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- #include "stdafx.h"
- #include "utils.h"
- #include "config.h"
- #include "vector.h"
- #include "char.h"
- #include "char_manager.h"
- #include "battle.h"
- #include "desc.h"
- #include "desc_manager.h"
- #include "packet.h"
- #include "affect.h"
- #include "item.h"
- #include "sectree_manager.h"
- #include "mob_manager.h"
- #include "start_position.h"
- #include "party.h"
- #include "buffer_manager.h"
- #include "guild.h"
- #include "log.h"
- #include "unique_item.h"
- #include "questmanager.h"
- #include "pvp.h"
- #include "../../common/control_dmg_duel_system.h"
- #include <sstream>
- extern int test_server;
- static const DWORD s_adwSubSkillVnums[] =
- {
- SKILL_LEADERSHIP,
- SKILL_COMBO,
- SKILL_MINING,
- SKILL_LANGUAGE1,
- SKILL_LANGUAGE2,
- SKILL_LANGUAGE3,
- SKILL_POLYMORPH,
- SKILL_HORSE,
- SKILL_HORSE_SUMMON,
- SKILL_HORSE_WILDATTACK,
- SKILL_HORSE_CHARGE,
- SKILL_HORSE_ESCAPE,
- SKILL_HORSE_WILDATTACK_RANGE,
- SKILL_ADD_HP,
- SKILL_RESIST_PENETRATE
- };
- time_t CHARACTER::GetSkillNextReadTime(DWORD dwVnum) const
- {
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("vnum overflow (vnum: %u)", dwVnum);
- return 0;
- }
- return m_pSkillLevels ? m_pSkillLevels[dwVnum].tNextRead : 0;
- }
- void CHARACTER::SetSkillNextReadTime(DWORD dwVnum, time_t time)
- {
- if (m_pSkillLevels && dwVnum < SKILL_MAX_NUM)
- m_pSkillLevels[dwVnum].tNextRead = time;
- }
- bool TSkillUseInfo::HitOnce(DWORD dwVnum)
- {
- if (!bUsed)
- return false;
- sys_log(1, "__HitOnce NextUse %u current %u count %d scount %d", dwNextSkillUsableTime, get_dword_time(), iHitCount, iSplashCount);
- if (dwNextSkillUsableTime && dwNextSkillUsableTime<get_dword_time() && dwVnum != SKILL_MUYEONG && dwVnum != SKILL_HORSE_WILDATTACK)
- {
- sys_log(1, "__HitOnce can't hit");
- return false;
- }
- if (iHitCount == -1)
- {
- sys_log(1, "__HitOnce OK %d %d %d", dwNextSkillUsableTime, get_dword_time(), iHitCount);
- return true;
- }
- if (iHitCount)
- {
- sys_log(1, "__HitOnce OK %d %d %d", dwNextSkillUsableTime, get_dword_time(), iHitCount);
- iHitCount--;
- return true;
- }
- return false;
- }
- bool TSkillUseInfo::UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount, int hitcount, int range)
- {
- this->isGrandMaster = isGrandMaster;
- DWORD dwCur = get_dword_time();
- if (bUsed && dwNextSkillUsableTime > dwCur)
- {
- sys_log(0, "cooltime is not over delta %u", dwNextSkillUsableTime - dwCur);
- iHitCount = 0;
- return false;
- }
- bUsed = true;
- if (dwCooltime)
- dwNextSkillUsableTime = dwCur + dwCooltime;
- else
- dwNextSkillUsableTime = 0;
- iRange = range;
- iMaxHitCount = iHitCount = hitcount;
- if (test_server)
- sys_log(0, "UseSkill NextUse %u current %u cooltime %d hitcount %d/%d", dwNextSkillUsableTime, dwCur, dwCooltime, iHitCount, iMaxHitCount);
- dwVID = vid;
- iSplashCount = splashcount;
- return true;
- }
- int CHARACTER::GetChainLightningMaxCount() const
- {
- return aiChainLightningCountBySkillLevel[MIN(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_CHAIN))];
- }
- void CHARACTER::SetAffectedEunhyung()
- {
- m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_EUNHYUNG);
- }
- void CHARACTER::SetSkillGroup(BYTE bSkillGroup)
- {
- if (bSkillGroup > 2)
- return;
- if (GetLevel() < 5)
- return;
- m_points.skill_group = bSkillGroup;
- TPacketGCChangeSkillGroup p;
- p.header = HEADER_GC_CHANGE_SKILL_GROUP;
- p.skill_group = m_points.skill_group;
- GetDesc()->Packet(&p, sizeof(TPacketGCChangeSkillGroup));
- }
- int CHARACTER::ComputeCooltime(int time)
- {
- return CalculateDuration(GetPoint(POINT_CASTING_SPEED), time);
- }
- void CHARACTER::SkillLevelPacket()
- {
- if (!GetDesc())
- return;
- TPacketGCSkillLevel pack;
- pack.bHeader = HEADER_GC_SKILL_LEVEL;
- thecore_memcpy(&pack.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
- GetDesc()->Packet(&pack, sizeof(TPacketGCSkillLevel));
- }
- void CHARACTER::SetSkillLevel(DWORD dwVnum, BYTE bLev)
- {
- if (NULL == m_pSkillLevels)
- return;
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("vnum overflow (vnum %u)", dwVnum);
- return;
- }
- m_pSkillLevels[dwVnum].bLevel = MIN(40, bLev);
- if (bLev >= 40)
- m_pSkillLevels[dwVnum].bMasterType = SKILL_PERFECT_MASTER;
- else if (bLev >= 30)
- m_pSkillLevels[dwVnum].bMasterType = SKILL_GRAND_MASTER;
- else if (bLev >= 20)
- m_pSkillLevels[dwVnum].bMasterType = SKILL_MASTER;
- else
- m_pSkillLevels[dwVnum].bMasterType = SKILL_NORMAL;
- }
- bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const
- {
- const CSkillProto * pkSkill = CSkillManager::instance().Get(dwSkillVnum);
- if (!pkSkill)
- return false;
- if (GetSkillLevel(dwSkillVnum) >= SKILL_MAX_LEVEL)
- return false;
- if (pkSkill->dwType == 0)
- {
- if (GetSkillLevel(dwSkillVnum) >= pkSkill->bMaxLevel)
- return false;
- return true;
- }
- if (pkSkill->dwType == 5)
- {
- if (dwSkillVnum == SKILL_HORSE_WILDATTACK_RANGE && GetJob() != JOB_ASSASSIN)
- return false;
- return true;
- }
- if (GetSkillGroup() == 0)
- return false;
- if (pkSkill->dwType - 1 == GetJob())
- return true;
- if (6 == pkSkill->dwType)
- {
- if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI)
- {
- for (int i=0 ; i < 4 ; i++)
- {
- if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum)
- {
- if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i))
- {
- return false;
- }
- }
- }
- return true;
- }
- if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK)
- {
- for (int i=0 ; i < 4 ; i++)
- {
- if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum)
- {
- if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i))
- return false;
- }
- }
- return true;
- }
- }
- return false;
- }
- bool CHARACTER::LearnGrandMasterSkill(DWORD dwSkillVnum)
- {
- CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum);
- if (!pkSk)
- return false;
- if (!IsLearnableSkill(dwSkillVnum))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련할 수 없는 스킬입니다."));
- return false;
- }
- sys_log(0, "learn grand master skill[%d] cur %d, next %d", dwSkillVnum, get_global_time(), GetSkillNextReadTime(dwSkillVnum));
- if (pkSk->dwType == 0)
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("그랜드 마스터 수련을 할 수 없는 스킬입니다."));
- return false;
- }
- if (GetSkillMasterType(dwSkillVnum) != SKILL_GRAND_MASTER)
- {
- if (GetSkillMasterType(dwSkillVnum) > SKILL_GRAND_MASTER)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("퍼펙트 마스터된 스킬입니다. 더 이상 수련 할 수 없습니다."));
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 아직 그랜드 마스터 수련을 할 경지에 이르지 않았습니다."));
- return false;
- }
- std::string strTrainSkill;
- {
- std::ostringstream os;
- os << "training_grandmaster_skill.skill" << dwSkillVnum;
- strTrainSkill = os.str();
- }
- BYTE bLastLevel = GetSkillLevel(dwSkillVnum);
- int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 30);
- sys_log(0, "LearnGrandMasterSkill %s table idx %d value %d", GetName(), idx, aiGrandMasterSkillBookCountForLevelUp[idx]);
- int iTotalReadCount = GetQuestFlag(strTrainSkill) + 1;
- SetQuestFlag(strTrainSkill, iTotalReadCount);
- int iMinReadCount = aiGrandMasterSkillBookMinCount[idx];
- int iMaxReadCount = aiGrandMasterSkillBookMaxCount[idx];
- int iBookCount = aiGrandMasterSkillBookCountForLevelUp[idx];
- if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
- {
- if (iBookCount&1)
- iBookCount = iBookCount / 2 + 1;
- else
- iBookCount = iBookCount / 2;
- RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
- }
- int n = number(1, iBookCount);
- sys_log(0, "Number(%d)", n);
- DWORD nextTime = get_global_time() + number(28800, 43200);
- sys_log(0, "GrandMaster SkillBookCount min %d cur %d max %d (next_time=%d)", iMinReadCount, iTotalReadCount, iMaxReadCount, nextTime);
- bool bSuccess = n == 2;
- if (iTotalReadCount < iMinReadCount)
- bSuccess = false;
- if (iTotalReadCount > iMaxReadCount)
- bSuccess = true;
- if (bSuccess)
- {
- SkillLevelUp(dwSkillVnum, SKILL_UP_BY_QUEST);
- }
- SetSkillNextReadTime(dwSkillVnum, nextTime);
- if (bLastLevel == GetSkillLevel(dwSkillVnum))
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("크윽, 기가 역류하고 있어! 이거 설마 주화입마인가!? 젠장!"));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련이 실패로 끝났습니다. 다시 도전해주시기 바랍니다."));
- LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_FAIL", "");
- return false;
- }
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("몸에서 뭔가 힘이 터져 나오는 기분이야!"));
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("뜨거운 무엇이 계속 용솟음치고 있어! 이건, 이것은!"));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 높은 경지의 수련을 성공적으로 끝내셨습니다."));
- LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_SUCCESS", "");
- return true;
- }
- static bool FN_should_check_exp(LPCHARACTER ch)
- {
- return false;
- }
- bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
- {
- const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
- if (!pkSk)
- return false;
- if (!IsLearnableSkill(dwSkillVnum))
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련할 수 없는 스킬입니다."));
- return false;
- }
- DWORD need_exp = 0;
- if (FN_should_check_exp(this))
- {
- need_exp = 20000;
- if ( GetExp() < need_exp )
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("경험치가 부족하여 책을 읽을 수 없습니다."));
- return false;
- }
- }
- if (pkSk->dwType != 0)
- {
- if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER)
- {
- if (GetSkillMasterType(dwSkillVnum) > SKILL_MASTER)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 책으로 더이상 수련할 수 없습니다."));
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 스킬은 아직 책으로 수련할 경지에 이르지 않았습니다."));
- return false;
- }
- }
- if (get_global_time() < GetSkillNextReadTime(dwSkillVnum))
- {
- if (!(test_server && quest::CQuestManager::instance().GetEventFlag("no_read_delay")))
- {
- if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
- {
- RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
- }
- else
- {
- SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
- return false;
- }
- }
- }
- BYTE bLastLevel = GetSkillLevel(dwSkillVnum);
- if (bProb != 0)
- {
- if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
- {
- bProb += bProb / 2;
- RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
