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- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | --//====================================================\\-- | |
| 143 | --|| CREATED BY SHACKLUSTER | |
| 144 | --\\====================================================//-- | |
| 145 | ||
| 146 | print'Pandora Edit By UndeniableInfinity.' | |
| 147 | print'Script name: "INSANITY PANDORA"' | |
| 148 | print'Insanity Pandora is an edit which makes it more op.' | |
| 149 | print'The Upgrades are:' | |
| 150 | warn'More Magic Bullets, which is now named Bullet Hell.' | |
| 151 | warn'Much Bigger Impact Of "Warp Meteor" which is now named "Warp Apocalypse"' | |
| 152 | warn'"Times up", which is now named "Game Over" has now Ultra-Fast Wave/Pulse Killing.' | |
| 153 | warn'WAVES ARE NOW INSANELY FAST. at this point i do not know if anyone can touch you. except Ghosts.' | |
| 154 | warn'Chained Punch was only SLIGHTLY buffed.' | |
| 155 | warn'"Pandoras Box", which is now named "Insanity Box", has now;' | |
| 156 | warn'More "Ghosts" Spawn.' | |
| 157 | warn'Bigger Black Hole And Gravity Orb...thing.' | |
| 158 | warn'Bigger Box Explosion.' | |
| 159 | warn'Added Two Moves that came from OTHER Shackluster Scripts.' | |
| 160 | print'MOVES BELOW' | |
| 161 | warn'[Z] Bullet Hell' | |
| 162 | warn'[B] Game Over' | |
| 163 | warn'[V] Warp Apocalypse' | |
| 164 | warn'[C] Chained Punch' | |
| 165 | warn'[X] Insanity Box' | |
| 166 | warn'[Q] Isolation (Warden Lock)' | |
| 167 | warn'[E] Void Blast (Ravager Beam)' | |
| 168 | print'Welp, Thats it all covered up.' | |
| 169 | print'Credits to Shackluster, as there are some moves from other scripts he did too. this may be a Minor Mix, and kind of major edit.' | |
| 170 | ||
| 171 | wait(0.2) | |
| 172 | ||
| 173 | Player = game:GetService("Players").LocalPlayer
| |
| 174 | PlayerGui = Player.PlayerGui | |
| 175 | Cam = workspace.CurrentCamera | |
| 176 | Backpack = Player.Backpack | |
| 177 | Character = Player.Character | |
| 178 | Humanoid = Character.Humanoid | |
| 179 | Mouse = Player:GetMouse() | |
| 180 | RootPart = Character["HumanoidRootPart"] | |
| 181 | Torso = Character["Torso"] | |
| 182 | Head = Character["Head"] | |
| 183 | RightArm = Character["Right Arm"] | |
| 184 | LeftArm = Character["Left Arm"] | |
| 185 | RightLeg = Character["Right Leg"] | |
| 186 | LeftLeg = Character["Left Leg"] | |
| 187 | RootJoint = RootPart["RootJoint"] | |
| 188 | Neck = Torso["Neck"] | |
| 189 | RightShoulder = Torso["Right Shoulder"] | |
| 190 | LeftShoulder = Torso["Left Shoulder"] | |
| 191 | RightHip = Torso["Right Hip"] | |
| 192 | LeftHip = Torso["Left Hip"] | |
| 193 | Character.Archivable = true | |
| 194 | Player:ClearCharacterAppearance() | |
| 195 | ||
| 196 | IT = Instance.new | |
| 197 | CF = CFrame.new | |
| 198 | VT = Vector3.new | |
| 199 | RAD = math.rad | |
| 200 | C3 = Color3.new | |
| 201 | UD2 = UDim2.new | |
| 202 | BRICKC = BrickColor.new | |
| 203 | ANGLES = CFrame.Angles | |
| 204 | EULER = CFrame.fromEulerAnglesXYZ | |
| 205 | COS = math.cos | |
| 206 | ACOS = math.acos | |
| 207 | SIN = math.sin | |
| 208 | ASIN = math.asin | |
| 209 | ABS = math.abs | |
| 210 | MRANDOM = math.random | |
| 211 | FLOOR = math.floor | |
| 212 | ||
| 213 | --//=================================\\ | |
| 214 | --|| USEFUL VALUES | |
| 215 | --\\=================================// | |
| 216 | ||
| 217 | Animation_Speed = 3 | |
| 218 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 219 | local Speed = 20 | |
| 220 | local SIZE = 1.4 | |
| 221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 225 | local DAMAGEMULTIPLIER = 1 | |
| 226 | local ANIM = "Idle" | |
| 227 | local ATTACK = false | |
| 228 | local EQUIPPED = false | |
| 229 | local HOLD = false | |
| 230 | local COMBO = 1 | |
| 231 | local Rooted = false | |
| 232 | local SINE = 0 | |
| 233 | local KEYHOLD = false | |
| 234 | local CHANGE = 2 / Animation_Speed | |
| 235 | local WALKINGANIM = false | |
| 236 | local VALUE1 = false | |
| 237 | local VALUE2 = false | |
| 238 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 239 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 240 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 241 | local ATANIM = IT("Animation")
| |
| 242 | ATANIM.Name = "Attack Animation" | |
| 243 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 244 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 245 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 246 | WEAPONGUI.Name = "Weapon GUI" | |
| 247 | local Weapon = IT("Model")
| |
| 248 | Weapon.Name = "Adds" | |
| 249 | local Effects = IT("Folder", Weapon)
| |
| 250 | Effects.Name = "Effects" | |
| 251 | local ANIMATOR = Humanoid.Animator | |
| 252 | local ANIMATE = Character.Animate | |
| 253 | local UNANCHOR = true | |
| 254 | local CLOCKLOOP = 0 | |
| 255 | local SONG = 1382488262 | |
| 256 | local CLOCKTARGET = nil | |
| 257 | local CLOCKSPEED = 50 | |
| 258 | script.Parent = WEAPONGUI | |
| 259 | local CLONE = Character:Clone() | |
| 260 | CLONE.Parent = nil | |
| 261 | Character.Archivable = false | |
| 262 | local sick = Instance.new("Sound",Torso)
| |
| 263 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 264 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 265 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 266 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --\\=================================// | |
| 270 | ||
| 271 | ||
| 272 | --//=================================\\ | |
| 273 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 274 | --\\=================================// | |
| 275 | ||
| 276 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 277 | ArtificialHB.Name = "ArtificialHB" | |
| 278 | ||
| 279 | script:WaitForChild("ArtificialHB")
| |
| 280 | ||
| 281 | frame = Frame_Speed | |
| 282 | tf = 0 | |
| 283 | allowframeloss = false | |
| 284 | tossremainder = false | |
| 285 | lastframe = tick() | |
| 286 | script.ArtificialHB:Fire() | |
| 287 | ||
| 288 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 289 | tf = tf + s | |
| 290 | if tf >= frame then | |
| 291 | if allowframeloss then | |
| 292 | script.ArtificialHB:Fire() | |
| 293 | lastframe = tick() | |
| 294 | else | |
| 295 | for i = 1, math.floor(tf / frame) do | |
| 296 | script.ArtificialHB:Fire() | |
| 297 | end | |
| 298 | lastframe = tick() | |
| 299 | end | |
| 300 | if tossremainder then | |
| 301 | tf = 0 | |
| 302 | else | |
| 303 | tf = tf - frame * math.floor(tf / frame) | |
| 304 | end | |
| 305 | end | |
| 306 | end) | |
| 307 | ||
| 308 | --//=================================\\ | |
| 309 | --\\=================================// | |
| 310 | ||
| 311 | --//=================================\\ | |
| 312 | --|| SOME FUNCTIONS | |
| 313 | --\\=================================// | |
| 314 | function Reappear() | |
| 315 | for _, c in pairs(Character:GetChildren()) do | |
| 316 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
| 317 | c.Transparency = 0 | |
| 318 | if c:FindFirstChildOfClass("Decal") then
| |
| 319 | c:FindFirstChildOfClass("Decal").Transparency = 0
| |
| 320 | end | |
| 321 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 322 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 323 | end | |
| 324 | elseif c.ClassName == "Accessory" then | |
| 325 | c.Handle.Transparency = 0 | |
| 326 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 327 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
| |
| 328 | end | |
| 329 | end | |
| 330 | end | |
| 331 | end | |
| 332 | ||
| 333 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 334 | if FLOOR ~= nil then | |
| 335 | coroutine.resume(coroutine.create(function() | |
| 336 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0)) | |
| 337 | PART.CFrame = CF(POSITION) | |
| 338 | for i = 1, 45 do | |
| 339 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE) | |
| 340 | RingPiece.Material = FLOOR.Material | |
| 341 | RingPiece.Color = FLOOR.Color | |
| 342 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 343 | Debris:AddItem(RingPiece,SWAIT) | |
| 344 | end | |
| 345 | PART:remove() | |
| 346 | end)) | |
| 347 | end | |
| 348 | end | |
| 349 | ||
| 350 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 351 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 352 | local mesh = IT("SpecialMesh",wave)
| |
| 353 | mesh.MeshType = "FileMesh" | |
| 354 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 355 | mesh.Scale = SIZE | |
| 356 | mesh.Offset = VT(0,0,0) | |
| 357 | wave.CFrame = CFRAME | |
| 358 | coroutine.resume(coroutine.create(function(PART) | |
| 359 | for i = 1, WAIT do | |
| 360 | Swait() | |
| 361 | mesh.Scale = mesh.Scale + GROW | |
| 362 | if DOESROT == true then | |
| 363 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 364 | end | |
| 365 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 366 | if wave.Transparency > 0.99 then | |
| 367 | wave:remove() | |
| 368 | end | |
| 369 | end | |
| 370 | end)) | |
| 371 | end | |
| 372 | ||
| 373 | function VanishPlayer() | |
| 374 | for _, c in pairs(Character:GetChildren()) do | |
| 375 | if c.ClassName == "Part" then | |
| 376 | c.Transparency = 1 | |
| 377 | if c:FindFirstChildOfClass("Decal") then
| |
| 378 | c:FindFirstChildOfClass("Decal").Transparency = 1
| |
| 379 | end | |
| 380 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 381 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 382 | end | |
| 383 | elseif c.ClassName == "Accessory" then | |
| 384 | c.Handle.Transparency = 1 | |
| 385 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
| |
| 386 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
| |
| 387 | end | |
| 388 | end | |
| 389 | end | |
| 390 | end | |
| 391 | ||
| 392 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 393 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 394 | end | |
| 395 | ||
| 396 | function PositiveAngle(NUMBER) | |
| 397 | if NUMBER >= 0 then | |
| 398 | NUMBER = 0 | |
| 399 | end | |
| 400 | return NUMBER | |
| 401 | end | |
| 402 | ||
| 403 | function NegativeAngle(NUMBER) | |
| 404 | if NUMBER <= 0 then | |
| 405 | NUMBER = 0 | |
| 406 | end | |
| 407 | return NUMBER | |
| 408 | end | |
| 409 | ||
| 410 | function Swait(NUMBER) | |
| 411 | if NUMBER == 0 or NUMBER == nil then | |
| 412 | ArtificialHB.Event:wait() | |
| 413 | else | |
| 414 | for i = 1, NUMBER do | |
| 415 | ArtificialHB.Event:wait() | |
| 416 | end | |
| 417 | end | |
| 418 | end | |
| 419 | ||
| 420 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 421 | local NEWMESH = IT(MESH) | |
| 422 | if MESH == "SpecialMesh" then | |
| 423 | NEWMESH.MeshType = MESHTYPE | |
| 424 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 425 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 426 | end | |
| 427 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 428 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 429 | end | |
| 430 | end | |
| 431 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 432 | NEWMESH.Scale = SCALE | |
| 433 | NEWMESH.Parent = PARENT | |
| 434 | return NEWMESH | |
| 435 | end | |
| 436 | ||
| 437 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 438 | local NEWPART = IT("Part")
| |
| 439 | NEWPART.formFactor = FORMFACTOR | |
| 440 | NEWPART.Reflectance = REFLECTANCE | |
| 441 | NEWPART.Transparency = TRANSPARENCY | |
| 442 | NEWPART.CanCollide = false | |
| 443 | NEWPART.Locked = true | |
| 444 | NEWPART.Anchored = true | |
| 445 | if ANCHOR == false then | |
| 446 | NEWPART.Anchored = false | |
| 447 | end | |
| 448 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 449 | NEWPART.Name = NAME | |
| 450 | NEWPART.Size = SIZE | |
| 451 | NEWPART.Position = Torso.Position | |
| 452 | NEWPART.Material = MATERIAL | |
| 453 | NEWPART:BreakJoints() | |
| 454 | NEWPART.Parent = PARENT | |
| 455 | return NEWPART | |
| 456 | end | |
