Wanderlost

Nia (Nechronica)

Jul 8th, 2020 (edited)
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  1. Name: Nia Mizumoto
  2. Age: 14
  3. Premonition: Trapped
  4. Sorority/Entombed/Metalhead
  5. Starting Location: Limbo
  6. =====================
  7. Total Body integrity: 25/25
  8. AP: 12/12
  9.  
  10. ARM: 3 / MUT: 3 / ENH: 3 / OCC: 0
  11.  
  12. =====================
  13.  
  14. HEAD: 6/6
  15. -Brain: [Auto/N/S] Maximum Action Points +2.
  16. -Eyes: [Auto/N/S] Maximum Action Points +1.
  17. -Jaw: [Action/2/0] Unarmed Attack 1.
  18. -Kung-Fu (ARM 1): [Auto/N/S] Maximum Action Points +1.
  19. -Adrenaline (ENH 1): [Auto/N/S] Maximum Action Points +1.
  20. -Fishy Ears (MUT 2): [Auto/N/S] Maximum Action Points +1. If you make an Action Check using this Part, a Critical Failure does not destroy the Part.
  21.  
  22. ARMS: 9/9
  23. --Forearm: [Check/1/0] Support 1.
  24. --Longcoat (Leather Duds): [Damage/0/S] Defend 1.
  25. --Armor Plating (ARM 2): [Damage/0/S] Defend 1 + Negate Explosive.
  26. -Fists: [Action/2/0] Unarmed Attack 1.
  27. -Shoulder: [Action/4/S] Move 1.
  28. -Grappler Claw (Grappler Arms): [Action/3/0] Unarmed Attack 3, if this attack hits, the enemy is Grappled. A Grappled enemy suffers -2 to all Attack Checks, aside from Melee and Unarmed Attacks directed at you. If either target is moved, both move together unless you choose to move away. This ends if you grapple another target, willingly move away from the target, or this Part is broken.
  29. -Bloodstained Armblades (Superior Katana, ARM 3): [Action/2/0] Melee Attack 2 + Dismember. Add +1 to the die roll of the Attack Check.
  30. -Charm Bracelet: [Auto/N/S] Treasure.
  31. -Tattoo: [Auto/N/S] Treasure.
  32.  
  33. TORSO: 4/4
  34. -Chameleon (MUT 3): [Action/2/S] Until the end of the Round or until you use an Attack Maneuver, Horrors and Legions cannot make you the target of Attack Maneuvers.
  35. -Spine: [Action/1/S] One Maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
  36. -Entrails: [Auto/N/S] No Effect.
  37. -Entrails: [Auto/N/S] No Effect.
  38.  
  39. LEGS: 6/6
  40. --Feet: [Check/1/0] Hinder 1.
  41. --Spikes (ENH 2): [Damage/1/S] You may only use this Maneuver when you deal damage. Add +2 to the damage for an Unarmed or Melee Attack.
  42. -Bone: [Action/3/S] Move 1.
  43. -Bone: [Action/3/S] Move 1.
  44. -Adhesive Pads (MUT 1): [Action/3/S] Move 1. "Hinder Move" is ineffective against this Movement.
  45. -Crab Legs (ENH 3): [Auto/N/S] During Damage Timing, you gain "Defend 1" for Legs only. Additionally, during battle, when your Movement Maneuver successfully moves you, you may use a Melee or Unarmed maneuver against one target in either your current Area or the one in which you began your movement.
  46.  
  47. SKILLS:
  48. --Order: [Rapid/2/X] All your sisters upon the Battle Map, including you, may make a single Attack Maneuver of their choice with Rapid Timing.
  49. --Overclock: [Auto/N/S] Once per round, +1 to the Support, Hinder, Move, Hinder Move, and Attack properties of a single maneuver.
  50. --Star Power: [Action/2/0~1] Pick up to two horrors or legions. For the next 5 Count, the chosen enemies may can only use their Action and Rapid timing Maneuvers to target themselves or you, or to Move toward your zone. This can only be declared once per round.
  51. -Grappler: [Auto/N/S] Add the Grappler Arms part to your Arms. For the purposes of repairs, this part counts as a Basic Part.
  52. -Leather Rebel: [Auto/N/S] Add Leather Duds to one hit location. Attack parts that share a hit location with intact leather duds receive a +1 to the attack check.