- }
- sys_log(0, "LearnSkillByBook Pct %u prob %d", dwSkillVnum, bProb);
- if (number(1, 100) <= bProb)
- {
- if (test_server)
- sys_log(0, "LearnSkillByBook %u SUCC", dwSkillVnum);
- SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK);
- }
- else
- {
- if (test_server)
- sys_log(0, "LearnSkillByBook %u FAIL", dwSkillVnum);
- }
- }
- else
- {
- int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 20);
- sys_log(0, "LearnSkillByBook %s table idx %d value %d", GetName(), idx, aiSkillBookCountForLevelUp[idx]);
- int iBookCount = 99;
- iBookCount = aiSkillBookCountForLevelUp[idx];
- if (FindAffect(AFFECT_SKILL_BOOK_BONUS))
- {
- if (iBookCount & 1)
- iBookCount = iBookCount / 2 + 1;
- else
- iBookCount = iBookCount / 2;
- RemoveAffect(AFFECT_SKILL_BOOK_BONUS);
- }
- if (number(1, iBookCount) == 2)
- SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK);
- }
- if (bLastLevel != GetSkillLevel(dwSkillVnum))
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("몸에서 뭔가 힘이 터져 나오는 기분이야!"));
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("뜨거운 무엇이 계속 용솟음치고 있어! 이건, 이것은!"));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("책으로 더 높은 경지의 수련을 성공적으로 끝내셨습니다."));
- LogManager::instance().CharLog(this, dwSkillVnum, "READ_SUCCESS", "");
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("크윽, 기가 역류하고 있어! 이거 설마 주화입마인가!? 젠장!"));
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("수련이 실패로 끝났습니다. 다시 도전해주시기 바랍니다."));
- LogManager::instance().CharLog(this, dwSkillVnum, "READ_FAIL", "");
- }
- return true;
- }
- bool CHARACTER::SkillLevelDown(DWORD dwVnum)
- {
- if (NULL == m_pSkillLevels)
- return false;
- if (g_bSkillDisable)
- return false;
- if (IsPolymorphed())
- return false;
- CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
- if (!pkSk)
- {
- sys_err("There is no such skill by number %u", dwVnum);
- return false;
- }
- if (!IsLearnableSkill(dwVnum))
- return false;
- if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL)
- return false;
- if (!GetSkillGroup())
- return false;
- if (pkSk->dwVnum >= SKILL_MAX_NUM)
- return false;
- if (m_pSkillLevels[pkSk->dwVnum].bLevel == 0)
- return false;
- int idx = POINT_SKILL;
- switch (pkSk->dwType)
- {
- case 0:
- idx = POINT_SUB_SKILL;
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- case 6:
- idx = POINT_SKILL;
- break;
- case 5:
- idx = POINT_HORSE_SKILL;
- break;
- default:
- sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum);
- return false;
- }
- PointChange(idx, +1);
- SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel - 1);
- sys_log(0, "SkillDown: %s %u %u %u type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, pkSk->dwType);
- Save();
- ComputePoints();
- SkillLevelPacket();
- return true;
- }
- void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod)
- {
- if (NULL == m_pSkillLevels)
- return;
- if (g_bSkillDisable)
- return;
- if (IsPolymorphed())
- {
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
- return;
- }
- if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK)
- {
- if (0 == GetSkillLevel(dwVnum))
- return;
- }
- const CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum);
- if (!pkSk)
- {
- sys_err("There is no such skill by number (vnum %u)", dwVnum);
- return;
- }
- if (pkSk->dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("Skill Vnum overflow (vnum %u)", dwVnum);
- return;
- }
- if (!IsLearnableSkill(dwVnum))
- return;
- if (pkSk->dwType != 0)
- {
- switch (GetSkillMasterType(pkSk->dwVnum))
- {
- case SKILL_GRAND_MASTER:
- if (bMethod != SKILL_UP_BY_QUEST)
- return;
- break;
- case SKILL_PERFECT_MASTER:
- return;
- }
- }
- if (bMethod == SKILL_UP_BY_POINT)
- {
- if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL)
- return;
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_DISABLE_BY_POINT_UP))
- return;
- }
- else if (bMethod == SKILL_UP_BY_BOOK)
- {
- if (pkSk->dwType != 0)
- if (GetSkillMasterType(pkSk->dwVnum) != SKILL_MASTER)
- return;
- }
- if (GetLevel() < pkSk->bLevelLimit)
- return;
- if (pkSk->preSkillVnum)
- if (GetSkillMasterType(pkSk->preSkillVnum) == SKILL_NORMAL && GetSkillLevel(pkSk->preSkillVnum) < pkSk->preSkillLevel)
- return;
- if (pkSk->dwType != 0 && !GetSkillGroup())
- return;
- if (bMethod == SKILL_UP_BY_POINT)
- {
- int idx;
- switch (pkSk->dwType)
- {
- case 0:
- idx = POINT_SUB_SKILL;
- break;
- case 1:
- case 2:
- case 3:
- case 4:
- case 6:
- idx = POINT_SKILL;
- break;
- case 5:
- idx = POINT_HORSE_SKILL;
- break;
- default:
- sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum);
- return;
- }
- if (GetPoint(idx) < 1)
- return;
- PointChange(idx, -1);
- }
- int SkillPointBefore = GetSkillLevel(pkSk->dwVnum);
- SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel + 1);
- if (pkSk->dwType != 0)
- {
- switch (GetSkillMasterType(pkSk->dwVnum))
- {
- case SKILL_NORMAL:
- if (GetSkillLevel(pkSk->dwVnum) >= 17)
- {
- if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0)
- {
- SetSkillLevel(pkSk->dwVnum, 20);
- SetQuestFlag("reset_scroll.force_to_master_skill", 0);
- }
- else
- {
- if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1)
- SetSkillLevel(pkSk->dwVnum, 20);
- }
- }
- break;
- case SKILL_MASTER:
- if (GetSkillLevel(pkSk->dwVnum) >= 30)
- {
- if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1)
- SetSkillLevel(pkSk->dwVnum, 30);
- }
- break;
- case SKILL_GRAND_MASTER:
- if (GetSkillLevel(pkSk->dwVnum) >= 40)
- {
- SetSkillLevel(pkSk->dwVnum, 40);
- }
- break;
- }
- }
- char szSkillUp[1024];
- snprintf(szSkillUp, sizeof(szSkillUp), "SkillUp: %s %u %d %d[Before:%d] type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, SkillPointBefore, pkSk->dwType);
- sys_log(0, "%s", szSkillUp);
- LogManager::instance().CharLog(this, pkSk->dwVnum, "SKILLUP", szSkillUp);
- Save();
- ComputePoints();
- SkillLevelPacket();
- }
- void CHARACTER::ComputeSkillPoints()
- {
- if (g_bSkillDisable)
- return;
- }
- void CHARACTER::ResetSkill()
- {
- if (NULL == m_pSkillLevels)
- return;
- std::vector<std::pair<DWORD, TPlayerSkill> > vec;
- size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]);
- for (size_t i = 0; i < count; ++i)
- {
- if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM)
- continue;
- vec.push_back(std::make_pair(s_adwSubSkillVnums[i], m_pSkillLevels[s_adwSubSkillVnums[i]]));
- }
- memset(m_pSkillLevels, 0, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
- std::vector<std::pair<DWORD, TPlayerSkill> >::const_iterator iter = vec.begin();
- while (iter != vec.end())
- {
- const std::pair<DWORD, TPlayerSkill>& pair = *(iter++);
- m_pSkillLevels[pair.first] = pair.second;
- }
- ComputePoints();
- SkillLevelPacket();
- }
- void CHARACTER::ComputePassiveSkill(DWORD dwVnum)
- {
- if (g_bSkillDisable)
- return;
- if (GetSkillLevel(dwVnum) == 0)
- return;
- CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
- pkSk->SetPointVar("k", GetSkillLevel(dwVnum));
- int iAmount = (int) pkSk->kPointPoly.Eval();
- sys_log(2, "%s passive #%d on %d amount %d", GetName(), dwVnum, pkSk->bPointOn, iAmount);
- PointChange(pkSk->bPointOn, iAmount);
- }
- struct FFindNearVictim
- {
- FFindNearVictim(LPCHARACTER center, LPCHARACTER attacker, const CHARACTER_SET& excepts_set = empty_set_)
- : m_pkChrCenter(center),
- m_pkChrNextTarget(NULL),
- m_pkChrAttacker(attacker),
- m_count(0),
- m_excepts_set(excepts_set)
- {
- }
- void operator ()(LPENTITY ent)
- {
- if (!ent->IsType(ENTITY_CHARACTER))
- return;
- LPCHARACTER pkChr = (LPCHARACTER) ent;
- if (!m_excepts_set.empty())
- {
- if (m_excepts_set.find(pkChr) != m_excepts_set.end())
- return;
- }
- if (m_pkChrCenter == pkChr)
- return;
- if (!battle_is_attackable(m_pkChrAttacker, pkChr))
- {
- return;
- }
- if (abs(m_pkChrCenter->GetX() - pkChr->GetX()) > 1000 || abs(m_pkChrCenter->GetY() - pkChr->GetY()) > 1000)
- return;
- float fDist = DISTANCE_APPROX(m_pkChrCenter->GetX() - pkChr->GetX(), m_pkChrCenter->GetY() - pkChr->GetY());
- if (fDist < 1000)
- {
- ++m_count;
- if ((m_count == 1) || number(1, m_count) == 1)
- m_pkChrNextTarget = pkChr;
- }
- }
- LPCHARACTER GetVictim()
- {
- return m_pkChrNextTarget;
- }
- LPCHARACTER m_pkChrCenter;
- LPCHARACTER m_pkChrNextTarget;
- LPCHARACTER m_pkChrAttacker;
- int m_count;
- const CHARACTER_SET & m_excepts_set;
- private:
- static CHARACTER_SET empty_set_;
- };
- CHARACTER_SET FFindNearVictim::empty_set_;
- EVENTINFO(chain_lightning_event_info)
- {
- DWORD dwVictim;
- DWORD dwChr;
- chain_lightning_event_info()
- : dwVictim(0)
- , dwChr(0)
- {
- }
- };
- EVENTFUNC(ChainLightningEvent)
- {
- chain_lightning_event_info * info = dynamic_cast<chain_lightning_event_info *>( event->info );
- LPCHARACTER pkChrVictim = CHARACTER_MANAGER::instance().Find(info->dwVictim);
- LPCHARACTER pkChr = CHARACTER_MANAGER::instance().Find(info->dwChr);
- LPCHARACTER pkTarget = NULL;
- if (!pkChr || !pkChrVictim)
- {
- sys_log(1, "use chainlighting, but no character");
- return 0;
- }
- sys_log(1, "chainlighting event %s", pkChr->GetName());
- if (pkChrVictim->GetParty())
- {
- pkTarget = pkChrVictim->GetParty()->GetNextOwnership(NULL, pkChrVictim->GetX(), pkChrVictim->GetY());
- if (pkTarget == pkChrVictim || !number(0, 2) || pkChr->GetChainLightingExcept().find(pkTarget) != pkChr->GetChainLightingExcept().end())
- pkTarget = NULL;
- }
- if (!pkTarget)
- {
- FFindNearVictim f(pkChrVictim, pkChr, pkChr->GetChainLightingExcept());
- if (pkChrVictim->GetSectree())
- {
- pkChrVictim->GetSectree()->ForEachAround(f);
- pkTarget = f.GetVictim();
- }
- }
- if (pkTarget)
- {
- pkChrVictim->CreateFly(FLY_CHAIN_LIGHTNING, pkTarget);
- pkChr->ComputeSkill(SKILL_CHAIN, pkTarget);
- pkChr->AddChainLightningExcept(pkTarget);
- }
- else
- {
- sys_log(1, "%s use chainlighting, but find victim failed near %s", pkChr->GetName(), pkChrVictim->GetName());
- }
- return 0;
- }
- void SetPolyVarForAttack(LPCHARACTER ch, CSkillProto * pkSk, LPITEM pkWeapon)
- {
- if (ch->IsPC())
- {
- if (pkWeapon && pkWeapon->GetType() == ITEM_WEAPON)
- {
- int iWep = number(pkWeapon->GetValue(3), pkWeapon->GetValue(4));
- iWep += pkWeapon->GetValue(5);
- int iMtk = number(pkWeapon->GetValue(1), pkWeapon->GetValue(2));
