valentino2016

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Feb 2nd, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. --//====================================================\\--
  88. --|| CREATED BY SHACKLUSTER
  89. --\\====================================================//--
  90.  
  91.  
  92.  
  93. wait(0.2)
  94.  
  95.  
  96.  
  97. Player = owner
  98. PlayerGui = Player.PlayerGui
  99. Cam = workspace.CurrentCamera
  100. Backpack = Player.Backpack
  101. Character = Player.Character
  102. Humanoid = Character.Humanoid
  103. RootPart = Character["HumanoidRootPart"]
  104. Torso = Character["Torso"]
  105. Head = Character["Head"]
  106. RightArm = Character["Right Arm"]
  107. LeftArm = Character["Left Arm"]
  108. RightLeg = Character["Right Leg"]
  109. LeftLeg = Character["Left Leg"]
  110. RootJoint = RootPart["RootJoint"]
  111. Neck = Torso["Neck"]
  112. RightShoulder = Torso["Right Shoulder"]
  113. LeftShoulder = Torso["Left Shoulder"]
  114. RightHip = Torso["Right Hip"]
  115. LeftHip = Torso["Left Hip"]
  116. local sick = Instance.new("Sound",Character)
  117. sick.SoundId = "rbxassetid://1167151479"
  118. sick.Looped = true
  119. sick.Pitch = 1
  120. sick.Volume = 1
  121. sick:Play()
  122.  
  123. local naeeym2 = Instance.new("BillboardGui",Character)
  124. naeeym2.AlwaysOnTop = true
  125. naeeym2.Size = UDim2.new(5,35,2,35)
  126. naeeym2.StudsOffset = Vector3.new(0,3,0)
  127. naeeym2.Adornee = Character.Head
  128. naeeym2.Name = "Name"
  129. --naeeym2.PlayerToHideFrom = Player
  130. naeeym2.MaxDistance = 200
  131. local tecks2 = Instance.new("TextLabel",naeeym2)
  132. tecks2.BackgroundTransparency = 1
  133. tecks2.TextScaled = true
  134. tecks2.BorderSizePixel = 0
  135. tecks2.Text = "₱Ɽł₴₥"
  136. tecks2.Font = "SciFi"
  137. tecks2.TextSize = 30
  138. tecks2.TextStrokeTransparency = 1
  139. tecks2.TextColor3 = Color3.new(255,255,255)
  140. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  141. tecks2.Size = UDim2.new(1,0,0.5,0)
  142. tecks2.Parent = naeeym2
  143.  
  144. IT = Instance.new
  145. CF = CFrame.new
  146. VT = Vector3.new
  147. RAD = math.rad
  148. C3 = Color3.new
  149. UD2 = UDim2.new
  150. BRICKC = BrickColor.new
  151. ANGLES = CFrame.Angles
  152. EULER = CFrame.fromEulerAnglesXYZ
  153. COS = math.cos
  154. ACOS = math.acos
  155. SIN = math.sin
  156. ASIN = math.asin
  157. ABS = math.abs
  158. MRANDOM = math.random
  159. FLOOR = math.floor
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162. local NEWMESH = IT(MESH)
  163. if MESH == "SpecialMesh" then
  164. NEWMESH.MeshType = MESHTYPE
  165. if MESHID ~= "nil" and MESHID ~= "" then
  166. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167. end
  168. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170. end
  171. end
  172. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173. NEWMESH.Scale = SCALE
  174. NEWMESH.Parent = PARENT
  175. return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  179. local NEWPART = IT("Part")
  180. NEWPART.formFactor = FORMFACTOR
  181. NEWPART.Reflectance = REFLECTANCE
  182. NEWPART.Transparency = TRANSPARENCY
  183. NEWPART.CanCollide = false
  184. NEWPART.Locked = true
  185. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  186. NEWPART.Name = NAME
  187. NEWPART.Size = SIZE
  188. NEWPART.Position = Torso.Position
  189. NEWPART.Material = MATERIAL
  190. NEWPART:BreakJoints()
  191. NEWPART.Parent = PARENT
  192. return NEWPART
  193. end
  194.  
  195.  
  196. --//=================================\\
  197. --|| CUSTOMIZATION
  198. --\\=================================//
  199.  
  200. Class_Name = "₱Ɽł₴₥.exe"
  201. Weapon_Name = "Add-ons"
  202.  
  203. Custom_Colors = {
  204. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  205. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  206.  
  207. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  208. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  209. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  210. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  211. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  212.  
  213. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  214. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  215. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  216. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  217. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  218. }
  219.  
  220.  
  221. Player_Size = 1 --Size of the player.
  222. Animation_Speed = 3
  223. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  224.  
  225. local Speed = 16
  226. local Effects2 = {}
  227.  
  228. --//=================================\\
  229. --|| END OF CUSTOMIZATION
  230. --\\=================================//
  231.  
  232. local function weldBetween(a, b)
  233. local weldd = Instance.new("ManualWeld")
  234. weldd.Part0 = a
  235. weldd.Part1 = b
  236. weldd.C0 = CFrame.new()
  237. weldd.C1 = b.CFrame:inverse() * a.CFrame
  238. weldd.Parent = a
  239. return weldd
  240. end
  241.  
  242. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  243. local acs = Instance.new("Part")
  244. acs.CanCollide = false
  245. acs.Anchored = false
  246. acs.Size = Vector3.new(0,0,0)
  247. acs.CFrame = attachmentpart.CFrame
  248. acs.Parent = Character
  249. acs.BrickColor = color
  250. local meshs = Instance.new("SpecialMesh")
  251. meshs.MeshId = mesh
  252. meshs.TextureId = texture
  253. meshs.Parent = acs
  254. meshs.Scale = scale
  255. meshs.Offset = offset
  256. weldBetween(attachmentpart,acs)
  257. end
  258.  
  259. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  260. if TYPE == "Gem" then
  261. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  262. acs.Anchored = false
  263. acs.CanCollide = false
  264. acs.CFrame = PART.CFrame
  265. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  266. weldBetween(PART,acs)
  267. elseif TYPE == "Skull" then
  268. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  269. acs.Anchored = false
  270. acs.CanCollide = false
  271. acs.CFrame = PART.CFrame
  272. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  273. weldBetween(PART,acs)
  274. elseif TYPE == "Eye" then
  275. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  276. acs.Anchored = false
  277. acs.CanCollide = false
  278. acs.CFrame = PART.CFrame
  279. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  280. weldBetween(PART,acs)
  281. end
  282. end
  283.  
  284. --//=================================\\
  285. --|| USEFUL VALUES
  286. --\\=================================//
  287.  
  288. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  289. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  290. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  291. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  292. local CO1 = 0
  293. local CO2 = 0
  294. local CO3 = 0
  295. local CO4 = 0
  296. local CHANGEDEFENSE = 0
  297. local CHANGEDAMAGE = 0
  298. local CHANGEMOVEMENT = 0
  299. local ANIM = "Idle"
  300. local ATTACK = false
  301. local EQUIPPED = false
  302. local HOLD = false
  303. local COMBO = 1
  304. local LASTPOINT = nil
  305. local BLCF = nil
  306. local SCFR = nil
  307. local STAGGERHITANIM = false
  308. local STAGGERANIM = false
  309. local STUNANIM = false
  310. local CRITCHANCENUMBER = 0
  311. local IDLENUMBER = 0
  312. local DONUMBER = 0
  313. local HANDIDLE = false
  314. local SINE = 0
  315. local CHANGE = 2 / Animation_Speed
  316. local WALKINGANIM = false
  317. local WALK = 0
  318. local KEYHOLD = false
  319. local DISABLEJUMPING = false
  320. local HASBEENBLOCKED = false
  321. local STUNDELAYNUMBER = 0
  322. local MANADELAYNUMBER = 0
  323. local SECONDARYMANADELAYNUMBER = 0
  324. local ROBLOXIDLEANIMATION = IT("Animation")
  325. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  326. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  327. --ROBLOXIDLEANIMATION.Parent = Humanoid
  328. local WEAPONGUI = IT("ScreenGui", nil)
  329. WEAPONGUI.Name = "Weapon GUI"
  330. local WEAPONTOOL = IT("HopperBin", nil)
  331. WEAPONTOOL.Name = Weapon_Name
  332. local Weapon = IT("Model")
  333. Weapon.Name = Weapon_Name
  334. local Effects = IT("Folder", Weapon)
  335. Effects.Name = "Effects"
  336. local ANIMATOR = Humanoid.Animator
  337. local ANIMATE = Character.Animate
  338. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  339. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  340. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  341. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  342. local CUTSOUNDS = {"645750958","645747150"}
  343. local VICIOUSWOOSH = "658941933"
  344. local RELEASESOUND = "565538688"
  345. local CHARGESOUND = "565538601"
  346. local UNANCHOR = true
  347. local MAGICPARTICLE = "1229782954"
  348.  
