MrP0wers

char_skill.cpp

Jan 10th, 2026
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  1. #include "stdafx.h"
  2. #include "utils.h"
  3. #include "config.h"
  4. #include "vector.h"
  5. #include "char.h"
  6. #include "char_manager.h"
  7. #include "battle.h"
  8. #include "desc.h"
  9. #include "desc_manager.h"
  10. #include "packet.h"
  11. #include "affect.h"
  12. #include "item.h"
  13. #include "sectree_manager.h"
  14. #include "mob_manager.h"
  15. #include "start_position.h"
  16. #include "party.h"
  17. #include "buffer_manager.h"
  18. #include "guild.h"
  19. #include "log.h"
  20. #include "unique_item.h"
  21. #include "questmanager.h"
  22. #include "pvp.h"
  23.  
  24. #include "../../common/control_dmg_duel_system.h"
  25.  
  26. #include <sstream>
  27.  
  28. extern int test_server;
  29.  
  30. static const DWORD s_adwSubSkillVnums[] =
  31. {
  32. SKILL_LEADERSHIP,
  33. SKILL_COMBO,
  34. SKILL_MINING,
  35. SKILL_LANGUAGE1,
  36. SKILL_LANGUAGE2,
  37. SKILL_LANGUAGE3,
  38. SKILL_POLYMORPH,
  39. SKILL_HORSE,
  40. SKILL_HORSE_SUMMON,
  41. SKILL_HORSE_WILDATTACK,
  42. SKILL_HORSE_CHARGE,
  43. SKILL_HORSE_ESCAPE,
  44. SKILL_HORSE_WILDATTACK_RANGE,
  45. SKILL_ADD_HP,
  46. SKILL_RESIST_PENETRATE
  47. };
  48.  
  49. time_t CHARACTER::GetSkillNextReadTime(DWORD dwVnum) const
  50. {
  51. if (dwVnum >= SKILL_MAX_NUM)
  52. {
  53. sys_err("vnum overflow (vnum: %u)", dwVnum);
  54. return 0;
  55. }
  56.  
  57. return m_pSkillLevels ? m_pSkillLevels[dwVnum].tNextRead : 0;
  58. }
  59.  
  60. void CHARACTER::SetSkillNextReadTime(DWORD dwVnum, time_t time)
  61. {
  62. if (m_pSkillLevels && dwVnum < SKILL_MAX_NUM)
  63. m_pSkillLevels[dwVnum].tNextRead = time;
  64. }
  65.  
  66. bool TSkillUseInfo::HitOnce(DWORD dwVnum)
  67. {
  68. if (!bUsed)
  69. return false;
  70.  
  71. sys_log(1, "__HitOnce NextUse %u current %u count %d scount %d", dwNextSkillUsableTime, get_dword_time(), iHitCount, iSplashCount);
  72.  
  73. if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_MUYEONG && dwVnum != SKILL_HORSE_WILDATTACK)
  74. {
  75. sys_log(1, "__HitOnce can't hit");
  76.  
  77. return false;
  78. }
  79.  
  80. if (iHitCount == -1)
  81. {
  82. sys_log(1, "__HitOnce OK %d %d %d", dwNextSkillUsableTime, get_dword_time(), iHitCount);
  83. return true;
  84. }
  85.  
  86. if (iHitCount)
  87. {
  88. sys_log(1, "__HitOnce OK %d %d %d", dwNextSkillUsableTime, get_dword_time(), iHitCount);
  89. iHitCount--;
  90.  
  91. return true;
  92. }
  93.  
  94. return false;
  95. }
  96.  
  97.  
  98.  
  99. bool TSkillUseInfo::UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount, int hitcount, int range)
  100. {
  101. this->isGrandMaster = isGrandMaster;
  102. DWORD dwCur = get_dword_time();
  103.  
  104. if (bUsed && dwNextSkillUsableTime > dwCur)
  105. {
  106. sys_log(0, "cooltime is not over delta %u", dwNextSkillUsableTime - dwCur);
  107. iHitCount = 0;
  108. return false;
  109. }
  110.  
  111. bUsed = true;
  112.  
  113. if (dwCooltime)
  114. dwNextSkillUsableTime = dwCur + dwCooltime;
  115. else
  116. dwNextSkillUsableTime = 0;
  117.  
  118. iRange = range;
  119. iMaxHitCount = iHitCount = hitcount;
  120.  
  121. if (test_server)
  122. sys_log(0, "UseSkill NextUse %u current %u cooltime %d hitcount %d/%d", dwNextSkillUsableTime, dwCur, dwCooltime, iHitCount, iMaxHitCount);
  123.  
  124. dwVID = vid;
  125. iSplashCount = splashcount;
  126.  
  127. return true;
  128. }
  129.  
  130. int CHARACTER::GetChainLightningMaxCount() const
  131. {
  132. return aiChainLightningCountBySkillLevel[MIN(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_CHAIN))];
  133. }
  134.  
  135. void CHARACTER::SetAffectedEunhyung()
  136. {
  137. m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_EUNHYUNG);
  138. }
  139.  
  140. void CHARACTER::SetSkillGroup(BYTE bSkillGroup)
  141. {
  142. if (bSkillGroup > 2)
  143. return;
  144.  
  145. if (GetLevel() < 5)
  146. return;
  147.  
  148. m_points.skill_group = bSkillGroup;
  149.  
  150. TPacketGCChangeSkillGroup p;
  151. p.header = HEADER_GC_CHANGE_SKILL_GROUP;
  152. p.skill_group = m_points.skill_group;
  153.  
  154. GetDesc()->Packet(&p, sizeof(TPacketGCChangeSkillGroup));
  155. }
  156.  
  157. int CHARACTER::ComputeCooltime(int time)
  158. {
  159. return CalculateDuration(GetPoint(POINT_CASTING_SPEED), time);
  160. }
  161.  
  162. void CHARACTER::SkillLevelPacket()
  163. {
  164. if (!GetDesc())
  165. return;
  166.  
  167. TPacketGCSkillLevel pack;
  168.  
  169. pack.bHeader = HEADER_GC_SKILL_LEVEL;
  170. thecore_memcpy(&pack.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  171. GetDesc()->Packet(&pack, sizeof(TPacketGCSkillLevel));
  172. }
  173.  
  174. void CHARACTER::SetSkillLevel(DWORD dwVnum, BYTE bLev)
  175. {
  176. if (NULL == m_pSkillLevels)
  177. return;
  178.  
  179. if (dwVnum >= SKILL_MAX_NUM)
  180. {
  181. sys_err("vnum overflow (vnum %u)", dwVnum);
  182. return;
  183. }
  184.  
  185. m_pSkillLevels[dwVnum].bLevel = MIN(40, bLev);
  186.  
  187. if (bLev >= 40)
  188. m_pSkillLevels[dwVnum].bMasterType = SKILL_PERFECT_MASTER;
  189.  
  190. else if (bLev >= 30)
  191. m_pSkillLevels[dwVnum].bMasterType = SKILL_GRAND_MASTER;
  192.  
  193. else if (bLev >= 20)
  194. m_pSkillLevels[dwVnum].bMasterType = SKILL_MASTER;
  195.  
  196. else
  197. m_pSkillLevels[dwVnum].bMasterType = SKILL_NORMAL;
  198. }
  199.  
  200. bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
  201. {
  202. const CSkillProto * pkSkill = CSkillManager::instance().Get(dwSkillVnum);
  203.  
  204. if (!pkSkill)
  205. return false;
  206.  
  207. if (GetSkillLevel(dwSkillVnum) >= SKILL_MAX_LEVEL)
  208. return false;
  209.  
  210. if (pkSkill->dwType == 0)
  211. {
  212. if (GetSkillLevel(dwSkillVnum) >= pkSkill->bMaxLevel)
  213. return false;
  214.  
  215. return true;
  216. }
  217.  
  218. if (pkSkill->dwType == 5)
  219. {
  220. if (dwSkillVnum == SKILL_HORSE_WILDATTACK_RANGE && GetJob() != JOB_ASSASSIN)
  221. return false;
  222.  
  223. return true;
  224. }
  225.  
  226. if (GetSkillGroup() == 0)
  227. return false;
  228.  
  229. if (pkSkill->dwType - 1 == GetJob())
  230. return true;
  231.  
  232. if (6 == pkSkill->dwType)
  233. {
  234. if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI)
  235. {
  236. for (int i=0 ; i < 4 ; i++)
  237. {
  238. if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum)
  239. {
  240. if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i))
  241. {
  242. return false;
  243. }
  244. }
  245. }
  246.  
  247. return true;
  248. }
  249.  
  250. if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK)
  251. {
  252. for (int i=0 ; i < 4 ; i++)
  253. {
  254. if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum)
  255. {
  256. if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i))
  257. return false;
  258. }
  259. }
  260.  
  261. return true;
  262. }
  263. }
  264.  
  265. return false;
  266. }
  267.  
  268. bool CHARACTER::LearnGrandMasterSkill(DWORD dwSkillVnum)
  269. {
  270. CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum);
  271.  
  272. if (!pkSk)
  273. return false;
  274.  
  275. if (!IsLearnableSkill(dwSkillVnum))
  276. {
  277. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련할 수 없는 스킬입니다."));
  278. return false;
  279. }
  280.  
  281. sys_log(0, "learn grand master skill[%d] cur %d, next %d", dwSkillVnum, get_global_time(), GetSkillNextReadTime(dwSkillVnum));
  282.  
  283. if (pkSk->dwType == 0)
  284. {
  285. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("그랜드 마스터 수련을 할 수 없는 스킬입니다."));
  286.  
  287. return false;
  288. }
  289.  
  290. if (GetSkillMasterType(dwSkillVnum) != SKILL_GRAND_MASTER)
  291. {
  292. if (GetSkillMasterType(dwSkillVnum) > SKILL_GRAND_MASTER)
  293. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("퍼펙트 마스터된 스킬입니다. 더 이상 수련 할 수 없습니다."));
  294.  
  295. else
  296. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 아직 그랜드 마스터 수련을 할 경지에 이르지 않았습니다."));
  297.  
  298. return false;
  299. }
  300.  
  301. std::string strTrainSkill;
  302. {
  303. std::ostringstream os;
  304. os << "training_grandmaster_skill.skill" << dwSkillVnum;
  305. strTrainSkill = os.str();
  306. }
  307.  
  308. BYTE bLastLevel = GetSkillLevel(dwSkillVnum);
  309.  
  310. int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 30);
  311.  
  312. sys_log(0, "LearnGrandMasterSkill %s table idx %d value %d", GetName(), idx, aiGrandMasterSkillBookCountForLevelUp[idx]);
  313.  
  314. int iTotalReadCount = GetQuestFlag(strTrainSkill) + 1;
  315.  
  316. SetQuestFlag(strTrainSkill, iTotalReadCount);
  317.  
  318. int iMinReadCount = aiGrandMasterSkillBookMinCount[idx];
  319. int iMaxReadCount = aiGrandMasterSkillBookMaxCount[idx];
  320.  
  321. int iBookCount = aiGrandMasterSkillBookCountForLevelUp[idx];
  322.  
  323. if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
  324. {
  325. if (iBookCount&1)
  326. iBookCount = iBookCount / 2 + 1;
  327. else
  328. iBookCount = iBookCount / 2;
  329.  
  330. RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
  331. }
  332.  
  333. int n = number(1, iBookCount);
  334. sys_log(0, "Number(%d)", n);
  335.  
  336. DWORD nextTime = get_global_time() + number(28800, 43200);
  337.  
  338. sys_log(0, "GrandMaster SkillBookCount min %d cur %d max %d (next_time=%d)", iMinReadCount, iTotalReadCount, iMaxReadCount, nextTime);
  339.  
  340. bool bSuccess = n == 2;
  341.  
  342. if (iTotalReadCount < iMinReadCount)
  343. bSuccess = false;
  344.  
  345. if (iTotalReadCount > iMaxReadCount)
  346. bSuccess = true;
  347.  
  348. if (bSuccess)
  349. {
  350. SkillLevelUp(dwSkillVnum, SKILL_UP_BY_QUEST);
  351. }
  352.  
  353. SetSkillNextReadTime(dwSkillVnum, nextTime);
  354.  
  355. if (bLastLevel == GetSkillLevel(dwSkillVnum))
  356. {
  357. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("크윽, 기가 역류하고 있어! 이거 설마 주화입마인가!? 젠장!"));
  358. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련이 실패로 끝났습니다. 다시 도전해주시기 바랍니다."));
  359.  
  360. LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_FAIL", "");
  361.  
  362. return false;
  363. }
  364.  
  365. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("몸에서 뭔가 힘이 터져 나오는 기분이야!"));
  366. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("뜨거운 무엇이 계속 용솟음치고 있어! 이건, 이것은!"));
  367. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 높은 경지의 수련을 성공적으로 끝내셨습니다."));
  368.  
  369. LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_SUCCESS", "");
  370.  
  371. return true;
  372. }
  373.  
  374. static bool FN_should_check_exp(LPCHARACTER ch)
  375. {
  376. return false;
  377. }
  378.  
  379. bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
  380. {
  381. const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
  382.  
  383. if (!pkSk)
  384. return false;
  385.  
  386. if (!IsLearnableSkill(dwSkillVnum))
  387. {
  388. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련할 수 없는 스킬입니다."));
  389. return false;
  390. }
  391.  
  392. DWORD need_exp = 0;
  393.  
  394. if (FN_should_check_exp(this))
  395. {
  396. need_exp = 20000;
  397.  
  398. if ( GetExp() < need_exp )
  399. {
  400. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("경험치가 부족하여 책을 읽을 수 없습니다."));
  401. return false;
  402. }
  403. }
  404.  
  405. if (pkSk->dwType != 0)
  406. {
  407. if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER)
  408. {
  409. if (GetSkillMasterType(dwSkillVnum) > SKILL_MASTER)
  410. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 책으로 더이상 수련할 수 없습니다."));
  411. else
  412. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 아직 책으로 수련할 경지에 이르지 않았습니다."));
  413.  
  414. return false;
  415. }
  416. }
  417.  
  418. if (get_global_time() < GetSkillNextReadTime(dwSkillVnum))
  419. {
  420. if (!(test_server && quest::CQuestManager::instance().GetEventFlag("no_read_delay")))
  421. {
  422. if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
  423. {
  424. RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
  425. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
  426. }
  427.  
  428. else
  429. {
  430. SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
  431. return false;
  432. }
  433. }
  434. }
  435.  
  436. BYTE bLastLevel = GetSkillLevel(dwSkillVnum);
  437.  
  438. if (bProb != 0)
  439. {
  440. if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
  441. {
  442. bProb += bProb / 2;
  443. RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
  444. }
  445.  
  446. sys_log(0, "LearnSkillByBook Pct %u prob %d", dwSkillVnum, bProb);
  447.  
  448. if (number(1, 100) <= bProb)
  449. {
  450. if (test_server)
  451. sys_log(0, "LearnSkillByBook %u SUCC", dwSkillVnum);
  452.  
  453. SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK);
  454. }
  455.  
  456. else
  457. {
  458. if (test_server)
  459. sys_log(0, "LearnSkillByBook %u FAIL", dwSkillVnum);
  460. }
  461. }
  462.  
  463. else
  464. {
  465. int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 20);
  466.  
  467. sys_log(0, "LearnSkillByBook %s table idx %d value %d", GetName(), idx, aiSkillBookCountForLevelUp[idx]);
  468.  
  469. int iBookCount = 99;
  470. iBookCount = aiSkillBookCountForLevelUp[idx];
  471.  
  472. if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
  473. {
  474. if (iBookCount & 1)
  475. iBookCount = iBookCount / 2 + 1;
  476. else
  477. iBookCount = iBookCount / 2;
  478.  
  479. RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
  480. }
  481.  
  482. if (number(1, iBookCount) == 2)
  483. SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK);
  484. }
  485.  
  486. if (bLastLevel != GetSkillLevel(dwSkillVnum))
  487. {
  488. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("몸에서 뭔가 힘이 터져 나오는 기분이야!"));
  489. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("뜨거운 무엇이 계속 용솟음치고 있어! 이건, 이것은!"));
  490. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("책으로 더 높은 경지의 수련을 성공적으로 끝내셨습니다."));
  491.  
  492. LogManager::instance().CharLog(this, dwSkillVnum, "READ_SUCCESS", "");
  493. }
  494.  
  495. else
  496. {
  497. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("크윽, 기가 역류하고 있어! 이거 설마 주화입마인가!? 젠장!"));
  498. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련이 실패로 끝났습니다. 다시 도전해주시기 바랍니다."));
  499.  
  500. LogManager::instance().CharLog(this, dwSkillVnum, "READ_FAIL", "");
  501. }
  502.  
  503. return true;
  504. }
  505.  
  506. bool CHARACTER::SkillLevelDown(DWORD dwVnum)
  507. {
  508. if (NULL == m_pSkillLevels)
  509. return false;
  510.  
  511. if (g_bSkillDisable)
  512. return false;
  513.  
  514. if (IsPolymorphed())
  515. return false;
  516.  
  517. CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
  518.  
