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scriptaboii

Untitled

Jun 15th, 2018
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  1.  
  2.  
  3. wait(0.2)
  4.  
  5.  
  6.  
  7.  
  8. local part = game.Players.LocalPlayer.Character
  9. local basetemplate = "http://www.roblox.com/asset/?id="
  10. local shirt = 757046917
  11. local pants = 1786683271
  12. local h = part:findFirstChild("Shirt")
  13. if h ~= nil then
  14. h.ShirtTemplate = basetemplate..shirt
  15. else
  16. local i = Instance.new("Shirt")
  17. i.Name = "Shirt"
  18. i.ShirtTemplate = basetemplate..shirt
  19. i.Parent = part
  20. end
  21. local p = part:findFirstChild("Pants")
  22. if p ~= nil then
  23. p.PantsTemplate = basetemplate..pants
  24. else
  25. local np = Instance.new("Pants")
  26. np.PantsTemplate = basetemplate..pants
  27. np.Name = "Pants"
  28. np.Parent = part
  29.  
  30.  
  31. Player = game:GetService("Players").LocalPlayer
  32. PlayerGui = Player.PlayerGui
  33. Cam = workspace.CurrentCamera
  34. Backpack = Player.Backpack
  35. Character = Player.Character
  36. Humanoid = Character.Humanoid
  37. Mouse = Player:GetMouse()
  38. RootPart = Character["HumanoidRootPart"]
  39. Torso = Character["Torso"]
  40. Head = Character["Head"]
  41. RightArm = Character["Right Arm"]
  42. LeftArm = Character["Left Arm"]
  43. RightLeg = Character["Right Leg"]
  44. LeftLeg = Character["Left Leg"]
  45. RootJoint = RootPart["RootJoint"]
  46. Neck = Torso["Neck"]
  47. RightShoulder = Torso["Right Shoulder"]
  48. LeftShoulder = Torso["Left Shoulder"]
  49. RightHip = Torso["Right Hip"]
  50. LeftHip = Torso["Left Hip"]
  51. local sick = Instance.new("Sound",Character)
  52. sick.SoundId = "rbxassetid://730537495"
  53. sick.Looped = true
  54. sick.Pitch = 1
  55. sick.Volume = 3
  56. sick:Play()
  57.  
  58. IT = Instance.new
  59. CF = CFrame.new
  60. VT = Vector3.new
  61. RAD = math.rad
  62. C3 = Color3.new
  63. UD2 = UDim2.new
  64. BRICKC = BrickColor.new
  65. ANGLES = CFrame.Angles
  66. EULER = CFrame.fromEulerAnglesXYZ
  67. COS = math.cos
  68. ACOS = math.acos
  69. SIN = math.sin
  70. ASIN = math.asin
  71. ABS = math.abs
  72. MRANDOM = math.random
  73. FLOOR = math.floor
  74.  
  75. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  76. local NEWMESH = IT(MESH)
  77. if MESH == "SpecialMesh" then
  78. NEWMESH.MeshType = MESHTYPE
  79. if MESHID ~= "nil" and MESHID ~= "" then
  80. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  81. end
  82. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  83. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  84. end
  85. end
  86. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  87. NEWMESH.Scale = SCALE
  88. NEWMESH.Parent = PARENT
  89. return NEWMESH
  90. end
  91.  
  92. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  93. local NEWPART = IT("Part")
  94. NEWPART.formFactor = FORMFACTOR
  95. NEWPART.Reflectance = REFLECTANCE
  96. NEWPART.Transparency = TRANSPARENCY
  97. NEWPART.CanCollide = false
  98. NEWPART.Locked = true
  99. NEWPART.Anchored = true
  100. if ANCHOR == false then
  101. NEWPART.Anchored = false
  102. end
  103. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  104. NEWPART.Name = NAME
  105. NEWPART.Size = SIZE
  106. NEWPART.Position = Torso.Position
  107. NEWPART.Material = MATERIAL
  108. NEWPART:BreakJoints()
  109. NEWPART.Parent = PARENT
  110. return NEWPART
  111. end
  112.  
  113. --//=================================\\
  114. --|| CUSTOMIZATION
  115. --\\=================================//
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 4
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 25
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. --//=================================\\
  139. --|| USEFUL VALUES
  140. --\\=================================//
  141.  