  349. --//=================================\\
  350. --\\=================================//
  351.  
  352. --//=================================\\
  353. --|| STATS
  354. --\\=================================//
  355.  
  356. if Character:FindFirstChild("Stats") ~= nil then
  357. Character:FindFirstChild("Stats").Parent = nil
  358. end
  359.  
  360. local Stats = IT("Folder", nil)
  361. Stats.Name = "Stats"
  362. local ChangeStat = IT("Folder", Stats)
  363. ChangeStat.Name = "ChangeStat"
  364. local Defense = IT("NumberValue", Stats)
  365. Defense.Name = "Defense"
  366. Defense.Value = 1
  367. local Movement = IT("NumberValue", Stats)
  368. Movement.Name = "Movement"
  369. Movement.Value = 1
  370. local Damage = IT("NumberValue", Stats)
  371. Damage.Name = "Damage"
  372. Damage.Value = 1
  373. local Mana = IT("NumberValue", Stats)
  374. Mana.Name = "Mana"
  375. Mana.Value = 0
  376. local SecondaryMana = IT("NumberValue", Stats)
  377. SecondaryMana.Name = "SecondaryMana"
  378. SecondaryMana.Value = 0
  379. local CanCrit = IT("BoolValue", Stats)
  380. CanCrit.Name = "CanCrit"
  381. CanCrit.Value = false
  382. local CritChance = IT("NumberValue", Stats)
  383. CritChance.Name = "CritChance"
  384. CritChance.Value = 20
  385. local CanPenetrateArmor = IT("BoolValue", Stats)
  386. CanPenetrateArmor.Name = "CanPenetrateArmor"
  387. CanPenetrateArmor.Value = false
  388. local AntiTeamKill = IT("BoolValue", Stats)
  389. AntiTeamKill.Name = "AntiTeamKill"
  390. AntiTeamKill.Value = false
  391. local Rooted = IT("BoolValue", Stats)
  392. Rooted.Name = "Rooted"
  393. Rooted.Value = false
  394. local Block = IT("BoolValue", Stats)
  395. Block.Name = "Block"
  396. Block.Value = false
  397. local RecentEnemy = IT("ObjectValue", Stats)
  398. RecentEnemy.Name = "RecentEnemy"
  399. RecentEnemy.Value = nil
  400. local StaggerHit = IT("BoolValue", Stats)
  401. StaggerHit.Name = "StaggerHit"
  402. StaggerHit.Value = false
  403. local Stagger = IT("BoolValue", Stats)
  404. Stagger.Name = "Stagger"
  405. Stagger.Value = false
  406. local Stun = IT("BoolValue", Stats)
  407. Stun.Name = "Stun"
  408. Stun.Value = false
  409. local StunValue = IT("NumberValue", Stats)
  410. StunValue.Name = "StunValue"
  411. StunValue.Value = 0
  412.  
  413.  
  414. --//=================================\\
  415. --\\=================================//
  416.  
  417.  
  418.  
  419.  
  420.  
  421. --//=================================\\
  422. --|| DEBUFFS / BUFFS
  423. --\\=================================//
  424.  
  425. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  426. DEFENSECHANGE1.Name = "ChangeDefense"
  427. DEFENSECHANGE1.Value = 0
  428.  
  429. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  430. MOVEMENTCHANGE1.Name = "ChangeMovement"
  431. MOVEMENTCHANGE1.Value = 0
  432.  
  433. --//=================================\\
  434. --\\=================================//
  435.  
  436.  
  437.  
  438.  
  439.  
  440. --//=================================\\
  441. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  442. --\\=================================//
  443.  
  444. ArtificialHB = Instance.new("BindableEvent", script)
  445. ArtificialHB.Name = "ArtificialHB"
  446.  
  447. script:WaitForChild("ArtificialHB")
  448.  
  449. frame = Frame_Speed
  450. tf = 0
  451. allowframeloss = false
  452. tossremainder = false
  453. lastframe = tick()
  454. script.ArtificialHB:Fire()
  455.  
  456. game:GetService("RunService").Heartbeat:connect(function(s, p)
  457. tf = tf + s
  458. if tf >= frame then
  459. if allowframeloss then
  460. script.ArtificialHB:Fire()
  461. lastframe = tick()
  462. else
  463. for i = 1, math.floor(tf / frame) do
  464. script.ArtificialHB:Fire()
  465. end
  466. lastframe = tick()
  467. end
  468. if tossremainder then
  469. tf = 0
  470. else
  471. tf = tf - frame * math.floor(tf / frame)
  472. end
  473. end
  474. end)
  475.  
  476. --//=================================\\
  477. --\\=================================//
  478.  
  479.  
  480.  
  481.  
  482.  
  483. --//=================================\\
  484. --|| SOME FUNCTIONS
  485. --\\=================================//
  486.  
  487. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  488. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  489. end
  490.  
  491. function PositiveAngle(NUMBER)
  492. if NUMBER >= 0 then
  493. NUMBER = 0
  494. end
  495. return NUMBER
  496. end
  497.  
  498. function NegativeAngle(NUMBER)
  499. if NUMBER <= 0 then
  500. NUMBER = 0
  501. end
  502. return NUMBER
  503. end
  504.  
  505. function Swait(NUMBER)
  506. if NUMBER == 0 or NUMBER == nil then
  507. ArtificialHB.Event:wait()
  508. else
  509. for i = 1, NUMBER do
  510. ArtificialHB.Event:wait()
  511. end
  512. end
  513. end
  514.  
  515. function QuaternionFromCFrame(cf)
  516. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  517. local trace = m00 + m11 + m22
  518. if trace > 0 then
  519. local s = math.sqrt(1 + trace)
  520. local recip = 0.5 / s
  521. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  522. else
  523. local i = 0
  524. if m11 > m00 then
  525. i = 1
  526. end
  527. if m22 > (i == 0 and m00 or m11) then
  528. i = 2
  529. end
  530. if i == 0 then
  531. local s = math.sqrt(m00 - m11 - m22 + 1)
  532. local recip = 0.5 / s
  533. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  534. elseif i == 1 then
  535. local s = math.sqrt(m11 - m22 - m00 + 1)
  536. local recip = 0.5 / s
  537. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  538. elseif i == 2 then
  539. local s = math.sqrt(m22 - m00 - m11 + 1)
  540. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  541. end
  542. end
  543. end
  544.  
  545. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  546. local xs, ys, zs = x + x, y + y, z + z
  547. local wx, wy, wz = w * xs, w * ys, w * zs
  548. local xx = x * xs
  549. local xy = x * ys
  550. local xz = x * zs
  551. local yy = y * ys
  552. local yz = y * zs
  553. local zz = z * zs
  554. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  555. end
  556.  
