Pastebinning04

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Jan 12th, 2017
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  1. 2017-01-12 18:24:10.275 - Thread:  16 ->  ERROR while adding cube Azimuth Open Cockpit: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  2.    at Sandbox.Game.Entities.MyCockpit.UpdateCockpitModel()
  3.    at Sandbox.Game.Entities.MyCockpit.UpdateCameraAfterChange(Boolean resetHeadLocalAngle)
  4.    at Sandbox.Game.Entities.MyCockpit.set_IsInFirstPersonView(Boolean value)
  5.    at Sandbox.Game.Entities.MyCockpit.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
  6.    at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
  7.    at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
  8.    at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
  9. 2017-01-12 18:24:10.708 - Thread:   1 ->  ERROR: Loading screen failed
  10. 2017-01-12 18:24:10.709 - Thread:   1 ->  Exception occured: System.IndexOutOfRangeException: Index was outside the bounds of the array.
  11.    at Sandbox.Game.Entities.MyCockpit.UpdateCockpitModel()
  12.    at Sandbox.Game.Entities.MyCockpit.UpdateCameraAfterChange(Boolean resetHeadLocalAngle)
  13.    at Sandbox.Game.Entities.MyShipController.OnControlAcquired(MyEntityController controller)
  14.    at Sandbox.Game.World.MyControllerInfo.set_Controller(MyEntityController value)
  15.    at Sandbox.Game.World.MyEntityController.TakeControl(IMyControllableEntity entity)
  16.    at Sandbox.Game.Multiplayer.MyPlayerCollection.TryTakeControll(MyPlayer player, Int64 controlledEntityId)
  17.    at Sandbox.Game.Multiplayer.MyPlayerCollection.LoadControlledEntities(SerializableDictionaryCompat`3 controlledEntities, Int64 controlledObject, Nullable`1 savingPlayerId)
  18.    at Sandbox.Game.World.MySession.LoadWorld(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector)
  19.    at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes)
  20.    at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass1f.<LoadSingleplayerSession>b__1d()
  21.    at Sandbox.Graphics.GUI.MyGuiScreenBase.RunLoadingAction()
  22.    at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad()
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