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- void OnTriggerEnter(Collider other)
- {
- if(other.CompareTag("Player"))
- {
- var hitPlayer = other.GetComponent<PlayerHealth>();
- if (hitPlayer.photonView.isMine)
- {
- if (missileOwner.photonView.viewID == hitPlayer.photonView.viewID) return;
- hitPlayer.DoDamage(this);
- missileOwner.photonView.RPC("RPC_AddScore", missileOwner.photonView.owner, 25);
- }
- }
- DestroyMissile();
- }
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