  557. function QuaternionSlerp(a, b, t)
  558. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  559. local startInterp, finishInterp;
  560. if cosTheta >= 0.0001 then
  561. if (1 - cosTheta) > 0.0001 then
  562. local theta = ACOS(cosTheta)
  563. local invSinTheta = 1 / SIN(theta)
  564. startInterp = SIN((1 - t) * theta) * invSinTheta
  565. finishInterp = SIN(t * theta) * invSinTheta
  566. else
  567. startInterp = 1 - t
  568. finishInterp = t
  569. end
  570. else
  571. if (1 + cosTheta) > 0.0001 then
  572. local theta = ACOS(-cosTheta)
  573. local invSinTheta = 1 / SIN(theta)
  574. startInterp = SIN((t - 1) * theta) * invSinTheta
  575. finishInterp = SIN(t * theta) * invSinTheta
  576. else
  577. startInterp = t - 1
  578. finishInterp = t
  579. end
  580. end
  581. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  582. end
  583.  
  584. function Clerp(a, b, t)
  585. local qa = {QuaternionFromCFrame(a)}
  586. local qb = {QuaternionFromCFrame(b)}
  587. local ax, ay, az = a.x, a.y, a.z
  588. local bx, by, bz = b.x, b.y, b.z
  589. local _t = 1 - t
  590. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  591. end
  592.  
  593. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  594. local frame = IT("Frame")
  595. frame.BackgroundTransparency = TRANSPARENCY
  596. frame.BorderSizePixel = BORDERSIZEPIXEL
  597. frame.Position = POSITION
  598. frame.Size = SIZE
  599. frame.BackgroundColor3 = COLOR
  600. frame.BorderColor3 = BORDERCOLOR
  601. frame.Name = NAME
  602. frame.Parent = PARENT
  603. return frame
  604. end
  605.  
  606. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  607. local label = IT("TextLabel")
  608. label.BackgroundTransparency = 1
  609. label.Size = UD2(1, 0, 1, 0)
  610. label.Position = UD2(0, 0, 0, 0)
  611. label.TextColor3 = C3(255, 255, 255)
  612. label.TextStrokeTransparency = STROKETRANSPARENCY
  613. label.TextTransparency = TRANSPARENCY
  614. label.FontSize = TEXTFONTSIZE
  615. label.Font = TEXTFONT
  616. label.BorderSizePixel = BORDERSIZEPIXEL
  617. label.TextScaled = true
  618. label.Text = TEXT
  619. label.Name = NAME
  620. label.Parent = PARENT
  621. return label
  622. end
  623.  
  624. function NoOutlines(PART)
  625. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  626. end
  627.  
  628.  
  629. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  630. local NEWWELD = IT(TYPE)
  631. NEWWELD.Part0 = PART0
  632. NEWWELD.Part1 = PART1
  633. NEWWELD.C0 = C0
  634. NEWWELD.C1 = C1
  635. NEWWELD.Parent = PARENT
  636. return NEWWELD
  637. end
  638.  
  639. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  640. local NEWSOUND = nil
  641. coroutine.resume(coroutine.create(function()
  642. NEWSOUND = IT("Sound", PARENT)
  643. NEWSOUND.Volume = VOLUME
  644. NEWSOUND.Pitch = PITCH
  645. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  646. --Swait()
  647. NEWSOUND:play()
  648. if DOESLOOP == false then
  649. repeat Swait() until NEWSOUND.Playing == false
  650. NEWSOUND:remove()
  651. elseif DOESLOOP == true then
  652. NEWSOUND.Looped = true
  653. end
  654. end))
  655. return NEWSOUND
  656. end
  657.  
  658. function CFrameFromTopBack(at, top, back)
  659. local right = top:Cross(back)
  660. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  661. end
  662.  
  663. function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  664. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  665. local mesh = IT("SpecialMesh",wave)
  666. mesh.MeshType = "FileMesh"
  667. wave.Anchored = true
  668. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  669. mesh.Scale = VT(size,size,size)
  670. mesh.Offset = VT(0,0,-size/8)
  671. wave.CFrame = CF(part.p) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  672. coroutine.resume(coroutine.create(function(PART)
  673. for i = 1, waitt do
  674. Swait()
  675. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  676. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  677. if doesrotate == true then
  678. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  679. end
  680. wave.Transparency = wave.Transparency + (0.5/waitt)
  681. if wave.Transparency > 0.99 then
  682. wave:remove()
  683. end
  684. end
  685. end))
  686. end
  687.  
  688. function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  689. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  690. local mesh = IT("SpecialMesh",wave)
  691. mesh.MeshType = "FileMesh"
  692. wave.Anchored = true
  693. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  694. mesh.Scale = VT(size,size,size)
  695. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  696. coroutine.resume(coroutine.create(function(PART)
  697. for i = 1, waitt do
  698. Swait()
  699. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  700. if doesrotate == true then
  701. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  702. end
  703. wave.Transparency = wave.Transparency + (0.5/waitt)
  704. if wave.Transparency > 0.99 then
  705. wave:remove()
  706. end
  707. end
  708. end))
  709. end
  710.  
  711. function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  712. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  713. local mesh = IT("SpecialMesh",wave)
  714. mesh.MeshType = "FileMesh"
  715. wave.Anchored = true
  716. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  717. mesh.Scale = VT(size,size,size)
  718. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  719. coroutine.resume(coroutine.create(function(PART)
  720. for i = 1, waitt do
  721. Swait()
  722. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  723. if doesrotate == true then
  724. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  725. end
  726. wave.Transparency = wave.Transparency + (0.5/waitt)
  727. if wave.Transparency > 0.99 then
  728. wave:remove()
  729. end
  730. end
  731. end))
  732. end
  733.  
  734. function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color)
  735. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  736. local mesh = IT("SpecialMesh",wave)
  737. mesh.MeshType = "FileMesh"
  738. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  739. mesh.Scale = VT(size,size,size)
  740. wave.Anchored = true
  741. mesh.Offset = VT(0,0,0)
  742. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  743. coroutine.resume(coroutine.create(function(PART)
  744. for i = 1, waitt do
  745. Swait()
  746. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  747. if doesrotate == true then
  748. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  749. end
  750. wave.Transparency = wave.Transparency + (0.5/waitt)
  751. if wave.Transparency > 0.99 then
  752. wave:remove()
  753. end
  754. end
  755. end))
  756. end
  757.  
  758. function MagicSphere(size,waitt,part,color)
  759. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(0,0,0))
  760. local mesh = IT("SpecialMesh",wave)
  761. mesh.MeshType = "Sphere"
  762. wave.Anchored = true
  763. mesh.Scale = VT(size,size,size)
  764. mesh.Offset = VT(0,0,0)
  765. wave.CFrame = part * ANGLES(RAD(0),RAD(0),RAD(0))
  766. coroutine.resume(coroutine.create(function(PART)
  767. for i = 1, waitt do
  768. Swait()
  769. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  770. wave.Transparency = wave.Transparency + (1/waitt)
  771. if wave.Transparency > 0.99 then
  772. wave:remove()
  773. end
  774. end
  775. end))
  776. end
  777.  
  778. function MagicBlock(size,waitt,part,offset,color)
  779. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
  780. local mesh = IT("BlockMesh",wave)
  781. wave.Anchored = true
  782. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0))
  783. coroutine.resume(coroutine.create(function(PART)
  784. for i = 1, waitt do
  785. Swait()
  786. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  787. wave.CFrame = CF(wave.Position) * ANGLES(RAD(math(-360,360)),RAD(math(-360,360)),RAD(math(-360,360)))
  788. wave.Transparency = wave.Transparency + (1/waitt)
  789. if wave.Transparency > 0.99 then
  790. wave:remove()
  791. end
  792. end
  793. end))
  794. end
  795.  
  796. local EyeSizes={
  797. NumberSequenceKeypoint.new(0,0.5,0),
  798. NumberSequenceKeypoint.new(1,0.2,0)
  799. }
  800. local EyeTrans={
  801. NumberSequenceKeypoint.new(0,0,0),
  802. NumberSequenceKeypoint.new(1,1,0)
  803. }
  804. local PE=Instance.new("ParticleEmitter")
  805. PE.LightEmission=0.3
  806. PE.Size=NumberSequence.new(EyeSizes)
  807. PE.Transparency=NumberSequence.new(EyeTrans)
  808. PE.Rotation=NumberRange.new(0,360)
  809. PE.LockedToPart = false
  810. PE.Speed = NumberRange.new(0,0,0)
  811. PE.ZOffset = 0.3
  812. PE.Rate = 999
  813. PE.Name = "Particles"
  814.  