| 457 | ||
| 458 | local function weldBetween(a, b) | |
| 459 | local weldd = Instance.new("ManualWeld")
| |
| 460 | weldd.Part0 = a | |
| 461 | weldd.Part1 = b | |
| 462 | weldd.C0 = CFrame.new() | |
| 463 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 464 | weldd.Parent = a | |
| 465 | return weldd | |
| 466 | end | |
| 467 | ||
| 468 | ||
| 469 | function QuaternionFromCFrame(cf) | |
| 470 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 471 | local trace = m00 + m11 + m22 | |
| 472 | if trace > 0 then | |
| 473 | local s = math.sqrt(1 + trace) | |
| 474 | local recip = 0.5 / s | |
| 475 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 476 | else | |
| 477 | local i = 0 | |
| 478 | if m11 > m00 then | |
| 479 | i = 1 | |
| 480 | end | |
| 481 | if m22 > (i == 0 and m00 or m11) then | |
| 482 | i = 2 | |
| 483 | end | |
| 484 | if i == 0 then | |
| 485 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 486 | local recip = 0.5 / s | |
| 487 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 488 | elseif i == 1 then | |
| 489 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 490 | local recip = 0.5 / s | |
| 491 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 492 | elseif i == 2 then | |
| 493 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 494 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 495 | end | |
| 496 | end | |
| 497 | end | |
| 498 | ||
| 499 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 500 | local xs, ys, zs = x + x, y + y, z + z | |
| 501 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 502 | local xx = x * xs | |
| 503 | local xy = x * ys | |
| 504 | local xz = x * zs | |
| 505 | local yy = y * ys | |
| 506 | local yz = y * zs | |
| 507 | local zz = z * zs | |
| 508 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 509 | end | |
| 510 | ||
| 511 | function QuaternionSlerp(a, b, t) | |
| 512 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 513 | local startInterp, finishInterp; | |
| 514 | if cosTheta >= 0.0001 then | |
| 515 | if (1 - cosTheta) > 0.0001 then | |
| 516 | local theta = ACOS(cosTheta) | |
| 517 | local invSinTheta = 1 / SIN(theta) | |
| 518 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 519 | finishInterp = SIN(t * theta) * invSinTheta | |
| 520 | else | |
| 521 | startInterp = 1 - t | |
| 522 | finishInterp = t | |
| 523 | end | |
| 524 | else | |
| 525 | if (1 + cosTheta) > 0.0001 then | |
| 526 | local theta = ACOS(-cosTheta) | |
| 527 | local invSinTheta = 1 / SIN(theta) | |
| 528 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 529 | finishInterp = SIN(t * theta) * invSinTheta | |
| 530 | else | |
| 531 | startInterp = t - 1 | |
| 532 | finishInterp = t | |
| 533 | end | |
| 534 | end | |
| 535 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 536 | end | |
| 537 | ||
| 538 | function Clerp(a, b, t) | |
| 539 | local qa = {QuaternionFromCFrame(a)}
| |
| 540 | local qb = {QuaternionFromCFrame(b)}
| |
| 541 | local ax, ay, az = a.x, a.y, a.z | |
| 542 | local bx, by, bz = b.x, b.y, b.z | |
| 543 | local _t = 1 - t | |
| 544 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 545 | end | |
| 546 | ||
| 547 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 548 | local frame = IT("Frame")
| |
| 549 | frame.BackgroundTransparency = TRANSPARENCY | |
| 550 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 551 | frame.Position = POSITION | |
| 552 | frame.Size = SIZE | |
| 553 | frame.BackgroundColor3 = COLOR | |
| 554 | frame.BorderColor3 = BORDERCOLOR | |
| 555 | frame.Name = NAME | |
| 556 | frame.Parent = PARENT | |
| 557 | return frame | |
| 558 | end | |
| 559 | ||
| 560 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 561 | local label = IT("TextLabel")
| |
| 562 | label.BackgroundTransparency = 1 | |
| 563 | label.Size = UD2(1, 0, 1, 0) | |
| 564 | label.Position = UD2(0, 0, 0, 0) | |
| 565 | label.TextColor3 = TEXTCOLOR | |
| 566 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 567 | label.TextTransparency = TRANSPARENCY | |
| 568 | label.FontSize = TEXTFONTSIZE | |
| 569 | label.Font = TEXTFONT | |
| 570 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 571 | label.TextStrokeColor3 = C3(1,1,1) | |
| 572 | label.TextScaled = false | |
| 573 | label.Text = TEXT | |
| 574 | label.Name = NAME | |
| 575 | label.Parent = PARENT | |
| 576 | return label | |
| 577 | end | |
| 578 | ||
| 579 | function NoOutlines(PART) | |
| 580 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 581 | end | |
| 582 | ||
| 583 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 584 | local NEWWELD = IT(TYPE) | |
| 585 | NEWWELD.Part0 = PART0 | |
| 586 | NEWWELD.Part1 = PART1 | |
| 587 | NEWWELD.C0 = C0 | |
| 588 | NEWWELD.C1 = C1 | |
| 589 | NEWWELD.Parent = PARENT | |
| 590 | return NEWWELD | |
| 591 | end | |
| 592 | ||
| 593 | local S = IT("Sound")
| |
| 594 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 595 | local NEWSOUND = nil | |
| 596 | coroutine.resume(coroutine.create(function() | |
| 597 | NEWSOUND = S:Clone() | |
| 598 | NEWSOUND.Parent = PARENT | |
| 599 | NEWSOUND.Volume = VOLUME | |
| 600 | NEWSOUND.Pitch = PITCH | |
| 601 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 602 | NEWSOUND:play() | |
| 603 | if DOESLOOP == true then | |
| 604 | NEWSOUND.Looped = true | |
| 605 | else | |
| 606 | repeat wait(1) until NEWSOUND.Playing == false | |
| 607 | NEWSOUND:remove() | |
| 608 | end | |
| 609 | end)) | |
| 610 | return NEWSOUND | |
| 611 | end | |
| 612 | ||
| 613 | function CFrameFromTopBack(at, top, back) | |
| 614 | local right = top:Cross(back) | |
| 615 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 616 | end | |
| 617 | ||
| 618 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 619 | function WACKYEFFECT(Table) | |
| 620 | local TYPE = (Table.EffectType or "Sphere") | |
| 621 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 622 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 623 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 624 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 625 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 626 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 627 | local ROTATION1 = (Table.RotationX or 0) | |
| 628 | local ROTATION2 = (Table.RotationY or 0) | |
| 629 | local ROTATION3 = (Table.RotationZ or 0) | |
| 630 | local MATERIAL = (Table.Material or "Neon") | |
| 631 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 632 | local TIME = (Table.Time or 45) | |
| 633 | local SOUNDID = (Table.SoundID or nil) | |
| 634 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 635 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 636 | coroutine.resume(coroutine.create(function() | |
| 637 | local PLAYSSOUND = false | |
| 638 | local SOUND = nil | |
| 639 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 640 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 641 | PLAYSSOUND = true | |
| 642 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 643 | end | |
| 644 | EFFECT.Color = COLOR | |
| 645 | local MSH = nil | |
| 646 | if TYPE == "Sphere" then | |
| 647 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 648 | elseif TYPE == "Block" then | |
| 649 | MSH = IT("BlockMesh",EFFECT)
| |
| 650 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 651 | elseif TYPE == "Wave" then | |
| 652 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 653 | elseif TYPE == "Ring" then | |
| 654 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 655 | elseif TYPE == "Slash" then | |
| 656 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 657 | elseif TYPE == "Round Slash" then | |
| 658 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 659 | elseif TYPE == "Swirl" then | |
| 660 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 661 | elseif TYPE == "Skull" then | |
| 662 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 663 | elseif TYPE == "Crystal" then | |
| 664 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 665 | end | |
| 666 | if MSH ~= nil then | |
| 667 | local MOVESPEED = nil | |
| 668 | if MOVEDIRECTION ~= nil then | |
| 669 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 670 | end | |
| 671 | local GROWTH = SIZE - ENDSIZE | |
| 672 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 673 | if TYPE == "Block" then | |
| 674 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 675 | else | |
| 676 | EFFECT.CFrame = CFRAME | |
| 677 | end | |
| 678 | for LOOP = 1, TIME+1 do | |
| 679 | Swait() | |
| 680 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 681 | if TYPE == "Wave" then | |
| 682 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 683 | end | |
| 684 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 685 | if TYPE == "Block" then | |
| 686 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 687 | else | |
| 688 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 689 | end | |
| 690 | if MOVEDIRECTION ~= nil then | |
| 691 | local ORI = EFFECT.Orientation | |
| 692 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 693 | EFFECT.Orientation = ORI | |
| 694 | end | |
| 695 | end | |
| 696 | if PLAYSSOUND == false then | |
| 697 | EFFECT:remove() | |
| 698 | else | |
| 699 | repeat Swait() until SOUND.Playing == false | |
| 700 | EFFECT:remove() | |
| 701 | end | |
| 702 | else | |
| 703 | if PLAYSSOUND == false then | |
| 704 | EFFECT:remove() | |
| 705 | else | |
| 706 | repeat Swait() until SOUND.Playing == false | |
| 707 | EFFECT:remove() | |
| 708 | end | |
| 709 | end | |
| 710 | end)) | |
| 711 | end | |
| 712 | function killnearest(position,range,maxstrength) | |
| 713 | for i,v in ipairs(workspace:GetChildren()) do | |
| 714 | local body = v:GetChildren() | |
| 715 | for part = 1, #body do | |
| 716 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 717 | if(body[part].Position - position).Magnitude < range then | |
| 718 | if v.ClassName == "Model" then | |
| 719 | v:BreakJoints() | |
| 720 | end | |
| 721 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 722 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 723 | end | |
| 724 | end | |
| 725 | end | |
| 726 | if v.ClassName == "Part" then | |
| 727 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 728 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 729 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 730 | end | |
| 731 | end | |
| 732 | end | |
| 733 | end | |
| 734 | ||
| 735 | function CheckTableForString(Table, String) | |
| 736 | for i, v in pairs(Table) do | |
| 737 | if string.find(string.lower(String), string.lower(v)) then | |
| 738 | return true | |
| 739 | end | |
| 740 | end | |
| 741 | return false | |
| 742 | end | |
| 743 | ||
| 744 | function CheckIntangible(Hit) | |
| 745 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 746 | if Hit and Hit.Parent then | |
| 747 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 748 | return true | |
| 749 | end | |
| 750 | end | |
| 751 | return false | |
| 752 | end | |
| 753 | ||
| 754 | function MakeForm(PART,TYPE) | |
| 755 | if TYPE == "Cyl" then | |
| 756 | local MSH = IT("CylinderMesh",PART)
| |
| 757 | elseif TYPE == "Ball" then | |
| 758 | local MSH = IT("SpecialMesh",PART)
| |
| 759 | MSH.MeshType = "Sphere" | |
| 760 | elseif TYPE == "Wedge" then | |
| 761 | local MSH = IT("SpecialMesh",PART)
| |
| 762 | MSH.MeshType = "Wedge" | |
| 763 | end | |
| 764 | end | |
| 765 | ||
| 766 | Debris = game:GetService("Debris")
| |
| 767 | ||
| 768 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 769 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 770 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 771 | end | |
| 772 | ||
| 773 | function turnto(position) | |
| 774 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 775 | end | |
| 776 | ||
| 777 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 778 | PLAYMAINANIM = false | |