  142. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  143. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  145. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  146. local CHANGEDEFENSE = 0
  147. local CHANGEDAMAGE = 0
  148. local CHANGEMOVEMENT = 0
  149. local ANIM = "Idle"
  150. local ATTACK = false
  151. local EQUIPPED = false
  152. local HOLD = false
  153. local COMBO = 1
  154. local Rooted = false
  155. local SINE = 0
  156. local KEYHOLD = false
  157. local CHANGE = 2 / Animation_Speed
  158. local WALKINGANIM = false
  159. local WALK = 0
  160. local VALUE1 = false
  161. local VALUE2 = false
  162. local ROBLOXIDLEANIMATION = IT("Animation")
  163. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  164. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  165. --ROBLOXIDLEANIMATION.Parent = Humanoid
  166. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  167. WEAPONGUI.Name = "Weapon GUI"
  168. local Effects = IT("Folder", Character)
  169. Effects.Name = "Effects"
  170. local ANIMATOR = Humanoid.Animator
  171. local ANIMATE = Character.Animate
  172. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  173. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  174. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  175. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  176. local UNANCHOR = true
  177.  
  178. local SKILLTEXTCOLOR = C3(0,0,0)
  179.  
  180. local naeeym2 = Instance.new("BillboardGui",Character)
  181. naeeym2.AlwaysOnTop = true
  182. naeeym2.Size = UDim2.new(5,35,2,35)
  183. naeeym2.StudsOffset = Vector3.new(0,2,0)
  184. naeeym2.Adornee = Character.Head
  185. naeeym2.Name = "Name"
  186. naeeym2.PlayerToHideFrom = Player
  187. local tecks2 = Instance.new("TextLabel",naeeym2)
  188. tecks2.BackgroundTransparency = 1
  189. tecks2.TextScaled = true
  190. tecks2.BorderSizePixel = 0
  191. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  192. tecks2.Font = "Antique"
  193. tecks2.TextSize = 30
  194. tecks2.TextStrokeTransparency = 0
  195. tecks2.TextColor3 = Color3.new(0,0,0)
  196. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  197. tecks2.Size = UDim2.new(1,0,0.5,0)
  198. tecks2.Parent = naeeym2
  199.  
  200. --//=================================\\
  201. --\\=================================//
  202.  
  203.  
  204. --//=================================\\
  205. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  206. --\\=================================//
  207.  
  208. ArtificialHB = Instance.new("BindableEvent", script)
  209. ArtificialHB.Name = "ArtificialHB"
  210.  
  211. script:WaitForChild("ArtificialHB")
  212.  
  213. frame = Frame_Speed
  214. tf = 0
  215. allowframeloss = false
  216. tossremainder = false
  217. lastframe = tick()
  218. script.ArtificialHB:Fire()
  219.  
  220. game:GetService("RunService").Heartbeat:connect(function(s, p)
  221. tf = tf + s
  222. if tf >= frame then
  223. if allowframeloss then
  224. script.ArtificialHB:Fire()
  225. lastframe = tick()
  226. else
  227. for i = 1, math.floor(tf / frame) do
  228. script.ArtificialHB:Fire()
  229. end
  230. lastframe = tick()
  231. end
  232. if tossremainder then
  233. tf = 0
  234. else
  235. tf = tf - frame * math.floor(tf / frame)
  236. end
  237. end
  238. end)
  239.  
  240. --//=================================\\
  241. --\\=================================//
  242.  
  243.  
  244.  
  245.  
  246.  
  247. --//=================================\\
  248. --|| SOME FUNCTIONS
  249. --\\=================================//
  250.  
  251. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  252. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  253. end
  254.  
  255. function PositiveAngle(NUMBER)
  256. if NUMBER >= 0 then
  257. NUMBER = 0
  258. end
  259. return NUMBER
  260. end
  261.  
  262. function NegativeAngle(NUMBER)
  263. if NUMBER <= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268.  
  269. function Swait(NUMBER)
  270. if NUMBER == 0 or NUMBER == nil then
  271. ArtificialHB.Event:wait()
  272. else
  273. for i = 1, NUMBER do
  274. ArtificialHB.Event:wait()
  275. end
  276. end
  277. end
  278.  
  279. function QuaternionFromCFrame(cf)
  280. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  281. local trace = m00 + m11 + m22
  282. if trace > 0 then
  283. local s = math.sqrt(1 + trace)
  284. local recip = 0.5 / s
  285. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  286. else
  287. local i = 0
  288. if m11 > m00 then
  289. i = 1
  290. end
  291. if m22 > (i == 0 and m00 or m11) then
  292. i = 2
  293. end
  294. if i == 0 then
  295. local s = math.sqrt(m00 - m11 - m22 + 1)
  296. local recip = 0.5 / s
  297. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  298. elseif i == 1 then
  299. local s = math.sqrt(m11 - m22 - m00 + 1)
  300. local recip = 0.5 / s
  301. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  302. elseif i == 2 then
  303. local s = math.sqrt(m22 - m00 - m11 + 1)
  304. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  305. end
  306. end
  307. end
  308.  
