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- #region DiosaPerfecto
- case 199919:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Puedo subir tu nivel de perfección a corazon por 900.000.000 de Oro!");
- dialog.Option("Collar", (byte)MsgItemInfo.Necklace);
- dialog.Option("Traje", (byte)MsgItemInfo.Armor);
- dialog.Option("TorreDeCielo", (byte)MsgItemInfo.Tower);
- dialog.Option("Abanico", (byte)MsgItemInfo.Fan);
- dialog.Option("LatigoDeCaballero", (byte)MsgItemInfo.SteedCrop);
- dialog.Option("AlasDeTempestad", (byte)MsgItemInfo.Wing);
- dialog.Option("Anillo", (byte)MsgItemInfo.Ring);
- dialog.Option("Casco", (byte)MsgItemInfo.Head);
- dialog.Option("Botas", (byte)MsgItemInfo.Boots);
- dialog.Option("Caballo", (byte)MsgItemInfo.Steed);
- dialog.Option("ArmaDerecha", (byte)MsgItemInfo.RightWeapon);
- dialog.Option("ArmaIzquierda", (byte)MsgItemInfo.LeftWeapon);
- dialog.Send();
- break;
- }
- case (byte)MsgItemInfo.Necklace:
- case (byte)MsgItemInfo.Armor:
- case (byte)MsgItemInfo.Ring:
- case (byte)MsgItemInfo.Boots:
- case (byte)MsgItemInfo.Head:
- case (byte)MsgItemInfo.Tower:
- case (byte)MsgItemInfo.Fan:
- case (byte)MsgItemInfo.SteedCrop:
- case (byte)MsgItemInfo.Steed:
- case (byte)MsgItemInfo.RightWeapon:
- case (byte)MsgItemInfo.LeftWeapon:
- {
- MsgItemInfo item;
- if (client.Player.Money >= 900000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel < 28)
- {
- client.Player.Money -= 900000000;
- item.PerfectionLevel = 28;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 900,000,000 Oro!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- case (byte)MsgItemInfo.Wing:
- {
- MsgItemInfo item;
- if (client.Player.Money >= 900000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel < 28)
- {
- client.Player.Money -= 900000000;
- item.PerfectionLevel = 28;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 900,000,000 Oro!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- }
- break;
- }
- #endregion
- #region PerfecionCorona
- case 199920:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Puedo subir tu nivel de perfección a Corona por 400.000.000 de Oro!");
- dialog.Option("Collar", (byte)MsgItemInfo.Necklace);
- dialog.Option("Traje", (byte)MsgItemInfo.Armor);
- dialog.Option("TorreDeCielo", (byte)MsgItemInfo.Tower);
- dialog.Option("Abanico", (byte)MsgItemInfo.Fan);
- dialog.Option("LatigoDeCaballero", (byte)MsgItemInfo.SteedCrop);
- dialog.Option("AlasDeTempestad", (byte)MsgItemInfo.Wing);
- dialog.Option("Anillo", (byte)MsgItemInfo.Ring);
- dialog.Option("Casco", (byte)MsgItemInfo.Head);
- dialog.Option("Botas", (byte)MsgItemInfo.Boots);
- dialog.Option("Caballo", (byte)MsgItemInfo.Steed);
- dialog.Option("ArmaDerecha", (byte)MsgItemInfo.RightWeapon);
- dialog.Option("ArmaIzquierda", (byte)MsgItemInfo.LeftWeapon);
- dialog.Send();
- break;
- }
- case (byte)MsgItemInfo.Necklace:
- case (byte)MsgItemInfo.Armor:
- case (byte)MsgItemInfo.Ring:
- case (byte)MsgItemInfo.Boots:
- case (byte)MsgItemInfo.Head:
- case (byte)MsgItemInfo.Tower:
- case (byte)MsgItemInfo.Fan:
- case (byte)MsgItemInfo.SteedCrop:
- case (byte)MsgItemInfo.Steed:
- case (byte)MsgItemInfo.RightWeapon:
- case (byte)MsgItemInfo.LeftWeapon:
- {
- MsgItemInfo item;
- if (client.Player.Money >= 400000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel < 28)
- {
- client.Player.Money -= 400000000;
- item.PerfectionLevel = 54;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 400,000,000 Oro!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- case (byte)MsgItemInfo.Wing:
- {
- MsgItemInfo item;
- if (client.Player.ConquerPoints >= 400000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel < 28)
- {
- client.Player.ConquerPoints -= 400000000;
- item.PerfectionLevel = 54;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 400,000,000 Oro!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- }
- break;
- }
- #endregion
- #region DiosPerfecto
- case 199921:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Soy el dios Perfecto, todo lo que toco lo hago Perfecto, elige que quieres hacer perfecto a cambio tienes que darme 400,000,000 de Oro!");
- dialog.Option("Collar", (byte)MsgItemInfo.Necklace);
- dialog.Option("Traje", (byte)MsgItemInfo.Armor);
- dialog.Option("TorreDeCielo", (byte)MsgItemInfo.Tower);
- dialog.Option("Abanico", (byte)MsgItemInfo.Fan);
- dialog.Option("LatigoDeCaballero", (byte)MsgItemInfo.SteedCrop);
- dialog.Option("AlasDeTempestad", (byte)MsgItemInfo.Wing);
- dialog.Option("Anillo", (byte)MsgItemInfo.Ring);
- dialog.Option("Casco", (byte)MsgItemInfo.Head);
- dialog.Option("Botas", (byte)MsgItemInfo.Boots);
- dialog.Option("Caballo", (byte)MsgItemInfo.Steed);
- dialog.Option("ArmaDerecha", (byte)MsgItemInfo.RightWeapon);
- dialog.Option("ArmaIzquierda", (byte)MsgItemInfo.LeftWeapon);
- dialog.Send();
- break;
- }
- case (byte)MsgItemInfo.Necklace:
- case (byte)MsgItemInfo.Armor:
- case (byte)MsgItemInfo.Ring:
- case (byte)MsgItemInfo.Boots:
- case (byte)MsgItemInfo.Head:
- case (byte)MsgItemInfo.Tower:
- case (byte)MsgItemInfo.Fan:
- case (byte)MsgItemInfo.SteedCrop:
- case (byte)MsgItemInfo.Steed:
- case (byte)MsgItemInfo.RightWeapon:
- case (byte)MsgItemInfo.LeftWeapon:
- {
- MsgItemInfo item;
- if (client.Player.ConquerPoints >= 400000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel != 54)
- {
- client.Player.ConquerPoints -= 400000000;
- item.PerfectionLevel = 54;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 400,000,000 Oro!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- case (byte)MsgItemInfo.Wing:
- {
- MsgItemInfo item;
- if (client.Player.ConquerPoints >= 400000000)
- {
- if ((item = client.Equipment.TryGetItem(npcRequest.OptionID)) != null)
- if (item != null)
- {
- if (item.PerfectionLevel != 54)
- {
- client.Player.ConquerPoints -= 400000000;
- item.PerfectionLevel = 54;
- item.PerfectionOwner = client.Player.Name;
- item.PerfectionOwnerGuid = client.Player.UID;