- iMtk += pkWeapon->GetValue(5);
- pkSk->SetPointVar("wep", iWep);
- pkSk->SetPointVar("mtk", iMtk);
- pkSk->SetPointVar("mwep", iMtk);
- }
- else
- {
- pkSk->SetPointVar("wep", 0);
- pkSk->SetPointVar("mtk", 0);
- pkSk->SetPointVar("mwep", 0);
- }
- }
- else
- {
- int iWep = number(ch->GetMobDamageMin(), ch->GetMobDamageMax());
- pkSk->SetPointVar("wep", iWep);
- pkSk->SetPointVar("mwep", iWep);
- pkSk->SetPointVar("mtk", iWep);
- }
- }
- struct FuncSplashDamage
- {
- FuncSplashDamage(int x, int y, CSkillProto * pkSk, LPCHARACTER pkChr, int iAmount, int iAG, int iMaxHit, LPITEM pkWeapon, bool bDisableCooltime, TSkillUseInfo* pInfo, BYTE bUseSkillPower)
- :
- m_x(x), m_y(y), m_pkSk(pkSk), m_pkChr(pkChr), m_iAmount(iAmount), m_iAG(iAG), m_iCount(0), m_iMaxHit(iMaxHit), m_pkWeapon(pkWeapon), m_bDisableCooltime(bDisableCooltime), m_pInfo(pInfo), m_bUseSkillPower(bUseSkillPower)
- {
- }
- void operator () (LPENTITY ent)
- {
- if (!ent->IsType(ENTITY_CHARACTER))
- {
- return;
- }
- LPCHARACTER pkChrVictim = (LPCHARACTER) ent;
- if (DISTANCE_APPROX(m_x - pkChrVictim->GetX(), m_y - pkChrVictim->GetY()) > m_pkSk->iSplashRange)
- {
- if(test_server)
- sys_log(0, "XXX target too far %s", m_pkChr->GetName());
- return;
- }
- if (!battle_is_attackable(m_pkChr, pkChrVictim))
- {
- if(test_server)
- sys_log(0, "XXX target not attackable %s", m_pkChr->GetName());
- return;
- }
- if (m_pkChr->IsPC())
- if (!(m_pkSk->dwVnum >= GUILD_SKILL_START && m_pkSk->dwVnum <= GUILD_SKILL_END))
- if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_MUYEONG)
- {
- if(test_server)
- sys_log(0, "check guild skill %s", m_pkChr->GetName());
- return;
- }
- ++m_iCount;
- int iDam;
- m_pkSk->SetPointVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100);
- m_pkSk->SetPointVar("lv", m_pkChr->GetLevel());
- m_pkSk->SetPointVar("iq", m_pkChr->GetPoint(POINT_IQ));
- m_pkSk->SetPointVar("str", m_pkChr->GetPoint(POINT_ST));
- m_pkSk->SetPointVar("dex", m_pkChr->GetPoint(POINT_DX));
- m_pkSk->SetPointVar("con", m_pkChr->GetPoint(POINT_HT));
- m_pkSk->SetPointVar("def", m_pkChr->GetPoint(POINT_DEF_GRADE));
- m_pkSk->SetPointVar("odef", m_pkChr->GetPoint(POINT_DEF_GRADE) - m_pkChr->GetPoint(POINT_DEF_GRADE_BONUS));
- m_pkSk->SetPointVar("horse_level", m_pkChr->GetHorseLevel());
- bool bIgnoreDefense = false;
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_PENETRATE))
- {
- int iPenetratePct = (int) m_pkSk->kPointPoly2.Eval();
- if (number(1, 100) <= iPenetratePct)
- bIgnoreDefense = true;
- }
- bool bIgnoreTargetRating = false;
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_IGNORE_TARGET_RATING))
- {
- int iPct = (int) m_pkSk->kPointPoly2.Eval();
- if (number(1, 100) <= iPct)
- bIgnoreTargetRating = true;
- }
- m_pkSk->SetPointVar("ar", CalcAttackRating(m_pkChr, pkChrVictim, bIgnoreTargetRating));
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
- m_pkSk->SetPointVar("atk", CalcMeleeDamage(m_pkChr, pkChrVictim, true, bIgnoreTargetRating));
- else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
- {
- LPITEM pkBow, pkArrow;
- if (1 == m_pkChr->GetArrowAndBow(&pkBow, &pkArrow, 1))
- m_pkSk->SetPointVar("atk", CalcArrowDamage(m_pkChr, pkChrVictim, pkBow, pkArrow, true));
- else
- m_pkSk->SetPointVar("atk", 0);
- }
- if (m_pkSk->bPointOn == POINT_MOV_SPEED)
- m_pkSk->kPointPoly.SetVar("maxv", pkChrVictim->GetLimitPoint(POINT_MOV_SPEED));
- m_pkSk->SetPointVar("maxhp", pkChrVictim->GetMaxHP());
- m_pkSk->SetPointVar("maxsp", pkChrVictim->GetMaxSP());
- m_pkSk->SetPointVar("chain", m_pkChr->GetChainLightningIndex());
- m_pkChr->IncChainLightningIndex();
- bool bUnderEunhyung = m_pkChr->GetAffectedEunhyung() > 0;
- m_pkSk->SetPointVar("ek", m_pkChr->GetAffectedEunhyung()*1./100);
- SetPolyVarForAttack(m_pkChr, m_pkSk, m_pkWeapon);
- int iAmount = 0;
- if (m_pkChr->GetUsedSkillMasterType(m_pkSk->dwVnum) >= SKILL_GRAND_MASTER)
- {
- iAmount = (int) m_pkSk->kMasterBonusPoly.Eval();
- }
- else
- {
- iAmount = (int) m_pkSk->kPointPoly.Eval();
- }
- if (test_server && iAmount == 0 && m_pkSk->bPointOn != POINT_NONE)
- {
- m_pkChr->ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
- }
- iAmount = -iAmount;
- if (m_pkSk->dwVnum == SKILL_AMSEOP)
- {
- float fDelta = GetDegreeDelta(m_pkChr->GetRotation(), pkChrVictim->GetRotation());
- float adjust;
- if (fDelta < 35.0f)
- {
- adjust = 1.5f;
- if (bUnderEunhyung)
- adjust += 0.5f;
- if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
- {
- adjust += 0.5f;
- }
- }
- else
- {
- adjust = 1.0f;
- }
- iAmount = (int) (iAmount * adjust);
- }
- else if (m_pkSk->dwVnum == SKILL_GUNGSIN)
- {
- float adjust = 1.0;
- if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
- {
- adjust = 1.35f;
- }
- iAmount = (int) (iAmount * adjust);
- }
- //sys_log(0, "name: %s skill: %s amount %d to %s", m_pkChr->GetName(), m_pkSk->szName, iAmount, pkChrVictim->GetName());
- iDam = CalcBattleDamage(iAmount, m_pkChr->GetLevel(), pkChrVictim->GetLevel());
- if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() != (DWORD) pkChrVictim->GetVID())
- {
- iDam = (int) (iDam * m_pkSk->kSplashAroundDamageAdjustPoly.Eval());
- }
- EDamageType dt = DAMAGE_TYPE_NONE;
- #define STATIC_DAMAGE_TACTIC() \
- do { \
- switch (m_pkSk->dwVnum) { \
- case 1: \
- iDam = TACTIC_SKILL_INCINZIE_TRIPLA_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += TACTIC_AURA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 2: \
- iDam = TACTIC_SKILL_VARTEJUL_SABIEI_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += TACTIC_AURA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 5: \
- iDam = TACTIC_SKILL_IZBITURA_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += TACTIC_AURA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 16: \
- iDam = TACTIC_SKILL_ATACUL_SPIRITULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 17: \
- iDam = TACTIC_SKILL_ZDROBIRE_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 18: \
- iDam = TACTIC_SKILL_ZDRUNCINARE_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 20: \
- iDam = TACTIC_SKILL_ATACUL_SABIEI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 31: \
- iDam = TACTIC_SKILL_AMBUSCADA_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 32: \
- iDam = TACTIC_SKILL_ATAC_FULGER_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 35: \
- iDam = TACTIC_SKILL_PUMNAL_RULANT_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 33: \
- iDam = TACTIC_SKILL_NOR_OTRAVITOR_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 46: \
- iDam = TACTIC_SKILL_FOC_REPETAT_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 47: \
- iDam = TACTIC_SKILL_PLOAIE_DE_SAGETI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 48: \
- iDam = TACTIC_SKILL_SAGEATA_DE_FOC_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 50: \
- iDam = TACTIC_SKILL_SAGEATA_OTRAVITA_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 61: \
- iDam = TACTIC_SKILL_LOVITURA_DEGETULUI_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += TACTIC_TAIS_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 62: \
- iDam = TACTIC_SKILL_VARTEJUL_DRAGONULUI_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += TACTIC_TAIS_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 66: \
- iDam = TACTIC_SKILL_RISIPA_MAGIEI_DMG; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += TACTIC_TAIS_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 76: \
- iDam = TACTIC_SKILL_LOVITURA_INTUNECATA_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 77: \
- iDam = TACTIC_SKILL_LOVITURA_FOCULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 78: \
- iDam = TACTIC_SKILL_SPIRITUL_FLACARII_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 80: \
- iDam = TACTIC_SKILL_LOVITURA_SPIRITULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 81: \
- iDam = TACTIC_SKILL_SFERA_INTUNECATA_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 91: \
- iDam = TACTIC_SKILL_TALISMAN_ZBURATOR_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 92: \
- iDam = TACTIC_SKILL_ARUNCAREA_DRAGONULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 93: \
- iDam = TACTIC_SKILL_RAGETUL_DRAGONULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 106: \
- iDam = TACTIC_SKILL_GHEARA_FULGERULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 107: \
- iDam = TACTIC_SKILL_CHEMAREA_FULGERULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- case 108: \
- iDam = TACTIC_SKILL_ARUNCAREA_FULGERULUI_DMG; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= TACTIC_TEAMA_DAUNA_DMG; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= TACTIC_PROTECTIE_INTUNECATA_DAUNA_DMG; \
- } \
- break; \
- } \
- } while (0)
- #define STATIC_DAMAGE_GERMANY() \
- do { \
- switch (m_pkSk->dwVnum) { \
- case 1: \
- iDam = GERMAN_SKILL_INCINZIE_TRIPLA_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += GERMAN_AURA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 2: \
- iDam = GERMAN_SKILL_VARTEJUL_SABIEI_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += GERMAN_AURA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 5: \
- iDam = GERMAN_SKILL_IZBITURA_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GEOMGYEONG)) \
- { \
- iDam += GERMAN_AURA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 16: \
- iDam = GERMAN_SKILL_ATACUL_SPIRITULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 17: \
- iDam = GERMAN_SKILL_ZDROBIRE_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 18: \
- iDam = GERMAN_SKILL_ZDRUNCINARE_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 20: \
- iDam = GERMAN_SKILL_ATACUL_SABIEI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 31: \
- iDam = GERMAN_SKILL_AMBUSCADA_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 32: \
- iDam = GERMAN_SKILL_ATAC_FULGER_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 35: \
- iDam = GERMAN_SKILL_PUMNAL_RULANT_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 33: \
- iDam = GERMAN_SKILL_NOR_OTRAVITOR_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 46: \
- iDam = GERMAN_SKILL_FOC_REPETAT_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 47: \