  309. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  310. local xs, ys, zs = x + x, y + y, z + z
  311. local wx, wy, wz = w * xs, w * ys, w * zs
  312. local xx = x * xs
  313. local xy = x * ys
  314. local xz = x * zs
  315. local yy = y * ys
  316. local yz = y * zs
  317. local zz = z * zs
  318. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  319. end
  320.  
  321. function QuaternionSlerp(a, b, t)
  322. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  323. local startInterp, finishInterp;
  324. if cosTheta >= 0.0001 then
  325. if (1 - cosTheta) > 0.0001 then
  326. local theta = ACOS(cosTheta)
  327. local invSinTheta = 1 / SIN(theta)
  328. startInterp = SIN((1 - t) * theta) * invSinTheta
  329. finishInterp = SIN(t * theta) * invSinTheta
  330. else
  331. startInterp = 1 - t
  332. finishInterp = t
  333. end
  334. else
  335. if (1 + cosTheta) > 0.0001 then
  336. local theta = ACOS(-cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((t - 1) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = t - 1
  342. finishInterp = t
  343. end
  344. end
  345. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  346. end
  347.  
  348. function Clerp(a, b, t)
  349. local qa = {QuaternionFromCFrame(a)}
  350. local qb = {QuaternionFromCFrame(b)}
  351. local ax, ay, az = a.x, a.y, a.z
  352. local bx, by, bz = b.x, b.y, b.z
  353. local _t = 1 - t
  354. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  355. end
  356.  
  357. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  358. local frame = IT("Frame")
  359. frame.BackgroundTransparency = TRANSPARENCY
  360. frame.BorderSizePixel = BORDERSIZEPIXEL
  361. frame.Position = POSITION
  362. frame.Size = SIZE
  363. frame.BackgroundColor3 = COLOR
  364. frame.BorderColor3 = BORDERCOLOR
  365. frame.Name = NAME
  366. frame.Parent = PARENT
  367. return frame
  368. end
  369.  
  370. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  371. local label = IT("TextLabel")
  372. label.BackgroundTransparency = 1
  373. label.Size = UD2(1, 0, 1, 0)
  374. label.Position = UD2(0, 0, 0, 0)
  375. label.TextColor3 = TEXTCOLOR
  376. label.TextStrokeTransparency = STROKETRANSPARENCY
  377. label.TextTransparency = TRANSPARENCY
  378. label.FontSize = TEXTFONTSIZE
  379. label.Font = TEXTFONT
  380. label.BorderSizePixel = BORDERSIZEPIXEL
  381. label.TextScaled = false
  382. label.Text = TEXT
  383. label.Name = NAME
  384. label.Parent = PARENT
  385. return label
  386. end
  387.  
  388. function NoOutlines(PART)
  389. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  390. end
  391.  
  392.  
  393. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  394. local NEWWELD = IT(TYPE)
  395. NEWWELD.Part0 = PART0
  396. NEWWELD.Part1 = PART1
  397. NEWWELD.C0 = C0
  398. NEWWELD.C1 = C1
  399. NEWWELD.Parent = PARENT
  400. return NEWWELD
  401. end
  402.  
  403. local S = IT("Sound")
  404.  
  405. function CreateSound(ID, PARENT, VOLUME, PITCH)
  406. local NEWSOUND = nil
  407. coroutine.resume(coroutine.create(function()
  408. NEWSOUND = S:Clone()
  409. NEWSOUND.Parent = PARENT
  410. NEWSOUND.Volume = VOLUME
  411. NEWSOUND.Pitch = PITCH
  412. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  413. Swait()
  414. NEWSOUND:play()
  415. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  416. end))
  417. return NEWSOUND
  418. end
  419.  
  420. function CFrameFromTopBack(at, top, back)
  421. local right = top:Cross(back)
  422. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  423. end
  424.  