  519. if (!pkSk)
  520. {
  521. sys_err("There is no such skill by number %u", dwVnum);
  522. return false;
  523. }
  524.  
  525. if (!IsLearnableSkill(dwVnum))
  526. return false;
  527.  
  528. if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL)
  529. return false;
  530.  
  531. if (!GetSkillGroup())
  532. return false;
  533.  
  534. if (pkSk->dwVnum >= SKILL_MAX_NUM)
  535. return false;
  536.  
  537. if (m_pSkillLevels[pkSk->dwVnum].bLevel == 0)
  538. return false;
  539.  
  540. int idx = POINT_SKILL;
  541. switch (pkSk->dwType)
  542. {
  543. case 0:
  544. idx = POINT_SUB_SKILL;
  545. break;
  546.  
  547. case 1:
  548. case 2:
  549. case 3:
  550. case 4:
  551. case 6:
  552. idx = POINT_SKILL;
  553. break;
  554.  
  555. case 5:
  556. idx = POINT_HORSE_SKILL;
  557. break;
  558.  
  559. default:
  560. sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum);
  561. return false;
  562. }
  563.  
  564. PointChange(idx, +1);
  565. SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel - 1);
  566.  
  567. sys_log(0, "SkillDown: %s %u %u %u type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, pkSk->dwType);
  568. Save();
  569.  
  570. ComputePoints();
  571. SkillLevelPacket();
  572.  
  573. return true;
  574. }
  575.  
  576. void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
  577. {
  578. if (NULL == m_pSkillLevels)
  579. return;
  580.  
  581. if (g_bSkillDisable)
  582. return;
  583.  
  584. if (IsPolymorphed())
  585. {
  586. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  587. return;
  588. }
  589.  
  590. if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK)
  591. {
  592. if (0 == GetSkillLevel(dwVnum))
  593. return;
  594. }
  595.  
  596. const CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum);
  597.  
  598. if (!pkSk)
  599. {
  600. sys_err("There is no such skill by number (vnum %u)", dwVnum);
  601. return;
  602. }
  603.  
  604. if (pkSk->dwVnum >= SKILL_MAX_NUM)
  605. {
  606. sys_err("Skill Vnum overflow (vnum %u)", dwVnum);
  607. return;
  608. }
  609.  
  610. if (!IsLearnableSkill(dwVnum))
  611. return;
  612.  
  613. if (pkSk->dwType != 0)
  614. {
  615. switch (GetSkillMasterType(pkSk->dwVnum))
  616. {
  617. case SKILL_GRAND_MASTER:
  618. if (bMethod != SKILL_UP_BY_QUEST)
  619. return;
  620. break;
  621.  
  622. case SKILL_PERFECT_MASTER:
  623. return;
  624. }
  625. }
  626.  
  627. if (bMethod == SKILL_UP_BY_POINT)
  628. {
  629. if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL)
  630. return;
  631.  
  632. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_DISABLE_BY_POINT_UP))
  633. return;
  634. }
  635.  
  636. else if (bMethod == SKILL_UP_BY_BOOK)
  637. {
  638. if (pkSk->dwType != 0)
  639. if (GetSkillMasterType(pkSk->dwVnum) != SKILL_MASTER)
  640. return;
  641. }
  642.  
  643. if (GetLevel() < pkSk->bLevelLimit)
  644. return;
  645.  
  646. if (pkSk->preSkillVnum)
  647. if (GetSkillMasterType(pkSk->preSkillVnum) == SKILL_NORMAL && GetSkillLevel(pkSk->preSkillVnum) < pkSk->preSkillLevel)
  648. return;
  649.  
  650. if (pkSk->dwType != 0 && !GetSkillGroup())
  651. return;
  652.  
  653. if (bMethod == SKILL_UP_BY_POINT)
  654. {
  655. int idx;
  656.  
  657. switch (pkSk->dwType)
  658. {
  659. case 0:
  660. idx = POINT_SUB_SKILL;
  661. break;
  662.  
  663. case 1:
  664. case 2:
  665. case 3:
  666. case 4:
  667. case 6:
  668. idx = POINT_SKILL;
  669. break;
  670.  
  671. case 5:
  672. idx = POINT_HORSE_SKILL;
  673. break;
  674.  
  675. default:
  676. sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum);
  677. return;
  678. }
  679.  
  680. if (GetPoint(idx) < 1)
  681. return;
  682.  
  683. PointChange(idx, -1);
  684. }
  685.  
  686. int SkillPointBefore = GetSkillLevel(pkSk->dwVnum);
  687. SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel + 1);
  688.  
  689. if (pkSk->dwType != 0)
  690. {
  691. switch (GetSkillMasterType(pkSk->dwVnum))
  692. {
  693. case SKILL_NORMAL:
  694. if (GetSkillLevel(pkSk->dwVnum) >= 17)
  695. {
  696. if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
  697. {
  698. SetSkillLevel(pkSk->dwVnum, 20);
  699. SetQuestFlag("reset_scroll.force_to_master_skill", 0);
  700. }
  701.  
  702. else
  703. {
  704. if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
  705. SetSkillLevel(pkSk->dwVnum, 20);
  706. }
  707. }
  708. break;
  709.  
  710. case SKILL_MASTER:
  711. if (GetSkillLevel(pkSk->dwVnum) >= 30)
  712. {
  713. if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1)
  714. SetSkillLevel(pkSk->dwVnum, 30);
  715. }
  716. break;
  717.  
  718. case SKILL_GRAND_MASTER:
  719. if (GetSkillLevel(pkSk->dwVnum) >= 40)
  720. {
  721. SetSkillLevel(pkSk->dwVnum, 40);
  722. }
  723. break;
  724. }
  725. }
  726.  
  727. char szSkillUp[1024];
  728.  
  729. snprintf(szSkillUp, sizeof(szSkillUp), "SkillUp: %s %u %d %d[Before:%d] type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, SkillPointBefore, pkSk->dwType);
  730.  
  731. sys_log(0, "%s", szSkillUp);
  732.  
  733. LogManager::instance().CharLog(this, pkSk->dwVnum, "SKILLUP", szSkillUp);
  734. Save();
  735.  
  736. ComputePoints();
  737. SkillLevelPacket();
  738. }
  739.  
  740. void CHARACTER::ComputeSkillPoints()
  741. {
  742. if (g_bSkillDisable)
  743. return;
  744. }
  745.  
  746. void CHARACTER::ResetSkill()
  747. {
  748. if (NULL == m_pSkillLevels)
  749. return;
  750.  
  751. std::vector<std::pair<DWORD, TPlayerSkill> > vec;
  752. size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]);
  753.  
  754. for (size_t i = 0; i < count; ++i)
  755. {
  756. if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM)
  757. continue;
  758.  
  759. vec.push_back(std::make_pair(s_adwSubSkillVnums[i], m_pSkillLevels[s_adwSubSkillVnums[i]]));
  760. }
  761.  
  762. memset(m_pSkillLevels, 0, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
  763.  
  764. std::vector<std::pair<DWORD, TPlayerSkill> >::const_iterator iter = vec.begin();
  765.  
  766. while (iter != vec.end())
  767. {
  768. const std::pair<DWORD, TPlayerSkill>& pair = *(iter++);
  769. m_pSkillLevels[pair.first] = pair.second;
  770. }
  771.  
  772. ComputePoints();
  773. SkillLevelPacket();
  774. }
  775.  
  776. void CHARACTER::ComputePassiveSkill(DWORD dwVnum)
  777. {
  778. if (g_bSkillDisable)
  779. return;
  780.  
  781. if (GetSkillLevel(dwVnum) == 0)
  782. return;
  783.  
  784. CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
  785. pkSk->SetPointVar("k", GetSkillLevel(dwVnum));
  786.  
  787. int iAmount = (int) pkSk->kPointPoly.Eval();
  788.  
  789. sys_log(2, "%s passive #%d on %d amount %d", GetName(), dwVnum, pkSk->bPointOn, iAmount);
  790. PointChange(pkSk->bPointOn, iAmount);
  791. }
  792.  
  793. struct FFindNearVictim
  794. {
  795. FFindNearVictim(LPCHARACTER center, LPCHARACTER attacker, const CHARACTER_SET& excepts_set = empty_set_)
  796. : m_pkChrCenter(center),
  797. m_pkChrNextTarget(NULL),
  798. m_pkChrAttacker(attacker),
  799. m_count(0),
  800. m_excepts_set(excepts_set)
  801. {
  802. }
  803.  
  804. void operator ()(LPENTITY ent)
  805. {
  806. if (!ent->IsType(ENTITY_CHARACTER))
  807. return;
  808.  
  809. LPCHARACTER pkChr = (LPCHARACTER) ent;
  810.  
  811. if (!m_excepts_set.empty())
  812. {
  813. if (m_excepts_set.find(pkChr) != m_excepts_set.end())
  814. return;
  815. }
  816.  
  817. if (m_pkChrCenter == pkChr)
  818. return;
  819.  
  820. if (!battle_is_attackable(m_pkChrAttacker, pkChr))
  821. {
  822. return;
  823. }
  824.  
  825. if (abs(m_pkChrCenter->GetX() - pkChr->GetX()) > 1000 || abs(m_pkChrCenter->GetY() - pkChr->GetY()) > 1000)
  826. return;
  827.  
  828. float fDist = DISTANCE_APPROX(m_pkChrCenter->GetX() - pkChr->GetX(), m_pkChrCenter->GetY() - pkChr->GetY());
  829.  
  830. if (fDist < 1000)
  831. {
  832. ++m_count;
  833.  
  834. if ((m_count == 1) || number(1, m_count) == 1)
  835. m_pkChrNextTarget = pkChr;
  836. }
  837. }
  838.  
  839. LPCHARACTER GetVictim()
  840. {
  841. return m_pkChrNextTarget;
  842. }
  843.  
  844. LPCHARACTER m_pkChrCenter;
  845. LPCHARACTER m_pkChrNextTarget;
  846. LPCHARACTER m_pkChrAttacker;
  847.  
  848. int m_count;
  849. const CHARACTER_SET & m_excepts_set;
  850.  
  851. private:
  852. static CHARACTER_SET empty_set_;
  853. };
  854.  
  855. CHARACTER_SET FFindNearVictim::empty_set_;
  856.  
  857. EVENTINFO(chain_lightning_event_info)
  858. {
  859. DWORD dwVictim;
  860. DWORD dwChr;
  861.  
  862. chain_lightning_event_info()
  863. : dwVictim(0)
  864. , dwChr(0)
  865. {
  866. }
  867. };
  868.  
  869. EVENTFUNC(ChainLightningEvent)
  870. {
  871. chain_lightning_event_info * info = dynamic_cast<chain_lightning_event_info *>( event->info );
  872.  
  873. LPCHARACTER pkChrVictim = CHARACTER_MANAGER::instance().Find(info->dwVictim);
  874. LPCHARACTER pkChr = CHARACTER_MANAGER::instance().Find(info->dwChr);
  875. LPCHARACTER pkTarget = NULL;
  876.  
  877. if (!pkChr || !pkChrVictim)
  878. {
  879. sys_log(1, "use chainlighting, but no character");
  880. return 0;
  881. }
  882.  
  883. sys_log(1, "chainlighting event %s", pkChr->GetName());
  884.  
  885. if (pkChrVictim->GetParty())
  886. {
  887. pkTarget = pkChrVictim->GetParty()->GetNextOwnership(NULL, pkChrVictim->GetX(), pkChrVictim->GetY());
  888. if (pkTarget == pkChrVictim || !number(0, 2) || pkChr->GetChainLightingExcept().find(pkTarget) != pkChr->GetChainLightingExcept().end())
  889. pkTarget = NULL;
  890. }
  891.  
  892. if (!pkTarget)
  893. {
  894. FFindNearVictim f(pkChrVictim, pkChr, pkChr->GetChainLightingExcept());
  895.  
  896. if (pkChrVictim->GetSectree())
  897. {
  898. pkChrVictim->GetSectree()->ForEachAround(f);
  899. pkTarget = f.GetVictim();
  900. }
  901. }
  902.  
  903. if (pkTarget)
  904. {
  905. pkChrVictim->CreateFly(FLY_CHAIN_LIGHTNING, pkTarget);
  906. pkChr->ComputeSkill(SKILL_CHAIN, pkTarget);
  907. pkChr->AddChainLightningExcept(pkTarget);
  908. }
  909.  
  910. else
  911. {
  912. sys_log(1, "%s use chainlighting, but find victim failed near %s", pkChr->GetName(), pkChrVictim->GetName());
  913. }
  914.  
  915. return 0;
  916. }
  917.  
  918. void SetPolyVarForAttack(LPCHARACTER ch, CSkillProto * pkSk, LPITEM pkWeapon)
  919. {
  920. if (ch->IsPC())
  921. {
  922. if (pkWeapon && pkWeapon->GetType() == ITEM_WEAPON)
  923. {
  924. int iWep = number(pkWeapon->GetValue(3), pkWeapon->GetValue(4));
  925. iWep += pkWeapon->GetValue(5);
  926.  
  927. int iMtk = number(pkWeapon->GetValue(1), pkWeapon->GetValue(2));
  928. iMtk += pkWeapon->GetValue(5);
  929.  
  930. pkSk->SetPointVar("wep", iWep);
  931. pkSk->SetPointVar("mtk", iMtk);
  932. pkSk->SetPointVar("mwep", iMtk);
  933. }
  934.  
  935. else
  936. {
  937. pkSk->SetPointVar("wep", 0);
  938. pkSk->SetPointVar("mtk", 0);
  939. pkSk->SetPointVar("mwep", 0);
  940. }
  941. }
  942.  
  943. else
  944. {
  945. int iWep = number(ch->GetMobDamageMin(), ch->GetMobDamageMax());
  946. pkSk->SetPointVar("wep", iWep);
  947. pkSk->SetPointVar("mwep", iWep);
  948. pkSk->SetPointVar("mtk", iWep);
  949. }
  950. }
  951.  
  952. struct FuncSplashDamage
  953. {
  954. FuncSplashDamage(int x, int y, CSkillProto * pkSk, LPCHARACTER pkChr, int iAmount, int iAG, int iMaxHit, LPITEM pkWeapon, bool bDisableCooltime, TSkillUseInfo* pInfo, BYTE bUseSkillPower)
  955. :
  956. m_x(x), m_y(y), m_pkSk(pkSk), m_pkChr(pkChr), m_iAmount(iAmount), m_iAG(iAG), m_iCount(0), m_iMaxHit(iMaxHit), m_pkWeapon(pkWeapon), m_bDisableCooltime(bDisableCooltime), m_pInfo(pInfo), m_bUseSkillPower(bUseSkillPower)
  957. {
  958. }
  959.  
  960. void operator () (LPENTITY ent)
  961. {
  962. if (!ent->IsType(ENTITY_CHARACTER))
  963. {
  964.  
  965. return;
  966. }
  967.  
  968. LPCHARACTER pkChrVictim = (LPCHARACTER) ent;
  969.  
  970. if (DISTANCE_APPROX(m_x - pkChrVictim->GetX(), m_y - pkChrVictim->GetY()) > m_pkSk->iSplashRange)
  971. {
  972. if(test_server)
  973. sys_log(0, "XXX target too far %s", m_pkChr->GetName());
  974.  
  975. return;
  976. }
  977.  
  978. if (!battle_is_attackable(m_pkChr, pkChrVictim))
  979. {
  980. if(test_server)
  981. sys_log(0, "XXX target not attackable %s", m_pkChr->GetName());
  982.  
  983. return;
  984. }
  985.  
  986. if (m_pkChr->IsPC())
  987. if (!(m_pkSk->dwVnum >= GUILD_SKILL_START && m_pkSk->dwVnum <= GUILD_SKILL_END))
  988. if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_MUYEONG)
  989. {
  990. if(test_server)
  991. sys_log(0, "check guild skill %s", m_pkChr->GetName());
  992. return;
  993. }
  994.  
  995. ++m_iCount;
  996.  
  997. int iDam;
  998.  
  999. m_pkSk->SetPointVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100);
  1000. m_pkSk->SetPointVar("lv", m_pkChr->GetLevel());
  1001. m_pkSk->SetPointVar("iq", m_pkChr->GetPoint(POINT_IQ));
  1002. m_pkSk->SetPointVar("str", m_pkChr->GetPoint(POINT_ST));
  1003. m_pkSk->SetPointVar("dex", m_pkChr->GetPoint(POINT_DX));
  1004. m_pkSk->SetPointVar("con", m_pkChr->GetPoint(POINT_HT));
  1005. m_pkSk->SetPointVar("def", m_pkChr->GetPoint(POINT_DEF_GRADE));
  1006. m_pkSk->SetPointVar("odef", m_pkChr->GetPoint(POINT_DEF_GRADE) - m_pkChr->GetPoint(POINT_DEF_GRADE_BONUS));
  1007. m_pkSk->SetPointVar("horse_level", m_pkChr->GetHorseLevel());
  1008.  
  1009. bool bIgnoreDefense = false;
  1010.  
  1011. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_PENETRATE))
  1012. {
  1013. int iPenetratePct = (int) m_pkSk->kPointPoly2.Eval();
  1014.  