  815. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  816. local particle = nil
  817. coroutine.resume(coroutine.create(function(PART)
  818. particle = PE:Clone()
  819. Swait()
  820. particle.Rate = 999
  821. particle.Parent = art
  822. particle.Acceleration = accel
  823. if type == "Fire" then
  824. local EyeSizes={
  825. NumberSequenceKeypoint.new(0,0.5,0.3),
  826. NumberSequenceKeypoint.new(1,0.2,0.2)
  827. }
  828. particle.Size = NumberSequence.new(EyeSizes)
  829. elseif type == "Smoke" then
  830. local EyeSizes={
  831. NumberSequenceKeypoint.new(0,0.5,0),
  832. NumberSequenceKeypoint.new(1,5,0.5)
  833. }
  834. particle.Size = NumberSequence.new(EyeSizes)
  835. elseif type == "Solid" then
  836. local EyeSizes={
  837. NumberSequenceKeypoint.new(0,0.5,0),
  838. NumberSequenceKeypoint.new(1,0.5,0)
  839. }
  840. particle.Size = NumberSequence.new(EyeSizes)
  841. end
  842. particle.Lifetime=NumberRange.new(lifetime)
  843. particle.Drag = drag
  844. if locked == true then
  845. particle.LockedToPart = true
  846. end
  847. particle.Texture = "http://www.roblox.com/asset/?id="..text
  848. particle.Enabled = isenabledbydefault
  849. end))
  850. return particle
  851. end
  852.  
  853. local EyeSizes={
  854. NumberSequenceKeypoint.new(0,0.5,0),
  855. NumberSequenceKeypoint.new(1,0.2,0)
  856. }
  857. local EyeTrans={
  858. NumberSequenceKeypoint.new(0,0,0),
  859. NumberSequenceKeypoint.new(1,1,0)
  860. }
  861. local PE2=Instance.new("ParticleEmitter")
  862. PE2.LightEmission=0.8
  863. PE2.Size=NumberSequence.new(EyeSizes)
  864. PE2.Transparency=NumberSequence.new(EyeTrans)
  865. PE2.Rotation=NumberRange.new(0,360)
  866. PE2.LockedToPart = false
  867. PE2.Speed = NumberRange.new(0,0,0)
  868. PE2.ZOffset = 0.3
  869. PE2.Rate = 999
  870. PE2.VelocitySpread = 90000
  871. PE2.Name = "Particles"
  872.  
  873. function CreateParticles2(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  874. local particle = nil
  875. coroutine.resume(coroutine.create(function(PART)
  876. particle = PE2:Clone()
  877. Swait()
  878. particle.Rate = 999
  879. particle.Parent = art
  880. particle.Acceleration = accel
  881. if type == "Fire" then
  882. local EyeSizes={
  883. NumberSequenceKeypoint.new(0,size,size/2),
  884. NumberSequenceKeypoint.new(1,size/4,size/8)
  885. }
  886. particle.Size = NumberSequence.new(EyeSizes)
  887. elseif type == "Smoke" then
  888. local EyeSizes={
  889. NumberSequenceKeypoint.new(0,0.5,0),
  890. NumberSequenceKeypoint.new(1,5,0.5)
  891. }
  892. particle.Size = NumberSequence.new(EyeSizes)
  893. elseif type == "Solid" then
  894. local EyeSizes={
  895. NumberSequenceKeypoint.new(0,0.5,0),
  896. NumberSequenceKeypoint.new(1,0.5,0)
  897. }
  898. particle.Size = NumberSequence.new(EyeSizes)
  899. end
  900. particle.Lifetime=NumberRange.new(lifetime)
  901. particle.Drag = drag
  902. if locked == true then
  903. particle.LockedToPart = true
  904. end
  905. particle.Speed = NumberRange.new(speed,speed,speed)
  906. particle.Texture = "http://www.roblox.com/asset/?id="..MAGICPARTICLE
  907. particle.Enabled = isenabledbydefault
  908. --particle.Color = ColorSequence.new(Color3.new(255, 255, 255))
  909. end))
  910. return particle
  911. end
  912.  
  913. local Decal = IT("Decal")
  914.  
  915. function CreateMagicCircle(size,doesrotate,rotatedirection,waitt,cframe,alwaysfade)
  916. local sinkhole = IT("Part")
  917. sinkhole.Size = VT(size,0,size)
  918. sinkhole.CFrame = cframe
  919. --sinkhole.Orientation = VT(0,0,0)
  920. sinkhole.Parent = Effects
  921. sinkhole.Material = "Neon"
  922. sinkhole.Color = C3(255, 255, 255)
  923. sinkhole.Anchored = true
  924. sinkhole.CanCollide = false
  925. sinkhole.Transparency = 1
  926. local decal = Decal:Clone()
  927. decal.Parent = sinkhole
  928. decal.Face = "Top"
  929. decal.Texture = "http://www.roblox.com/asset/?id=1226241606"
  930. local decal2 = Decal:Clone()
  931. decal2.Parent = sinkhole
  932. decal2.Face = "Bottom"
  933. decal2.Texture = "http://www.roblox.com/asset/?id=1226241606"
  934. coroutine.resume(coroutine.create(function(PART)
  935. for i = 1, waitt do
  936. Swait()
  937. if doesrotate == true then
  938. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  939. end
  940. if alwaysfade == true then
  941. decal.Transparency = decal.Transparency + (1/waitt)
  942. decal2.Transparency = decal.Transparency + (1/waitt)
  943. end
  944. if i > waitt-11 and (alwaysfade ~= true) then
  945. decal.Transparency = decal.Transparency + 0.1
  946. decal2.Transparency = decal.Transparency + 0.1
  947. end
  948. end
  949. sinkhole.Parent = nil
  950. end))
  951. return sinkhole
  952. end
  953.  
  954. --//=================================\\
  955. --\\=================================//
  956.  
  957.  
  958. --//=================================\\
  959. --|| WEAPON CREATION
  960. --\\=================================//
  961.  
  962. if Player_Size ~= 1 then
  963. for _, v in pairs (Weapon:GetChildren()) do
  964. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  965. local p1 = v.Part1
  966. v.Part1 = nil
  967. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  968. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  969. v.Part1 = p1
  970. elseif v.ClassName == "Part" then
  971. for _, b in pairs (v:GetChildren()) do
  972. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  973. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  974. end
  975. end
  976. end
  977. end
  978. end
  979.  
  980. Swait()
  981.  
  982. local Plate = IT("Part",Weapon)
  983. Plate.Size = VT(1,0.1,1)
  984. Plate.Transparency = 1
  985. Plate.CanCollide = false
  986. Plate.CFrame = LeftLeg.CFrame * CF(0,-1.1,0)
  987. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  988. weldBetween(LeftLeg,Plate)
  989.  
  990. local Plate = IT("Part",Weapon)
  991. Plate.Size = VT(1,0.1,1)
  992. Plate.Transparency = 1
  993. Plate.CanCollide = false
  994. Plate.CFrame = RightLeg.CFrame * CF(0,-1.1,0)
  995. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  996. weldBetween(RightLeg,Plate)
  997.  
  998. local Plate = IT("Part",Weapon)
  999. Plate.Size = VT(1,0.1,1)
  1000. Plate.Transparency = 1
  1001. Plate.CanCollide = false
  1002. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1003. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1004. weldBetween(RightArm,Plate)
  1005.  
  1006. local Plate = IT("Part",Weapon)
  1007. Plate.Size = VT(1,0.1,1)
  1008. Plate.Transparency = 1
  1009. Plate.CanCollide = false
  1010. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  1011. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  1012. weldBetween(LeftArm,Plate)
  1013.  