  425. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  426. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  427. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW
  433. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  434. if DOESROT == true then
  435. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  436. end
  437. wave.Transparency = wave.Transparency + (0.5/WAIT)
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  446. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  447. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  448. wave.CFrame = CFRAME
  449. coroutine.resume(coroutine.create(function(PART)
  450. for i = 1, WAIT do
  451. Swait()
  452. mesh.Scale = mesh.Scale + GROW
  453. if DOESROT == true then
  454. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  455. end
  456. wave.Transparency = wave.Transparency + (0.5/WAIT)
  457. if wave.Transparency > 0.99 then
  458. wave:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  466. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  467. wave.CFrame = CFRAME
  468. coroutine.resume(coroutine.create(function(PART)
  469. for i = 1, WAIT do
  470. Swait()
  471. mesh.Scale = mesh.Scale + GROW
  472. wave.Transparency = wave.Transparency + (1/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  482. local mesh = nil
  483. if KIND == "Base" then
  484. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  485. elseif KIND == "Thin" then
  486. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  487. elseif KIND == "Round" then
  488. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  489. end
  490. wave.CFrame = CFRAME
  491. coroutine.resume(coroutine.create(function(PART)
  492. for i = 1, WAIT do
  493. Swait()
  494. mesh.Scale = mesh.Scale + GROW/10
  495. wave.Transparency = wave.Transparency + (0.5/WAIT)
  496. if wave.Transparency > 0.99 then
  497. wave:remove()
  498. end
  499. end
  500. end))
  501. end
  502.  
  503. function MakeForm(PART,TYPE)
  504. if TYPE == "Cyl" then
  505. local MSH = IT("CylinderMesh",PART)
  506. elseif TYPE == "Ball" then
  507. local MSH = IT("SpecialMesh",PART)
  508. MSH.MeshType = "Sphere"
  509. elseif TYPE == "Wedge" then
  510. local MSH = IT("SpecialMesh",PART)
  511. MSH.MeshType = "Wedge"
  512. end
  513. end
  514.  
  515. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  516. SIZE = SIZE / 2
  517. local WELD = nil
  518. local KNIFEMODEL = IT("Model",Effects)
  519. KNIFEMODEL.Name = "Knife"
  520. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  521. MakeForm(HandlePart,"Cyl")
  522. if ISGRABBED == true then
  523. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  524. end
  525. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  526. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  527. weldBetween(HandlePart,BladePart)
  528. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  529. MakeForm(Part,"Wedge")
  530. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  531. weldBetween(BladePart,Part)
  532. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  533. MakeForm(Part,"Wedge")
  534. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  535. weldBetween(BladePart,Part)
  536. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  537. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  538. weldBetween(BladePart,Part)
  539. local A = IT("Attachment",BladePart)
  540. A.Position = VT(0,BladePart.Size.Y/2,0)
  541. local B = IT("Attachment",BladePart)
  542. B.Position = VT(0,-BladePart.Size.Y/2,0)
  543. local Trail = IT("Trail",BladePart)
  544. Trail.Attachment0 = A
  545. Trail.Attachment1 = B
  546. Trail.Lifetime = 0.2
  547. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  548. Trail.Transparency = NumberSequence.new(0, 1)
  549. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  550. if c.ClassName == "Part" then
  551. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  552. end
  553. end
  554. if DOESDODAMAGE == true then
  555. local HIT = false
  556. BladePart.CanCollide = true
  557. local TOUCHED = BladePart.Touched:Connect(function(hit)
  558. if HIT == false then
  559. if hit ~= nil then
  560. if hit.Parent ~= nil then
  561. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  562. HIT = true
  563. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  564. wait(0.1)
  565. HIT = false
  566. end
  567. end
  568. end
  569. end
  570. end)
  571. end
  572. return KNIFEMODEL,WELD,BladePart
  573. end
  574.  
  575. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  576. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  577. if HITFLOOR ~= nil then
  578. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  579. if HITFLOOR.Name == "BloodPuddle" then
  580. local DIST = (Position - HITFLOOR.Position).Magnitude
  581. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  582. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  583. end
  584. else
  585. if HITFLOOR.Anchored == true then
  586. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  587. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  588. MakeForm(BLOOD,"Cyl")
  589. coroutine.resume(coroutine.create(function()
  590. Swait(75)
  591. while true do
  592. Swait()
  593. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  594. if BLOOD.Size.Z < 0.051 then
  595. BLOOD:remove()
  596. break
  597. end
  598. end
  599. end))
  600. end
  601. end
  602. end
  603. end
  604. end
  605.  