  1015. if (number(1, 100) <= iPenetratePct)
  1016. bIgnoreDefense = true;
  1017. }
  1018.  
  1019. bool bIgnoreTargetRating = false;
  1020.  
  1021. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_IGNORE_TARGET_RATING))
  1022. {
  1023. int iPct = (int) m_pkSk->kPointPoly2.Eval();
  1024.  
  1025. if (number(1, 100) <= iPct)
  1026. bIgnoreTargetRating = true;
  1027. }
  1028.  
  1029. m_pkSk->SetPointVar("ar", CalcAttackRating(m_pkChr, pkChrVictim, bIgnoreTargetRating));
  1030.  
  1031. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
  1032. m_pkSk->SetPointVar("atk", CalcMeleeDamage(m_pkChr, pkChrVictim, true, bIgnoreTargetRating));
  1033.  
  1034. else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
  1035. {
  1036. LPITEM pkBow, pkArrow;
  1037.  
  1038. if (1 == m_pkChr->GetArrowAndBow(&pkBow, &pkArrow, 1))
  1039. m_pkSk->SetPointVar("atk", CalcArrowDamage(m_pkChr, pkChrVictim, pkBow, pkArrow, true));
  1040. else
  1041. m_pkSk->SetPointVar("atk", 0);
  1042. }
  1043.  
  1044. if (m_pkSk->bPointOn == POINT_MOV_SPEED)
  1045. m_pkSk->kPointPoly.SetVar("maxv", pkChrVictim->GetLimitPoint(POINT_MOV_SPEED));
  1046.  
  1047. m_pkSk->SetPointVar("maxhp", pkChrVictim->GetMaxHP());
  1048. m_pkSk->SetPointVar("maxsp", pkChrVictim->GetMaxSP());
  1049.  
  1050. m_pkSk->SetPointVar("chain", m_pkChr->GetChainLightningIndex());
  1051. m_pkChr->IncChainLightningIndex();
  1052.  
  1053. bool bUnderEunhyung = m_pkChr->GetAffectedEunhyung() > 0;
  1054.  
  1055. m_pkSk->SetPointVar("ek", m_pkChr->GetAffectedEunhyung()*1./100);
  1056. SetPolyVarForAttack(m_pkChr, m_pkSk, m_pkWeapon);
  1057.  
  1058. int iAmount = 0;
  1059.  
  1060. if (m_pkChr->GetUsedSkillMasterType(m_pkSk->dwVnum) >= SKILL_GRAND_MASTER)
  1061. {
  1062. iAmount = (int) m_pkSk->kMasterBonusPoly.Eval();
  1063. }
  1064.  
  1065. else
  1066. {
  1067. iAmount = (int) m_pkSk->kPointPoly.Eval();
  1068. }
  1069.  
  1070. if (test_server && iAmount == 0 && m_pkSk->bPointOn != POINT_NONE)
  1071. {
  1072. m_pkChr->ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
  1073. }
  1074.  
  1075. iAmount = -iAmount;
  1076.  
  1077. if (m_pkSk->dwVnum == SKILL_AMSEOP)
  1078. {
  1079. float fDelta = GetDegreeDelta(m_pkChr->GetRotation(), pkChrVictim->GetRotation());
  1080. float adjust;
  1081.  
  1082. if (fDelta < 35.0f)
  1083. {
  1084. adjust = 1.5f;
  1085.  
  1086. if (bUnderEunhyung)
  1087. adjust += 0.5f;
  1088.  
  1089. if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
  1090. {
  1091. adjust += 0.5f;
  1092. }
  1093. }
  1094.  
  1095. else
  1096. {
  1097. adjust = 1.0f;
  1098. }
  1099.  
  1100. iAmount = (int) (iAmount * adjust);
  1101. }
  1102.  
  1103. else if (m_pkSk->dwVnum == SKILL_GUNGSIN)
  1104. {
  1105. float adjust = 1.0;
  1106.  
  1107. if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
  1108. {
  1109. adjust = 1.35f;
  1110. }
  1111.  
  1112. iAmount = (int) (iAmount * adjust);
  1113. }
  1114.  
  1115. //sys_log(0, "name: %s skill: %s amount %d to %s", m_pkChr->GetName(), m_pkSk->szName, iAmount, pkChrVictim->GetName());
  1116.  
  1117. iDam = CalcBattleDamage(iAmount, m_pkChr->GetLevel(), pkChrVictim->GetLevel());
  1118.  
  1119. if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() != (DWORD) pkChrVictim->GetVID())
  1120. {
  1121. iDam = (int) (iDam * m_pkSk->kSplashAroundDamageAdjustPoly.Eval());
  1122. }
  1123.  
  1124. EDamageType dt = DAMAGE_TYPE_NONE;
  1125.  
  1126. #define STATIC_DAMAGE_TACTIC() \
  1127. do { \
  1128. switch (m_pkSk->dwVnum) { \
  1129. case 1: \
  1130. iDam = TACTIC_SKILL_INCINZIE_TRIPLA_DMG; \
  1131. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1132. { \
  1133. iDam += TACTIC_AURA_DMG; \
  1134. } \
  1135. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1136. { \
  1137. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1138. } \
  1139. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1140. { \
  1141. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1142. } \
  1143. break; \
  1144. case 2: \
  1145. iDam = TACTIC_SKILL_VARTEJUL_SABIEI_DMG; \
  1146. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1147. { \
  1148. iDam += TACTIC_AURA_DMG; \
  1149. } \
  1150. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1151. { \
  1152. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1153. } \
  1154. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1155. { \
  1156. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1157. } \
  1158. break; \
  1159. case 5: \
  1160. iDam = TACTIC_SKILL_IZBITURA_DMG; \
  1161. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1162. { \
  1163. iDam += TACTIC_AURA_DMG; \
  1164. } \
  1165. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1166. { \
  1167. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1168. } \
  1169. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1170. { \
  1171. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1172. } \
  1173. break; \
  1174. case 16: \
  1175. iDam = TACTIC_SKILL_ATACUL_SPIRITULUI_DMG; \
  1176. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1177. { \
  1178. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1179. } \
  1180. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1181. { \
  1182. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1183. } \
  1184. break; \
  1185. case 17: \
  1186. iDam = TACTIC_SKILL_ZDROBIRE_DMG; \
  1187. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1188. { \
  1189. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1190. } \
  1191. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1192. { \
  1193. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1194. } \
  1195. break; \
  1196. case 18: \
  1197. iDam = TACTIC_SKILL_ZDRUNCINARE_DMG; \
  1198. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1199. { \
  1200. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1201. } \
  1202. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1203. { \
  1204. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1205. } \
  1206. break; \
  1207. case 20: \
  1208. iDam = TACTIC_SKILL_ATACUL_SABIEI_DMG; \
  1209. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1210. { \
  1211. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1212. } \
  1213. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1214. { \
  1215. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1216. } \
  1217. break; \
  1218. case 31: \
  1219. iDam = TACTIC_SKILL_AMBUSCADA_DMG; \
  1220. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1221. { \
  1222. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1223. } \
  1224. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1225. { \
  1226. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1227. } \
  1228. break; \
  1229. case 32: \
  1230. iDam = TACTIC_SKILL_ATAC_FULGER_DMG; \
  1231. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1232. { \
  1233. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1234. } \
  1235. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1236. { \
  1237. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1238. } \
  1239. break; \
  1240. case 35: \
  1241. iDam = TACTIC_SKILL_PUMNAL_RULANT_DMG; \
  1242. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1243. { \
  1244. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1245. } \
  1246. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1247. { \
  1248. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1249. } \
  1250. break; \
  1251. case 33: \
  1252. iDam = TACTIC_SKILL_NOR_OTRAVITOR_DMG; \
  1253. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1254. { \
  1255. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1256. } \
  1257. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1258. { \
  1259. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1260. } \
  1261. break; \
  1262. case 46: \
  1263. iDam = TACTIC_SKILL_FOC_REPETAT_DMG; \
  1264. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1265. { \
  1266. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1267. } \
  1268. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1269. { \
  1270. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1271. } \
  1272. break; \
  1273. case 47: \
  1274. iDam = TACTIC_SKILL_PLOAIE_DE_SAGETI_DMG; \
  1275. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1276. { \
  1277. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1278. } \
  1279. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1280. { \
  1281. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1282. } \
  1283. break; \
  1284. case 48: \
  1285. iDam = TACTIC_SKILL_SAGEATA_DE_FOC_DMG; \
  1286. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1287. { \
  1288. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1289. } \
  1290. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1291. { \
  1292. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1293. } \
  1294. break; \
  1295. case 50: \
  1296. iDam = TACTIC_SKILL_SAGEATA_OTRAVITA_DMG; \
  1297. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1298. { \
  1299. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1300. } \
  1301. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1302. { \
  1303. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1304. } \
  1305. break; \
  1306. case 61: \
  1307. iDam = TACTIC_SKILL_LOVITURA_DEGETULUI_DMG; \
  1308. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1309. { \
  1310. iDam += TACTIC_TAIS_DMG; \
  1311. } \
  1312. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1313. { \
  1314. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1315. } \
  1316. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1317. { \
  1318. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1319. } \
  1320. break; \
  1321. case 62: \
  1322. iDam = TACTIC_SKILL_VARTEJUL_DRAGONULUI_DMG; \
  1323. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1324. { \
  1325. iDam += TACTIC_TAIS_DMG; \
  1326. } \
  1327. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1328. { \
  1329. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1330. } \
  1331. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1332. { \
  1333. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1334. } \
  1335. break; \
  1336. case 66: \
  1337. iDam = TACTIC_SKILL_RISIPA_MAGIEI_DMG; \
  1338. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1339. { \
  1340. iDam += TACTIC_TAIS_DMG; \
  1341. } \
  1342. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1343. { \
  1344. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1345. } \
  1346. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1347. { \
  1348. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1349. } \
  1350. break; \
  1351. case 76: \
  1352. iDam = TACTIC_SKILL_LOVITURA_INTUNECATA_DMG; \
  1353. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1354. { \
  1355. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1356. } \
  1357. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1358. { \
  1359. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1360. } \
  1361. break; \
  1362. case 77: \
  1363. iDam = TACTIC_SKILL_LOVITURA_FOCULUI_DMG; \
  1364. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1365. { \
  1366. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1367. } \
  1368. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1369. { \
  1370. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1371. } \
  1372. break; \
  1373. case 78: \
  1374. iDam = TACTIC_SKILL_SPIRITUL_FLACARII_DMG; \
  1375. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1376. { \
  1377. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1378. } \
  1379. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1380. { \
  1381. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1382. } \
  1383. break; \
  1384. case 80: \
  1385. iDam = TACTIC_SKILL_LOVITURA_SPIRITULUI_DMG; \
  1386. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1387. { \
  1388. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1389. } \
  1390. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1391. { \
  1392. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1393. } \
  1394. break; \
  1395. case 81: \
  1396. iDam = TACTIC_SKILL_SFERA_INTUNECATA_DMG; \
  1397. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1398. { \
  1399. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1400. } \
  1401. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1402. { \
  1403. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1404. } \
  1405. break; \
  1406. case 91: \
  1407. iDam = TACTIC_SKILL_TALISMAN_ZBURATOR_DMG; \
  1408. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1409. { \
  1410. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1411. } \
  1412. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1413. { \
  1414. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1415. } \
  1416. break; \
  1417. case 92: \
  1418. iDam = TACTIC_SKILL_ARUNCAREA_DRAGONULUI_DMG; \
  1419. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1420. { \
  1421. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1422. } \
  1423. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1424. { \
  1425. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1426. } \
  1427. break; \
  1428. case 93: \
  1429. iDam = TACTIC_SKILL_RAGETUL_DRAGONULUI_DMG; \
  1430. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1431. { \
  1432. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1433. } \
  1434. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1435. { \
  1436. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1437. } \
  1438. break; \
  1439. case 106: \
  1440. iDam = TACTIC_SKILL_GHEARA_FULGERULUI_DMG; \
  1441. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1442. { \
  1443. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1444. } \
  1445. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1446. { \
  1447. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1448. } \
  1449. break; \
  1450. case 107: \
  1451. iDam = TACTIC_SKILL_CHEMAREA_FULGERULUI_DMG; \
  1452. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1453. { \
  1454. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1455. } \
  1456. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1457. { \
  1458. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1459. } \
  1460. break; \
  1461. case 108: \
  1462. iDam = TACTIC_SKILL_ARUNCAREA_FULGERULUI_DMG; \
  1463. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1464. { \
  1465. iDam -= TACTIC_TEAMA_DAUNA_DMG; \
  1466. } \
  1467. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1468. { \
  1469. iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
  1470. } \
  1471. break; \
  1472. } \
  1473. } while (0)
  1474.  
  1475. #define STATIC_DAMAGE_GERMANY() \
  1476. do { \
  1477. switch (m_pkSk->dwVnum) { \
  1478. case 1: \
  1479. iDam = GERMAN_SKILL_INCINZIE_TRIPLA_DMG / 2; \
  1480. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1481. { \
  1482. iDam += GERMAN_AURA_DMG / 2; \
  1483. } \
  1484. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1485. { \
  1486. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1487. } \
  1488. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1489. { \
  1490. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1491. } \
  1492. break; \
  1493. case 2: \
  1494. iDam = GERMAN_SKILL_VARTEJUL_SABIEI_DMG / 2; \
  1495. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1496. { \
  1497. iDam += GERMAN_AURA_DMG / 2; \
  1498. } \
  1499. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1500. { \
  1501. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1502. } \
  1503. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1504. { \
  1505. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1506. } \
  1507. break; \
  1508. case 5: \
  1509. iDam = GERMAN_SKILL_IZBITURA_DMG / 2; \
  1510. if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
  1511. { \
  1512. iDam += GERMAN_AURA_DMG / 2; \
  1513. } \
  1514. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1515. { \
  1516. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1517. } \
  1518. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1519. { \
  1520. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1521. } \
  1522. break; \
  1523. case 16: \
  1524. iDam = GERMAN_SKILL_ATACUL_SPIRITULUI_DMG / 2; \
  1525. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1526. { \
  1527. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1528. } \
  1529. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1530. { \
  1531. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1532. } \
  1533. break; \
  1534. case 17: \
  1535. iDam = GERMAN_SKILL_ZDROBIRE_DMG / 2; \
  1536. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1537. { \
  1538. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1539. } \
  1540. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1541. { \
  1542. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1543. } \
  1544. break; \
  1545. case 18: \
  1546. iDam = GERMAN_SKILL_ZDRUNCINARE_DMG / 2; \
  1547. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1548. { \
  1549. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1550. } \
  1551. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1552. { \
  1553. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1554. } \
  1555. break; \
  1556. case 20: \
  1557. iDam = GERMAN_SKILL_ATACUL_SABIEI_DMG / 2; \
  1558. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1559. { \
  1560. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1561. } \
  1562. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1563. { \
  1564. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1565. } \
  1566. break; \
  1567. case 31: \
  1568. iDam = GERMAN_SKILL_AMBUSCADA_DMG / 2; \
  1569. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1570. { \
  1571. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1572. } \
  1573. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1574. { \
  1575. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1576. } \
  1577. break; \
  1578. case 32: \
  1579. iDam = GERMAN_SKILL_ATAC_FULGER_DMG / 2; \
  1580. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1581. { \
  1582. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1583. } \
  1584. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1585. { \
  1586. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1587. } \
  1588. break; \
  1589. case 35: \
  1590. iDam = GERMAN_SKILL_PUMNAL_RULANT_DMG / 2; \
  1591. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1592. { \
  1593. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1594. } \
  1595. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1596. { \
  1597. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1598. } \
  1599. break; \
  1600. case 33: \
  1601. iDam = GERMAN_SKILL_NOR_OTRAVITOR_DMG / 2; \
  1602. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1603. { \
  1604. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1605. } \
  1606. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1607. { \
  1608. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1609. } \
  1610. break; \
  1611. case 46: \
  1612. iDam = GERMAN_SKILL_FOC_REPETAT_DMG / 2; \
  1613. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1614. { \
  1615. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1616. } \
  1617. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1618. { \
  1619. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1620. } \
  1621. break; \
  1622. case 47: \
  1623. iDam = GERMAN_SKILL_PLOAIE_DE_SAGETI_DMG / 2; \
  1624. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1625. { \
  1626. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1627. } \
  1628. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1629. { \
  1630. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1631. } \
  1632. break; \
  1633. case 48: \
  1634. iDam = GERMAN_SKILL_SAGEATA_DE_FOC_DMG / 2; \
  1635. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1636. { \
  1637. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1638. } \
  1639. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1640. { \
  1641. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1642. } \
  1643. break; \
  1644. case 50: \
  1645. iDam = GERMAN_SKILL_SAGEATA_OTRAVITA_DMG / 2; \
  1646. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1647. { \
  1648. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1649. } \
  1650. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1651. { \
  1652. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1653. } \
  1654. break; \
  1655. case 61: \
  1656. iDam = GERMAN_SKILL_LOVITURA_DEGETULUI_DMG / 2; \
  1657. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1658. { \
  1659. iDam += GERMAN_TAIS_DMG / 2; \
  1660. } \
  1661. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1662. { \
  1663. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1664. } \
  1665. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1666. { \
  1667. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1668. } \
  1669. break; \
  1670. case 62: \
  1671. iDam = GERMAN_SKILL_VARTEJUL_DRAGONULUI_DMG / 2; \
  1672. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1673. { \
  1674. iDam += GERMAN_TAIS_DMG / 2; \
  1675. } \
  1676. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1677. { \
  1678. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1679. } \
  1680. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1681. { \
  1682. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1683. } \
  1684. break; \
  1685. case 66: \
  1686. iDam = GERMAN_SKILL_RISIPA_MAGIEI_DMG / 2; \
  1687. if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
  1688. { \
  1689. iDam += GERMAN_TAIS_DMG / 2; \
  1690. } \
  1691. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1692. { \
  1693. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1694. } \
  1695. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1696. { \
  1697. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1698. } \
  1699. break; \
  1700. case 76: \
  1701. iDam = GERMAN_SKILL_LOVITURA_INTUNECATA_DMG / 2; \
  1702. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1703. { \
  1704. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1705. } \
  1706. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1707. { \
  1708. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1709. } \
  1710. break; \
  1711. case 77: \
  1712. iDam = GERMAN_SKILL_LOVITURA_FOCULUI_DMG / 2; \
  1713. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1714. { \
  1715. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1716. } \
  1717. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1718. { \
  1719. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1720. } \
  1721. break; \
  1722. case 78: \
  1723. iDam = GERMAN_SKILL_SPIRITUL_FLACARII_DMG / 2; \
  1724. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1725. { \
  1726. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1727. } \
  1728. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1729. { \
  1730. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1731. } \
  1732. break; \
  1733. case 80: \
  1734. iDam = GERMAN_SKILL_LOVITURA_SPIRITULUI_DMG / 2; \
  1735. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1736. { \
  1737. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1738. } \
  1739. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1740. { \
  1741. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1742. } \
  1743. break; \
  1744. case 81: \
  1745. iDam = GERMAN_SKILL_SFERA_INTUNECATA_DMG / 2; \
  1746. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1747. { \
  1748. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1749. } \
  1750. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1751. { \
  1752. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1753. } \
  1754. break; \
  1755. case 91: \
  1756. iDam = GERMAN_SKILL_TALISMAN_ZBURATOR_DMG / 2; \
  1757. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1758. { \
  1759. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1760. } \
  1761. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1762. { \
  1763. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1764. } \
  1765. break; \
  1766. case 92: \
  1767. iDam = GERMAN_SKILL_ARUNCAREA_DRAGONULUI_DMG / 2; \
  1768. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1769. { \
  1770. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1771. } \
  1772. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1773. { \
  1774. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1775. } \
  1776. break; \
  1777. case 93: \
  1778. iDam = GERMAN_SKILL_RAGETUL_DRAGONULUI_DMG / 2; \
  1779. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1780. { \
  1781. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1782. } \
  1783. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1784. { \
  1785. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1786. } \
  1787. break; \
  1788. case 106: \
  1789. iDam = GERMAN_SKILL_GHEARA_FULGERULUI_DMG / 2; \
  1790. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1791. { \
  1792. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1793. } \
  1794. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1795. { \
  1796. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1797. } \
  1798. break; \
  1799. case 107: \
  1800. iDam = GERMAN_SKILL_CHEMAREA_FULGERULUI_DMG / 2; \
  1801. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1802. { \
  1803. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1804. } \
  1805. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1806. { \
  1807. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1808. } \
  1809. break; \
  1810. case 108: \
  1811. iDam = GERMAN_SKILL_ARUNCAREA_FULGERULUI_DMG / 2; \
  1812. if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
  1813. { \
  1814. iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
  1815. } \
  1816. if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
  1817. { \
  1818. iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
  1819. } \
  1820. break; \
  1821. } \
  1822. } while (0)
  1823.  