- ConquerItemTable.UpdatePerfection(item);
- item.Send(client);
- dialog.Text("¡Congratulations, obtuviste el nivel de perfección Corona!");
- dialog.Option("Gracias.", 255);
- }
- else
- {
- dialog.Text("¡Ya tienes un nivel superior en perfección!");
- dialog.Option("Usps.", 255);
- }
- }
- else
- {
- dialog.Text("¡Necesita tener el equipo que eligió equipado!");
- dialog.Option("Oh, I get it.", 255);
- }
- }
- else
- {
- dialog.Text("Por favor regrese a mí con ¡No tiene 400,000,000 CPs!");
- dialog.Option("Oh, I get it.", 255);
- }
- break;
- }
- }
- break;
- }
- #endregion
- #region Vendedor Set+12
- case 62149:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("¡Elija el equipo que desea a 1 millon de Cps!");
- dialog.Option("Troyano.", 15);
- dialog.Option("Pirata.", 16);
- dialog.Option("Alquero.", 17);
- dialog.Option("Ninja.", 18);
- dialog.Option("Monje.", 19);
- dialog.Option("Guerrero.", 20);
- dialog.Option("Taoista.", 21);
- dialog.Option("GuerreroDragon.", 22);
- dialog.Option("GenioAire.", 23);
- dialog.Option("Gracias hermano!", 0);
- dialog.Send();
- break;
- }
- #region Taoista
- case 21:
- {
- if (client.Inventory.Count <= 30)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 121269;//NiftyBag
- uint itemid5 = 152279;//WyvernBracelet
- uint itemid6 = 114309;//DistinctCap
- uint itemid7 = 134309;//EternalRobe
- uint itemid8 = 421439;//SupremeSword
- uint itemid9 = 117309;//DreamEarrings
- uint itemid12 = 203009;//RidingCrop
- //uint itemid13 = 620439; // EpicaTaoista
- uint itemid14 = 619439; //EpicaTaoista
- uint itemid15 = 204009;//Wing
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 1;
- item3.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item3.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 1;
- item4.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item4.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 1;
- item5.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item5.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 1;
- item6.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item6.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 1;
- item7.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item7.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 1;
- item8.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item8.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 1;
- item9.SocketOne = Game.Enums.Gem.SuperPhoenixGem;
- item9.SocketTwo = Game.Enums.Gem.SuperPhoenixGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item14 = new MsgItemInfo(true);
- item14.ID = itemid14;
- item14.Color = COServer.Game.Enums.Color.White;
- item14.Plus = 12;
- item14.Durability = item14.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid14].Durability;
- client.Inventory.Add(item14, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes 1,000,000 Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region Guerrero
- case 20:
- {
- if (client.Inventory.Count <= 28)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 111309;//SteelHelmet
- uint itemid7 = 131309;//ImperiousArmor
- uint itemid8 = 561439;//OccultWand
- uint itemid9 = 560439;//SpearOfWrath
- uint itemid13 = 900309;//CelestialShield
- uint itemid14 = 141309;//DragonHeadband
- uint itemid12 = 203009;//RidingCrop
- uint itemid15 = 624439; //EpicaGuerrero
- uint itemid16 = 624439; //EpicaGuerrero
- uint itemid17 = 204009;//Wing
- MsgItemInfo item17 = new MsgItemInfo(true);
- item17.ID = itemid17;
- item17.Color = Game.Enums.Color.White;
- item17.Plus = 12;
- item17.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item17.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item17.Durability = item17.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid17].Durability;
- client.Inventory.Add(item17, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item17);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = COServer.Game.Enums.Color.White;
- item15.Plus = 12;
- item15.Bless = 7;
- item15.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item15.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item15.Durability = item15.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item16 = new MsgItemInfo(true);
- item16.ID = itemid16;
- item16.Color = COServer.Game.Enums.Color.White;
- item16.Plus = 12;
- item16.Bless = 7;
- item16.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item16.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item16.Durability = item16.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid16].Durability;
- client.Inventory.Add(item16, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item13 = new MsgItemInfo(true);
- item13.ID = itemid13;
- item13.Color = COServer.Game.Enums.Color.White;
- item13.Plus = 12;
- item13.Bless = 7;
- item13.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item13.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item13.Durability = item13.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid13].Durability;
- client.Inventory.Add(item13, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item14 = new MsgItemInfo(true);
- item14.ID = itemid14;
- item14.Color = COServer.Game.Enums.Color.White;
- item14.Plus = 12;
- item14.Bless = 7;
- item14.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item14.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item14.Durability = item14.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid14].Durability;
- client.Inventory.Add(item14, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 10 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region Monje
- case 19:
- {
- if (client.Inventory.Count <= 30)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 143309;//XumiCap
- uint itemid7 = 136309;//WhiteLotusFrock
- uint itemid8 = 610439;//LazuritePrayerBeads
- uint itemid9 = 610439;//LazuritePrayerBeads