  1014. local eye = IT("Part",Weapon)
  1015. eye.Size = VT(0.2,0.2,0.2)
  1016. eye.Shape = "Ball"
  1017. eye.CFrame = Head.CFrame * CF(0.125,0.2,-0.55)
  1018. eye.Material = "Neon"
  1019. eye.BrickColor = BRICKC("Institutional white")
  1020. weldBetween(Head,eye)
  1021.  
  1022.  
  1023.  
  1024. for _, c in pairs(Weapon:GetChildren()) do
  1025. if c.ClassName == "Part" then
  1026. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1027. end
  1028. end
  1029.  
  1030. Weapon.Parent = Character
  1031.  
  1032. Humanoid.Died:connect(function()
  1033. ATTACK = true
  1034. end)
  1035.  
  1036. print(Class_Name.." loaded.")
  1037.  
  1038. --//=================================\\
  1039. --\\=================================//
  1040.  
  1041.  
  1042.  
  1043.  
  1044.  
  1045. --//=================================\\
  1046. --|| DAMAGE FUNCTIONS
  1047. --\\=================================//
  1048.  
  1049. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1050. local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Institutional white", "Effect", VT())
  1051. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1052. local BODYGYRO = IT("BodyGyro", STATPART)
  1053. local BODYPOSITION = IT("BodyPosition", STATPART)
  1054. BODYPOSITION.P = 2000
  1055. BODYPOSITION.D = 100
  1056. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1057. if LABELTYPE == "Normal" then
  1058. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1059. elseif LABELTYPE == "Debuff" then
  1060. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1061. elseif LABELTYPE == "Interruption" then
  1062. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1063. end
  1064. game:GetService("Debris"):AddItem(STATPART ,5)
  1065. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1066. BILLBOARDGUI.Adornee = STATPART
  1067. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1068. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1069. BILLBOARDGUI.AlwaysOnTop = false
  1070. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1071. TEXTLABEL.BackgroundTransparency = 1
  1072. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1073. TEXTLABEL.Text = TEXT
  1074. TEXTLABEL.Font = "SciFi"
  1075. TEXTLABEL.FontSize="Size42"
  1076. TEXTLABEL.TextColor3 = COLOR
  1077. TEXTLABEL.TextStrokeTransparency = 1
  1078. TEXTLABEL.TextScaled = true
  1079. TEXTLABEL.TextWrapped = true
  1080. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1081. wait(0.2)
  1082. for i=1, 5 do
  1083. wait()
  1084. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1085. end
  1086. wait(1.2)
  1087. for i=1, 5 do
  1088. wait()
  1089. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1090. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1091. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1092. end
  1093. THEPART.Parent = nil
  1094. end),STATPART, BODYPOSITION, TEXTLABEL)
  1095. end
  1096.  
  1097.  
  1098. --//=================================\\
  1099. --|| DAMAGING
  1100. --\\=================================//
  1101.  
  1102. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  1103. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  1104. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1105. local dmg = math.random(min,max)
  1106. if humanoid.Health > 0 then
  1107. if beserk == true then
  1108. humanoid.Health = 0
  1109. else
  1110. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  1111. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  1112. if math.random(1,100) < critrate+1 then
  1113. humanoid.Health = humanoid.Health - dmg*critmultiplier
  1114. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1115. else
  1116. humanoid.Health = humanoid.Health - dmg
  1117. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  1118. end
  1119. local defence = Instance.new("BoolValue",hit.Parent)
  1120. defence.Name = ("HitBy"..Player.Name)
  1121. game:GetService("Debris"):AddItem(defence, 0.5)
  1122. end
  1123. end
  1124. end
  1125. end
  1126.  
  1127. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1128. local dmg = math.random(min,max)
  1129. for i,v in ipairs(workspace:GetChildren()) do
  1130. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1131. local body = v:GetChildren()
  1132. for part = 1, #body do
  1133. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1134. if(body[part].Position - position).Magnitude < radius then
  1135. if v.ClassName == "Model" then
  1136. if v:FindFirstChild("Humanoid") then
  1137. if v.Humanoid.Health ~= 0 then
  1138. if CanBeDodgedByJumping == true then
  1139. if body[part].Position.Y < position.Y+5 then
  1140. if math.random(1,100) < critrate+1 then
  1141. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1142. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1143. else
  1144. v.Humanoid.Health = v.Humanoid.Health - dmg
  1145. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1146. end
  1147. local defence = Instance.new("BoolValue",v)
  1148. defence.Name = ("HitBy"..Player.Name)
  1149. game:GetService("Debris"):AddItem(defence, 0.5)
  1150. end
  1151. else
  1152. if beserk == true then
  1153. v.Humanoid.Health = 0
  1154. end
  1155. if math.random(1,100) < critrate+1 then
  1156. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1157. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1158. else
  1159. v.Humanoid.Health = v.Humanoid.Health - dmg
  1160. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1161. end
  1162. local defence = Instance.new("BoolValue",v)
  1163. defence.Name = ("HitBy"..Player.Name)
  1164. game:GetService("Debris"):AddItem(defence, 0.5)
  1165. end
  1166. end
  1167. end
  1168. end
  1169. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1170. end
  1171. end
  1172. end
  1173. if v.ClassName == "Part" then
  1174. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1175. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1176. end
  1177. end
  1178. end
  1179. end
  1180. end
  1181.  
  1182. function attractnearest(postype,position,range,maxstrength,last)
  1183. if postype == "Vector" then
  1184. for i,v in ipairs(workspace:GetChildren()) do
  1185. local body = v:GetChildren()
  1186. for part = 1, #body do
  1187. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1188. if(body[part].Position - position).Magnitude < range then
  1189. if body[part]:FindFirstChild("ATTRACT") == nil then
  1190. local bv = Instance.new("BodyVelocity")
  1191. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1192. bv.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1193. bv.Parent = body[part]
  1194. bv.Name = "ATTRACT"
  1195. else
  1196. coroutine.resume(coroutine.create(function()
  1197. for i = 1, last/5 do
  1198. Swait(5)
  1199. body[part].ATTRACT.velocity = CF(body[part].Position,position).lookVector*maxstrength
  1200. end
  1201. body[part].ATTRACT:remove()
  1202. end))
  1203. end
  1204. end
  1205. end
  1206. end
  1207. if v.ClassName == "Part" then
  1208. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1209. if v:FindFirstChild("ATTRACT") == nil then
  1210. local bv = Instance.new("BodyVelocity")
  1211. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1212. bv.velocity = CF(v.Position,position).lookVector*maxstrength
  1213. bv.Parent = v
  1214. bv.Name = "ATTRACT"
  1215. else
  1216. coroutine.resume(coroutine.create(function()
  1217. for i = 1, last/5 do
  1218. Swait(5)
  1219. v.ATTRACT.velocity = CF(v.Position,position).lookVector*maxstrength
  1220. end
  1221. v.ATTRACT:remove()
  1222. end))
  1223. end
  1224. end
  1225. end
  1226. end
  1227. elseif postype == "Part" then
  1228. for i,v in ipairs(workspace:GetChildren()) do
  1229. local body = v:GetChildren()
  1230. for part = 1, #body do
  1231. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1232. if(body[part].Position - position.Position).Magnitude < range then
  1233. if body[part]:FindFirstChild("ATTRACT") == nil then
  1234. local bv = Instance.new("BodyVelocity")
  1235. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1236. bv.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1237. bv.Parent = body[part]
  1238. bv.Name = "ATTRACT"
  1239. else
  1240. coroutine.resume(coroutine.create(function()
  1241. for i = 1, last/5 do
  1242. Swait(5)
  1243. body[part].ATTRACT.velocity = CF(body[part].Position,position.Position).lookVector*maxstrength
  1244. end
  1245. body[part].ATTRACT:remove()
  1246. end))
  1247. end
  1248. end
  1249. end
  1250. end
  1251. if v.ClassName == "Part" then
  1252. if v.Anchored == false and (v.Position - position.Position).Magnitude < range then
  1253. if v:FindFirstChild("ATTRACT") == nil then
  1254. local bv = Instance.new("BodyVelocity")
  1255. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1256. bv.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1257. bv.Parent = v
  1258. bv.Name = "ATTRACT"
  1259. else
  1260. coroutine.resume(coroutine.create(function()
  1261. for i = 1, last/5 do
  1262. Swait(5)
  1263. v.ATTRACT.velocity = CF(v.Position,position.Position).lookVector*maxstrength
  1264. end
  1265. v.ATTRACT:remove()
  1266. end))
  1267. end
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273.  