- iDam = GERMAN_SKILL_PLOAIE_DE_SAGETI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 48: \
- iDam = GERMAN_SKILL_SAGEATA_DE_FOC_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 50: \
- iDam = GERMAN_SKILL_SAGEATA_OTRAVITA_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 61: \
- iDam = GERMAN_SKILL_LOVITURA_DEGETULUI_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += GERMAN_TAIS_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 62: \
- iDam = GERMAN_SKILL_VARTEJUL_DRAGONULUI_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += GERMAN_TAIS_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 66: \
- iDam = GERMAN_SKILL_RISIPA_MAGIEI_DMG / 2; \
- if (m_pkChr->IsAffectFlag(AFF_GWIGUM)) \
- { \
- iDam += GERMAN_TAIS_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 76: \
- iDam = GERMAN_SKILL_LOVITURA_INTUNECATA_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 77: \
- iDam = GERMAN_SKILL_LOVITURA_FOCULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 78: \
- iDam = GERMAN_SKILL_SPIRITUL_FLACARII_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 80: \
- iDam = GERMAN_SKILL_LOVITURA_SPIRITULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 81: \
- iDam = GERMAN_SKILL_SFERA_INTUNECATA_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 91: \
- iDam = GERMAN_SKILL_TALISMAN_ZBURATOR_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 92: \
- iDam = GERMAN_SKILL_ARUNCAREA_DRAGONULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 93: \
- iDam = GERMAN_SKILL_RAGETUL_DRAGONULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 106: \
- iDam = GERMAN_SKILL_GHEARA_FULGERULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 107: \
- iDam = GERMAN_SKILL_CHEMAREA_FULGERULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- case 108: \
- iDam = GERMAN_SKILL_ARUNCAREA_FULGERULUI_DMG / 2; \
- if (pkChrVictim->IsAffectFlag(AFF_TERROR)) \
- { \
- iDam -= GERMAN_TEAMA_DAUNA_DMG / 2; \
- } \
- if (pkChrVictim->IsAffectFlag(AFF_MANASHIELD)) \
- { \
- iDam -= GERMAN_PROTECTIE_INTUNECATA_DAUNA_DMG / 2; \
- } \
- break; \
- } \
- } while (0)
- switch (m_pkSk->bSkillAttrType)
- {
- case SKILL_ATTR_TYPE_NORMAL:
- if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_TACTIC();
- else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_GERMANY();
- break;
- case SKILL_ATTR_TYPE_MELEE:
- {
- dt = DAMAGE_TYPE_MELEE;
- LPITEM pkWeapon = m_pkChr->GetWear(WEAR_WEAPON);
- if (pkWeapon)
- switch (pkWeapon->GetSubType())
- {
- case WEAPON_SWORD:
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_SWORD)) / 100;
- break;
- case WEAPON_TWO_HANDED:
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_TWOHAND)) / 100;
- break;
- case WEAPON_DAGGER:
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100;
- break;
- case WEAPON_BELL:
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BELL)) / 100;
- break;
- case WEAPON_FAN:
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FAN)) / 100;
- break;
- }
- if (!bIgnoreDefense)
- iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE);
- }
- if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_TACTIC();
- else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_GERMANY();
- break;
- case SKILL_ATTR_TYPE_RANGE:
- dt = DAMAGE_TYPE_RANGE;
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100;
- if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_TACTIC();
- else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_GERMANY();
- break;
- case SKILL_ATTR_TYPE_MAGIC:
- dt = DAMAGE_TYPE_MAGIC;
- iDam = CalcAttBonus(m_pkChr, pkChrVictim, iDam);
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_MAGIC)) / 100;
- if (CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_TACTIC();
- else if (CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim))
- STATIC_DAMAGE_GERMANY();
- break;
- default:
- sys_err("Unknown skill attr type %u vnum %u", m_pkSk->bSkillAttrType, m_pkSk->dwVnum);
- break;
- }
- if (pkChrVictim->IsNPC())
- {
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_WIND))
- {
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_WIND)) / 100;
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_ELEC))
- {
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_ELEC)) / 100;
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE))
- {
- iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FIRE)) / 100;
- }
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_COMPUTE_MAGIC_DAMAGE))
- dt = DAMAGE_TYPE_MAGIC;
- if (pkChrVictim->CanBeginFight())
- pkChrVictim->BeginFight(m_pkChr);
- if (m_pkSk->dwVnum == SKILL_CHAIN)
- sys_log(0, "%s CHAIN INDEX %d DAM %d DT %d", m_pkChr->GetName(), m_pkChr->GetChainLightningIndex() - 1, iDam, dt);
- {
- BYTE AntiSkillID = 0;
- switch (m_pkSk->dwVnum)
- {
- case SKILL_TANHWAN: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break;
- case SKILL_AMSEOP: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break;
- case SKILL_SWAERYUNG: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break;
- case SKILL_YONGBI: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break;
- case SKILL_GIGONGCHAM: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break;
- case SKILL_YEONSA: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break;
- case SKILL_MAHWAN: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break;
- case SKILL_BYEURAK: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break;
- }
- if (0 != AntiSkillID)
- {
- BYTE AntiSkillLevel = pkChrVictim->GetSkillLevel(AntiSkillID);
- if (0 != AntiSkillLevel)
- {
- CSkillProto* pkSk = CSkillManager::instance().Get(AntiSkillID);
- if (!pkSk)
- {
- sys_err ("There is no anti skill(%d) in skill proto", AntiSkillID);
- }
- else
- {
- pkSk->SetPointVar("k", 1.0f * pkChrVictim->GetSkillPower(AntiSkillID) * pkSk->bMaxLevel / 100);
- double ResistAmount = pkSk->kPointPoly.Eval();
- sys_log(0, "ANTI_SKILL: Resist(%lf) Orig(%d) Reduce(%d)", ResistAmount, iDam, int(iDam * (ResistAmount/100.0)));
- iDam -= iDam * (ResistAmount/100.0);
- }
- }
- }
- }
- if (!pkChrVictim->Damage(m_pkChr, iDam, dt) && !pkChrVictim->IsStun())
- {
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_REMOVE_GOOD_AFFECT))
- {
- int iAmount2 = (int) m_pkSk->kPointPoly2.Eval();
- int iDur2 = (int) m_pkSk->kDurationPoly2.Eval();
- iDur2 += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (number(1, 100) <= iAmount2)
- {
- pkChrVictim->RemoveGoodAffect();
- pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_PABEOP, iDur2, 0, true);
- }
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW | SKILL_FLAG_STUN | SKILL_FLAG_FIRE_CONT | SKILL_FLAG_POISON))
- {
- int iPct = (int) m_pkSk->kPointPoly2.Eval();
- int iDur = (int) m_pkSk->kDurationPoly2.Eval();
- iDur += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_STUN)
- #ifdef __NEW_DUEL_OPTIONS__
- && !CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim)
- && !CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim)
- #endif
- )
- {
- SkillAttackAffect(pkChrVictim, iPct, IMMUNE_STUN, AFFECT_STUN, POINT_NONE, 0, AFF_STUN, iDur, m_pkSk->szName);
- }
- else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW)
- #ifdef __NEW_DUEL_OPTIONS__
- && !CPVPManager::instance().IsDuelTactic(m_pkChr, pkChrVictim)
- && !CPVPManager::instance().IsDuelGerman(m_pkChr, pkChrVictim)
- #endif
- )
- {
- SkillAttackAffect(pkChrVictim, iPct, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, iDur, m_pkSk->szName);
- }
- else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE_CONT))
- {
- m_pkSk->SetDurationVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100);
- m_pkSk->SetDurationVar("iq", m_pkChr->GetPoint(POINT_IQ));
- iDur = (int)m_pkSk->kDurationPoly2.Eval();
- int bonus = m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (bonus != 0)
- {
- iDur += bonus / 2;
- }
- if (number(1, 100) <= iDur)
- {
- pkChrVictim->AttackedByFire(m_pkChr, iPct, 5);
- }
- }
- else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_POISON))
- {
- if (number(1, 100) <= iPct)
- pkChrVictim->AttackedByPoison(m_pkChr);
- }
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) &&
- !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE))
- {
- float fCrushSlidingLength = 200;
- if (m_pkChr->IsNPC())
- fCrushSlidingLength = 400;
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH_LONG))
- fCrushSlidingLength *= 2;
- float fx, fy;
- float degree = GetDegreeFromPositionXY(m_pkChr->GetX(), m_pkChr->GetY(), pkChrVictim->GetX(), pkChrVictim->GetY());
- if (m_pkSk->dwVnum == SKILL_HORSE_WILDATTACK)
- {
- degree -= m_pkChr->GetRotation();
- degree = fmod(degree, 360.0f) - 180.0f;
- if (degree > 0)
- degree = m_pkChr->GetRotation() + 90.0f;
- else
- degree = m_pkChr->GetRotation() - 90.0f;
- }
- GetDeltaByDegree(degree, fCrushSlidingLength, &fx, &fy);
- sys_log(0, "CRUSH! %s -> %s (%d %d) -> (%d %d)", m_pkChr->GetName(), pkChrVictim->GetName(), pkChrVictim->GetX(), pkChrVictim->GetY(), (long)(pkChrVictim->GetX()+fx), (long)(pkChrVictim->GetY()+fy));
- long tx = (long)(pkChrVictim->GetX()+fx);
- long ty = (long)(pkChrVictim->GetY()+fy);
- pkChrVictim->Sync(tx, ty);
- pkChrVictim->Goto(tx, ty);
- pkChrVictim->CalculateMoveDuration();
- if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() == (DWORD) pkChrVictim->GetVID())
- {
- SkillAttackAffect(pkChrVictim, 1000, IMMUNE_STUN, m_pkSk->dwVnum, POINT_NONE, 0, AFF_STUN, 4, m_pkSk->szName);
- }
- else
- {
- pkChrVictim->SyncPacket();
- }
- }
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_HP_ABSORB))
- {
- int iPct = (int) m_pkSk->kPointPoly2.Eval();
- m_pkChr->PointChange(POINT_HP, iDam * iPct / 100);
- }
- if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SP_ABSORB))
- {
- int iPct = (int) m_pkSk->kPointPoly2.Eval();
- m_pkChr->PointChange(POINT_SP, iDam * iPct / 100);
- }
- if (m_pkSk->dwVnum == SKILL_CHAIN && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount())
- {
- chain_lightning_event_info* info = AllocEventInfo<chain_lightning_event_info>();
- info->dwVictim = pkChrVictim->GetVID();
- info->dwChr = m_pkChr->GetVID();
- event_create(ChainLightningEvent, info, passes_per_sec / 5);
