  2284. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  2285. for i = 1, 45 do
  2286. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2287. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  2288. end
  2289. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  2290. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  2291. LOCK2.PrimaryPart = PRT
  2292. ---------------
  2293. local CHILDREN = LOCK:GetDescendants()
  2294. for index, CHILD in pairs(CHILDREN) do
  2295. if CHILD:IsA("BasePart") then
  2296. CHILD.Transparency = 1
  2297. end
  2298. end
  2299. for i = 1, 75 do
  2300. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  2301. Swait()
  2302. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2303. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2304. local CHILDREN = LOCK:GetDescendants()
  2305. for index, CHILD in pairs(CHILDREN) do
  2306. if CHILD:IsA("BasePart") then
  2307. CHILD.Transparency = CHILD.Transparency - 1/75
  2308. end
  2309. end
  2310. end
  2311. HUM.DisplayDistanceType = "None"
  2312. local KEY = IT("Model",Effects)
  2313. KEY.Name = "Key"
  2314. --CREATE KEY--
  2315. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false)
  2316. KEY.PrimaryPart = KBASE
  2317. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  2318. local WLD = weldBetween(RightArm,KBASE)
  2319. for i = 1, 45 do
  2320. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false)
  2321. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  2322. weldBetween(KBASE,PRT)
  2323. end
  2324. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2325. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  2326. weldBetween(KBASE,PRT)
  2327. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false)
  2328. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  2329. weldBetween(KBASE,PRT)
  2330. --------------
  2331. Rooted = true
  2332. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  2333. coroutine.resume(coroutine.create(function()
  2334. for i = 1, 10 do
  2335. Swait()
  2336. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  2337. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2338. end
  2339. CreateSound(1149318312,BASE,5,1,false)
  2340. CreateSound(160772554,BASE,3,1,false)
  2341. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  2342. for i = 1, 4 do
  2343. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2344. end
  2345. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  2346. wait(1)
  2347. TORSO.Parent.Parent = LOCK
  2348. for i = 1, 75 do
  2349. Swait()
  2350. local CHILDREN = KEY:GetDescendants()
  2351. for index, CHILD in pairs(CHILDREN) do
  2352. if CHILD:IsA("BasePart") then
  2353. CHILD.Transparency = i/25
  2354. end
  2355. end
  2356. local CHILDREN = LOCK:GetDescendants()
  2357. for index, CHILD in pairs(CHILDREN) do
  2358. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  2359. CHILD.Transparency = CHILD.Transparency + 1/75
  2360. elseif CHILD.ClassName == "Decal" then
  2361. CHILD.Transparency = CHILD.Transparency + 1/75
  2362. end
  2363. end
  2364. end
  2365. TORSO.Parent:ClearAllChildren()
  2366. KEY:remove()
  2367. LOCK:remove()
  2368. end))
  2369. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  2370. GYRO:remove()
  2371. ATTACK = false
  2372. Rooted = false
  2373. end
  2374. end
  2375. end
  2376.  
  2377. function RavagingOverthrower()
  2378. ATTACK = true
  2379. Rooted = true
  2380. for i=0, 1, 0.1 / Animation_Speed do
  2381. Swait()
  2382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2386. RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2388. end
  2389. CreateSound("348663022", Torso, 5, 1)
  2390. local StartPos = RootPart.CFrame * CF(0,10,0).p
  2391. for i = 1, 5 do
  2392. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2393. Swait(15)
  2394. end
  2395. local soundeffect = IT("Sound",Torso)
  2396. soundeffect.SoundId = "rbxassetid://487186990"
  2397. soundeffect.Looped = true
  2398. soundeffect.Volume = 10
  2399. soundeffect.Playing = true
  2400. repeat
  2401. turnto(Mouse.Hit.p)
  2402. MagicSphere2(25,25,CF(StartPos),"Royal purple")
  2403. MagicSphere(25/10,25,CF(StartPos),"Royal purple")
  2404. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
  2405. local distance = (StartPos - RayPos).magnitude
  2406. local RayBeam = IT("Part",Effects)
  2407. RayBeam.Material = "Neon"
  2408. RayBeam.Anchored = true
  2409. RayBeam.BrickColor = BRICKC"Royal purple"
  2410. local mesh = IT("SpecialMesh",RayBeam)
  2411. mesh.MeshType = "Cylinder"
  2412. RayBeam.Size = Vector3.new(distance+10, 5, 5)
  2413. RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
  2414. MagicSphere(15,5,CF(RayPos),"Royal purple")
  2415. killnearest(RayPos,15,100)
  2416. for i = 1, 3 do
  2417. CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
  2418. end
  2419. Swait()
  2420. if KEYHOLD == false then
  2421. coroutine.resume(coroutine.create(function()
  2422. for i = 1, 5 do
  2423. RayBeam.Transparency = RayBeam.Transparency + 1/5
  2424. Swait()
  2425. end
  2426. RayBeam:remove()
  2427. end))
  2428. else
  2429. RayBeam:remove()
  2430. end
  2431. until KEYHOLD == false
  2432. soundeffect:remove()
  2433. ATTACK = false
  2434. Rooted = false
  2435. end
  2436.  
  2437.  
  2438. --//=================================\\
  2439. --|| ASSIGN THINGS TO KEYS
  2440. --\\=================================//
  2441.  