  1274. function killnearest(position,range,maxstrength,candestroy)
  1275. for i,v in ipairs(workspace:GetChildren()) do
  1276. local body = v:GetChildren()
  1277. for part = 1, #body do
  1278. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1279. if(body[part].Position - position).Magnitude < range then
  1280. if v.ClassName == "Model" then
  1281. v:BreakJoints()
  1282. end
  1283. if candestroy == true then
  1284. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1285. end
  1286. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1287. end
  1288. end
  1289. end
  1290. if v.ClassName == "Part" then
  1291. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1292. if candestroy == true then
  1293. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1294. end
  1295. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1296. end
  1297. end
  1298. end
  1299. end
  1300.  
  1301. --//=================================\\
  1302. --|| ATTACK FUNCTIONS AND STUFF
  1303. --\\=================================//
  1304.  
  1305. function CheckTableForString(Table, String)
  1306. for i, v in pairs(Table) do
  1307. if string.find(string.lower(String), string.lower(v)) then
  1308. return true
  1309. end
  1310. end
  1311. return false
  1312. end
  1313.  
  1314. function CheckIntangible(Hit)
  1315. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  1316. if Hit and Hit.Parent then
  1317. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  1318. return true
  1319. end
  1320. end
  1321. return false
  1322. end
  1323.  
  1324. Debris = game:GetService("Debris")
  1325.  
  1326. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1327. local Direction = CFrame.new(StartPos, Vec).lookVector
  1328. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1329. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1330. if RayHit and CheckIntangible(RayHit) then
  1331. if DelayIfHit then
  1332. wait()
  1333. end
  1334. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  1335. end
  1336. return RayHit, RayPos, RayNormal
  1337. end
  1338.  
  1339. function turnto(pos)
  1340. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1341. end
  1342.  
  1343. function GraviBomb()
  1344. ATTACK = true
  1345. for i=0, 1, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1353. end
  1354. MagicSphere(25,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1355. MagicSphere(20,25,LeftArm.CFrame*CF(0,-1,0),"Institutional white")
  1356. coroutine.resume(coroutine.create(function()
  1357. local cframe = CF(Mouse.Hit.p)
  1358. local circle = CreateMagicCircle(75,true,0.05,120,cframe,false)
  1359. for i = 1, 5 do
  1360. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], Effects, 2, 1)
  1361. local sphere = IT("Part",Effects)
  1362. sphere.Shape = "Ball"
  1363. sphere.Size = VT(50,50,50)
  1364. sphere.Anchored = true
  1365. sphere.CanCollide = false
  1366. sphere.Material = "Neon"
  1367. sphere.BrickColor = BRICKC("Institutional white")
  1368. sphere.Transparency = 0
  1369. sphere.CFrame = cframe
  1370. for i = 1, 10 do
  1371. Swait(2)
  1372. attractnearest("Vector",cframe.p,75,50,10)
  1373. sphere.CFrame = cframe
  1374. sphere.Size = sphere.Size - VT(5,5,5)
  1375. sphere.CFrame = cframe
  1376. end
  1377. sphere:remove()
  1378. end
  1379. local scale = 5
  1380. coroutine.resume(coroutine.create(function()
  1381. CreateSound(RELEASESOUND, Effects, 2, 1)
  1382. MagicSphere(100,125,cframe,"Institutional white")
  1383. MagicSphere(75,125,cframe,"Institutional white")
  1384. CreateSwirl(180,6,true,0.3,225,circle,0,"Institutional white")
  1385. CreateSwirl(180,4,true,0.3,225,circle,0,"Institutional white")
  1386. CreateSwirl(180,2,true,0.3,225,circle,0,"Institutional white")
  1387. for i = 1, 15 do
  1388. Swait()
  1389. killnearest(cframe.p,25,150)
  1390. end
  1391. end))
  1392. end))
  1393. for i=0, 1, 0.1 / Animation_Speed do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1401. end
  1402. ATTACK = false
  1403. end
  1404.  
  1405. function GraviSpear()
  1406. ATTACK = true
  1407. for i=0, 1.5, 0.1 / Animation_Speed do
  1408. Swait()
  1409. turnto(Mouse.Hit.p)
  1410. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1411. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1412. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1413. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1414. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1415. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1416. end
  1417. local spear = IT("Part",Effects)
  1418. spear.Anchored = true
  1419. spear.CanCollide = false
  1420. spear.Shape = "Ball"
  1421. spear.Size = VT(0,0,0)
  1422. spear.Material = "Neon"
  1423. spear.Transparency = 0.2
  1424. spear.BrickColor = BRICKC("Institutional white")
  1425. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1426. local inner = spear:Clone()
  1427. inner.Parent = spear
  1428. inner.Size = VT(0,0,0)
  1429. inner.BrickColor = BRICKC("Institutional white")
  1430. inner.CFrame = spear.CFrame
  1431. for i = 1, 10 do
  1432. Swait()
  1433. turnto(Mouse.Hit.p)
  1434. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1435. inner.CFrame = spear.CFrame
  1436. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1437. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1438. end
  1439. CreateParticles2(inner,VT(0,0,0),5,1,"Smoke",true,true,1,8)
  1440. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1441. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1442. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1443. local bv = Instance.new("BodyVelocity")
  1444. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1445. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*65
  1446. bv.Parent = spear
  1447. bv.Name = "MOVE"
  1448. weldBetween(spear,inner)
  1449. spear.Anchored = false
  1450. inner.Anchored = false
  1451. local harm = spear.Touched:Connect(function(hit)
  1452. if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1453. local cframe = spear.CFrame
  1454. coroutine.resume(coroutine.create(function()
  1455. spear.Parent = nil
  1456. coroutine.resume(coroutine.create(function()
  1457. CreateSound(RELEASESOUND, Effects, 2, 1)
  1458. MagicSphere(60,125,cframe,"Institutional white")
  1459. MagicSphere(50,125,cframe,"Institutional white")
  1460. CreateSwirl(0,6,true,0.3,125,spear,0,"Institutional white")
  1461. CreateSwirl(0,4,true,0.3,125,spear,0,"Institutional white")
  1462. CreateSwirl(0,2,true,0.3,125,spear,0,"Institutional white")
  1463. for i = 1, 15 do
  1464. Swait()
  1465. killnearest(cframe.p,15,150)
  1466. end
  1467. end))
  1468. end))
  1469. end
  1470. end)
  1471. coroutine.resume(coroutine.create(function()
  1472. repeat
  1473. Swait()
  1474. CreateSwirl(0,2,true,0.3,25,spear,0,"Institutional white")
  1475. attractnearest("Part",spear,65,70,5)
  1476. until spear.Parent == nil
  1477. end))
  1478. ATTACK = false
  1479. end
  1480.  