  1824. switch (m_pkSk->bSkillAttrType)
  1825. {
  1826. case SKILL_ATTR_TYPE_NORMAL:
  1827. if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
  1828. STATIC_DAMAGE_TACTIC();
  1829.  
  1830. else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
  1831. STATIC_DAMAGE_GERMANY();
  1832. break;
  1833.  
  1834. case SKILL_ATTR_TYPE_MELEE:
  1835. {
  1836. dt = DAMAGE_TYPE_MELEE;
  1837.  
  1838. LPITEM pkWeapon = m_pkChr->GetWear(WEAR_WEAPON);
  1839.  
  1840. if (pkWeapon)
  1841. switch (pkWeapon->GetSubType())
  1842. {
  1843. case WEAPON_SWORD:
  1844. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_SWORD)) / 100;
  1845. break;
  1846.  
  1847. case WEAPON_TWO_HANDED:
  1848. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_TWOHAND)) / 100;
  1849. break;
  1850.  
  1851. case WEAPON_DAGGER:
  1852. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100;
  1853. break;
  1854.  
  1855. case WEAPON_BELL:
  1856. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BELL)) / 100;
  1857. break;
  1858.  
  1859. case WEAPON_FAN:
  1860. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FAN)) / 100;
  1861. break;
  1862.  
  1863. }
  1864.  
  1865. if (!bIgnoreDefense)
  1866. iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE);
  1867. }
  1868.  
  1869. if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
  1870. STATIC_DAMAGE_TACTIC();
  1871.  
  1872. else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
  1873. STATIC_DAMAGE_GERMANY();
  1874. break;
  1875.  
  1876. case SKILL_ATTR_TYPE_RANGE:
  1877. dt = DAMAGE_TYPE_RANGE;
  1878.  
  1879. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100;
  1880.  
  1881. if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
  1882. STATIC_DAMAGE_TACTIC();
  1883.  
  1884. else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
  1885. STATIC_DAMAGE_GERMANY();
  1886. break;
  1887.  
  1888. case SKILL_ATTR_TYPE_MAGIC:
  1889. dt = DAMAGE_TYPE_MAGIC;
  1890. iDam = CalcAttBonus(m_pkChr, pkChrVictim, iDam);
  1891.  
  1892. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_MAGIC)) / 100;
  1893.  
  1894. if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
  1895. STATIC_DAMAGE_TACTIC();
  1896.  
  1897. else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
  1898. STATIC_DAMAGE_GERMANY();
  1899. break;
  1900.  
  1901. default:
  1902. sys_err("Unknown skill attr type %u vnum %u", m_pkSk->bSkillAttrType, m_pkSk->dwVnum);
  1903. break;
  1904. }
  1905.  
  1906. if (pkChrVictim->IsNPC())
  1907. {
  1908. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_WIND))
  1909. {
  1910. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_WIND)) / 100;
  1911. }
  1912.  
  1913. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_ELEC))
  1914. {
  1915. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_ELEC)) / 100;
  1916. }
  1917.  
  1918. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE))
  1919. {
  1920. iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FIRE)) / 100;
  1921. }
  1922. }
  1923.  
  1924. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_COMPUTE_MAGIC_DAMAGE))
  1925. dt = DAMAGE_TYPE_MAGIC;
  1926.  
  1927. if (pkChrVictim->CanBeginFight())
  1928. pkChrVictim->BeginFight(m_pkChr);
  1929.  
  1930. if (m_pkSk->dwVnum == SKILL_CHAIN)
  1931. sys_log(0, "%s CHAIN INDEX %d DAM %d DT %d", m_pkChr->GetName(), m_pkChr->GetChainLightningIndex() - 1, iDam, dt);
  1932.  
  1933. {
  1934. BYTE AntiSkillID = 0;
  1935.  
  1936. switch (m_pkSk->dwVnum)
  1937. {
  1938. case SKILL_TANHWAN: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
  1939. case SKILL_AMSEOP: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
  1940. case SKILL_SWAERYUNG: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
  1941. case SKILL_YONGBI: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
  1942. case SKILL_GIGONGCHAM: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
  1943. case SKILL_YEONSA: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
  1944. case SKILL_MAHWAN: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
  1945. case SKILL_BYEURAK: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
  1946. }
  1947.  
  1948. if (0 != AntiSkillID)
  1949. {
  1950. BYTE AntiSkillLevel = pkChrVictim->GetSkillLevel(AntiSkillID);
  1951.  
  1952. if (0 != AntiSkillLevel)
  1953. {
  1954. CSkillProto* pkSk = CSkillManager::instance().Get(AntiSkillID);
  1955. if (!pkSk)
  1956. {
  1957. sys_err ("There is no anti skill(%d) in skill proto", AntiSkillID);
  1958. }
  1959.  
  1960. else
  1961. {
  1962. pkSk->SetPointVar("k", 1.0f * pkChrVictim->GetSkillPower(AntiSkillID) * pkSk->bMaxLevel / 100);
  1963.  
  1964. double ResistAmount = pkSk->kPointPoly.Eval();
  1965.  
  1966. sys_log(0, "ANTI_SKILL: Resist(%lf) Orig(%d) Reduce(%d)", ResistAmount, iDam, int(iDam * (ResistAmount/100.0)));
  1967.  
  1968. iDam -= iDam * (ResistAmount/100.0);
  1969. }
  1970. }
  1971. }
  1972. }
  1973.  
  1974. if (!pkChrVictim->Damage(m_pkChr, iDam, dt) && !pkChrVictim->IsStun())
  1975. {
  1976. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_REMOVE_GOOD_AFFECT))
  1977. {
  1978. int iAmount2 = (int) m_pkSk->kPointPoly2.Eval();
  1979. int iDur2 = (int) m_pkSk->kDurationPoly2.Eval();
  1980.  
  1981. iDur2 += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
  1982.  
  1983. if (number(1, 100) <= iAmount2)
  1984. {
  1985. pkChrVictim->RemoveGoodAffect();
  1986. pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_PABEOP, iDur2, 0, true);
  1987. }
  1988. }
  1989.  
  1990. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW | SKILL_FLAG_STUN | SKILL_FLAG_FIRE_CONT | SKILL_FLAG_POISON))
  1991. {
  1992. int iPct = (int) m_pkSk->kPointPoly2.Eval();
  1993. int iDur = (int) m_pkSk->kDurationPoly2.Eval();
  1994.  
  1995. iDur += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
  1996.  
  1997. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_STUN)
  1998. #ifdef __NEW_DUEL_OPTIONS__
  1999. && !CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim)
  2000. && !CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim)
  2001. #endif
  2002. )
  2003. {
  2004. SkillAttackAffect(pkChrVictim, iPct, IMMUNE_STUN, AFFECT_STUN, POINT_NONE, 0, AFF_STUN, iDur, m_pkSk->szName);
  2005. }
  2006.  
  2007. else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW)
  2008. #ifdef __NEW_DUEL_OPTIONS__
  2009. && !CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim)
  2010. && !CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim)
  2011. #endif
  2012. )
  2013. {
  2014. SkillAttackAffect(pkChrVictim, iPct, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, iDur, m_pkSk->szName);
  2015. }
  2016.  
  2017. else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE_CONT))
  2018. {
  2019. m_pkSk->SetDurationVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100);
  2020. m_pkSk->SetDurationVar("iq", m_pkChr->GetPoint(POINT_IQ));
  2021.  
  2022. iDur = (int)m_pkSk->kDurationPoly2.Eval();
  2023. int bonus = m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
  2024.  
  2025. if (bonus != 0)
  2026. {
  2027. iDur += bonus / 2;
  2028. }
  2029.  
  2030. if (number(1, 100) <= iDur)
  2031. {
  2032. pkChrVictim->AttackedByFire(m_pkChr, iPct, 5);
  2033. }
  2034. }
  2035.  
  2036. else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_POISON))
  2037. {
  2038. if (number(1, 100) <= iPct)
  2039. pkChrVictim->AttackedByPoison(m_pkChr);
  2040. }
  2041. }
  2042.  
  2043. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) &&
  2044. !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE))
  2045. {
  2046. float fCrushSlidingLength = 200;
  2047.  
  2048. if (m_pkChr->IsNPC())
  2049. fCrushSlidingLength = 400;
  2050.  
  2051. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH_LONG))
  2052. fCrushSlidingLength *= 2;
  2053.  
  2054. float fx, fy;
  2055. float degree = GetDegreeFromPositionXY(m_pkChr->GetX(), m_pkChr->GetY(), pkChrVictim->GetX(), pkChrVictim->GetY());
  2056.  
  2057. if (m_pkSk->dwVnum == SKILL_HORSE_WILDATTACK)
  2058. {
  2059. degree -= m_pkChr->GetRotation();
  2060. degree = fmod(degree, 360.0f) - 180.0f;
  2061.  
  2062. if (degree > 0)
  2063. degree = m_pkChr->GetRotation() + 90.0f;
  2064. else
  2065. degree = m_pkChr->GetRotation() - 90.0f;
  2066. }
  2067.  
  2068. GetDeltaByDegree(degree, fCrushSlidingLength, &fx, &fy);
  2069. sys_log(0, "CRUSH! %s -> %s (%d %d) -> (%d %d)", m_pkChr->GetName(), pkChrVictim->GetName(), pkChrVictim->GetX(), pkChrVictim->GetY(), (long)(pkChrVictim->GetX()+fx), (long)(pkChrVictim->GetY()+fy));
  2070.  
  2071. long tx = (long)(pkChrVictim->GetX()+fx);
  2072. long ty = (long)(pkChrVictim->GetY()+fy);
  2073.  
  2074. pkChrVictim->Sync(tx, ty);
  2075. pkChrVictim->Goto(tx, ty);
  2076. pkChrVictim->CalculateMoveDuration();
  2077.  
  2078. if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() == (DWORD) pkChrVictim->GetVID())
  2079. {
  2080. SkillAttackAffect(pkChrVictim, 1000, IMMUNE_STUN, m_pkSk->dwVnum, POINT_NONE, 0, AFF_STUN, 4, m_pkSk->szName);
  2081. }
  2082.  
  2083. else
  2084. {
  2085. pkChrVictim->SyncPacket();
  2086. }
  2087. }
  2088. }
  2089.  
  2090. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_HP_ABSORB))
  2091. {
  2092. int iPct = (int) m_pkSk->kPointPoly2.Eval();
  2093. m_pkChr->PointChange(POINT_HP, iDam * iPct / 100);
  2094. }
  2095.  
  2096. if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SP_ABSORB))
  2097. {
  2098. int iPct = (int) m_pkSk->kPointPoly2.Eval();
  2099. m_pkChr->PointChange(POINT_SP, iDam * iPct / 100);
  2100. }
  2101.  
  2102. if (m_pkSk->dwVnum == SKILL_CHAIN && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
  2103. {
  2104. chain_lightning_event_info* info = AllocEventInfo<chain_lightning_event_info>();
  2105.  
  2106. info->dwVictim = pkChrVictim->GetVID();
  2107. info->dwChr = m_pkChr->GetVID();
  2108.  
  2109. event_create(ChainLightningEvent, info, passes_per_sec / 5);
  2110. }
  2111.  
  2112. if(test_server)
  2113. sys_log(0, "FuncSplashDamage End :%s ", m_pkChr->GetName());
  2114. }
  2115.  
  2116. int m_x;
  2117. int m_y;
  2118.  
  2119. CSkillProto * m_pkSk;
  2120. LPCHARACTER m_pkChr;
  2121.  
  2122. int m_iAmount;
  2123. int m_iAG;
  2124. int m_iCount;
  2125. int m_iMaxHit;
  2126.  
  2127. LPITEM m_pkWeapon;
  2128.  
  2129. bool m_bDisableCooltime;
  2130.  
  2131. TSkillUseInfo* m_pInfo;
  2132. BYTE m_bUseSkillPower;
  2133. };
  2134.  
  2135. struct FuncSplashAffect
  2136. {
  2137. FuncSplashAffect(LPCHARACTER ch, int x, int y, int iDist, DWORD dwVnum, BYTE bPointOn, int iAmount, DWORD dwAffectFlag, int iDuration, int iSPCost, bool bOverride, int iMaxHit)
  2138. {
  2139. m_x = x;
  2140. m_y = y;
  2141. m_iDist = iDist;
  2142. m_dwVnum = dwVnum;
  2143. m_bPointOn = bPointOn;
  2144. m_iAmount = iAmount;
  2145. m_dwAffectFlag = dwAffectFlag;
  2146. m_iDuration = iDuration;
  2147. m_iSPCost = iSPCost;
  2148. m_bOverride = bOverride;
  2149. m_pkChrAttacker = ch;
  2150. m_iMaxHit = iMaxHit;
  2151. m_iCount = 0;
  2152. }
  2153.  
  2154. void operator () (LPENTITY ent)
  2155. {
  2156. if (m_iMaxHit && m_iMaxHit <= m_iCount)
  2157. return;
  2158.  
  2159. if (ent->IsType(ENTITY_CHARACTER))
  2160. {
  2161. LPCHARACTER pkChr = (LPCHARACTER) ent;
  2162.  
  2163. if (test_server)
  2164. sys_log(0, "FuncSplashAffect step 1 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration);
  2165.  
