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1 | ||
2 | ||
3 | wait(0.2) | |
4 | ||
5 | ||
6 | ||
7 | ||
8 | local part = game.Players.LocalPlayer.Character | |
9 | local basetemplate = "http://www.roblox.com/asset/?id=" | |
10 | local shirt = 757046917 | |
11 | local pants = 1786683271 | |
12 | local h = part:findFirstChild("Shirt") | |
13 | if h ~= nil then | |
14 | h.ShirtTemplate = basetemplate..shirt | |
15 | else | |
16 | local i = Instance.new("Shirt") | |
17 | i.Name = "Shirt" | |
18 | i.ShirtTemplate = basetemplate..shirt | |
19 | i.Parent = part | |
20 | end | |
21 | local p = part:findFirstChild("Pants") | |
22 | if p ~= nil then | |
23 | p.PantsTemplate = basetemplate..pants | |
24 | else | |
25 | local np = Instance.new("Pants") | |
26 | np.PantsTemplate = basetemplate..pants | |
27 | np.Name = "Pants" | |
28 | np.Parent = part | |
29 | - | sick.SoundId = "rbxassetid://163008848" |
29 | + | |
30 | ||
31 | Player = game:GetService("Players").LocalPlayer | |
32 | PlayerGui = Player.PlayerGui | |
33 | Cam = workspace.CurrentCamera | |
34 | Backpack = Player.Backpack | |
35 | Character = Player.Character | |
36 | Humanoid = Character.Humanoid | |
37 | Mouse = Player:GetMouse() | |
38 | RootPart = Character["HumanoidRootPart"] | |
39 | Torso = Character["Torso"] | |
40 | Head = Character["Head"] | |
41 | RightArm = Character["Right Arm"] | |
42 | LeftArm = Character["Left Arm"] | |
43 | RightLeg = Character["Right Leg"] | |
44 | LeftLeg = Character["Left Leg"] | |
45 | RootJoint = RootPart["RootJoint"] | |
46 | Neck = Torso["Neck"] | |
47 | RightShoulder = Torso["Right Shoulder"] | |
48 | LeftShoulder = Torso["Left Shoulder"] | |
49 | RightHip = Torso["Right Hip"] | |
50 | LeftHip = Torso["Left Hip"] | |
51 | local sick = Instance.new("Sound",Character) | |
52 | sick.SoundId = "rbxassetid://730537495" | |
53 | sick.Looped = true | |
54 | sick.Pitch = 1 | |
55 | sick.Volume = 3 | |
56 | sick:Play() | |
57 | ||
58 | IT = Instance.new | |
59 | CF = CFrame.new | |
60 | VT = Vector3.new | |
61 | RAD = math.rad | |
62 | C3 = Color3.new | |
63 | UD2 = UDim2.new | |
64 | BRICKC = BrickColor.new | |
65 | ANGLES = CFrame.Angles | |
66 | EULER = CFrame.fromEulerAnglesXYZ | |
67 | COS = math.cos | |
68 | ACOS = math.acos | |
69 | SIN = math.sin | |
70 | ASIN = math.asin | |
71 | ABS = math.abs | |
72 | MRANDOM = math.random | |
73 | FLOOR = math.floor | |
74 | ||
75 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
76 | local NEWMESH = IT(MESH) | |
77 | if MESH == "SpecialMesh" then | |
78 | NEWMESH.MeshType = MESHTYPE | |
79 | if MESHID ~= "nil" and MESHID ~= "" then | |
80 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
81 | end | |
82 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
83 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
84 | end | |
85 | end | |
86 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
87 | NEWMESH.Scale = SCALE | |
88 | NEWMESH.Parent = PARENT | |
89 | return NEWMESH | |
90 | end | |
91 | ||
92 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
93 | local NEWPART = IT("Part") | |
94 | NEWPART.formFactor = FORMFACTOR | |
95 | - | Animation_Speed = 3 |
95 | + | |
96 | NEWPART.Transparency = TRANSPARENCY | |
97 | NEWPART.CanCollide = false | |
98 | - | local Speed = 16 |
98 | + | |
99 | NEWPART.Anchored = true | |
100 | if ANCHOR == false then | |
101 | NEWPART.Anchored = false | |
102 | end | |
103 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
104 | NEWPART.Name = NAME | |
105 | NEWPART.Size = SIZE | |
106 | NEWPART.Position = Torso.Position | |
107 | NEWPART.Material = MATERIAL | |
108 | NEWPART:BreakJoints() | |
109 | NEWPART.Parent = PARENT | |
110 | return NEWPART | |
111 | end | |
112 | ||
113 | --//=================================\\ | |
114 | --|| CUSTOMIZATION | |
115 | --\\=================================// | |
116 | ||
117 | Player_Size = 1 --Size of the player. | |
118 | Animation_Speed = 4 | |
119 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
120 | ||
121 | local Speed = 25 | |
122 | local Effects2 = {} | |
123 | ||
124 | --//=================================\\ | |
125 | --|| END OF CUSTOMIZATION | |
126 | --\\=================================// | |
127 | ||
128 | local function weldBetween(a, b) | |
129 | local weldd = Instance.new("ManualWeld") | |
130 | weldd.Part0 = a | |
131 | weldd.Part1 = b | |
132 | weldd.C0 = CFrame.new() | |
133 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
134 | weldd.Parent = a | |
135 | return weldd | |
136 | end | |
137 | ||
138 | --//=================================\\ | |
139 | --|| USEFUL VALUES | |
140 | --\\=================================// | |
141 | ||
142 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
143 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
144 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
145 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
146 | local CHANGEDEFENSE = 0 | |
147 | local CHANGEDAMAGE = 0 | |
148 | local CHANGEMOVEMENT = 0 | |
149 | local ANIM = "Idle" | |
150 | local ATTACK = false | |
151 | local EQUIPPED = false | |
152 | local HOLD = false | |
153 | local COMBO = 1 | |
154 | local Rooted = false | |
155 | local SINE = 0 | |
156 | local KEYHOLD = false | |
157 | local CHANGE = 2 / Animation_Speed | |
158 | local WALKINGANIM = false | |
159 | local WALK = 0 | |
160 | local VALUE1 = false | |
161 | local VALUE2 = false | |
162 | local ROBLOXIDLEANIMATION = IT("Animation") | |
163 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
164 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
165 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