| 779 | if WhichPose == "Cast1" then | |
| 780 | for i=0, Time, 0.1 / Animation_Speed do | |
| 781 | Swait() | |
| 782 | if Magic == true then | |
| 783 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 784 | end | |
| 785 | if Gyro ~= nil and Gyro ~= false then | |
| 786 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 787 | end | |
| 788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 794 | end | |
| 795 | elseif WhichPose == "Cast2" then | |
| 796 | for i=0, Time, 0.1 / Animation_Speed do | |
| 797 | Swait() | |
| 798 | if Magic == true then | |
| 799 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 800 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 801 | end | |
| 802 | if Gyro ~= nil and Gyro ~= false then | |
| 803 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 804 | end | |
| 805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 811 | end | |
| 812 | elseif WhichPose == "RightArmUp" then | |
| 813 | for i=0, Time, 0.1 / Animation_Speed do | |
| 814 | Swait() | |
| 815 | if Magic == true then | |
| 816 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 817 | end | |
| 818 | if Gyro ~= nil and Gyro ~= false then | |
| 819 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 820 | end | |
| 821 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 822 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 823 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 824 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 825 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 826 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 827 | end | |
| 828 | elseif WhichPose == "Taunt" then | |
| 829 | for i=0, Time, 0.1 / Animation_Speed do | |
| 830 | Swait() | |
| 831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 837 | end | |
| 838 | HATWELD.Part0 = RightArm | |
| 839 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 840 | CreateSound(221057812,Torso,10,1,false) | |
| 841 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 842 | Swait() | |
| 843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 849 | end | |
| 850 | for i=0, Time, 0.1 / Animation_Speed do | |
| 851 | Swait() | |
| 852 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 853 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 856 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 857 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 858 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 859 | end | |
| 860 | HATWELD.Part0 = Head | |
| 861 | HATWELD.C0 = CF(0,0.35,0) | |
| 862 | elseif WhichPose == "Prepare key" then | |
| 863 | for i=0, Time, 0.1 / Animation_Speed do | |
| 864 | Swait() | |
| 865 | if Gyro ~= nil and Gyro ~= false then | |
| 866 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 867 | end | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 874 | end | |
| 875 | elseif WhichPose == "Turn key" then | |
| 876 | for i=0, Time, 0.1 / Animation_Speed do | |
| 877 | Swait() | |
| 878 | if Gyro ~= nil and Gyro ~= false then | |
| 879 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 880 | end | |
| 881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 887 | end | |
| 888 | end | |
| 889 | PLAYMAINANIM = true | |
| 890 | end | |
| 891 | ||
| 892 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
| |
| 893 | function Lightning(Table) | |
| 894 | local Color = Table.Color or C3(1,1,1) | |
| 895 | local StartPos = Table.Start or Torso.Position | |
| 896 | local EndPos = Table.End or Mouse.Hit.p | |
| 897 | local SegmentLength = Table.SegmentL or 2 | |
| 898 | local Thickness = Table.Thickness or 0.1 | |
| 899 | local Dissapear = Table.DoesFade or false | |
| 900 | local Parent = Table.Ignore or Character | |
| 901 | local MaxDist = Table.MaxDist or 400 | |
| 902 | local Branches = Table.Branches or false | |
| 903 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 904 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 905 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 906 | LIGHTNINGMODEL.Name = "Lightning" | |
| 907 | local LastBolt = nil | |
| 908 | for E = 1, DISTANCE do | |
| 909 | local ExtraSize = (DISTANCE-E)/15 | |
| 910 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 911 | PART.Color = Color | |
| 912 | MakeForm(PART,"Cyl") | |
| 913 | if LastBolt == nil then | |
| 914 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 915 | else | |
| 916 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 917 | end | |
| 918 | LastBolt = PART | |
| 919 | if Branches == true then | |
| 920 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 921 | if CHOICE == 1 then | |
| 922 | local LASTBRANCH = nil | |
| 923 | for i = 1, MRANDOM(2,5) do | |
| 924 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 925 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 926 | PART.Color = Color | |
| 927 | MakeForm(PART,"Cyl") | |
| 928 | if LASTBRANCH == nil then | |
| 929 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 930 | else | |
| 931 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 932 | end | |
| 933 | LASTBRANCH = PART | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | end | |
| 938 | if Dissapear == true then | |
| 939 | coroutine.resume(coroutine.create(function() | |
| 940 | for i = 1, 10 do | |
| 941 | Swait() | |
| 942 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 943 | if c.ClassName == "Part" then | |
| 944 | c.Transparency = i/10 | |
| 945 | end | |
| 946 | end | |
| 947 | end | |
| 948 | LIGHTNINGMODEL:remove() | |
| 949 | end)) | |
| 950 | elseif Dissapear == false then | |
| 951 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 952 | end | |
| 953 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 954 | end | |
| 955 | ||
| 956 | --//=================================\\ | |
| 957 | --|| WEAPON CREATION | |
| 958 | --\\=================================// | |
| 959 | ||
| 960 | RootPart.Size = RootPart.Size*SIZE | |
| 961 | Torso.Size = Torso.Size*SIZE | |
| 962 | RightArm.Size = RightArm.Size*SIZE | |
| 963 | RightLeg.Size = RightLeg.Size*SIZE | |
| 964 | LeftArm.Size = LeftArm.Size*SIZE | |
| 965 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 966 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 967 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 968 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 969 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 970 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 971 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 972 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 973 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 974 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 975 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 976 | Head.Size = Head.Size*SIZE | |
| 977 | RootJoint.Parent = RootPart | |
| 978 | Neck.Parent = Torso | |
| 979 | RightShoulder.Parent = Torso | |
| 980 | LeftShoulder.Parent = Torso | |
| 981 | RightHip.Parent = Torso | |
| 982 | LeftHip.Parent = Torso | |
| 983 | ||
| 984 | Humanoid.DisplayDistanceType = "None" | |
| 985 | local naeeym2 = IT("BillboardGui",Character)
| |
| 986 | naeeym2.AlwaysOnTop = true | |
| 987 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 988 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 989 | naeeym2.MaxDistance = 75 | |
| 990 | naeeym2.Adornee = Character.Head | |
| 991 | naeeym2.Name = "Name" | |
| 992 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 993 | tecks2.BackgroundTransparency = 1 | |
| 994 | tecks2.TextScaled = true | |
| 995 | tecks2.BorderSizePixel = 0 | |
| 996 | tecks2.Text = "!Insanity! Pandora" | |
| 997 | tecks2.Font = "Fantasy" | |
| 998 | tecks2.TextSize = 30 | |
| 999 | tecks2.TextStrokeTransparency = 0 | |
| 1000 | tecks2.TextColor3 = C3(1,1,1) | |
| 1001 | tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255) | |
| 1002 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1003 | tecks2.Parent = naeeym2 | |
| 1004 | local top = Instance.new("Shirt")
| |
| 1005 | top.ShirtTemplate = "rbxassetid://1533635803" | |
| 1006 | top.Parent = Character | |
| 1007 | top.Name = "Cloth" | |
| 1008 | local bottom = Instance.new("Pants")
| |
| 1009 | bottom.PantsTemplate = "rbxassetid://1460022985" | |
| 1010 | bottom.Parent = Character | |
| 1011 | bottom.Name = "Cloth" | |
| 1012 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 1013 | PRT.Color = C3(0,0,0) | |
| 1014 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1015 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1016 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
| 1017 | PRT.Color = C3(1,1,1) | |
| 1018 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1019 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
| |
| 1020 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(1,1.2,0.2),false) | |
| 1021 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1022 | MakeForm(PRT,"Ball") | |
| 1023 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
| |
| 1024 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.4,0.5),false) | |
| 1025 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1026 | MakeForm(PRT,"Ball") | |
| 1027 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
| |
| 1028 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
| 1029 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1030 | MakeForm(PRT,"Ball") | |
| 1031 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1032 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.5,0.3,0.3),false) | |
| 1033 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1034 | MakeForm(PRT,"Ball") | |
| 1035 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
| |
| 1036 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
| 1037 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1038 | MakeForm(PRT,"Ball") | |
| 1039 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
| |
| 1040 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Detail", VT(0.4,0.4,0.3),false) | |
| 1041 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1042 | MakeForm(PRT,"Ball") | |
| 1043 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
| |
| 1044 | ||
| 1045 | local LASTPART = Head | |
| 1046 | for i = 1, 24 do | |
| 1047 | local MATH = (1-(i/30)) | |
| 1048 | if LASTPART == Head then | |
| 1049 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1050 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 1051 | LASTPART = Horn | |
| 1052 | Horn.Color = C3(0,0,0) | |
| 1053 | else | |
| 1054 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1055 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1056 | LASTPART = Horn | |
| 1057 | Horn.Color = C3(0,0,0) | |
| 1058 | end | |
| 1059 | end | |
| 1060 | local LASTPART = Head | |
| 1061 | for i = 1, 24 do | |
| 1062 | local MATH = (1-(i/30)) | |
| 1063 | if LASTPART == Head then | |
| 1064 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1065 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 1066 | LASTPART = Horn | |
| 1067 | Horn.Color = C3(0,0,0) | |
| 1068 | else | |
| 1069 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1070 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1071 | LASTPART = Horn | |
| 1072 | Horn.Color = C3(0,0,0) | |
| 1073 | end | |
| 1074 | end | |
| 1075 | local LASTPART = Head | |
| 1076 | for i = 1, 8 do | |
| 1077 | local MATH = (1-(i/14)) | |
| 1078 | if LASTPART == Head then | |
| 1079 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1080 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1081 | LASTPART = Horn | |
| 1082 | Horn.Color = C3(0,0,0) | |
| 1083 | else | |
| 1084 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1085 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1086 | LASTPART = Horn | |
| 1087 | Horn.Color = C3(0,0,0) | |
| 1088 | end | |
| 1089 | end | |
| 1090 | local LASTPART = Head | |