  2166. if (DISTANCE_APPROX(m_x - pkChr->GetX(), m_y - pkChr->GetY()) < m_iDist)
  2167. {
  2168. if (test_server)
  2169. sys_log(0, "FuncSplashAffect step 2 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration);
  2170.  
  2171. if (m_dwVnum == SKILL_TUSOK)
  2172. if (pkChr->CanBeginFight())
  2173. pkChr->BeginFight(m_pkChrAttacker);
  2174.  
  2175. if (pkChr->IsPC() && m_dwVnum == SKILL_TUSOK)
  2176. pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration/3, m_iSPCost, m_bOverride);
  2177. else
  2178. pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration, m_iSPCost, m_bOverride);
  2179.  
  2180. m_iCount ++;
  2181. }
  2182. }
  2183. }
  2184.  
  2185. LPCHARACTER m_pkChrAttacker;
  2186.  
  2187. int m_x;
  2188. int m_y;
  2189. int m_iDist;
  2190.  
  2191. DWORD m_dwVnum;
  2192. BYTE m_bPointOn;
  2193. int m_iAmount;
  2194.  
  2195. DWORD m_dwAffectFlag;
  2196.  
  2197. int m_iDuration;
  2198. int m_iSPCost;
  2199.  
  2200. bool m_bOverride;
  2201.  
  2202. int m_iMaxHit;
  2203. int m_iCount;
  2204. };
  2205.  
  2206. EVENTINFO(skill_gwihwan_info)
  2207. {
  2208. DWORD pid;
  2209. BYTE bsklv;
  2210.  
  2211. skill_gwihwan_info()
  2212. : pid( 0 )
  2213. , bsklv( 0 )
  2214. {
  2215. }
  2216. };
  2217.  
  2218. EVENTFUNC(skill_gwihwan_event)
  2219. {
  2220. skill_gwihwan_info* info = dynamic_cast<skill_gwihwan_info*>( event->info );
  2221.  
  2222. if ( info == NULL )
  2223. {
  2224. sys_err( "skill_gwihwan_event> <Factor> Null pointer" );
  2225. return 0;
  2226. }
  2227.  
  2228. DWORD pid = info->pid;
  2229. BYTE sklv= info->bsklv;
  2230. LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid);
  2231.  
  2232. if (!ch)
  2233. return 0;
  2234.  
  2235. int percent = 20 * sklv - 1;
  2236.  
  2237. if (number(1, 100) <= percent)
  2238. {
  2239. PIXEL_POSITION pos;
  2240.  
  2241. if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(ch->GetMapIndex(), ch->GetEmpire(), pos))
  2242. {
  2243. sys_log(1, "Recall: %s %d %d -> %d %d", ch->GetName(), ch->GetX(), ch->GetY(), pos.x, pos.y);
  2244. ch->WarpSet(pos.x, pos.y);
  2245. }
  2246.  
  2247. else
  2248. {
  2249. sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", ch->GetName(), ch->GetX(), ch->GetY());
  2250. ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
  2251. }
  2252. }
  2253.  
  2254. else
  2255. {
  2256. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("귀환에 실패하였습니다."));
  2257. }
  2258. return 0;
  2259. }
  2260.  
  2261. int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel)
  2262. {
  2263. if (GetMountVnum())
  2264. return BATTLE_NONE;
  2265.  
  2266. if (IsPolymorphed())
  2267. return BATTLE_NONE;
  2268.  
  2269. if (g_bSkillDisable)
  2270. return BATTLE_NONE;
  2271.  
  2272. CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
  2273.  
  2274. if (!pkSk)
  2275. return BATTLE_NONE;
  2276.  
  2277. if (test_server)
  2278. {
  2279. sys_log(0, "ComputeSkillAtPosition %s vnum %d x %d y %d level %d", GetName(), dwVnum, posTarget.x, posTarget.y, bSkillLevel);
  2280. }
  2281.  
  2282. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2283. return BATTLE_NONE;
  2284.  
  2285. if (0 == bSkillLevel)
  2286. {
  2287. if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0)
  2288. {
  2289. return BATTLE_NONE;
  2290. }
  2291. }
  2292.  
  2293. const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100;
  2294.  
  2295. pkSk->SetPointVar("k", k);
  2296. pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
  2297.  
  2298. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
  2299. {
  2300. pkSk->SetPointVar("atk", CalcMeleeDamage(this, this, true, false));
  2301. }
  2302.  
  2303. else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE))
  2304. {
  2305. pkSk->SetPointVar("atk", CalcMagicDamage(this, this));
  2306. }
  2307.  
  2308. else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
  2309. {
  2310. LPITEM pkBow, pkArrow;
  2311. if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
  2312. {
  2313. pkSk->SetPointVar("atk", CalcArrowDamage(this, this, pkBow, pkArrow, true));
  2314. }
  2315.  
  2316. else
  2317. {
  2318. pkSk->SetPointVar("atk", 0);
  2319. }
  2320. }
  2321.  
  2322. if (pkSk->bPointOn == POINT_MOV_SPEED)
  2323. {
  2324. pkSk->SetPointVar("maxv", this->GetLimitPoint(POINT_MOV_SPEED));
  2325. }
  2326.  
  2327. pkSk->SetPointVar("lv", GetLevel());
  2328. pkSk->SetPointVar("iq", GetPoint(POINT_IQ));
  2329. pkSk->SetPointVar("str", GetPoint(POINT_ST));
  2330. pkSk->SetPointVar("dex", GetPoint(POINT_DX));
  2331. pkSk->SetPointVar("con", GetPoint(POINT_HT));
  2332. pkSk->SetPointVar("maxhp", this->GetMaxHP());
  2333. pkSk->SetPointVar("maxsp", this->GetMaxSP());
  2334. pkSk->SetPointVar("chain", 0);
  2335. pkSk->SetPointVar("ar", CalcAttackRating(this, this));
  2336. pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE));
  2337. pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS));
  2338. pkSk->SetPointVar("horse_level", GetHorseLevel());
  2339.  
  2340. if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL)
  2341. OnMove(true);
  2342.  
  2343. LPITEM pkWeapon = GetWear(WEAR_WEAPON);
  2344.  
  2345. SetPolyVarForAttack(this, pkSk, pkWeapon);
  2346.  
  2347. pkSk->SetDurationVar("k", k);
  2348.  
  2349. int iAmount = (int) pkSk->kPointPoly.Eval();
  2350. int iAmount2 = (int) pkSk->kPointPoly2.Eval();
  2351.  
  2352. int iAmount3 = (int) pkSk->kPointPoly3.Eval();
  2353.  
  2354. if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
  2355. {
  2356. iAmount = (int) pkSk->kMasterBonusPoly.Eval();
  2357. }
  2358.  
  2359. if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE)
  2360. {
  2361. ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
  2362. }
  2363.  
  2364. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
  2365. {
  2366. if (number(1, 100) <= iAmount2)
  2367. {
  2368. RemoveBadAffect();
  2369. }
  2370. }
  2371.  
  2372. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE))
  2373. {
  2374. bool bAdded = false;
  2375.  
  2376. if (pkSk->bPointOn == POINT_HP && iAmount < 0)
  2377. {
  2378. int iAG = 0;
  2379.  
  2380. FuncSplashDamage f(posTarget.x, posTarget.y, pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel));
  2381.  
  2382. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2383. {
  2384. if (GetSectree())
  2385. GetSectree()->ForEachAround(f);
  2386. }
  2387.  
  2388. else
  2389. {
  2390. f(this);
  2391. }
  2392. }
  2393.  
  2394. else
  2395. {
  2396. int iDur = (int) pkSk->kDurationPoly.Eval();
  2397.  
  2398. if (IsPC())
  2399. if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END))
  2400. if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
  2401. {
  2402. return BATTLE_NONE;
  2403. }
  2404.  
  2405.  
  2406. if (iDur > 0)
  2407. {
  2408. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2409.  
  2410. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2411. AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true);
  2412.  
  2413. else
  2414. {
  2415. if (GetSectree())
  2416. {
  2417. FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit);
  2418. GetSectree()->ForEachAround(f);
  2419. }
  2420. }
  2421.  
  2422. bAdded = true;
  2423. }
  2424. }
  2425.  
  2426. if (pkSk->bPointOn2 != POINT_NONE)
  2427. {
  2428. int iDur = (int) pkSk->kDurationPoly2.Eval();
  2429.  
  2430. sys_log(1, "try second %u %d %d", pkSk->dwVnum, pkSk->bPointOn2, iDur);
  2431.  
  2432. if (iDur > 0)
  2433. {
  2434. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2435.  
  2436. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2437. AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
  2438.  
  2439. else
  2440. {
  2441. if (GetSectree())
  2442. {
  2443. FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit);
  2444. GetSectree()->ForEachAround(f);
  2445. }
  2446. }
  2447.  
  2448. bAdded = true;
  2449. }
  2450.  
  2451. else
  2452. {
  2453. PointChange(pkSk->bPointOn2, iAmount2);
  2454. }
  2455. }
  2456.  
  2457. if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE)
  2458. {
  2459. int iDur = (int) pkSk->kDurationPoly3.Eval();
  2460.  
  2461. if (iDur > 0)
  2462. {
  2463. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2464.  
  2465. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2466. AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded);
  2467.  
  2468. else
  2469. {
  2470. if (GetSectree())
  2471. {
  2472. FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded, pkSk->lMaxHit);
  2473. GetSectree()->ForEachAround(f);
  2474. }
  2475. }
  2476. }
  2477.  
  2478. else
  2479. {
  2480. PointChange(pkSk->bPointOn3, iAmount3);
  2481. }
  2482. }
  2483.  
  2484. return BATTLE_DAMAGE;
  2485. }
  2486.  
  2487. else
  2488. {
  2489. bool bAdded = false;
  2490. int iDur = (int) pkSk->kDurationPoly.Eval();
  2491.  
  2492. if (iDur > 0)
  2493. {
  2494. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2495.  
  2496. pkSk->kDurationSPCostPoly.SetVar("k", k);
  2497.  
  2498. AddAffect(pkSk->dwVnum,
  2499. pkSk->bPointOn,
  2500. iAmount,
  2501. pkSk->dwAffectFlag,
  2502. iDur,
  2503. (long) pkSk->kDurationSPCostPoly.Eval(),
  2504. !bAdded);
  2505.  
  2506. bAdded = true;
  2507. }
  2508.  
  2509. else
  2510. {
  2511. PointChange(pkSk->bPointOn, iAmount);
  2512. }
  2513.  
  2514. if (pkSk->bPointOn2 != POINT_NONE)
  2515. {
  2516. int iDur = (int) pkSk->kDurationPoly2.Eval();
  2517.  
  2518. if (iDur > 0)
  2519. {
  2520. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2521. AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
  2522. bAdded = true;
  2523. }
  2524.  
  2525. else
  2526. {
  2527. PointChange(pkSk->bPointOn2, iAmount2);
  2528. }
  2529. }
  2530.  
  2531. if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE)
  2532. {
  2533. int iDur = (int) pkSk->kDurationPoly3.Eval();
  2534.  
  2535. if (iDur > 0)
  2536. {
  2537. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2538. AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded);
  2539. }
  2540.  
  2541. else
  2542. {
  2543. PointChange(pkSk->bPointOn3, iAmount3);
  2544. }
  2545. }
  2546.  
  2547. return BATTLE_NONE;
  2548. }
  2549. }
  2550.  
  2551. int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel)
  2552. {
  2553. const bool bCanUseHorseSkill = CanUseHorseSkill();
  2554.  
  2555. if (false == bCanUseHorseSkill && true == IsRiding())
  2556. return BATTLE_NONE;
  2557.  
  2558. if (IsPolymorphed())
  2559. return BATTLE_NONE;
  2560.  
  2561. if (g_bSkillDisable)
  2562. return BATTLE_NONE;
  2563.  
  2564. CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum);
  2565.  
  2566. if (!pkSk)
  2567. return BATTLE_NONE;
  2568.  
  2569. if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
  2570. return BATTLE_NONE;
  2571.  
  2572. if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE)
  2573. return BATTLE_NONE;
  2574.  
  2575. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
  2576. pkVictim = this;
  2577.  
  2578. if (!pkVictim)
  2579. {
  2580. if (test_server)
  2581. sys_log(0, "ComputeSkill: %s Victim == null, skill %d", GetName(), dwVnum);
  2582.  
  2583. return BATTLE_NONE;
  2584. }
  2585.  
  2586. if (pkSk->dwTargetRange && DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()) >= pkSk->dwTargetRange + 50)
  2587. {
  2588. if (test_server)
  2589. sys_log(0, "ComputeSkill: Victim too far, skill %d : %s to %s (distance %u limit %u)",
  2590. dwVnum,
  2591. GetName(),
  2592. pkVictim->GetName(),
  2593. (long)DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()),
  2594. pkSk->dwTargetRange);
  2595.  
  2596. return BATTLE_NONE;
  2597. }
  2598.  
  2599. if (0 == bSkillLevel)
  2600. {
  2601. if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0)
  2602. {
  2603. if (test_server)
  2604. sys_log(0, "ComputeSkill : name:%s vnum:%d skillLevelBySkill : %d ", GetName(), pkSk->dwVnum, bSkillLevel);
  2605.  
  2606. return BATTLE_NONE;
  2607. }
  2608. }
  2609.  
  2610. if (pkVictim->IsAffectFlag(AFF_PABEOP) && pkVictim->IsGoodAffect(dwVnum))
  2611. {
  2612. return BATTLE_NONE;
  2613. }
  2614.  
  2615. const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100;
  2616.  
  2617. pkSk->SetPointVar("k", k);
  2618. pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
  2619.  
  2620. if (pkSk->dwType == SKILL_TYPE_HORSE)
  2621. {
  2622. LPITEM pkBow, pkArrow;
  2623. if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
  2624. {
  2625. pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true));
  2626. }
  2627.  
  2628. else
  2629. {
  2630. pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false));
  2631. }
  2632. }
  2633.  
  2634. else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
  2635. {
  2636. pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false));
  2637. }
  2638.  
  2639. else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE))
  2640. {
  2641. pkSk->SetPointVar("atk", CalcMagicDamage(this, pkVictim));
  2642. }
  2643.  
  2644. else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
  2645. {
  2646. LPITEM pkBow, pkArrow;
  2647. if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
  2648. {
  2649. pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true));
  2650. }
  2651.  
  2652. else
  2653. {
  2654. pkSk->SetPointVar("atk", 0);
  2655. }
  2656. }
  2657.  
  2658. if (pkSk->bPointOn == POINT_MOV_SPEED)
  2659. {
  2660. pkSk->SetPointVar("maxv", pkVictim->GetLimitPoint(POINT_MOV_SPEED));
  2661. }
  2662.  
  2663. pkSk->SetPointVar("lv", GetLevel());
  2664. pkSk->SetPointVar("iq", GetPoint(POINT_IQ));
  2665. pkSk->SetPointVar("str", GetPoint(POINT_ST));
  2666. pkSk->SetPointVar("dex", GetPoint(POINT_DX));
  2667. pkSk->SetPointVar("con", GetPoint(POINT_HT));
  2668. pkSk->SetPointVar("maxhp", pkVictim->GetMaxHP());
  2669. pkSk->SetPointVar("maxsp", pkVictim->GetMaxSP());
  2670. pkSk->SetPointVar("chain", 0);
  2671. pkSk->SetPointVar("ar", CalcAttackRating(this, pkVictim));
  2672. pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE));
  2673. pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS));
  2674. pkSk->SetPointVar("horse_level", GetHorseLevel());
  2675.  
  2676. if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL)
  2677. OnMove(true);
  2678.  
  2679. LPITEM pkWeapon = GetWear(WEAR_WEAPON);
  2680.  
  2681. SetPolyVarForAttack(this, pkSk, pkWeapon);
  2682.  
  2683. pkSk->kDurationPoly.SetVar("k", k);
  2684. pkSk->kDurationPoly2.SetVar("k", k);
  2685.  
  2686. int iAmount = (int) pkSk->kPointPoly.Eval();
  2687. int iAmount2 = (int) pkSk->kPointPoly2.Eval();
  2688. int iAmount3 = (int) pkSk->kPointPoly3.Eval();
  2689.  
  2690. if (test_server && IsPC())
  2691. sys_log(0, "iAmount: %d %d %d , atk:%f skLevel:%f k:%f GetSkillPower(%d) MaxLevel:%d Per:%f",
  2692. iAmount, iAmount2, iAmount3,
  2693. pkSk->kPointPoly.GetVar("atk"),
  2694. pkSk->kPointPoly.GetVar("k"),
  2695. k,
  2696. GetSkillPower(pkSk->dwVnum, bSkillLevel),
  2697. pkSk->bMaxLevel,
  2698. pkSk->bMaxLevel/100
  2699. );
  2700.  
  2701. if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
  2702. {
  2703. iAmount = (int) pkSk->kMasterBonusPoly.Eval();
  2704. }
  2705.  
  2706. if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE)
  2707. {
  2708. ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
  2709. }
  2710.  
  2711. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
  2712. {
  2713. if (number(1, 100) <= iAmount2)
  2714. {
  2715. pkVictim->RemoveBadAffect();
  2716. }
  2717. }
  2718.  