- uint itemid12 = 203009;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 255;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 255;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 255;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 255;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 255;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 255;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 255;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region Ninja
- case 18:
- {
- if (client.Inventory.Count <= 29)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 123309;//NightmareHood
- uint itemid7 = 135309;//NightmaSupremoConquerst
- uint itemid8 = 601439;//HanzoKatana
- uint itemid9 = 601439;//HanzoKatana
- uint itemid10 = 511339;//SilenceScythe
- uint itemid12 = 203009;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 0;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 0;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 0;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 0;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item10 = new MsgItemInfo(true);
- item10.ID = itemid10;
- item10.Color = COServer.Game.Enums.Color.White;
- item10.Plus = 12;
- item10.Bless = 7;
- item10.Enchant = 0;
- item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item10.Durability = item10.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
- client.Inventory.Add(item10, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region AsesinoSombra
- case 17:
- {
- if (client.Inventory.Count <= 29)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 113309;//WhiteTigerHat
- uint itemid7 = 133309;//WelkinCoat
- uint itemid8 = 613429;//FantasyKnife
- uint itemid9 = 613429;//FantasyKnife
- uint itemid10 = 500429;//HeavenlyBow
- uint itemid12 = 203009;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 0;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 0;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 0;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 0;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item10 = new MsgItemInfo(true);
- item10.ID = itemid10;
- item10.Color = COServer.Game.Enums.Color.White;
- item10.Plus = 12;
- item10.Bless = 7;
- item10.Enchant = 0;
- item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item10.Durability = item10.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
- client.Inventory.Add(item10, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo!");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region Pirata
- case 16:
- {
- if (client.Inventory.Count <= 30)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 144309;//DominatorHat
- uint itemid7 = 139309;//DarkDragonCoat
- uint itemid8 = 611439;//CaptainRapier
- uint itemid9 = 612439;//LordPistol
- uint itemid10 = 203009;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 0;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 0;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 0;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 0;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item10 = new MsgItemInfo(true);
- item10.ID = itemid10;
- item10.Color = COServer.Game.Enums.Color.White;
- item10.Plus = 12;
- item10.Bless = 0;
- item10.Enchant = 0;
- item10.Durability = item10.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
- client.Inventory.Add(item10, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region Troyano
- case 15:
- {
- if (client.Inventory.Count <= 28)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid6 = 118309;//Coronet
- uint itemid7 = 130309;//Armor
- uint itemid8 = 480439;//Club
- uint itemid9 = 410439;//Blade
- uint itemid10 = 410439;//Blade
- uint itemid11 = 480439;//Club
- uint itemid16 = 490439;//Daga
- uint itemid12 = 203009;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid6;
- item6.Color = COServer.Game.Enums.Color.White;
- item6.Plus = 12;
- item6.Bless = 7;
- item6.Enchant = 0;
- item6.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item6.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item6.Durability = item6.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid6].Durability;
- client.Inventory.Add(item6, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item7 = new MsgItemInfo(true);
- item7.ID = itemid7;
- item7.Color = COServer.Game.Enums.Color.White;
- item7.Plus = 12;
- item7.Bless = 7;
- item7.Enchant = 0;
- item7.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item7.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item7.Durability = item7.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid7].Durability;
- client.Inventory.Add(item7, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item8 = new MsgItemInfo(true);
- item8.ID = itemid8;
- item8.Color = COServer.Game.Enums.Color.White;
- item8.Plus = 12;
- item8.Bless = 7;
- item8.Enchant = 0;
- item8.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item8.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item8.Durability = item8.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid8].Durability;
- client.Inventory.Add(item8, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item9 = new MsgItemInfo(true);
- item9.ID = itemid9;
- item9.Color = COServer.Game.Enums.Color.White;
- item9.Plus = 12;
- item9.Bless = 7;
- item9.Enchant = 0;
- item9.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item9.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item9.Durability = item9.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid9].Durability;
- client.Inventory.Add(item9, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item10 = new MsgItemInfo(true);
- item10.ID = itemid10;
- item10.Color = COServer.Game.Enums.Color.White;
- item10.Plus = 12;
- item10.Bless = 7;
- item10.Enchant = 0;
- item10.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item10.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item10.Durability = item10.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid10].Durability;