| 1091 | for i = 1, 8 do | |
| 1092 | local MATH = (1-(i/14)) | |
| 1093 | if LASTPART == Head then | |
| 1094 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1095 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1096 | LASTPART = Horn | |
| 1097 | Horn.Color = C3(0,0,0) | |
| 1098 | else | |
| 1099 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1100 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1101 | LASTPART = Horn | |
| 1102 | Horn.Color = C3(0,0,0) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1106 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1107 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1108 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1109 | MakeForm(PRT,"Cyl") | |
| 1110 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1111 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1112 | MakeForm(PRT,"Cyl") | |
| 1113 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 1114 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1115 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1116 | MakeForm(RING,"Cyl") | |
| 1117 | RING.Color = C3(0,0,0) | |
| 1118 | for i = 1, 12 do | |
| 1119 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1120 | PRT.Color = C3(0,0,0) | |
| 1121 | local MSH = IT("BlockMesh",PRT)
| |
| 1122 | MSH.Scale = VT(0.6,1,1) | |
| 1123 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1124 | end | |
| 1125 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1126 | PRT.Color = C3(0,0,0) | |
| 1127 | local MSH = IT("BlockMesh",PRT)
| |
| 1128 | MSH.Scale = VT(0.4,1,1) | |
| 1129 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1130 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1131 | PRT.Color = C3(0,0,0) | |
| 1132 | local MSH = IT("BlockMesh",PRT)
| |
| 1133 | MSH.Scale = VT(0.4,1,1) | |
| 1134 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1135 | coroutine.resume(coroutine.create(function() | |
| 1136 | while true do | |
| 1137 | Swait() | |
| 1138 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 1139 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1140 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1141 | if CLOCKLOOP <= -150 then | |
| 1142 | if VALUE1 == false then | |
| 1143 | CLOCKLOOP = 0 | |
| 1144 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1145 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1146 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1147 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1148 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1149 | if CLOCKTARGET ~= nil then | |
| 1150 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1151 | if CLOCKTARGET.Torso ~= nil then | |
| 1152 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1153 | end | |
| 1154 | if CLOCKTARGET.Health == 0 then | |
| 1155 | CLOCKTARGET = nil | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | end | |
| 1160 | end | |
| 1161 | end)) | |
| 1162 | ||
| 1163 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1164 | if c.ClassName == "Part" then | |
| 1165 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1166 | end | |
| 1167 | end | |
| 1168 | ||
| 1169 | Neck.Name = "Weld" | |
| 1170 | RootJoint.Name = "Weld" | |
| 1171 | RightShoulder.Name = "Weld" | |
| 1172 | LeftShoulder.Name = "Weld" | |
| 1173 | RightHip.Name = "Weld" | |
| 1174 | LeftHip.Name = "Weld" | |
| 1175 | ||
| 1176 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255) | |
| 1177 | local SKILLFONT = "Fantasy" | |
| 1178 | local SKILLTEXTSIZE = 7 | |
| 1179 | ||
| 1180 | Weapon.Parent = Character | |
| 1181 | Humanoid.Parent = Character | |
| 1182 | ||
| 1183 | Humanoid.Died:connect(function() | |
| 1184 | ATTACK = true | |
| 1185 | end) | |
| 1186 | ||
| 1187 | --//=================================\\ | |
| 1188 | --|| DAMAGING | |
| 1189 | --\\=================================// | |
| 1190 | ||
| 1191 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 1192 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1193 | defence.Name = ("HitBy"..Player.Name)
| |
| 1194 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1195 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1196 | if Humanoid.Health ~= 0 then | |
| 1197 | local CritChance = MRANDOM(1,100) | |
| 1198 | if Damage > Humanoid.Health then | |
| 1199 | Damage = math.ceil(Humanoid.Health) | |
| 1200 | if Damage == 0 then | |
| 1201 | Damage = 0.1 | |
| 1202 | end | |
| 1203 | end | |
| 1204 | Humanoid.Health = Humanoid.Health - Damage | |
| 1205 | end | |
| 1206 | end | |
| 1207 | ||
| 1208 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1209 | local CHILDREN = workspace:GetDescendants() | |
| 1210 | for index, CHILD in pairs(CHILDREN) do | |
| 1211 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1212 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1213 | if HUM then | |
| 1214 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1215 | if TORSO then | |
| 1216 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1217 | if INSTAKILL == true then | |
| 1218 | CHILD:BreakJoints() | |
| 1219 | else | |
| 1220 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1221 | ApplyDamage(HUM,DMG,TORSO) | |
| 1222 | end | |
| 1223 | if FLING > 0 then | |
| 1224 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1225 | if c:IsA("BasePart") then
| |
| 1226 | local bv = Instance.new("BodyVelocity")
| |
| 1227 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1228 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1229 | bv.Parent = c | |
| 1230 | Debris:AddItem(bv,0.05) | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end | |
| 1234 | end | |
| 1235 | end | |
| 1236 | end | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | ||
| 1241 | function MagicSphere2(size,waitt,cframe,color) | |
| 1242 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1243 | local mesh = IT("SpecialMesh",wave)
| |
| 1244 | mesh.MeshType = "Sphere" | |
| 1245 | mesh.Scale = VT(size,size,size) | |
| 1246 | mesh.Offset = VT(0,0,0) | |
| 1247 | wave.CFrame = cframe | |
| 1248 | coroutine.resume(coroutine.create(function(PART) | |
| 1249 | for i = 1, waitt do | |
| 1250 | Swait() | |
| 1251 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 1252 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 1253 | end | |
| 1254 | wave:remove() | |
| 1255 | end)) | |
| 1256 | end | |
| 1257 | ||
| 1258 | function MagicSphere(size,waitt,cframe,color) | |
| 1259 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 1260 | local mesh = IT("SpecialMesh",wave)
| |
| 1261 | mesh.MeshType = "Sphere" | |
| 1262 | mesh.Scale = VT(size,size,size) | |
| 1263 | mesh.Offset = VT(0,0,0) | |
| 1264 | wave.CFrame = cframe | |
| 1265 | coroutine.resume(coroutine.create(function(PART) | |
| 1266 | for i = 1, waitt do | |
| 1267 | Swait() | |
| 1268 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 1269 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 1270 | if wave.Transparency > 0.99 then | |
| 1271 | wave:remove() | |
| 1272 | end | |
| 1273 | end | |
| 1274 | end)) | |
| 1275 | end | |
| 1276 | ||
| 1277 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 1278 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 1279 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 1280 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 1281 | if RayHit and CheckIntangible(RayHit) then | |
| 1282 | if DelayIfHit then | |
| 1283 | wait() | |
| 1284 | end | |
| 1285 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 1286 | end | |
| 1287 | return RayHit, RayPos, RayNormal | |
| 1288 | end | |
| 1289 | ||
| 1290 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 1291 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 1292 | local mesh = IT("SpecialMesh",wave)
| |
| 1293 | mesh.MeshType = "FileMesh" | |
| 1294 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1295 | mesh.Scale = VT(size,size,size) | |
| 1296 | wave.CFrame = cframe | |
| 1297 | coroutine.resume(coroutine.create(function(PART) | |
| 1298 | for i = 1, waitt do | |
| 1299 | Swait() | |
| 1300 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1301 | if doesrotate == true then | |
| 1302 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1303 | end | |
| 1304 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1305 | if wave.Transparency > 0.99 then | |
| 1306 | wave:remove() | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end)) | |
| 1310 | end | |
| 1311 | ||
| 1312 | --//=================================\\ | |
| 1313 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1314 | --\\=================================// | |
| 1315 | ||
| 1316 | function MagicMissiles() | |
| 1317 | ATTACK = true | |
| 1318 | Rooted = true | |
| 1319 | local SELECTING = true | |
| 1320 | local SPOTS = {}
| |
| 1321 | coroutine.resume(coroutine.create(function() | |
| 1322 | local LOOP = 0 | |
| 1323 | repeat | |
| 1324 | LOOP = LOOP + 1 | |
| 1325 | Swait() | |
| 1326 | if LOOP >= 20 then | |
| 1327 | LOOP = 0 | |
| 1328 | for i = 1, #SPOTS do | |
| 1329 | if SPOTS[i] ~= nil then | |
| 1330 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1331 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1332 | end | |
| 1333 | end | |
| 1334 | end | |
| 1335 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1336 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1337 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1338 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1339 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1340 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1341 | until SELECTING == false | |
| 1342 | Rooted = false | |
| 1343 | repeat | |
| 1344 | LOOP = LOOP + 1 | |
| 1345 | Swait() | |
| 1346 | if LOOP >= 20 then | |
| 1347 | LOOP = 0 | |
| 1348 | for i = 1, #SPOTS do | |
| 1349 | if SPOTS[i] ~= nil then | |
| 1350 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1351 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1352 | end | |
| 1353 | end | |
| 1354 | end | |
| 1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1361 | until ATTACK == false | |
| 1362 | end)) | |
| 1363 | repeat | |
| 1364 | repeat Swait() until HOLD == true | |
| 1365 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1366 | if DIST > 9999 then | |
| 1367 | DIST = 9999 | |
| 1368 | end | |
| 1369 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1370 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1371 | if HITFLOOR ~= nil then | |
| 1372 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 1373 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 1374 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1375 | end | |
| 1376 | repeat Swait() until HOLD == false | |
| 1377 | until #SPOTS == 15 | |
| 1378 | SELECTING = false | |
| 1379 | for i = 1, #SPOTS do | |
| 1380 | if SPOTS[i] ~= nil then | |
| 1381 | local POS = SPOTS[i] | |
| 1382 | coroutine.resume(coroutine.create(function() | |
| 1383 | local MISSILE = IT("Model",Effects)
| |
| 1384 | MISSILE.Name = "Missile" | |
| 1385 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,2,2)) | |
| 1386 | MakeForm(BASEPART,"Cyl") | |
| 1387 | MISSILE.PrimaryPart = BASEPART | |
| 1388 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 1389 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2,4,2)) | |
| 1390 | MakeForm(HEAD,"Ball") | |
| 1391 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 1392 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Alder", "Part", VT(2.5,0.1,2.5)) | |
| 1393 | MakeForm(TAIL,"Cyl") | |
| 1394 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 1395 | for i = 1, 10 do | |
| 1396 | Swait() | |
| 1397 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 1398 | if c.ClassName == "Part" then | |
| 1399 | c.Transparency = c.Transparency - 1/10 | |
| 1400 | end | |
| 1401 | end | |
| 1402 | end | |
| 1403 | for i = 1, 15*1.5 do | |