166 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
167 | WEAPONGUI.Name = "Weapon GUI" | |
168 | local Effects = IT("Folder", Character) | |
169 | Effects.Name = "Effects" | |
170 | local ANIMATOR = Humanoid.Animator | |
171 | local ANIMATE = Character.Animate | |
172 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
173 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
174 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
175 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
176 | local UNANCHOR = true | |
177 | ||
178 | local SKILLTEXTCOLOR = C3(0,0,0) | |
179 | ||
180 | local naeeym2 = Instance.new("BillboardGui",Character) | |
181 | naeeym2.AlwaysOnTop = true | |
182 | naeeym2.Size = UDim2.new(5,35,2,35) | |
183 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
184 | naeeym2.Adornee = Character.Head | |
185 | naeeym2.Name = "Name" | |
186 | naeeym2.PlayerToHideFrom = Player | |
187 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
188 | tecks2.BackgroundTransparency = 1 | |
189 | tecks2.TextScaled = true | |
190 | tecks2.BorderSizePixel = 0 | |
191 | tecks2.Text = Player.Name..", The Ultimate Edgelord" | |
192 | tecks2.Font = "Antique" | |
193 | tecks2.TextSize = 30 | |
194 | tecks2.TextStrokeTransparency = 0 | |
195 | tecks2.TextColor3 = Color3.new(0,0,0) | |
196 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
197 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
198 | tecks2.Parent = naeeym2 | |
199 | ||
200 | --//=================================\\ | |
201 | --\\=================================// | |
202 | ||
203 | ||
204 | --//=================================\\ | |
205 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
206 | --\\=================================// | |
207 | ||
208 | ArtificialHB = Instance.new("BindableEvent", script) | |
209 | ArtificialHB.Name = "ArtificialHB" | |
210 | ||
211 | script:WaitForChild("ArtificialHB") | |
212 | ||
213 | frame = Frame_Speed | |
214 | tf = 0 | |
215 | allowframeloss = false | |
216 | tossremainder = false | |
217 | lastframe = tick() | |
218 | script.ArtificialHB:Fire() | |
219 | ||
220 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
221 | tf = tf + s | |
222 | if tf >= frame then | |
223 | if allowframeloss then | |
224 | script.ArtificialHB:Fire() | |
225 | lastframe = tick() | |
226 | else | |
227 | for i = 1, math.floor(tf / frame) do | |
228 | script.ArtificialHB:Fire() | |
229 | end | |
230 | lastframe = tick() | |
231 | end | |
232 | if tossremainder then | |
233 | tf = 0 | |
234 | else | |
235 | tf = tf - frame * math.floor(tf / frame) | |
236 | end | |
237 | end | |
238 | end) | |
239 | ||
240 | --//=================================\\ | |
241 | --\\=================================// | |
242 | ||
243 | ||
244 | ||
245 | ||
246 | ||
247 | --//=================================\\ | |
248 | --|| SOME FUNCTIONS | |
249 | --\\=================================// | |
250 | ||
251 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
252 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
253 | end | |
254 | ||
255 | function PositiveAngle(NUMBER) | |
256 | if NUMBER >= 0 then | |
257 | NUMBER = 0 | |
258 | end | |
259 | return NUMBER | |
260 | end | |
261 | ||
262 | function NegativeAngle(NUMBER) | |
263 | if NUMBER <= 0 then | |
264 | NUMBER = 0 | |
265 | end | |
266 | return NUMBER | |
267 | end | |
268 | ||
269 | function Swait(NUMBER) | |
270 | if NUMBER == 0 or NUMBER == nil then | |
271 | ArtificialHB.Event:wait() | |
272 | else | |
273 | for i = 1, NUMBER do | |
274 | ArtificialHB.Event:wait() | |
275 | end | |
276 | end | |
277 | end | |
278 | ||
279 | function QuaternionFromCFrame(cf) | |
280 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
281 | local trace = m00 + m11 + m22 | |
282 | if trace > 0 then | |
283 | local s = math.sqrt(1 + trace) | |
284 | local recip = 0.5 / s | |
285 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
286 | else | |
287 | local i = 0 | |
288 | if m11 > m00 then | |
289 | i = 1 | |
290 | end | |
291 | if m22 > (i == 0 and m00 or m11) then | |
292 | i = 2 | |
293 | end | |
294 | if i == 0 then | |
295 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
296 | local recip = 0.5 / s | |
297 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
298 | elseif i == 1 then | |
299 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
300 | local recip = 0.5 / s | |
301 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
302 | elseif i == 2 then | |
303 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
304 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
305 | end | |
306 | end | |
307 | end | |
308 | ||
309 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
310 | local xs, ys, zs = x + x, y + y, z + z | |
311 | local wx, wy, wz = w * xs, w * ys, w * zs | |
312 | local xx = x * xs | |
313 | local xy = x * ys | |
314 | local xz = x * zs | |
315 | local yy = y * ys | |
316 | local yz = y * zs | |
317 | local zz = z * zs | |
318 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
319 | end | |
320 | ||
321 | function QuaternionSlerp(a, b, t) | |
322 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
323 | local startInterp, finishInterp; | |
324 | if cosTheta >= 0.0001 then | |
325 | if (1 - cosTheta) > 0.0001 then | |
326 | local theta = ACOS(cosTheta) | |
327 | local invSinTheta = 1 / SIN(theta) | |
328 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
329 | finishInterp = SIN(t * theta) * invSinTheta | |
330 | else | |
331 | startInterp = 1 - t | |
332 | finishInterp = t | |
333 | end | |
334 | else | |
335 | if (1 + cosTheta) > 0.0001 then | |
336 | local theta = ACOS(-cosTheta) | |
337 | local invSinTheta = 1 / SIN(theta) | |