- client.Inventory.Add(item10, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item16 = new MsgItemInfo(true);
- item16.ID = itemid16;
- item16.Color = COServer.Game.Enums.Color.White;
- item16.Plus = 12;
- item16.Bless = 7;
- item16.Enchant = 0;
- item16.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item16.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item16.Durability = item16.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid16].Durability;
- client.Inventory.Add(item16, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item11 = new MsgItemInfo(true);
- item11.ID = itemid11;
- item11.Color = COServer.Game.Enums.Color.White;
- item11.Plus = 12;
- item11.Bless = 7;
- item11.Enchant = 0;
- item11.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item11.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item11.Durability = item11.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid11].Durability;
- client.Inventory.Add(item11, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion trojan
- #region Rey-Guerrero-Dragon
- case 22:
- {
- if (client.Inventory.Count <= 30)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- //Chat.CheckCommand2(new Message("@tegotegatege LegendHood super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege CombatSuit(Lv.140) super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid12 = 203009;//RidingCrop
- uint itemid105 = 148309;//RidingCrop
- uint itemid104 = 138309;//RidingCrop
- uint itemid102 = 617439;//RidingCrop
- uint itemid103 = 617439;//RidingCrop
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item105 = new MsgItemInfo(true);
- item105.ID = itemid105;
- item105.Color = COServer.Game.Enums.Color.White;
- item105.Plus = 12;
- item105.Bless = 7;
- item105.Enchant = 0;
- item105.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item105.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item105.Durability = item105.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item105, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item104 = new MsgItemInfo(true);
- item104.ID = itemid104;
- item104.Color = COServer.Game.Enums.Color.White;
- item104.Plus = 12;
- item104.Bless = 7;
- item104.Enchant = 0;
- item104.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item104.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item104.Durability = item104.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item104, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item103 = new MsgItemInfo(true);
- item103.ID = itemid103;
- item103.Color = COServer.Game.Enums.Color.White;
- item103.Plus = 12;
- item103.Bless = 7;
- item103.Enchant = 0;
- item103.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item103.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item103.Durability = item103.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item103, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item102 = new MsgItemInfo(true);
- item102.ID = itemid102;
- item102.Color = COServer.Game.Enums.Color.White;
- item102.Plus = 12;
- item102.Bless = 7;
- item102.Enchant = 0;
- item102.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item102.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item102.Durability = item102.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item102, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- #region GenioAire
- case 23:
- {
- if (client.Inventory.Count <= 30)
- {
- if (client.Player.ConquerPoints >= 1000000)
- {
- client.Player.ConquerPoints -= 1000000;
- //Chat.CheckCommand2(new Message("@tegotegatege LegendHood super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege CombatSuit(Lv.140) super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- //Chat.CheckCommand2(new Message("@tegotegatege SkyNunchaku super 12 7 255 13 13", System.Drawing.Color.Red, 2001), client);
- uint itemid = 202009;//Tower
- uint itemid2 = 201009;//Fan
- uint itemid3 = 160249;//Boot
- uint itemid4 = 120269;//Necklace
- uint itemid5 = 150269;//Ring
- uint itemid12 = 203009;//RidingCrop
- uint itemid105 = 170309;//Casco
- uint itemid104 = 101309;//Traje
- uint itemid102 = 626439;//Armas
- uint itemid103 = 626439;//Armas
- uint itemid15 = 204009;//Wing
- MsgItemInfo item15 = new MsgItemInfo(true);
- item15.ID = itemid15;
- item15.Color = Game.Enums.Color.White;
- item15.Bless = 1;
- item15.Plus = 12;
- item15.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item15.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item15.Durability = item15.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid15].Durability;
- client.Inventory.Add(item15, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item15);
- MsgItemInfo item105 = new MsgItemInfo(true);
- item105.ID = itemid105;
- item105.Color = COServer.Game.Enums.Color.White;
- item105.Plus = 12;
- item105.Bless = 7;
- item105.Enchant = 0;
- item105.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item105.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item105.Durability = item105.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item105, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item104 = new MsgItemInfo(true);
- item104.ID = itemid104;
- item104.Color = COServer.Game.Enums.Color.White;
- item104.Plus = 12;
- item104.Bless = 7;
- item104.Enchant = 0;
- item104.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item104.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item104.Durability = item104.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item104, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item103 = new MsgItemInfo(true);
- item103.ID = itemid103;
- item103.Color = COServer.Game.Enums.Color.White;
- item103.Plus = 12;
- item103.Bless = 7;
- item103.Enchant = 0;
- item103.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item103.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item103.Durability = item103.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item103, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item102 = new MsgItemInfo(true);
