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Trainerlord

Vive Hand

Jan 16th, 2019
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C# 0.27 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using Valve.VR;
  5.  
  6. public class ViveHand : MonoBehaviour {
  7.  
  8.     public SteamVR_Input_Sources hand;
  9.     [HideInInspector]
  10.     public int SourceNumber;
  11.  
  12.     //Add Api Information Down Here
  13. }
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