| 1404 | Swait() | |
| 1405 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 1406 | end | |
| 1407 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 1408 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1409 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 1410 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1411 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1412 | MISSILE:remove() | |
| 1413 | end)) | |
| 1414 | end | |
| 1415 | end | |
| 1416 | wait(0.6) | |
| 1417 | ATTACK = false | |
| 1418 | Rooted = false | |
| 1419 | end | |
| 1420 | ||
| 1421 | ||
| 1422 | ||
| 1423 | function TimesUp() | |
| 1424 | CLOCKTARGET = nil | |
| 1425 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1426 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1427 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1428 | if TORSO then | |
| 1429 | ATTACK = true | |
| 1430 | Rooted = false | |
| 1431 | coroutine.resume(coroutine.create(function() | |
| 1432 | repeat | |
| 1433 | Swait() | |
| 1434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1438 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1440 | until ATTACK == false | |
| 1441 | end)) | |
| 1442 | if Effects:FindFirstChild("NeonDoll") then
| |
| 1443 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 1444 | end | |
| 1445 | wait(0.5) | |
| 1446 | local FAKECHARACTER = IT("Model",Effects)
| |
| 1447 | FAKECHARACTER.Name = "NeonDoll" | |
| 1448 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.3,0.3,0.15),false) | |
| 1449 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 1450 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1451 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1452 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1453 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 1454 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1455 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 1456 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.3,0.15),false) | |
| 1457 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 1458 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Alder", "Part", VT(0.15,0.15,0.15),false) | |
| 1459 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1460 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 1461 | for i = 1, 150 do | |
| 1462 | Swait() | |
| 1463 | CLOCKSPEED = 100 | |
| 1464 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1465 | if c.ClassName == "Part" then | |
| 1466 | c.Transparency = c.Transparency - 0.5/150 | |
| 1467 | end | |
| 1468 | end | |
| 1469 | end | |
| 1470 | CLOCKTARGET = HUM | |
| 1471 | coroutine.resume(coroutine.create(function() | |
| 1472 | repeat Swait() CLOCKSPEED = 100 until CLOCKTARGET == nil | |
| 1473 | for i = 1, 25 do | |
| 1474 | Swait() | |
| 1475 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 1476 | if c.ClassName == "Part" then | |
| 1477 | c.Transparency = c.Transparency + 0.5/25 | |
| 1478 | end | |
| 1479 | end | |
| 1480 | end | |
| 1481 | CLOCKSPEED = 100 | |
| 1482 | FAKECHARACTER:remove() | |
| 1483 | end)) | |
| 1484 | wait(0.5) | |
| 1485 | ATTACK = false | |
| 1486 | Rooted = false | |
| 1487 | end | |
| 1488 | end | |
| 1489 | end | |
| 1490 | ||
| 1491 | function ChainPunch() | |
| 1492 | ATTACK = true | |
| 1493 | Rooted = false | |
| 1494 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1495 | GYRO.D = 25 | |
| 1496 | GYRO.P = 2000 | |
| 1497 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1498 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1499 | repeat | |
| 1500 | Swait() | |
| 1501 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1506 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1508 | until HOLD == true | |
| 1509 | local POS = Mouse.Hit.p | |
| 1510 | local CHAINS = false | |
| 1511 | local CHAINLINKS = {}
| |
| 1512 | local A = IT("Attachment",RightArm)
| |
| 1513 | A.Position = VT(1,-1,0)*SIZE | |
| 1514 | A.Orientation = VT(-90, -89.982, 0) | |
| 1515 | local B = IT("Attachment",RightArm)
| |
| 1516 | B.Position = VT(-1,-1,0)*SIZE | |
| 1517 | B.Orientation = VT(-90, 89.988, 0) | |
| 1518 | local C = IT("Attachment",RightArm)
| |
| 1519 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 1520 | C.Orientation = VT(-90, -89.982, 0) | |
| 1521 | local D = IT("Attachment",RightArm)
| |
| 1522 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 1523 | D.Orientation = VT(-90, 89.988, 0) | |
| 1524 | local LIGHT = IT("Attachment",RightArm)
| |
| 1525 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1526 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 1527 | LIGHT2.Range = 7 | |
| 1528 | LIGHT2.Brightness = 5 | |
| 1529 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 1530 | for i = 1, 2 do | |
| 1531 | local TWIST = -2 | |
| 1532 | local START = A | |
| 1533 | local END = B | |
| 1534 | if i == 1 then | |
| 1535 | START = B | |
| 1536 | END = A | |
| 1537 | end | |
| 1538 | local ChainLink = IT("Beam",Torso)
| |
| 1539 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1540 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1541 | ChainLink.TextureSpeed = 1 | |
| 1542 | ChainLink.Width0 = 1 | |
| 1543 | ChainLink.Width1 = 1 | |
| 1544 | ChainLink.TextureLength = 2.5 | |
| 1545 | ChainLink.Attachment0 = START | |
| 1546 | ChainLink.Attachment1 = END | |
| 1547 | ChainLink.CurveSize0 = TWIST | |
| 1548 | ChainLink.CurveSize1 = TWIST | |
| 1549 | --ChainLink.FaceCamera = true | |
| 1550 | ChainLink.Segments = 45 | |
| 1551 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1552 | table.insert(CHAINLINKS,ChainLink) | |
| 1553 | end | |
| 1554 | for i = 1, 2 do | |
| 1555 | local TWIST = -1 | |
| 1556 | local START = C | |
| 1557 | local END = D | |
| 1558 | if i == 1 then | |
| 1559 | START = D | |
| 1560 | END = C | |
| 1561 | end | |
| 1562 | local ChainLink = IT("Beam",Torso)
| |
| 1563 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1564 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1565 | ChainLink.TextureSpeed = 1 | |
| 1566 | ChainLink.Width0 = 1 | |
| 1567 | ChainLink.Width1 = 1 | |
| 1568 | ChainLink.TextureLength = 5 | |
| 1569 | ChainLink.Attachment0 = START | |
| 1570 | ChainLink.Attachment1 = END | |
| 1571 | ChainLink.CurveSize0 = TWIST | |
| 1572 | ChainLink.CurveSize1 = TWIST | |
| 1573 | --ChainLink.FaceCamera = true | |
| 1574 | ChainLink.Segments = 25 | |
| 1575 | ChainLink.LightEmission = 0.5 | |
| 1576 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1577 | table.insert(CHAINLINKS,ChainLink) | |
| 1578 | end | |
| 1579 | coroutine.resume(coroutine.create(function() | |
| 1580 | repeat | |
| 1581 | Swait() | |
| 1582 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1586 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | until CHAINS == true | |
| 1589 | repeat | |
| 1590 | Swait() | |
| 1591 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1592 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1593 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1594 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1595 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1596 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1597 | until ATTACK == false | |
| 1598 | for e = 1, 15 do | |
| 1599 | Swait() | |
| 1600 | for i = 1, #CHAINLINKS do | |
| 1601 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1602 | end | |
| 1603 | end | |
| 1604 | A:remove() | |
| 1605 | B:remove() | |
| 1606 | C:remove() | |
| 1607 | D:remove() | |
| 1608 | end)) | |
| 1609 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1610 | for e = 1, 15 do | |
| 1611 | Swait() | |
| 1612 | for i = 1, #CHAINLINKS do | |
| 1613 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1614 | end | |
| 1615 | end | |
| 1616 | CHAINS = true | |
| 1617 | Rooted = true | |
| 1618 | wait(0.25) | |
| 1619 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
| 1620 | FIST.Color = C3(1, 215/255, 1) | |
| 1621 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1622 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1623 | LIGHT3.Range = 7 | |
| 1624 | LIGHT3.Brightness = 5 | |
| 1625 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1626 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 1627 | local FISTA = IT("Attachment",FIST)
| |
| 1628 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1629 | local ChainLink = IT("Beam",Torso)
| |
| 1630 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1631 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1632 | ChainLink.TextureSpeed = 0 | |
| 1633 | ChainLink.Width0 = 3 | |
| 1634 | ChainLink.Width1 = 3 | |
| 1635 | ChainLink.TextureLength = 12 | |
| 1636 | ChainLink.Attachment0 = LIGHT | |
| 1637 | ChainLink.Attachment1 = FISTA | |
| 1638 | ChainLink.FaceCamera = true | |
| 1639 | ChainLink.Segments = 45 | |
| 1640 | ChainLink.LightEmission = 0.5 | |
| 1641 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1642 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1643 | for i = 1, 85 do | |
| 1644 | Swait() | |
| 1645 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1646 | ChainLink.TextureLength = 12+(i*2) | |
| 1647 | ApplyAoE(FIST.Position,40,15,20,100,false) | |
| 1648 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(20,0,20), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1649 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1650 | if HITFLOOR ~= nil then | |
| 1651 | HITFLOOR:BreakJoints() | |
| 1652 | coroutine.resume(coroutine.create(function() | |
| 1653 | for i = 1, 15 do | |
| 1654 | Swait() | |
| 1655 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 1656 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 1657 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,3,60), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1658 | end | |
| 1659 | end)) | |
| 1660 | break | |
| 1661 | end | |
| 1662 | end | |
| 1663 | coroutine.resume(coroutine.create(function() | |
| 1664 | for i = 1, 50 do | |
| 1665 | Swait() | |
| 1666 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1667 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1668 | end | |
| 1669 | FIST:remove() | |
| 1670 | end)) | |
| 1671 | LIGHT:remove() | |
| 1672 | GYRO:remove() | |
| 1673 | ATTACK = false | |
| 1674 | Rooted = false | |
| 1675 | end | |
| 1676 | ||
| 1677 | function WarpMeteor() | |
| 1678 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1679 | if DIST > 180 then | |
| 1680 | DIST = 180 | |
| 1681 | end | |
| 1682 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 1683 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 1684 | if HITFLOOR then | |
| 1685 | local POS = HITPOS | |
| 1686 | ATTACK = true | |
| 1687 | Rooted = true | |
| 1688 | local WARPED = false | |
| 1689 | local SMASHED = false | |
| 1690 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1691 | coroutine.resume(coroutine.create(function() | |
| 1692 | repeat | |
| 1693 | Swait() | |
| 1694 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1695 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1696 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1697 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1698 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1699 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1700 | until WARPED == true | |
| 1701 | repeat | |
| 1702 | Swait() | |
| 1703 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1704 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1705 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1706 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1707 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1708 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | until SMASHED == true | |
| 1710 | repeat | |
| 1711 | Swait() | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1718 | until ATTACK == false | |
| 1719 | end)) | |