  53. -Damaged Goods: [Auto/N/S] During the Battle Phase, at the end of the Round and when Treasure is damaged, you do not add Madness Points.
  54.  
  55. ---Defunct---
  56. -Syringe: [Action/*/*] Pay 3 AP to attempt to use this maneuver on a target at Range 0. It deals no damage, but rolls based on hit bonuses that affect Melee/Unarmed.
  57. It costs 2 AP to pass this ability to someone else at Range 0 (either the giver or receiver may pay the cost) or 2 AP from each person to pass it at Range 1.
  58. -Experimental Headphones (Special): [Auto/N/S] If a Spirit Attack is made against you, the Attack Check must have a result of 7 or higher to hit.
  59.  
  60.  
  61. =====================
  62.  
  63. Fragments of Memory: 5
  64. 1) White Room: A white room. Medication, needles, people clad all in white. Were those emaciated limbs really yours? You couldn't move them then, but now that you're dead...
  65. 2) Paper Cranes: Once, you heard a legend that if you folded a thousand paper cranes, your wish would be granted. How many days did you spend making them? Did your wish ever come true? You can't even remember what it was...
  66. 3) One Last Drink: It was so sweet, that drink. A way out. You just had to drink the whole thing...
  67. 4) Father's Company: Those visits were the only thing you had to look forward to. A connection to the outside world, someone to talk to... these things were worth more than anything else in that place.
  68. 5) Day at the Aquarium: Your parents were too busy to take you there, so when the field trip was announced, you were ecstatic. Even though you were repeatedly told not to touch the glass and some of your classmates made fun of you, none of it could dampen your enthusiasm.
  69.  
  70. Fetters: 1/16
  71. Phase Recovery: 0/10
  72. Phase: Noncombat
  73. O O O O - Treasure: Dependent
  74. O O O O - Juliette: Dependent
  75. X O O O - Merry: Friendly
  76. O O O O - Dominic: Protective
  77.  
  78. =====================
  79. My Stuff:
  80. - Charm Bracelet: Precious treasure made of tarnished silver. Only started with a single charm, but now it serves as a cherished collection of past experiences.
  81. Acquired charms:
  82. - Starfish: The original, ironically appropriate charm that came with the bracelet from her homeworld. May have come from an aquarium trip.
  83. - Rectangle?: Started as a simple geometric shape, but some amount of time and effort went into delicately bending the corners to make it more misshapen. Represents Euphrates.
  84. - Cross: Odd for a non-believer to wear. Represents Jacob's Rest.
  85. - Jellyfish: How could it hold up the ground? Represents Lakuna.
  86. - Shooting Star: Wishing on it doesn't work. Represents the Research Station.
  87. - Rocket: Vintage-styled spacecraft for traveling the stars in ages long past.
  88. - Sword: A traditional knightly weapon in miniature. Not actually pointy. Represents Avalon.
  89. - Crab: Eye-catching orange crustacean. An uncomfortable gift from Merry.
  90. - Fish: Some sort of strange fish. Represents Omne Imagos.
  91.  
  92. - Explaining the Stars: A book on the topic of necroships and space travel. Somewhat light on useful details, but it does give a general overview from the perspective of a wealthy human who could afford cryopod transport. (This book is currently safe on the Messenger).
  93. - Germanium Shipping Manifest: Sealed in a watertight folder. The fanatics were searching Del Mar for these records, but a misfiled one slipped their search. Seems to list a series of planets and how much was shipped there, including one "Tchernobog". Usefulness of this info remains to be seen, but the destination planets are potentially future targets for attacks like this one. (presumably taken by Messenger?)
  94.  
  95. =====================
  96. Reconstructed Initial Build:
  97. Sorority: Order
  98. Entombed: Overclock, Grappler, ENH 2 (Adrenaline, Spikes)
  99. Metalhead: Leather Rebel, MUT 1/ENH 1 (Adhesive Pads, Crab Legs)
  100. Free Point: ARM 1 (Kung Fu)
  101.  
  102. Favor (Current/Lifetime): 15/80
  103. 10 - MUT 2 (Animal Ears)
  104. 20 - ARM 2 (Armor Plating)
  105. 30 - ARM 3 (Superior Katana)
  106. 45 - Damaged Goods CC
  107. 55 - MUT 3 (Chameleon)
  108. 65 - Star Power
  109. 75 -
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