- }
- if(test_server)
- sys_log(0, "FuncSplashDamage End :%s ", m_pkChr->GetName());
- }
- int m_x;
- int m_y;
- CSkillProto * m_pkSk;
- LPCHARACTER m_pkChr;
- int m_iAmount;
- int m_iAG;
- int m_iCount;
- int m_iMaxHit;
- LPITEM m_pkWeapon;
- bool m_bDisableCooltime;
- TSkillUseInfo* m_pInfo;
- BYTE m_bUseSkillPower;
- };
- struct FuncSplashAffect
- {
- FuncSplashAffect(LPCHARACTER ch, int x, int y, int iDist, DWORD dwVnum, BYTE bPointOn, int iAmount, DWORD dwAffectFlag, int iDuration, int iSPCost, bool bOverride, int iMaxHit)
- {
- m_x = x;
- m_y = y;
- m_iDist = iDist;
- m_dwVnum = dwVnum;
- m_bPointOn = bPointOn;
- m_iAmount = iAmount;
- m_dwAffectFlag = dwAffectFlag;
- m_iDuration = iDuration;
- m_iSPCost = iSPCost;
- m_bOverride = bOverride;
- m_pkChrAttacker = ch;
- m_iMaxHit = iMaxHit;
- m_iCount = 0;
- }
- void operator () (LPENTITY ent)
- {
- if (m_iMaxHit && m_iMaxHit <= m_iCount)
- return;
- if (ent->IsType(ENTITY_CHARACTER))
- {
- LPCHARACTER pkChr = (LPCHARACTER) ent;
- if (test_server)
- sys_log(0, "FuncSplashAffect step 1 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration);
- if (DISTANCE_APPROX(m_x - pkChr->GetX(), m_y - pkChr->GetY()) < m_iDist)
- {
- if (test_server)
- sys_log(0, "FuncSplashAffect step 2 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration);
- if (m_dwVnum == SKILL_TUSOK)
- if (pkChr->CanBeginFight())
- pkChr->BeginFight(m_pkChrAttacker);
- if (pkChr->IsPC() && m_dwVnum == SKILL_TUSOK)
- pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration/3, m_iSPCost, m_bOverride);
- else
- pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration, m_iSPCost, m_bOverride);
- m_iCount ++;
- }
- }
- }
- LPCHARACTER m_pkChrAttacker;
- int m_x;
- int m_y;
- int m_iDist;
- DWORD m_dwVnum;
- BYTE m_bPointOn;
- int m_iAmount;
- DWORD m_dwAffectFlag;
- int m_iDuration;
- int m_iSPCost;
- bool m_bOverride;
- int m_iMaxHit;
- int m_iCount;
- };
- EVENTINFO(skill_gwihwan_info)
- {
- DWORD pid;
- BYTE bsklv;
- skill_gwihwan_info()
- : pid( 0 )
- , bsklv( 0 )
- {
- }
- };
- EVENTFUNC(skill_gwihwan_event)
- {
- skill_gwihwan_info* info = dynamic_cast<skill_gwihwan_info*>( event->info );
- if ( info == NULL )
- {
- sys_err( "skill_gwihwan_event> <Factor> Null pointer" );
- return 0;
- }
- DWORD pid = info->pid;
- BYTE sklv= info->bsklv;
- LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid);
- if (!ch)
- return 0;
- int percent = 20 * sklv - 1;
- if (number(1, 100) <= percent)
- {
- PIXEL_POSITION pos;
- if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(ch->GetMapIndex(), ch->GetEmpire(), pos))
- {
- sys_log(1, "Recall: %s %d %d -> %d %d", ch->GetName(), ch->GetX(), ch->GetY(), pos.x, pos.y);
- ch->WarpSet(pos.x, pos.y);
- }
- else
- {
- sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", ch->GetName(), ch->GetX(), ch->GetY());
- ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
- }
- }
- else
- {
- ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("귀환에 실패하였습니다."));
- }
- return 0;
- }
- int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel)
- {
- if (GetMountVnum())
- return BATTLE_NONE;
- if (IsPolymorphed())
- return BATTLE_NONE;
- if (g_bSkillDisable)
- return BATTLE_NONE;
- CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
- if (!pkSk)
- return BATTLE_NONE;
- if (test_server)
- {
- sys_log(0, "ComputeSkillAtPosition %s vnum %d x %d y %d level %d", GetName(), dwVnum, posTarget.x, posTarget.y, bSkillLevel);
- }
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- return BATTLE_NONE;
- if (0 == bSkillLevel)
- {
- if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0)
- {
- return BATTLE_NONE;
- }
- }
- const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100;
- pkSk->SetPointVar("k", k);
- pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
- {
- pkSk->SetPointVar("atk", CalcMeleeDamage(this, this, true, false));
- }
- else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE))
- {
- pkSk->SetPointVar("atk", CalcMagicDamage(this, this));
- }
- else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
- {
- LPITEM pkBow, pkArrow;
- if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
- {
- pkSk->SetPointVar("atk", CalcArrowDamage(this, this, pkBow, pkArrow, true));
- }
- else
- {
- pkSk->SetPointVar("atk", 0);
- }
- }
- if (pkSk->bPointOn == POINT_MOV_SPEED)
- {
- pkSk->SetPointVar("maxv", this->GetLimitPoint(POINT_MOV_SPEED));
- }
- pkSk->SetPointVar("lv", GetLevel());
- pkSk->SetPointVar("iq", GetPoint(POINT_IQ));
- pkSk->SetPointVar("str", GetPoint(POINT_ST));
- pkSk->SetPointVar("dex", GetPoint(POINT_DX));
- pkSk->SetPointVar("con", GetPoint(POINT_HT));
- pkSk->SetPointVar("maxhp", this->GetMaxHP());
- pkSk->SetPointVar("maxsp", this->GetMaxSP());
- pkSk->SetPointVar("chain", 0);
- pkSk->SetPointVar("ar", CalcAttackRating(this, this));
- pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE));
- pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS));
- pkSk->SetPointVar("horse_level", GetHorseLevel());
- if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL)
- OnMove(true);
- LPITEM pkWeapon = GetWear(WEAR_WEAPON);
- SetPolyVarForAttack(this, pkSk, pkWeapon);
- pkSk->SetDurationVar("k", k);
- int iAmount = (int) pkSk->kPointPoly.Eval();
- int iAmount2 = (int) pkSk->kPointPoly2.Eval();
- int iAmount3 = (int) pkSk->kPointPoly3.Eval();
- if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
- {
- iAmount = (int) pkSk->kMasterBonusPoly.Eval();
- }
- if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE)
- {
- ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
- {
- if (number(1, 100) <= iAmount2)
- {
- RemoveBadAffect();
- }
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE))
- {
- bool bAdded = false;
- if (pkSk->bPointOn == POINT_HP && iAmount < 0)
- {
- int iAG = 0;
- FuncSplashDamage f(posTarget.x, posTarget.y, pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel));
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- {
- if (GetSectree())
- GetSectree()->ForEachAround(f);
- }
- else
- {
- f(this);
- }
- }
- else
- {
- int iDur = (int) pkSk->kDurationPoly.Eval();
- if (IsPC())
- if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END))
- if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
- {
- return BATTLE_NONE;
- }
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true);
- else
- {
- if (GetSectree())
- {
- FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit);
- GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- }
- if (pkSk->bPointOn2 != POINT_NONE)
- {
- int iDur = (int) pkSk->kDurationPoly2.Eval();
- sys_log(1, "try second %u %d %d", pkSk->dwVnum, pkSk->bPointOn2, iDur);
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
- else
- {
- if (GetSectree())
- {
- FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit);
- GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- else
- {
- PointChange(pkSk->bPointOn2, iAmount2);
- }
- }
- if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE)
- {
- int iDur = (int) pkSk->kDurationPoly3.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded);
- else
- {
- if (GetSectree())
- {
- FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded, pkSk->lMaxHit);
- GetSectree()->ForEachAround(f);
- }
- }
- }
- else
- {
- PointChange(pkSk->bPointOn3, iAmount3);
- }
- }
- return BATTLE_DAMAGE;
- }
- else
- {
- bool bAdded = false;
- int iDur = (int) pkSk->kDurationPoly.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- pkSk->kDurationSPCostPoly.SetVar("k", k);
- AddAffect(pkSk->dwVnum,
- pkSk->bPointOn,
- iAmount,
- pkSk->dwAffectFlag,
- iDur,
- (long) pkSk->kDurationSPCostPoly.Eval(),
- !bAdded);
- bAdded = true;
- }
- else
- {
- PointChange(pkSk->bPointOn, iAmount);
- }
- if (pkSk->bPointOn2 != POINT_NONE)
- {
- int iDur = (int) pkSk->kDurationPoly2.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
- bAdded = true;
- }
- else
- {
- PointChange(pkSk->bPointOn2, iAmount2);
- }
- }
- if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE)
- {
- int iDur = (int) pkSk->kDurationPoly3.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 , iDur, 0, !bAdded);
- }
- else
- {
- PointChange(pkSk->bPointOn3, iAmount3);
- }
- }
- return BATTLE_NONE;
- }
- }
- int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel)
- {
- const bool bCanUseHorseSkill = CanUseHorseSkill();
- if (false == bCanUseHorseSkill && true == IsRiding())
- return BATTLE_NONE;
- if (IsPolymorphed())
- return BATTLE_NONE;
- if (g_bSkillDisable)
- return BATTLE_NONE;
- CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum);
- if (!pkSk)
- return BATTLE_NONE;
- if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
- return BATTLE_NONE;
- if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE)
- return BATTLE_NONE;
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
- pkVictim = this;
- if (!pkVictim)
- {
- if (test_server)
- sys_log(0, "ComputeSkill: %s Victim == null, skill %d", GetName(), dwVnum);
- return BATTLE_NONE;
- }
- if (pkSk->dwTargetRange && DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()) >= pkSk->dwTargetRange + 50)
- {
- if (test_server)
- sys_log(0, "ComputeSkill: Victim too far, skill %d : %s to %s (distance %u limit %u)",
- dwVnum,
- GetName(),
- pkVictim->GetName(),
- (long)DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()),
- pkSk->dwTargetRange);
- return BATTLE_NONE;
- }
- if (0 == bSkillLevel)
- {
- if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0)
- {
- if (test_server)
- sys_log(0, "ComputeSkill : name:%s vnum:%d skillLevelBySkill : %d ", GetName(), pkSk->dwVnum, bSkillLevel);
- return BATTLE_NONE;
- }
- }
- if (pkVictim->IsAffectFlag(AFF_PABEOP) && pkVictim->IsGoodAffect(dwVnum))
- {
- return BATTLE_NONE;
- }
- const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100;
- pkSk->SetPointVar("k", k);
- pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
- if (pkSk->dwType == SKILL_TYPE_HORSE)
- {
- LPITEM pkBow, pkArrow;
- if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
- {
- pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true));
- }
- else
- {
- pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false));
- }
- }
- else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE))
- {
- pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false));
- }
- else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE))
- {
- pkSk->SetPointVar("atk", CalcMagicDamage(this, pkVictim));
- }
- else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE))
- {
- LPITEM pkBow, pkArrow;
- if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1))
- {
- pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true));
- }
- else
- {
- pkSk->SetPointVar("atk", 0);
- }
- }
- if (pkSk->bPointOn == POINT_MOV_SPEED)
- {
- pkSk->SetPointVar("maxv", pkVictim->GetLimitPoint(POINT_MOV_SPEED));
- }
- pkSk->SetPointVar("lv", GetLevel());
- pkSk->SetPointVar("iq", GetPoint(POINT_IQ));
- pkSk->SetPointVar("str", GetPoint(POINT_ST));
- pkSk->SetPointVar("dex", GetPoint(POINT_DX));
- pkSk->SetPointVar("con", GetPoint(POINT_HT));
- pkSk->SetPointVar("maxhp", pkVictim->GetMaxHP());
- pkSk->SetPointVar("maxsp", pkVictim->GetMaxSP());
- pkSk->SetPointVar("chain", 0);
- pkSk->SetPointVar("ar", CalcAttackRating(this, pkVictim));
- pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE));
- pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS));
- pkSk->SetPointVar("horse_level", GetHorseLevel());
- if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL)
- OnMove(true);
- LPITEM pkWeapon = GetWear(WEAR_WEAPON);
- SetPolyVarForAttack(this, pkSk, pkWeapon);
- pkSk->kDurationPoly.SetVar("k", k);
- pkSk->kDurationPoly2.SetVar("k", k);
- int iAmount = (int) pkSk->kPointPoly.Eval();
- int iAmount2 = (int) pkSk->kPointPoly2.Eval();
- int iAmount3 = (int) pkSk->kPointPoly3.Eval();
- if (test_server && IsPC())
- sys_log(0, "iAmount: %d %d %d , atk:%f skLevel:%f k:%f GetSkillPower(%d) MaxLevel:%d Per:%f",
- iAmount, iAmount2, iAmount3,
- pkSk->kPointPoly.GetVar("atk"),
- pkSk->kPointPoly.GetVar("k"),
- k,
- GetSkillPower(pkSk->dwVnum, bSkillLevel),
- pkSk->bMaxLevel,
- pkSk->bMaxLevel/100
- );
- if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
- {
- iAmount = (int) pkSk->kMasterBonusPoly.Eval();
- }
- if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE)
- {
- ChatPacket(CHAT_TYPE_INFO, "효과가 없습니다. 스킬 공식을 확인하세요");
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT))
- {
- if (number(1, 100) <= iAmount2)
- {
- pkVictim->RemoveBadAffect();
- }
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE) &&
- !(pkSk->dwVnum == SKILL_MUYEONG && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this))
- {
- bool bAdded = false;
- if (pkSk->bPointOn == POINT_HP && iAmount < 0)
- {
- int iAG = 0;
- FuncSplashDamage f(pkVictim->GetX(), pkVictim->GetY(), pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel));
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- {
- if (pkVictim->GetSectree())
- pkVictim->GetSectree()->ForEachAround(f);
- }
- else
- {
- f(pkVictim);
- }
- }
- else
- {
- pkSk->kDurationPoly.SetVar("k", k);
- int iDur = (int) pkSk->kDurationPoly.Eval();
- if (IsPC())
- if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END))
- if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG)
- {
- return BATTLE_NONE;
- }
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true);
- else
- {
- if (pkVictim->GetSectree())
- {
- FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit);
- pkVictim->GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- }
- if (pkSk->bPointOn2 != POINT_NONE && !pkSk->IsChargeSkill())
- {
- pkSk->kDurationPoly2.SetVar("k", k/*bSkillLevel*/);
- int iDur = (int) pkSk->kDurationPoly2.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded);
- else
- {
- if (pkVictim->GetSectree())
- {
- FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit);
- pkVictim->GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- else
- {
- pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
- }
- }
- if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
- {
- pkSk->kDurationPoly3.SetVar("k", k);
- int iDur = (int) pkSk->kDurationPoly3.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded);
- else
- {
- if (pkVictim->GetSectree())
- {
- FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded, pkSk->lMaxHit);
- pkVictim->GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- else
- {
- pkVictim->PointChange(pkSk->bPointOn3, iAmount3);
- }
- }
- return BATTLE_DAMAGE;
- }
- else
- {
- if (dwVnum == SKILL_MUYEONG)
- {
- pkSk->kDurationPoly.SetVar("k", k);
- pkSk->kDurationSPCostPoly.SetVar("k", k);
- int iDur = (long) pkSk->kDurationPoly.Eval();
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (pkVictim == this)
- AddAffect(dwVnum,
- POINT_NONE, 0,
- AFF_MUYEONG,
- iDur,
- (long) pkSk->kDurationSPCostPoly.Eval(),
- true);
- return BATTLE_NONE;
- }
- bool bAdded = false;
- pkSk->kDurationPoly.SetVar("k", k);
- int iDur = (int) pkSk->kDurationPoly.Eval();
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- pkSk->kDurationSPCostPoly.SetVar("k", k);
- if (pkSk->bPointOn2 != POINT_NONE)
- {
- pkVictim->RemoveAffect(pkSk->dwVnum);
- int iDur2 = (int) pkSk->kDurationPoly2.Eval();
- if (iDur2 > 0)
- {
- if (test_server)
- sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d",
- GetName(),
- pkSk->szName,
- iDur2,
- pkSk->bPointOn2,
- iAmount2);
- iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS);
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false);
- }
- else
- {
- pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
- }
- DWORD affact_flag = pkSk->dwAffectFlag;
- if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER))
- affact_flag = AFF_CHEONGEUN_WITH_FALL;
- pkVictim->AddAffect(pkSk->dwVnum,
- pkSk->bPointOn,
- iAmount,
- affact_flag,
- iDur,
- (long) pkSk->kDurationSPCostPoly.Eval(),
- false);
- }
- else
- {
- if (test_server)
- sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d",
- GetName(),
- pkSk->szName,
- iDur,
- pkSk->bPointOn,
- iAmount);
- pkVictim->AddAffect(pkSk->dwVnum,
- pkSk->bPointOn,
- iAmount,
- pkSk->dwAffectFlag,
- iDur,
- (long) pkSk->kDurationSPCostPoly.Eval(),
- !bAdded);
- }
- bAdded = true;
- }
- else
- {
- if (!pkSk->IsChargeSkill())
- pkVictim->PointChange(pkSk->bPointOn, iAmount);
- if (pkSk->bPointOn2 != POINT_NONE)
- {
- pkVictim->RemoveAffect(pkSk->dwVnum);
- int iDur2 = (int) pkSk->kDurationPoly2.Eval();
- if (iDur2 > 0)
- {
- iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (pkSk->IsChargeSkill())
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, AFF_TANHWAN_DASH, iDur2, 0, false);
- else
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false);
- }
- else
- {
- pkVictim->PointChange(pkSk->bPointOn2, iAmount2);
- }
- }
- }
- if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER)
- {
- pkSk->kDurationPoly3.SetVar("k", k);
- int iDur = (int) pkSk->kDurationPoly3.Eval();
- sys_log(0, "try third %u %d %d %d 1894", pkSk->dwVnum, pkSk->bPointOn3, iDur, iAmount3);
- if (iDur > 0)
- {
- iDur += GetPoint(POINT_PARTY_BUFFER_BONUS);
- if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH))
- pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded);
- else
- {
- if (pkVictim->GetSectree())
- {
- FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0, iDur, 0, !bAdded, pkSk->lMaxHit);
- pkVictim->GetSectree()->ForEachAround(f);
- }
- }
- bAdded = true;
- }
- else
- {
- pkVictim->PointChange(pkSk->bPointOn3, iAmount3);
- }
- }
- return BATTLE_NONE;
- }
- }
- bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster)
- {
- if (false == CanUseSkill(dwVnum))
- return false;
- if (GetMapIndex() == 113)
- {
- switch (dwVnum)
- {
- case 3:
- case 4:
- case 34:
- case 63:
- case 64:
- case 65:
- case 78:
- case 79:
- case 94:
- case 95:
- case 96:
- case 109:
- case 110:
- case 111:
- {
- if (CPVPManager::instance().IsFightingTactic(GetPlayerID()))
- {
- ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[<Duel Info] > |h|r Nu poti folosii acest skill in Duelul Tactic .");
- return false;
- }
- else if (CPVPManager::instance().IsFightingGerman(GetPlayerID()))
- {
- ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[Duel Info] > |h|r Nu poti folosii acest skill in Duelul German .");
- return false;
- }
- }
- break;
- }
- }
- #ifdef __OX_BLOCK_SKILLS__
- if (GetMapIndex() == 113)
- {
- if (quest::CQuestManager::instance().GetEventFlag("oxevent_status") != 0)
- {
- ChatPacket(CHAT_TYPE_INFO, "|cFF00ff33[OX Info] > |h|r You can not use skills during this event .");
- return false;
- }
- }
- #endif
- if (test_server)
- {
- if (quest::CQuestManager::instance().GetEventFlag("no_grand_master"))
- {
- bUseGrandMaster = false;
- }
- }
- if (g_bSkillDisable)
- return false;
- if (IsObserverMode())
- return false;
- if (!CanMove())
- return false;
- if (IsPolymorphed())
- return false;
- const bool bCanUseHorseSkill = CanUseHorseSkill();
- if (dwVnum == SKILL_HORSE_SUMMON)
- {
- if (GetSkillLevel(dwVnum) == 0)
- return false;
- if (GetHorseLevel() <= 0)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말이 없습니다. 마굿간 경비병을 찾아가세요."));
- else
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말 소환 아이템을 사용하세요."));
- return true;
- }
- if (false == bCanUseHorseSkill && true == IsRiding())
- return false;
- CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
- sys_log(0, "%s: USE_SKILL: %d pkVictim %p", GetName(), dwVnum, get_pointer(pkVictim));
- if (!pkSk)
- return false;
- if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
- return BATTLE_NONE;
- if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE)
- return BATTLE_NONE;
- if (GetSkillLevel(dwVnum) == 0)
- return false;
- if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER)
- bUseGrandMaster = false;
- if (GetWear(WEAR_WEAPON) && (GetWear(WEAR_WEAPON)->GetType() == ITEM_ROD || GetWear(WEAR_WEAPON)->GetType() == ITEM_PICK))
- return false;
- m_SkillUseInfo[dwVnum].TargetVIDMap.clear();
- if (pkSk->IsChargeSkill())
- {
- if (IsAffectFlag(AFF_TANHWAN_DASH) || pkVictim && pkVictim != this)
- {
- if (!pkVictim)
- return false;
- if (!IsAffectFlag(AFF_TANHWAN_DASH))
- {
- if (!UseSkill(dwVnum, this))
- return false;
- }
- m_SkillUseInfo[dwVnum].SetMainTargetVID(pkVictim->GetVID());
