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- 2017-01-12 18:24:10.275 - Thread: 16 -> ERROR while adding cube Azimuth Open Cockpit: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Sandbox.Game.Entities.MyCockpit.UpdateCockpitModel()
- at Sandbox.Game.Entities.MyCockpit.UpdateCameraAfterChange(Boolean resetHeadLocalAngle)
- at Sandbox.Game.Entities.MyCockpit.set_IsInFirstPersonView(Boolean value)
- at Sandbox.Game.Entities.MyCockpit.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
- at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
- at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
- at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
- 2017-01-12 18:24:10.708 - Thread: 1 -> ERROR: Loading screen failed
- 2017-01-12 18:24:10.709 - Thread: 1 -> Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
- at Sandbox.Game.Entities.MyCockpit.UpdateCockpitModel()
- at Sandbox.Game.Entities.MyCockpit.UpdateCameraAfterChange(Boolean resetHeadLocalAngle)
- at Sandbox.Game.Entities.MyShipController.OnControlAcquired(MyEntityController controller)
- at Sandbox.Game.World.MyControllerInfo.set_Controller(MyEntityController value)
- at Sandbox.Game.World.MyEntityController.TakeControl(IMyControllableEntity entity)
- at Sandbox.Game.Multiplayer.MyPlayerCollection.TryTakeControll(MyPlayer player, Int64 controlledEntityId)
- at Sandbox.Game.Multiplayer.MyPlayerCollection.LoadControlledEntities(SerializableDictionaryCompat`3 controlledEntities, Int64 controlledObject, Nullable`1 savingPlayerId)
- at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
- at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes)
- at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass1f.<LoadSingleplayerSession>b__1d()
- at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
- at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
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