- item102.ID = itemid102;
- item102.Color = COServer.Game.Enums.Color.White;
- item102.Plus = 12;
- item102.Bless = 7;
- item102.Enchant = 0;
- item102.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item102.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item102.Durability = item102.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item102, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = COServer.Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 0;
- item2.Enchant = 0;
- item2.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item2.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item2.Durability = item2.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = COServer.Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 7;
- item3.Enchant = 0;
- item3.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item3.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item3.Durability = item3.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = COServer.Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 7;
- item4.Enchant = 0;
- item4.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item4.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item4.Durability = item4.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = COServer.Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 7;
- item5.Enchant = 0;
- item5.SocketOne = Game.Enums.Gem.SuperDragonGem;
- item5.SocketTwo = Game.Enums.Gem.SuperDragonGem;
- item5.Durability = item5.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item12 = new MsgItemInfo(true);
- item12.ID = itemid12;
- item12.Color = COServer.Game.Enums.Color.White;
- item12.Plus = 12;
- item12.Bless = 0;
- item12.Enchant = 0;
- item12.Durability = item12.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid12].Durability;
- client.Inventory.Add(item12, COServer.Game.Enums.ItemUse.CreateAndAdd);
- MsgItemInfo item = new MsgItemInfo(true);
- item.ID = itemid;
- item.Color = COServer.Game.Enums.Color.White;
- item.Plus = 12;
- item.Bless = 0;
- item.Enchant = 0;
- item.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item.Durability = item.MaximDurability = COServer.Database.ConquerItemInformation.BaseInformations[itemid].Durability;
- if (client.Inventory.Add(item, COServer.Game.Enums.ItemUse.CreateAndAdd))
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratulations, compras set +12 In FusionCo");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- dialog.Text("Necesitas al menos un espacio libre en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("lo siento, no tienes " + 1000000 + " Cps.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- }
- else
- {
- dialog.Text("Debes crear al menos 10 espacios en tu inventario.");
- dialog.Option("Bien.", 255);
- dialog.Send();
- }
- break;
- }
- #endregion pirate
- }
- break;
- }
- #endregion
- #region EquipamientoP7
- case 62150:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Hey como estas? " + client.Player.Name + " Vendo cosas para todas las clases, elige el tuyo!");
- dialog.Option("Dragon Warrior", 1);
- dialog.Option("Ninja", 3);
- dialog.Option("Monje", 4);
- dialog.Option("TaoDeFuego/Agua", 5);
- dialog.Option("Troyano", 6);
- dialog.Option("Pirata", 7);
- dialog.Option("Guerrero", 8);
- dialog.Option("Alquero", 9);
- dialog.Option("Genio Aire", 11);
- dialog.Option("Tesoros", 10);
- dialog.Send();
- break;
- }
- #region Tesoros
- case 10:
- {
- uint itemid1 = 300000;//Steed
- uint itemid2 = 202009;//Tower
- uint itemid3 = 201009;//Fan
- uint itemid4 = 204009;//Wing
- uint itemid5 = 203009;//Crop
- // uint itemid6 = 2100065;//Cup
- MsgItemInfo item1 = new MsgItemInfo(true);
- item1.ID = itemid1;
- item1.Color = Game.Enums.Color.White;
- item1.Plus = 12;
- // item1.Stars = 54;
- // item1.Owner = client.Player.Name;
- // item1.OwnerUID = client.Player.UID;
- item1.Durability = item1.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid1].Durability;
- client.Inventory.Add(item1, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item1);
- MsgItemInfo item2 = new MsgItemInfo(true);
- item2.ID = itemid2;
- item2.Color = Game.Enums.Color.White;
- item2.Plus = 12;
- item2.Bless = 1;
- // item2.Stars = 54;
- // item2.Owner = client.Player.Name;
- // item2.OwnerUID = client.Player.UID;
- item2.SocketOne = Game.Enums.Gem.SuperGloryGem;
- item2.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item2.Durability = item2.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid2].Durability;
- client.Inventory.Add(item2, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item2);
- MsgItemInfo item3 = new MsgItemInfo(true);
- item3.ID = itemid3;
- item3.Color = Game.Enums.Color.White;
- item3.Plus = 12;
- item3.Bless = 1;
- // item3.Stars = 54;
- // item3.Owner = client.Player.Name;
- // item3.OwnerUID = client.Player.UID;
- item3.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item3.SocketTwo = Game.Enums.Gem.SuperThunderGem;
- item3.Durability = item3.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid3].Durability;
- client.Inventory.Add(item3, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item3);
- MsgItemInfo item4 = new MsgItemInfo(true);
- item4.ID = itemid4;
- item4.Color = Game.Enums.Color.White;
- item4.Plus = 12;
- item4.Bless = 0;
- // item4.Stars = 54;
- // item4.Owner = client.Player.Name;
- // item4.OwnerUID = client.Player.UID;
- item4.SocketOne = Game.Enums.Gem.SuperThunderGem;
- item4.SocketTwo = Game.Enums.Gem.SuperGloryGem;
- item4.Durability = item4.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid4].Durability;
- client.Inventory.Add(item4, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item4);
- MsgItemInfo item5 = new MsgItemInfo(true);
- item5.ID = itemid5;
- item5.Color = Game.Enums.Color.White;
- item5.Plus = 12;
- item5.Bless = 1;
- // item5.Stars = 54;