338 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
339 | finishInterp = SIN(t * theta) * invSinTheta | |
340 | else | |
341 | startInterp = t - 1 | |
342 | finishInterp = t | |
343 | end | |
344 | end | |
345 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
346 | end | |
347 | ||
348 | function Clerp(a, b, t) | |
349 | local qa = {QuaternionFromCFrame(a)} | |
350 | local qb = {QuaternionFromCFrame(b)} | |
351 | local ax, ay, az = a.x, a.y, a.z | |
352 | local bx, by, bz = b.x, b.y, b.z | |
353 | local _t = 1 - t | |
354 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
355 | end | |
356 | ||
357 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
358 | local frame = IT("Frame") | |
359 | frame.BackgroundTransparency = TRANSPARENCY | |
360 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
361 | frame.Position = POSITION | |
362 | frame.Size = SIZE | |
363 | frame.BackgroundColor3 = COLOR | |
364 | frame.BorderColor3 = BORDERCOLOR | |
365 | frame.Name = NAME | |
366 | frame.Parent = PARENT | |
367 | return frame | |
368 | end | |
369 | ||
370 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
371 | local label = IT("TextLabel") | |
372 | label.BackgroundTransparency = 1 | |
373 | label.Size = UD2(1, 0, 1, 0) | |
374 | label.Position = UD2(0, 0, 0, 0) | |
375 | label.TextColor3 = TEXTCOLOR | |
376 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
377 | label.TextTransparency = TRANSPARENCY | |
378 | label.FontSize = TEXTFONTSIZE | |
379 | label.Font = TEXTFONT | |
380 | label.BorderSizePixel = BORDERSIZEPIXEL | |
381 | label.TextScaled = false | |
382 | label.Text = TEXT | |
383 | label.Name = NAME | |
384 | label.Parent = PARENT | |
385 | return label | |
386 | end | |
387 | ||
388 | function NoOutlines(PART) | |
389 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
390 | end | |
391 | ||
392 | ||
393 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
394 | local NEWWELD = IT(TYPE) | |
395 | NEWWELD.Part0 = PART0 | |
396 | NEWWELD.Part1 = PART1 | |
397 | NEWWELD.C0 = C0 | |
398 | NEWWELD.C1 = C1 | |
399 | NEWWELD.Parent = PARENT | |
400 | return NEWWELD | |
401 | end | |
402 | ||
403 | local S = IT("Sound") | |
404 | ||
405 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
406 | local NEWSOUND = nil | |
407 | coroutine.resume(coroutine.create(function() | |
408 | NEWSOUND = S:Clone() | |
409 | NEWSOUND.Parent = PARENT | |
410 | NEWSOUND.Volume = VOLUME | |
411 | NEWSOUND.Pitch = PITCH | |
412 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
413 | Swait() | |
414 | NEWSOUND:play() | |
415 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
416 | end)) | |
417 | return NEWSOUND | |
418 | end | |
419 | ||
420 | function CFrameFromTopBack(at, top, back) | |
421 | local right = top:Cross(back) | |
422 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
423 | end | |
424 | ||
425 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
426 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
427 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
428 | wave.CFrame = CFRAME | |
429 | coroutine.resume(coroutine.create(function(PART) | |
430 | for i = 1, WAIT do | |
431 | Swait() | |
432 | mesh.Scale = mesh.Scale + GROW | |
433 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
434 | if DOESROT == true then | |
435 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
436 | end | |
437 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
438 | if wave.Transparency > 0.99 then | |
439 | wave:remove() | |
440 | end | |
441 | end | |
442 | end)) | |
443 | end | |
444 | ||
445 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
446 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
447 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0)) | |
448 | wave.CFrame = CFRAME | |
449 | coroutine.resume(coroutine.create(function(PART) | |
450 | for i = 1, WAIT do | |
451 | Swait() | |
452 | mesh.Scale = mesh.Scale + GROW | |
453 | if DOESROT == true then | |
454 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
455 | end | |
456 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
457 | if wave.Transparency > 0.99 then | |
458 | wave:remove() | |
459 | end | |
460 | end | |
461 | end)) | |
462 | end | |
463 | ||
464 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
465 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
466 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0)) | |
467 | wave.CFrame = CFRAME | |
468 | coroutine.resume(coroutine.create(function(PART) | |
469 | for i = 1, WAIT do | |
470 | Swait() | |
471 | mesh.Scale = mesh.Scale + GROW | |
472 | wave.Transparency = wave.Transparency + (1/WAIT) | |
473 | if wave.Transparency > 0.99 then | |
474 | wave:remove() | |
475 | end | |
476 | end | |
477 | end)) | |
478 | end | |
479 | ||
480 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
481 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
482 | local mesh = nil | |
483 | if KIND == "Base" then | |
484 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
485 | elseif KIND == "Thin" then | |
486 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
487 | elseif KIND == "Round" then | |
488 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0)) | |
489 | end | |
490 | wave.CFrame = CFRAME | |
491 | coroutine.resume(coroutine.create(function(PART) | |
492 | for i = 1, WAIT do | |
493 | Swait() | |
494 | mesh.Scale = mesh.Scale + GROW/10 | |
495 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
496 | if wave.Transparency > 0.99 then | |
497 | wave:remove() | |
498 | end | |
499 | end | |
500 | end)) | |
501 | end | |
502 | ||
503 | function MakeForm(PART,TYPE) | |