| 1720 | VALUE1 = true | |
| 1721 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 1722 | for i = 1, 25 do | |
| 1723 | Swait() | |
| 1724 | for _, c in pairs(Character:GetChildren()) do | |
| 1725 | if c.ClassName == "Part" then | |
| 1726 | c.Transparency = c.Transparency + 1/25 | |
| 1727 | end | |
| 1728 | end | |
| 1729 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1730 | if c.ClassName == "Part" then | |
| 1731 | c.Transparency = c.Transparency + 1/25 | |
| 1732 | end | |
| 1733 | end | |
| 1734 | end | |
| 1735 | UNANCHOR = false | |
| 1736 | RootPart.Anchored = true | |
| 1737 | RootPart.Velocity = VT(0,0,0) | |
| 1738 | local ROOTPOS = RootPart.Position | |
| 1739 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 1740 | WARPED = true | |
| 1741 | for i = 1, 25 do | |
| 1742 | Swait() | |
| 1743 | for _, c in pairs(Character:GetChildren()) do | |
| 1744 | if c.ClassName == "Part" then | |
| 1745 | c.Transparency = c.Transparency - 1/25 | |
| 1746 | end | |
| 1747 | end | |
| 1748 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1749 | if c.ClassName == "Part" then | |
| 1750 | c.Transparency = c.Transparency - 1/25 | |
| 1751 | end | |
| 1752 | end | |
| 1753 | end | |
| 1754 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
| 1755 | SHELL.CFrame = RootPart.CFrame | |
| 1756 | MakeForm(SHELL,"Ball") | |
| 1757 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1758 | for i = 1, 10 do | |
| 1759 | Swait() | |
| 1760 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1761 | SHELL.Size = SHELL.Size + VT(2,2,2)*1.8 | |
| 1762 | end | |
| 1763 | for i = 1, math.ceil(75/2) do | |
| 1764 | Swait() | |
| 1765 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1766 | SHELL.CFrame = CF(RootPart.Position) | |
| 1767 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(10,6,10), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1768 | end | |
| 1769 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1770 | SHELL.CFrame = CF(RootPart.Position) | |
| 1771 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(100,100,100)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1772 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1773 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(60,6,60)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1774 | for i = 1, 5 do | |
| 1775 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(50,5,50)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1776 | end | |
| 1777 | SHELL:remove() | |
| 1778 | ApplyAoE(RootPart.Position,75,35,75,300,false) | |
| 1779 | SMASHED = true | |
| 1780 | wait(1) | |
| 1781 | VALUE1 = false | |
| 1782 | UNANCHOR = true | |
| 1783 | ATTACK = false | |
| 1784 | Rooted = false | |
| 1785 | end | |
| 1786 | end | |
| 1787 | ||
| 1788 | function PandorasBox() | |
| 1789 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1790 | if HITFLOOR ~= nil then | |
| 1791 | ATTACK = true | |
| 1792 | Rooted = true | |
| 1793 | local RINGSPIN = true | |
| 1794 | local CONSTRUCTING = true | |
| 1795 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 1796 | RING.Color = C3(0,0,0) | |
| 1797 | MakeForm(RING,"Cyl") | |
| 1798 | RING.CFrame = CF(HITPOS) | |
| 1799 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1800 | coroutine.resume(coroutine.create(function() | |
| 1801 | repeat | |
| 1802 | Swait() | |
| 1803 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1808 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | until CONSTRUCTING == false | |
| 1811 | repeat | |
| 1812 | Swait() | |
| 1813 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1814 | until RINGSPIN == false | |
| 1815 | for i = 1, 25 do | |
| 1816 | Swait() | |
| 1817 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1818 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1819 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1820 | RING.Transparency = RING.Transparency + 1/25 | |
| 1821 | end | |
| 1822 | RING:remove() | |
| 1823 | end)) | |
| 1824 | for i = 1, 15 do | |
| 1825 | Swait() | |
| 1826 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1827 | RING.Transparency = RING.Transparency - 1/15 | |
| 1828 | end | |
| 1829 | local BOXSPIN = true | |
| 1830 | local PANDORASBOX = IT("Model",Effects)
| |
| 1831 | PANDORASBOX.Name = "Pandora's Box" | |
| 1832 | local BOX = IT("Model",PANDORASBOX)
| |
| 1833 | BOX.Name = "Body" | |
| 1834 | local LID = IT("Model",PANDORASBOX)
| |
| 1835 | LID.Name = "Lid" | |
| 1836 | --BUILDING THE BOX-- | |
| 1837 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
| 1838 | BASE.Color = C3(0,0,0) | |
| 1839 | PANDORASBOX.PrimaryPart = BASE | |
| 1840 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1841 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1842 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1843 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1844 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1845 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1846 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1847 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 1848 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1849 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1850 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1851 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1852 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1853 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1854 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1855 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1856 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1857 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1858 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1859 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1860 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1861 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1862 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1863 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1864 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1865 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 1866 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1867 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 1868 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1869 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 1870 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1871 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 1872 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1873 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 1874 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1875 | ------------- | |
| 1876 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 1877 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 1878 | LID.PrimaryPart = LIDPART | |
| 1879 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1880 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 1881 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 1882 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 1883 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1884 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1885 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 1886 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1887 | local DECAL = IT("Decal",LIDPART)
| |
| 1888 | DECAL.Face = "Top" | |
| 1889 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 1890 | DECAL.Color3 = C3(0,0,0) | |
| 1891 | --BUILDING THE BOX-- | |
| 1892 | coroutine.resume(coroutine.create(function() | |
| 1893 | repeat | |
| 1894 | Swait() | |
| 1895 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1896 | until BOXSPIN == false | |
| 1897 | end)) | |
| 1898 | for i = 1, 25 do | |
| 1899 | Swait() | |
| 1900 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1901 | end | |
| 1902 | wait(0.5) | |
| 1903 | BOXSPIN = false | |
| 1904 | CONSTRUCTING = false | |
| 1905 | coroutine.resume(coroutine.create(function() | |
| 1906 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 1907 | --[[for i = 1, 45 do | |
| 1908 | Swait() | |
| 1909 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1910 | end- | |
| 1911 | LID:remove()]]-- | |
| 1912 | for _, c in pairs(LID:GetChildren()) do | |
| 1913 | if c.ClassName == "Part" then | |
| 1914 | c.Anchored = false | |
| 1915 | c.CanCollide = true | |
| 1916 | if c ~= LIDPART then | |
| 1917 | weldBetween(LIDPART,c) | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1922 | Debris:AddItem(LID,15) | |
| 1923 | wait(0.5) | |
| 1924 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1925 | if RANDOMEFFECT == 1 then | |
| 1926 | for i = 1, 45 do | |
| 1927 | wait((2-(i/15))/15) | |
| 1928 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1929 | end | |
| 1930 | wait(1) | |
| 1931 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1932 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1933 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(60,6,60)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1934 | for i = 1, 5 do | |
| 1935 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(60,6,60)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1936 | end | |
| 1937 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1938 | ApplyAoE(BASE.Position,250,35,75,475,false) | |
| 1939 | elseif RANDOMEFFECT == 2 then | |
| 1940 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 1941 | FIELD.CFrame = BASE.CFrame | |
| 1942 | MakeForm(FIELD,"Ball") | |
| 1943 | for i = 1, 50 do | |
| 1944 | Swait() | |
| 1945 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
| 1946 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1947 | end | |
| 1948 | wait(0.2) | |
| 1949 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 1950 | coroutine.resume(coroutine.create(function() | |
| 1951 | for i = 1, 75 do | |
| 1952 | Swait() | |
| 1953 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1954 | LOOP.Parent = FIELD | |
| 1955 | local CHILDREN = workspace:GetDescendants() | |
| 1956 | for index, CHILD in pairs(CHILDREN) do | |
| 1957 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1958 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1959 | if HUM then | |
| 1960 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1961 | if TORSO then | |
| 1962 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1963 | HUM.Health = HUM.Health - 0.1 | |
| 1964 | TORSO.Velocity = VT(0,5,0) | |
| 1965 | HUM.PlatformStand = true | |
| 1966 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1967 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1968 | end | |
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | end | |
| 1973 | end | |
| 1974 | FIELD.Size = FIELD.Size + VT(6,6,6) | |
| 1975 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1976 | end | |
| 1977 | for i = 1, 500 do | |
| 1978 | Swait() | |
| 1979 | LOOP.Parent = FIELD | |
| 1980 | local CHILDREN = workspace:GetDescendants() | |
| 1981 | for index, CHILD in pairs(CHILDREN) do | |
| 1982 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1983 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1984 | if HUM then | |
| 1985 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1986 | if TORSO then | |
| 1987 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1988 | TORSO.Velocity = VT(0,5,0) | |
| 1989 | HUM.Health = HUM.Health - 0.1 | |
| 1990 | HUM.PlatformStand = true | |
| 1991 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1992 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1993 | end | |
| 1994 | end | |
| 1995 | end | |
| 1996 | end | |
| 1997 | end | |
| 1998 | end | |
| 1999 | end | |
| 2000 | for i = 1, 25 do | |
| 2001 | Swait() | |
| 2002 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 2003 | LOOP.Parent = FIELD | |
| 2004 | local CHILDREN = workspace:GetDescendants() | |