- // item5.Owner = client.Player.Name;
- // item5.OwnerUID = client.Player.UID;
- item5.Durability = item5.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item5, Game.Enums.ItemUse.CreateAndAdd);
- Database.ConquerItemTable.UpdatePerfection(item5);
- MsgItemInfo item6 = new MsgItemInfo(true);
- item6.ID = itemid5;
- item6.Color = Game.Enums.Color.White;
- item6.Plus = 0;
- item6.Bless = 1;
- item6.SocketOne = 0;
- item6.SocketTwo = 0;
- item6.Durability = item6.MaximDurability = Database.ConquerItemInformation.BaseInformations[itemid5].Durability;
- client.Inventory.Add(item6, Game.Enums.ItemUse.CreateAndAdd);
- break;
- }
- #endregion
- case 11://WindWolker
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan
- client.Inventory.AddSoul(626439, 801308, 6, 12, 12, 1, true, false);//DragonFan
- client.Inventory.AddSoul(101309, 822071, 6, 12, 12, 1, true, false);//Armor
- client.Inventory.AddSoul(170309, 820073, 6, 12, 12, 1, true, false);//Hood
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 1://Bruce_Lee
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
- client.Inventory.AddSoul(617439, 801004, 6, 12, 12, 1, true, false);//SkyNunchaku
- client.Inventory.AddSoul(138309, 822071, 6, 12, 12, 1, true, false);//Bruce_LeeArmor
- client.Inventory.AddSoul(148309, 820073, 6, 12, 12, 1, true, false);//Bruce_LeeHood
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 3://ninja 800020
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(616439, 800020, 6, 12, 12, 1, true, false);//epica
- client.Inventory.AddSoul(616439, 800020, 6, 12, 12, 1, true, false);//epica
- client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
- client.Inventory.AddSoul(511439, 800255, 6, 12, 12, 1, true, false);//Scythe
- client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(616439, 800111, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(601439, 800111, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(601439, 800142, 6, 12, 12, 1, true, false);//Katana
- client.Inventory.AddSoul(135309, 822071, 6, 12, 12, 1, true, false);//ArmorNinja
- client.Inventory.AddSoul(123309, 820073, 6, 12, 12, 1, true, false);//NinjaHood
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 4://Monk
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Epic
- client.Inventory.AddSoul(622439, 800725, 6, 12, 12, 1, true, false);//Beads
- client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
- client.Inventory.AddSoul(610439, 800725, 6, 12, 12, 1, true, false);//Beads
- client.Inventory.AddSoul(136309, 822071, 6, 12, 12, 1, true, false);//ArmorMonk
- client.Inventory.AddSoul(143309, 820073, 6, 12, 12, 1, true, false);//CapMonk
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 5://Fire And Water
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(421439, 800522, 6, 12, 12, 1, true, false);//BackSword
- client.Inventory.AddSoul(620439, 800522, 6, 12, 12, 1, true, false);//ImperialBacksword
- client.Inventory.AddSoul(619439, 801104, 6, 12, 12, 1, true, false);
- client.Inventory.AddSoul(134309, 822071, 6, 12, 12, 1, true, false);//ArmorFire
- client.Inventory.AddSoul(114309, 820076, 6, 12, 12, 1, true, false);//CapFire
- client.Inventory.AddSoul(152279, 823060, 6, 12, 12, 1, true, false);//Bracelet
- client.Inventory.AddSoul(121269, 821034, 6, 12, 12, 1, true, false);//Bag
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 6://Trojan
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(480439, 800111, 6, 12, 12, 1, true, false);//Clup
- client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
- client.Inventory.AddSoul(614429, 800111, 6, 12, 12, 1, true, false);//ShadowCrossSaber
- client.Inventory.AddSoul(410439, 800111, 6, 12, 12, 1, true, false);//Blade
- client.Inventory.AddSoul(420439, 800111, 6, 12, 12, 1, true, false);//Sword
- client.Inventory.AddSoul(130309, 822071, 6, 12, 12, 1, true, false);//ArmorTrojan
- client.Inventory.AddSoul(118309, 820073, 6, 12, 12, 1, true, false);//CapTrojan
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 7://Pirate
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(611439, 800811, 6, 12, 12, 1, true, false);//Rapier
- client.Inventory.AddSoul(612439, 800810, 6, 12, 12, 1, true, false);//Pistol
- client.Inventory.AddSoul(139309, 822071, 6, 12, 12, 1, true, false);//ArmorPirate
- client.Inventory.AddSoul(144309, 820073, 6, 12, 12, 1, true, false);//CapPirate
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 8://Warrior
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(560439, 800215, 6, 12, 12, 1, true, false);//Spear
- client.Inventory.AddSoul(900309, 800422, 6, 12, 12, 1, true, false);//Shield
- client.Inventory.AddSoul(131309, 822071, 6, 12, 12, 1, true, false);//ArmorWarrior
- client.Inventory.AddSoul(111309, 820073, 6, 12, 12, 1, true, false);//CapWarrior
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
- client.Inventory.AddSoul(624439, 801218, 6, 12, 12, 1, true, false);//Epicwepon
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- case 9://Archer
- {
- client.Player.ConquerPoints -= 50000;
- client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
- client.Inventory.AddSoul(613429, 800917, 6, 12, 12, 1, true, false);//Knife
- client.Inventory.AddSoul(500429, 800618, 6, 12, 12, 1, true, false);//Bow
- client.Inventory.AddSoul(133309, 822071, 6, 12, 12, 1, true, false);//ArmorArcher
- client.Inventory.AddSoul(113309, 820073, 6, 12, 12, 1, true, false);//CapArcher
- client.Inventory.AddSoul(120269, 821033, 6, 12, 12, 1, true, false);//Necklace
- client.Inventory.AddSoul(150269, 823058, 6, 12, 12, 1, true, false);//Ring
- client.Inventory.AddSoul(160249, 824018, 6, 12, 12, 1, true, false);//Boot
- client.MessageBox("¡Obtienes equipamiento!!");
- break;
- }
- }
- break;
- }
- #endregion
- #region Y Runes
- case 1548:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Hey [" + client.Player.Name + "] I can sell Bound Y Runes. all you have to choose.");