  1481. function WarpSpear()
  1482. ATTACK = true
  1483. for i=0, 1.5, 0.1 / Animation_Speed do
  1484. Swait()
  1485. turnto(Mouse.Hit.p)
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1492. end
  1493. local spear = IT("Part",Effects)
  1494. spear.Anchored = true
  1495. spear.CanCollide = false
  1496. spear.Shape = "Ball"
  1497. spear.Size = VT(0,0,0)
  1498. spear.Material = "Neon"
  1499. spear.Transparency = 0.2
  1500. spear.BrickColor = BRICKC("Institutional white")
  1501. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1502. local inner = spear:Clone()
  1503. inner.Parent = spear
  1504. inner.Size = VT(0,0,0)
  1505. inner.BrickColor = BRICKC("Institutional white")
  1506. inner.CFrame = spear.CFrame
  1507. for i = 1, 5 do
  1508. Swait()
  1509. turnto(Mouse.Hit.p)
  1510. spear.CFrame = RightArm.CFrame * CF(0,-4,0)
  1511. inner.CFrame = spear.CFrame
  1512. spear.Size = spear.Size + VT(0.4,0.4,0.4)
  1513. inner.Size = inner.Size + VT(0.35,0.35,0.35)
  1514. end
  1515. MagicSphere(25,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1516. MagicSphere(20,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1517. CreateSound(CUTSOUNDS[MRANDOM(1, #CUTSOUNDS)], RightArm, 6, 1)
  1518. local bv = Instance.new("BodyVelocity")
  1519. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1520. bv.velocity = CF(spear.Position,Mouse.Hit.p).lookVector*100
  1521. bv.Parent = spear
  1522. bv.Name = "MOVE"
  1523. weldBetween(spear,inner)
  1524. spear.Anchored = false
  1525. inner.Anchored = false
  1526. local HIT = false
  1527. local harm = spear.Touched:Connect(function(hit)
  1528. if HIT == false and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= Effects then
  1529. local cframe = spear.CFrame
  1530. HIT = true
  1531. coroutine.resume(coroutine.create(function()
  1532. spear.Parent = nil
  1533. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1534. coroutine.resume(coroutine.create(function()
  1535. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1536. MagicSphere(30,105,cframe,"Institutional white")
  1537. MagicSphere(25,105,cframe,"Institutional white")
  1538. for i = 1, 15 do
  1539. Swait()
  1540. killnearest(cframe.p,7.5,150)
  1541. end
  1542. end))
  1543. end))
  1544. end
  1545. end)
  1546. coroutine.resume(coroutine.create(function()
  1547. Swait(75)
  1548. if HIT == false then
  1549. local cframe = spear.CFrame
  1550. HIT = true
  1551. coroutine.resume(coroutine.create(function()
  1552. spear.Parent = nil
  1553. RootPart.CFrame = CF(spear.Position,Mouse.Hit.p)
  1554. coroutine.resume(coroutine.create(function()
  1555. CreateSound(RELEASESOUND, Effects, 2, 1.5)
  1556. MagicSphere(30,105,cframe,"Institutional white")
  1557. MagicSphere(25,105,cframe,"Institutional white")
  1558. for i = 1, 15 do
  1559. Swait()
  1560. killnearest(cframe.p,7.5,150)
  1561. end
  1562. end))
  1563. end))
  1564. end
  1565. end))
  1566. coroutine.resume(coroutine.create(function()
  1567. local loop = 0
  1568. repeat
  1569. Swait()
  1570. loop = loop + 1
  1571. if loop == 4 then
  1572. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1573. end
  1574. if loop == 7 then
  1575. loop = 0
  1576. MagicSphere(25,15,spear.CFrame,"Institutional white")
  1577. end
  1578. attractnearest("Part",spear,12.5,50,5)
  1579. until spear.Parent == nil
  1580. end))
  1581. ATTACK = false
  1582. end
  1583.  
  1584. function GravityGlobe()
  1585. ATTACK = true
  1586. Rooted = true
  1587. for i=0, 1, 0.1 / Animation_Speed do
  1588. Swait()
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1595. end
  1596. coroutine.resume(coroutine.create(function()
  1597. CreateMagicCircle(100,true,0.02,50,CF(RootPart.Position) * CF(0,-2.8,0),true)
  1598. local cframe = RootPart.CFrame
  1599. CreateSound(RELEASESOUND, Effects, 2, 1)
  1600. local sphere = IT("Part",Effects)
  1601. sphere.Shape = "Ball"
  1602. sphere.Size = VT(0,0,0)
  1603. sphere.Anchored = true
  1604. sphere.CanCollide = false
  1605. sphere.Material = "Neon"
  1606. sphere.Transparency = 0.5
  1607. sphere.BrickColor = BRICKC("Institutional white")
  1608. sphere.CFrame = cframe
  1609. local sphere2 = IT("Part",Effects)
  1610. sphere2.Shape = "Ball"
  1611. sphere2.Size = VT(0,0,0)
  1612. sphere2.Anchored = true
  1613. sphere2.CanCollide = false
  1614. sphere2.Material = "Neon"
  1615. sphere2.Transparency = 0.3
  1616. sphere2.BrickColor = BRICKC("Institutional white")
  1617. sphere2.CFrame = cframe
  1618. for i = 1, 10 do
  1619. Swait(2)
  1620. attractnearest("Vector",cframe.p,50,50,10)
  1621. sphere.CFrame = cframe
  1622. sphere.Size = sphere.Size + VT(4,4,4)
  1623. sphere2.CFrame = cframe
  1624. sphere2.Size = sphere2.Size + VT(3.5,3.5,3.5)
  1625. killnearest(cframe.p,15,0)
  1626. end
  1627. local scale = 0.2
  1628. local mode = "shrink"
  1629. for i = 1, 350 do
  1630. Swait()
  1631. if mode == "shrink" then
  1632. scale = scale + scale
  1633. if scale >= - 65 then
  1634. mode = "grow"
  1635. end
  1636. elseif mode == "grow" then
  1637. scale = scale + -scale*2
  1638. if scale <= - 65 then
  1639. mode = "shrink"
  1640. end
  1641. end
  1642. CreateRing(180,5,true,0,50,sphere,0,scale,scale,"Institutional white")
  1643. sphere.Size = sphere.Size + VT(scale,scale,scale)
  1644. attractnearest("Vector",cframe.p,50,50,5)
  1645. killnearest(cframe.p,15,0)
  1646. end
  1647. for i = 1, 10 do
  1648. Swait(2)
  1649. sphere.CFrame = cframe
  1650. sphere.Size = sphere.Size - VT(5,5,5)
  1651. sphere.CFrame = cframe
  1652. sphere2.CFrame = cframe
  1653. sphere2.Size = sphere2.Size - VT(3.5,3.5,3.5)
  1654. end
  1655. sphere:remove()
  1656. sphere2:remove()
  1657. end))
  1658. for i=0, 1, 0.1 / Animation_Speed do
  1659. Swait()
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1666. end
  1667. Rooted = false
  1668. ATTACK = false
  1669. end
  1670.  