| 2005 | for index, CHILD in pairs(CHILDREN) do | |
| 2006 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2007 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2008 | if HUM then | |
| 2009 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2010 | if TORSO then | |
| 2011 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 2012 | TORSO.Velocity = VT(0,5,0) | |
| 2013 | HUM.Health = HUM.Health - 0.1 | |
| 2014 | HUM.PlatformStand = false | |
| 2015 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 2016 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 2017 | end | |
| 2018 | end | |
| 2019 | end | |
| 2020 | end | |
| 2021 | end | |
| 2022 | end | |
| 2023 | FIELD.Size = FIELD.Size - VT(9,9,9) | |
| 2024 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 2025 | end | |
| 2026 | FIELD:remove() | |
| 2027 | end)) | |
| 2028 | elseif RANDOMEFFECT == 3 then | |
| 2029 | for i = 1, 20 do | |
| 2030 | wait(0.15) | |
| 2031 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 2032 | coroutine.resume(coroutine.create(function() | |
| 2033 | local MINION = CLONE:Clone() | |
| 2034 | MINION.Parent = Effects | |
| 2035 | MINION.Name = "Shadow" | |
| 2036 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 2037 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 2038 | for _, c in pairs(MINION:GetChildren()) do | |
| 2039 | if c.ClassName == "Part" then | |
| 2040 | c.Material = "Neon" | |
| 2041 | c.Color = C3(0,0,0) | |
| 2042 | c.Transparency = 0.25 | |
| 2043 | if c.Name == "Head" then | |
| 2044 | c:ClearAllChildren() | |
| 2045 | local MSH = IT("BlockMesh",c)
| |
| 2046 | MSH.Scale = VT(0.5,1,1) | |
| 2047 | end | |
| 2048 | end | |
| 2049 | end | |
| 2050 | local TORSO = MINION.Torso | |
| 2051 | local HUMAN = MINION.Humanoid | |
| 2052 | HUMAN.WalkSpeed = 20 | |
| 2053 | HUMAN.MaxHealth = math.huge | |
| 2054 | HUMAN.Health = math.huge | |
| 2055 | HUMAN.DisplayDistanceType = "None" | |
| 2056 | HUMAN.Died:connect(function() | |
| 2057 | MINION:remove() | |
| 2058 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 2059 | end) | |
| 2060 | wait(1) | |
| 2061 | local findNearestTorso = function(POS) | |
| 2062 | local list = game.Workspace:GetDescendants() | |
| 2063 | local torso = nil | |
| 2064 | local dist = 500 | |
| 2065 | local temp = nil | |
| 2066 | local human = nil | |
| 2067 | local temp2 = nil | |
| 2068 | for x = 1, #list do | |
| 2069 | temp2 = list[x] | |
| 2070 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 2071 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 2072 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 2073 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 2074 | if (temp.Position - POS).magnitude < dist then | |
| 2075 | torso = temp | |
| 2076 | dist = (temp.Position - POS).magnitude | |
| 2077 | end | |
| 2078 | end | |
| 2079 | end | |
| 2080 | end | |
| 2081 | return torso, dist | |
| 2082 | end | |
| 2083 | for i = 1, 40 do | |
| 2084 | if HUMAN.Health == 0 then | |
| 2085 | break | |
| 2086 | end | |
| 2087 | wait(0.3) | |
| 2088 | local target,dist= findNearestTorso(TORSO.Position) | |
| 2089 | if target then | |
| 2090 | HUMAN:MoveTo(target.Position) | |
| 2091 | if dist < 25 then | |
| 2092 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 2093 | wait(2) | |
| 2094 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 2095 | --ANIM:Play() | |
| 2096 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 2097 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 2098 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 2099 | for i = 1, 5 do | |
| 2100 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2101 | end | |
| 2102 | break | |
| 2103 | end | |
| 2104 | end | |
| 2105 | end | |
| 2106 | MINION:remove() | |
| 2107 | end)) | |
| 2108 | end | |
| 2109 | elseif RANDOMEFFECT == 4 then | |
| 2110 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 2111 | FIELD.Color = C3(0,0,0) | |
| 2112 | FIELD.CFrame = BASE.CFrame | |
| 2113 | MakeForm(FIELD,"Ball") | |
| 2114 | FIELD.CanCollide = true | |
| 2115 | for i = 1, 50 do | |
| 2116 | Swait() | |
| 2117 | FIELD.Size = FIELD.Size + VT(1,1,1) | |
| 2118 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 2119 | end | |
| 2120 | wait(0.2) | |
| 2121 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 2122 | coroutine.resume(coroutine.create(function() | |
| 2123 | local E = 0 | |
| 2124 | for i = 1, 75 do | |
| 2125 | E = E + 1 | |
| 2126 | Swait() | |
| 2127 | if E >= 60 then | |
| 2128 | E = 0 | |
| 2129 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*80, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2130 | end | |
| 2131 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 2132 | LOOP.Parent = FIELD | |
| 2133 | local CHILDREN = workspace:GetDescendants() | |
| 2134 | for index, CHILD in pairs(CHILDREN) do | |
| 2135 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2136 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2137 | if HUM then | |
| 2138 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2139 | if TORSO then | |
| 2140 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2141 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2142 | if c:IsA("BasePart") then
| |
| 2143 | local bv = Instance.new("BodyVelocity")
| |
| 2144 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2145 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2146 | bv.Parent = c | |
| 2147 | Debris:AddItem(bv,0.05) | |
| 2148 | end | |
| 2149 | end | |
| 2150 | HUM.Health = HUM.Health - 0.3 | |
| 2151 | end | |
| 2152 | end | |
| 2153 | end | |
| 2154 | end | |
| 2155 | end | |
| 2156 | FIELD.Size = FIELD.Size + VT(10,10,10)/5 | |
| 2157 | end | |
| 2158 | for i = 1, 180 do | |
| 2159 | E = E + 1 | |
| 2160 | Swait() | |
| 2161 | if E >= 60 then | |
| 2162 | E = 0 | |
| 2163 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*60, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 2164 | end | |
| 2165 | LOOP.Parent = FIELD | |
| 2166 | local CHILDREN = workspace:GetDescendants() | |
| 2167 | for index, CHILD in pairs(CHILDREN) do | |
| 2168 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 2169 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2170 | if HUM then | |
| 2171 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2172 | if TORSO then | |
| 2173 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 2174 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2175 | if c:IsA("BasePart") then
| |
| 2176 | local bv = Instance.new("BodyVelocity")
| |
| 2177 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2178 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 2179 | bv.Parent = c | |
| 2180 | Debris:AddItem(bv,0.05) | |
| 2181 | end | |
| 2182 | end | |
| 2183 | HUM.Health = HUM.Health - 0.3 | |
| 2184 | end | |
| 2185 | end | |
| 2186 | end | |
| 2187 | end | |
| 2188 | end | |
| 2189 | end | |
| 2190 | ApplyAoE(FIELD.Position,40,100,20,400,false) | |
| 2191 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 2192 | for i = 1, 5 do | |
| 2193 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2194 | end | |
| 2195 | FIELD:remove() | |
| 2196 | end)) | |
| 2197 | elseif RANDOMEFFECT == 5 then | |
| 2198 | end | |
| 2199 | wait(0.5) | |
| 2200 | for i = 1, 25 do | |
| 2201 | Swait() | |
| 2202 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 2203 | end | |
| 2204 | PANDORASBOX:remove() | |
| 2205 | RINGSPIN = false | |
| 2206 | end)) | |
| 2207 | ATTACK = false | |
| 2208 | Rooted = false | |
| 2209 | end | |
| 2210 | end | |
| 2211 | ||
| 2212 | function Taunt() | |
| 2213 | ATTACK = true | |
| 2214 | local LAUGH = nil | |
| 2215 | coroutine.resume(coroutine.create(function() | |
| 2216 | repeat | |
| 2217 | Swait() | |
| 2218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2220 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2221 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2222 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2223 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2224 | until LAUGH ~= nil | |
| 2225 | repeat | |
| 2226 | Swait() | |
| 2227 | LAUGH.Parent = Head | |
| 2228 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2229 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2230 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2231 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2232 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2233 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2234 | until LAUGH.Playing == false | |
| 2235 | ATTACK = false | |
| 2236 | end)) | |
| 2237 | wait(0.1) | |
| 2238 | sick:Pause() | |
| 2239 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
| 2240 | wait(1) | |
| 2241 | sick:Resume() | |
| 2242 | end | |
| 2243 | ||
| 2244 | function Prison_Key() | |
| 2245 | if Mouse.Target ~= nil then | |
| 2246 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2247 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2248 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2249 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2250 | GYRO.D = 750 | |
| 2251 | GYRO.P = 20000 | |
| 2252 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 2253 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2254 | grav.D = 15 | |
| 2255 | grav.P = 20000 | |
| 2256 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2257 | grav.position = TORSO.Position | |
| 2258 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 2259 | GYRO2.D = 750 | |
| 2260 | GYRO2.P = 20000 | |
| 2261 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 2262 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2263 | grav.Name = "Jail" | |
| 2264 | local LOCKPARTS = {}
| |
| 2265 | ATTACK = true | |
| 2266 | Rooted = false | |
| 2267 | local LOCK = IT("Model",Effects)
| |
| 2268 | LOCK.Name = "Lock" | |
| 2269 | local LOCK2 = IT("Model",LOCK)
| |
| 2270 | LOCK2.Name = "Metal" | |
| 2271 | --CREATE LOCK-- | |
| 2272 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 2273 | LOCK.PrimaryPart = BASE | |
| 2274 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 2275 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 2276 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2277 | MakeForm(PRT,"Cyl") | |
| 2278 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 2279 | PRT.Color = C3(0,0,0) | |
| 2280 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2281 | MakeForm(PRT,"Cyl") | |
| 2282 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 2283 | PRT.Color = C3(0,0,0) | |
| 2284 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 2285 | for i = 1, 45 do | |
| 2286 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2287 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 2288 | end | |
| 2289 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 2290 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 2291 | LOCK2.PrimaryPart = PRT | |
| 2292 | --------------- | |
| 2293 | local CHILDREN = LOCK:GetDescendants() | |
| 2294 | for index, CHILD in pairs(CHILDREN) do | |
| 2295 | if CHILD:IsA("BasePart") then
| |
| 2296 | CHILD.Transparency = 1 | |
| 2297 | end | |
| 2298 | end | |
| 2299 | for i = 1, 75 do | |
| 2300 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 2301 | Swait() | |
| 2302 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2303 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2304 | local CHILDREN = LOCK:GetDescendants() | |
| 2305 | for index, CHILD in pairs(CHILDREN) do | |
| 2306 | if CHILD:IsA("BasePart") then
| |
| 2307 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 2308 | end | |
| 2309 | end | |
| 2310 | end | |
| 2311 | HUM.DisplayDistanceType = "None" | |
| 2312 | local KEY = IT("Model",Effects)
| |
| 2313 | KEY.Name = "Key" | |
| 2314 | --CREATE KEY-- | |
| 2315 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 2316 | KEY.PrimaryPart = KBASE | |