- dialog.Text("<tip color=d7ff41 desc=Y#Runes></tip>: \n");
- dialog.Option("TortoiseBreaker For 100,000,000 CPS", 1);
- dialog.Option("DrainingTouch For 100,000,000 CPS", 2);
- dialog.Option("BloodSpawn For 100,000,000 CPS", 3);
- dialog.Option("Healer For 100,000,000 CPS", 4);
- dialog.Option("BossKiller For 100,000,000 CPS", 5);
- dialog.Option("NoMercy For 100,000,000 CPS", 6);
- dialog.Option("Witchery For 100,000,000 CPS", 7);
- dialog.Option("Sturdiness For 100,000,000 CPS", 9);
- dialog.Option("XPKiller For 100,000,000 CPS", 10);
- dialog.Option("MPMaster For 100,000,000 CPS", 11);
- dialog.Option("BreakDown For 100,000,000 CPS", 12);
- dialog.Option("XPBooster For 100,000,000 CPS", 13);
- dialog.Option("FreeSoul For 100,000,000 CPS", 14);
- dialog.Option("Sharpness For 100,000,000 CPS", 15);
- dialog.Option("Let~me~think.", 255);
- break;
- }
- #region TortoiseBreaker
- case 1:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030109, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a TortoiseBreaker in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region DrainingTouchBooster
- case 2:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030209, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a DrainingTouchBooster in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region BloodSpawnBooster
- case 3:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030309, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a BloodSpawnBooster in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Healer
- case 4:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030409, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Healer in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region BossKiller
- case 5:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030909, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a BossKiller in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region NoMercy
- case 6:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031009, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a NoMercy in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Witchery
- case 7:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031309, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Witchery in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 100000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Grabber
- case 8:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030701, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Grabber in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Sturdiness
- case 9:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030509, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Sturdiness in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region XPKiller
- case 10:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030609, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got XPKiller in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region MPMaster
- case 11:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4030809, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got MPMaster in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region BreakDown
- case 12:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031509, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got BreakDown in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region XPBooster
- case 13:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031109, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got XPBooster in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region FreeSoul
- case 14:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031209, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got FreeSoul in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Sharpness
- case 15:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4032709, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Sharpness in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region WideSwipe
- case 16:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4032509, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got WideSwipe in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region QuickMount
- case 17:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031409, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got QuickMount in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Barrier
- case 18:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4031609, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Barrier in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region TacitStrike
- case 19:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4033409, 1);
- //client.Inventory.AddRune(3007110, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got TacitStrike in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Evocation
- case 20:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4032809, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Evocation in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Wonder
- case 21:
- {
- if (client.Player.ConquerPoints >= 100000000)
- {
- client.Player.ConquerPoints -= 100000000;
- client.Inventory.AddRune(4032309, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got Wonder in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough 50,000,000 Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- }
- break;
- }
- #endregion
- #region R Runes
- case 15480:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Hey [" + client.Player.Name + "] I can sell Bound R Runes. all you have to choose.");
- dialog.Text("<tip color=d7ff41 desc=Y#Runes></tip>: \n");
- dialog.Option("[Trojan]Comprehension For 200 M", 1);
- dialog.Option("[Warrior]Pitching For 200,000,000", 2);
- dialog.Option("[Archer]FrostArrows For 200,000,000", 3);
- dialog.Option("[Ninja]Assassin For 200,000,000 CPS", 4);
- dialog.Option("[Monk]Acalanatha For 200,000,000", 5);