504 | if TYPE == "Cyl" then | |
505 | local MSH = IT("CylinderMesh",PART) | |
506 | elseif TYPE == "Ball" then | |
507 | local MSH = IT("SpecialMesh",PART) | |
508 | MSH.MeshType = "Sphere" | |
509 | elseif TYPE == "Wedge" then | |
510 | local MSH = IT("SpecialMesh",PART) | |
511 | MSH.MeshType = "Wedge" | |
512 | end | |
513 | end | |
514 | ||
515 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
516 | SIZE = SIZE / 2 | |
517 | local WELD = nil | |
518 | local KNIFEMODEL = IT("Model",Effects) | |
519 | KNIFEMODEL.Name = "Knife" | |
520 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
521 | MakeForm(HandlePart,"Cyl") | |
522 | if ISGRABBED == true then | |
523 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0)) | |
524 | end | |
525 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
526 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
527 | weldBetween(HandlePart,BladePart) | |
528 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
529 | MakeForm(Part,"Wedge") | |
530 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
531 | weldBetween(BladePart,Part) | |
532 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
533 | MakeForm(Part,"Wedge") | |
534 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
535 | weldBetween(BladePart,Part) | |
536 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
537 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
538 | weldBetween(BladePart,Part) | |
539 | local A = IT("Attachment",BladePart) | |
540 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
541 | local B = IT("Attachment",BladePart) | |
542 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
543 | local Trail = IT("Trail",BladePart) | |
544 | Trail.Attachment0 = A | |
545 | Trail.Attachment1 = B | |
546 | Trail.Lifetime = 0.2 | |
547 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
548 | Trail.Transparency = NumberSequence.new(0, 1) | |
549 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
550 | if c.ClassName == "Part" then | |
551 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
552 | end | |
553 | end | |
554 | if DOESDODAMAGE == true then | |
555 | local HIT = false | |
556 | BladePart.CanCollide = true | |
557 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
558 | if HIT == false then | |
559 | if hit ~= nil then | |
560 | if hit.Parent ~= nil then | |
561 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then | |
562 | HIT = true | |
563 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2) | |
564 | wait(0.1) | |
565 | HIT = false | |
566 | end | |
567 | end | |
568 | end | |
569 | end | |
570 | end) | |
571 | end | |
572 | return KNIFEMODEL,WELD,BladePart | |
573 | end | |
574 | ||
575 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
576 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
577 | if HITFLOOR ~= nil then | |
578 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
579 | if HITFLOOR.Name == "BloodPuddle" then | |
580 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
581 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
582 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
583 | end | |
584 | else | |
585 | if HITFLOOR.Anchored == true then | |
586 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
587 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
588 | MakeForm(BLOOD,"Cyl") | |
589 | coroutine.resume(coroutine.create(function() | |
590 | Swait(75) | |
591 | while true do | |
592 | Swait() | |
593 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
594 | if BLOOD.Size.Z < 0.051 then | |
595 | BLOOD:remove() | |
596 | break | |
597 | end | |
598 | end | |
599 | end)) | |
600 | end | |
601 | end | |
602 | end | |
603 | end | |
604 | end | |
605 | ||
606 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
607 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
608 | BLOOD.CFrame = CF(POSITION) | |
609 | MakeForm(BLOOD,"Ball") | |
610 | local bv = Instance.new("BodyVelocity",BLOOD) | |
611 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
612 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
613 | bv.Name = "MOVE" | |
614 | Debris:AddItem(bv,0.05) | |
615 | coroutine.resume(coroutine.create(function() | |
616 | local HASTOUCHEDGROUND = false | |
617 | local HIT = BLOOD.Touched:Connect(function(hit) | |
618 | if hit.Anchored == true then | |
619 | HASTOUCHEDGROUND = true | |
620 | if DoesTable == true then | |
621 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
622 | end | |
623 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
624 | end | |
625 | end) | |
626 | for i = 1, 75 do | |
627 | Swait() | |
628 | if i > 5 then | |
629 | BLOOD.CanCollide = true | |
630 | end | |
631 | if HASTOUCHEDGROUND == true then | |
632 | break | |
633 | end | |
634 | end | |
635 | BLOOD:remove() | |
636 | end)) | |
637 | end | |
638 | ||
639 | function CheckTableForString(Table, String) | |
640 | for i, v in pairs(Table) do | |
641 | if string.find(string.lower(String), string.lower(v)) then | |
642 | return true | |
643 | end | |
644 | end | |
645 | return false | |
646 | end | |
647 | ||
648 | function CheckIntangible(Hit) | |
649 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
650 | if Hit and Hit.Parent then | |
651 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
652 | return true | |
653 | end | |
654 | end | |
655 | return false | |
656 | end | |
657 | ||
658 | Debris = game:GetService("Debris") | |
659 | ||
660 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
661 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
662 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
663 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