- ComputeSkill(dwVnum, pkVictim);
- RemoveAffect(dwVnum);
- return true;
- }
- }
- if (dwVnum == SKILL_COMBO)
- {
- if (m_bComboIndex)
- m_bComboIndex = 0;
- else
- m_bComboIndex = GetSkillLevel(SKILL_COMBO);
- ChatPacket(CHAT_TYPE_COMMAND, "combo %d", m_bComboIndex);
- return true;
- }
- if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_MUYEONG) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum))
- {
- return true;
- }
- if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
- RemoveAffect(AFFECT_REVIVE_INVISIBLE);
- const float k = 1.0 * GetSkillPower(pkSk->dwVnum) * pkSk->bMaxLevel / 100;
- pkSk->SetPointVar("k", k);
- pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k);
- pkSk->kCooldownPoly.SetVar("k", k);
- int iCooltime = (int) pkSk->kCooldownPoly.Eval();
- int lMaxHit = pkSk->lMaxHit ? pkSk->lMaxHit : -1;
- pkSk->SetSPCostVar("k", k);
- DWORD dwCur = get_dword_time();
- if (dwVnum == SKILL_TERROR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur )
- {
- sys_log(0, " SKILL_TERROR's Cooltime is not delta over %u", m_SkillUseInfo[dwVnum].dwNextSkillUsableTime - dwCur );
- return false;
- }
- int iNeededSP = 0;
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_HP_AS_COST))
- {
- pkSk->SetSPCostVar("maxhp", GetMaxHP());
- pkSk->SetSPCostVar("v", GetHP());
- iNeededSP = (int) pkSk->kSPCostPoly.Eval();
- if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster)
- {
- iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval();
- }
- if (GetHP() < iNeededSP)
- return false;
- PointChange(POINT_HP, -iNeededSP);
- }
- else
- {
- pkSk->SetSPCostVar("maxhp", GetMaxHP());
- pkSk->SetSPCostVar("maxv", GetMaxSP());
- pkSk->SetSPCostVar("v", GetSP());
- iNeededSP = (int) pkSk->kSPCostPoly.Eval();
- if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster)
- {
- iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval();
- }
- if (GetSP() < iNeededSP)
- return false;
- if (test_server)
- ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s SP소모: %d"), pkSk->szName, iNeededSP);
- PointChange(POINT_SP, -iNeededSP);
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
- pkVictim = this;
- if (pkSk->dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim)
- {
- pkVictim = this;
- }
- int iSplashCount = 1;
- if (false == m_bDisableCooltime)
- {
- if (false ==
- m_SkillUseInfo[dwVnum].UseSkill(
- bUseGrandMaster,
- (NULL != pkVictim && SKILL_HORSE_WILDATTACK != dwVnum) ? pkVictim->GetVID() : NULL,
- ComputeCooltime(iCooltime * 1000),
- iSplashCount,
- lMaxHit))
- {
- if (test_server)
- ChatPacket(CHAT_TYPE_NOTICE, "cooltime not finished %s %d", pkSk->szName, iCooltime);
- return false;
- }
- }
- if (dwVnum == SKILL_CHAIN)
- {
- ResetChainLightningIndex();
- AddChainLightningExcept(pkVictim);
- }
- if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
- ComputeSkill(dwVnum, this);
- else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
- ComputeSkill(dwVnum, pkVictim);
- else if (dwVnum == SKILL_BYEURAK)
- ComputeSkill(dwVnum, pkVictim);
- else if (dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill())
- ComputeSkill(dwVnum, pkVictim);
- m_dwLastSkillTime = get_dword_time();
- return true;
- }
- int CHARACTER::GetUsedSkillMasterType(DWORD dwVnum)
- {
- const TSkillUseInfo& rInfo = m_SkillUseInfo[dwVnum];
- if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER)
- return GetSkillMasterType(dwVnum);
- if (rInfo.isGrandMaster)
- return GetSkillMasterType(dwVnum);
- return MIN(GetSkillMasterType(dwVnum), SKILL_MASTER);
- }
- int CHARACTER::GetSkillMasterType(DWORD dwVnum) const
- {
- if (!IsPC())
- return 0;
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
- return 0;
- }
- return m_pSkillLevels ? m_pSkillLevels[dwVnum].bMasterType:SKILL_NORMAL;
- }
- int CHARACTER::GetSkillPower(DWORD dwVnum, BYTE bLevel) const
- {
- if (dwVnum >= SKILL_LANGUAGE1 && dwVnum <= SKILL_LANGUAGE3 && IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))
- {
- return 100;
- }
- if (dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)
- {
- if (GetGuild())
- return 100 * GetGuild()->GetSkillLevel(dwVnum) / 7 / 7;
- else
- return 0;
- }
- if (bLevel)
- {
- return GetSkillPowerByLevel(bLevel, true);
- }
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
- return 0;
- }
- return GetSkillPowerByLevel(GetSkillLevel(dwVnum));
- }
- int CHARACTER::GetSkillLevel(DWORD dwVnum) const
- {
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("%s skill vnum overflow %u", GetName(), dwVnum);
- sys_log(0, "%s skill vnum overflow %u", GetName(), dwVnum);
- return 0;
- }
- return MIN(SKILL_MAX_LEVEL, m_pSkillLevels ? m_pSkillLevels[dwVnum].bLevel : 0);
- }
- EVENTFUNC(skill_muyoung_event)
- {
- char_event_info* info = dynamic_cast<char_event_info*>( event->info );
- if ( info == NULL )
- {
- sys_err( "skill_muyoung_event> <Factor> Null pointer" );
- return 0;
- }
- LPCHARACTER ch = info->ch;
- if (ch == NULL)
- {
- return 0;
- }
- if (!ch->IsAffectFlag(AFF_MUYEONG))
- {
- ch->StopMuyeongEvent();
- return 0;
- }
- FFindNearVictim f(ch, ch);
- if (ch->GetSectree())
- {
- ch->GetSectree()->ForEachAround(f);
- if (f.GetVictim())
- {
- ch->CreateFly(FLY_SKILL_MUYEONG, f.GetVictim());
- ch->ComputeSkill(SKILL_MUYEONG, f.GetVictim());
- }
- }
- return PASSES_PER_SEC(3);
- }
- void CHARACTER::StartMuyeongEvent()
- {
- if (m_pkMuyeongEvent)
- return;
- char_event_info* info = AllocEventInfo<char_event_info>();
- info->ch = this;
- m_pkMuyeongEvent = event_create(skill_muyoung_event, info, PASSES_PER_SEC(1));
- }
- void CHARACTER::StopMuyeongEvent()
- {
- event_cancel(&m_pkMuyeongEvent);
- }
- void CHARACTER::SkillLearnWaitMoreTimeMessage(DWORD ms)
- {
- if (ms < 3 * 60)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("몸 속이 뜨겁군. 하지만 아주 편안해. 이대로 기를 안정시키자."));
- else if (ms < 5 * 60)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그래, 천천히. 좀더 천천히, 그러나 막힘 없이 빠르게!"));
- else if (ms < 10 * 60)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그래, 이 느낌이야. 체내에 기가 아주 충만해."));
- else if (ms < 30 * 60)
- {
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("다 읽었다! 이제 비급에 적혀있는 대로 전신에 기를 돌리기만 하면,"));
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("그것으로 수련은 끝난 거야!"));
- }
- else if (ms < 1 * 3600)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이제 책의 마지막 장이야! 수련의 끝이 눈에 보이고 있어!"));
- else if (ms < 2 * 3600)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("얼마 안 남았어! 조금만 더!"));
- else if (ms < 3 * 3600)
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("좋았어! 조금만 더 읽으면 끝이다!"));
- else if (ms < 6 * 3600)
- {
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("책장도 이제 얼마 남지 않았군."));
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("뭔가 몸 안에 힘이 생기는 기분인 걸."));
- }
- else if (ms < 12 * 3600)
- {
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이제 좀 슬슬 가닥이 잡히는 것 같은데."));
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("좋아, 이 기세로 계속 나간다!"));
- }
- else if (ms < 18 * 3600)
- {
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("아니 어떻게 된 게 종일 읽어도 머리에 안 들어오냐."));
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("공부하기 싫어지네."));
- }
- else
- {
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("생각만큼 읽기가 쉽지가 않군. 이해도 어렵고 내용도 난해해."));
- ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("이래서야 공부가 안된다구."));
- }
- }
- void CHARACTER::DisableCooltime()
- {
- m_bDisableCooltime = true;
- }
- bool CHARACTER::HasMobSkill() const
- {
- return CountMobSkill() > 0;
- }
- size_t CHARACTER::CountMobSkill() const
- {
- if (!m_pkMobData)
- return 0;
- size_t c = 0;
- for (size_t i = 0; i < MOB_SKILL_MAX_NUM; ++i)
- if (m_pkMobData->m_table.Skills[i].dwVnum)
- ++c;
- return c;
- }
- const TMobSkillInfo* CHARACTER::GetMobSkill(unsigned int idx) const
- {
- if (idx >= MOB_SKILL_MAX_NUM)
- return NULL;
- if (!m_pkMobData)
- return NULL;
- if (0 == m_pkMobData->m_table.Skills[idx].dwVnum)
- return NULL;
- return &m_pkMobData->m_mobSkillInfo[idx];
- }
- bool CHARACTER::CanUseMobSkill(unsigned int idx) const
- {
- const TMobSkillInfo* pInfo = GetMobSkill(idx);
- if (!pInfo)
- return false;
- if (m_adwMobSkillCooltime[idx] > get_dword_time())
- return false;
- if (number(0, 1))
- return false;
- return true;
- }
- EVENTINFO(mob_skill_event_info)
- {
- DynamicCharacterPtr ch;
- PIXEL_POSITION pos;
- DWORD vnum;
- int index;
- BYTE level;
- mob_skill_event_info()
- : ch()
- , pos()
- , vnum(0)
- , index(0)
- , level(0)
- {
- }
- };
- EVENTFUNC(mob_skill_hit_event)
- {
- mob_skill_event_info * info = dynamic_cast<mob_skill_event_info *>( event->info );
- if ( info == NULL )
- {
- sys_err( "mob_skill_event_info> <Factor> Null pointer" );
- return 0;
- }
- LPCHARACTER ch = info->ch;
- if (ch == NULL)
- {
- return 0;
- }
- ch->ComputeSkillAtPosition(info->vnum, info->pos, info->level);
- ch->m_mapMobSkillEvent.erase(info->index);
- return 0;
- }
- bool CHARACTER::UseMobSkill(unsigned int idx)
- {
- if (IsPC())
- return false;
- const TMobSkillInfo* pInfo = GetMobSkill(idx);
- if (!pInfo)
- return false;
- DWORD dwVnum = pInfo->dwSkillVnum;
- CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum);
- if (!pkSk)
- return false;
- const float k = 1.0 * GetSkillPower(pkSk->dwVnum, pInfo->bSkillLevel) * pkSk->bMaxLevel / 100;
- pkSk->kCooldownPoly.SetVar("k", k);
- int iCooltime = (int) (pkSk->kCooldownPoly.Eval() * 1000);
- m_adwMobSkillCooltime[idx] = get_dword_time() + iCooltime;
- sys_log(0, "USE_MOB_SKILL: %s idx %d vnum %u cooltime %d", GetName(), idx, dwVnum, iCooltime);
- if (m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.empty())
- {
- sys_err("No skill hit data for mob %s index %d", GetName(), idx);
- return false;
- }
- for (size_t i = 0; i < m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.size(); i++)
- {
- PIXEL_POSITION pos = GetXYZ();
- const TMobSplashAttackInfo& rInfo = m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack[i];
- if (rInfo.dwHitDistance)
- {
- float fx, fy;
- GetDeltaByDegree(GetRotation(), rInfo.dwHitDistance, &fx, &fy);
- pos.x += (long) fx;
- pos.y += (long) fy;
- }
- if (rInfo.dwTiming)
- {
- if (test_server)
- sys_log(0, " timing %ums", rInfo.dwTiming);