  2442. function MouseDown(Mouse)
  2443. HOLD = true
  2444. if ATTACK == false then
  2445. end
  2446. end
  2447.  
  2448. function MouseUp(Mouse)
  2449. HOLD = false
  2450. end
  2451.  
  2452. function KeyDown(Key)
  2453. KEYHOLD = true
  2454. if Key == "z" and ATTACK == false then
  2455. MagicMissiles()
  2456. end
  2457.  
  2458. if Key == "b" and ATTACK == false then
  2459. TimesUp()
  2460. end
  2461.  
  2462. if Key == "c" and ATTACK == false then
  2463. ChainPunch()
  2464. end
  2465.  
  2466. if Key == "v" and ATTACK == false then
  2467. WarpMeteor()
  2468. end
  2469.  
  2470. if Key == "x" and ATTACK == false then
  2471. PandorasBox()
  2472. end
  2473.  
  2474. if Key == "t" and ATTACK == false then
  2475. Taunt()
  2476. end
  2477.  
  2478. if Key == "q" and ATTACK == false then
  2479. Prison_Key()
  2480. end
  2481.  
  2482. if Key == "e" and ATTACK == false then
  2483. RavagingOverthrower()
  2484. end
  2485. if Key == "r" and ATTACK == false then
  2486. end
  2487. end
  2488.  
  2489. function KeyUp(Key)
  2490. KEYHOLD = false
  2491. end
  2492.  
  2493. Mouse.Button1Down:connect(function(NEWKEY)
  2494. MouseDown(NEWKEY)
  2495. end)
  2496. Mouse.Button1Up:connect(function(NEWKEY)
  2497. MouseUp(NEWKEY)
  2498. end)
  2499. Mouse.KeyDown:connect(function(NEWKEY)
  2500. KeyDown(NEWKEY)
  2501. end)
  2502. Mouse.KeyUp:connect(function(NEWKEY)
  2503. KeyUp(NEWKEY)
  2504. end)
  2505.  
  2506. --//=================================\\
  2507. --\\=================================//
  2508.  
  2509.  
  2510. function unanchor()
  2511. if UNANCHOR == true then
  2512. RootPart.Anchored = false
  2513. end
  2514. g = Character:GetChildren()
  2515. for i = 1, #g do
  2516. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2517. g[i].Anchored = false
  2518. end
  2519. end
  2520. g = Weapon:GetChildren()
  2521. for i = 1, #g do
  2522. if g[i].ClassName == "Part" then
  2523. g[i].Anchored = false
  2524. end
  2525. end
  2526. end
  2527.  
  2528.  
  2529. --//=================================\\
  2530. --|| WRAP THE WHOLE SCRIPT UP
  2531. --\\=================================//
  2532.  
  2533. Humanoid.Changed:connect(function(Jump)
  2534. if Jump == "Jump" and (Disable_Jump == true) then
  2535. Humanoid.Jump = false
  2536. end
  2537. end)
  2538.  
  2539. while true do
  2540. Swait()
  2541. script.Parent = WEAPONGUI
  2542. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2543. v:Stop();
  2544. end
  2545. ANIMATE.Parent = nil
  2546. SINE = SINE + CHANGE*1.5
  2547. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2548. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2549. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2550. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2551. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2552. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2553. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2554. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2555. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2556. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2557. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2558. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2560. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2561. end
  2562. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2563. ANIM = "Jump"
  2564. if ATTACK == false then
  2565. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2569. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2571. end
  2572. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2573. ANIM = "Fall"
  2574. if ATTACK == false then
  2575. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2579. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2581. end
  2582. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2583. ANIM = "Idle"
  2584. if ATTACK == false then
  2585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2589. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. end
  2592. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2593. ANIM = "Walk"
  2594. if ATTACK == false then
  2595. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2598. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2599. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2600. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2601. end
  2602. end
  2603. unanchor()
  2604. Humanoid.MaxHealth = "inf"
  2605. Humanoid.Health = "inf"
  2606. if Rooted == false then
  2607. Disable_Jump = false
  2608. Humanoid.WalkSpeed = Speed
  2609. elseif Rooted == true then
  2610. Disable_Jump = true
  2611. Humanoid.WalkSpeed = 0
  2612. end
  2613. for _, c in pairs(Character:GetChildren()) do
  2614. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2615. c.Material = "Fabric"
  2616. if c:FindFirstChildOfClass("ParticleEmitter") then
  2617. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2618. end
  2619. if c ~= Head then
  2620. c.Color = C3(0,0,0)
  2621. else
  2622. c.Color = C3(1,1,1)
  2623. end
  2624. if c == Head then
  2625. if c:FindFirstChild("face") then
  2626. c.face:remove()
  2627. end
  2628. end
  2629. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2630. c:remove()
  2631. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2632. c:remove()
  2633. end
  2634. end
  2635. sick.SoundId = "rbxassetid://"..SONG
  2636. sick.Looped = true
  2637. sick.Pitch = 1
  2638. sick.Volume = 5
  2639. sick.Parent = Torso
  2640. sick:Resume()
  2641. --sick.Playing = false
  2642. Humanoid.Name = "Pandora = "..Player.Name
  2643. end
  2644.  
  2645. --//=================================\\
  2646. --\\=================================//
  2647.  
  2648.  
  2649.  
  2650.  
  2651.  
  2652. --//====================================================\\--
  2653. --|| END OF SCRIPT
  2654. --\\====================================================//--
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