664 | if RayHit and CheckIntangible(RayHit) then | |
665 | if DelayIfHit then | |
666 | wait() | |
667 | end | |
668 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
669 | end | |
670 | return RayHit, RayPos, RayNormal | |
671 | end | |
672 | ||
673 | function turnto(position) | |
674 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
675 | end | |
676 | ||
677 | --//=================================\\ | |
678 | --|| WEAPON CREATION | |
679 | --\\=================================// | |
680 | ||
681 | Humanoid.Died:connect(function() | |
682 | ATTACK = true | |
683 | end) | |
684 | ||
685 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
686 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
687 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
688 | --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
689 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
690 | ||
691 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1") | |
692 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2") | |
693 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3") | |
694 | --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4") | |
695 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5") | |
696 | ||
697 | --//=================================\\ | |
698 | --|| DAMAGE FUNCTIONS | |
699 | --\\=================================// | |
700 | ||
701 | function StatLabel(CFRAME, TEXT, COLOR) | |
702 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
703 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
704 | local BODYGYRO = IT("BodyGyro", STATPART) | |
705 | game:GetService("Debris"):AddItem(STATPART ,5) | |
706 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
707 | BILLBOARDGUI.Adornee = STATPART | |
708 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
709 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
710 | BILLBOARDGUI.AlwaysOnTop = false | |
711 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
712 | TEXTLABEL.BackgroundTransparency = 1 | |
713 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
714 | TEXTLABEL.Text = TEXT | |
715 | TEXTLABEL.Font = "Fantasy" | |
716 | TEXTLABEL.FontSize="Size42" | |
717 | TEXTLABEL.TextColor3 = COLOR | |
718 | TEXTLABEL.TextStrokeTransparency = 0 | |
719 | TEXTLABEL.TextScaled = true | |
720 | TEXTLABEL.TextWrapped = true | |
721 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
722 | for i = 1, 50 do | |
723 | Swait() | |
724 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
725 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
726 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
727 | end | |
728 | THEPART.Parent = nil | |
729 | end),STATPART, TEXTLABEL) | |
730 | end | |
731 | ||
732 | --//=================================\\ | |
733 | --|| DAMAGING | |
734 | --\\=================================// | |
735 | ||
736 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
737 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
738 | defence.Name = ("HitBy"..Player.Name) | |
739 | game:GetService("Debris"):AddItem(defence, 0.001) | |
740 | if Humanoid.Health ~= 0 then | |
741 | local CritChance = MRANDOM(1,100) | |
742 | if CritChance < CritRate + 1 then | |
743 | Damage = Damage*CritMultiplier | |
744 | end | |
745 | if Damage > Humanoid.Health then | |
746 | Damage = math.ceil(Humanoid.Health) | |
747 | if Damage == 0 then | |
748 | Damage = 0.1 | |
749 | end | |
750 | end | |
751 | Humanoid.Health = Humanoid.Health - Damage | |
752 | if Humanoid.Parent:FindFirstChild("Head") then | |
753 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
754 | if CritChance < CritRate + 1 then | |
755 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
756 | else | |
757 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
758 | end | |
759 | end | |
760 | end | |
761 | end | |
762 | ||
763 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
764 | local dmg = math.random(min,max) | |
765 | for i,v in ipairs(workspace:GetChildren()) do | |
766 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
767 | local body = v:GetChildren() | |
768 | for part = 1, #body do | |
769 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
770 | if(body[part].Position - position).Magnitude < radius then | |
771 | if v.ClassName == "Model" then | |
772 | if v:FindFirstChildOfClass("Humanoid") then | |
773 | if CanBeDodgedByJumping == true then | |
774 | if body[part].Position.Y < position.Y+5 then | |
775 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
776 | end | |
777 | else | |
778 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier) | |
779 | end | |
780 | local bv = Instance.new("BodyVelocity") | |
781 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
782 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
783 | bv.Parent = body[part] | |
784 | Debris:AddItem(bv,0.2) | |
785 | end | |
786 | end | |
787 | end | |
788 | end | |
789 | end | |
790 | end | |
791 | if v:FindFirstChild("HitBy"..Player.Name) then | |
792 | v:FindFirstChild("HitBy"..Player.Name):remove() | |
793 | end | |
794 | end | |
795 | end | |
796 | ||
797 | --//=================================\\ | |
798 | --|| ATTACK FUNCTIONS AND STUFF | |
799 | --\\=================================// | |
800 | ||
801 | function Stab() | |
802 | ATTACK = true | |
803 | Rooted = false | |
804 | local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5) | |
805 | CreateSound("92597369", BLADE, 5, 2) | |
806 | for i=0, 0.3, 0.1 / Animation_Speed do | |
807 | Swait() | |
808 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
809 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
810 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