  2719. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE) &&
  2720. !(pkSk->dwVnum == SKILL_MUYEONG && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
  2721. {
  2722. bool bAdded = false;
  2723.  
  2724. if (pkSk->bPointOn == POINT_HP && iAmount < 0)
  2725. {
  2726. int iAG = 0;
  2727.  
  2728.  
  2729. FuncSplashDamage f(pkVictim->GetX(), pkVictim->GetY(), pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel));
  2730. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2731. {
  2732. if (pkVictim->GetSectree())
  2733. pkVictim->GetSectree()->ForEachAround(f);
  2734. }
  2735.  
  2736. else
  2737. {
  2738. f(pkVictim);
  2739. }
  2740. }
  2741.  
  2742. else
  2743. {
  2744. pkSk->kDurationPoly.SetVar("k", k);
  2745. int iDur = (int) pkSk->kDurationPoly.Eval();
  2746.  
  2747.  
  2748. if (IsPC())
  2749. if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END))
  2750. if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
  2751. {
  2752. return BATTLE_NONE;
  2753. }
  2754.  
  2755. if (iDur > 0)
  2756. {
  2757. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2758.  
  2759. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2760. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true);
  2761.  
  2762. else
  2763. {
  2764. if (pkVictim->GetSectree())
  2765. {
  2766. FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit);
  2767. pkVictim->GetSectree()->ForEachAround(f);
  2768. }
  2769. }
  2770.  
  2771. bAdded = true;
  2772. }
  2773. }
  2774.  
  2775. if (pkSk->bPointOn2 != POINT_NONE && !pkSk->IsChargeSkill())
  2776. {
  2777. pkSk->kDurationPoly2.SetVar("k", k/*bSkillLevel*/);
  2778. int iDur = (int) pkSk->kDurationPoly2.Eval();
  2779.  
  2780. if (iDur > 0)
  2781. {
  2782. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2783.  
  2784. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2785. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
  2786.  
  2787. else
  2788. {
  2789. if (pkVictim->GetSectree())
  2790. {
  2791. FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit);
  2792. pkVictim->GetSectree()->ForEachAround(f);
  2793. }
  2794. }
  2795.  
  2796. bAdded = true;
  2797. }
  2798.  
  2799. else
  2800. {
  2801. pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
  2802. }
  2803. }
  2804.  
  2805. if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
  2806. {
  2807. pkSk->kDurationPoly3.SetVar("k", k);
  2808. int iDur = (int) pkSk->kDurationPoly3.Eval();
  2809.  
  2810. if (iDur > 0)
  2811. {
  2812. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2813.  
  2814. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2815. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded);
  2816.  
  2817. else
  2818. {
  2819. if (pkVictim->GetSectree())
  2820. {
  2821. FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded, pkSk->lMaxHit);
  2822. pkVictim->GetSectree()->ForEachAround(f);
  2823. }
  2824. }
  2825.  
  2826. bAdded = true;
  2827. }
  2828.  
  2829. else
  2830. {
  2831. pkVictim->PointChange(pkSk->bPointOn3, iAmount3);
  2832. }
  2833. }
  2834.  
  2835. return BATTLE_DAMAGE;
  2836. }
  2837.  
  2838. else
  2839. {
  2840. if (dwVnum == SKILL_MUYEONG)
  2841. {
  2842. pkSk->kDurationPoly.SetVar("k", k);
  2843. pkSk->kDurationSPCostPoly.SetVar("k", k);
  2844.  
  2845. int iDur = (long) pkSk->kDurationPoly.Eval();
  2846. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2847.  
  2848. if (pkVictim == this)
  2849. AddAffect(dwVnum,
  2850. POINT_NONE, 0,
  2851. AFF_MUYEONG,
  2852. iDur,
  2853. (long) pkSk->kDurationSPCostPoly.Eval(),
  2854. true);
  2855.  
  2856. return BATTLE_NONE;
  2857. }
  2858.  
  2859. bool bAdded = false;
  2860. pkSk->kDurationPoly.SetVar("k", k);
  2861. int iDur = (int) pkSk->kDurationPoly.Eval();
  2862.  
  2863. if (iDur > 0)
  2864. {
  2865. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2866.  
  2867. pkSk->kDurationSPCostPoly.SetVar("k", k);
  2868.  
  2869. if (pkSk->bPointOn2 != POINT_NONE)
  2870. {
  2871. pkVictim->RemoveAffect(pkSk->dwVnum);
  2872.  
  2873. int iDur2 = (int) pkSk->kDurationPoly2.Eval();
  2874.  
  2875. if (iDur2 > 0)
  2876. {
  2877. if (test_server)
  2878. sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d",
  2879. GetName(),
  2880. pkSk->szName,
  2881. iDur2,
  2882. pkSk->bPointOn2,
  2883. iAmount2);
  2884.  
  2885. iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2886. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false);
  2887. }
  2888.  
  2889. else
  2890. {
  2891. pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
  2892. }
  2893.  
  2894. DWORD affact_flag = pkSk->dwAffectFlag;
  2895.  
  2896. if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
  2897. affact_flag = AFF_CHEONGEUN_WITH_FALL;
  2898.  
  2899. pkVictim->AddAffect(pkSk->dwVnum,
  2900. pkSk->bPointOn,
  2901. iAmount,
  2902. affact_flag,
  2903. iDur,
  2904. (long) pkSk->kDurationSPCostPoly.Eval(),
  2905. false);
  2906. }
  2907.  
  2908. else
  2909. {
  2910. if (test_server)
  2911. sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d",
  2912. GetName(),
  2913. pkSk->szName,
  2914. iDur,
  2915. pkSk->bPointOn,
  2916. iAmount);
  2917.  
  2918. pkVictim->AddAffect(pkSk->dwVnum,
  2919. pkSk->bPointOn,
  2920. iAmount,
  2921. pkSk->dwAffectFlag,
  2922. iDur,
  2923. (long) pkSk->kDurationSPCostPoly.Eval(),
  2924. !bAdded);
  2925. }
  2926.  
  2927. bAdded = true;
  2928. }
  2929.  
  2930. else
  2931. {
  2932. if (!pkSk->IsChargeSkill())
  2933. pkVictim->PointChange(pkSk->bPointOn, iAmount);
  2934.  
  2935. if (pkSk->bPointOn2 != POINT_NONE)
  2936. {
  2937. pkVictim->RemoveAffect(pkSk->dwVnum);
  2938.  
  2939. int iDur2 = (int) pkSk->kDurationPoly2.Eval();
  2940.  
  2941. if (iDur2 > 0)
  2942. {
  2943. iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2944.  
  2945. if (pkSk->IsChargeSkill())
  2946. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, AFF_TANHWAN_DASH, iDur2, 0, false);
  2947. else
  2948. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false);
  2949. }
  2950.  
  2951. else
  2952. {
  2953. pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
  2954. }
  2955.  
  2956. }
  2957. }
  2958.  
  2959. if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
  2960. {
  2961.  
  2962. pkSk->kDurationPoly3.SetVar("k", k);
  2963. int iDur = (int) pkSk->kDurationPoly3.Eval();
  2964.  
  2965. sys_log(0, "try third %u %d %d %d 1894", pkSk->dwVnum, pkSk->bPointOn3, iDur, iAmount3);
  2966.  
  2967. if (iDur > 0)
  2968. {
  2969. iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
  2970.  
  2971. if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
  2972. pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded);
  2973.  
  2974. else
  2975. {
  2976. if (pkVictim->GetSectree())
  2977. {
  2978. FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded, pkSk->lMaxHit);
  2979. pkVictim->GetSectree()->ForEachAround(f);
  2980. }
  2981. }
  2982.  
  2983. bAdded = true;
  2984. }
  2985.  
  2986. else
  2987. {
  2988. pkVictim->PointChange(pkSk->bPointOn3, iAmount3);
  2989. }
  2990. }
  2991.  
  2992. return BATTLE_NONE;
  2993. }
  2994. }
  2995.  
  2996. bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster)
  2997. {
  2998. if (false == CanUseSkill(dwVnum))
  2999. return false;
  3000.  
  3001. if (GetMapIndex() == 113)
  3002. {
  3003. switch (dwVnum)
  3004. {
  3005. case 3:
  3006. case 4:
  3007. case 34:
  3008. case 63:
  3009. case 64:
  3010. case 65:
  3011. case 78:
  3012. case 79:
  3013. case 94:
  3014. case 95:
  3015. case 96:
  3016. case 109:
  3017. case 110:
  3018. case 111:
  3019. {
  3020. if (CPVPManager::instance().IsFightingTactic(GetPlayerID()))
  3021. {
  3022. ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[<Duel Info] > |h|r Nu poti folosii acest skill in Duelul Tactic .");
  3023. return false;
  3024. }
  3025.  
  3026. else if (CPVPManager::instance().IsFightingGerman(GetPlayerID()))
  3027. {
  3028. ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[Duel Info] > |h|r Nu poti folosii acest skill in Duelul German .");
  3029. return false;
  3030. }
  3031. }
  3032. break;
  3033. }
  3034. }
  3035.  
  3036. #ifdef __OX_BLOCK_SKILLS__
  3037. if (GetMapIndex() == 113)
  3038. {
  3039. if (quest::CQuestManager::instance().GetEventFlag("oxevent_status") != 0)
  3040. {
  3041. ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[OX Info] > |h|r You can not use skills during this event .");
  3042. return false;
  3043. }
  3044. }
  3045. #endif
  3046.  
  3047. if (test_server)
  3048. {
  3049. if (quest::CQuestManager::instance().GetEventFlag("no_grand_master"))
  3050. {
  3051. bUseGrandMaster = false;
  3052. }
  3053. }
  3054.  
  3055. if (g_bSkillDisable)
  3056. return false;
  3057.  
  3058. if (IsObserverMode())
  3059. return false;
  3060.  
  3061. if (!CanMove())
  3062. return false;
  3063.  
  3064. if (IsPolymorphed())
  3065. return false;
  3066.  
  3067. const bool bCanUseHorseSkill = CanUseHorseSkill();
  3068.  
  3069.  
  3070. if (dwVnum == SKILL_HORSE_SUMMON)
  3071. {
  3072. if (GetSkillLevel(dwVnum) == 0)
  3073. return false;
  3074.  
  3075. if (GetHorseLevel() <= 0)
  3076. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말이 없습니다. 마굿간 경비병을 찾아가세요."));
  3077. else
  3078. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말 소환 아이템을 사용하세요."));
  3079.  
  3080. return true;
  3081. }
  3082.  
  3083. if (false == bCanUseHorseSkill && true == IsRiding())
  3084. return false;
  3085.  
  3086. CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
  3087. sys_log(0, "%s: USE_SKILL: %d pkVictim %p", GetName(), dwVnum, get_pointer(pkVictim));
  3088.  
  3089. if (!pkSk)
  3090. return false;
  3091.  
  3092. if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
  3093. return BATTLE_NONE;
  3094.  
  3095. if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE)
  3096. return BATTLE_NONE;
  3097.  
  3098. if (GetSkillLevel(dwVnum) == 0)
  3099. return false;
  3100.  
  3101. if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER)
  3102. bUseGrandMaster = false;
  3103.  
  3104. if (GetWear(WEAR_WEAPON) && (GetWear(WEAR_WEAPON)->GetType() == ITEM_ROD || GetWear(WEAR_WEAPON)->GetType() == ITEM_PICK))
  3105. return false;
  3106.  
  3107. m_SkillUseInfo[dwVnum].TargetVIDMap.clear();
  3108.  
  3109. if (pkSk->IsChargeSkill())
  3110. {
  3111. if (IsAffectFlag(AFF_TANHWAN_DASH) || pkVictim && pkVictim != this)
  3112. {
  3113. if (!pkVictim)
  3114. return false;
  3115.  
  3116. if (!IsAffectFlag(AFF_TANHWAN_DASH))
  3117. {
  3118. if (!UseSkill(dwVnum, this))
  3119. return false;
  3120. }
  3121.  
  3122. m_SkillUseInfo[dwVnum].SetMainTargetVID(pkVictim->GetVID());
  3123.  
  3124. ComputeSkill(dwVnum, pkVictim);
  3125. RemoveAffect(dwVnum);
  3126.  
  3127. return true;
  3128. }
  3129. }
  3130.  
  3131. if (dwVnum == SKILL_COMBO)
  3132. {
  3133. if (m_bComboIndex)
  3134. m_bComboIndex = 0;
  3135. else
  3136. m_bComboIndex = GetSkillLevel(SKILL_COMBO);
  3137.  
  3138. ChatPacket(CHAT_TYPE_COMMAND, "combo %d", m_bComboIndex);
  3139. return true;
  3140. }
  3141.  
  3142. if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_MUYEONG) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
  3143. {
  3144. return true;
  3145. }
  3146.  
  3147. if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
  3148. RemoveAffect(AFFECT_REVIVE_INVISIBLE);
  3149.  
  3150. const float k = 1.0 * GetSkillPower(pkSk->dwVnum) * pkSk->bMaxLevel / 100;
  3151.  
  3152. pkSk->SetPointVar("k", k);
  3153. pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
  3154. pkSk->kCooldownPoly.SetVar("k", k);
  3155.  
  3156. int iCooltime = (int) pkSk->kCooldownPoly.Eval();
  3157. int lMaxHit = pkSk->lMaxHit ? pkSk->lMaxHit : -1;
  3158.  
  3159. pkSk->SetSPCostVar("k", k);
  3160.  
  3161. DWORD dwCur = get_dword_time();
  3162.  
  3163. if (dwVnum == SKILL_TERROR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
  3164. {
  3165. sys_log(0, " SKILL_TERROR's Cooltime is not delta over %u", m_SkillUseInfo[dwVnum].dwNextSkillUsableTime - dwCur );
  3166. return false;
  3167. }
  3168.  
  3169. int iNeededSP = 0;
  3170.  
  3171. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_HP_AS_COST))
  3172. {
  3173. pkSk->SetSPCostVar("maxhp", GetMaxHP());
  3174. pkSk->SetSPCostVar("v", GetHP());
  3175. iNeededSP = (int) pkSk->kSPCostPoly.Eval();
  3176.  
  3177. if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster)
  3178. {
  3179. iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval();
  3180. }
  3181.  
  3182. if (GetHP() < iNeededSP)
  3183. return false;
  3184.  
  3185. PointChange(POINT_HP, -iNeededSP);
  3186. }
  3187.  
  3188. else
  3189. {
  3190. pkSk->SetSPCostVar("maxhp", GetMaxHP());
  3191. pkSk->SetSPCostVar("maxv", GetMaxSP());
  3192. pkSk->SetSPCostVar("v", GetSP());
  3193.  
  3194. iNeededSP = (int) pkSk->kSPCostPoly.Eval();
  3195.  
  3196. if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster)
  3197. {
  3198. iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval();
  3199. }
  3200.  
  3201. if (GetSP() < iNeededSP)
  3202. return false;
  3203.  
  3204. if (test_server)
  3205. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s SP소모: %d"), pkSk->szName, iNeededSP);
  3206.  
  3207. PointChange(POINT_SP, -iNeededSP);
  3208. }
  3209.  
  3210. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
  3211. pkVictim = this;
  3212.  
  3213. if (pkSk->dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim)
  3214. {
  3215. pkVictim = this;
  3216. }
  3217.  
  3218. int iSplashCount = 1;
  3219.  
  3220. if (false == m_bDisableCooltime)
  3221. {
  3222. if (false ==
  3223. m_SkillUseInfo[dwVnum].UseSkill(
  3224. bUseGrandMaster,
  3225. (NULL != pkVictim && SKILL_HORSE_WILDATTACK != dwVnum) ? pkVictim->GetVID() : NULL,
  3226. ComputeCooltime(iCooltime * 1000),
  3227. iSplashCount,
  3228. lMaxHit))
  3229. {
  3230. if (test_server)
  3231. ChatPacket(CHAT_TYPE_NOTICE, "cooltime not finished %s %d", pkSk->szName, iCooltime);
  3232.  
  3233. return false;
  3234. }
  3235. }
  3236.  
  3237. if (dwVnum == SKILL_CHAIN)
  3238. {
  3239. ResetChainLightningIndex();
  3240. AddChainLightningExcept(pkVictim);
  3241. }
  3242.  
  3243. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
  3244. ComputeSkill(dwVnum, this);
  3245.  
  3246. else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
  3247. ComputeSkill(dwVnum, pkVictim);
  3248.  
  3249. else if (dwVnum == SKILL_BYEURAK)
  3250. ComputeSkill(dwVnum, pkVictim);
  3251.  
  3252. else if (dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill())
  3253. ComputeSkill(dwVnum, pkVictim);
  3254.  
  3255. m_dwLastSkillTime = get_dword_time();
  3256.  
  3257. return true;
  3258. }
  3259.  
  3260. int CHARACTER::GetUsedSkillMasterType(DWORD dwVnum)
  3261. {
  3262. const TSkillUseInfo& rInfo = m_SkillUseInfo[dwVnum];
  3263.  
  3264. if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER)
  3265. return GetSkillMasterType(dwVnum);
  3266.  
