Synapi9999

Venezuela RolePlay Tablet

Aug 23rd, 2021
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Pawn 12.63 KB | None | 0 0
  1.     new PlayerText:PlayerTD[MAX_PLAYERS][14];
  2.  
  3.     PlayerTD[playerid][0] = CreatePlayerTextDraw(playerid, 317.000000, 96.000000, "_");
  4.     PlayerTextDrawFont(playerid, PlayerTD[playerid][0], 1);
  5.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][0], 0.274998, 28.399997);
  6.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][0], 303.500000, 421.500000);
  7.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][0], 0);
  8.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][0], 0);
  9.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][0], 2);
  10.     PlayerTextDrawColor(playerid, PlayerTD[playerid][0], -1);
  11.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][0], 255);
  12.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][0], 255);
  13.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][0], 1);
  14.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][0], 1);
  15.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][0], 0);
  16.  
  17.     PlayerTD[playerid][1] = CreatePlayerTextDraw(playerid, 317.000000, 336.000000, "_");
  18.     PlayerTextDrawFont(playerid, PlayerTD[playerid][1], 1);
  19.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][1], 0.620832, 1.749997);
  20.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][1], 344.000000, 421.500000);
  21.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][1], 1);
  22.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][1], 0);
  23.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][1], 2);
  24.     PlayerTextDrawColor(playerid, PlayerTD[playerid][1], -1);
  25.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][1], 255);
  26.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][1], 1296911871);
  27.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][1], 1);
  28.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][1], 1);
  29.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][1], 0);
  30.  
  31.     PlayerTD[playerid][2] = CreatePlayerTextDraw(playerid, 286.000000, 336.000000, "WINDOWS 11");
  32.     PlayerTextDrawFont(playerid, PlayerTD[playerid][2], 1);
  33.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][2], 0.279166, 1.549998);
  34.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][2], 400.000000, 17.000000);
  35.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][2], 1);
  36.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][2], 0);
  37.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][2], 1);
  38.     PlayerTextDrawColor(playerid, PlayerTD[playerid][2], -1);
  39.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][2], 255);
  40.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][2], 0);
  41.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][2], 1);
  42.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][2], 1);
  43.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][2], 0);
  44.  
  45.     PlayerTD[playerid][3] = CreatePlayerTextDraw(playerid, 317.000000, 96.000000, "_");
  46.     PlayerTextDrawFont(playerid, PlayerTD[playerid][3], 1);
  47.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][3], 0.620832, 1.749997);
  48.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][3], 344.000000, 421.500000);
  49.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][3], 1);
  50.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][3], 0);
  51.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][3], 2);
  52.     PlayerTextDrawColor(playerid, PlayerTD[playerid][3], -1);
  53.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][3], 255);
  54.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][3], 1296911871);
  55.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][3], 1);
  56.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][3], 1);
  57.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][3], 0);
  58.  
  59.     PlayerTD[playerid][4] = CreatePlayerTextDraw(playerid, 311.000000, 98.000000, "ld_pool:ball");
  60.     PlayerTextDrawFont(playerid, PlayerTD[playerid][4], 4);
  61.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][4], 0.600000, 2.000000);
  62.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][4], 12.500000, 12.000000);
  63.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][4], 1);
  64.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][4], 0);
  65.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][4], 1);
  66.     PlayerTextDrawColor(playerid, PlayerTD[playerid][4], 255);
  67.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][4], 255);
  68.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][4], 50);
  69.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][4], 1);
  70.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][4], 1);
  71.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][4], 0);
  72.  
  73.     PlayerTD[playerid][5] = CreatePlayerTextDraw(playerid, 105.000000, 107.000000, "_");
  74.     PlayerTextDrawFont(playerid, PlayerTD[playerid][5], 1);
  75.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][5], 0.600000, 26.600002);
  76.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][5], 297.000000, -5.500000);
  77.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][5], 1);
  78.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][5], 0);
  79.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][5], 2);
  80.     PlayerTextDrawColor(playerid, PlayerTD[playerid][5], -1);
  81.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][5], 255);
  82.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][5], 1296911871);
  83.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][5], 1);
  84.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][5], 1);
  85.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][5], 0);
  86.  
  87.     PlayerTD[playerid][6] = CreatePlayerTextDraw(playerid, 529.000000, 115.000000, "_");
  88.     PlayerTextDrawFont(playerid, PlayerTD[playerid][6], 1);
  89.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][6], 0.600000, 25.900003);
  90.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][6], 300.000000, -5.500000);
  91.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][6], 1);
  92.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][6], 0);
  93.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][6], 2);
  94.     PlayerTextDrawColor(playerid, PlayerTD[playerid][6], -1);
  95.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][6], 255);
  96.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][6], 1296911871);
  97.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][6], 1);
  98.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][6], 1);
  99.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][6], 0);
  100.  
  101.     PlayerTD[playerid][7] = CreatePlayerTextDraw(playerid, 317.500000, 97.000000, "x");
  102.     PlayerTextDrawFont(playerid, PlayerTD[playerid][7], 1);
  103.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][7], 0.341666, 1.149999);
  104.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][7], 400.000000, -35.000000);
  105.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][7], 1);
  106.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][7], 0);
  107.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][7], 2);
  108.     PlayerTextDrawColor(playerid, PlayerTD[playerid][7], -16776961);
  109.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][7], 255);
  110.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][7], 50);
  111.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][7], 1);
  112.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][7], 1);
  113.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][7], 1);
  114.  