| 2317 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2318 | local WLD = weldBetween(RightArm,KBASE) | |
| 2319 | for i = 1, 45 do | |
| 2320 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
| 2321 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 2322 | weldBetween(KBASE,PRT) | |
| 2323 | end | |
| 2324 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2325 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 2326 | weldBetween(KBASE,PRT) | |
| 2327 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 2328 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 2329 | weldBetween(KBASE,PRT) | |
| 2330 | -------------- | |
| 2331 | Rooted = true | |
| 2332 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 2333 | coroutine.resume(coroutine.create(function() | |
| 2334 | for i = 1, 10 do | |
| 2335 | Swait() | |
| 2336 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 2337 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2338 | end | |
| 2339 | CreateSound(1149318312,BASE,5,1,false) | |
| 2340 | CreateSound(160772554,BASE,3,1,false) | |
| 2341 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 2342 | for i = 1, 4 do | |
| 2343 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2344 | end | |
| 2345 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 2346 | wait(1) | |
| 2347 | TORSO.Parent.Parent = LOCK | |
| 2348 | for i = 1, 75 do | |
| 2349 | Swait() | |
| 2350 | local CHILDREN = KEY:GetDescendants() | |
| 2351 | for index, CHILD in pairs(CHILDREN) do | |
| 2352 | if CHILD:IsA("BasePart") then
| |
| 2353 | CHILD.Transparency = i/25 | |
| 2354 | end | |
| 2355 | end | |
| 2356 | local CHILDREN = LOCK:GetDescendants() | |
| 2357 | for index, CHILD in pairs(CHILDREN) do | |
| 2358 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 2359 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2360 | elseif CHILD.ClassName == "Decal" then | |
| 2361 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 2362 | end | |
| 2363 | end | |
| 2364 | end | |
| 2365 | TORSO.Parent:ClearAllChildren() | |
| 2366 | KEY:remove() | |
| 2367 | LOCK:remove() | |
| 2368 | end)) | |
| 2369 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 2370 | GYRO:remove() | |
| 2371 | ATTACK = false | |
| 2372 | Rooted = false | |
| 2373 | end | |
| 2374 | end | |
| 2375 | end | |
| 2376 | ||
| 2377 | function RavagingOverthrower() | |
| 2378 | ATTACK = true | |
| 2379 | Rooted = true | |
| 2380 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2381 | Swait() | |
| 2382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(180), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2386 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2388 | end | |
| 2389 | CreateSound("348663022", Torso, 5, 1)
| |
| 2390 | local StartPos = RootPart.CFrame * CF(0,10,0).p | |
| 2391 | for i = 1, 5 do | |
| 2392 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
| 2393 | Swait(15) | |
| 2394 | end | |
| 2395 | local soundeffect = IT("Sound",Torso)
| |
| 2396 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 2397 | soundeffect.Looped = true | |
| 2398 | soundeffect.Volume = 10 | |
| 2399 | soundeffect.Playing = true | |
| 2400 | repeat | |
| 2401 | turnto(Mouse.Hit.p) | |
| 2402 | MagicSphere2(25,25,CF(StartPos),"Royal purple") | |
| 2403 | MagicSphere(25/10,25,CF(StartPos),"Royal purple") | |
| 2404 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
| 2405 | local distance = (StartPos - RayPos).magnitude | |
| 2406 | local RayBeam = IT("Part",Effects)
| |
| 2407 | RayBeam.Material = "Neon" | |
| 2408 | RayBeam.Anchored = true | |
| 2409 | RayBeam.BrickColor = BRICKC"Royal purple" | |
| 2410 | local mesh = IT("SpecialMesh",RayBeam)
| |
| 2411 | mesh.MeshType = "Cylinder" | |
| 2412 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
| 2413 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 2414 | MagicSphere(15,5,CF(RayPos),"Royal purple") | |
| 2415 | killnearest(RayPos,15,100) | |
| 2416 | for i = 1, 3 do | |
| 2417 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
| 2418 | end | |
| 2419 | Swait() | |
| 2420 | if KEYHOLD == false then | |
| 2421 | coroutine.resume(coroutine.create(function() | |
| 2422 | for i = 1, 5 do | |
| 2423 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
| 2424 | Swait() | |
| 2425 | end | |
| 2426 | RayBeam:remove() | |
| 2427 | end)) | |
| 2428 | else | |
| 2429 | RayBeam:remove() | |
| 2430 | end | |
| 2431 | until KEYHOLD == false | |
| 2432 | soundeffect:remove() | |
| 2433 | ATTACK = false | |
| 2434 | Rooted = false | |
| 2435 | end | |
| 2436 | ||
| 2437 | ||
| 2438 | --//=================================\\ | |
| 2439 | --|| ASSIGN THINGS TO KEYS | |
| 2440 | --\\=================================// | |
| 2441 | ||
| 2442 | function MouseDown(Mouse) | |
| 2443 | HOLD = true | |
| 2444 | if ATTACK == false then | |
| 2445 | end | |
| 2446 | end | |
| 2447 | ||
| 2448 | function MouseUp(Mouse) | |
| 2449 | HOLD = false | |
| 2450 | end | |
| 2451 | ||
| 2452 | function KeyDown(Key) | |
| 2453 | KEYHOLD = true | |
| 2454 | if Key == "z" and ATTACK == false then | |
| 2455 | MagicMissiles() | |
| 2456 | end | |
| 2457 | ||
| 2458 | if Key == "b" and ATTACK == false then | |
| 2459 | TimesUp() | |
| 2460 | end | |
| 2461 | ||
| 2462 | if Key == "c" and ATTACK == false then | |
| 2463 | ChainPunch() | |
| 2464 | end | |
| 2465 | ||
| 2466 | if Key == "v" and ATTACK == false then | |
| 2467 | WarpMeteor() | |
| 2468 | end | |
| 2469 | ||
| 2470 | if Key == "x" and ATTACK == false then | |
| 2471 | PandorasBox() | |
| 2472 | end | |
| 2473 | ||
| 2474 | if Key == "t" and ATTACK == false then | |
| 2475 | Taunt() | |
| 2476 | end | |
| 2477 | ||
| 2478 | if Key == "q" and ATTACK == false then | |
| 2479 | Prison_Key() | |
| 2480 | end | |
| 2481 | ||
| 2482 | if Key == "e" and ATTACK == false then | |
| 2483 | RavagingOverthrower() | |
| 2484 | end | |
| 2485 | if Key == "r" and ATTACK == false then | |
| 2486 | end | |
| 2487 | end | |
| 2488 | ||
| 2489 | function KeyUp(Key) | |
| 2490 | KEYHOLD = false | |
| 2491 | end | |
| 2492 | ||
| 2493 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2494 | MouseDown(NEWKEY) | |
| 2495 | end) | |
| 2496 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2497 | MouseUp(NEWKEY) | |
| 2498 | end) | |
| 2499 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2500 | KeyDown(NEWKEY) | |
| 2501 | end) | |
| 2502 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2503 | KeyUp(NEWKEY) | |
| 2504 | end) | |
| 2505 | ||
| 2506 | --//=================================\\ | |
| 2507 | --\\=================================// | |
| 2508 | ||
| 2509 | ||
| 2510 | function unanchor() | |
| 2511 | if UNANCHOR == true then | |
| 2512 | RootPart.Anchored = false | |
| 2513 | end | |
| 2514 | g = Character:GetChildren() | |
| 2515 | for i = 1, #g do | |
| 2516 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2517 | g[i].Anchored = false | |
| 2518 | end | |
| 2519 | end | |
| 2520 | g = Weapon:GetChildren() | |
| 2521 | for i = 1, #g do | |
| 2522 | if g[i].ClassName == "Part" then | |
| 2523 | g[i].Anchored = false | |
| 2524 | end | |
| 2525 | end | |
| 2526 | end | |
| 2527 | ||
| 2528 | ||
| 2529 | --//=================================\\ | |
| 2530 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2531 | --\\=================================// | |
| 2532 | ||
| 2533 | Humanoid.Changed:connect(function(Jump) | |
| 2534 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2535 | Humanoid.Jump = false | |
| 2536 | end | |
| 2537 | end) | |
| 2538 | ||
| 2539 | while true do | |
| 2540 | Swait() | |
| 2541 | script.Parent = WEAPONGUI | |
| 2542 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2543 | v:Stop(); | |
| 2544 | end | |
| 2545 | ANIMATE.Parent = nil | |
| 2546 | SINE = SINE + CHANGE*1.5 | |
| 2547 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2548 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2549 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2550 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2551 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2552 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2553 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2554 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2555 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2556 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2557 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2558 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2559 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2560 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2561 | end | |
| 2562 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2563 | ANIM = "Jump" | |
| 2564 | if ATTACK == false then | |
| 2565 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2566 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2569 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2571 | end | |
| 2572 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2573 | ANIM = "Fall" | |
| 2574 | if ATTACK == false then | |
| 2575 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2576 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2577 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2578 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2579 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2580 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2581 | end | |
| 2582 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2583 | ANIM = "Idle" | |
| 2584 | if ATTACK == false then | |
| 2585 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2586 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2588 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2589 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2590 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2591 | end | |
| 2592 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2593 | ANIM = "Walk" | |
| 2594 | if ATTACK == false then | |
| 2595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2599 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2601 | end | |
| 2602 | end | |
| 2603 | unanchor() | |
| 2604 | Humanoid.MaxHealth = "inf" | |
| 2605 | Humanoid.Health = "inf" | |
| 2606 | if Rooted == false then | |
| 2607 | Disable_Jump = false | |
| 2608 | Humanoid.WalkSpeed = Speed | |
| 2609 | elseif Rooted == true then | |
| 2610 | Disable_Jump = true | |
| 2611 | Humanoid.WalkSpeed = 0 | |
| 2612 | end | |
| 2613 | for _, c in pairs(Character:GetChildren()) do | |
| 2614 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2615 | c.Material = "Fabric" | |
| 2616 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2617 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2618 | end | |
| 2619 | if c ~= Head then | |
| 2620 | c.Color = C3(0,0,0) | |
| 2621 | else | |
| 2622 | c.Color = C3(1,1,1) | |
| 2623 | end | |
| 2624 | if c == Head then | |
| 2625 | if c:FindFirstChild("face") then
| |
| 2626 | c.face:remove() | |
| 2627 | end | |
| 2628 | end | |
| 2629 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2630 | c:remove() | |
| 2631 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2632 | c:remove() | |
| 2633 | end | |
| 2634 | end | |
| 2635 | sick.SoundId = "rbxassetid://"..SONG | |
| 2636 | sick.Looped = true | |
| 2637 | sick.Pitch = 1 | |
| 2638 | sick.Volume = 5 | |
| 2639 | sick.Parent = Torso | |
| 2640 | sick:Resume() | |
| 2641 | --sick.Playing = false | |
| 2642 | Humanoid.Name = "Pandora = "..Player.Name | |
| 2643 | end | |
| 2644 | ||
| 2645 | --//=================================\\ | |
| 2646 | --\\=================================// | |
| 2647 | ||
| 2648 | ||
| 2649 | ||
| 2650 | ||
| 2651 | ||
| 2652 | --//====================================================\\-- | |
| 2653 | --|| END OF SCRIPT | |
| 2654 | --\\====================================================//-- |