  606. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  607. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  608. BLOOD.CFrame = CF(POSITION)
  609. MakeForm(BLOOD,"Ball")
  610. local bv = Instance.new("BodyVelocity",BLOOD)
  611. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  612. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  613. bv.Name = "MOVE"
  614. Debris:AddItem(bv,0.05)
  615. coroutine.resume(coroutine.create(function()
  616. local HASTOUCHEDGROUND = false
  617. local HIT = BLOOD.Touched:Connect(function(hit)
  618. if hit.Anchored == true then
  619. HASTOUCHEDGROUND = true
  620. if DoesTable == true then
  621. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  622. end
  623. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  624. end
  625. end)
  626. for i = 1, 75 do
  627. Swait()
  628. if i > 5 then
  629. BLOOD.CanCollide = true
  630. end
  631. if HASTOUCHEDGROUND == true then
  632. break
  633. end
  634. end
  635. BLOOD:remove()
  636. end))
  637. end
  638.  
  639. function CheckTableForString(Table, String)
  640. for i, v in pairs(Table) do
  641. if string.find(string.lower(String), string.lower(v)) then
  642. return true
  643. end
  644. end
  645. return false
  646. end
  647.  
  648. function CheckIntangible(Hit)
  649. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  650. if Hit and Hit.Parent then
  651. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  652. return true
  653. end
  654. end
  655. return false
  656. end
  657.  
  658. Debris = game:GetService("Debris")
  659.  
  660. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  661. local Direction = CFrame.new(StartPos, Vec).lookVector
  662. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  663. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  664. if RayHit and CheckIntangible(RayHit) then
  665. if DelayIfHit then
  666. wait()
  667. end
  668. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  669. end
  670. return RayHit, RayPos, RayNormal
  671. end
  672.  
  673. function turnto(position)
  674. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  675. end
  676.  
  677. --//=================================\\
  678. --|| WEAPON CREATION
  679. --\\=================================//
  680.  
  681. Humanoid.Died:connect(function()
  682. ATTACK = true
  683. end)
  684.  
  685. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  686. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  687. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  688. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  689. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  690.  
  691. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  692. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  693. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  694. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  695. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  696.  
  697. --//=================================\\
  698. --|| DAMAGE FUNCTIONS
  699. --\\=================================//
  700.  
  701. function StatLabel(CFRAME, TEXT, COLOR)
  702. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  703. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  704. local BODYGYRO = IT("BodyGyro", STATPART)
  705. game:GetService("Debris"):AddItem(STATPART ,5)
  706. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  707. BILLBOARDGUI.Adornee = STATPART
  708. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  709. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  710. BILLBOARDGUI.AlwaysOnTop = false
  711. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  712. TEXTLABEL.BackgroundTransparency = 1
  713. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  714. TEXTLABEL.Text = TEXT
  715. TEXTLABEL.Font = "Fantasy"
  716. TEXTLABEL.FontSize="Size42"
  717. TEXTLABEL.TextColor3 = COLOR
  718. TEXTLABEL.TextStrokeTransparency = 0
  719. TEXTLABEL.TextScaled = true
  720. TEXTLABEL.TextWrapped = true
  721. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  722. for i = 1, 50 do
  723. Swait()
  724. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  725. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  726. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  727. end
  728. THEPART.Parent = nil
  729. end),STATPART, TEXTLABEL)
  730. end
  731.  
  732. --//=================================\\
  733. --|| DAMAGING
  734. --\\=================================//
  735.  
  736. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  737. local defence = Instance.new("BoolValue",Humanoid.Parent)
  738. defence.Name = ("HitBy"..Player.Name)
  739. game:GetService("Debris"):AddItem(defence, 0.001)
  740. if Humanoid.Health ~= 0 then
  741. local CritChance = MRANDOM(1,100)
  742. if CritChance < CritRate + 1 then
  743. Damage = Damage*CritMultiplier
  744. end
  745. if Damage > Humanoid.Health then
  746. Damage = math.ceil(Humanoid.Health)
  747. if Damage == 0 then
  748. Damage = 0.1
  749. end
  750. end
  751. Humanoid.Health = Humanoid.Health - Damage
  752. if Humanoid.Parent:FindFirstChild("Head") then
  753. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  754. if CritChance < CritRate + 1 then
  755. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  756. else
  757. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  758. end
  759. end
  760. end
  761. end
  762.  