- mob_skill_event_info* info = AllocEventInfo<mob_skill_event_info>();
- info->ch = this;
- info->pos = pos;
- info->level = pInfo->bSkillLevel;
- info->vnum = dwVnum;
- info->index = i;
- itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.find(i);
- if (it != m_mapMobSkillEvent.end())
- {
- LPEVENT existing = it->second;
- event_cancel(&existing);
- m_mapMobSkillEvent.erase(it);
- }
- m_mapMobSkillEvent.insert(std::make_pair(i, event_create(mob_skill_hit_event, info, PASSES_PER_SEC(rInfo.dwTiming) / 1000)));
- }
- else
- {
- ComputeSkillAtPosition(dwVnum, pos, pInfo->bSkillLevel);
- }
- }
- return true;
- }
- void CHARACTER::ResetMobSkillCooltime()
- {
- memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
- }
- bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const
- {
- DWORD selfJobGroup = (GetJob()+1) * 10 + GetSkillGroup();
- const DWORD SKILL_NUM = 158;
- static DWORD s_anSkill2JobGroup[SKILL_NUM] = {
- 0,
- 11,
- 11,
- 11,
- 11,
- 11,
- 11,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 12,
- 12,
- 12,
- 12,
- 12,
- 12,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 21,
- 21,
- 21,
- 21,
- 21,
- 21,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 22,
- 22,
- 22,
- 22,
- 22,
- 22,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 31,
- 31,
- 31,
- 31,
- 31,
- 31,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 32,
- 32,
- 32,
- 32,
- 32,
- 32,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 41,
- 41,
- 41,
- 41,
- 41,
- 41,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 42,
- 42,
- 42,
- 42,
- 42,
- 42,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- };
- const DWORD MOTION_MAX_NUM = 124;
- const DWORD SKILL_LIST_MAX_COUNT = 5;
- static DWORD s_anMotion2SkillVnumList[MOTION_MAX_NUM][SKILL_LIST_MAX_COUNT] =
- {
- { 0, 0, 0, 0, 0 },
- { 4, 1, 31, 61, 91 },
- { 4, 2, 32, 62, 92 },
- { 4, 3, 33, 63, 93 },
- { 4, 4, 34, 64, 94 },
- { 4, 5, 35, 65, 95 },
- { 4, 6, 36, 66, 96 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 16, 46, 76, 106 },
- { 4, 17, 47, 77, 107 },
- { 4, 18, 48, 78, 108 },
- { 4, 19, 49, 79, 109 },
- { 4, 20, 50, 80, 110 },
- { 4, 21, 51, 81, 111 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 1, 31, 61, 91 },
- { 4, 2, 32, 62, 92 },
- { 4, 3, 33, 63, 93 },
- { 4, 4, 34, 64, 94 },
- { 4, 5, 35, 65, 95 },
- { 4, 6, 36, 66, 96 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 16, 46, 76, 106 },
- { 4, 17, 47, 77, 107 },
- { 4, 18, 48, 78, 108 },
- { 4, 19, 49, 79, 109 },
- { 4, 20, 50, 80, 110 },
- { 4, 21, 51, 81, 111 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 1, 31, 61, 91 },
- { 4, 2, 32, 62, 92 },
- { 4, 3, 33, 63, 93 },
- { 4, 4, 34, 64, 94 },
- { 4, 5, 35, 65, 95 },
- { 4, 6, 36, 66, 96 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 16, 46, 76, 106 },
- { 4, 17, 47, 77, 107 },
- { 4, 18, 48, 78, 108 },
- { 4, 19, 49, 79, 109 },
- { 4, 20, 50, 80, 110 },
- { 4, 21, 51, 81, 111 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 1, 31, 61, 91 },
- { 4, 2, 32, 62, 92 },
- { 4, 3, 33, 63, 93 },
- { 4, 4, 34, 64, 94 },
- { 4, 5, 35, 65, 95 },
- { 4, 6, 36, 66, 96 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 4, 16, 46, 76, 106 },
- { 4, 17, 47, 77, 107 },
- { 4, 18, 48, 78, 108 },
- { 4, 19, 49, 79, 109 },
- { 4, 20, 50, 80, 110 },
- { 4, 21, 51, 81, 111 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 0, 0, 0, 0, 0 },
- { 1, 152, 0, 0, 0},
- { 1, 153, 0, 0, 0},
- { 1, 154, 0, 0, 0},
- { 1, 155, 0, 0, 0},
- { 1, 156, 0, 0, 0},
- { 1, 157, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 0, 0, 0, 0, 0},
- { 2, 137, 140, 0, 0},
- { 1, 138, 0, 0, 0},
- { 1, 139, 0, 0, 0},
- };
- if (dwMotionIndex >= MOTION_MAX_NUM)
- {
- sys_err("OUT_OF_MOTION_VNUM: name=%s, motion=%d/%d", GetName(), dwMotionIndex, MOTION_MAX_NUM);
- return false;
- }
- DWORD* skillVNums = s_anMotion2SkillVnumList[dwMotionIndex];
- DWORD skillCount = *skillVNums++;
- if (skillCount >= SKILL_LIST_MAX_COUNT)
- {
- sys_err("OUT_OF_SKILL_LIST: name=%s, count=%d/%d", GetName(), skillCount, SKILL_LIST_MAX_COUNT);
- return false;
- }
- for (DWORD skillIndex = 0; skillIndex != skillCount; ++skillIndex)
- {
- if (skillIndex >= SKILL_MAX_NUM)
- {
- sys_err("OUT_OF_SKILL_VNUM: name=%s, skill=%d/%d", GetName(), skillIndex, SKILL_MAX_NUM);
- return false;
- }
- DWORD eachSkillVNum = skillVNums[skillIndex];
- if ( eachSkillVNum != 0 )
- {
- DWORD eachJobGroup = s_anSkill2JobGroup[eachSkillVNum];
- if (0 == eachJobGroup || eachJobGroup == selfJobGroup)
- {
- DWORD eachSkillLevel = 0;
- if (eachSkillVNum >= GUILD_SKILL_START && eachSkillVNum <= GUILD_SKILL_END)
- {
- if (GetGuild())
- eachSkillLevel = GetGuild()->GetSkillLevel(eachSkillVNum);
- else
- eachSkillLevel = 0;
- }
- else
- {
- eachSkillLevel = GetSkillLevel(eachSkillVNum);
- }
- if (eachSkillLevel > 0)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- void CHARACTER::ClearSkill()
- {
- PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL));
- ResetSkill();
- }
- void CHARACTER::ClearSubSkill()
- {
- PointChange(POINT_SUB_SKILL, GetLevel() < 10 ? 0 : (GetLevel() - 9) - GetPoint(POINT_SUB_SKILL));
- if (m_pSkillLevels == NULL)
- {
- sys_err("m_pSkillLevels nil (name: %s)", GetName());
- return;
- }
- TPlayerSkill CleanSkill;
- memset(&CleanSkill, 0, sizeof(TPlayerSkill));
- size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]);
- for (size_t i = 0; i < count; ++i)
- {
- if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM)
- continue;
- m_pSkillLevels[s_adwSubSkillVnums[i]] = CleanSkill;
- }
- ComputePoints();
- SkillLevelPacket();
- }
- bool CHARACTER::ResetOneSkill(DWORD dwVnum)
- {
- if (NULL == m_pSkillLevels)
- {
- sys_err("m_pSkillLevels nil (name %s, vnum %u)", GetName(), dwVnum);
- return false;
- }
- if (dwVnum >= SKILL_MAX_NUM)
- {
- sys_err("vnum overflow (name %s, vnum %u)", GetName(), dwVnum);
- return false;
- }
- BYTE level = m_pSkillLevels[dwVnum].bLevel;
- m_pSkillLevels[dwVnum].bLevel = 0;
- m_pSkillLevels[dwVnum].bMasterType = 0;
- m_pSkillLevels[dwVnum].tNextRead = 0;
- if (level > 17)
- level = 17;
- PointChange(POINT_SKILL, level);
- LogManager::instance().CharLog(this, dwVnum, "ONE_SKILL_RESET_BY_SCROLL", "");
- ComputePoints();
- SkillLevelPacket();
- return true;
- }
- eMountType GetMountLevelByVnum(DWORD dwMountVnum, bool IsNew)
- {
- if (!dwMountVnum)
- return MOUNT_TYPE_NONE;
- switch (dwMountVnum)
- {
- case 20107:
- case 20108:
- case 20109:
- if (IsNew)
- return MOUNT_TYPE_NONE;
- case 20110:
- case 20111:
- case 20112:
- case 20113:
- case 20114:
- case 20115:
- case 20116:
- case 20117:
- case 20118:
- case 20205:
- case 20206:
- case 20207:
- case 20208:
- case 20120:
- case 20121:
- case 20122:
- case 20123:
- case 20124:
- case 20125:
- case 20209:
- case 20210:
- case 20211:
- case 20212:
- case 20215:
- case 20218:
- case 20225:
- case 20230:
- return MOUNT_TYPE_MILITARY;
- break;
- case 20104:
- case 20105:
- case 20106:
- if (IsNew)
- return MOUNT_TYPE_NONE;
- case 20119:
- case 20214:
- case 20217:
- case 20219:
- case 20220:
- case 20221:
- case 20222:
- case 20224:
- case 20226:
- case 20227:
- case 20229:
- case 20231:
- case 20232:
- return MOUNT_TYPE_COMBAT;
- break;
- case 20101:
- case 20102:
- case 20103:
- if (IsNew)
- return MOUNT_TYPE_NONE;
- case 20213:
- case 20216:
- case 20201:
- case 20202:
- case 20203:
- case 20204:
- case 20223:
- case 20228:
- return MOUNT_TYPE_NORMAL;
- break;
- default:
- return MOUNT_TYPE_NONE;
- break;
- }
- }
- const int SKILL_COUNT = 6;
- static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] =
- {
- { { 1, 2, 3, 4, 5, 6 }, { 16, 17, 18, 19, 20, 21 } },
- { { 31, 32, 33, 34, 35, 36 }, { 46, 47, 48, 49, 50, 51 } },
- { { 61, 62, 63, 64, 65, 66 }, { 76, 77, 78, 79, 80, 81 } },
- { { 91, 92, 93, 94, 95, 96 }, { 106,107,108,109,110,111 } },
- };
- bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const
- {
- if (0 == dwSkillVnum) return false;
- if (0 < GetSkillGroup())
- {
- const DWORD* pSkill = SkillList[ GetJob() ][ GetSkillGroup()-1 ];
- for (int i=0 ; i < SKILL_COUNT ; ++i)
- {
- if (pSkill[i] == dwSkillVnum) return true;
- }
- }
- if (true == IsRiding())
- {
- switch(dwSkillVnum)
- {
- case SKILL_HORSE_WILDATTACK:
- case SKILL_HORSE_CHARGE:
- case SKILL_HORSE_ESCAPE:
- case SKILL_HORSE_WILDATTACK_RANGE:
- return true;
- }
- }
- switch( dwSkillVnum )
- {
- case 121: case 122: case 124: case 126: case 127: case 128: case 129: case 130:
- case 131:
- case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159:
- return true;
- }
- return false;
- }
- bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID)
- {
- std::map<int, TSkillUseInfo>::iterator iter = m_SkillUseInfo.find(SkillID);
- if (iter == m_SkillUseInfo.end())
- {
- sys_log(0, "SkillHack: Skill(%u) is not in container", SkillID);
- return false;
- }
- TSkillUseInfo& rSkillUseInfo = iter->second;
- if (false == rSkillUseInfo.bUsed)
- {
- sys_log(0, "SkillHack: not used skill(%u)", SkillID);
- return false;
- }
- switch (SkillID)
- {
- case SKILL_YONGKWON:
- case SKILL_HWAYEOMPOK:
- case SKILL_DAEJINGAK:
- case SKILL_PAERYONG:
- sys_log(0, "SkillHack: cannot use attack packet for skill(%u)", SkillID);
- return false;
- }
- boost::unordered_map<VID, size_t>::iterator iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID);
- if (rSkillUseInfo.TargetVIDMap.end() != iterTargetMap)
- {
- size_t MaxAttackCountPerTarget = 1;
- switch (SkillID)
- {
- case SKILL_SAMYEON:
- case SKILL_CHARYUN:
- MaxAttackCountPerTarget = 3;
- break;
- case SKILL_HORSE_WILDATTACK_RANGE:
- MaxAttackCountPerTarget = 5;
- break;
- case SKILL_YEONSA:
- MaxAttackCountPerTarget = 7;
- break;
- case SKILL_HORSE_ESCAPE:
- MaxAttackCountPerTarget = 10;
- break;
- }
- if (iterTargetMap->second >= MaxAttackCountPerTarget)
- {
- sys_log(0, "SkillHack: Too Many Hit count from SkillID(%u) count(%u)", SkillID, iterTargetMap->second);
- return false;
- }
- iterTargetMap->second++;
- }
- else
- {
- rSkillUseInfo.TargetVIDMap.insert( std::make_pair(TargetVID, 1) );
- }
- return true;
- }
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