  115.     PlayerTD[playerid][8] = CreatePlayerTextDraw(playerid, 113.000000, 125.000000, "ld_pool:ball");
  116.     PlayerTextDrawFont(playerid, PlayerTD[playerid][8], 4);
  117.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][8], 0.600000, 2.000000);
  118.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][8], 26.500000, 28.000000);
  119.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][8], 1);
  120.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][8], 0);
  121.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][8], 1);
  122.     PlayerTextDrawColor(playerid, PlayerTD[playerid][8], -16776961);
  123.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][8], 255);
  124.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][8], 50);
  125.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][8], 1);
  126.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][8], 1);
  127.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][8], 0);
  128.  
  129.     PlayerTD[playerid][9] = CreatePlayerTextDraw(playerid, 127.000000, 129.000000, "?");
  130.     PlayerTextDrawFont(playerid, PlayerTD[playerid][9], 3);
  131.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][9], 0.600000, 2.000000);
  132.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][9], 400.000000, 17.000000);
  133.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][9], 1);
  134.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][9], 0);
  135.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][9], 2);
  136.     PlayerTextDrawColor(playerid, PlayerTD[playerid][9], -1);
  137.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][9], 255);
  138.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][9], 50);
  139.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][9], 1);
  140.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][9], 1);
  141.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][9], 1);
  142.  
  143.     PlayerTD[playerid][10] = CreatePlayerTextDraw(playerid, 113.000000, 161.000000, "ld_pool:ball");
  144.     PlayerTextDrawFont(playerid, PlayerTD[playerid][10], 4);
  145.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][10], 0.600000, 2.000000);
  146.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][10], 26.500000, 28.000000);
  147.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][10], 1);
  148.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][10], 0);
  149.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][10], 1);
  150.     PlayerTextDrawColor(playerid, PlayerTD[playerid][10], -16776961);
  151.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][10], 255);
  152.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][10], 50);
  153.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][10], 1);
  154.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][10], 1);
  155.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][10], 0);
  156.  
  157.     PlayerTD[playerid][11] = CreatePlayerTextDraw(playerid, 106.000000, 164.000000, "Preview_Model");
  158.     PlayerTextDrawFont(playerid, PlayerTD[playerid][11], 5);
  159.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][11], 0.600000, 2.000000);
  160.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][11], 40.000000, 21.500000);
  161.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][11], 0);
  162.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][11], 0);
  163.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][11], 1);
  164.     PlayerTextDrawColor(playerid, PlayerTD[playerid][11], -1);
  165.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][11], 125);
  166.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][11], 255);
  167.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][11], 0);
  168.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][11], 1);
  169.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][11], 1);
  170.     PlayerTextDrawSetPreviewModel(playerid, PlayerTD[playerid][11], 1313);
  171.     PlayerTextDrawSetPreviewRot(playerid, PlayerTD[playerid][11], -10.000000, 0.000000, -20.000000, 1.000000);
  172.     PlayerTextDrawSetPreviewVehCol(playerid, PlayerTD[playerid][11], 1, 1);
  173.  
  174.     PlayerTD[playerid][12] = CreatePlayerTextDraw(playerid, 113.000000, 196.000000, "ld_pool:ball");
  175.     PlayerTextDrawFont(playerid, PlayerTD[playerid][12], 4);
  176.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][12], 0.600000, 2.000000);
  177.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][12], 26.500000, 28.000000);
  178.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][12], 1);
  179.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][12], 0);
  180.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][12], 1);
  181.     PlayerTextDrawColor(playerid, PlayerTD[playerid][12], -16776961);
  182.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][12], 255);
  183.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][12], 50);
  184.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][12], 1);
  185.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][12], 1);
  186.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][12], 0);
  187.  
  188.     PlayerTD[playerid][13] = CreatePlayerTextDraw(playerid, 126.500000, 198.000000, "O");
  189.     PlayerTextDrawFont(playerid, PlayerTD[playerid][13], 1);
  190.     PlayerTextDrawLetterSize(playerid, PlayerTD[playerid][13], 0.587499, 2.399998);
  191.     PlayerTextDrawTextSize(playerid, PlayerTD[playerid][13], 400.000000, 17.000000);
  192.     PlayerTextDrawSetOutline(playerid, PlayerTD[playerid][13], 1);
  193.     PlayerTextDrawSetShadow(playerid, PlayerTD[playerid][13], 0);
  194.     PlayerTextDrawAlignment(playerid, PlayerTD[playerid][13], 2);
  195.     PlayerTextDrawColor(playerid, PlayerTD[playerid][13], -1);
  196.     PlayerTextDrawBackgroundColor(playerid, PlayerTD[playerid][13], 255);
  197.     PlayerTextDrawBoxColor(playerid, PlayerTD[playerid][13], 50);
  198.     PlayerTextDrawUseBox(playerid, PlayerTD[playerid][13], 1);
  199.     PlayerTextDrawSetProportional(playerid, PlayerTD[playerid][13], 1);
  200.     PlayerTextDrawSetSelectable(playerid, PlayerTD[playerid][13], 1);
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