- dialog.Option("[Pirate]TideTrap For 200,000,000 CPS", 6);
- dialog.Option("[LeaLong]SwingingTail For 200 M", 7);
- dialog.Option("[Water]Sacrifice For 200,000,000 CPS", 8);
- dialog.Option("[Fire]BurningSky For 200,000,000 CPS", 9);
- dialog.Option("[Wind]RevengeGale For 200,000,000", 10);
- dialog.Option("Let~me~think.", 255);
- break;
- }
- #region Comprehension
- case 1:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010001, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Comprehension in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Pitching
- case 2:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010101, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Pitching in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region FrostArrows
- case 3:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010201, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a FrostArrows in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Assassin
- case 4:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010301, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Assassin in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Acalanatha
- case 5:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010401, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Acalanatha in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region TideTrap
- case 6:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010501, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a TideTrap in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region SwingingTail
- case 7:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010601, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a SwingingTail in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Sacrifice
- case 8:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010701, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Sacrifice in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region BurningSky
- case 9:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010801, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a BurningSky in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region RevengeGale
- case 10:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4010901, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a RevengeGale in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- }
- break;
- }
- #endregion
- #region B Runes
- case 15483:
- {
- switch (npcRequest.OptionID)
- {
- case 0:
- {
- dialog.Text("Hey [" + client.Player.Name + "] I can sell Bound B Runes. all you have to choose.");
- dialog.Text("<tip color=d7ff41 desc=Y#Runes></tip>: \n");
- dialog.Option("[Trojan]Rampage For 200,000,000", 1);
- dialog.Option("[Warrior]All-round For 200,000,000", 2);
- dialog.Option("[Archer]Infinity For 200,000,000 CPS", 3);
- dialog.Option("[Ninja]Absolution For 200,000,000", 4);
- dialog.Option("[Monk]IronShield For 200,000,000", 5);
- dialog.Option("[Pirate]Slayer For 200,000,000 CPS", 6);
- dialog.Option("[LeaLong]CounterPunch For 200 M", 7);
- dialog.Option("[Water]FineRain For 200,000,000 CPS", 8);
- dialog.Option("[Fire]FireCurse For 200,000,000 CPS", 9);
- dialog.Option("[Wind]WildWind For 200,000,000 CPS", 10);
- dialog.Option("Let~me~think.", 255);
- break;
- }
- #region Rampage
- case 1:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020127, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Rampage in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region All-round
- case 2:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020227, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a All-round in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Infinity
- case 3:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020327, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Infinity in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Absolution
- case 4:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020427, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Absolution in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region IronShield
- case 5:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020527, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a IronShield in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region Slayer
- case 6:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020627, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a Slayer in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region CounterPunch
- case 7:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020727, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a CounterPunch in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region FineRain
- case 8:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020827, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a FineRain in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region FireCurse
- case 9:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4020927, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a FireCurse in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- #region WildWind
- case 10:
- {
- if (client.Player.ConquerPoints >= 200000000)
- {
- client.Player.ConquerPoints -= 200000000;
- client.Inventory.AddRune(4021027, 1);
- MsgName str = new MsgName(true);
- str.UID = client.Player.UID;
- str.Type = MsgName.Effect;
- str.Texts.Add("eidolon");
- str.TextsCount = 1;
- client.Player.SendScreen(str);
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "Congratz you got a WildWind in your inventory.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- else
- {
- Network.GamePackets.NpcReply npc = new Network.GamePackets.NpcReply(6, "You don't have Enough [" + 200000000 + "] Cps.");
- npc.OptionID = 255;
- client.Send(npc.ToArray());
- }
- break;
- }
- #endregion
- }
- break;
- }
- #endregion
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