  763. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  764. local dmg = math.random(min,max)
  765. for i,v in ipairs(workspace:GetChildren()) do
  766. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  767. local body = v:GetChildren()
  768. for part = 1, #body do
  769. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  770. if(body[part].Position - position).Magnitude < radius then
  771. if v.ClassName == "Model" then
  772. if v:FindFirstChildOfClass("Humanoid") then
  773. if CanBeDodgedByJumping == true then
  774. if body[part].Position.Y < position.Y+5 then
  775. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  776. end
  777. else
  778. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  779. end
  780. local bv = Instance.new("BodyVelocity")
  781. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  782. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  783. bv.Parent = body[part]
  784. Debris:AddItem(bv,0.2)
  785. end
  786. end
  787. end
  788. end
  789. end
  790. end
  791. if v:FindFirstChild("HitBy"..Player.Name) then
  792. v:FindFirstChild("HitBy"..Player.Name):remove()
  793. end
  794. end
  795. end
  796.  
  797. --//=================================\\
  798. --|| ATTACK FUNCTIONS AND STUFF
  799. --\\=================================//
  800.  
  801. function Stab()
  802. ATTACK = true
  803. Rooted = false
  804. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  805. CreateSound("92597369", BLADE, 5, 2)
  806. for i=0, 0.3, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  814. end
  815. KNIFE:remove()
  816. ATTACK = false
  817. Rooted = false
  818. end
  819.  
  820. function BladeDance()
  821. ATTACK = true
  822. Rooted = false
  823. for i=0, 1, 0.1 / Animation_Speed do
  824. Swait()
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  831. end
  832. Rooted = true
  833. local I = 0
  834. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  835. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  836. for i=0, 1.5, 0.1 / Animation_Speed do
  837. Swait()
  838. I = I + 1
  839. CreateSound("92597369", BLADE1, 5, 1.5)
  840. CreateSound("92597369", BLADE2, 5, 1.5)
  841. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  848. end
  849. for i=0, 0.3, 0.1 / Animation_Speed do
  850. Swait()
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  857. end
  858. KNIFE1:remove()
  859. KNIFE2:remove()
  860. ATTACK = false
  861. Rooted = false
  862. end
  863.  
  864. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  865. for _, c in pairs(PARENT:GetChildren()) do
  866. if c.ClassName == "Model" then
  867. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  868. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  869. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  870. if (TORSO.Position - FROM).Magnitude < DIST then
  871. table.insert(TABLE,c)
  872. end
  873. AddChildrenToTable(FROM,c,DIST,TABLE)
  874. elseif c.ClassName == "Folder" then
  875. AddChildrenToTable(FROM,c,DIST,TABLE)
  876. end
  877. end
  878. end
  879. end
  880.  
  881. function ReaperDash()
  882. ATTACK = true
  883. Rooted = false
  884. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  885. for i=0, 1, 0.1 / Animation_Speed do
  886. Swait()
  887. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  894. end
  895. CreateSound("92597369", BLADE, 10, 0.7)
  896. local HITBODIES = {}
  897. local HASHITBODY = false
  898. Rooted = true
  899. BLADE.CanCollide = true
  900. local TOUCHED = BLADE.Touched:Connect(function(hit)
  901. if hit ~= nil then
  902. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  903. local HITBOD = hit.Parent
  904. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  905. local E = IT("Beam",HITBOD)
  906. E.Name = ("IsHitBy"..Player.Name)
  907. Debris:AddItem(E,1)
  908. table.insert(HITBODIES,HITBOD)
  909. HASHITBODY = true
  910. end
  911. end
  912. end
  913. end)
  914. for i=0, 0.8, 0.1 / Animation_Speed do
  915. Swait()
  916. if HASHITBODY == true then
  917. break
  918. end
  919. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  920. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  921. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. end
  929. if HASHITBODY == true then
  930. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  931. BLADE.CanCollide = false
  932. CreateSound("511715134", BLADE, 10, 1)
  933. for i=0, 1.5, 0.1 / Animation_Speed do
  934. Swait()
  935. for e=1,#HITBODIES do
  936. if HITBODIES[e]~=nil then
  937. local BOD = HITBODIES[e]
  938. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  939. if TORS then
  940. TORS.Anchored = true
  941. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  942. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  943. end
  944. end
  945. end
  946. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. end
  954. TOUCHED:disconnect()
  955. for e=1,#HITBODIES do
  956. if HITBODIES[e]~=nil then
  957. local BOD = HITBODIES[e]
  958. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  959. if TORS then
  960. TORS.Anchored = false
  961. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  962. if HUM then
  963. ApplyDamage(HUM,25,2,1.3)
  964. end
  965. end
  966. end
  967. end
  968. for i=0, 0.3, 0.1 / Animation_Speed do
  969. Swait()
  970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  974. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  976. end
  977. HITBODIES = {}
  978. end
  979. KNIFE:remove()
  980. ATTACK = false
  981. Rooted = false
  982. end
  983.  