811 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
812 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
813 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
814 | end | |
815 | KNIFE:remove() | |
816 | ATTACK = false | |
817 | Rooted = false | |
818 | end | |
819 | ||
820 | function BladeDance() | |
821 | ATTACK = true | |
822 | Rooted = false | |
823 | for i=0, 1, 0.1 / Animation_Speed do | |
824 | Swait() | |
825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
831 | end | |
832 | Rooted = true | |
833 | local I = 0 | |
834 | local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10) | |
835 | local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10) | |
836 | for i=0, 1.5, 0.1 / Animation_Speed do | |
837 | Swait() | |
838 | I = I + 1 | |
839 | CreateSound("92597369", BLADE1, 5, 1.5) | |
840 | CreateSound("92597369", BLADE2, 5, 1.5) | |
841 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed) | |
843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
848 | end | |
849 | for i=0, 0.3, 0.1 / Animation_Speed do | |
850 | Swait() | |
851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
855 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
857 | end | |
858 | KNIFE1:remove() | |
859 | KNIFE2:remove() | |
860 | ATTACK = false | |
861 | Rooted = false | |
862 | end | |
863 | ||
864 | function AddChildrenToTable(FROM,PARENT,DIST,TABLE) | |
865 | for _, c in pairs(PARENT:GetChildren()) do | |
866 | if c.ClassName == "Model" then | |
867 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
868 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
869 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
870 | if (TORSO.Position - FROM).Magnitude < DIST then | |
871 | table.insert(TABLE,c) | |
872 | end | |
873 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
874 | elseif c.ClassName == "Folder" then | |
875 | AddChildrenToTable(FROM,c,DIST,TABLE) | |
876 | end | |
877 | end | |
878 | end | |
879 | end | |
880 | ||
881 | function ReaperDash() | |
882 | ATTACK = true | |
883 | Rooted = false | |
884 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15) | |
885 | for i=0, 1, 0.1 / Animation_Speed do | |
886 | Swait() | |
887 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed) | |
888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
894 | end | |
895 | CreateSound("92597369", BLADE, 10, 0.7) | |
896 | local HITBODIES = {} | |
897 | local HASHITBODY = false | |
898 | Rooted = true | |
899 | BLADE.CanCollide = true | |
900 | local TOUCHED = BLADE.Touched:Connect(function(hit) | |
901 | if hit ~= nil then | |
902 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
903 | local HITBOD = hit.Parent | |
904 | if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then | |
905 | local E = IT("Beam",HITBOD) | |
906 | E.Name = ("IsHitBy"..Player.Name) | |
907 | Debris:AddItem(E,1) | |
908 | table.insert(HITBODIES,HITBOD) | |
909 | HASHITBODY = true | |
910 | end | |
911 | end | |
912 | end | |
913 | end) | |
914 | for i=0, 0.8, 0.1 / Animation_Speed do | |
915 | Swait() | |
916 | if HASHITBODY == true then | |
917 | break | |
918 | end | |
919 | CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6)) | |
920 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
921 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
926 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
928 | end | |
929 | if HASHITBODY == true then | |
930 | AddChildrenToTable(Torso.Position,workspace,10,HITBODIES) | |
931 | BLADE.CanCollide = false | |
932 | CreateSound("511715134", BLADE, 10, 1) | |
933 | for i=0, 1.5, 0.1 / Animation_Speed do | |
934 | Swait() | |
935 | for e=1,#HITBODIES do | |
936 | if HITBODIES[e]~=nil then | |
937 | local BOD = HITBODIES[e] | |
938 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
939 | if TORS then | |
940 | TORS.Anchored = true | |
941 | Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
942 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1) | |
943 | end | |
944 | end | |
945 | end | |
946 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed) | |
947 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed) | |
948 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed) | |
949 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
950 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
951 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
952 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
953 | end | |
954 | TOUCHED:disconnect() | |
955 | for e=1,#HITBODIES do | |
956 | if HITBODIES[e]~=nil then | |
957 | local BOD = HITBODIES[e] | |
958 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
959 | if TORS then | |
960 | TORS.Anchored = false | |
961 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
962 | if HUM then | |
963 | ApplyDamage(HUM,25,2,1.3) | |
964 | end | |
965 | end | |
966 | end | |
967 | end | |
968 | for i=0, 0.3, 0.1 / Animation_Speed do | |
969 | Swait() | |
970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
974 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
976 | end | |
977 | HITBODIES = {} | |
978 | end | |
979 | KNIFE:remove() | |
980 | ATTACK = false | |
981 | Rooted = false | |
982 | end | |
983 | ||
984 | function BlossomingBlood() | |
985 | ATTACK = true | |
986 | Rooted = true | |
987 | local HITBODIES = {} | |
988 | local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15) | |
989 | for i=0, 1, 0.1 / Animation_Speed do | |
990 | Swait() | |
991 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
998 | end | |
999 | for i = 1, 150 do | |
1000 | Swait() | |
1001 | if MRANDOM(1,3) == 1 then | |