  1671. function GravityBeam()
  1672. ATTACK = true
  1673. Rooted = true
  1674. for i=0, 1.5, 0.1 / Animation_Speed do
  1675. Swait()
  1676. turnto(Mouse.Hit.p)
  1677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.4 / Animation_Speed)
  1678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.2 / Animation_Speed)
  1679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1681. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1683. end
  1684. local startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1685. local loop = 0
  1686. local loopsound = CreateSound(CHARGESOUND, RightArm, 10, 1, true)
  1687. local loopsound2 = CreateSound("487214658", Effects, 1, 0, true)
  1688. local pos = nil
  1689. repeat
  1690. if loop < 150 then
  1691. Swait()
  1692. loop = loop + 1
  1693. turnto(Mouse.Hit.p)
  1694. MagicSphere(15,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1695. MagicSphere(12,25,RightArm.CFrame*CF(0,-1,0),"Institutional white")
  1696. else
  1697. loopsound2.Pitch = 1
  1698. loopsound:Stop()
  1699. startpos = RightArm.CFrame*CF(0,-1.5,0).p
  1700. turnto(Mouse.Hit.p)
  1701. MagicSphere(35,25,CF(startpos),"Institutional white")
  1702. MagicSphere(32,25,CF(startpos),"Institutional white")
  1703. local RayHit, RayPos, RayNormal = CastZapRay(startpos, Mouse.Hit.p, 150, Character, false)
  1704. local distance = (startpos - RayPos).magnitude
  1705. local laser = Instance.new("Part",Effects)
  1706. laser.Transparency = 0.5
  1707. laser.CanCollide = false
  1708. laser.Anchored = true
  1709. laser.BrickColor = BrickColor.new("Institutional white")
  1710. laser.Material = "Neon"
  1711. laser.formFactor = Enum.FormFactor.Custom
  1712. laser.Size = Vector3.new(2.5, 2.5, distance)
  1713. laser.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1714. local laser2 = Instance.new("Part",Effects)
  1715. laser2.Transparency = 0
  1716. laser2.CanCollide = false
  1717. laser2.Anchored = true
  1718. laser2.BrickColor = BrickColor.new("Institutional white")
  1719. laser2.Material = "Neon"
  1720. laser2.formFactor = Enum.FormFactor.Custom
  1721. laser2.Size = Vector3.new(2, 2, distance)
  1722. laser2.CFrame = CFrame.new(startpos, RayPos) * CFrame.new(0, 0, -distance/2)
  1723. killnearest(RayPos,5,150,true)
  1724. MagicSphere(350,2,CF(RayPos),"Institutional white")
  1725. MagicSphere(320,2,CF(RayPos),"Institutional white")
  1726. if RayHit ~= nil then
  1727. CreateWave(0,5,false,0,25,CF(RayPos),0,"Institutional white")
  1728. end
  1729. attractnearest("Vector",RayPos,40,50,10)
  1730. pos = RayPos
  1731. Swait()
  1732. laser2:remove()
  1733. laser:remove()
  1734. end
  1735. until KEYHOLD == false
  1736. if loop == 150 then
  1737. local cframe = CF(pos)
  1738. coroutine.resume(coroutine.create(function()
  1739. coroutine.resume(coroutine.create(function()
  1740. CreateSound(RELEASESOUND, Effects, 2, 1)
  1741. MagicSphere(500,55,cframe,"Institutional white")
  1742. MagicSphere(450,55,cframe,"Institutional white")
  1743. for i = 1, 15 do
  1744. Swait()
  1745. killnearest(cframe.p,75,150)
  1746. end
  1747. end))
  1748. end))
  1749. end
  1750. loopsound2:remove()
  1751. loopsound:remove()
  1752. Rooted = false
  1753. ATTACK = false
  1754. end
  1755.  
  1756. --//=================================\\
  1757. --|| ASSIGN THINGS TO KEYS
  1758. --\\=================================//
  1759.  
  1760. Humanoid.Changed:connect(function(Jump)
  1761. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1762. Humanoid.Jump = false
  1763. end
  1764. end)
  1765.  
  1766. function MouseDown(Mouse)
  1767. if ATTACK == false then
  1768. end
  1769. end
  1770.  
  1771. function MouseUp(Mouse)
  1772. HOLD = false
  1773. end
  1774.  
  1775. function KeyDown(Key)
  1776. KEYHOLD = true
  1777. if Key == "q" and ATTACK == false then
  1778. GraviBomb()
  1779. end
  1780.  
  1781. if Key == "e" and ATTACK == false then
  1782. GraviSpear()
  1783. end
  1784.  
  1785. if Key == "r" and ATTACK == false then
  1786. GravityGlobe()
  1787. end
  1788.  
  1789. if Key == "g" and ATTACK == false then
  1790. GravityBeam()
  1791. end
  1792.  
  1793. if Key == "x" and ATTACK == false then
  1794. end
  1795.  
  1796. if Key == "c" and ATTACK == false then
  1797. WarpSpear()
  1798. end
  1799.  
  1800. if Key == "t" and ATTACK == false then
  1801. CreateSound("305685800", Head, 10, 1 ,false)
  1802. end
  1803. end
  1804.  
  1805. function KeyUp(Key)
  1806. KEYHOLD = false
  1807. end
  1808.  
  1809. Mouse.Button1Down:connect(function(NEWKEY)
  1810. MouseDown(NEWKEY)
  1811. end)
  1812. Mouse.Button1Up:connect(function(NEWKEY)
  1813. MouseUp(NEWKEY)
  1814. end)
  1815. Mouse.KeyDown:connect(function(NEWKEY)
  1816. KeyDown(NEWKEY)
  1817. end)
  1818. Mouse.KeyUp:connect(function(NEWKEY)
  1819. KeyUp(NEWKEY)
  1820. end)
  1821.  
  1822. --//=================================\\
  1823. --\\=================================//
  1824.  
  1825.  
  1826. function unanchor()
  1827. if UNANCHOR == true then
  1828. g = Character:GetChildren()
  1829. for i = 1, #g do
  1830. if g[i].ClassName == "Part" then
  1831. g[i].Anchored = false
  1832. end
  1833. end
  1834. end
  1835. end
  1836.  
  1837.  
  1838. --//=================================\\
  1839. --|| WRAP THE WHOLE SCRIPT UP
  1840. --\\=================================//
  1841.  
  1842. Humanoid.Changed:connect(function(Jump)
  1843. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1844. Humanoid.Jump = false
  1845. end
  1846. end)
  1847.  
  1848. ANIMATE.Parent = nil
  1849. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1850. IDLEANIMATION:Play()
  1851.  
  1852. while true do
  1853. Swait()
  1854. SINE = SINE + CHANGE
  1855. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1856. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1857. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1858. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1859. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1860. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1861. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1862. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1863. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1864. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1865. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1866. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1867. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1868. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1869. ----LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1870. end
  1871. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1872. ANIM = "Jump"
  1873. if ATTACK == false then
  1874. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1878. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1880. end
  1881. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1882. ANIM = "Fall"
  1883. if ATTACK == false then
  1884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1888. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1890. end
  1891. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1892. ANIM = "Idle"
  1893. if ATTACK == false then
  1894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1898. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1900. end
  1901. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1902. ANIM = "Walk"
  1903. WALK = WALK + 1 / Animation_Speed
  1904. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1905. WALK = 0
  1906. if WALKINGANIM == true then
  1907. WALKINGANIM = false
  1908. elseif WALKINGANIM == false then
  1909. WALKINGANIM = true
  1910. end
  1911. end
  1912. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1913. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. if ATTACK == false then
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1921. end
  1922. end
  1923. if #Effects2>0 then
  1924. for e=1,#Effects2 do
  1925. if Effects2[e]~=nil then
  1926. local Thing=Effects2[e]
  1927. if Thing~=nil then
  1928. local Part=Thing[1]
  1929. local Mode=Thing[2]
  1930. local Delay=Thing[3]
  1931. local IncX=Thing[4]
  1932. local IncY=Thing[5]
  1933. local IncZ=Thing[6]
  1934. local Part2=Thing[8]
  1935. if Thing[1].Transparency<=1 then
  1936. if Thing[2]=="Block1" then
  1937. Thing[1].CFrame=Thing[1].CFrame
  1938. Mesh=Thing[1].Mesh
  1939. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1940. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1941. elseif Thing[2]=="Cylinder" then
  1942. Mesh=Thing[1].Mesh
  1943. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1944. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1945. elseif Thing[2]=="Blood" then
  1946. Mesh=Thing[7]
  1947. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1948. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1949. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1950. elseif Thing[2]=="Elec" then
  1951. Mesh=Thing[1].Mesh
  1952. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1953. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1954. elseif Thing[2]=="Disappear" then
  1955. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1956. end
  1957. else
  1958. Part.Parent=nil
  1959. table.remove(Effects2,e)
  1960. end
  1961. end
  1962. end
  1963. end
  1964. end
  1965. unanchor()
  1966. Humanoid.MaxHealth = "inf"
  1967. Humanoid.Health = "inf"
  1968. if Rooted == false then
  1969. Disable_Jump = false
  1970. Humanoid.WalkSpeed = Speed
  1971. elseif Rooted == true then
  1972. Disable_Jump = true
  1973. Humanoid.WalkSpeed = 0
  1974. end
  1975. --CreateMagicCircle(2 ,false,0,3,LeftLeg.CFrame * CF(0,-1.2,0),true)
  1976. end
  1977.  
  1978. --//=================================\\
  1979. --\\=================================//
  1980.  
  1981.  
  1982.  
  1983.  
  1984.  
  1985. --//====================================================\\--
  1986. --|| END OF SCRIPT
  1987. --\\====================================================//--
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