  984. function BlossomingBlood()
  985. ATTACK = true
  986. Rooted = true
  987. local HITBODIES = {}
  988. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  989. for i=0, 1, 0.1 / Animation_Speed do
  990. Swait()
  991. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. end
  999. for i = 1, 150 do
  1000. Swait()
  1001. if MRANDOM(1,3) == 1 then
  1002. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1003. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1004. end
  1005. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1006. end
  1007. for i = 1, 25 do
  1008. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1009. end
  1010. if #HITBODIES ~= 0 then
  1011. for i=0, 0.1, 0.1 / Animation_Speed do
  1012. Swait()
  1013. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. end
  1021. coroutine.resume(coroutine.create(function()
  1022. for e=1,#HITBODIES do
  1023. Swait()
  1024. if HITBODIES[e]~=nil then
  1025. local BOD = HITBODIES[e]
  1026. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1027. if TORS then
  1028. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1029. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1030. if HUM then
  1031. ApplyDamage(HUM,3,2,1.3)
  1032. end
  1033. end
  1034. end
  1035. end
  1036. HITBODIES = {}
  1037. end))
  1038. for i=0, 0.6, 0.1 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. end
  1047. end
  1048. KNIFE:remove()
  1049. ATTACK = false
  1050. Rooted = false
  1051. end
  1052.  
  1053. function SufferingPrison()
  1054. ATTACK = true
  1055. Rooted = true
  1056. local INNERKNIFES = {}
  1057. local OUTERKNIFES = {}
  1058. for i=0, 2, 0.1 / Animation_Speed do
  1059. Swait()
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1066. end
  1067. local RELEASE = false
  1068. local LOOP = 0
  1069. for i = 1, 25 do
  1070. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1071. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1072. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1073. end
  1074. for i = 1, 25 do
  1075. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1076. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1077. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1078. end
  1079. CreateSound("1368605755", Torso, 10, 1)
  1080. coroutine.resume(coroutine.create(function()
  1081. repeat
  1082. for e=1,#INNERKNIFES do
  1083. if INNERKNIFES[e]~=nil then
  1084. local STUFF = INNERKNIFES[e]
  1085. local KNIFE = STUFF[1]
  1086. local PART = STUFF[3]
  1087. PART.Velocity = VT(0,0,0)
  1088. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1089. end
  1090. end
  1091. for q=1,#OUTERKNIFES do
  1092. if OUTERKNIFES[q]~=nil then
  1093. local STUFF = OUTERKNIFES[q]
  1094. local KNIFE = STUFF[1]
  1095. local PART = STUFF[3]
  1096. PART.Velocity = VT(0,0,0)
  1097. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1098. end
  1099. end
  1100. Swait()
  1101. LOOP = LOOP + 1
  1102. if LOOP == 360 then
  1103. LOOP = 0
  1104. end
  1105. until RELEASE == true
  1106. end))
  1107. for i=0, 2, 0.1 / Animation_Speed do
  1108. Swait()
  1109. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1113. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1114. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1115. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1116. end
  1117. CreateSound("1368637781", Torso, 10, 1)
  1118. RELEASE = true
  1119. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1120. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1121. for e=1,#INNERKNIFES do
  1122. if INNERKNIFES[e]~=nil then
  1123. local STUFF = INNERKNIFES[e]
  1124. local KNIFE = STUFF[1]
  1125. local BLADE = STUFF[2]
  1126. local PART = STUFF[3]
  1127. BLADE.CanCollide = false
  1128. PART.Velocity = VT(0,0,0)
  1129. local bv = Instance.new("BodyVelocity")
  1130. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1131. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1132. bv.Parent = PART
  1133. Debris:AddItem(KNIFE,1)
  1134. end
  1135. end
  1136. for q=1,#OUTERKNIFES do
  1137. if OUTERKNIFES[q]~=nil then
  1138. local STUFF = OUTERKNIFES[q]
  1139. local KNIFE = STUFF[1]
  1140. local BLADE = STUFF[2]
  1141. local PART = STUFF[3]
  1142. BLADE.CanCollide = false
  1143. PART.Velocity = VT(0,0,0)
  1144. local bv = Instance.new("BodyVelocity")
  1145. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1146. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1147. bv.Parent = PART
  1148. Debris:AddItem(KNIFE,1)
  1149. end
  1150. end
  1151. ATTACK = false
  1152. Rooted = false
  1153. end
  1154.  