1002 | MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1)) | |
1003 | MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0)) | |
1004 | end | |
1005 | SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES) | |
1006 | end | |
1007 | for i = 1, 25 do | |
1008 | AddChildrenToTable(Torso.Position,workspace,20,HITBODIES) | |
1009 | end | |
1010 | if #HITBODIES ~= 0 then | |
1011 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1012 | Swait() | |
1013 | WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed) | |
1016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1018 | RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1020 | end | |
1021 | coroutine.resume(coroutine.create(function() | |
1022 | for e=1,#HITBODIES do | |
1023 | Swait() | |
1024 | if HITBODIES[e]~=nil then | |
1025 | local BOD = HITBODIES[e] | |
1026 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
1027 | if TORS then | |
1028 | Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01)) | |
1029 | local HUM = BOD:FindFirstChildOfClass("Humanoid") | |
1030 | if HUM then | |
1031 | ApplyDamage(HUM,3,2,1.3) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | HITBODIES = {} | |
1037 | end)) | |
1038 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1039 | Swait() | |
1040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed) | |
1041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed) | |
1042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1046 | end | |
1047 | end | |
1048 | KNIFE:remove() | |
1049 | ATTACK = false | |
1050 | Rooted = false | |
1051 | end | |
1052 | ||
1053 | function SufferingPrison() | |
1054 | ATTACK = true | |
1055 | Rooted = true | |
1056 | local INNERKNIFES = {} | |
1057 | local OUTERKNIFES = {} | |
1058 | for i=0, 2, 0.1 / Animation_Speed do | |
1059 | Swait() | |
1060 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1061 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1062 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1063 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1064 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1065 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1066 | end | |
1067 | local RELEASE = false | |
1068 | local LOOP = 0 | |
1069 | for i = 1, 25 do | |
1070 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1071 | local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75) | |
1072 | table.insert(INNERKNIFES,{KNIFE,BLADE,PART}) | |
1073 | end | |
1074 | for i = 1, 25 do | |
1075 | local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false) | |
1076 | local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75) | |
1077 | table.insert(OUTERKNIFES,{KNIFE,BLADE,PART}) | |
1078 | end | |
1079 | CreateSound("1368605755", Torso, 10, 1) | |
1080 | coroutine.resume(coroutine.create(function() | |
1081 | repeat | |
1082 | for e=1,#INNERKNIFES do | |
1083 | if INNERKNIFES[e]~=nil then | |
1084 | local STUFF = INNERKNIFES[e] | |
1085 | local KNIFE = STUFF[1] | |
1086 | local PART = STUFF[3] | |
1087 | PART.Velocity = VT(0,0,0) | |
1088 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1089 | end | |
1090 | end | |
1091 | for q=1,#OUTERKNIFES do | |
1092 | if OUTERKNIFES[q]~=nil then | |
1093 | local STUFF = OUTERKNIFES[q] | |
1094 | local KNIFE = STUFF[1] | |
1095 | local PART = STUFF[3] | |
1096 | PART.Velocity = VT(0,0,0) | |
1097 | PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0)) | |
1098 | end | |
1099 | end | |
1100 | Swait() | |
1101 | LOOP = LOOP + 1 | |
1102 | if LOOP == 360 then | |
1103 | LOOP = 0 | |
1104 | end | |
1105 | until RELEASE == true | |
1106 | end)) | |
1107 | for i=0, 2, 0.1 / Animation_Speed do | |
1108 | Swait() | |
1109 | Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01)) | |
1110 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1114 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1115 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1116 | end | |
1117 | CreateSound("1368637781", Torso, 10, 1) | |
1118 | RELEASE = true | |
1119 | MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1)) | |
1120 | CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0)) | |
1121 | for e=1,#INNERKNIFES do | |
1122 | if INNERKNIFES[e]~=nil then | |
1123 | local STUFF = INNERKNIFES[e] | |
1124 | local KNIFE = STUFF[1] | |
1125 | local BLADE = STUFF[2] | |
1126 | local PART = STUFF[3] | |
1127 | BLADE.CanCollide = false | |
1128 | PART.Velocity = VT(0,0,0) | |
1129 | local bv = Instance.new("BodyVelocity") | |
1130 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1131 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400 | |
1132 | bv.Parent = PART | |
1133 | Debris:AddItem(KNIFE,1) | |
1134 | end | |
1135 | end | |
1136 | for q=1,#OUTERKNIFES do | |
1137 | if OUTERKNIFES[q]~=nil then | |
1138 | local STUFF = OUTERKNIFES[q] | |
1139 | local KNIFE = STUFF[1] | |
1140 | local BLADE = STUFF[2] | |
1141 | local PART = STUFF[3] | |
1142 | BLADE.CanCollide = false | |
1143 | PART.Velocity = VT(0,0,0) | |
1144 | local bv = Instance.new("BodyVelocity") | |
1145 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1146 | bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200 | |
1147 | bv.Parent = PART | |
1148 | Debris:AddItem(KNIFE,1) | |
1149 | end | |
1150 | end | |
1151 | ATTACK = false | |
1152 | Rooted = false | |
1153 | end | |
1154 | ||
1155 | --//=================================\\ | |
1156 | --|| ASSIGN THINGS TO KEYS | |
1157 | --\\=================================// | |
1158 | ||
1159 | function MouseDown(Mouse) | |
1160 | if ATTACK == false then | |
1161 | Stab() | |
1162 | end | |
1163 | end | |
1164 | ||
1165 | function MouseUp(Mouse) | |
1166 | HOLD = false | |
