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- [Log:]
- Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
- [Stacktrace:]
- Facebook.Unity.CompiledFacebookLoader:Start()
- [Log:]
- [DevToDev] 2018/07/30 14:14:51 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/07/30 14:14:51 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- AF : registerUninstall -> token = System.Byte[]
- [Stacktrace:]
- [Log:]
- [ SocialManager ] isSocialNetworkInitialized = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] -> [ INIT CURRENT USER ]
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1535541291&hash=AeSg7F-ByTL3rM2A","width":100}}}
- [Stacktrace:]
- Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
- Facebook.Unity.<Start>d__9:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- onFilesConfigLoadError connection error
- [Stacktrace:]
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- FacebookAdapter :: REPORT_GAME_LAUNCHED
- [Stacktrace:]
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] loadFriends(start) : False
- [Stacktrace:]
- Social.SocialManager:loadFriends()
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ DATA UPDATER ] files updateted
- [Stacktrace:]
- Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- FILE: 2018_07_30_09_31_21.log
- [Stacktrace:]
- LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- LogSupport.LogManager:sendLogs(SendLogType)
- app.<sendLogs>c__IteratorC:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 14:14:52 : Metric Connect To Social Network added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=kitchenstarfb.beargg.com/mo/lo
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=kitchenstarfb.beargg.com/mo/lo, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE kitchenstarfb.beargg.com/mo/lo
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- INSTALL AREADY SENT
- [Stacktrace:]
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i, _isOnline=False, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SUCCESS
- [Stacktrace:]
- app.Game:authorizationSucceeded(Object)
- app.<authorizeClient>c__AnonStorey1A:<>m__0(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ Game ::onLoginHandler ]
- [Stacktrace:]
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/p
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/p, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/mo/p
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- onGetFlashVarsErrorconnection error
- [Stacktrace:]
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeAll
- [Stacktrace:]
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- closeWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendWindowResult: IntroWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- showWindow: MainMenuWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [ TFriends ] OnFriendsLoaded
- [Stacktrace:]
- ui.TFriends:OnFriendsLoaded()
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/f/p
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/f/p, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/f/p
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [ TDownPanelView ] onSocialLogin
- [Stacktrace:]
- ui.TDownPanelView:onSocialLogin()
- ui.TDownPanelView:Awake()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- securityGuardView update
- [Stacktrace:]
- mapLib.SecurityGuardView:update()
- SecurityGuard:SetPostData(Post)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- _presenter.scrollDirection None : -1
- [Stacktrace:]
- Kitchen.MainMenuView:onMapLoaded(String, Object, Object)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [DevToDev] 2018/07/30 14:14:53 : Tutorial step 1001 has been allready added. Skipping...
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:NeedToAddEvent(Event)
- DevToDev.Logic.User:AddEvent(Event)
- app.Game:initUser()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 14:14:53 : Tutorial step 1002 has been allready added. Skipping...
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:NeedToAddEvent(Event)
- DevToDev.Logic.User:AddEvent(Event)
- app.Game:initUser()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 14:14:53 : gender property was set successfully. Value: Male
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Gender(Gender)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 14:14:53 : age property was set successfully. Value: 0
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Age(Int32)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 14:14:53 : Current level: 18
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:set_Level(Int32)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.Game:ShowStartScreenWindow(Boolean)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- versioncheck: actualAppVersion=1.1.1, currentVersion=1.1.1
- [Stacktrace:]
- VersionComparer:isCurrentVersionActual(String, String)
- app.Game:checkForToUpdateClient()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 29
- [Stacktrace:]
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- UnityIAP Version: 1.20.0
- [Stacktrace:]
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- Purchases.PurchasesManager:Init()
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Using configuration builder objects
- [Stacktrace:]
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Purchasing manager is inited
- [Stacktrace:]
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: started
- [Stacktrace:]
- Purchases.Validators.ValidationQueueProcessor:start()
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: finished
- [Stacktrace:]
- Purchases.Validators.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UnityIAP: Promo interface is available for 29 items
- [Stacktrace:]
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- showWindow: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- utils.<showWindows>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- utils.<start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processStartWindows>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
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