  1155. --//=================================\\
  1156. --|| ASSIGN THINGS TO KEYS
  1157. --\\=================================//
  1158.  
  1159. function MouseDown(Mouse)
  1160. if ATTACK == false then
  1161. Stab()
  1162. end
  1163. end
  1164.  
  1165. function MouseUp(Mouse)
  1166. HOLD = false
  1167. end
  1168.  
  1169. function KeyDown(Key)
  1170. KEYHOLD = true
  1171. if Key == "z" and ATTACK == false then
  1172. BladeDance()
  1173. end
  1174.  
  1175. if Key == "b" and ATTACK == false then
  1176. ReaperDash()
  1177. end
  1178.  
  1179. if Key == "c" and ATTACK == false then
  1180. BlossomingBlood()
  1181. end
  1182.  
  1183. if Key == "x" and ATTACK == false then
  1184. SufferingPrison()
  1185. end
  1186. end
  1187.  
  1188. function KeyUp(Key)
  1189. KEYHOLD = false
  1190. end
  1191.  
  1192. Mouse.Button1Down:connect(function(NEWKEY)
  1193. MouseDown(NEWKEY)
  1194. end)
  1195. Mouse.Button1Up:connect(function(NEWKEY)
  1196. MouseUp(NEWKEY)
  1197. end)
  1198. Mouse.KeyDown:connect(function(NEWKEY)
  1199. KeyDown(NEWKEY)
  1200. end)
  1201. Mouse.KeyUp:connect(function(NEWKEY)
  1202. KeyUp(NEWKEY)
  1203. end)
  1204.  
  1205. --//=================================\\
  1206. --\\=================================//
  1207.  
  1208.  
  1209. function unanchor()
  1210. if UNANCHOR == true then
  1211. g = Character:GetChildren()
  1212. for i = 1, #g do
  1213. if g[i].ClassName == "Part" then
  1214. g[i].Anchored = false
  1215. end
  1216. end
  1217. end
  1218. end
  1219.  
  1220.  
  1221. --//=================================\\
  1222. --|| WRAP THE WHOLE SCRIPT UP
  1223. --\\=================================//
  1224.  
  1225. Humanoid.Changed:connect(function(Jump)
  1226. if Jump == "Jump" and (Disable_Jump == true) then
  1227. Humanoid.Jump = false
  1228. end
  1229. end)
  1230.  
  1231. while true do
  1232. Swait()
  1233. ANIMATE.Parent = nil
  1234. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1235. IDLEANIMATION:Play()
  1236. SINE = SINE + CHANGE
  1237. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1238. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1239. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1240. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1241. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1242. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1243. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1244. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1245. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1246. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1247. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. end
  1253. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1254. ANIM = "Jump"
  1255. if ATTACK == false then
  1256. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1262. end
  1263. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1264. ANIM = "Fall"
  1265. if ATTACK == false then
  1266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1272. end
  1273. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1274. ANIM = "Idle"
  1275. if ATTACK == false then
  1276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. end
  1283. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1284. ANIM = "Walk"
  1285. WALK = WALK + 1 / Animation_Speed
  1286. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1287. WALK = 0
  1288. if WALKINGANIM == true then
  1289. WALKINGANIM = false
  1290. elseif WALKINGANIM == false then
  1291. WALKINGANIM = true
  1292. end
  1293. end
  1294. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1295. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1296. if ATTACK == false then
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1303. end
  1304. end
  1305. if HITFLOOR ~= nil then
  1306. if MRANDOM(1,2) == 1 then
  1307. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1308. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1309. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1310. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1311. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1312. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1313. end
  1314. end
  1315. unanchor()
  1316. Humanoid.MaxHealth = "inf"
  1317. Humanoid.Health = "inf"
  1318. if Rooted == false then
  1319. Disable_Jump = false
  1320. Humanoid.WalkSpeed = Speed
  1321. elseif Rooted == true then
  1322. Disable_Jump = true
  1323. Humanoid.WalkSpeed = 0
  1324. end
  1325. sick.Parent = Character
  1326. local MATHS = {"0","1"}
  1327. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1328. Humanoid.PlatformStand = false
  1329. end
  1330.  
  1331. --//=================================\\
  1332. --\\=================================//
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338. --//====================================================\\--
  1339. --|| END OF SCRIPT
  1340. --\\====================================================//--
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