1167 | end | |
1168 | ||
1169 | function KeyDown(Key) | |
1170 | KEYHOLD = true | |
1171 | if Key == "z" and ATTACK == false then | |
1172 | BladeDance() | |
1173 | end | |
1174 | ||
1175 | if Key == "b" and ATTACK == false then | |
1176 | ReaperDash() | |
1177 | end | |
1178 | ||
1179 | if Key == "c" and ATTACK == false then | |
1180 | BlossomingBlood() | |
1181 | end | |
1182 | ||
1183 | if Key == "x" and ATTACK == false then | |
1184 | SufferingPrison() | |
1185 | end | |
1186 | end | |
1187 | ||
1188 | function KeyUp(Key) | |
1189 | KEYHOLD = false | |
1190 | end | |
1191 | ||
1192 | Mouse.Button1Down:connect(function(NEWKEY) | |
1193 | MouseDown(NEWKEY) | |
1194 | end) | |
1195 | Mouse.Button1Up:connect(function(NEWKEY) | |
1196 | MouseUp(NEWKEY) | |
1197 | end) | |
1198 | Mouse.KeyDown:connect(function(NEWKEY) | |
1199 | KeyDown(NEWKEY) | |
1200 | end) | |
1201 | Mouse.KeyUp:connect(function(NEWKEY) | |
1202 | KeyUp(NEWKEY) | |
1203 | end) | |
1204 | ||
1205 | --//=================================\\ | |
1206 | --\\=================================// | |
1207 | ||
1208 | ||
1209 | function unanchor() | |
1210 | if UNANCHOR == true then | |
1211 | g = Character:GetChildren() | |
1212 | for i = 1, #g do | |
1213 | if g[i].ClassName == "Part" then | |
1214 | g[i].Anchored = false | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | end | |
1219 | ||
1220 | ||
1221 | --//=================================\\ | |
1222 | --|| WRAP THE WHOLE SCRIPT UP | |
1223 | --\\=================================// | |
1224 | ||
1225 | Humanoid.Changed:connect(function(Jump) | |
1226 | if Jump == "Jump" and (Disable_Jump == true) then | |
1227 | Humanoid.Jump = false | |
1228 | end | |
1229 | end) | |
1230 | ||
1231 | while true do | |
1232 | Swait() | |
1233 | ANIMATE.Parent = nil | |
1234 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1235 | IDLEANIMATION:Play() | |
1236 | SINE = SINE + CHANGE | |
1237 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1238 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1239 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1240 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1241 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1242 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1243 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1244 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1245 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1246 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1247 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1248 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1249 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1250 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1251 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1252 | end | |
1253 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1254 | ANIM = "Jump" | |
1255 | if ATTACK == false then | |
1256 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1262 | end | |
1263 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1264 | ANIM = "Fall" | |
1265 | if ATTACK == false then | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1272 | end | |
1273 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1274 | ANIM = "Idle" | |
1275 | if ATTACK == false then | |
1276 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1277 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1278 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1279 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1280 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1281 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1282 | end | |
1283 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1284 | ANIM = "Walk" | |
1285 | WALK = WALK + 1 / Animation_Speed | |
1286 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1287 | WALK = 0 | |
1288 | if WALKINGANIM == true then | |
1289 | WALKINGANIM = false | |
1290 | elseif WALKINGANIM == false then | |
1291 | WALKINGANIM = true | |
1292 | end | |
1293 | end | |
1294 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1295 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1296 | if ATTACK == false then | |
1297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1301 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1303 | end | |
1304 | end | |
1305 | if HITFLOOR ~= nil then | |
1306 | if MRANDOM(1,2) == 1 then | |
1307 | local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1308 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1309 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1310 | local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1311 | Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001)) | |
1312 | Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0)) | |
1313 | end | |
1314 | end | |
1315 | unanchor() | |
1316 | Humanoid.MaxHealth = "inf" | |
1317 | Humanoid.Health = "inf" | |
1318 | if Rooted == false then | |
1319 | Disable_Jump = false | |
1320 | Humanoid.WalkSpeed = Speed | |
1321 | elseif Rooted == true then | |
1322 | Disable_Jump = true | |
1323 | Humanoid.WalkSpeed = 0 | |
1324 | end | |
1325 | sick.Parent = Character | |
1326 | local MATHS = {"0","1"} | |
1327 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1328 | Humanoid.PlatformStand = false | |
1329 | end | |
1330 | ||
1331 | --//=================================\\ | |
1332 | --\\=================================// | |
1333 | ||
1334 | ||
1335 | ||
1336 | ||
1337 | ||
1338 | --//====================================================\\-- | |
1339 | --|| END OF SCRIPT | |
1340 | --\\====================================================//-- |