  3267. if (rInfo.isGrandMaster)
  3268. return GetSkillMasterType(dwVnum);
  3269.  
  3270. return MIN(GetSkillMasterType(dwVnum), SKILL_MASTER);
  3271. }
  3272.  
  3273. int CHARACTER::GetSkillMasterType(DWORD dwVnum) const
  3274. {
  3275. if (!IsPC())
  3276. return 0;
  3277.  
  3278. if (dwVnum >= SKILL_MAX_NUM)
  3279. {
  3280. sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
  3281. return 0;
  3282. }
  3283.  
  3284. return m_pSkillLevels ? m_pSkillLevels[dwVnum].bMasterType:SKILL_NORMAL;
  3285. }
  3286.  
  3287. int CHARACTER::GetSkillPower(DWORD dwVnum, BYTE bLevel) const
  3288. {
  3289. if (dwVnum >= SKILL_LANGUAGE1 && dwVnum <= SKILL_LANGUAGE3 && IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))
  3290. {
  3291. return 100;
  3292. }
  3293.  
  3294. if (dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)
  3295. {
  3296. if (GetGuild())
  3297. return 100 * GetGuild()->GetSkillLevel(dwVnum) / 7 / 7;
  3298. else
  3299. return 0;
  3300. }
  3301.  
  3302. if (bLevel)
  3303. {
  3304. return GetSkillPowerByLevel(bLevel, true);
  3305. }
  3306.  
  3307. if (dwVnum >= SKILL_MAX_NUM)
  3308. {
  3309. sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
  3310. return 0;
  3311. }
  3312.  
  3313. return GetSkillPowerByLevel(GetSkillLevel(dwVnum));
  3314. }
  3315.  
  3316. int CHARACTER::GetSkillLevel(DWORD dwVnum) const
  3317. {
  3318. if (dwVnum >= SKILL_MAX_NUM)
  3319. {
  3320. sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
  3321. sys_log(0, "%s skill vnum overflow %u", GetName(), dwVnum);
  3322.  
  3323. return 0;
  3324. }
  3325.  
  3326. return MIN(SKILL_MAX_LEVEL, m_pSkillLevels ? m_pSkillLevels[dwVnum].bLevel : 0);
  3327. }
  3328.  
  3329. EVENTFUNC(skill_muyoung_event)
  3330. {
  3331. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  3332.  
  3333. if ( info == NULL )
  3334. {
  3335. sys_err( "skill_muyoung_event> <Factor> Null pointer" );
  3336. return 0;
  3337. }
  3338.  
  3339. LPCHARACTER ch = info->ch;
  3340.  
  3341. if (ch == NULL)
  3342. {
  3343. return 0;
  3344. }
  3345.  
  3346. if (!ch->IsAffectFlag(AFF_MUYEONG))
  3347. {
  3348. ch->StopMuyeongEvent();
  3349. return 0;
  3350. }
  3351.  
  3352. FFindNearVictim f(ch, ch);
  3353. if (ch->GetSectree())
  3354. {
  3355. ch->GetSectree()->ForEachAround(f);
  3356.  
  3357. if (f.GetVictim())
  3358. {
  3359. ch->CreateFly(FLY_SKILL_MUYEONG, f.GetVictim());
  3360. ch->ComputeSkill(SKILL_MUYEONG, f.GetVictim());
  3361. }
  3362. }
  3363.  
  3364. return PASSES_PER_SEC(3);
  3365. }
  3366.  
  3367. void CHARACTER::StartMuyeongEvent()
  3368. {
  3369. if (m_pkMuyeongEvent)
  3370. return;
  3371.  
  3372. char_event_info* info = AllocEventInfo<char_event_info>();
  3373.  
  3374. info->ch = this;
  3375. m_pkMuyeongEvent = event_create(skill_muyoung_event, info, PASSES_PER_SEC(1));
  3376. }
  3377.  
  3378. void CHARACTER::StopMuyeongEvent()
  3379. {
  3380. event_cancel(&m_pkMuyeongEvent);
  3381. }
  3382.  
  3383. void CHARACTER::SkillLearnWaitMoreTimeMessage(DWORD ms)
  3384. {
  3385. if (ms < 3 * 60)
  3386. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("몸 속이 뜨겁군. 하지만 아주 편안해. 이대로 기를 안정시키자."));
  3387.  
  3388. else if (ms < 5 * 60)
  3389. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그래, 천천히. 좀더 천천히, 그러나 막힘 없이 빠르게!"));
  3390.  
  3391. else if (ms < 10 * 60)
  3392. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그래, 이 느낌이야. 체내에 기가 아주 충만해."));
  3393.  
  3394. else if (ms < 30 * 60)
  3395. {
  3396. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("다 읽었다! 이제 비급에 적혀있는 대로 전신에 기를 돌리기만 하면,"));
  3397. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그것으로 수련은 끝난 거야!"));
  3398. }
  3399.  
  3400. else if (ms < 1 * 3600)
  3401. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이제 책의 마지막 장이야! 수련의 끝이 눈에 보이고 있어!"));
  3402.  
  3403. else if (ms < 2 * 3600)
  3404. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("얼마 안 남았어! 조금만 더!"));
  3405.  
  3406. else if (ms < 3 * 3600)
  3407. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("좋았어! 조금만 더 읽으면 끝이다!"));
  3408.  
  3409. else if (ms < 6 * 3600)
  3410. {
  3411. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("책장도 이제 얼마 남지 않았군."));
  3412. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("뭔가 몸 안에 힘이 생기는 기분인 걸."));
  3413. }
  3414.  
  3415. else if (ms < 12 * 3600)
  3416. {
  3417. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이제 좀 슬슬 가닥이 잡히는 것 같은데."));
  3418. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("좋아, 이 기세로 계속 나간다!"));
  3419. }
  3420.  
  3421. else if (ms < 18 * 3600)
  3422. {
  3423. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("아니 어떻게 된 게 종일 읽어도 머리에 안 들어오냐."));
  3424. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("공부하기 싫어지네."));
  3425. }
  3426.  
  3427. else
  3428. {
  3429. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("생각만큼 읽기가 쉽지가 않군. 이해도 어렵고 내용도 난해해."));
  3430. ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이래서야 공부가 안된다구."));
  3431. }
  3432. }
  3433.  
  3434. void CHARACTER::DisableCooltime()
  3435. {
  3436. m_bDisableCooltime = true;
  3437. }
  3438.  
  3439. bool CHARACTER::HasMobSkill() const
  3440. {
  3441. return CountMobSkill() > 0;
  3442. }
  3443.  
  3444. size_t CHARACTER::CountMobSkill() const
  3445. {
  3446. if (!m_pkMobData)
  3447. return 0;
  3448.  
  3449. size_t c = 0;
  3450.  
  3451. for (size_t i = 0; i < MOB_SKILL_MAX_NUM; ++i)
  3452. if (m_pkMobData->m_table.Skills[i].dwVnum)
  3453. ++c;
  3454.  
  3455. return c;
  3456. }
  3457.  
  3458. const TMobSkillInfo* CHARACTER::GetMobSkill(unsigned int idx) const
  3459. {
  3460. if (idx >= MOB_SKILL_MAX_NUM)
  3461. return NULL;
  3462.  
  3463. if (!m_pkMobData)
  3464. return NULL;
  3465.  
  3466. if (0 == m_pkMobData->m_table.Skills[idx].dwVnum)
  3467. return NULL;
  3468.  
  3469. return &m_pkMobData->m_mobSkillInfo[idx];
  3470. }
  3471.  
  3472. bool CHARACTER::CanUseMobSkill(unsigned int idx) const
  3473. {
  3474. const TMobSkillInfo* pInfo = GetMobSkill(idx);
  3475.  
  3476. if (!pInfo)
  3477. return false;
  3478.  
  3479. if (m_adwMobSkillCooltime[idx] > get_dword_time())
  3480. return false;
  3481.  
  3482. if (number(0, 1))
  3483. return false;
  3484.  
  3485. return true;
  3486. }
  3487.  
  3488. EVENTINFO(mob_skill_event_info)
  3489. {
  3490. DynamicCharacterPtr ch;
  3491. PIXEL_POSITION pos;
  3492. DWORD vnum;
  3493. int index;
  3494. BYTE level;
  3495.  
  3496. mob_skill_event_info()
  3497. : ch()
  3498. , pos()
  3499. , vnum(0)
  3500. , index(0)
  3501. , level(0)
  3502. {
  3503. }
  3504. };
  3505.  
  3506. EVENTFUNC(mob_skill_hit_event)
  3507. {
  3508. mob_skill_event_info * info = dynamic_cast<mob_skill_event_info *>( event->info );
  3509.  
  3510. if ( info == NULL )
  3511. {
  3512. sys_err( "mob_skill_event_info> <Factor> Null pointer" );
  3513. return 0;
  3514. }
  3515.  
  3516. LPCHARACTER ch = info->ch;
  3517. if (ch == NULL)
  3518. {
  3519. return 0;
  3520. }
  3521.  
  3522. ch->ComputeSkillAtPosition(info->vnum, info->pos, info->level);
  3523. ch->m_mapMobSkillEvent.erase(info->index);
  3524.  
  3525. return 0;
  3526. }
  3527.  
  3528. bool CHARACTER::UseMobSkill(unsigned int idx)
  3529. {
  3530. if (IsPC())
  3531. return false;
  3532.  
  3533. const TMobSkillInfo* pInfo = GetMobSkill(idx);
  3534.  
  3535. if (!pInfo)
  3536. return false;
  3537.  
  3538. DWORD dwVnum = pInfo->dwSkillVnum;
  3539. CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
  3540.  
  3541. if (!pkSk)
  3542. return false;
  3543.  
  3544. const float k = 1.0 * GetSkillPower(pkSk->dwVnum, pInfo->bSkillLevel) * pkSk->bMaxLevel / 100;
  3545.  
  3546. pkSk->kCooldownPoly.SetVar("k", k);
  3547. int iCooltime = (int) (pkSk->kCooldownPoly.Eval() * 1000);
  3548.  
  3549. m_adwMobSkillCooltime[idx] = get_dword_time() + iCooltime;
  3550.  
  3551. sys_log(0, "USE_MOB_SKILL: %s idx %d vnum %u cooltime %d", GetName(), idx, dwVnum, iCooltime);
  3552.  
  3553. if (m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.empty())
  3554. {
  3555. sys_err("No skill hit data for mob %s index %d", GetName(), idx);
  3556. return false;
  3557. }
  3558.  
  3559. for (size_t i = 0; i < m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.size(); i++)
  3560. {
  3561. PIXEL_POSITION pos = GetXYZ();
  3562. const TMobSplashAttackInfo& rInfo = m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack[i];
  3563.  
  3564. if (rInfo.dwHitDistance)
  3565. {
  3566. float fx, fy;
  3567. GetDeltaByDegree(GetRotation(), rInfo.dwHitDistance, &fx, &fy);
  3568. pos.x += (long) fx;
  3569. pos.y += (long) fy;
  3570. }
  3571.  
  3572. if (rInfo.dwTiming)
  3573. {
  3574. if (test_server)
  3575. sys_log(0, " timing %ums", rInfo.dwTiming);
  3576.  
  3577. mob_skill_event_info* info = AllocEventInfo<mob_skill_event_info>();
  3578.  
  3579. info->ch = this;
  3580. info->pos = pos;
  3581. info->level = pInfo->bSkillLevel;
  3582. info->vnum = dwVnum;
  3583. info->index = i;
  3584.  
  3585. itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.find(i);
  3586. if (it != m_mapMobSkillEvent.end())
  3587. {
  3588. LPEVENT existing = it->second;
  3589. event_cancel(&existing);
  3590. m_mapMobSkillEvent.erase(it);
  3591. }
  3592.  
  3593. m_mapMobSkillEvent.insert(std::make_pair(i, event_create(mob_skill_hit_event, info, PASSES_PER_SEC(rInfo.dwTiming) / 1000)));
  3594. }
  3595.  
  3596. else
  3597. {
  3598. ComputeSkillAtPosition(dwVnum, pos, pInfo->bSkillLevel);
  3599. }
  3600. }
  3601.  
  3602. return true;
  3603. }
  3604.  
  3605. void CHARACTER::ResetMobSkillCooltime()
  3606. {
  3607. memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
  3608. }
  3609.  
  3610. bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const
  3611. {
  3612. DWORD selfJobGroup = (GetJob()+1) * 10 + GetSkillGroup();
  3613.  
  3614. const DWORD SKILL_NUM = 158;
  3615. static DWORD s_anSkill2JobGroup[SKILL_NUM] = {
  3616. 0,
  3617. 11,
  3618. 11,
  3619. 11,
  3620. 11,
  3621. 11,
  3622. 11,
  3623. 0,
  3624. 0,
  3625. 0,
  3626. 0,
  3627. 0,
  3628. 0,
  3629. 0,
  3630. 0,
  3631. 0,
  3632. 12,
  3633. 12,
  3634. 12,
  3635. 12,
  3636. 12,
  3637. 12,
  3638. 0,
  3639. 0,
  3640. 0,
  3641. 0,
  3642. 0,
  3643. 0,
  3644. 0,
  3645. 0,
  3646. 0,
  3647. 21,
  3648. 21,
  3649. 21,
  3650. 21,
  3651. 21,
  3652. 21,
  3653. 0,
  3654. 0,
  3655. 0,
  3656. 0,
  3657. 0,
  3658. 0,
  3659. 0,
  3660. 0,
  3661. 0,
  3662. 22,
  3663. 22,
  3664. 22,
  3665. 22,
  3666. 22,
  3667. 22,
  3668. 0,
  3669. 0,
  3670. 0,
  3671. 0,
  3672. 0,
  3673. 0,
  3674. 0,
  3675. 0,
  3676. 0,
  3677. 31,
  3678. 31,
  3679. 31,
  3680. 31,
  3681. 31,
  3682. 31,
  3683. 0,
  3684. 0,
  3685. 0,
  3686. 0,
  3687. 0,
  3688. 0,
  3689. 0,
  3690. 0,
  3691. 0,
  3692. 32,
  3693. 32,
  3694. 32,
  3695. 32,
  3696. 32,
  3697. 32,
  3698. 0,
  3699. 0,
  3700. 0,
  3701. 0,
  3702. 0,
  3703. 0,
  3704. 0,
  3705. 0,
  3706. 0,
  3707. 41,
  3708. 41,
  3709. 41,
  3710. 41,
  3711. 41,
  3712. 41,
  3713. 0,
  3714. 0,
  3715. 0,
  3716. 0,
  3717. 0,
  3718. 0,
  3719. 0,
  3720. 0,
  3721. 0,
  3722. 42,
  3723. 42,
  3724. 42,
  3725. 42,
  3726. 42,
  3727. 42,
  3728. 0,
  3729. 0,
  3730. 0,
  3731. 0,
  3732. 0,
  3733. 0,
  3734. 0,
  3735. 0,
  3736. 0,
  3737. 0,
  3738. 0,
  3739. 0,
  3740. 0,
  3741. 0,
  3742. 0,
  3743. 0,
  3744. 0,
  3745. 0,
  3746. 0,
  3747. 0,
  3748. 0,
  3749. 0,
  3750. 0,
  3751. 0,
  3752. 0,
  3753. 0,
  3754. 0,
  3755. 0,
  3756. 0,
  3757. 0,
  3758. 0,
  3759. 0,
  3760. 0,
  3761. 0,
  3762. 0,
  3763. 0,
  3764. 0,
  3765. 0,
  3766. 0,
  3767. 0,
  3768. 0,
  3769. 0,
  3770. 0,
  3771. 0,
  3772. 0,
  3773. 0,
  3774. };
  3775.  
  3776. const DWORD MOTION_MAX_NUM = 124;
  3777. const DWORD SKILL_LIST_MAX_COUNT = 5;
  3778.  
  3779. static DWORD s_anMotion2SkillVnumList[MOTION_MAX_NUM][SKILL_LIST_MAX_COUNT] =
  3780. {
  3781. { 0, 0, 0, 0, 0 },
  3782.  
  3783. { 4, 1, 31, 61, 91 },
  3784. { 4, 2, 32, 62, 92 },
  3785. { 4, 3, 33, 63, 93 },
  3786. { 4, 4, 34, 64, 94 },
  3787. { 4, 5, 35, 65, 95 },
  3788. { 4, 6, 36, 66, 96 },
  3789. { 0, 0, 0, 0, 0 },
  3790. { 0, 0, 0, 0, 0 },
  3791.  
  3792. { 0, 0, 0, 0, 0 },
  3793. { 0, 0, 0, 0, 0 },
  3794. { 0, 0, 0, 0, 0 },
  3795. { 0, 0, 0, 0, 0 },
  3796. { 0, 0, 0, 0, 0 },
  3797. { 0, 0, 0, 0, 0 },
  3798. { 0, 0, 0, 0, 0 },
  3799.  
  3800. { 4, 16, 46, 76, 106 },
  3801. { 4, 17, 47, 77, 107 },
  3802. { 4, 18, 48, 78, 108 },
  3803. { 4, 19, 49, 79, 109 },
  3804. { 4, 20, 50, 80, 110 },
  3805. { 4, 21, 51, 81, 111 },
  3806. { 0, 0, 0, 0, 0 },
  3807. { 0, 0, 0, 0, 0 },
  3808.  
  3809. { 0, 0, 0, 0, 0 },
  3810. { 0, 0, 0, 0, 0 },
  3811.  
  3812. { 4, 1, 31, 61, 91 },
  3813. { 4, 2, 32, 62, 92 },
  3814. { 4, 3, 33, 63, 93 },
  3815. { 4, 4, 34, 64, 94 },
  3816. { 4, 5, 35, 65, 95 },
  3817. { 4, 6, 36, 66, 96 },
  3818. { 0, 0, 0, 0, 0 },
  3819. { 0, 0, 0, 0, 0 },
  3820.  
  3821. { 0, 0, 0, 0, 0 },
  3822. { 0, 0, 0, 0, 0 },
  3823. { 0, 0, 0, 0, 0 },
  3824. { 0, 0, 0, 0, 0 },
  3825. { 0, 0, 0, 0, 0 },
  3826. { 0, 0, 0, 0, 0 },
  3827. { 0, 0, 0, 0, 0 },
  3828.  
  3829. { 4, 16, 46, 76, 106 },
  3830. { 4, 17, 47, 77, 107 },
  3831. { 4, 18, 48, 78, 108 },
  3832. { 4, 19, 49, 79, 109 },
  3833. { 4, 20, 50, 80, 110 },
  3834. { 4, 21, 51, 81, 111 },
  3835. { 0, 0, 0, 0, 0 },
  3836. { 0, 0, 0, 0, 0 },
  3837.  
  3838. { 0, 0, 0, 0, 0 },
  3839. { 0, 0, 0, 0, 0 },
  3840.  
  3841. { 4, 1, 31, 61, 91 },
  3842. { 4, 2, 32, 62, 92 },
  3843. { 4, 3, 33, 63, 93 },
  3844. { 4, 4, 34, 64, 94 },
  3845. { 4, 5, 35, 65, 95 },
  3846. { 4, 6, 36, 66, 96 },
  3847. { 0, 0, 0, 0, 0 },
  3848. { 0, 0, 0, 0, 0 },
  3849.  
  3850. { 0, 0, 0, 0, 0 },
  3851. { 0, 0, 0, 0, 0 },
  3852. { 0, 0, 0, 0, 0 },
  3853. { 0, 0, 0, 0, 0 },
  3854. { 0, 0, 0, 0, 0 },
  3855. { 0, 0, 0, 0, 0 },
  3856. { 0, 0, 0, 0, 0 },
  3857.  
  3858. { 4, 16, 46, 76, 106 },
  3859. { 4, 17, 47, 77, 107 },
  3860. { 4, 18, 48, 78, 108 },
  3861. { 4, 19, 49, 79, 109 },
  3862. { 4, 20, 50, 80, 110 },
  3863. { 4, 21, 51, 81, 111 },
  3864. { 0, 0, 0, 0, 0 },
  3865. { 0, 0, 0, 0, 0 },
  3866.  
  3867. { 0, 0, 0, 0, 0 },
  3868. { 0, 0, 0, 0, 0 },
  3869.  
  3870. { 4, 1, 31, 61, 91 },
  3871. { 4, 2, 32, 62, 92 },
  3872. { 4, 3, 33, 63, 93 },
  3873. { 4, 4, 34, 64, 94 },
  3874. { 4, 5, 35, 65, 95 },
  3875. { 4, 6, 36, 66, 96 },
  3876. { 0, 0, 0, 0, 0 },
  3877. { 0, 0, 0, 0, 0 },
  3878.  
  3879. { 0, 0, 0, 0, 0 },
  3880. { 0, 0, 0, 0, 0 },
  3881. { 0, 0, 0, 0, 0 },
  3882. { 0, 0, 0, 0, 0 },
  3883. { 0, 0, 0, 0, 0 },
  3884. { 0, 0, 0, 0, 0 },
  3885. { 0, 0, 0, 0, 0 },
  3886.  
  3887. { 4, 16, 46, 76, 106 },
  3888. { 4, 17, 47, 77, 107 },
  3889. { 4, 18, 48, 78, 108 },
  3890. { 4, 19, 49, 79, 109 },
  3891. { 4, 20, 50, 80, 110 },
  3892. { 4, 21, 51, 81, 111 },
  3893. { 0, 0, 0, 0, 0 },
  3894. { 0, 0, 0, 0, 0 },
  3895.  
  3896. { 0, 0, 0, 0, 0 },
  3897. { 0, 0, 0, 0, 0 },
  3898.  
  3899. { 1, 152, 0, 0, 0},
  3900. { 1, 153, 0, 0, 0},
  3901. { 1, 154, 0, 0, 0},
  3902. { 1, 155, 0, 0, 0},
  3903. { 1, 156, 0, 0, 0},
  3904. { 1, 157, 0, 0, 0},
  3905.  
  3906. { 0, 0, 0, 0, 0},
  3907. { 0, 0, 0, 0, 0},
  3908. { 0, 0, 0, 0, 0},
  3909. { 0, 0, 0, 0, 0},
  3910. { 0, 0, 0, 0, 0},
  3911. { 0, 0, 0, 0, 0},
  3912. { 0, 0, 0, 0, 0},
  3913. { 0, 0, 0, 0, 0},
  3914. { 0, 0, 0, 0, 0},
  3915. { 0, 0, 0, 0, 0},
  3916. { 0, 0, 0, 0, 0},
  3917. { 0, 0, 0, 0, 0},
  3918. { 0, 0, 0, 0, 0},
  3919. { 0, 0, 0, 0, 0},
  3920.  
  3921. { 2, 137, 140, 0, 0},
  3922. { 1, 138, 0, 0, 0},
  3923. { 1, 139, 0, 0, 0},
  3924. };
  3925.  
  3926. if (dwMotionIndex >= MOTION_MAX_NUM)
  3927. {
  3928. sys_err("OUT_OF_MOTION_VNUM: name=%s, motion=%d/%d", GetName(), dwMotionIndex, MOTION_MAX_NUM);
  3929. return false;
  3930. }
  3931.  
  3932. DWORD* skillVNums = s_anMotion2SkillVnumList[dwMotionIndex];
  3933.  
  3934. DWORD skillCount = *skillVNums++;
  3935. if (skillCount >= SKILL_LIST_MAX_COUNT)
  3936. {
  3937. sys_err("OUT_OF_SKILL_LIST: name=%s, count=%d/%d", GetName(), skillCount, SKILL_LIST_MAX_COUNT);
  3938. return false;
  3939. }
  3940.  
  3941. for (DWORD skillIndex = 0; skillIndex != skillCount; ++skillIndex)
  3942. {
  3943. if (skillIndex >= SKILL_MAX_NUM)
  3944. {
  3945. sys_err("OUT_OF_SKILL_VNUM: name=%s, skill=%d/%d", GetName(), skillIndex, SKILL_MAX_NUM);
  3946. return false;
  3947. }
  3948.  
  3949. DWORD eachSkillVNum = skillVNums[skillIndex];
  3950. if ( eachSkillVNum != 0 )
  3951. {
  3952. DWORD eachJobGroup = s_anSkill2JobGroup[eachSkillVNum];
  3953.  
  3954. if (0 == eachJobGroup || eachJobGroup == selfJobGroup)
  3955. {
  3956. DWORD eachSkillLevel = 0;
  3957.  
  3958. if (eachSkillVNum >= GUILD_SKILL_START && eachSkillVNum <= GUILD_SKILL_END)
  3959. {
  3960. if (GetGuild())
  3961. eachSkillLevel = GetGuild()->GetSkillLevel(eachSkillVNum);
  3962. else
  3963. eachSkillLevel = 0;
  3964. }
  3965.  
  3966. else
  3967. {
  3968. eachSkillLevel = GetSkillLevel(eachSkillVNum);
  3969. }
  3970.  
  3971. if (eachSkillLevel > 0)
  3972. {
  3973. return true;
  3974. }
  3975. }
  3976. }
  3977. }
  3978.  
  3979. return false;
  3980. }
  3981.  
  3982. void CHARACTER::ClearSkill()
  3983. {
  3984. PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL));
  3985.  
  3986. ResetSkill();
  3987. }
  3988.  
  3989. void CHARACTER::ClearSubSkill()
  3990. {
  3991. PointChange(POINT_SUB_SKILL, GetLevel() < 10 ? 0 : (GetLevel() - 9) - GetPoint(POINT_SUB_SKILL));
  3992.  
  3993. if (m_pSkillLevels == NULL)
  3994. {
  3995. sys_err("m_pSkillLevels nil (name: %s)", GetName());
  3996. return;
  3997. }
  3998.  
  3999. TPlayerSkill CleanSkill;
  4000. memset(&CleanSkill, 0, sizeof(TPlayerSkill));
  4001.  
  4002. size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]);
  4003.  
  4004. for (size_t i = 0; i < count; ++i)
  4005. {
  4006. if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM)
  4007. continue;
  4008.  
  4009. m_pSkillLevels[s_adwSubSkillVnums[i]] = CleanSkill;
  4010. }
  4011.  
  4012. ComputePoints();
  4013. SkillLevelPacket();
  4014. }
  4015.  
  4016. bool CHARACTER::ResetOneSkill(DWORD dwVnum)
  4017. {
  4018. if (NULL == m_pSkillLevels)
  4019. {
  4020. sys_err("m_pSkillLevels nil (name %s, vnum %u)", GetName(), dwVnum);
  4021. return false;
  4022. }
  4023.  
  4024. if (dwVnum >= SKILL_MAX_NUM)
  4025. {
  4026. sys_err("vnum overflow (name %s, vnum %u)", GetName(), dwVnum);
  4027. return false;
  4028. }
  4029.  
  4030. BYTE level = m_pSkillLevels[dwVnum].bLevel;
  4031.  
  4032. m_pSkillLevels[dwVnum].bLevel = 0;
  4033. m_pSkillLevels[dwVnum].bMasterType = 0;
  4034. m_pSkillLevels[dwVnum].tNextRead = 0;
  4035.  
  4036. if (level > 17)
  4037. level = 17;
  4038.  
  4039. PointChange(POINT_SKILL, level);
  4040.  
  4041. LogManager::instance().CharLog(this, dwVnum, "ONE_SKILL_RESET_BY_SCROLL", "");
  4042.  
  4043. ComputePoints();
  4044. SkillLevelPacket();
  4045.  
  4046. return true;
  4047. }
  4048.  
  4049. eMountType GetMountLevelByVnum(DWORD dwMountVnum, bool IsNew)
  4050. {
  4051. if (!dwMountVnum)
  4052. return MOUNT_TYPE_NONE;
  4053.  
  4054. switch (dwMountVnum)
  4055. {
  4056. case 20107:
  4057. case 20108:
  4058. case 20109:
  4059. if (IsNew)
  4060. return MOUNT_TYPE_NONE;
  4061.  
  4062. case 20110:
  4063. case 20111:
  4064. case 20112:
  4065. case 20113:
  4066. case 20114:
  4067. case 20115:
  4068. case 20116:
  4069. case 20117:
  4070. case 20118:
  4071. case 20205:
  4072. case 20206:
  4073. case 20207:
  4074. case 20208:
  4075. case 20120:
  4076. case 20121:
  4077. case 20122:
  4078. case 20123:
  4079. case 20124:
  4080. case 20125:
  4081. case 20209:
  4082. case 20210:
  4083. case 20211:
  4084. case 20212:
  4085. case 20215:
  4086. case 20218:
  4087. case 20225:
  4088. case 20230:
  4089. return MOUNT_TYPE_MILITARY;
  4090. break;
  4091.  
  4092. case 20104:
  4093. case 20105:
  4094. case 20106:
  4095. if (IsNew)
  4096. return MOUNT_TYPE_NONE;
  4097.  
  4098. case 20119:
  4099. case 20214:
  4100. case 20217:
  4101. case 20219:
  4102. case 20220:
  4103. case 20221:
  4104. case 20222:
  4105. case 20224:
  4106. case 20226:
  4107. case 20227:
  4108. case 20229:
  4109. case 20231:
  4110. case 20232:
  4111. return MOUNT_TYPE_COMBAT;
  4112. break;
  4113.  
  4114. case 20101:
  4115. case 20102:
  4116. case 20103:
  4117. if (IsNew)
  4118. return MOUNT_TYPE_NONE;
  4119.  
  4120. case 20213:
  4121. case 20216:
  4122.  
  4123. case 20201:
  4124. case 20202:
  4125. case 20203:
  4126. case 20204:
  4127.  
  4128. case 20223:
  4129. case 20228:
  4130. return MOUNT_TYPE_NORMAL;
  4131. break;
  4132.  
  4133. default:
  4134. return MOUNT_TYPE_NONE;
  4135. break;
  4136. }
  4137. }
  4138.  
  4139. const int SKILL_COUNT = 6;
  4140. static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] =
  4141. {
  4142. { { 1, 2, 3, 4, 5, 6 }, { 16, 17, 18, 19, 20, 21 } },
  4143. { { 31, 32, 33, 34, 35, 36 }, { 46, 47, 48, 49, 50, 51 } },
  4144. { { 61, 62, 63, 64, 65, 66 }, { 76, 77, 78, 79, 80, 81 } },
  4145. { { 91, 92, 93, 94, 95, 96 }, { 106,107,108,109,110,111 } },
  4146. };
  4147.  
  4148. bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const
  4149. {
  4150. if (0 == dwSkillVnum) return false;
  4151.  
  4152. if (0 < GetSkillGroup())
  4153. {
  4154. const DWORD* pSkill = SkillList[ GetJob() ][ GetSkillGroup()-1 ];
  4155.  
  4156. for (int i=0 ; i < SKILL_COUNT ; ++i)
  4157. {
  4158. if (pSkill[i] == dwSkillVnum) return true;
  4159. }
  4160. }
  4161.  
  4162. if (true == IsRiding())
  4163. {
  4164. switch(dwSkillVnum)
  4165. {
  4166. case SKILL_HORSE_WILDATTACK:
  4167. case SKILL_HORSE_CHARGE:
  4168. case SKILL_HORSE_ESCAPE:
  4169. case SKILL_HORSE_WILDATTACK_RANGE:
  4170. return true;
  4171. }
  4172. }
  4173.  
  4174. switch( dwSkillVnum )
  4175. {
  4176. case 121: case 122: case 124: case 126: case 127: case 128: case 129: case 130:
  4177. case 131:
  4178. case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159:
  4179. return true;
  4180. }
  4181.  
  4182. return false;
  4183. }
  4184.  
  4185. bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
  4186. {
  4187. std::map<int, TSkillUseInfo>::iterator iter = m_SkillUseInfo.find(SkillID);
  4188.  
  4189. if (iter == m_SkillUseInfo.end())
  4190. {
  4191. sys_log(0, "SkillHack: Skill(%u) is not in container", SkillID);
  4192. return false;
  4193. }
  4194.  
  4195. TSkillUseInfo& rSkillUseInfo = iter->second;
  4196.  
  4197. if (false == rSkillUseInfo.bUsed)
  4198. {
  4199. sys_log(0, "SkillHack: not used skill(%u)", SkillID);
  4200. return false;
  4201. }
  4202.  
  4203. switch (SkillID)
  4204. {
  4205. case SKILL_YONGKWON:
  4206. case SKILL_HWAYEOMPOK:
  4207. case SKILL_DAEJINGAK:
  4208. case SKILL_PAERYONG:
  4209. sys_log(0, "SkillHack: cannot use attack packet for skill(%u)", SkillID);
  4210. return false;
  4211. }
  4212.  
  4213. boost::unordered_map<VID, size_t>::iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);
  4214.  
  4215. if (rSkillUseInfo.TargetVIDMap.end() != iterTargetMap)
  4216. {
  4217. size_t MaxAttackCountPerTarget = 1;
  4218.  
  4219. switch (SkillID)
  4220. {
  4221. case SKILL_SAMYEON:
  4222. case SKILL_CHARYUN:
  4223. MaxAttackCountPerTarget = 3;
  4224. break;
  4225.  
  4226. case SKILL_HORSE_WILDATTACK_RANGE:
  4227. MaxAttackCountPerTarget = 5;
  4228. break;
  4229.  
  4230. case SKILL_YEONSA:
  4231. MaxAttackCountPerTarget = 7;
  4232. break;
  4233.  
  4234. case SKILL_HORSE_ESCAPE:
  4235. MaxAttackCountPerTarget = 10;
  4236. break;
  4237. }
  4238.  
  4239. if (iterTargetMap->second >= MaxAttackCountPerTarget)
  4240. {
  4241. sys_log(0, "SkillHack: Too Many Hit count from SkillID(%u) count(%u)", SkillID, iterTargetMap->second);
  4242. return false;
  4243. }
  4244.  
  4245. iterTargetMap->second++;
  4246. }
  4247.  
  4248. else
  4249. {
  4250. rSkillUseInfo.TargetVIDMap.insert( std::make_pair(TargetVID, 1) );
  4251. }
  4252.  
  4253. return true;
  4254. }
  4255.  
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